Parametric Design Thinking About Digital and Material Surface Patterns
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Page | 1 Page | 2 Academic Programs Offered 1. BS Graphic Design 2. BS Textile Design 3. BS Fine Arts 4. BS Interior Design 5. MA Fine Arts 6. Diploma in Fashion Design 7. Diploma in Painting BS Graphic Design Eligibility: At least 45% marks in intermediate (FA/FSC) or equivalent, the candidate has to pass with 45% passing marks. Duration: 04 Year Program (08 Semesters) Degree Requirements: 139 Credit Hours Semester-1 Course Code Course Title Credit Hours URCE- 5101 Grammar 3(3+0) URCP- 5106 Pakistan Studies 2(2+0) GRAD-5101 Calligraphy-I 3(0+3) GRAD-5102 Basic Design-I 3(0+3) GRAD-5103 Drawing-I 3(0+3) URCI-5109 Introduction to Information & Communication 3(2+1) Technologies Semester-2 URCE- 5102 Language Comprehension & Presentation Skills 3(3+0) URCI- 5105 Islamic Studies 2(2+0) GRAD-5105 Calligraphy-II 3(0+3) GRAD-5106 Basic Design-II 3(0+3) URCM-5107 Mathematics (Geometry and Drafting) 3(3+0) GRAD-5107 Drawing-II 3(0+3) Semester-3 URCE- 5103 Academic Writing 3(3+0) GRAD-5108 History of Art 3(3+0) GRAD-5109 Drawing-III 3(0+3) GRAD-5110 Graphic Design-I 3(0+3) GRAD-5111 Photography-I 3(0+3) GRAD-5112 Communication Design 3(0+3) URCC-5110 Citizenship Education and Community Engagement 3(1+2) Semester-4 URCE- 5104 Introduction to English Literature 3(3+0) Page | 3 GRAD-5113 Fundamental of Typography 2(0+2) GRAD-5114 History of Graphic Design-I 3(3+0) GRAD-5115 Graphic Design-II 3(0+3) GRAD-5116 Photography-II 3(0+3) GRAD-5117 Techniques of Printing 2(1+1) Semester-5 GRAD-6118 History of Graphic Design-II 3(3+0) GRAD-6119 Graphic Design-III -
Towards a New Innovation Landscape
Towards a New Innovation Landscape Editors: Erik Bohemia, Ahmed Kovacevic, Lyndon Buck, Ross Brisco, Dorothy Evans, Hilary Grierson, William Ion and Robert Ian Whitfield PROCEEDINGS OF THE 21ST INTERNATIONAL CONFERENCE ON ENGINEERING AND PRODUCT DESIGN EDUCATION, DEPARTMENT OF DESIGN, MANUFACTURING AND ENGINEERING MANAGEMENT, UNIVERSITY OF STRATHCLYDE, UNITED KINGDOM, 12TH 13TH SEPTEMBER 2019 Towards a New Innovation Landscape Erik Bohemia Oslomet University, Design Education Society Special Interest Group, Design Society Ahmed Kovacevic City University, Design Education Society Special Interest Group, Design Society Lyndon Buck Buckinghamshire New University, Art & Design, Design Media & Management Ross Brisco University of Strathclyde Dorothy Evans University of Strathclyde Hilary Grierson University of Strathclyde William Ion University of Strathclyde Robert Ian Whitfield University of Strathclyde E&PDE 2019 Cover credit: pirates-at-tall-ship © Copyright 2019 Glasgow Convention Bureau Copyright © 2019 Institution of Engineering Designers, The Design Society Institution of Engineering Designers Courtleigh, Westbury Leigh, Westbury, Wiltshire, BA13 3TA, United Kingdom +44 (0)1373 822801 www.ied.org.uk The Institution of Engineering Designers is a charitable body, incorporated by Royal Charter registered in the UK No: 1145678 The Design Society University of Strathclyde, 75 Montrose Street, Glasgow, G1 1XJ, United Kingdom www.designsociety.org The Design Society is a charitable body, registered in Scotland: SC 031694. Registered Company -
Parametric CAD Modeling: an Analysis of Strategies for Design Reusability
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Repositori Institucional de la Universitat Jaume I Parametric CAD Modeling: An Analysis of Strategies for Design Reusability Jorge D. Cambaa, Manuel Conterob, Pedro Companyc aUniversity of Houston. Houston, TX. [email protected] bUniversitat Politècnica de València. Valencia, Spain. [email protected] cUniversitat Jaume I, Castellón, Spain. [email protected] Abstract CAD model quality in parametric design scenarios largely determines the level of flexibility and adaptability of a 3D model (how easy it is to alter the geometry) as well as its reusability (the ability to use existing geometry in other contexts and applications). In the context of mechanical CAD systems, the nature of the feature-based parametric modeling paradigm, which is based on parent-child interdependencies between features, allows a wide selection of approaches