Sample File with the Sample Adventures Found in Chapter 1 of the FORGOTTEN REALMS Campaign Guide

Total Page:16

File Type:pdf, Size:1020Kb

Sample File with the Sample Adventures Found in Chapter 1 of the FORGOTTEN REALMS Campaign Guide CONTENTS 4 MENACE OF THE 56 THE LOST MINE OF KARAK ICY SPIRE By Greg Vaughan By Sean Molley New to Loudwater, the heroes learn of a tower locked in ice in the nearby wilderness. Traveling there, they discover that the tower’s master left many surprises behind for the ON THE COVER unwary. A FORGOTTEN REALMS® Illustration by Wayne Reynolds adventure for 1st-level PCs. 3 EDITORIAL 23 THE ZIGGURAT BEYOND TIME A Scales of War™ Adventure Path By David Noonan adventure. The PCs must travel to the 94 DUNGEONCRAFT Rising from the surface of Samplelong-lost file mine of the Karak family of By James Wyatt a massive lake, an ancient Overlook, in the hopes of securing a ziggurat travels through steady supply of ore for the town’s needs 97 SAVE MY GAME time for purposes unknown. in this time of war. But once there, It’s up to the characters to they discover that another party has By Stephen Radney-MacFarland enter this strange relic and also discovered the mine, with much discover what dark threat more nefarious purposes in mind. An the structure poses. An adventure for 6th-level PCs. adventure for 21st-level PCs. DUNGEONS & DRAGONS, D&D, DUNGEON, DRAGON, d20, d20 System, Wizards of the Coast, all other Wizards of the Coast prod- uct names, and their respective logos are trademarks of Wizards of the Coast, Inc., in the U.S.A. and other countries. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast, Inc. This product is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental. Printed in the U.S.A. ©2008 Wizards of the Coast, Inc. No portion of this work may be reproduced in any form without written permission. For more DUNGEONS & DRAGONS articles, adventures, and information, visit www.wizards.com/dnd EDITORIAL 159 The Heights of Villainy DUNGEON October 2008 After several weeks away from my regular DMing duties, I finally got a chance to jump back behind the Editor-in-Chief Chris Youngs screen recently, and was immediately reminded why I enjoy D&D so much. I mean, the power, right? Okay, I kid (mostly), but wow, did I have fun. I can partly attribute this to the break, and partly to the Senior Art Director Stacy Longstreet ease with which 4th Edition games move, but whatever the cause, it was great to get back in the saddle. Web Specialist Chris Sims Web Production Bart Carroll, Steve Winter At last week’s game, the characters had the opportunity off a good, unsuspected betrayal, your players will never to fight one of the adventure’s main villains. He was really forget that moment . or that villain. Graphic Design Shauna Wolf Narciso tough, the fight was long, and by the end, the players hated this guy. I started to reflect on why the players responded Hit ’em Where it Hurts. Steve points out that the Contributing Authors Sean Molley, David Noonan, so viscerally to this villain. What about him got under Ravenloft® setting had some of the best advice on Stephen Radney-MacFarland, their skins? And I realized that, in this case, I’d used one villains. Ever. “There’s a reason why the villain is called Greg Vaughan, James Wyatt of my favorite villain tricks to make this particular bad ‘master.’ He’s in charge. He’s calling the shots. He knows guy more hateful. Several times during the fight, I’d have about the heroes through his spies, informants, guards, Developers Mike Mearls, Stephen Radney- Ahim pointedly call out one of the heroes on the battle- and scrying. He knows what they’re up to and is almost MacFarland, Peter Schaefer field. I’d slip into first person mode—something I’m not always a step ahead of them. He doesn’t wait to be as prone to do when I’m playing, but much more likely to attacked, he carries the fight to the enemy and hits them Editors Miranda Horner, Gary Sarli do as a DM—and I’d point at a character’s player, and tell when they’re weak. He doesn’t crush them with a single Cover Artist Wayne Reynolds them, “You’re next,” or something to that effect. Of course, blow but delivers ‘the death of a thousand cuts’ (because this was most effective when he’d just dropped someone, making the players feel helpless and then prolonging Contributing Artists Rob Alexander, Ryan Barger, which happened a few times. Calling the characters out their agony is the best).” If every time the characters turn Ben Wootten, brought