50044-Sample.Pdf

Total Page:16

File Type:pdf, Size:1020Kb

50044-Sample.Pdf Sample file 95732720_Ch00_intro.indd 1 4/18/07 10:27:09 AM CREDITS DESIGNERS ART DIRECTOR ERIC L. BOYD, ED GREENWOOD, CHRISTOPHER KATE IRWIN LINDSAY, SEAN K REYNOLDS COVER ARTIST DEVELOPMENT AND EDITING MICHAEL KOMARCK BILL SLAVICSEK INTERIOR ARTISTS THOMAS M. BAXA, STEVEN BELLEDIN, FREELANCE MANAGER ED COX, RALPH HORSLEY, RON SPENCER, GWENDOLYN F.M. KESTREL BETH TROTT EDITING MANAGER CARTOGRAPHERS KIM MOHAN ROBERT LAZZARETTI, DENNIS KAUTH DESIGN MANAGER GRAPHIC DESIGNERS CHRISTOPHER PERKINS KATE IRWIN, NICK ISAAC, MICHAEL MARTIN DEVELOPMENT MANAGER GRAPHIC PRODUCTION JESSE DECKER SPECIALIST ANGELIKA LOKOTZ DIRECTOR OF RPG R&D IMAGE TECHNICIAN BILL SLAVICSEK SVEN BOLEN SENIOR ART DIRECTOR D&D PRODUCTION MANAGERS STACY LONGSTREET JOSH FISCHER, RANDALL CREWS Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This product uses updated material from the v.3.5 revision. This Wizards of the Coast® game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www.wizards. com/d20. U.S., CANADA, ASIA, PACIFIC, EUROPEAN HEADQUARTERS WIZARDS OF THE COAST, & LATIN AMERICA Hasbro UK Ltd BELGIUM Wizards of the Coast, Inc. Caswell Way ’t Hofveld 6D P.O. Box 707 Newport, Gwent NP9 0YH 1702 Groot-Bijgaarden Renton WA 98057-0707 GREAT BRITAIN Belgium +1-800-324-6496 Please keep this address for your records +32 2 467 3360 620–95732720–001–EN DUNGEONS & DRAGONS, D&D, DUNGEON MASTER, d20, d20 System, WIZARDS OF THE COAST, Player’s Handbook, Dungeon Master’s ISBN: 978-0-7869-4157-5 Guide, Monster Manual, Expedition to Undermountain, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast, Inc., in the U.S.A. and other countries. 9 8 7 6 5 4 3 2 1 This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the First Printing: June 2007 material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast, Inc. This product is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental. Printed in Samplethe U.S.A. ©2007 Wizards of the Coast, Inc. file Visit our website at www.wizards.com/dnd 95732720_Ch00_intro.indd 2 4/18/07 10:27:11 AM Contents Introduction. .4 2. Sluggard Sentrypost . .52 Creatures . 124 The City . .5 3. Sluggard Guardpost . .53 P1: Landing Zone . 124 The City and the Dungeon . .5 4. Hall of Many Pillars . .53 P2: Guard Station . 124 Adventurers in the City . .6 5. Hall of Shattered Mirrors . .53 P3: Barricade . 124 Power, Wealth, and Authority . .7 6. Mimic’s Larder . .54 P4: Cavern Portal . 124 Halaster’s Call. .7 7. Chasm of the Mad Mage . .54 P5: Staging Area . 125 8. Black Water Corridor . .54 P6: Ready, Set, Die! . 125 Chapter 1: Undermountain Awaits . .9 9. Curtain of Darkness . .54 P9: Drexlyn’s Lair . 