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The Sciences of Design: Observations on an Emerging Field Working Paper
The Sciences of Design: Observations on an Emerging Field Sandeep Purao Carliss Y. Baldwin Alan Hevner Veda C. Storey Jan Pries-Heje Brian Smith Ying Zhu Working Paper 09-056 Copyright © 2008 by Sandeep Purao, Carliss Y. Baldwin, Alan Hevner, Veda C. Storey, Jan Pries-Heje, Brian Smith, and Ying Zhu Working papers are in draft form. This working paper is distributed for purposes of comment and discussion only. It may not be reproduced without permission of the copyright holder. Copies of working papers are available from the author. The Sciences of Design: Observations on an Emerging Field Sandeep Purao College of IST, Penn State University, Carliss Baldwin Harvard Business School Alan Hevner University of South Florida Veda C. Storey Georgia State University Jan Pries-Heje Roskilde University Brian Smith Penn State University Ying Zhu Georgia State University Excerpted from The Sciences of Design: Observations on an Emerging Field by Purao, Baldwin, Hevner, Storey, Pries-Heje, Smith and Zhu, (c) 2008. Used with permission from Association for Information Systems, Atlanta, GA; 404-413-7444; www.aisnet.org. All rights reserved. Working papers are in draft form. This working paper is distributed for purposes of comment and discussion only. It may not be reproduced without permission of the copyright holder. Copies of working papers are available from the authors. THE SCIENCES OF DESIGN OCTOBER 9, 2008 ABSTRACT The boundaries and contours of design sciences continue to undergo definition and refinement. In many ways, the sciences of design defy disciplinary characterization. They demand multiple epistemologies, theoretical orientations (e.g. construction, analysis or intervention) and value considerations. -
Towards a New Innovation Landscape
Towards a New Innovation Landscape Editors: Erik Bohemia, Ahmed Kovacevic, Lyndon Buck, Ross Brisco, Dorothy Evans, Hilary Grierson, William Ion and Robert Ian Whitfield PROCEEDINGS OF THE 21ST INTERNATIONAL CONFERENCE ON ENGINEERING AND PRODUCT DESIGN EDUCATION, DEPARTMENT OF DESIGN, MANUFACTURING AND ENGINEERING MANAGEMENT, UNIVERSITY OF STRATHCLYDE, UNITED KINGDOM, 12TH 13TH SEPTEMBER 2019 Towards a New Innovation Landscape Erik Bohemia Oslomet University, Design Education Society Special Interest Group, Design Society Ahmed Kovacevic City University, Design Education Society Special Interest Group, Design Society Lyndon Buck Buckinghamshire New University, Art & Design, Design Media & Management Ross Brisco University of Strathclyde Dorothy Evans University of Strathclyde Hilary Grierson University of Strathclyde William Ion University of Strathclyde Robert Ian Whitfield University of Strathclyde E&PDE 2019 Cover credit: pirates-at-tall-ship © Copyright 2019 Glasgow Convention Bureau Copyright © 2019 Institution of Engineering Designers, The Design Society Institution of Engineering Designers Courtleigh, Westbury Leigh, Westbury, Wiltshire, BA13 3TA, United Kingdom +44 (0)1373 822801 www.ied.org.uk The Institution of Engineering Designers is a charitable body, incorporated by Royal Charter registered in the UK No: 1145678 The Design Society University of Strathclyde, 75 Montrose Street, Glasgow, G1 1XJ, United Kingdom www.designsociety.org The Design Society is a charitable body, registered in Scotland: SC 031694. Registered Company -
Design Science Research and the Grounded Theory
Association for Information Systems AIS Electronic Library (AISeL) European Conference on Information Systems ECIS 2010 Proceedings (ECIS) 2010 Design Science Research and the Grounded Theory Method: Characteristics, Differences, and Complementary Uses Robert Gregory Goethe University Frankfurt, [email protected] Follow this and additional works at: http://aisel.aisnet.org/ecis2010 Recommended Citation Gregory, Robert, "Design Science Research and the Grounded Theory Method: Characteristics, Differences, and Complementary Uses" (2010). ECIS 2010 Proceedings. 44. http://aisel.aisnet.org/ecis2010/44 This material is brought to you by the European Conference on Information Systems (ECIS) at AIS Electronic Library (AISeL). It has been accepted for inclusion in ECIS 2010 Proceedings by an authorized administrator of AIS Electronic Library (AISeL). For more information, please contact [email protected]. 