the energy up, made the fight memorable, and got around, a villain has taken something from them—an me thinking about other ways you can make a boss fight NPC they cared about, captured a city they’d just left off Cartographers Kyle Hunter, Sean Macdonald, the stuff of legend. defending—when they finally get to face him, they won’t Mike Schley be able to restrain themselves from bringing the hurt. So I polled theSample D&D Insider staff and file got several Web Development Mark A. Jindra great ideas: Evil is as Evil Does. Few things will get the heroes’ D&D Creative Manager Christopher Perkins backs up like pure, unadulterated callousness. Steve and Bring ’em Back Again. And Again. Bart points out that Chris both pitched this idea, and I couldn’t agree more. Executive Producer, bringing back a villain who was soundly trounced is great The simple coup de grace has served me well in the D&D Insider Ken Troop for upping the hate. I couldn’t agree more. Like many past, and we all seem to agree that a villain who really of the tricks in this list, you don’t want to overuse this embraces his own vile nature is one the PCs will be Director of RPG R&D Bill Slavicsek one. Save it for a villain who was already memorable for eager to face and destroy. another reason, though, and you’ll really get under your players’ skins. If you do use this trick, do it with a fresh So next time you’re planning a villain for your next spin. For example, make the death blow from the PCs’ campaign, or for your next Dungeon submission, keep so first encounter a prominent scar. Or consider upping the me of these ideas in mind. And never be afraid to stare a villain’s power level a second time around. If he was pretty player in the eye and promise them that they’re next on squishy in round 1, make him extra tough the second time your list. around, and give him a new power or two. Et Tu? Betrayal is a common trope of D&D villains, and one that can be overused. Chris Sims points out that if you betray your PCs too often, they’ll come to suspect and Special Thanks resent every NPC you send their way—however Richard Baker, Greg Bilsland, Logan Bonner, Michele Carter, innocent their intentions. Save your betrayals, he Jennifer Clarke Wilkes, Andy Collins, Bruce R. Cordell, Jeremy advises, for a really devastating moment. And only use Crawford, Rob Heinsoo, Peter Lee, Julia Martin, Mike Mearls, the trick once or twice in a campaign. If you really pull Kim Mohan, David Noonan, Stephen Radney-MacFarland, Peter Schaefer, Stephen Schubert, Chris Sims, Rodney Thompson, Rob Watkins, James Wyatt Menace of the Icy Spire “MENACE OF THE ICY SPIRE” is a DUNGEONS & DRAGONS® adventure for five characters of 2nd level. The adventure is set in the FORGOTTEN REALMS® setting near the town of Loudwater in the Gray Vale. This adventure is designed to work well Sample file with the sample adventures found in Chapter 1 of the FORGOTTEN REALMS Campaign Guide. In particular, this adventure makes an excellent sequel to Barrow of the Ogre King, which introduces Loudwater and the surrounding area along with several NPCs who would make ideal patrons for sending the PCs on this adventure. However, it is not necessary for the characters to have visited Loudwater previously. by Sean Molley illustrations by Rob Alexander, Ben Wootten and Ron Lemen cartography by Kyle Hunter TM & © 2008 Wizards of the Coast, Inc. All rights reserved. 4. Octoberber 20082008 | DUNGEON 159159 Menace of the Icy Spire BACKGROUND Feywild and his tower was sealed in a block of magic that the cold temperatures appear to be more pro- ice as a warning to others. The fey set a powerful nounced in the area of the Dire Wood. Rumors even About 30 years ago, a dwarf warlock named Draig- gemstone holding a spirit of winter to act as the tell of blizzards in broad daylight! Some claim it is the durroch came to the Gray Vale. Draigdurroch keystone holding the icy barrier. work of evil faeries, but the town’s leaders believe that was part of a cabal of warlocks, and his particular The ritual enacted by the fey was designed to have a more likely source of the problem is Draigdurroch research dealt with the creation of new types of a limited area of effect—Draigdurroch’s tower was Tower. No one has seen or heard from Draigdurroch eldritch pacts. He believed that the Dire Wood encased in ice, but the surrounding lands were not in 30 years, and the tower’s cursed history is well contained a particularly potent source of untapped supposed to be affected.