125 What’s the Mission? . .9 10. The Hungry Face . .55 Deeper Descent . .140 Creating the Illusion of Detail . .10 CONTENTS 11. The Librarium . .55 Dwarf Temple . .140 TABLE OF The Lockout System . .10 12. Gateway to the Forest Kingdom . .55 Belkram’s Tomb . .141 Random Encounters . .11 13. Falling Stair . .56 T1: Statuary . .141 Halaster’s Rules. .11 14. Southfort Portal . .56 T2: The Grand Stair . .141 Undermountain’s Factions. .11 15. Choker Corridors . .56 T3: Foyer . .142 Agents of the Eye . .12 16. Chamber of the Well . .56 T4: Melairkyn Tomb . .143 Church of Loviatar . .12 17. Storeroom . .56 T5: It’s All Clear . .143 Church of Shar . .12 18. Whitehelm Tomb Trap . .56 T6: Slimed Again (False Tomb 1). .143 Halaster’s Heirs . .13 19. Crypt of Shields . .57 T7 and T11: Leering Guardians . .143 Skulls of Skullport . .13 20. Whitehelm Statue . .57 T8 and T12: Purifi cation Chamber . 144 Minor Factions . .14 21. Whitehelm Mausoleum . .57 T9 and T14: Hall of Alcoves . 144 Entrances and Exits . .14 22. Whitehelm Tomb . .57 T10: Guardians True (False Tomb 2) . 144 Physical Links . .14 Conclusion . .57 T13: Portal Passage . 144 Portals . .15 T15: Belkram’s Tomb . .145 Chapter 3: Crypt of Yeldoon . .82 The Levels of Undermountain . .16 Bottom of the Shaft: Fire That Crawls . .145 Background . .82 The Upper Levels . .16 Conclusion . .145 The Deep Levels . .16 Random Encounters . .84 The Dark Levels . .16 Other Threats . .86 Chapter 5: The Maze . 156 The Gauntlet Below . .16 Adventure Hooks . .87 Background . 156 Sublevel A: Finding the Crypt . .88 The Maze Level . 157 The Citadel of the Bloody Hand . .16 Quiet Zone . .88 River Graymurk . 157 Level 1: The Dungeon Level . .18 Doppelganger Camp . .88 Adventure Hooks . 157 Level 2: The Storeroom Level . .20 What The Doppelgangers Know . .89 The Minotaur Lair . 157 Level 3: The Sargauth Level . .21 What The Doppelgangers Sell . .89 M1: Minotaur Shore . 158 Sublevel B: The Shaft . .22 What The Doppelgangers Buy . .90 M2: Crystal Chamber . 160 Level 4: The Farm Level . .22 Hall of the Black Helm . .90 M3: Throne Room . 160 Sublevel C: The Wyllowwood . .23 Deepspawn Territory . .90 M4. Minotaur Embankment . 160 Sublevel D: The Lost Level . .25 1. Helmwatch . .90 Afterword . .161 Sublevel E: Trobriand’s Graveyard . .26 2. Mortared Rubble . .92 Fidelio, Prologue: A Paladin Cursed . .161 Sublevel F: The Slitherswamp . .27 3. Chamber of Floating Pillars. .92 Fidelio, Quest I: Helmed Horror . .161 Sublevel G: Muiral’s Gauntlet . .29 4. Grimlock Haven . .92 Fidelio, Quest II: Annis Hag . .162 Sublevel H: Troglodyte Warrens . .29 5. Dwarven Labor . .93 Fidelio, Quest III: Umber Hulk Lair . .162 Sublevel I: The Obstacle Course . .29 6. Well-Tiled Drow . .93 Drow Outpost: Kyorlamshin . 184 Sublevel J: Maddgoth’s Level . .29 7. Crawler and Thickmist . .93 House Tanor’Thal . 184 Sublevel K: The Crystal Labyrinth . .30 8. Hukurus’s Lair . .94 Captured! . 186 Sublevel L: Arcturiadoom . .30 9. Crawler Hatchery . .94 Random Encounters . 186 Sublevel M: Vanrakdoom . .31 Crypt of Yeldoon . .95 D1: Guardpost . .187 Level 5: The Maze Level . .32 10. Slimy Skeletons . .95 D2: Drow Priestesses . .187 Level 6: The Seadeeps . .32 11. Guardians of the Tomb . .95 D3: High Priestess . .187 Level 7: The Caverns of Ooze . .33 12. Crypt Chamber . .96 D4. Slave Farm . ..