18th European Conference on Information Systems DESIGN SCIENCE RESEARCH AND THE GROUNDED THEORY METHOD: CHARACTERISTICS, DIFFERENCES, AND COMPLEMENTARY USES Journal: 18th European Conference on Information Systems Manuscript ID: ECIS2010-0045.R1 Submission Type: Research Paper Research methods/methodology, Design/design science, Behavioral Keyword: science, IS research methodologies Page 1 of 12 18th European Conference on Information Systems DESIGN SCIENCE RESEARCH AND THE GROUNDED THEORY METHOD: CHARACTERISTICS, DIFFERENCES, AND COMPLEMENTARY USES Gregory, Robert Wayne, Goethe University Frankfurt, Grüneburgplatz 1, 60323 Frankfurt am Main, Germany, [email protected] Abstract Two research strategies that have received increasing scholarly attention recently in IS are design science research (DSR) and the grounded theory method (GTM). In this paper, we conduct a systematic comparison of the most salient characteristics of both research strategies to identify the differences as well as possible complementary uses in a pluralistic research design. -
Parametric Design Thinking About Digital and Material Surface Patterns
INTERNATIONAL CONFERENCE ON ENGINEERING AND PRODUCT DESIGN EDUCATION 6 & 7 SEPTEMBER 2018, DYSON SCHOOL OF DESIGN ENGINEERING, IMPERIAL COLLEGE, LONDON, UNITED KINGDOM PARAMETRIC DESIGN THINKING ABOUT DIGITAL AND MATERIAL SURFACE PATTERNS Wenche LYCHE, Arild BERG and Kristin ANDREASSEN OsloMet – Oslo Metropolitan University ABSTRACT There is a growing need in contemporary society to understand new and emerging relationships between technology and creativity. In practice-oriented areas of education such as design, many instructors have come to understand the importance of different learning styles and how students benefit when presentation of new material is varied to reach all students. The concept of parametric design thinking enabled by advanced computational processes has recently been identified as a relevant approach to design education. The present research further explores parametric design thinking through two case studies of design workshops in an educational context and how this approach can promote diversity. The first case (Robotised Clay Workshop) documents material exploration and creative and aesthetic possibilities in digitalised clay processes. The second case (Surface Patterns in Textiles: From Tradition to Digitalisation and Back) explores digitalised processes in hybrid textile design. The two case studies contribute to the exploration of parametric design thinking as an educational approach and discuss digitalisation and the relations of body, hand and mind in terms of the Vygotskyan ‘zone of proximal development’. This content was synthesised for a workshop on surface patterns for third-year bachelor design students. The paper identifies some potentials and pitfalls of this pedagogical approach and concludes that students’ awareness of conformity and diversity in the design process can be used as a starting point to explore digital surface patterns, offering students a new way of learning about function, aesthetics and product semantics through parametric design thinking. -
An Application of the Design Science Research Theoretical Framework
Journal of Advances in Information Technology Vol. 7, No. 4, November 2016 An Application of the Design Science Research Theoretical Framework and Methodology in the Construction of an Approach for Designing Applications in 3D Virtual Worlds William Sawyerr Anglia Ruskin University, Cambridge, United Kingdom Email: [email protected] Abstract—This paper discusses the use of the design science In spite of these ideals, the application development research theoretical framework and methodology for process in VWs is currently at an early stage of constructing an approach for designing applications in 3D development, largely utilising existing methods and tools virtual worlds. The research is about the need for a suitable for application design. These methods and tools were method and tools for designing virtual world applications, mostly developed for managing application design which is evidenced by many of the problems that virtual worlds continue to suffer due to poor design. The proposed activities for the classic types of applications in SE. approach uses the generative design grammar framework Therefore, their use is unsuitable for designing VW and the generative design agent model as tools for designing applications. The use of unsuitable methods and tools for virtual world applications. Preliminary analyses suggest designing VW applications results in poorly designed that, the use of a method and tools created specifically for specifications. Poor design is one of the causes of designing virtual world applications provides a suitable and usability problems in VW applications [2]. Furthermore, robust approach for designing these types of applications. poor design can also adversely affect the adoption and use of VWs [3], [4]. -
