The Psi Matrix – a Framework and a Theory of Design
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Linking Design Management Skills and Design Function Organization: an Empirical Study of Spanish and Italian Ceramic Tile Producers
CASTELLÓN (SPAIN) LINKING DESIGN MANAGEMENT SKILLS AND DESIGN FUNCTION ORGANIZATION: AN EMPIRICAL STUDY OF SPANISH AND ITALIAN CERAMIC TILE PRODUCERS Ricardo Chiva (1), Joaquín Alegre (2), David Gobert (3), Rafael Lapiedra (1) (1) Universitat Jaume I, (2) Universitat de València, (3) ITC, Universitat Jaume I, ABSTRACT Design management is an increasingly important concept, research into which is very scarce. This paper deals with the fit between design management skills and design function organization, ranging from solely in-house to solely outsourced and including a mixture of the two. We carried out a survey in the Spanish and Italian ceramic tile industry, to which 177 product development managers responded. Our results revealed that companies have different degrees of design management skills depending on the approach to design function organization. Solely in-house design approach companies are the most skilled firms and solely outsourced ones are the least skilled. Despite the fact that the design function has apparently evolved towards outsourcing, this research supports the idea that, under certain conditions, the in-house design department is the best option in order to attain higher degrees of design management skills. Implications of the findings for both academics and practitioners are examined. P.BA - 79 CASTELLÓN (SPAIN) 1. INTRODUCTION In today’s competitive environment, design is becoming increasingly important. Good design, though, does not emerge by accident but as the result of a managed process (Bruce and Bessant, 2002, p. 38). Apart from the development process leading up to the creation of an artifact or product, the concept of design has traditionally involved a series of organizational activities, practices or skills that are required for this development to be achieved (Gorb and Dumas, 1987). -
Towards a New Innovation Landscape
Towards a New Innovation Landscape Editors: Erik Bohemia, Ahmed Kovacevic, Lyndon Buck, Ross Brisco, Dorothy Evans, Hilary Grierson, William Ion and Robert Ian Whitfield PROCEEDINGS OF THE 21ST INTERNATIONAL CONFERENCE ON ENGINEERING AND PRODUCT DESIGN EDUCATION, DEPARTMENT OF DESIGN, MANUFACTURING AND ENGINEERING MANAGEMENT, UNIVERSITY OF STRATHCLYDE, UNITED KINGDOM, 12TH 13TH SEPTEMBER 2019 Towards a New Innovation Landscape Erik Bohemia Oslomet University, Design Education Society Special Interest Group, Design Society Ahmed Kovacevic City University, Design Education Society Special Interest Group, Design Society Lyndon Buck Buckinghamshire New University, Art & Design, Design Media & Management Ross Brisco University of Strathclyde Dorothy Evans University of Strathclyde Hilary Grierson University of Strathclyde William Ion University of Strathclyde Robert Ian Whitfield University of Strathclyde E&PDE 2019 Cover credit: pirates-at-tall-ship © Copyright 2019 Glasgow Convention Bureau Copyright © 2019 Institution of Engineering Designers, The Design Society Institution of Engineering Designers Courtleigh, Westbury Leigh, Westbury, Wiltshire, BA13 3TA, United Kingdom +44 (0)1373 822801 www.ied.org.uk The Institution of Engineering Designers is a charitable body, incorporated by Royal Charter registered in the UK No: 1145678 The Design Society University of Strathclyde, 75 Montrose Street, Glasgow, G1 1XJ, United Kingdom www.designsociety.org The Design Society is a charitable body, registered in Scotland: SC 031694. Registered Company -
Parametric Design Thinking About Digital and Material Surface Patterns
INTERNATIONAL CONFERENCE ON ENGINEERING AND PRODUCT DESIGN EDUCATION 6 & 7 SEPTEMBER 2018, DYSON SCHOOL OF DESIGN ENGINEERING, IMPERIAL COLLEGE, LONDON, UNITED KINGDOM PARAMETRIC DESIGN THINKING ABOUT DIGITAL AND MATERIAL SURFACE PATTERNS Wenche LYCHE, Arild BERG and Kristin ANDREASSEN OsloMet – Oslo Metropolitan University ABSTRACT There is a growing need in contemporary society to understand new and emerging relationships between technology and creativity. In practice-oriented areas of education such as design, many instructors have come to understand the importance of different learning styles and how students benefit when presentation of new material is varied to reach all students. The concept of parametric design thinking enabled by advanced computational processes has recently been identified as a relevant approach to design