Recommended publications
  • Dragon #366.Pdf
    ISSU E 366 | AU G U ST 2008 TM A D ungeons® R oleplaying & D ragons Game Supplement Contents FEATURES 5 MITHRENDAIN, CITADEL OF THE FEYWILD By Rodney Thompson 5 The eladrin are some of the least understood creatures in the world, yet their culture is as deep and storied as any. Get a glimpse into an eladrin city with Mithrendain. 17 WISH UPON A STAR By Bruce R. Cordell Warlocks are a mysterious bunch, but few are as misunderstood as those of the Star Pact. 26 RITUALLY SPEAKING 26 By Peter Schaefer What caster wouldn’t want more rituals? Dig into this feature and discover a number of new ritual options. 34 TRAPPED! By Matthew Sernett What dungeon doesn’t need a good trap or three? In addition to new traps, check out the advice and information on using traps in your game. 34 41 ROSE KEEP: A RED WIZARD ENCLAVE By Bruce R. Cordell The Red Wizards were once a highly coordinated group, but those days are gone. Look inside one of the new Red Wizard enclaves here. 50 GONTAL 41 By Bruce R. Cordell and Ed Greenwood COLUMNS The Realms of 4th Edition have new life this month. The region of Gontal, previously unexplored, is detailed here. 53 CHARACTERS OF WAR 4 EDITORIAL By David Noonan Looking to start up your Scales of War 78 DESIGN & DEVELOPMENT: THE 100 YEAR LEAP campaign? Consider offering these backgrounds By Phil Athens and Bruce R. Cordell to your players for their new characters. Phil and Bruce discuss the philosophy behind the 53 Forgotten Realms timeline shift, as well as other critical 63 THE BLOODGHOST SYNDICATE decisions regarding the new Realms.
    [Show full text]
  • The Master of Ravenloft Is Having Guests for Dinner . . . and You Are Invited
    The master of Ravenloft is having guests for dinner . and you are invited. A dark shape emerges from the shadow of Castle Ravenloft. A fl ash of lightning reveals the sneering countenance of Count Strahd von Zarovich. His eyes burn with eternal hunger and contempt for life. From a narrow balcony, he peers out into the drizzling twilight at the few sad lights of the village below and mutters a single name: “Ireena . .” The Expedition to Castle Ravenloft campaign adventure updates the original 1st Edition Ravenloft® module, retaining the Gothic fl avor and familiar elements while expanding and reimagining some of the locations to create a deeper, richer adventure experience. This campaign adventure is designed for characters of levels 6–10 and features a new, easy-to-use combat encounter format. This book also presents new magic items, feats, and prestige classes for player characters. BASED ON THE CLASSIC ADVENTURE BY Tracy and Laura Hickman For use with these DUNGEONS & DRAGONS® core books Player’s Handbook™ Dungeon Master’s Guide ® SampleMonster Manual ® file Visit our website at www.wizards.com/dnd ™ Sample file CREDITS DESIGNERS COVER ARTIST BRUCE R. CORDELL AND JAMES WYATT KEV WALKER BASED ON BY TRACY AND LAURA I6: RAVENLOFT INTERIOR ARTISTS HICKMAN DAVE ALLSOP, KALMAN ANDRASOFSKY, RALPH HORSLEY, WILLIAM O’CONNOR, LUCIO PARRILLO, DEVELOPMENT AND EDITING ANNE STOKES, EVA WIDERMANN JENNIFER CLARKE WILKES, BILL SLAVICSEK CARTOGRAPHERS EDITING MANAGER JASON ENGLE, KYLE HUNTER KIM MOHAN GRAPHIC DESIGNERS DESIGN MANAGER MARI KOLKOWSKY, TRISH YOCHUM, CHRISTOPHER PERKINS JENNIFER LATHROP DEVELOPMENT MANAGER JESSE DECKER GRAPHIC PRODUCTION SPECIALIST DIRECTOR OF RPG R&D ANGELIKA LOKOTZ BILL SLAVICSEK IMAGE TECHNICIAN SENIOR ART DIRECTOR D&D SVEN BOLEN STACY LONGSTREET PRODUCTION MANAGERS ART DIRECTORS JOSH FISCHER, RANDALL CREWS MARI KOLKOWSKY, KARIN JAQUES Some information in this book is taken from or derived from Domains of Dread by William W.