Understanding the Creative Mechanisms of Design Thinking: an Evolutionary Approach
!"#$%&'("#)"*+',$+-%$(').$+/$0,(")&1&+23+4$&)*"+5,)"6)"*7+ 8"+9.2:;')2"(%<+8==%2(0,+ Katja Thoring Roland M. Müller Department of Design Faculty of Business and Economics Anhalt University of Applied Sciences Berlin School of Economics and Law Seminarplatz 2a, 06846 Dessau/Germany Badensche Str. 50/51, 10825 Berlin/Germany +49 (0) 340 5197-1747 +49 (0) 30 85789-387 [email protected] [email protected] 8>?5@8-5+ Since generating creative concepts is one of the core aims In this article, we analyse the concept of design thinking of design thinking, we try to analyse how this is actually with its process, the team structure, the work environment, achieved. The first part of this article presents a short the specific culture, and certain brainstorming rules and overview of the design thinking process, as well as the techniques. The goal of this work is to understand how the involved artefacts and team members, and the underlying creative mechanisms of design thinking work and how they principles and guidelines for the process. In the second might be improved. For this purpose, we refer to the idea of section, we present an overview of the evolutionary theory creativity as an evolutionary process, which is determined of creativity. Both sections also cover the analysis of by generation (i.e., recombination and mutation), selection, existing literature in each area. The third section describes and retention of ideas. We evaluate the design thinking the used methodology, while in the fourth section, the main process in terms of its capabilities to activate these part of this article, we draw a comparison between the two mechanisms, and we propose possible improvements. -
Information Systems Foundations: the Role of Design Science
Information Systems Foundations: The role of design science Information Systems Foundations: The role of design science Dennis N. Hart and Shirley D. Gregor (Editors) THE AUSTRALIAN NATIONAL UNIVERSITY E P R E S S E P R E S S Published by ANU E Press The Australian National University Canberra ACT 0200, Australia Email: [email protected] This title is also available online at: http://epress.anu.edu.au/is_foundations_citation.html National Library of Australia Cataloguing-in-Publication entry Author: Information Systems Foundations (‘The role of design science’) Workshop (2008 : Canberra, A.C.T.) Title: Information systems foundations : the role of design science / edited by Shirley D. Gregor and Dennis N. Hart. ISBN: 9781921666346 (pbk.) ISBN: 9781921666353 (eBook) Notes: Workshop held at the Australian National University in Canberra from 2-3 October, 2008. Includes bibliographical references. Subjects: Management information systems--Congresses. Information resources management--Congresses. System design--Congresses. Other Authors/Contributors: Gregor, Shirley Diane. Hart, Dennis N. Dewey Number: 658.4038 All rights reserved. No part of this publication may be reproduced, stored in a retrieval system or transmitted in any form or by any means, electronic, mechanical, photocopying or otherwise, without the prior permission of the publisher. Cover design by Teresa Prowse Cover ilustration by Jackson Gable Printed by Griffin Press This edition © 2010 ANU E Press Contents Preface . ix Philosophical Foundations 1 . Identification-interaction-innovation: a phenomenological basis for an information services view . 3 Dirk Hovorka, Matt Germonprez 2 . How critical realism clarifies validity issues in theory- testing research: analysis and case . 21 Robert B. Johnston, Stephen P. -
The 19Th International Conference on Engineering Design August 19 (Mon) - 22 (Thu), 2013 Sungkyunkwan University, Seoul, Korea
