Självständigt Arbete På Grundnivå Independent Degree Project − First Cycle

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Självständigt Arbete På Grundnivå Independent Degree Project − First Cycle Självständigt arbete på grundnivå Independent degree project − first cycle Ljudproduktion 15 hp Sound Production 15 Credits Ljuddesignens påverkan på spelarupplevelse En utforskande analys av ljuddesigners arbetsmetoder och ren resulterande ljudbildens effekter på spelupplevelse Olof Pettersson Ljuddesignens påverkan på spelarupplevelse Olof Pettersson 2018-01-22 MID SWEDEN UNIVERSITY Department of Electronics Design Examiner: Jan Thim, [email protected] Supervisor: Clara Jalmar, [email protected] Author: Olof Pettersson, [email protected] Degree programme: Music and Sound Design, 120 credits Main field of study: Sound Production Semester, year: Fall, 2017 1 Ljuddesignens påverkan på spelarupplevelse Sammanfattning Olof Pettersson 2018-01-22 Sammanfattning Denna studies syfte var att undersöka sambandet mellan spelljuddesigners arbetsmetoder, målsättningar och tankegångar under produktionstiden och hur ljudbilden i det slutgiltiga spelet upplevs av såväl publik som speljournalister. En enkät med frågor om ljudet i utvalda spel skickades ut och tog emot över hundra svarande och recensioner samlades i och sammanställdes för att få en bild över vad allmänheten ansåg om spelens ljud. Endast en av de sju eftersökta designerna till de utvalda spelen svarade och ställde upp på intervju. Informationen samlad från den intervjun tyder på att ljudbildens omdöme beror i del på hur klart målet för ljudbilden var redan innan produktionsprocessen började. Studien tyder på att om en designer har en tydlig idé för hur världen som ska designas bör låta så speglas detta också i journalisters omdömen och allmänhetens uppfattning om vad de hör. Fler studier krävs dock för att med säkerhet säga att så är fallet och en del alternativa förklaringar är ännu inte uteslutna. Abstract The goal of this study was to research the connection between the methods, goals and thought processes of a sound designer throughout the production of a game and how the soundscape of the final product was received by the public as well as games journalists. A survey with questions about the sound of select games was sent out and received over a hundred answers and reviews of the same games was collected and assessed to get a picture of what the public thought about theses game’s sound. Only one of the seven sound designers that was approached responded and agreed to an interview. The information gathered in that interview indicated that the publics opinion of the soundscape of a game is in part determined by the clarity of the goal for the soundscape before production began. The study indicates that if a sound designer has a firm idea of how the world that is being sonically portrayed is supposed to sound then that reflects well in the judgment of journalists and the opinion of the audience. Even so, more studies of the same sort are required to solidify this result and to rule out alternative methods of explanation. 2 Ljuddesignens påverkan på spelarupplevelse Innehåll Olof Pettersson 2018-01-22 Innehåll Sammanfattning .......................................................................................................................................ii Abstract ................................................................................................................................................... 2 Inledning .................................................................................................................................................. 5 Syfte ................................................................................................................................................. 5 Problemformulering ........................................................................................................................ 5 Teori......................................................................................................................................................... 6 Tidigare forskning ............................................................................................................................ 6 Litteratur .......................................................................................................................................... 6 Metod ...................................................................................................................................................... 8 Upplevelseundersökning ................................................................................................................. 8 Recensenter ............................................................................................................................................. 8 Enkätundersökning .................................................................................................................................. 8 Uttalanden från ljuddesigners ................................................................................................................. 8 Metod .............................................................................................................................................. 8 Urval av speltitlar ............................................................................................................................ 9 Begränsningar .......................................................................................................................................... 9 Genomförande ...................................................................................................................................... 11 Enkät .............................................................................................................................................. 11 Uppbyggnad .......................................................................................................................................... 11 Utskick ................................................................................................................................................... 11 Sammanställning ................................................................................................................................... 12 Intervjuer ....................................................................................................................................... 12 Bastion ................................................................................................................................................... 13 Transistor ............................................................................................................................................... 13 Intervjuguide ......................................................................................................................................... 13 Darren Korb ........................................................................................................................................... 14 Recensenters omdömen ............................................................................................................... 14 Urval av recensioner .............................................................................................................................. 14 Destructoid ............................................................................................................................................ 14 GameSpot .............................................................................................................................................. 15 IGN ......................................................................................................................................................... 15 3 Ljuddesignens påverkan på spelarupplevelse Innehåll Olof Pettersson 2018-01-22 Rock Paper Shotgun .............................................................................................................................. 15 PC Gamer ............................................................................................................................................... 16 Metacritic .............................................................................................................................................. 16 Resultat .................................................................................................................................................. 17 Enkät .............................................................................................................................................. 17 Recensioner ................................................................................................................................... 19 Intervju .......................................................................................................................................... 21 Slutsats .................................................................................................................................................. 26 Diskussion .............................................................................................................................................. 27 Kritik .............................................................................................................................................. 27 Referenser ............................................................................................................................................. 28 Bilaga 1: Intervju med Darren Korb ......................................................................................................
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