    [Show full text]
  • 54308-Sample.Pdf
    ™ Sample file 95726720_Ch00.indd 1 2/22/07 3:03:16 PM CREDITS DESIGNERS ART DIRECTOR ROBERT J. SCHWALB, ARI MARMELL, MARI KOLKOWSKY, KARIN JAQUES ANTHONY PRYOR, GREG A. VAUGHAN COVER ARTIST DEVELOPMENT FRANCIS TSAI ANDY COLLINS INTERIOR ARTISTS EDITORS STEVE ELLIS, WAYNE ENGLAND, RAY VALLESE, BETH GRIESE LARS GRANT-WEST, TOMA´ S GIORELLO, EDITORIAL ASSISTANCE JACKOILRAIN, WILLIAM O’CONNOR, MICHELE CARTER, JENNIFER CLARKE WILKES, RICHARD SARDINHA, BETH TROTT, DANIEL NAGLER FRANCIS TSAI, FRANZ VOHWINKEL, EVA WIDERMANN, JAMES ZHANG FREELANCE MANAGER GWENDOLYN F.M. KESTREL CARTOGRAPHER JASON ENGLE EDITING MANAGER KIM MOHAN GRAPHIC DESIGNER MARI KOLKOWSKY DESIGN MANAGER CHRISTOPHER PERKINS GRAPHIC PRODUCTION SPECIALIST DEVELOPMENT MANAGER ANGELIKA LOKOTZ JESSE DECKER DIRECTOR OF RPG R&D IMAGE TECHNICIAN BILL SLAVICSEK CHRISTINA WILEY SENIOR ART DIRECTOR D&D PRODUCTION MANAGERS STACY LONGSTREET JOSH FISCHER, RANDALL CREWS Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This product uses updated material from the v.3.5 revision. This WIZARDS OF THE COAST® game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www. wizards.com/d20. U.S., CANADA, ASIA, PACIFIC, EUROPEAN HEADQUARTERS & LATIN AMERICA Hasbro UK Ltd Wizards of the Coast, Inc. Caswell Way P.O. Box 707 Newport, Gwent NP9 0YH Renton WA 98057-0707 GREAT BRITAIN +1-800-324-6496 620–95726720–001–EN Please keep this address for your records 9 8 7 6 5 4 3 2 1 First Printing: May 2007 ISBN: 978-0-7869-4151-3 DUNGEONS & DRAGONS, D&D, DUNGEON MASTER, d20, d20 SYSTEM, WIZARDS OF THE COAST, Player’s Handbook, Dungeon Master’s Guide, Monster Manual, Drow of the Underdark, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast, Inc., in the U.S.A.
    [Show full text]
  • Sample File with the Sample Adventures Found in Chapter 1 of the FORGOTTEN REALMS Campaign Guide
    CONTENTS 4 MENACE OF THE 56 THE LOST MINE OF KARAK ICY SPIRE By Greg Vaughan By Sean Molley New to Loudwater, the heroes learn of a tower locked in ice in the nearby wilderness. Traveling there, they discover that the tower’s master left many surprises behind for the ON THE COVER unwary. A FORGOTTEN REALMS® Illustration by Wayne Reynolds adventure for 1st-level PCs. 3 EDITORIAL 23 THE ZIGGURAT BEYOND TIME A Scales of War™ Adventure Path By David Noonan adventure. The PCs must travel to the 94 DUNGEONCRAFT Rising from the surface of Samplelong-lost file mine of the Karak family of By James Wyatt a massive lake, an ancient Overlook, in the hopes of securing a ziggurat travels through steady supply of ore for the town’s needs 97 SAVE MY GAME time for purposes unknown. in this time of war. But once there, It’s up to the characters to they discover that another party has By Stephen Radney-MacFarland enter this strange relic and also discovered the mine, with much discover what dark threat more nefarious purposes in mind. An the structure poses. An adventure for 6th-level PCs. adventure for 21st-level PCs. DUNGEONS & DRAGONS, D&D, DUNGEON, DRAGON, d20, d20 System, Wizards of the Coast, all other Wizards of the Coast prod- uct names, and their respective logos are trademarks of Wizards of the Coast, Inc., in the U.S.A. and other countries. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast, Inc.
