A Set of Systemic Design Tools for the Design of Flourishing Local Fashion Systems Marion Real, Iban Lizarralde
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Pieter De Vos, Phd [email protected]
2020-01-16 Introduction and Basics of SYSTEMIC DESIGN December 10, 2019 Pieter de Vos, PhD [email protected] www.pieterdevos.ca 1 IDEO Design Thinking 2 1 2020-01-16 3 IDEO Design Thinking Diverge Converge Create Make Choices Choices Convergence represents an emerging understanding of the challenge. 4 2 2020-01-16 Systems Thinking + Design Thinking = Systems Design Thinking Thinking Systemic Design [CoLab 2016] 5 From Strat Planning… To Systemic Design Traditional Strategic Planning Systemic Design One answer Multiple Related Answers Finding Problems/Solutions Finding Meaning, Root Causes, and Insights Analysis Analysis + Synthesis Simplifying for Understanding Embracing Complexity for Shared Understanding [CoLab 2016] 6 3 2020-01-16 (Very) Low CHAOTIC No cause-effect relationships perceivable act-sense-respond [novel practice] “Ready, fire, aim” COMPLEX The relationship between cause-effect can only be perceived in retrospect of the systems in play probe-sense-respond [emergent practice] COMPLICATED The relationship between cause-effect understanding requires analysis and application of & expert knowledge sense-analyze-respond [good practice] “Ready, aim, fire” outcomes SIMPLE The relationship between cause- effect is obvious to all sense-categorize-respond Certainty of [best practice] High David J. Snowden and Mary E. Boone, A Leader’s Framework for Decision Making, Harvard Business Review, November 2007 7 Adapted from Sanders, E. B.-N., & Stappers, P. J. (2012). Convivial design toolbox: Generative research for the front end of design. Amsterdam: BIS. 8 4 2020-01-16 Systemic Design Mindset § Creative confidence § Make it § Learn from failure § Empathy § Embrace ambiguity § Optimism § Iterate, iterate, iterate 9 Reflecting on User Experience Building empathy 10 5 2020-01-16 11 Charting user experience 12 6 2020-01-16 What people say What people do What people say they do are entirely different things. -
The Sciences of Design: Observations on an Emerging Field Working Paper
The Sciences of Design: Observations on an Emerging Field Sandeep Purao Carliss Y. Baldwin Alan Hevner Veda C. Storey Jan Pries-Heje Brian Smith Ying Zhu Working Paper 09-056 Copyright © 2008 by Sandeep Purao, Carliss Y. Baldwin, Alan Hevner, Veda C. Storey, Jan Pries-Heje, Brian Smith, and Ying Zhu Working papers are in draft form. This working paper is distributed for purposes of comment and discussion only. It may not be reproduced without permission of the copyright holder. Copies of working papers are available from the author. The Sciences of Design: Observations on an Emerging Field Sandeep Purao College of IST, Penn State University, Carliss Baldwin Harvard Business School Alan Hevner University of South Florida Veda C. Storey Georgia State University Jan Pries-Heje Roskilde University Brian Smith Penn State University Ying Zhu Georgia State University Excerpted from The Sciences of Design: Observations on an Emerging Field by Purao, Baldwin, Hevner, Storey, Pries-Heje, Smith and Zhu, (c) 2008. Used with permission from Association for Information Systems, Atlanta, GA; 404-413-7444; www.aisnet.org. All rights reserved. Working papers are in draft form. This working paper is distributed for purposes of comment and discussion only. It may not be reproduced without permission of the copyright holder. Copies of working papers are available from the authors. THE SCIENCES OF DESIGN OCTOBER 9, 2008 ABSTRACT The boundaries and contours of design sciences continue to undergo definition and refinement. In many ways, the sciences of design defy disciplinary characterization. They demand multiple epistemologies, theoretical orientations (e.g. construction, analysis or intervention) and value considerations. -
Systems and Design Beyond Processes and Thinking