for creating a specific model. Despite the virtually unlimited range of possible strategies for modeling a part, only a small number of them can guarantee an appropriate internal structure which results in a truly reusable CAD model. In this paper, we present an analysis of formal CAD modeling strategies and best practices for history-based parametric design: Delphi’s horizontal modeling, explicit reference modeling, and resilient modeling. Aspects considered in our study include the rationale to avoid the creation of unnecessary feature interdependencies, the sequence and selection criteria for those features, and the effects of parent/child relations on model alteration. We provide a comparative evaluation of these strategies in the form of a series of experiments using three industrial CAD models with different levels of complexity. -
Emilio Pucci: Revolutionizing Textile Design
Emilio Pucci: Revolutionizing Textile Design Samara Cifelli Keywords: Emilio Pucci / Diane von Furstenberg / Suki Cheema / Nieves Lavi Abstract Emilio Pucci’s influence on American fashion design is undeniable, but his contribution ranges far beyond the runway. During the 1960s and '70s, Pucci explored and pushed the boundaries of textile design through both art and science. His contributions to color chemistry, graphic design and textile engineering laid the groundwork for American designers from Diane von Furstenberg to home goods innovators like Suki Cheema and Nieves Lavi to explore and create fabrics that owe their inspiration to the Italian “Prince of Prints.” Pucci and Pattern “The body of the woman moved the dress, the dress didn’t create the body of the woman” (Taschen 22). Emilio Pucci’s innovative and bold use of patterns pushed textile design, color chemistry and pattern/textile engineering in demanding steps forward in the 1960s and 1970s. The results of Pucci overseeing every detail of production are still influential in 21st century fashion. Famous for his innovative, colorful, and complex patterns, Pucci revolutionized textile design and how it is used to enhance, emphasize, and flatter the female body. Emilio Pucci’s clothing freed women’s bodies by using fabrics much lighter than those being used at the time but he also utilized his patterns to flatter the body. “There were few gathers, tucks, or pleats to hide anything, but the patterns themselves camouflaged, and the cut was ample” (Kennedy 7). Because Pucci had such a great grasp on the engineering aspect of textile design, he was able to utilize such information as textile placement for patterning. -
Textile Design Entrepreneurship Portfolio Containing a Written Small Business Plan
Sewing Construction & Textiles III EXAM INFORMATION DESCRIPTION Exam Number This course will provide students with apparel or interior 354 design opportunities using soft goods/textiles and Items construction/production skills which will focus on entrepreneurial opportunities and careers in design fields. 37 Experiences may include pattern design, apparel design and Points construction, fitting and alteration, and interior design projects. (Students can repeat the course for credit as they 48 work towards certification.) Student leadership and Prerequisites competitive events (FCCLA) may be an integral part of the course. SEWING CONSTRUCTION AND TEXTILES I & II; OR SPORT AND OUTDOOR DESIGN I & II EXAM BLUEPRINT Recommended Course Length STANDARD PERCENTAGE OF EXAM ONE SEMESTER 1- Careers 13% National Career Cluster 2- Technology 15% 3- Fabrics 44% ARTS, A/V TECHNOLOGY & 4- Entrepreneurial Options 29% COMMUNICATIONS HUMAN SERVICES Performance Standards INCLUDED (OPTIONAL) Certificate Available YES www.youscience.com Sewing Construction & Textiles III 354.2021 STANDARD 1 Students will analyze careers and explore the design industry. Objective 1 Research employment and entrepreneurial opportunities and preparation for interior and/or fashion design careers. 1. Interior Design Careers: a. Interior designer: make interior spaces functional, safe, and beautiful by determining space requirements and selecting decorative items, such as colors, lighting, and materials. b. Developer: plan, create, and present products for a specific market using knowledge of principles and elements of design, aesthetics, and technical skills. Work closely with design and technical teams. c. Graphic Designer: create visual concepts, by hand or using computer software, to communicate ideas that inspire, inform, or captivate consumers. They develop the overall layout and production design for advertisements, brochures, magazines, and corporate reports. -
