FY2019.3 1St Half Results
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The Anime Galaxy Japanese Animation As New Media
i i i i i i i i i i i i i i i i i i i i Herlander Elias The Anime Galaxy Japanese Animation As New Media LabCom Books 2012 i i i i i i i i Livros LabCom www.livroslabcom.ubi.pt Série: Estudos em Comunicação Direcção: António Fidalgo Design da Capa: Herlander Elias Paginação: Filomena Matos Covilhã, UBI, LabCom, Livros LabCom 2012 ISBN: 978-989-654-090-6 Título: The Anime Galaxy Autor: Herlander Elias Ano: 2012 i i i i i i i i Índice ABSTRACT & KEYWORDS3 INTRODUCTION5 Objectives............................... 15 Research Methodologies....................... 17 Materials............................... 18 Most Relevant Artworks....................... 19 Research Hypothesis......................... 26 Expected Results........................... 26 Theoretical Background........................ 27 Authors and Concepts...................... 27 Topics.............................. 39 Common Approaches...................... 41 1 FROM LITERARY TO CINEMATIC 45 1.1 MANGA COMICS....................... 52 1.1.1 Origin.......................... 52 1.1.2 Visual Style....................... 57 1.1.3 The Manga Reader................... 61 1.2 ANIME FILM.......................... 65 1.2.1 The History of Anime................. 65 1.2.2 Technique and Aesthetic................ 69 1.2.3 Anime Viewers..................... 75 1.3 DIGITAL MANGA....................... 82 1.3.1 Participation, Subjectivity And Transport....... 82 i i i i i i i i i 1.3.2 Digital Graphic Novel: The Manga And Anime Con- vergence........................ 86 1.4 ANIME VIDEOGAMES.................... 90 1.4.1 Prolongament...................... 90 1.4.2 An Audience of Control................ 104 1.4.3 The Videogame-Film Symbiosis............ 106 1.5 COMMERCIALS AND VIDEOCLIPS............ 111 1.5.1 Advertisements Reconfigured............. 111 1.5.2 Anime Music Video And MTV Asia......... -
Continuing to Innovate with a Focus on Global Business Initiatives Aligned with Changes in Our Markets
NEWSLETTER September 2018 BANDAI NAMCO Holdings Inc. BANDAI NAMCO Mirai-Kenkyusho 5-37-8 Shiba, Minato-ku, Tokyo 108-0014 Mitsuaki Taguchi Interview with the President President & Representative Director, BANDAI NAMCO Holdings Inc. Continuing to innovate with a focus on global business initiatives aligned with changes in our markets Under the Mid-term Plan, the Group announced a mid-term vision of CHANGE for the NEXT — Empower, Gain Momentum, and Accelerate Evolution, and launched a five-Unit system. In the first quarter, the Group achieved record-high sales. In these ways, the Mid-term Plan has gotten off to a favorable start. In this issue of the newsletter, BANDAI NAMCO Holdings’ President Mitsuaki Taguchi discusses the future results forecast and the situation with each of the Group’s Units. How were the results in the first What is the outlook for the future? for the mature fan base, BANDAI SPIRITS quarter? Taguchi: In our industry, the environment is CO., LTD., a new company that consolidates Taguchi: In the first quarter of FY2019.3, in undergoing drastic changes, and it is difficult the mature fan base business of the Toys and comparison with the same period of the previous to forecast all of the future trends based on Hobby Unit, started fullscale operation. With year, each business recorded favorable overall three months of results. Considering bolstered a separate organizational structure and a clarified progress with core IP* and products/services, marketing and promotion for businesses mission, the sense of speed in this business despite differences in the home video game recording favorable results; recent business has increased. -