    [Show full text]
  • 50000-Sample.Pdf
    Sample file 95365720_ToM_Chp1.indd 1 1/4/06 9:59:37 AM CREDITS DESIGNERS ART DIRECTOR D&D MATTHEW SERNETT, ARI MARMELL, KARIN JAQUES DAVID NOONAN, ROBERT J. SCHWALB COVER ARTIST DEVELOPMENT TEAM TODD LOCKWOOD ANDY COLLINS, JESSE DECKER, MIKE DONAIS, STEVE SCHUBERT, ROB WATKINS INTERIOR ARTISTS ED COX, CARL CRITCHLOW, DAARKEN, EDITORS WAYNE ENGLAND, CARL FRANK, BRIAN HAGAN, CHRIS THOMASSON, M. ALEXANDER JURKAT, MICHAEL KOMARCK, HOWARD LYON, PENNY WILLIAMS CHRIS MALIDORE, RAVEN MIMURA, LUCIO PARRILLO, MICHAEL PHILLIPPI, ERIC POLAK, EDITING MANAGER STEVE PRESCOTT, SCOTT ROLLER, JOEL THOMAS, KIM MOHAN FRANCIS TSAI, FRANZ VOHWINKEL, DESIGN MANAGER JAMES ZHANG CHRISTOPHER PERKINS CARTOGRAPHER DEVELOPMENT MANAGER MIKE SCHLEY JESSE DECKER GRAPHIC DESIGNER DIRECTOR OF RPG R&D KARIN JAQUES BILL SLAVICSEK GRAPHIC PRODUCTION PRODUCTION MANAGERS SPECIALIST JOSH FISCHER, RANDALL CREWS ANGELIKA LOKOTZ SENIOR ART DIRECTOR RPG R&D IMAGE TECHNICIAN STACY LONGSTREET CHRISTINA WYLIE Some information in this book is taken from or derived from “Lord of Darkness” by Nicholas J. Thalasinos and “Shadow’s City” by Phillip Larwood, both originally presented in issue #322 of Dragon Magazine. Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson, and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This product uses updated material from the v.3.5 revision. This WIZARDS OF THE COAST® game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www.
    [Show full text]
  • Sample File DESIGNERS: Jeff Crook, Wil Upchurch, Eric L
    ™ Sample file DESIGNERS: Jeff Crook, Wil Upchurch, Eric L. Boyd ADDITIONAL DESIGN: Gwendolyn F. M. Kestrel, Christopher Perkins DEVELOPERS: Richard Baker with Eric L. Boyd and George Krashos EDITOR: John Thompson MANAGING EDITOR: Kim Mohan RPG DESIGN MANAGER: Christopher Perkins SENIOR ART DIRECTOR RPG R&D: Stacy Longstreet DIRECTOR OF RPG R&D: Bill Slavicsek PRODUCTION MANAGERS: Josh Fischer, Randall Crews FORGOTTEN REALMS ART DIRECTOR: Mari Kolkowsky, Robert Raper COVER ARTIST: Lucio Parillo INTERIOR ARTISTS: Thomas M. Baxa, Wayne England, Jason Engle, Ralph Horsley, Warren Mahy, Raven Mimura, William O’Connor, Lucio Parrillo, Marc Sasso GRAPHIC DESIGNER: Dee Barnett CARTOGRAPHER: Dennis Kauth GRAPHIC PRODUCTION SPECIALIST: Angelika Lokotz IMAGE TECHNICIAN: Jason Wiley Sources include FORGOTTEN REALMS CampaignSample Setting by Ed Greenwood, file Sean K Reynolds, Skip Williams, and Rob Heinsoo; Book of Vile Darkness by Monte Cook; “Tvash-Prull’s Symphony” by James Jacobs (Dragon Magazine #328). Based on the original DUNGEONS & DRAGONS® rules created by Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This Wizards of the Coast game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www.wizards.com/d20. U.S., CANADA, ASIA, EUROPEAN HEADQUARTERS PACIFIC, & LATIN AMERICA Hasbro UK Ltd
    [Show full text]
  • Player's Handbook®