6th International Forum of Design as a Process SYSTEMS & DESIGN BEYOND PROCESSES AND THINKING 2016 Electronic book PROCEEDINGS June 22nd – 24th, 2016 EDITORIAL UNIVERTITAT POLITÈCNICA DE VALÈNCIA e-Proceedings POSITIONING PAPER Systems and Design: Beyond Processes and Thinking Celaschi, Flaviano; Celi, Manuela; Formia, Elena; Franzato, Carlo; Imbesi, Lorenzo; Peruccio, Pier Paolo & Hernandis, Bernabé. Scientific committee Abstract A contemporary vision of design needs to be encompassed in the actual mutation of the productive and cultural contexts facing different systems of change. Conceived as a collective work, this introductory paper looks at these changes in the design field by identifying six possible perspectives that, albeit laying on parallel dimensions, present many interrelated aspects: productive, professional, creative, cultural, sustainable, prospective. The conclusive paragraph brings forwards an in depth analisys that offers an engineering vision of design cultures. Keywords: Industry 4.0, productive, knowledge, creative, cultural, sustainable, prospective systems 1. Productive system. Awaiting the “digital tsunami” of the revolution in production processes1 When we are in the middle of some phenomena, very close to them, indeed, when the phenomena are right on top of us, it is always very difficult to describe them. As described by Massimo Bergami (2016, 13), “Up until now we have witnessed the appearance of gradual innovations that have added new tools and means of communication to our everyday life. In reality, the impact -
Design Science Research and the Grounded Theory
Association for Information Systems AIS Electronic Library (AISeL) European Conference on Information Systems ECIS 2010 Proceedings (ECIS) 2010 Design Science Research and the Grounded Theory Method: Characteristics, Differences, and Complementary Uses Robert Gregory Goethe University Frankfurt, [email protected] Follow this and additional works at: http://aisel.aisnet.org/ecis2010 Recommended Citation Gregory, Robert, "Design Science Research and the Grounded Theory Method: Characteristics, Differences, and Complementary Uses" (2010). ECIS 2010 Proceedings. 44. http://aisel.aisnet.org/ecis2010/44 This material is brought to you by the European Conference on Information Systems (ECIS) at AIS Electronic Library (AISeL). It has been accepted for inclusion in ECIS 2010 Proceedings by an authorized administrator of AIS Electronic Library (AISeL). For more information, please contact [email protected]. 18th European Conference on Information Systems DESIGN SCIENCE RESEARCH AND THE GROUNDED THEORY METHOD: CHARACTERISTICS, DIFFERENCES, AND COMPLEMENTARY USES Journal: 18th European Conference on Information Systems Manuscript ID: ECIS2010-0045.R1 Submission Type: Research Paper Research methods/methodology, Design/design science, Behavioral Keyword: science, IS research methodologies Page 1 of 12 18th European Conference on Information Systems DESIGN SCIENCE RESEARCH AND THE GROUNDED THEORY METHOD: CHARACTERISTICS, DIFFERENCES, AND COMPLEMENTARY USES Gregory, Robert Wayne, Goethe University Frankfurt, Grüneburgplatz 1, 60323 Frankfurt am Main, Germany, [email protected] Abstract Two research strategies that have received increasing scholarly attention recently in IS are design science research (DSR) and the grounded theory method (GTM). In this paper, we conduct a systematic comparison of the most salient characteristics of both research strategies to identify the differences as well as possible complementary uses in a pluralistic research design. -
Design Framework for High-Speed 3D Scanning Tools and Development of an Axial Focusing Micromirror-Based Array
PROCEEDINGS OF SPIE SPIEDigitalLibrary.org/conference-proceedings-of-spie Design framework for high-speed 3D scanning tools and development of an axial focusing micromirror-based array Ersumo, Nathan Tessema, Yalcin, Cem, Antipa, Nick, Pégard, Nicolas, Waller, Laura, et al. Nathan Tessema Ersumo, Cem Yalcin, Nick Antipa, Nicolas Pégard, Laura Waller, Daniel Lopez, Rikky Muller, "Design framework for high-speed 3D scanning tools and development of an axial focusing micromirror-based array," Proc. SPIE 11293, MOEMS and Miniaturized Systems XIX, 1129303 (28 February 2020); doi: 10.1117/12.2550994 Event: SPIE OPTO, 2020, San Francisco, California, United States Downloaded From: https://www.spiedigitallibrary.org/conference-proceedings-of-spie on 29 Jan 2021 Terms of Use: https://www.spiedigitallibrary.org/terms-of-use Design Framework for High-Speed 3D Scanning Tools and Development of an Axial Focusing Micromirror-Based Array Nathan Tessema Ersumo*a,b, Cem Yalcinb, Nick Antipab, Nicolas Pégardc, Laura Wallerb,d, Daniel Lopeze, and Rikky Mullera,b,d aUniversity of California, Berkeley - University of California, San Francisco Graduate Program in Bioengineering, USA, bDepartement of Electrical Engineering & Computer Sciences, University of California, Berkeley, CA, USA 94720, cDepartment of Applied Physical Sciences, University of North Carolina at Chapel Hill, Chapel Hill, NC, USA 27514, dChan Zuckerberg Biohub, San Francisco, CA, USA 94158, eCenter for Nanoscale Materials, Argonne National Laboratory, Lemont, IL, USA 60439 ABSTRACT Rapid 3D optical scanning of points or patterned light is widely employed across applications in microscopy, material processing, adaptive optics and surveying. Despite this broadness in applicability, embodiments of 3D scanning tools may vary considerably as a result of the specific performance needs of each application. -