The Mobile Suit Gundam Franchise
The Mobile Suit Gundam Franchise: a Case Study of Transmedia Storytelling Practices and the Role of Digital Games in Japan Akinori (Aki) Nakamura College of Image Arts and Sciences, Ritsumeikan University 56-1 Toji-in Kitamachi, Kita-ku, Kyoto 603-8577 [email protected] Susana Tosca Department of Arts and Communication, Roskilde University Universitetsvej 1, P.O. Box 260 DK-4000 Roskildess line 1 [email protected] ABSTRACT The present study looks at the Mobile Suit Gundam franchise and the role of digital games from the conceptual frameworks of transmedia storytelling and the Japanese media mix. We offer a historical account of the development of “the Mobile Suit Gundam” series from a producer´s perspective and show how a combination of convergent and divergent strategies contributed to the success of the series, with a special focus on games. Our case can show some insight into underdeveloped aspects of the theory of transmedial storytelling and the Japanese media mix. Keywords Transmedia Storytelling, Media mix, Intellectual Property, Business Strategy INTRODUCTION The idea of transmediality is now more relevant than ever in the context of media production. Strong recognizable IPs take for example more and more space in the movie box office, and even the Producers Guild of America ratified a new title “transmedia producer” in 2010 1. This trend is by no means unique to the movie industry, as we also detect similar patterns in other media like television, documentaries, comics, games, publishing, music, journalism or sports, in diverse national and transnational contexts (Freeman & Gambarato, 2018). However, transmedia strategies do not always manage to successfully engage their intended audiences; as the problematic reception of a number of works can demonstrate. -
Maximum Tune 3 Manual
WANGAN MIDNIGHT MAXIMUM TUNE 3 OPERATIONOPERATION MANUALMANUAL The actual product you have received may differ slightly from the illustration. WARNING z To ensure safe operation of the game machine, be sure to read this Operation Manual before use. z Keep this Operation Manual in a safe place for quick access whenever needed. INTRODUCTION Thank you for purchasing the “WANGAN MIDNIGHT MAXIMUM TUNE 3” game machine (hereafter referred to as the “machine”). This operation manual describes: z How to install, operate, relocate, transport, maintain and discard the ma- chine safely and properly z How to operate the machine correctly and make full use of its features z How to ensure safety of players and bystanders In the case the Conversion Kit is used, the following manual is also provided. z Wangan Midnight Maximum Tune 3 Conversion Procedure Manual Inquiries concerning the machine and repairs z For further information about the machine and repairs, please contact your distributor. The software used in the game machine is protected by copyright laws. It is prohibited to copy, adapt, distribute publicly, or use the software for purposes other than the operation of this machine. Infringement of the copyright laws may subject persons to criminal penalties. Do not use the recording media containing the software in a machine other than the specified game machine. Doing so can result in equipment malfunction. Parts of the software used in this game machine are protected by GNU General Public License (“GPL) and GNU Lesser General Public License (“LGPL”). Cus- tomers are allowed to obtain, modify and redistribute the source codes of those parts of the software. -