education. The present research further explores parametric design thinking through two case studies of design workshops in an educational context and how this approach can promote diversity. The first case (Robotised Clay Workshop) documents material exploration and creative and aesthetic possibilities in digitalised clay processes. The second case (Surface Patterns in Textiles: From Tradition to Digitalisation and Back) explores digitalised processes in hybrid textile design. The two case studies contribute to the exploration of parametric design thinking as an educational approach and discuss digitalisation and the relations of body, hand and mind in terms of the Vygotskyan ‘zone of proximal development’. This content was synthesised for a workshop on surface patterns for third-year bachelor design students. The paper identifies some potentials and pitfalls of this pedagogical approach and concludes that students’ awareness of conformity and diversity in the design process can be used as a starting point to explore digital surface patterns, offering students a new way of learning about function, aesthetics and product semantics through parametric design thinking. -
Theoretically Comparing Design Thinking to Design Methods for Large- Scale Infrastructure Systems
The Fifth International Conference on Design Creativity (ICDC2018) Bath, UK, January 31st – February 2nd 2018 THEORETICALLY COMPARING DESIGN THINKING TO DESIGN METHODS FOR LARGE- SCALE INFRASTRUCTURE SYSTEMS M.A. Guerra1 and T. Shealy1 1Civil Engineering, Virginia Tech, Blacksburg, USA Abstract: Design of new and re-design of existing infrastructure systems will require creative ways of thinking in order to meet increasingly high demand for services. Both the theory and practice of design thinking helps to exploit opposing ideas for creativity, and also provides an approach to balance stakeholder needs, technical feasibility, and resource constraints. This study compares the intent and function of five current design strategies for infrastructure with the theory and practice of design thinking. The evidence suggests the function and purpose of the later phases of design thinking, prototyping and testing, are missing from current design strategies for infrastructure. This is a critical oversight in design because designers gain much needed information about the performance of the system amid user behaviour. Those who design infrastructure need to explore new ways to incorporate feedback mechanisms gained from prototyping and testing. The use of physical prototypes for infrastructure may not be feasible due to scale and complexity. Future research should explore the use of prototyping and testing, in particular, how virtual prototypes could substitute the experience of real world installments and how this influences design cognition among designers and stakeholders. Keywords: Design thinking, design of infrastructure systems 1. Introduction Infrastructure systems account for the vast majority of energy use and associated carbon emissions in the United States (US EPA, 2014). -
The 19Th International Conference on Engineering Design August 19 (Mon) - 22 (Thu), 2013 Sungkyunkwan University, Seoul, Korea
ISSN: 2226-8790 The 19th International Conference on Engineering Design August 19 (Mon) - 22 (Thu), 2013 Sungkyunkwan University, Seoul, Korea www.iced13.org PROGRAMME & ABSTRACT BOOK 19 August 2013 20 August 2013 21 August 2013 22 August 2013 MONDAY TUESDAY WEDNESDAY THURSDAY 07:30 – 09:00 Registration Registration Registration Registration 08:45 – 10:15 Opening Ceremony 09:00 – 10:15 Podium Sessions Podium Discussion Sessions Workshops Sessions Podium Discussion Sessions Workshops Sessions Podium Discussion Sessions 10:15 – 10:45 Keynote Break Break Break Break 10:45 - 11:15 10:45 – 12:15 Podium Sessions Podium Discussion Sessions Workshops Sessions Podium Discussion Sessions Workshops Sessions Podium Discussion Sessions Podium Sessions Podium Discussion Sessions Workshops 12:20– 13:20 Lunch Lunch Lunch Lunch 12:50 – 13:50 Keynote Keynote 13:30 – 14:00 13:30 - 14:00 13:30 - 14:00 (14:00 - 14:15) (14:00 - 14:15) Podium Sessions Podium Discussion Sessions 14:00 – 15:30 Break 14:45 - 15:15 Podium Sessions Podium Discussion Sessions Workshops Sessions Podium Discussion Sessions Workshops Keynote Podium Sessions Podium Discussion Sessions Workshops 15:15 - 15:45 15:30 – 16:00 Break Break Break 15:45 - 16:15 Closing Ceremony 15:50 - 16:30 Design Society 16:00 – 17:30 General Meeting 16:00 – 17:30 Closing Reception Podium Sessions Podium Discussion Sessions Workshops 16:30 - 17:30 Podium Sessions Podium Discussion Sessions Workshops Short Palace Tour 17:30 – 18:30 Welcome Reception 17:30 - 19:30 17:30 – Young Members Event 18:00 – 20:00 Conference Banquet 18:30 – 22: 00 The 19th International Conference on Engineering Design 19th-22nd August 2013 Sungkyunkwan University Seoul, Korea Organised by the Creative Design Institute and the Design Society PROGRAMME & ABSTRACT BOOK Edited by Udo Lindemann Srinivasan Venkataraman Yong Se Kim Sang Won Lee Sponsors Conference Sponsors We are proud of the collaborations formed with the conference sponsors listed below, and are very grateful for the contributions they have made to the conference. -