The Challenges of Parametric Design in Architecture Today: Mapping the Design Practice
The Challenges of Parametric Design in Architecture Today: Mapping the Design Practice A thesis submitted to The University of Manchester for the degree of Master of Philosophy (MPhil) in the Faculty of Humanities 2012 Yasser Zarei School of Environment and Development Table ooofof Contents CHAPTER 1: INTRODUCTION Introduction to the Research ....................................................................................................................... 8 CHAPTER 2: THE POSITION OF PARAMETRICS 2.1. The State of Knowledge on Parametrics ............................................................................................. 12 2.2. The Ambivalent Nature of Parametric Design ..................................................................................... 17 2.3. Parametric Design and the Ambiguity of Taxonomy ........................................................................... 24 CHAPTER 3: THE RESEARCH METHODOLOGY 3.1. The Research Methodology ................................................................................................................ 29 3.2. The Strategies of Data Analysis ........................................................................................................... 35 CHAPTER 4: PARAMETRIC DESIGN AND THE STATUS OF PRIMARY DRIVERS The Question of Drivers (Outside to Inside) ............................................................................................... 39 CHAPTER 5: MAPPING THE ROLES IN THE PROCESS OF PARAMETRIC DESIGN 5.1. The Question Of Roles (Inside to Outside) -
College of Architecture (08/31/21)
Bulletin 2021-22 College of Architecture (08/31/21) dimensional and three-dimensional work, including drawing, College of drafting and making. The experiential qualities of architecture are introduced through basic considerations of scale and human interaction. The course work includes studio, work, lectures, Architecture presentations by students, readings, writing assignments and field trips. Credit 4.5 units. Phone: 314-935-6200 Email: [email protected] A46 ARCH 112 Introduction to Design Processes II Website: http://samfoxschool.wustl.edu This core design studio engages the basic principles of architectural design through iterative processes of drawing Courses and making, using a variety of tools, media and processes. The course work includes studio work, lectures, student • A46 ARCH (p. 1): Architecture presentations and local field trips. Prerequisite: A grade of C- or better in Arch 111 or co-registration in Arch 111. • A48 LAND (p. 29): Landscape Architecture Credit 3 units. Architecture A46 ARCH 112B Introduction to Design Processes II This introductory design studio course engages the basic Visit online course listings to view semester offerings for principles of architectural context, composition and experience. A46 ARCH (https://courses.wustl.edu/CourseInfo.aspx? Using the theme of Drawing and Observing, the studio integrates design and drawing to challenge the students to observe sch=A&dept=A46&crslvl=1:4). the world more carefully, creating narrative drawings that serve as a foundation for design proposals. Throughout the semester, students will engage various design processes -- A46 ARCH 108A You Are Here: Engaging St. Louis's Racial including freehand drawing, collage, orthogonal projection and History Through Site + Story model making -- that will serve as a window into the field of By acknowledging the pressures and pains of our political architecture. -
Textile Design: a Suggested Program Guide