ISSN: 2226-8790 The 19th International Conference on Engineering Design August 19 (Mon) - 22 (Thu), 2013 Sungkyunkwan University, Seoul, Korea www.iced13.org PROGRAMME & ABSTRACT BOOK 19 August 2013 20 August 2013 21 August 2013 22 August 2013 MONDAY TUESDAY WEDNESDAY THURSDAY 07:30 – 09:00 Registration Registration Registration Registration 08:45 – 10:15 Opening Ceremony 09:00 – 10:15 Podium Sessions Podium Discussion Sessions Workshops Sessions Podium Discussion Sessions Workshops Sessions Podium Discussion Sessions 10:15 – 10:45 Keynote Break Break Break Break 10:45 - 11:15 10:45 – 12:15 Podium Sessions Podium Discussion Sessions Workshops Sessions Podium Discussion Sessions Workshops Sessions Podium Discussion Sessions Podium Sessions Podium Discussion Sessions Workshops 12:20– 13:20 Lunch Lunch Lunch Lunch 12:50 – 13:50 Keynote Keynote 13:30 – 14:00 13:30 - 14:00 13:30 - 14:00 (14:00 - 14:15) (14:00 - 14:15) Podium Sessions Podium Discussion Sessions 14:00 – 15:30 Break 14:45 - 15:15 Podium Sessions Podium Discussion Sessions Workshops Sessions Podium Discussion Sessions Workshops Keynote Podium Sessions Podium Discussion Sessions Workshops 15:15 - 15:45 15:30 – 16:00 Break Break Break 15:45 - 16:15 Closing Ceremony 15:50 - 16:30 Design Society 16:00 – 17:30 General Meeting 16:00 – 17:30 Closing Reception Podium Sessions Podium Discussion Sessions Workshops 16:30 - 17:30 Podium Sessions Podium Discussion Sessions Workshops Short Palace Tour 17:30 – 18:30 Welcome Reception 17:30 - 19:30 17:30 – Young Members Event 18:00 – 20:00 Conference Banquet 18:30 – 22: 00 The 19th International Conference on Engineering Design 19th-22nd August 2013 Sungkyunkwan University Seoul, Korea Organised by the Creative Design Institute and the Design Society PROGRAMME & ABSTRACT BOOK Edited by Udo Lindemann Srinivasan Venkataraman Yong Se Kim Sang Won Lee Sponsors Conference Sponsors We are proud of the collaborations formed with the conference sponsors listed below, and are very grateful for the contributions they have made to the conference. -
Describing Methods Completely and Standardised
INTERNATIONAL DESIGN CONFERENCE - DESIGN 2002 Dubrovnik, May 14 - 17, 2002. CLEANING UP DESIGN METHODS – DESCRIBING METHODS COMPLETELY AND STANDARDISED H. Birkhofer, H. Kloberdanz, B. Berger and T. Sauer Keywords: Industrial learning, Design Education, Process modeling, standardised structures of methods, description of design methods, innovation methods 1. Introduction In the context of globalisation and new information and communication technologies, different requirements for product development arise. Flexibility and quick reactions of industrial companies are becoming more important, reflected in shorter product life cycles and increased product complexities. Thus, the optimisation of product development processes is increasing in importance. Within the collaboration project “thekey to innovation” (thekey) it was aimed to optimise the description of product development methods using a standardised, extensive, and thorough framework. In collaboration with other technical universities, a common product development method pool should be built up and integrated in the prospective thekey learning, training, and teaching system. 2. State-of-the-art In the range of product development a multitude of established and new design methods can be found in literature, method collections or databases. Examples are well known references such as [Pahl/Beitz, 1996] or [Ehrlenspiel, 1995], who assign design methods to certain design phases of product development or relate them to special access items. Within the internet the so-called MAP- Tool [MAP] is an example for a method collection especially arranged for industrial users. Approaches to characterising design methods and configuring them for flexible use are presented in [Helbig, 1994] and [Zanker, 2000]. However, the description often varies concerning the kind and volume, and is very often insufficient for applying methods in design projects. -
Looking at the Design Society Journal: Attempts of Design Authorship in Graphic Design from Singapore, 2009 – 2013
Looking at The Design Society Journal: Attempts of design authorship in graphic design from Singapore, 2009 – 2013 Wen Da Kong / Independent Researcher / Singapore Blucher Design Proceedings Abstract November 2016, The Design Society (TDS) was recently established in Singapore and runs ‘The Design Society Number 1, Volume 1 http://www.proceeding Journal’ (TDSJ), a self-published design magazine documenting Singapore’s visual culture. As s.blucher.com.br/articl designer-editors, they aim to cultivate graphic design discourse in Singapore through critical e-list/icdhs2016/list journalism. This posits their practice as design authorship and TDSJ as ‘designer-authored’ history. This paper presents a brief study on the first eight issues of TDSJ (2009 to 2013) using an analytical framework mainly from the ideas of Michael Rock, Steven McCarthy and Teal Triggs. An investigation into three areas—editorial structure, textual content, and designed form—reveals that TDSJ is still