Describing Methods Completely and Standardised
INTERNATIONAL DESIGN CONFERENCE - DESIGN 2002 Dubrovnik, May 14 - 17, 2002. CLEANING UP DESIGN METHODS – DESCRIBING METHODS COMPLETELY AND STANDARDISED H. Birkhofer, H. Kloberdanz, B. Berger and T. Sauer Keywords: Industrial learning, Design Education, Process modeling, standardised structures of methods, description of design methods, innovation methods 1. Introduction In the context of globalisation and new information and communication technologies, different requirements for product development arise. Flexibility and quick reactions of industrial companies are becoming more important, reflected in shorter product life cycles and increased product complexities. Thus, the optimisation of product development processes is increasing in importance. Within the collaboration project “thekey to innovation” (thekey) it was aimed to optimise the description of product development methods using a standardised, extensive, and thorough framework. In collaboration with other technical universities, a common product development method pool should be built up and integrated in the prospective thekey learning, training, and teaching system. 2. State-of-the-art In the range of product development a multitude of established and new design methods can be found in literature, method collections or databases. Examples are well known references such as [Pahl/Beitz, 1996] or [Ehrlenspiel, 1995], who assign design methods to certain design phases of product development or relate them to special access items. Within the internet the so-called MAP- Tool [MAP] is an example for a method collection especially arranged for industrial users. Approaches to characterising design methods and configuring them for flexible use are presented in [Helbig, 1994] and [Zanker, 2000]. However, the description often varies concerning the kind and volume, and is very often insufficient for applying methods in design projects. -
Managing Design with the Effective Use of Communication Media: the Relationship Between Design Dialogues and Design Team Meetings
1072 CIB World Building Congress 2007 CIB2007- 213 Managing Design With The Effective Use Of Communication Media: The Relationship Between Design Dialogues And Design Team Meetings Stephen Emmitt and Ad den Otter ABSTRACT Effective and efficient design team communication is an essential component of architectural design and construction projects. Face-to-face communication, via meetings and dialogue, is an essential means for design team members to discuss and communicate design ideas. Meetings represent an important forum in which all parties have an opportunity to understand the implications of design decisions on a number of levels. Dialogue between design team members forms an important part of the interpersonal communication that occurs during design development. Dialogues have the highest chance of achieving understanding of the design, especially in the early phases when uncertainty is high and less design information is generated compared with later stages in the project. A survey of communication practices via project websites across multiple cases found that design team members chose dialogues as their preferred communication medium. The results are discussed against research findings from communication in design and management team meetings. The relationship between dialogues and team meetings is then explored from a design team management perspective. The results have implications for the effectiveness of communications within international design teams and hence the manner in which communications are planned and managed. Keywords: Design management, Team communication, Dialogues, Interaction, Meetings, Project Websites. CIB World Building Congress 2007 1073 1. INTRODUCTION Architectural design is a collaborative act that relies on effective interaction between project actors and stakeholders. Interaction affects the strength of relationships between the actors and ultimately colors their ability to work together successfully. -