An Application of the Design Science Research Theoretical Framework
Journal of Advances in Information Technology Vol. 7, No. 4, November 2016 An Application of the Design Science Research Theoretical Framework and Methodology in the Construction of an Approach for Designing Applications in 3D Virtual Worlds William Sawyerr Anglia Ruskin University, Cambridge, United Kingdom Email: [email protected] Abstract—This paper discusses the use of the design science In spite of these ideals, the application development research theoretical framework and methodology for process in VWs is currently at an early stage of constructing an approach for designing applications in 3D development, largely utilising existing methods and tools virtual worlds. The research is about the need for a suitable for application design. These methods and tools were method and tools for designing virtual world applications, mostly developed for managing application design which is evidenced by many of the problems that virtual worlds continue to suffer due to poor design. The proposed activities for the classic types of applications in SE. approach uses the generative design grammar framework Therefore, their use is unsuitable for designing VW and the generative design agent model as tools for designing applications. The use of unsuitable methods and tools for virtual world applications. Preliminary analyses suggest designing VW applications results in poorly designed that, the use of a method and tools created specifically for specifications. Poor design is one of the causes of designing virtual world applications provides a suitable and usability problems in VW applications [2]. Furthermore, robust approach for designing these types of applications. poor design can also adversely affect the adoption and use of VWs [3], [4]. -
Understanding the Creative Mechanisms of Design Thinking: an Evolutionary Approach
!"#$%&'("#)"*+',$+-%$(').$+/$0,(")&1&+23+4$&)*"+5,)"6)"*7+ 8"+9.2:;')2"(%<+8==%2(0,+ Katja Thoring Roland M. Müller Department of Design Faculty of Business and Economics Anhalt University of Applied Sciences Berlin School of Economics and Law Seminarplatz 2a, 06846 Dessau/Germany Badensche Str. 50/51, 10825 Berlin/Germany +49 (0) 340 5197-1747 +49 (0) 30 85789-387 [email protected] [email protected] 8>?5@8-5+ Since generating creative concepts is one of the core aims In this article, we analyse the concept of design thinking of design thinking, we try to analyse how this is actually with its process, the team structure, the work environment, achieved. The first part of this article presents a short the specific culture, and certain brainstorming rules and overview of the design thinking process, as well as the techniques. The goal of this work is to understand how the involved artefacts and team members, and the underlying creative mechanisms of design thinking work and how they principles and guidelines for the process. In the second might be improved. For this purpose, we refer to the idea of section, we present an overview of the evolutionary theory creativity as an evolutionary process, which is determined of creativity. Both sections also cover the analysis of by generation (i.e., recombination and mutation), selection, existing literature in each area. The third section describes and retention of ideas. We evaluate the design thinking the used methodology, while in the fourth section, the main process in terms of its capabilities to activate these part of this article, we draw a comparison between the two mechanisms, and we propose possible improvements. -
Information Systems Foundations: the Role of Design Science