    Player’s Handbook® Arcane, Divine, and Martial Heroes Sample file ROLEPLAYING GAME CORE RULES Rob Heinsoo • Andy Collins • James Wyatt CREDITS D&D® 4th Edition Design Team Graphic Designers Rob Heinsoo, Andy Collins, James Wyatt Keven Smith, Leon Cortez, Emi Tanji D&D 4th Edition Final Development Strike Team Additional Graphic Design Bill Slavicsek, Mike Mearls, James Wyatt Karin Powell, Mari Kolkowsky, Shauna Narciso, Ryan Sansaver Player’s Handbook Design Rob Heinsoo, Andy Collins, James Wyatt Concept Artists Rob Alexander, Dave Allsop, Christopher Burdett, Adam Player’s Handbook Development Gillespie, Lars Grant-West, David Griffith, Lee Moyer, Andy Collins, Mike Mearls, Stephen Radney-MacFarland, William O’Connor Peter Schaefer, Stephen Schubert Interior Illustrations Player’s Handbook Editing Zoltan Boros & Gabor Szikszai, Matt Cavotta, Michele Carter, Jeremy Crawford Eric Deschamps, Wayne England, David Griffith, Ralph Horsley, Howard Lyon, Raven Mimura, Lee Player’s Handbook Managing Editing Moyer, William O’Connor, Steve Prescott, Dan Scott, Kim Mohan Anne Stokes, Franz Vohwinkel, Eva Widermann Additional Design and Development D&D Script Design Richard Baker, Greg Bilsland, Logan Bonner, Bart Carroll, Daniel Reeve Michele Carter, Jennifer Clarke Wilkes, Bruce R. Cordell, Jeremy Crawford, Jesse Decker, Michael Donais, Robert D&D Brand Team Gutschera, Gwendolyn F. M. Kestrel, Peter Lee, Julia Liz Schuh, Scott Rouse, Sara Girard, Kierin Chase, Martin, Kim Mohan, David Noonan, Christopher Perkins, Martin Durham, Linae Foster Matthew
    [Show full text]
  • History of Waterdeep
    ™ Sample file 620_88162_Ch1.indd 1 4/22/05 9:42:19 AM DESIGNER: Eric L. Boyd ADDITIONAL DESIGN: Ed Greenwood, James Jacobs, Steven E. Schend, Sean K Reynolds DEVELOPER: Richard Baker EDITORS: Cindi Rice, Gary Sarli EDITING MANAGER: Kim Mohan DESIGN MANAGER: Christopher Perkins DEVELOPMENT MANAGER: Jesse Decker SENIOR ART DIRECTOR RPG R&D: Stacy Longstreet DIRECTOR OF RPG R&D: Bill Slavicsek PRODUCTION MANAGERS: Josh Fischer, Randall Crews FORGOTTEN REALMS ART DIRECTOR: Mari Kolkowsky COVER ARTIST: Scott M. Fischer INTERIOR ARTISTS: Steve Belledin, Steve Ellis, Wayne England, Ralph Horsley, William O’Connor, Lucio Parrillo, Vinod Rams, Rick Sardinha GRAPHIC DESIGNER: Dee Barnett CARTOGRAPHER: Dennis Kauth, Robert Lazzaretti GRAPHIC PRODUCTION SPECIALIST: Angelika Lokotz IMAGE TECHNICIAN: Jason Wiley SPECIAL THANKS: Thomas M. Costa, Elaine Cunningham, George Krashos, Alex Roberts Major sources include Forgotten Realms Campaign Setting by Ed Greenwood, Sean Reynolds, Skip Williams, and Rob Heinsoo; Ruins of Undermountain II by Donald Bingle, Jean Rabe, and Norm Ritchie; Songs and Swords novels by Elaine Cunningham; Waterdeep novel by Richard Awlinson (Troy Denning); “Realmslore,” Ruins of Undermountain, Seven Sisters, Volo’s Guide to Waterdeep, Waterdeep, and Waterdeep and the North by Ed Greenwood; City System and Advanced Dungeons & Dragons comic by Jeff Grubb; Dragon #307 – “Monsters in the Alley” by James Jacobs, City of Splendors, The Lost Level, Maddgoth’s Castle, and Stardock by Steven E. Schend; and Skullport by Joseph C. Wolf. Based on the original DUNGEONS & DRAGONS® rules created by Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.