Recommended publications
  • Sample File 620 88158 Savspecies4.Qxd 12/16/02 12:41 PM Page 2
    620_88158_SavSpecies4.qxd 12/16/02 12:40 PM Page 1 Sample file 620_88158_SavSpecies4.qxd 12/16/02 12:41 PM Page 2 SAVAGE SPECIES DAVID ECKELBERRY, RICH REDMAN, JENNIFER CLARKE WILKES ADDITIONAL DESIGN ART DIRECTOR Eric Cagle, Jesse Decker, Jeff Quick, Dawn Murin Sean Reynolds, Skip Williams COVER ART Jeff Easley DEVELOPER Rich Redman INTERIOR ARTISTS Dennis Cramer, Brian Despain, Emily EDITORS Fiegenschuh, Jeremy Jarvis, John and Jennifer Clarke Wilkes, Gwendolyn Laura Lakey, Alan Pollack, Vinod Rams, F.M. Kestrel, Penny Williams Wayne Reynolds, David Roach, Scott Roller, Mark Sasso, MANAGING EDITOR Arnie Swekel, Sam Wood Kim Mohan GRAPHIC DESIGNERS DESIGN MANAGER Sean Glenn, Sherry Floyd, Dawn Murin Ed Stark GRAPHIC PRODUCTION SPECIALIST Angelika Lokotz MANAGING DEVELOPER Richard Baker PROJECT MANAGER Martin Durham CATEGORY MANAGER PRODUCTION MANAGER Anthony Valterra Chas DeLong DIRECTOR OF RPG R&D VICE PRESIDENT OF PUBLISHING Bill Slavicsek Mary Kirchoff Sample file Playtesters: Paul Barclay, Randy Buehler, Michael Donais, Andrew Finch, Curt Gould, Robert Kelly, Todd Meyer, Jon Pickens, Monica Shellman, Christine Tromba, Michael S. Webster, Penny Williams Based on the original Dungeons & Dragons® rules created by E. Gary Gygax and Dave Arneson and the new Dungeons & Dragons game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This WIZARDS OF THE COAST® game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System® License, please visit www.wizards.com/d20. ® Sources: Dragon magazine #45, FORGOTTEN REALMS® Campaign Setting, Magic of Faerûn, Sword and Fist, Masters of the Wild, Monster Manual, Monster Manual II, Monsters of Faerûn, Oriental Adventures, and Reverse Dungeon.
    [Show full text]
  • Dragon #366.Pdf
    ISSU E 366 | AU G U ST 2008 TM A D ungeons® R oleplaying & D ragons Game Supplement Contents FEATURES 5 MITHRENDAIN, CITADEL OF THE FEYWILD By Rodney Thompson 5 The eladrin are some of the least understood creatures in the world, yet their culture is as deep and storied as any. Get a glimpse into an eladrin city with Mithrendain. 17 WISH UPON A STAR By Bruce R. Cordell Warlocks are a mysterious bunch, but few are as misunderstood as those of the Star Pact. 26 RITUALLY SPEAKING 26 By Peter Schaefer What caster wouldn’t want more rituals? Dig into this feature and discover a number of new ritual options. 34 TRAPPED! By Matthew Sernett What dungeon doesn’t need a good trap or three? In addition to new traps, check out the advice and information on using traps in your game. 34 41 ROSE KEEP: A RED WIZARD ENCLAVE By Bruce R. Cordell The Red Wizards were once a highly coordinated group, but those days are gone. Look inside one of the new Red Wizard enclaves here. 50 GONTAL 41 By Bruce R. Cordell and Ed Greenwood COLUMNS The Realms of 4th Edition have new life this month. The region of Gontal, previously unexplored, is detailed here. 53 CHARACTERS OF WAR 4 EDITORIAL By David Noonan Looking to start up your Scales of War 78 DESIGN & DEVELOPMENT: THE 100 YEAR LEAP campaign? Consider offering these backgrounds By Phil Athens and Bruce R. Cordell to your players for their new characters. Phil and Bruce discuss the philosophy behind the 53 Forgotten Realms timeline shift, as well as other critical 63 THE BLOODGHOST SYNDICATE decisions regarding the new Realms.