Download Ebook \\ Gundam Video Games « 5S9KDDZP11YL
VUYLZEJTUNXO < Book \\ Gundam video games Gundam video games Filesize: 7.07 MB Reviews Definitely one of the best ebook I have possibly study. I have read and that i am confident that i will planning to read through once again once more in the foreseeable future. You can expect to like how the article writer write this publication. (Mrs. Jacquelyn Bechtelar) DISCLAIMER | DMCA XWW00DBYXE3Y // PDF « Gundam video games GUNDAM VIDEO GAMES To save Gundam video games PDF, please refer to the button under and save the document or have accessibility to additional information which are related to GUNDAM VIDEO GAMES book. Reference Series Books LLC Dez 2013, 2013. Taschenbuch. Book Condition: Neu. 246x189x2 mm. Neuware - Source: Wikipedia. Pages: 45. Chapters: Dynasty Warriors: Gundam 3, SD Gundam G Generation, Mobile Suit Gundam: Gundam vs. Gundam Next, Gundam: Battle Assault, MS Saga: A New Dawn, Dynasty Warriors: Gundam 2, Mobile Suit Gundam: Extreme Vs., Mobile Suit Gundam Side Story, Kido Senshi Gundam: Senjo no Kizuna, Mobile Suit Gundam: Lost War Chronicles, Mobile Suit Gundam: Zeonic Front, Mobile Suit Gundam 00, List of Gundam video games, Mobile Suit Gundam Seed Destiny: Rengou vs. Z.A.F.T. II, Gundam Seed: Rengou vs. Z.A.F.T., Gundam Side Story 0079: Rise From the Ashes, Gundam Battle, Gihren no Yabou, New Mobile Report Gundam Wing: Endless Duel, Kido Senshi Z-Gundam: Hot Scramble, Mobile Suit Gundam: Crossfire, Mobile Suit Gundam: Federation vs. Zeon, Mobile Suit Gundam: Encounters in Space, Universal Century Gundam Online, Mobile Suit Gundam: Gundam vs. Zeta Gundam, Mobile Ops: The One Year War, Mobile Suit Gundam: Journey to Jaburo, Mobile Suit Gundam: MS Sensen 0079, SD Gundam Capsule Fighter, Mobile Suit Gundam: EX Revue, SD Gundam Dimension War, SD Gundam: Scad Hammers, Kido Senshi Gundam: Senshitachi no Kiseki, SD Gundam Gashapon Wars. -
ஜ Wangan Midnight Ps3 English Manual ஜ Скачать: Wangan Midnight Ps3
▬▬▬▬▬▬▬ஜ Wangan midnight ps3 english manual ஜ▬▬▬▬▬▬▬ Скачать: ➤ Wangan midnight ps3 english manual Download: ➤ Wangan midnight ps3 english manual ▬▬▬▬▬▬▬ஜ Wangan midnight ps3 english manual ஜ▬▬▬▬▬▬▬ . Wangan midnight ps3 english manual TOC 223,82 Kb EBOOT. All japan had were the L24, and L20 as options for the S30. I thought Initial D was more well known. Datsun 280z which turns out to be the Devil Z, a crazy fast car which was tuned by the infamous mechanic, Jun Kitami. SFO 1,1 Kb PIC1. Getting your own card ID and all. Сайт не предоставляет электронные версии произведений, а занимается лишь коллекционированием и каталогизацией ссылок, присылаемых и публикуемых на форуме нашими читателями. Make a new Xtreme Racer already. Файлы для обмена на трекере предоставлены пользователями сайта, и администрация не несёт ответственности за их содержание. If you do not understand what is causing this behavior, please contact us. This one, the handling is improved. There is already a Wangan Midnight game made by Namco which is in the Arcades. The 280z was LONGER and had a completely different rear end and chassis. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us. PNG 1,25 Mb PS3LOGO. All japan had were the L24, and L20 as options for the S30. Rating: Date added: 21. PAM 2,26 Mb PARAM. DAT 5 Kb Уважаемый посетитель, Вы зашли на сайт как незарегистрированный пользователь. This Wangan video alone has more views than all my Initial D videos combined. -
Corporate Profile Entire Pages12.9 MB