    [Show full text]
  • Weapons of Legacy, All Other Wizards of the Coast Product Names, and Their Respective Logos Are Trademarks of Wizards of the Coast, Inc., in the U.S.A
    CREDITS DESIGN SENIOR ART DIRECTOR, D&D BRUCE R. CORDELL, KOLJA RAVEN LIQUETTE, STACY LONGSTREET TRAVIS STOUT COVER ARTIST ADDITIONAL DESIGN HENRY HIGGINBOTHAM JENNIFER CLARKE WILKES INTERIOR ARTISTS DEVELOPMENT TEAM STEVEN BELLEDIN, DENNIS CRABAPPLE, ANDY COLLINS, BRUCE R. CORDELL, JEFF EASLEY, WAYNE ENGLAND, FRED STEPHEN SCHUBERT HOOPER, DOUG KOVACS, DAVID MARTIN, JIM NELSON, WILLIAM O’CONNOR, EDITORS MICHAEL PHILLIPPI, WAYNE REYNOLDS, JENNIFER CLARKE WILKES, CHRIS SIMS DAN SCOTT, FRANZ VOHWINKEL MANAGING EDITOR GRAPHIC DESIGNERS CHRIS THOMASSON DEE BARNETT, KARIN JAQUES EDITING MANAGER CARTOGRAPHER KIM MOHAN MIKE SCHLEY DESIGN MANAGER GRAPHIC PRODUCTION SPECIALIST CHRISTOPHER PERKINS ERIN DORRIES DEVELOPMENT MANAGER IMAGE TECHNICIAN JESSE DECKER JASON WILEY DIRECTOR OF RPG R&D PRODUCTION MANAGERS BILL SLAVICSEK JOSH FISCHER, RANDALL CREWS Special Thanks: Andre “Ziggy” Byrne, Barbara Liquette, Andy Poon, Richard Stephenson. Resources: Complete Adventurer by Jesse Decker; Complete Arcane by Richard Baker; Complete Warrior by Andy Collins, David Noonan, and Ed Stark; EBERRON Campaign Setting by Keith Baker, Bill Slavicsek, and James Wyatt; Epic Level Handbook by Andy Collins and Bruce R. Cordell; Expanded Psionics Handbook by Bruce R. Cordell; Faiths and Pantheons by Eric L. Boyd and Erik Mona; FORGOTTEN REALMS Campaign Setting by Ed Greenwood, Sean K Reynolds, Skip Williams, and Rob Heinsoo; Player’s Guide to Faerûn by Richard Baker, Travis Stout, and James Wyatt; Races of Stone by David Noonan, Jesse Decker, and Michelle Lyons; Races of the Wild by Skip Williams; Unapproachable East by Richard Baker, Matt Forbeck, and Sean K Reynolds; Underdark by Bruce R. Cordell, Gwendolyn F.M. Kestrel, and Jeff Quick. Based on the original DUNGEONS & DRAGONS® rules created by E.
    [Show full text]
  • Races of Eberron, All Other Wizards of the Coast Product Names, and Their Respective Logos Are Trademarks of Wizards of the Coast, Inc., in the U.S.A
    CREDITS DESIGN A R T D I R E C T O R JESSE DECKER, MATTHEW SERNETT, ROBERT RAPER GWENDOLYN F.M. KESTREL, KEITH BAKER COVER ARTIST DEVELOPMENT WAYNE REYNOLDS ANDY COLLINS, JAMES WYATT INTERIOR ARTISTS EDITORS DAARKEN, ERIC DESCHAMPS, TOMAS GIORELLO, MICHELLE LYONS, SCOTT FITZGERALD GRAY, DOUG GREGORY, JOSHUA THE JAMES, JANICE SELLERS HOWARD LYON, JOE MADUREIRA, NICK PERCIVAL, STEVE PRESCOTT, RYAN SOOK, ANNE DESIGN MANAGER STOKES, FRANCIS TSAI, FRANZ VOHWINKEL, CHRISTOPHER PERKINS KEV WALKER, ANTHONY WATERS, CHARLIE WEN, RONALD WIMBERLY, JAMES ZHANG DEVELOPMENT MANAGER GRAPHIC DESIGNER JESSE DECKER DEE BARNETT MANAGING EDITOR GRAPHIC PRODUCTION SPECIALIST KIM MOHAN ERIN DORRIES SENIOR ART DIRECTOR D&D IMAGE TECHNICIAN STACY LONGSTREET SVEN BOLEN DIRECTOR OF RPG R&D PRODUCTION MANAGERS BILL SLAVICSEK JOSHUA C.J. FISCHER, RANDALL CREWS Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This product uses updated material from the v.3.5 revision. This WIZARDS OF THE COAST® game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www. wizards.com/d20. U.S., CANADA, ASIA, PACIFIC, EUROPEAN HEADQUARTERS & LATIN AMERICA Wizards of the Coast, Belgium Wizards of the Coast, Inc. T Hofveld 6d P.O. Box 707 1702 Groot-Bijgaarden Renton WA 98057-0707 Belgium (Questions?) 1-800-324-6496 620–17745–001–EN +322-467-3360 9 8 7 6 5 4 3 2 1 First Printing: April 2005 DUNGEONS & DRAGONS, D&D, DUNGEON MASTER, d20, d20 System, WIZARDS OF THE COAST, EBERRON, Player’s Handbook, Dungeon Master’s Guide, Monster Manual, Races of Eberron, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast, Inc., in the U.S.A.