DOCUMENT RESUME CI 003 141 ED 102 409 95 Program Guide.Fashion TITLE Textile Design: A Suggested Industry Series No. 3. Fashion Inst. of Tech.,New York, N.T. INSTITUTION Education SPONS AGENCY Bureau of Adult,Vocational, and Technictl (DREW /OE), Washington,D.C. PUB DATE 73 in Fashion Industry NOTE 121p.; For other documents Series, see CB 003139-142 and CB 003 621 Printing AVAILABLE FROM Superintendent of Documents,U.S. Government Office, Washington, D.C.20402 EDRS PRICE NP -$0.76 HC-$5.70 PLUS POSTAGE Behavioral Objectives; DESCRIPTORS Adult, Vocational Education; Career Ladders; *CurriculumGuides; *Design; Design Crafts; EducationalEquipment; Employment Opportunities; InstructionalMaterials; *Job Training; Needle Trades;*Occupational Rome Economics; OccupationalInformation; Program Development; ResourceGuides; Resource Units; Secondary Education;Skill Development;*Textiles Instruction IDENTIFIERS *Fashion Industry ABSTRACT The textile designguide is the third of aseries of resource guidesencompassing the various five interrelated program guide is disensions of the fashionindustry. The job-preparatory conceived to provide youthand adults withintensive preparation for and also with careeradvancement initial entry esploysent jobs within the textile opportunities withinspecific categories of provides an overviewof the textiledesign field, industry. The guide required of workers. It occupational opportunities,and cospetencies contains outlines of areasof instruction whichinclude objectives to suggestions for learning be achieved,teaching -
Design of Parametric Software Tools: Optimizing Future Health Care Performance by Integrating Evidence-Based Knowledge in Architectural Design and Building Processes
Lighting in Engineering, Architecture and the Environment 37 Design of parametric software tools: optimizing future health care performance by integrating evidence-based knowledge in architectural design and building processes J. B. Sabra & M. Mullins Department of Architecture, Design and Media Technology, Aalborg University, Denmark Abstract The studies investigate the field of evidence-based design used in architectural design practice and propose a method using 2D/3D CAD applications to: 1) enhance integration of evidence-based design knowledge in architectural design phases with a focus on lighting and interior design and 2) assess fulfilment of evidence-based design criterion regarding light distribution and location in relation to patient safety in architectural health care design proposals. The study uses 2D/3D CAD modelling software Rhinoceros 3D with plug-in Grasshopper to create parametric tool prototypes to exemplify the operations and functions of the design method. To evaluate the prototype potentials, surveys with architectural and healthcare design companies are conducted. Evaluation is done by the administration of questionnaires being part of the development of the tools. The results show that architects, designers and healthcare design advisors recon the tool prototypes as a meaningful and valuable approach for 1) integrating and using evidence-based information; and 2) optimizing design processes and health care facility performances. Further study focuses on parametric information relations in Building Information -
The 19Th International Conference on Engineering Design August 19 (Mon) - 22 (Thu), 2013 Sungkyunkwan University, Seoul, Korea
ISSN: 2226-8790 The 19th International Conference on Engineering Design August 19 (Mon) - 22 (Thu), 2013 Sungkyunkwan University, Seoul, Korea www.iced13.org PROGRAMME & ABSTRACT BOOK 19 August 2013 20 August 2013 21 August 2013 22 August 2013 MONDAY TUESDAY WEDNESDAY THURSDAY 07:30 – 09:00 Registration Registration Registration Registration 08:45 – 10:15 Opening Ceremony 09:00 – 10:15 Podium Sessions Podium Discussion Sessions Workshops Sessions Podium Discussion Sessions Workshops Sessions Podium Discussion Sessions 10:15 – 10:45 Keynote Break Break Break Break 10:45 - 11:15 10:45 – 12:15 Podium Sessions Podium Discussion Sessions Workshops Sessions Podium Discussion Sessions Workshops Sessions Podium Discussion Sessions Podium Sessions Podium Discussion Sessions Workshops 12:20– 13:20 Lunch Lunch Lunch Lunch 12:50 – 13:50 Keynote Keynote 13:30 – 14:00 13:30 - 14:00 13:30 - 14:00 (14:00 - 14:15) (14:00 - 14:15) Podium Sessions Podium Discussion Sessions 14:00 – 15:30 Break 14:45 - 15:15 Podium Sessions Podium Discussion Sessions Workshops Sessions Podium Discussion