CORPORATE PROFILE Top Message Delivering More Fun for Everyone in the World We started out as a games company, but expanded our business to other forms of entertainment, and so BANDAI NAMCO Games was renamed to BANDAI NAMCO Entertainment in 2015. Our company continues to evolve to keep up with the ever-changing world. Our newest domain of business is Real Life Entertainment, focused on various live events and merchandise representing our IP. We're dedicated to creating a new type of fun of entertainment, made possible through cutting-edge technology and innovative ideas. Our goal is to be the company which injects fun into everyday experiences, making people all around the world happier. “More fun for everyone” being our motto, we never stop in our quest to invent brand new ways to bring great entertainment into your life. BANDAI NAMCO Entertainment Inc. President and CEO 1 Top Message BANDAI NAMCO Entertainment Inc. CORPORATE PROFILE Corporate Philosophy BANDAI NAMCO Entertainment Corporate Philosophy BANDAI NAMCO Group Corporate Philosophy 2 Corporate Philosophy BANDAI NAMCO Entertainment Inc. CORPORATE PROFILE Corporate Overview Corporate Name BANDAI NAMCO Entertainment Inc. Established June 1, 1955* Capital ¥10.0 billion Employees 900 BANDAI NAMCO Mirai-Kenkyusho Headquarters 5-37-8 Shiba, Minato-ku, Tokyo, Japan 108-0014 *The date of establishment of former NAMCO LTD., the predecessor of BANDAI NAMCO Entertainment Inc. (As of April 1, 2017) Directors and Corporate Auditors President & CEO Satoshi Oshita Kazuya Kiyoshima Managing Director Makoto Asanuma Hirotaka Reizei Nao Udagawa Director Kazunori Goka Masaaki Tsuji (Part-time Director) Kazuhiro Takenaka (Part-time Director) Jun Higashi Corporate Auditor Masatake Yone (Part-time Director, Outside) Kei Hamada (Part-time Director, Outside) (As of April 1, 2017) 3 Corporate Overview BANDAI NAMCO Entertainment Inc. -
116 Wangan Midnight
Nice gear shifter—bucking the more recent trend to give ‘paddle’ gears. What’s all this then? Manga? Yes. Night time Highway racing? Yes. Wangan. Midnight. A strange sounding game...so no surprises for guessing it’s Country of origin. Translated to English, it would probably have just been called ‘M25 midnight racing’. Thankfully they didn’t ‘regionalise’ this! In 1993 the Japanese Manga Comic Wangan Midnight launched. It depicted street racing, a love interest and enemies. The comic was inspired by the illegal rac- ing community who pursue their antics at the Shuto Expressway in the ‘Greater Tokyo’ area of Japan. One stretch of the 177km of roads is called ‘Bay Route’ (as it’s name implies this runs along the bay area from Tokyo to Yokohama). It is a stretch known for being the longest and straightest stretch of road in Japan. Wangan is the name given to this route by the Japanese illegal street racers. Midnight is an obvious reference for the preferred time of racing. The Manga Comic Wangan Midnight clearly inspired Genki when producing their Shutokou Battle games. In addition, WM is a clear inspiration for the later Initial D Manga Comic. So it made perfect sense when Genki snapped up the license in 2001 to produce a game based on the comic. Like Sega, they put the game straight to Arcades (a collaboration with Namco). It had a rather interesting 6-position gear shifter (no clutch though). In Japan, three PS2 games have been released based upon the series. If you like your Genki Tokyo Racing, this might be right up your highway. -
Numero Kansi Arvostelut Artikkelit / Esittelyt Mielipiteet Muuta 1 (1/2005