a work-in-progress while unravelling the publisher’s ideology. It suggests the expansion and refinement of theories on design authorship by addressing the com- plications involved when discussed transnationally against other distinguished Euro-American examples. With the increasing interest in studying these graphic artefacts, this provisional read- ing presents another perspective to the current discourse on design authorship. Keywords Graphic design history, design authorship, designer-authored history, designer-authored maga- zine, critical journalism, graphic design criticism Introduction There are increasing interests in examining design magazines as graphic artefacts for a study of history (Fallan, 2012), through scholarship on self-published graphic design magazines mostly framed around the theories of graphic or design authorship. -
Uncovering Topological Generativity with a Ck Model of Evolutionary
INTERNATIONAL CONFERENCE ON ENGINEERING DESIGN, ICED21 16-20 AUGUST 2021, GOTHENBURG, SWEDEN WHAT IS GENERATIVE IN GENERATIVE DESIGN TOOLS? UNCOVERING TOPOLOGICAL GENERATIVITY WITH A C-K MODEL OF EVOLUTIONARY ALGORITHMS. Hatchuel, Armand; Le Masson, Pascal; Thomas, Maxime; Weil, Benoit MINES ParisTech-PSL ABSTRACT Generative design (GD) algorithms is a fast growing field. From the point of view of Design Science, this fast growth leads to wonder what exactly is 'generated' by GD algorithms and how? In the last decades, advances in design theory enabled to establish conditions and operators that characterize design generativity. Thus, it is now possible to study GD algorithms with the lenses of Design Science in order to reach a deeper and unified understanding of their generative techniques, their differences and, if possible, find new paths for improving their generativity. In this paper, first, we rely on C-K ttheory to build a canonical model of GD, based independent of the field of application of the algorithm. This model shows that GD is generative if and only if it builds, not one single artefact, but a "topology of artefacts" that allows for design constructability, covering strategies, and functional comparability of designs. Second, we use the canonical model to compare four well documented and most advanced types of GD algorithms. From these cases, it appears that generating a topology enables the analyses of interdependences and the design of resilience. Keywords: C-K theory, generative design algorithms, Design theory, Computational design methods, Design informatics Contact: Le Masson, Pascal MINES ParisTech-PSL Management Science France [email protected] Cite this article: Hatchuel, A., Le Masson, P., Thomas, M., Weil, B. -
Analysis of Co-Design Scenarios and Activities for the Development of a Spatial-Augmented Reality Design Platform
INTERNATIONAL DESIGN CONFERENCE - DESIGN 2018 https://doi.org/10.21278/idc.2018.0504 ANALYSIS OF CO-DESIGN SCENARIOS AND ACTIVITIES FOR THE DEVELOPMENT OF A SPATIAL-AUGMENTED REALITY DESIGN PLATFORM F. Morosi, I. Carli, G. Caruso, G. Cascini, V. Dhokia and F. Ben Guefrache Abstract This paper discusses how Spatial Augmented Reality (SAR) can support design sessions in the fields of product, interface and packaging design. We analyse how the scope of a design session and the type of collaboration require different features of the SAR technology. We benchmark a SAR platform under development within the SPARK project (http://spark-project.net/) and state of the art solutions against the proposed classification framework to evaluate the current state of the platform, its limitations and to outline SAR technology requirements for future development possibilities. Keywords: spatial augmented reality (SAR), mixed prototype, collaborative design, participatory design, design creativity 1. Introduction Idea generation is the first essential process in all industrial design activities: given a problem or defined a set of requirements, the designers need to create a group of suitable possible solutions to address them. Despite its importance, only a few ICT tools exist to support the idea generation phase. In most cases, they replicate in digital form the tools typically used to facilitate brainstorming sessions (e.g. post-it notes, whiteboards, mind maps etc.) or they provide access to relevant external knowledge (e.g. patents in other fields of application addressing similar problems). However, there are no solutions on the market specifically tailored to enhance collaborative idea generation activities involving design practitioners and other people (e.g.