Results 2017
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RESULTS 2017 Results 2017 Films, television programs, production, distribution, exhibition, exports, video, new media May 2018 Results 2017 1. ELECTRONICS AND HOUSEHOLD SPENDING ON FILM, VIDEO, TV AND VIDEO GAMES .......................................................................................................................................... 4 2. CINEMA ................................................................................................................................... 12 2.1. Attendance at movie theaters ............................................................................................ 13 2.2. Distribution ........................................................................................................................ 36 2.3. Movie theater audiences .................................................................................................... 51 2.4. Exhibition ........................................................................................................................... 64 2.5. Feature film production ...................................................................................................... 74 3. TELEVISION ............................................................................................................................ 91 3.1. The television audience ..................................................................................................... 92 3.2. Films on television ............................................................................................................. 99 3.3. Fiction on television ......................................................................................................... 110 3.4. Aided television production .............................................................................................. 114 3.5. Catch-up TV .................................................................................................................... 127 4. VIDEO, VIDEO GAMES AND TECHNICAL INDUSTRIES ..................................................... 135 4.1. The video market ............................................................................................................. 136 4.2. DVD and Blu-ray .............................................................................................................. 138 4.3. Video on Demand (VoD) .................................................................................................. 147 4.4. Video games ................................................................................................................... 156 4.5. The Technical Services Sector ........................................................................................ 165 5. INTERNATIONAL .................................................................................................................. 176 5.1. Export of films and television programs ........................................................................... 177 5.2. Admissions for French films abroad ................................................................................. 186 5.3. Cinema throughout the world ........................................................................................... 190 6. CNC ....................................................................................................................................... 206 6.1. Public Funding ................................................................................................................. 207 6.2. Sex equality in the sector ................................................................................................. 230 results 2017 3 1. ELECTRONICS AND HOUSEHOLD SPENDING ON FILM, VIDEO, TV AND VIDEO GAMES 4 results 2017 Household spending on film, video, TV and video games by the French 2017 Key Figures: Household spending on film, video and TV: €11.5 billion (+2.7% compared to 2016) of which: 12.1% cinema 48.2% television 8.9% video 30.8% video games Household spending on film, video and TV by the French amounted to €11.5 billion in 2017 (+2.7%) In 2017, household spending on film, video and TV (excluding equipment) increased by 2.7% from 2016 to €11.5 billion (after tax). According to the French national office of statistics (INSEE), in the same period, total household spending on consumer goods increased by 1.3%. Spending on video games (+9.1%) and video (+6.2%) increased whereas spending on movie theaters (-0.6%) and television (-0.9%) was down. In 2017, each French household (28.2 million in total) spent an average of €406 on film, video and TV (+1.9% compared to 2016). In 2017, spending on television represented, on average, €196 per household (-1.6%), versus €125 for video games (+8.3%), €49 for cinema (-1.3%) and €36 for video (+5.5%) including €19 for physical video (-10.5%) and €17 for video on demand (+31.4%). Household spending on film, video and TV by the French¹ (millions of €) 20163 2017 cinema 1,388.6 1,380.6 television 5,567.3 5,519.9 TV subscriptions 3,301.4 3,212.3 TV license fee2 2,265.8 2,307.6 video 961.7 1,021.7 physical video 595.1 536.6 video on demand 366.6 485.1 video games (physical and online) 3,237.0 3,530.2 Total 11,154.6 11,452.4 ¹ Estimate, spending after tax. ² TV portion, excluding external audiovisual services and State contributions. ³ Updated data. Source: CNC/Vivendi+, DGMIC, GfK, IDATE, NPA Conseil. Television was the main item of expenditure Television was the main item of expenditure on film, video and TV for French households. The share of television in household spending on film, video and TV was 48.2% in 2017 (49.9% in 2016) of which 28.0% for subscriptions (29.6% in 2016) and 20.1% for the TV license fee (20.3% in 2016). The share of spending on video games reached 30.8% (29.0% in 2016). The share of spending on film was 12.1%, compared to 12.4% in 2016. The share of video purchases was 8.9% results 2017 5 (8.6% in 2016), of which 4.7% for physical video (5.3% in 2016) and 4.2% for video on demand (3.3% in 2016). In 2017, spending on online offers (video on demand and online video games) accounted for over a quarter of total spending of French households on film, video and TV. The share of TV in household spending on film, video and TV was 48.2% in 2017. Spending patterns of the French on film, video and TV (%) 2016 2017 cinema cinema 12,4 12,1 video video games games 29,0 30,8 video 8,6 video television television 8,9 48,2 49,9 Source: CNC/Vivendi+, DGMIC, GfK, IDATE, NPA Conseil. Spending on movie tickets fell In 2017, cinema attendance by French households decreased by 0.6%, compared to 2016, to €1,380.6 million. Movie theater admissions totaled 209.4 million (-1.8%) and the average price of a ticket was €6.59 (+1.2%). Spending on films in theaters represented an average of 7.4 admissions per household in 2017, compared with 7.6 in 2016. Spending on television was down In 2017, household spending on television (public television and pay television) was down 0.9% on 2016 at €5,519.9 million. In 2017, direct household spending on public television (the TV portion of the TV license fee, excluding external audiovisual services) rose by 1.8% on 2016 to €2,307.6 million. In 2017, the amount collected by the TV license fee rose by 2.0% to €3,203.0 million. FTA public channels received 72.0% of net resources from the TV license fee (72.2% in 2016). Household spending on this item does not directly reflect consumer behavior. Rather, this spending illustrated the French government's fiscal policy objectives for financing the public aspect of the broadcasting sector. TV license fee spending is dependent on the level of this tax, the means of collection, changes in the total number of television sets, current exemption policies, and how the contributions are divided up to fund public television and radio. In 2017, household spending on traditional pay TV fell 2.7% on 2016 to €3,212.3 million. With subscription video-on-demand factored in, household spending on traditional and non-traditional pay TV was up 0.8% at € 3,461.3 million. Spending on pay TV does not include revenue from access services for broadband television. According to the ARCEP (authority for regulation of the 6 results 2017 electronic communications and postal sectors), revenues from broadband services on fixed networks (Internet, television, telephone) amounted to €11.7 billion between the 4th quarter of 2016 and the 3rd quarter of 2017 (+3.0% compared to the previous 12 months). In the 3rd quarter of 2017, the number of television accesses combined with a subscription to the Internet increased by 4.8% year on year to 19.9 million. TV license fee in 2017 fee collected €3,203 million collection costs net fee collected (tax included) tax relief refund (tax included) €29 million €3,174 million €592 million 1 available license fee revenues 1 VAT tax relief refund (before tax) VAT (before tax) €65 million €580 million €12 million €3,109 million television radio INA external services 2.4% 72.0% 16.6% 8.9% ¹ Reduced VAT rate of 2.1%. Source: DGMIC. Spending on video and video games was up In 2017, the video market (physical and on demand & catch-up) was up 6.2% compared to 2016 at €1,021.7 million. The video-on-demand market grew (+32.3% to €485.1 million) while the physical video market continued to shrink (-9.8% to €536.6 million). In 2017, household spending on video games (physical and online) amounted to €3,530.2 million. It grew by 9.1% compared with 2016. results 2017 7 Audiovisual equipment