Numero Kansi Arvostelut Artikkelit / esittelyt Mielipiteet Muuta -Full Metal Panic (PAN Vision) (Mauno Joukamaa) -DNAngel (ADV) (Kyuu Eturautti) -Final Fantasy Unlimited (PAN Vision) (Jukka Simola) -Kissankorvanteko-ohjeet (Einar -Neon Genesis Evangelion, 2s (Pekka Wallendahl) - Pääkirjoitus: Olennainen osa animen ja -Jin-Roh (Future Film) (Mauno Joukamaa) Karttunen) -Gainax, 1s (?, oletettavasti Pekka Wallendahl) mangan suosiota on hahmokulttuuri (Jari -Manga! Manga! The world of Japanese comics (Kodansha) (Mauno Joukamaa) -Idän ihmeitä: Natto (Jari Lehtinen) 1 -Megumi Hayashibara, 1s (?, oletettavasti Pekka Wallendahl) Lehtinen, Kyuu Eturautti) -Salapoliisi Conan (Egmont) (Mauno Joukamaa) -Kotimaan katsaus: Animeunioni, -Makoto Shinkai, 2s (Jari Lehtinen) - Kolumni: Anime- ja mangakulttuuri elää (1/2005) -Saint Tail (Tokyopop) (Jari Lehtinen) MAY -Final Fantasy VII: Advent Children, 1s (Miika Huttunen) murrosvaihetta, saa nähdä tuleeko siitä -Duel Masters (korttipeli) (Erica Christensen) -Fennomanga-palsta alkaa -Kuukauden klassikko: Saiyuki, 2s (Jari Lehtinen) valtavirta vai floppi (Pekka Wallendahl) -Duel Masters: Sempai Legends (Erica Christensen) -Animea TV:ssä alkaa -International Ragnarök Online (Jukka Simola) -Star Ocean: Till The End Of Time (Kyuu Eturautti) -Star Ocean EX (Geneon) (Kyuu Eturautti) -Neon Genesis Evangelion (PAN Vision) (Mikko Lammi) - Pääkirjoitus: Cosplay on harrastajan -Spiral (Funimation) (Kyuu Eturautti) -Cosplay, 4s (Sefie Rosenlund) rakkaudenosoitus (Mauno Joukamaa) -Hopeanuoli (Future Film) (Jari Lehtinen) -
Newsletter 16/07 DIGITAL EDITION Nr
ISSN 1610-2606 ISSN 1610-2606 newsletter 16/07 DIGITAL EDITION Nr. 213 - September 2007 Michael J. Fox Christopher Lloyd LASER HOTLINE - Inh. Dipl.-Ing. (FH) Wolfram Hannemann, MBKS - Talstr. 3 - 70825 K o r n t a l Fon: 0711-832188 - Fax: 0711-8380518 - E-Mail: [email protected] - Web: www.laserhotline.de Newsletter 16/07 (Nr. 213) September 2007 editorial Hallo Laserdisc- und DVD-Fans, den fast 100 Seiten der vorigen Ausga- schon beängstigend. Die immer perfek- liebe Filmfreunde! be leider unvermeidlich. Damit sind ter werdenden CGI-Effekte, auf die Bekanntlich bleiben Ausnahmezustän- wir nun wieder ”Back on Track”, wie sich solche Mainstreamfilme verlassen, de immer länger bestehen als erwartet. die Amerikaner sagen würden. Will werden über kurz oder lang zu einer Und dass momentan bei uns ein solcher heissen: die kommenden Ausgaben Übersättigung beim Publikum führen. Ausnahmezustand vorherrscht, dürfte unseres Newsletters werden wieder im Eine Chance also für kleinere, intelli- Ihnen spätestens seit der Lektüre des altbekannten Layout inklusive Grafi- gentere Produktionen, die dann hof- vorigen Newsletters klar geworden ken erscheinen. Aber ganz ohne Grafik fentlich auch einen Verleiher und ein sein. Hatten wir dort bereits weitestge- wollten wir Ihnen die vorliegende Aus- paar mutige Kinomacher finden wer- hend auf eine grafische Gestaltung ver- gabe nicht präsentieren, wie Sie an- den. Wer jetzt also SHADOWBOXER zichtet, so setzen wir dieses Prinzip hand des Titelblattes unschwer erken- nicht auf dem Fantasy Filmfest gese- auch in dieser Ausgabe fort. Und der nen können. SHADOWBOXER war hen hat, dem bleibt nur noch der Griff Erfolg gibt uns Recht. Nicht nur, dass eines jener absoluten Highlights, die zur DVD. -
Japanese Animation Guide: the History of Robot Anime by Japan's