    [Show full text]
  • Sandstorm, All Other Wizards of the Coast Product Names, and Their Respective Logos Are Trademarks of Wizards of the Coast, Inc., in the U.S.A
    6620_17739_Chp1.indd20_17739_Chp1.indd 1 11/7/05/7/05 11:18:39:18:39 PPMM CREDITS DESIGNERS ART DIRECTOR D&D BRUCE R. CORDELL, DAWN MURIN JENNIFER CLARKE WILKES, JD WIKER COVER ARTIST DEVELOPMENT TEAM BEN THOMPSON MICHAEL DONAIS, ANDREW J. FINCH, DAVID NOONAN INTERIOR ARTISTS EDITORS STEVEN BELLEDIN, MATT CAVOTTA, CHRIS THOMASSON, CINDI RICE, CHRIS SIMS MITCH COTIE, ED COX, WAYNE ENGLAND, DAVID HUDNUT, DANA KNUTSON, DOUG MANAGING EDITOR KOVACS, TODD LOCKWOOD, CHUCK LUKACS, KIM MOHAN JIM NELSON, WILLIAM O’CONNOR, MICHAEL PHILLIPPI, STEVE PRESCOTT, WAYNE REYNOLDS, DESIGN MANAGER RON SPENCER, STEPHEN TAPPIN CHRISTOPHER PERKINS GRAPHIC DESIGNER DEVELOPMENT MANAGER DEE BARNETT, TRISH YOCHUM JESSE DECKER SENIOR ART DIRECTOR RPG CARTOGRAPHER STACY LONGSTREET DENNIS KAUTH DIRECTOR OF RPG R&D GRAPHIC PRODUCTION SPECIALIST BILL SLAVICSEK ERIN DORRIES PRODUCTION MANAGERS IMAGE TECHNICIAN JOSHUA C.J. FISCHER, RANDALL CREWS SVEN BOLEN Resources: Pharaoh by Tracy and Laura Hickman; Oasis of the White Palm by Philip Meyers and Tracy Hickman; Lost Tomb of Martek by Tracy Hickman; American Geological Institute: Glossary of Geology, 1972; Physical Geology by Robert J. Foster, Charles E. Merrill Publishing Co., Columbus, Ohio, 1971; Geology by Richard M. Pearl, Barnes & Noble, Inc., New York, 1969; “The New Martian Nomenclature of the International Astronomical Union” by G. DeVaucouleurs, et al., Icarus 26, 85, 98, 1975; AL-QADIM by Jeff Grubb and Andrea Hayday; MAZTICA by Douglas Niles; Wizards.com: “The Far Corners of the World—Sand and Sun: Spells of the Desert” by James Jacobs. Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson, and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.
    [Show full text]
  • The Master of Ravenloft Is Having Guests for Dinner . . . and You Are Invited
    The master of Ravenloft is having guests for dinner . and you are invited. A dark shape emerges from the shadow of Castle Ravenloft. A fl ash of lightning reveals the sneering countenance of Count Strahd von Zarovich. His eyes burn with eternal hunger and contempt for life. From a narrow balcony, he peers out into the drizzling twilight at the few sad lights of the village below and mutters a single name: “Ireena . .” The Expedition to Castle Ravenloft campaign adventure updates the original 1st Edition Ravenloft® module, retaining the Gothic fl avor and familiar elements while expanding and reimagining some of the locations to create a deeper, richer adventure experience. This campaign adventure is designed for characters of levels 6–10 and features a new, easy-to-use combat encounter format. This book also presents new magic items, feats, and prestige classes for player characters. BASED ON THE CLASSIC ADVENTURE BY Tracy and Laura Hickman For use with these DUNGEONS & DRAGONS® core books Player’s Handbook™ Dungeon Master’s Guide ® SampleMonster Manual ® file Visit our website at www.wizards.com/dnd ™ Sample file CREDITS DESIGNERS COVER ARTIST BRUCE R. CORDELL AND JAMES WYATT KEV WALKER BASED ON BY TRACY AND LAURA I6: RAVENLOFT INTERIOR ARTISTS HICKMAN DAVE ALLSOP, KALMAN ANDRASOFSKY, RALPH HORSLEY, WILLIAM O’CONNOR, LUCIO PARRILLO, DEVELOPMENT AND EDITING ANNE STOKES, EVA WIDERMANN JENNIFER CLARKE WILKES, BILL SLAVICSEK CARTOGRAPHERS EDITING MANAGER JASON ENGLE, KYLE HUNTER KIM MOHAN GRAPHIC DESIGNERS DESIGN MANAGER MARI KOLKOWSKY, TRISH YOCHUM, CHRISTOPHER PERKINS JENNIFER LATHROP DEVELOPMENT MANAGER JESSE DECKER GRAPHIC PRODUCTION SPECIALIST DIRECTOR OF RPG R&D ANGELIKA LOKOTZ BILL SLAVICSEK IMAGE TECHNICIAN SENIOR ART DIRECTOR D&D SVEN BOLEN STACY LONGSTREET PRODUCTION MANAGERS ART DIRECTORS JOSH FISCHER, RANDALL CREWS MARI KOLKOWSKY, KARIN JAQUES Some information in this book is taken from or derived from Domains of Dread by William W.
