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Sample file 95732720_Ch00_intro.indd 1 4/18/07 10:27:09 AM CREDITS DESIGNERS ART DIRECTOR ERIC L. BOYD, ED GREENWOOD, CHRISTOPHER KATE IRWIN LINDSAY, SEAN K REYNOLDS COVER ARTIST DEVELOPMENT AND EDITING MICHAEL KOMARCK BILL SLAVICSEK INTERIOR ARTISTS THOMAS M. BAXA, STEVEN BELLEDIN, FREELANCE MANAGER ED COX, RALPH HORSLEY, RON SPENCER, GWENDOLYN F.M. KESTREL BETH TROTT EDITING MANAGER CARTOGRAPHERS KIM MOHAN ROBERT LAZZARETTI, DENNIS KAUTH DESIGN MANAGER GRAPHIC DESIGNERS CHRISTOPHER PERKINS KATE IRWIN, NICK ISAAC, MICHAEL MARTIN DEVELOPMENT MANAGER GRAPHIC PRODUCTION JESSE DECKER SPECIALIST ANGELIKA LOKOTZ DIRECTOR OF RPG R&D IMAGE TECHNICIAN BILL SLAVICSEK SVEN BOLEN SENIOR ART DIRECTOR D&D PRODUCTION MANAGERS STACY LONGSTREET JOSH FISCHER, RANDALL CREWS Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This product uses updated material from the v.3.5 revision. This Wizards of the Coast® game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www.wizards. com/d20. U.S., CANADA, ASIA, PACIFIC, EUROPEAN HEADQUARTERS WIZARDS OF THE COAST, & LATIN AMERICA Hasbro UK Ltd BELGIUM Wizards of the Coast, Inc. Caswell Way ’t Hofveld 6D P.O. 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Printed in Samplethe U.S.A. ©2007 Wizards of the Coast, Inc. file Visit our website at www.wizards.com/dnd 95732720_Ch00_intro.indd 2 4/18/07 10:27:11 AM Contents Introduction. .4 2. Sluggard Sentrypost . .52 Creatures . 124 The City . .5 3. Sluggard Guardpost . .53 P1: Landing Zone . 124 The City and the Dungeon . .5 4. Hall of Many Pillars . .53 P2: Guard Station . 124 Adventurers in the City . .6 5. Hall of Shattered Mirrors . .53 P3: Barricade . 124 Power, Wealth, and Authority . .7 6. Mimic’s Larder . .54 P4: Cavern Portal . 124 Halaster’s Call. .7 7. Chasm of the Mad Mage . .54 P5: Staging Area . 125 8. Black Water Corridor . .54 P6: Ready, Set, Die! . 125 Chapter 1: Undermountain Awaits . .9 9. Curtain of Darkness . .54 P9: Drexlyn’s Lair . 125 What’s the Mission? . .9 10. The Hungry Face . .55 Deeper Descent . .140 Creating the Illusion of Detail . .10 CONTENTS 11. The Librarium . .55 Dwarf Temple . .140 TABLE OF The Lockout System . .10 12. Gateway to the Forest Kingdom . .55 Belkram’s Tomb . .141 Random Encounters . .11 13. Falling Stair . .56 T1: Statuary . .141 Halaster’s Rules. .11 14. Southfort Portal . .56 T2: The Grand Stair . .141 Undermountain’s Factions. .11 15. Choker Corridors . .56 T3: Foyer . .142 Agents of the Eye . .12 16. Chamber of the Well . .56 T4: Melairkyn Tomb . .143 Church of Loviatar . .12 17. Storeroom . .56 T5: It’s All Clear . .143 Church of Shar . .12 18. Whitehelm Tomb Trap . .56 T6: Slimed Again (False Tomb 1). .143 Halaster’s Heirs . .13 19. Crypt of Shields . .57 T7 and T11: Leering Guardians . .143 Skulls of Skullport . .13 20. Whitehelm Statue . .57 T8 and T12: Purifi cation Chamber . 144 Minor Factions . .14 21. Whitehelm Mausoleum . .57 T9 and T14: Hall of Alcoves . 144 Entrances and Exits . .14 22. Whitehelm Tomb . .57 T10: Guardians True (False Tomb 2) . 144 Physical Links . .14 Conclusion . .57 T13: Portal Passage . 144 Portals . .15 T15: Belkram’s Tomb . .145 Chapter 3: Crypt of Yeldoon . .82 The Levels of Undermountain . .16 Bottom of the Shaft: Fire That Crawls . .145 Background . .82 The Upper Levels . .16 Conclusion . .145 The Deep Levels . .16 Random Encounters . .84 The Dark Levels . .16 Other Threats . .86 Chapter 5: The Maze . 156 The Gauntlet Below . .16 Adventure Hooks . .87 Background . 156 Sublevel A: Finding the Crypt . .88 The Maze Level . 157 The Citadel of the Bloody Hand . .16 Quiet Zone . .88 River Graymurk . 157 Level 1: The Dungeon Level . .18 Doppelganger Camp . .88 Adventure Hooks . 157 Level 2: The Storeroom Level . .20 What The Doppelgangers Know . .89 The Minotaur Lair . 157 Level 3: The Sargauth Level . .21 What The Doppelgangers Sell . .89 M1: Minotaur Shore . 158 Sublevel B: The Shaft . .22 What The Doppelgangers Buy . .90 M2: Crystal Chamber . 160 Level 4: The Farm Level . .22 Hall of the Black Helm . .90 M3: Throne Room . 160 Sublevel C: The Wyllowwood . .23 Deepspawn Territory . .90 M4. Minotaur Embankment . 160 Sublevel D: The Lost Level . .25 1. Helmwatch . .90 Afterword . .161 Sublevel E: Trobriand’s Graveyard . .26 2. Mortared Rubble . .92 Fidelio, Prologue: A Paladin Cursed . .161 Sublevel F: The Slitherswamp . .27 3. Chamber of Floating Pillars. .92 Fidelio, Quest I: Helmed Horror . .161 Sublevel G: Muiral’s Gauntlet . .29 4. Grimlock Haven . .92 Fidelio, Quest II: Annis Hag . .162 Sublevel H: Troglodyte Warrens . .29 5. Dwarven Labor . .93 Fidelio, Quest III: Umber Hulk Lair . .162 Sublevel I: The Obstacle Course . .29 6. Well-Tiled Drow . .93 Drow Outpost: Kyorlamshin . 184 Sublevel J: Maddgoth’s Level . .29 7. Crawler and Thickmist . .93 House Tanor’Thal . 184 Sublevel K: The Crystal Labyrinth . .30 8. Hukurus’s Lair . .94 Captured! . 186 Sublevel L: Arcturiadoom . .30 9. Crawler Hatchery . .94 Random Encounters . 186 Sublevel M: Vanrakdoom . .31 Crypt of Yeldoon . .95 D1: Guardpost . .187 Level 5: The Maze Level . .32 10. Slimy Skeletons . .95 D2: Drow Priestesses . .187 Level 6: The Seadeeps . .32 11. Guardians of the Tomb . .95 D3: High Priestess . .187 Level 7: The Caverns of Ooze . .33 12. Crypt Chamber . .96 D4. Slave Farm . ..