Looking at the Design Society Journal: Attempts of Design Authorship in Graphic Design from Singapore, 2009 – 2013
Looking at The Design Society Journal: Attempts of design authorship in graphic design from Singapore, 2009 – 2013 Wen Da Kong / Independent Researcher / Singapore Blucher Design Proceedings Abstract November 2016, The Design Society (TDS) was recently established in Singapore and runs ‘The Design Society Number 1, Volume 1 http://www.proceeding Journal’ (TDSJ), a self-published design magazine documenting Singapore’s visual culture. As s.blucher.com.br/articl designer-editors, they aim to cultivate graphic design discourse in Singapore through critical e-list/icdhs2016/list journalism. This posits their practice as design authorship and TDSJ as ‘designer-authored’ history. This paper presents a brief study on the first eight issues of TDSJ (2009 to 2013) using an analytical framework mainly from the ideas of Michael Rock, Steven McCarthy and Teal Triggs. An investigation into three areas—editorial structure, textual content, and designed form—reveals that TDSJ is still a work-in-progress while unravelling the publisher’s ideology. It suggests the expansion and refinement of theories on design authorship by addressing the com- plications involved when discussed transnationally against other distinguished Euro-American examples. With the increasing interest in studying these graphic artefacts, this provisional read- ing presents another perspective to the current discourse on design authorship. Keywords Graphic design history, design authorship, designer-authored history, designer-authored maga- zine, critical journalism, graphic design criticism Introduction There are increasing interests in examining design magazines as graphic artefacts for a study of history (Fallan, 2012), through scholarship on self-published graphic design magazines mostly framed around the theories of graphic or design authorship. -
Changing Cultures of Design Identifying Roles in a Co-Creative Landscape
Changing Cultures of Design Identifying roles in a co-creative landscape Marie Elvik Hagen Department of Product Design Norwegian University of Science and Technology ABSTRACT The landscape of design is expanding and designers today are moving from expert practice to work with users as partners on increasingly complex issues. This article draws up the lines of the emerging co-creative design practice, and discusses the changing roles of the designer, the user as a partner, and design practice itself. Methods and tools will not be considered, as the roles will be discussed in terms of their relations. The co-design approach breaks down hierarchies and seeks equal participation. Research suggests that the designer needs to be responsive or switch tactics in order to take part in a co-creative environment. A case study exploring co-creative roles complements the theory, and finds that the designer role needs to be flexible even when having equal agency as partners and other stakeholders. Sometimes it is necessary to lead and facilitate as long as it is a collaborative decision. Bringing users in as partners in the process changes the design culture, and this article suggests that Metadesign can be the holistic framework that the design community need in order to understand how the different design practices are connected. KEYWORDS: Co-design, Co-creativity, Roles in the Design Process, Participatory Design, Metadesign, Cultures of participation, Design Agenda 1. INTRODUCTION This article seeks to examine how the role of the designer, the role of the user and the role The landscape of design is changing. -
Industrialdesign
National Endowment for the Arts I N D U S T R I A L D E S I G N A Competitive Edge for U.S. Manufacturing Success in the Global Economy I N D U S T R I A L D E S I G N A Competitive Edge for U.S. Manufacturing Success in the Global Economy April 2017 National Endowment for the Arts 400 7th Street SW Washington, DC 20506 Telephone: 202-682-5400 arts.gov Produced by Office of Programs and Partnerships, Design Program Jason Schupbach, Director of Design Programs, National Endowment for the Arts Content by Heidi Sheppard, Advisor for Technology Collaborations, National Institute for Standards and Technology, Manufacturing Extension Partnership; Courtney Spearman, Design Specialist, Office of Programs and Partnerships, NEA; and Katryna Carter, Design Consultant, Office of Programs and Partnerships, NEA Other Staff Contributors: Don Ball, Assistant Director - Publications, Office of Public Affairs, NEA; Bonnie Nichols, Operations Research Analyst, Office of Research and Analysis, NEA. Designed by Katryna Carter For their valuable assistance with this report, the NEA Design Program would like to thank the following people: Daniel Martinage, Industrial Designers Society of America; Susan Page Estes and Paul Hatch, DesignHouse; all those who were interviewed; and Laska Hurley, Office of Programs and Partnerships. 