Information Systems Foundations: The role of design science Information Systems Foundations: The role of design science Dennis N. Hart and Shirley D. Gregor (Editors) THE AUSTRALIAN NATIONAL UNIVERSITY E P R E S S E P R E S S Published by ANU E Press The Australian National University Canberra ACT 0200, Australia Email: [email protected] This title is also available online at: http://epress.anu.edu.au/is_foundations_citation.html National Library of Australia Cataloguing-in-Publication entry Author: Information Systems Foundations (‘The role of design science’) Workshop (2008 : Canberra, A.C.T.) Title: Information systems foundations : the role of design science / edited by Shirley D. Gregor and Dennis N. Hart. ISBN: 9781921666346 (pbk.) ISBN: 9781921666353 (eBook) Notes: Workshop held at the Australian National University in Canberra from 2-3 October, 2008. Includes bibliographical references. Subjects: Management information systems--Congresses. Information resources management--Congresses. System design--Congresses. Other Authors/Contributors: Gregor, Shirley Diane. Hart, Dennis N. Dewey Number: 658.4038 All rights reserved. No part of this publication may be reproduced, stored in a retrieval system or transmitted in any form or by any means, electronic, mechanical, photocopying or otherwise, without the prior permission of the publisher. Cover design by Teresa Prowse Cover ilustration by Jackson Gable Printed by Griffin Press This edition © 2010 ANU E Press Contents Preface . ix Philosophical Foundations 1 . Identification-interaction-innovation: a phenomenological basis for an information services view . 3 Dirk Hovorka, Matt Germonprez 2 . How critical realism clarifies validity issues in theory- testing research: analysis and case . 21 Robert B. Johnston, Stephen P. -
Prospecting a Systemic Design Space for Pandemic Response
Prospecting a systemic design space for pandemic response Frederick M.C. van Amstel a * | Cayley Guimarães a | Fernanda Botter a a Federal University of Technology – Paraná (UTFPR), Industrial Design Academic Department (DADIN): Curitiba, Brazil. * Corresponding author: [email protected] ABSTRACT Design literature describes an expansion of design activity towards systemic relations, the so-called fourth order of design. In this order, design is supposed to deal with sociotechnical controversies — public deliberations over technical and social relations that include multiple actors with conflicting interests. This research looks at the sociotechnical controversy around COVID-19 design responses to map the extent of said expansion through a hybrid method. The controversial design space mapping method included web pages on design projects aimed at the pandemic as a source of problems, solutions, actors, and interests. The results reveal that actors overlooked systemic relations, possibly due to neoliberal ideologies. Based on this informed speculation, the research provides recommendations to prospect a systemic design space for pandemic responses. Keywords: Design space, COVID-19, Orders of Design, Sociotechnical Controversy, Systemic relations. INTRODUCTION Design activity has developed in, at least, four orders of design across the XXth century (Buchanan, 1992, 2001, 2019a). In recent years, the fourth (systemic) order is becoming increasingly prominent in design discourse (Vôute et al., 2020; Buchanan, 2019b; Dorst, 2019; Jones, 2014; Ryan, 2014; Sevaldson, 2013). The discourse goes by saying that it is possible to effect systemic changes in society through local interventions that may be scaled up. Various design approaches emerged in recent years to underscore such design interventions (Engeler, 2017; Irwin, 2015; Jones, 2014; Vassão, 2017; 2008; Manzini, 2015; 2008). -
Uncovering Topological Generativity with a Ck Model of Evolutionary
INTERNATIONAL CONFERENCE ON ENGINEERING DESIGN, ICED21 16-20 AUGUST 2021, GOTHENBURG, SWEDEN WHAT IS GENERATIVE IN GENERATIVE DESIGN TOOLS? UNCOVERING TOPOLOGICAL GENERATIVITY WITH A C-K MODEL OF EVOLUTIONARY ALGORITHMS. Hatchuel, Armand; Le Masson, Pascal; Thomas, Maxime; Weil, Benoit MINES ParisTech-PSL ABSTRACT Generative design (GD) algorithms is a fast growing field. From the point of view of Design Science, this fast growth leads to wonder what exactly is 'generated' by GD algorithms and how? In the last decades, advances in design theory enabled to establish conditions and operators that characterize design generativity. Thus, it is now possible to study GD algorithms with the lenses of Design Science in order to reach a deeper and unified understanding of their generative techniques, their differences and, if possible, find new paths for improving their generativity. In this paper, first, we rely on C-K ttheory to build a canonical model of GD, based independent of the field of application of the algorithm. This model shows that GD is generative if and only if it builds, not one single artefact, but a "topology of artefacts" that allows for design constructability, covering strategies, and functional comparability of designs. Second, we use the canonical model to compare four well documented and most advanced types of GD algorithms. From these cases, it appears that generating a topology enables the analyses of interdependences and the design of resilience. Keywords: C-K theory, generative design algorithms, Design theory, Computational design methods, Design informatics Contact: Le Masson, Pascal MINES ParisTech-PSL Management Science France [email protected] Cite this article: Hatchuel, A., Le Masson, P., Thomas, M., Weil, B. -