    [Show full text]
  • Sample File Reach; Range, Area, Or Targets; Attack Bonus Vs
    CREDITS D&D® 4th Edition Design Team Graphic Designers Rob Heinsoo, Andy Collins, James Wyatt Keven Smith, Leon Cortez, Emi Tanji D&D 4th Edition Final Development Strike Team Additional Graphic Design Bill Slavicsek, Mike Mearls, James Wyatt Karin Powell, Mari Kolkowsky, Shauna Wolf Narciso, Ryan Sansaver Monster Manual Design Mike Mearls, Stephen Schubert, James Wyatt Concept Artists Dave Allsop, Christopher Burdett, Adam Gillespie, Monster Manual Development Lars Grant-West, David Griffith, Lee Moyer, William O’Connor Andy Collins, Mike Mearls, Stephen Radney-MacFarland, Peter Schaefer, Stephen Schubert Interior Illustrations Dave Allsop, Steve Argyle, Daren Bader, Zoltan Boros & Monster Manual Editing Gabor Szikszai, Miguel Coimbra, Stephen Crowe, Jason A. Greg Bilsland, Jennifer Clarke Wilkes, Jeremy Crawford, Engle, Carl Frank, Lars Grant-West, David Griffith, Espen Julia Martin, Christopher Perkins Grundetjern, Fred Hooper, Ralph Horsley, Heather Hudson, Michael Komarck, Doug Kovacs, Ron Lemen, Todd Lockwood, Monster Manual Managing Editing Warren Mahy, Izzy Medrano, Raven Mimura, Jorge Molina, Jim Christopher Perkins Nelson, William O’Connor, Saejin Oh, Steve Prescott, RK Post, Additional Writing Wayne Reynolds, Richard Sardinha, Marc Sasso, Ron Spears, Richard Baker, Greg Bilsland, Bruce R. Cordell, Chris Sims Chris Stevens, Anne Stokes, Arnie Swekel, Jean Pierre Targete, Francis Tsai, Eric Vedder, Adam Vehige, Pete Venters, Franz Additional Design and Development Vohwinkel, Eva Widermann, Sam Wood, Ben Wootten, Kevin Logan Bonner,
    [Show full text]
  • Dungeon Master® for Dummies® Published by Wiley Publishing, Inc
    01_783307 ffirs.qxp 3/16/06 8:38 PM Page i Dungeon Master ® FOR DUMmIES‰ by Bill Slavicsek and Richard Baker Foreword by Jeff Grubb 01_783307 ffirs.qxp 3/16/06 8:38 PM Page i Dungeon Master ® FOR DUMmIES‰ by Bill Slavicsek and Richard Baker Foreword by Jeff Grubb 01_783307 ffirs.qxp 3/16/06 8:38 PM Page ii Dungeon Master® For Dummies® Published by Wiley Publishing, Inc. 111 River Street Hoboken, NJ 07030-5774 www.wiley.com Copyright © 2006 by Wiley Publishing, Inc., Indianapolis, Indiana Published by Wiley Publishing, Inc., Indianapolis, Indiana Published simultaneously in Canada No part of this publication may be reproduced, stored in a retrieval system or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, scanning or otherwise, except as permit- ted under Sections 107 or 108 of the 1976 United States Copyright Act, without either the prior written permission of the Publisher, or authorization through payment of the appropriate per-copy fee to the Copyright Clearance Center, 222 Rosewood Drive, Danvers, MA 01923, (978) 750-8400, fax (978) 646-8600. Requests to the Publisher for permission should be addressed to the Legal Department, Wiley Publishing, Inc., 10475 Crosspoint Blvd., Indianapolis, IN 46256, (317) 572-3447, fax (317) 572-4355, or online at http://www.wiley.com/go/permissions. Trademarks: Wiley, the Wiley Publishing logo, For Dummies, the Dummies Man logo, A Reference for the Rest of Us!, The Dummies Way, Dummies Daily, The Fun and Easy Way, Dummies.com, and related trade dress are trademarks or registered trademarks of John Wiley & Sons, Inc.
    [Show full text]