Commissioned by Japan's Agency for Cultural Affairs Manga, Animation, Games, and Media Art Information Bureau Japanese Animation Guide: The History of Robot Anime Compiled by Mori Building Co., Ltd. 2013 Addition to the Release of this Report This report on robot anime was prepared based on information available through 2012, and at that time, with the exception of a handful of long-running series (Gundam, Macross, Evangelion, etc.) and some kiddie fare, no original new robot anime shows debuted at all. But as of today that situation has changed, and so I feel the need to add two points to this document. At the start of the anime season in April of 2013, three all-new robot anime series debuted. These were Production I.G.'s “Gargantia on the Verdurous Planet," Sunrise's “Valvrave the Liberator," and Dogakobo and Orange's “Majestic Prince of the Galactic Fleet." Each was broadcast in a late-night timeslot and succeeded in building fanbases. The second new development is the debut of the director Guillermo Del Toro's film “Pacific Rim," which was released in Japan on August 9, 2013. The plot involves humanity using giant robots controlled by human pilots to defend Earth’s cities from gigantic “kaiju.” At the end of the credits, the director dedicates the film to the memory of “monster masters” Ishiro Honda (who oversaw many of the “Godzilla” films) and Ray Harryhausen (who pioneered stop-motion animation techniques.) The film clearly took a great deal of inspiration from Japanese robot anime shows. The separate “Survey and Report on Japanese Tokusatsu,” which was prepared in parallel with this report, explained the deep connection between “monster-versus-hero" (tokusatsu) productions and robot anime shows. -
45 Years of Arcade Gaming
WWW.OLDSCHOOLGAMERMAGAZINE.COM ISSUE #2 • JANUARY 2018 Midwest Gaming Classic midwestgamingclassic.com CTGamerCon .................. ctgamercon.com JANUARY 2018 • ISSUE #2 EVENT UPDATE BRETT’S BARGAIN BIN Portland Classic Gaming Expo Donkey Kong and Beauty and the Beast 06 BY RYAN BURGER 38BY OLD SCHOOL GAMER STAFF WE DROPPED BY FEATURE Old School Pinball and Arcade in Grimes, IA 45 Years of Arcade Gaming: 1980-1983 08 BY RYAN BURGER 40BY ADAM PRATT THE WALTER DAY REPORT THE GAME SCHOLAR When President Ronald Reagan Almost Came The Nintendo Odyssey?? 10 To Twin Galaxies 43BY LEONARD HERMAN BY WALTER DAY REVIEW NEWS I Didn’t Know My Retro Console Could Do That! 2018 Old School Event Calendar 45 BY OLD SCHOOL GAMER STAFF 12 BY RYAN BURGER FEATURE REVIEW Inside the Play Station, Enter the Dragon Nintendo 64 Anthology 46 BY ANTOINE CLERC-RENAUD 13 BY KELTON SHIFFER FEATURE WE STOPPED BY Controlling the Dragon A Gamer’s Paradise in Las Vegas 51 BY ANTOINE CLERC-RENAUD 14 BY OLD SCHOOL GAMER STAFF PUREGAMING.ORG INFO GAME AND MARKET WATCH Playstation 1 Pricer Game and Market Watch 52 BY PUREGAMING.ORG 15 BY DAN LOOSEN EVENT UPDATE Free Play Florida Publisher 20BY OLD SCHOOL GAMER STAFF Ryan Burger WESTOPPED BY Business Manager Aaron Burger The Pinball Hall of Fame BY OLD SCHOOL GAMER STAFF Design Director 22 Issue Writers Kelton Shiffer Jacy Leopold MICHAEL THOMASSON’S JUST 4 QIX Ryan Burger Michael Thomasson Design Assistant Antoine Clerc-Renaud Brett Weiss How High Can You Get? Marc Burger Walter Day BY MICHAEL THOMASSON 24 Brad Feingold Editorial Board Art Director KING OF KONG/OTTUMWA, IA Todd Friedman Dan Loosen Thor Thorvaldson Leonard Herman Doc Mack Where It All Began Dan Loosen Billy Mitchell BY SHAWN PAUL JONES + WALTER DAY Circulation Manager Walter Day 26 Kitty Harr Shawn Paul Jones Adam Pratt KING OF KONG/OTTUMWA, IA King of Kong Movie Review 28 BY BRAD FEINGOLD HOW TO REACH OLD SCHOOL GAMER: Tel / Fax: 515-986-3344 Postage paid at Grimes, IA and additional mailing KING OF KONG/OTTUMWA, IA Web: www.oldschoolgamermagazine.com locations.