Systemic Design Overview
SDX1 December 18, 2015 – Action Lab – Edmonton, Alberta #SDXCoP | #CoLabAB | #actionlabyeg About SDX “Systemic design helps groups to: visualize A community of practice (CoP) is a group of diverse people who come together to complexity from multiple learn, share practices, and co-create knowledge around shared areas of interest. perspectives, create shared frames of reference, Informal CoPs pop up in organizations around the water cooler, but when surface core assumptions, purposefully stewarded, CoPs can become powerful, positive forces that help and find opportunities in people navigate complex challenges together. complexity by reframing the mess. This enables diverse groups to co-create SDX – Systemic Design Exchange – is a collaboration between the Government of tangible improvements to Alberta and community-based practitioners. An emerging CoP, SDX will help the situation. By connect people interested in using systems thinking, design thinking, ethnography, undertaking this on the prototyping, and social labs to tackle real-world challenges. With a bias towards front-end of a project, learning by doing, SDX aims to be an intersection where multiple sectors can come systemic design generates robust options for decision together, learn together, and act together. makers.” – CoLab, Systemic Design SDX co-conveners – the CoLab and the Action Lab – have committed to an initial run Fact Sheet, 2014 of four gatherings, beginning in December 2015. Action Lab is a social enterprise of Skills Society, one of the largest disability service organizations in Edmonton, Alberta. It is designed for hosting inspiring events, group collaboration, strategy sessions, and social innovation. The Action Lab experience promotes creative problem solving, offers tools to help tap into collective wisdom, and helps people prototype solutions to challenges they are working on. -
Contemporary Processes of Text Typeface Design
Title Contemporary processes of text typeface design Type The sis URL https://ualresearchonline.arts.ac.uk/id/eprint/13455/ Dat e 2 0 1 8 Citation Harkins, Michael (2018) Contemporary processes of text typeface design. PhD thesis, University of the Arts London. Cr e a to rs Harkins, Michael Usage Guidelines Please refer to usage guidelines at http://ualresearchonline.arts.ac.uk/policies.html or alternatively contact [email protected] . License: Creative Commons Attribution Non-commercial No Derivatives Unless otherwise stated, copyright owned by the author Contemporary processes of text typeface design Michael Harkins Thesis submitted for the degree of Doctor of Philosophy Central Saint Martins University of the Arts London April 2018 This thesis is dedicated to the memory of my brother, Lee Anthony Harkins 22.01.17† and my father, Michael Harkins 11.04.17† Abstract Abstract Text typeface design can often be a lengthy and solitary endeavour on the part of the designer. An endeavour for which, there is little in terms of guidance to draw upon regarding the design processes involved. This is not only a contemporary problem but also an historical one. Examination of extant accounts that reference text typeface design aided the orientation of this research (Literature Review 2.0). This identified the lack of documented knowledge specific to the design processes involved. Identifying expert and non-expert/emic and etic (Pike 1967) perspectives within the existing literature helped account for such paucity. In relation to this, the main research question developed is: Can knowledge of text typeface design process be revealed, and if so can this be explicated theoretically? A qualitative, Grounded Theory Methodology (Glaser & Strauss 1967) was adopted (Methodology 3.0), appropriate where often a ‘topic of interest has been relatively ignored in the literature’ (Goulding 2002, p.55).