202-682-5496 Voice/TTY (a device for individuals who are deaf or hearing-impaired) Individuals who do not use conventional print materials may contact the Arts Endowment’s Office for Accessibility at 202-682-5532 to obtain this publication in an alternate format. This publication is available free of charge in PDF format at arts.gov. -
Service Design - a Conceptualization of an Emerging Practice
Katarina Wetter Edman Katarina Wetter Licentiate thesis Service Design - a conceptualization of an emerging practice Service Service Design - a conceptualization of an emerging practice Katarina Wetter Edman Thesis for the degree of Licentiate of Philosophy in Design (with the specia- lization Design Management) at HDK-School of Design and Crafts, Faculty of Fine, Applied and Performing Arts, University of Gothenburg Business & Design Lab is a center of expertise and research in Design Management and is a collaboration between HDK-School of Design and Crafts and the School of Business, Economics and Law at Gothenburg University ArtMonitor Doctoral Dissertations and Licentiate Theses No 28 ArtMonitor is a publication series from the Board for Artistic Research (NKU), Faculty of Fine, Applied and Performing Arts, University of Gothenburg Address: ArtMonitor University of Gothenburg Konstnärliga fakultetskansliet Box 141 SE-405 30 Göteborg www.konst.gu.se Linguistic editing: Jill Woodilla Illustrations: Katarina Wetter Edman Graphic design: Katarina Wetter Edman Cover design: Mikael Sjömilla Printed by: Intellecta Infolog AB, Kållered 2011 © Katarina Wetter Edman 2011 ISBN: 978-91-978477-7-3 Service Design - a conceptualisation of an emerging practice Katarina Wetter Edman Katarina Wetter Edman Service Design - a conceptualization of an emerging practice Faculty of Fine, Applied and Performing Arts, University of Gothenburg Acknowledgements I resisted as long as I could, not seeing myself as a scholarly person. I was (and still am) a designer – yet there was someone more persistent than me. Now, some six to seven years after the first persuasive attempts, I am very happy to be part of academia. The person I have to thank for this is Professor Ulla Johansson. -
Analysis of Co-Design Scenarios and Activities for the Development of a Spatial-Augmented Reality Design Platform
INTERNATIONAL DESIGN CONFERENCE - DESIGN 2018 https://doi.org/10.21278/idc.2018.0504 ANALYSIS OF CO-DESIGN SCENARIOS AND ACTIVITIES FOR THE DEVELOPMENT OF A SPATIAL-AUGMENTED REALITY DESIGN PLATFORM F. Morosi, I. Carli, G. Caruso, G. Cascini, V. Dhokia and F. Ben Guefrache Abstract This paper discusses how Spatial Augmented Reality (SAR) can support design sessions in the fields of product, interface and packaging design. We analyse how the scope of a design session and the type of collaboration require different features of the SAR technology. We benchmark a SAR platform under development within the SPARK project (http://spark-project.net/) and state of the art solutions against the proposed classification framework to evaluate the current state of the platform, its limitations and to outline SAR technology requirements for future development possibilities. Keywords: spatial augmented reality (SAR), mixed prototype, collaborative design, participatory design, design creativity 1. Introduction Idea generation is the first essential process in all industrial design activities: given a problem or defined a set of requirements, the designers need to create a group of suitable possible solutions to address them. Despite its importance, only a few ICT tools exist to support the idea generation phase. In most cases, they replicate in digital form the tools typically used to facilitate brainstorming sessions (e.g. post-it notes, whiteboards, mind maps etc.) or they provide access to relevant external knowledge (e.g. patents in other fields of application addressing similar problems). However, there are no solutions on the market specifically tailored to enhance collaborative idea generation activities involving design practitioners and other people (e.g.