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Sample file 1 RRiissee OOff aa LLeeggeenndd Adventure Series Issue #5 May 2010 Credits Writer: Eric Moreau Art Contributions: Omar Sancristobal Eric Moreau REQUIRES THE Sample file CORE RULES Visit our website at: www.daydreamerinteractive.com Copyright © 2010 Day Dreamer InteractiveTM All rights reserved under the Universal Copyright Convention, World Wide, No part of this book may be reproduced in part or whole, in any form or by any means, without permission from the publisher. All incidents, institutions, governments and people are fictional and any similarity, without satiric intent, of characters or persons living or dead is strictly coincidental. 1 2 What is this? The nature of a wrestling game doesn't really require the presence of a GM, all you need is a good What you have here is what is to be called The understanding of the game rules and the dice will dictate Rise Of a Legend Adventure series or ROL for short will the outcomes. take the place of the Game Master in an epic game of The Squared Circle Wrestling RPG. This epic game will see you take a Level 1 character and work your way up the ladder to the top of your promotion. How do you know I won't cheat? If you remember the pick your own adventure books as a child, then you will be familiar with this I don't. But if you cheat in your matches all you concept. If you are not familiar with this type of book, will really be accomplishing is spoiling your own game no worries it is quite easy to understand. experience. The first thing you need to do is create a Level 1 wrestler. Once you have that done then you start your adventure in the wrestling world on page. At certain points in your adventure you will be I have a Question, what should I do? given a choice of what you want to do next. Simply turn You can visit the Official forum at: to the page indicated next to the course of action you would like to take and it will move you along the www.daydreamerinteractive.com/bforum/index.php adventure. Post your questions and comments in the The idea of this Adventure Series is to take your appropriate section. wrestler through 1 month of game time per issue, issues The Rise Of a Legend series will have it's own will be released every month. section dedicated to it, so that section would be the perfect place to ask your questions and discuss the series. Who would want this? Thread Quick Links Sample file Well as most tabletop roleplayers will tell you, Thread A sometime it can be quite hard to find people to play with. Or maybe your current group just doesn't meet up as Thread AB often as you would like, this Adventure Series is perfect for you as it's geared towards a single player experience. Thread B Game Masters might also be interested in this Series in order to mine it's contents for ideas on how to Thread D pull off their own games at the table. Everybody needs a little inspiration every now and then. Thread E Thread G Thread H (Goes to Thread I) What about Matches? Thread I When it comes time to run matches, you will run Thread K them exactly as stated in the Game Mechanics section of the Core Rules. The only exception of course is that you will be playing both roles, your character and your 2 opponent. TTaaccttiiccss BBooxx 3 Deuce Tactics Reading the Tactics Box: Standing (D12) Running The top area of the box lists the moves to be performed Bodyslam by the NPC. If there is a Dice assigned to the group then 3 Punch Combo roll it and this will tell you which move is performed. If Irish Whip however no Dice value is listed then the moves will be DDT executed one after the other and when at the end returns Fireman’s Carry DDT to the first entry. Bulldog Lariat German Suplex Spin Wheel Kick Snap Suplex The bottom part of the box has several fields, these are: Back Body Drop Piledriver Neck Breaker Finisher: Atomic Drop The format of this field is: round/dice value. In the Russian Legsweep example box on the left here the value is 7/8+. This Underhook DDT means that starting in the 7th round the NPC will start attempting his finisher. You then roll a 1D12 and if the Down (D8) Corner result is equal to the dice value then the NPC attempts the Leg Drop finisher. Elbow Drop 2 Stomp Combo In this case the dice value is a 8+ which means 8,9,10,11 Figure Four Leg Lock Corner 10 Punches and 12 on the D12 will mean the NPC will go for his 3 Stomp Combo Corner Spear finisher. Knee Slam Cobra Clutch If the NPC has multiple finishers he will use the one 4 Stomp Combo appropriate to the current move group (Standing, Down, Top Rope Ringside etc..). If more than 1 finisher is in the same group then roll 1D6, if the result is 1 to 3 then choose the Primary Finisher, 4 to 6 then choose the Secondary Finisher. Tornado DDT SampleMissile file Dropkick Superplex Reversal: The format of this field is: round/dice value. In the example box on the left here the value is 4/5-6. This means that starting in the 4th round he will begin using Finisher: 7/8+ Reversal: 4/5-6 his Auto-Reversals. Tag 5 Rest: <10 When defending against an attack roll 1D6 and if the result is equal or within the range of the dice value an Rest Hold: 7/2 Top Rope: 5-6 Auto-Reversal is used. In the example 5 and 6 on a D6 results in an Auto-Reversal used. Down Moves: 3 Pinfall: 5/3 Evade: All Heat: 10/1 Tag: Special Instructions This number dictates how often the NPC will go for a tag in a tag team match in segments. So a 5 in this box would mean that the NPC will look to tag out after being in the ring for 5 segments. Rest: This box tells you at which point the NPC will consider 3 4 using a Rest Action. In the example it is listed as <10 which means when his Health or Endurance points drop TThhrreeaadd AA below 10. Rest Hold: The format of this field is: segments/hold length. In the May 1rst 2010 example it is listed as 7/2 which means that every 7 Kemper Arena, Kansas City – Missouri segments in the ring the NPC will be looking to lock on a Saturday Night Fury – Live TV Rest Hold and will look to keep the hold locked on for 2 segments. You and your tag team partner Flex arrive at the arena after a successful title defense the day before at the Top Rope: Pay-Per-View. Both of you are sore from your match This field can be a single number or a range. In the yesterday but the life of a champion is not an easy one. example it is 5-6 which means 5 and 6 on a 1D6. When Luckily your titles aren't on the line tonight so it's not that an NPC has his opponent down on the ground, roll 1D6 big a deal if you end up losing. and if it is equal or within range of the field the NPC will climb the turnbuckle. As the two of you get ready to enter your locker room, Lethalo and Reckless Warrior approach you. Down Moves: “Hey there guys, just wanted to let you know that we are This is the amount of moves the NPC will execute on a looking forward to facing you for the titles at Mayday.” downed opponent before dragging them to their feet. Lethalo says. “And of course looking forward to being the new Tag Pinfall: Team Champions.” Reckless Warrior says with a smirk. The format of this field is: round/successful moves. In the example 5/3 which means that starting in the 5th “Be nice Reckless...let's show a little respect.” Lethalo says. round the NPC will start attempting a pin afterSample executing file 3 consecutive successful moves. “I wasn't even aware we were set to face off.” Flex says. “Well it isn't official yet, but once we win the tag team Evade: three way match tonight we will be the number one con- This field tells you how often the NPC will take defensive tenders.” Lethalo replies. action against your attacks. If this field is a number like say 3 then every 3 moves you attempt against them they will defend against. Take Action! Heat: “Well good luck tonight then.”....turn to A1 (p.64) The format of this field is: Heat value/round. In this example it's 10/1 which means that the NPC expects to “Start by winning the match then worry about a title A2 (p.65 have 10 Heat points for every Round. If they do not have shot.”....turn to this amount then on their next action they will play to the crowd until they have caught up. For example if the match is currently in Segment Run a Preparation Challenge adding +2 to your dice pool 4 of Round 2 the NPC will expect to have a minimum of and move on to your match. 10 Heat Points.