Sessions Workshops Keynote Podium Sessions Podium Discussion Sessions Workshops 15:15 - 15:45 15:30 – 16:00 Break Break Break 15:45 - 16:15 Closing Ceremony 15:50 - 16:30 Design Society 16:00 – 17:30 General Meeting 16:00 – 17:30 Closing Reception Podium Sessions Podium Discussion Sessions Workshops 16:30 - 17:30 Podium Sessions Podium Discussion Sessions Workshops Short Palace Tour 17:30 – 18:30 Welcome Reception 17:30 - 19:30 17:30 – Young Members Event 18:00 – 20:00 Conference Banquet 18:30 – 22: 00 The 19th International Conference on Engineering Design 19th-22nd August 2013 Sungkyunkwan University Seoul, Korea Organised by the Creative Design Institute and the Design Society PROGRAMME & ABSTRACT BOOK Edited by Udo Lindemann Srinivasan Venkataraman Yong Se Kim Sang Won Lee Sponsors Conference Sponsors We are proud of the collaborations formed with the conference sponsors listed below, and are very grateful for the contributions they have made to the conference. -
Design Methods for Democratising Mobile Game Design
Design Methods for Democratising Mobile Game Design Mark J. Nelson Abstract Swen E. Gaudl Playing mobile games is popular among a large and Simon Colton diverse set of players, contrasting sharply with the lim- Rob Saunders ited set of companies and people who design them. We Edward J. Powley would like to democratise mobile game design by ena- Peter Ivey bling players to design games on the same devices they Blanca Pérez Ferrer play them on, without needing to program. Our concept Michael Cook of fluidic games aims to realise this vision by drawing on three design methodologies. The interaction style of The MetaMakers Institute fluidic games is that of casual creators; their end-user Falmouth University design philosophy is adapted from metadesign; and Cornwall, UK their technical implementation is based on parametric metamakersinstitute.com design. In this short article, we discuss how we’ve adapted these three methods to mobile game design, and some open questions that remain in order to em- power end user game design on mobile phones in a way that rises beyond the level of typical user- generated content. Author Keywords Mobile games; casual creators; metadesign; parametric design; end-user creativity; mixed-initiative interfaces. ACM Classification Keywords H.5.m. Information interfaces and presentation: Miscel- laneous Introduction Fluidic Games Our starting point is the observation that mobile games To support on-device casual design, we are developing have attracted a large and diverse set of players, but a what we call fluidic games [5-7]. These blur the line smaller and less diverse set of designers. -
Marypaul Yates
MaryPaul Yates 23 Griswold Road, PO Box 647, Monterey, MA 01245 cell: 917.453.9466 email: [email protected] website: www.yatesdesign.net twitter: @yatesdesign1 Business savvy, creative, articulate design professional with over 20 years experience providing creative direction and strategic expertise to design-focused, product-based clients. Pioneer of innovative, untapped materials; trailblazer of new product areas and initial market entries. Active educator through college teaching, mentoring, authoring CEU programs and reference volumes. Recognized for contributions to design education while consistently delivering innovative, market-driven design solutions that increase revenues and build brand value. Expertise Creative Direction, Design, Color, Product Styling and Development • Create exciting, saleable products that establish competitive advantage and cement brand identity. • Achieve fertile collaborations between production and creative counterparts in line with manufacturers’ capabilities, limitations, and goals. • Shepherd new resource partnerships and manage enduring supplier relationships, both foreign and domestic. • Organize and motivate development teams to meet project requirements and deadlines. • Establish and manage development budgets. • Accomplish timely implementations through design, development, testing, receiving, and sampling Management, Marketing, and Sales • Manage select target accounts, call on key accounts for market research, new product launches, sales team training, and private-label/custom product development.