    [Show full text]
  • 54308-Sample.Pdf
    ™ Sample file 95726720_Ch00.indd 1 2/22/07 3:03:16 PM CREDITS DESIGNERS ART DIRECTOR ROBERT J. SCHWALB, ARI MARMELL, MARI KOLKOWSKY, KARIN JAQUES ANTHONY PRYOR, GREG A. VAUGHAN COVER ARTIST DEVELOPMENT FRANCIS TSAI ANDY COLLINS INTERIOR ARTISTS EDITORS STEVE ELLIS, WAYNE ENGLAND, RAY VALLESE, BETH GRIESE LARS GRANT-WEST, TOMA´ S GIORELLO, EDITORIAL ASSISTANCE JACKOILRAIN, WILLIAM O’CONNOR, MICHELE CARTER, JENNIFER CLARKE WILKES, RICHARD SARDINHA, BETH TROTT, DANIEL NAGLER FRANCIS TSAI, FRANZ VOHWINKEL, EVA WIDERMANN, JAMES ZHANG FREELANCE MANAGER GWENDOLYN F.M. KESTREL CARTOGRAPHER JASON ENGLE EDITING MANAGER KIM MOHAN GRAPHIC DESIGNER MARI KOLKOWSKY DESIGN MANAGER CHRISTOPHER PERKINS GRAPHIC PRODUCTION SPECIALIST DEVELOPMENT MANAGER ANGELIKA LOKOTZ JESSE DECKER DIRECTOR OF RPG R&D IMAGE TECHNICIAN BILL SLAVICSEK CHRISTINA WILEY SENIOR ART DIRECTOR D&D PRODUCTION MANAGERS STACY LONGSTREET JOSH FISCHER, RANDALL CREWS Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This product uses updated material from the v.3.5 revision. This WIZARDS OF THE COAST® game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www. wizards.com/d20. U.S., CANADA, ASIA, PACIFIC, EUROPEAN HEADQUARTERS & LATIN AMERICA Hasbro UK Ltd Wizards of the Coast, Inc. Caswell Way P.O. Box 707 Newport, Gwent NP9 0YH Renton WA 98057-0707 GREAT BRITAIN +1-800-324-6496 620–95726720–001–EN Please keep this address for your records 9 8 7 6 5 4 3 2 1 First Printing: May 2007 ISBN: 978-0-7869-4151-3 DUNGEONS & DRAGONS, D&D, DUNGEON MASTER, d20, d20 SYSTEM, WIZARDS OF THE COAST, Player’s Handbook, Dungeon Master’s Guide, Monster Manual, Drow of the Underdark, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast, Inc., in the U.S.A.
    [Show full text]
  • Hjino`M H\Ip\G•
    Hjino`mH\ip\g. ROLEPLAYING GAME CORE RULES SampleMike Mearls • Greg Bilsland • Robert J. Schwalb file CREDITS Design Art Director Mike Mearls (lead), Greg Bilsland, Robert J. Schwalb Mari Kolkowsky Additional Design Graphic Designer Logan Bonner, Matt Goetz, Gwendolyn F.M. Kestrel, Bob Jordan Clifton Laird, Peter Lee, Stephen Radney-MacFarland, Matthew Sernett, Steve Townshend Cover Illustration Jesper Ejsing Development Rodney Thompson (lead), Interior Illustrations Stephen Radney-MacFarland, Peter Schaefer Rob Alexander, Dave Allsop, Thomas M. Baxa, Chippy, Brian Despain, Matt Dixon, Vincent Dutrait, Additional Development Steve Ellis, Wayne England, Jason A. Engle, Jason Felix, Greg Bilsland, Logan Bonner, Jennifer Clarke Wilkes, Adam Gillespie, Tomás Giorello, E.M. Gist, Jeremy Crawford, Stephen Schubert, Chris Sims Woodrow Hinton III, Ralph Horsley, Howard Lyon, Jim Nelson, Wayne Reynolds, Chris Seaman, John Stanko, Editing Arnie Swekel, Matias Tapia, Franz Vohwinkel, Greg Bilsland (lead), Dawn J. Geluso, Eva Widermann, Ben Wootten Scott Fitzgerald Gray, Miranda Horner D&D Brand Team Additional Editing Liz Schuh, Jesse Decker, Kierin Chase, Laura Tommervik, Michele Carter, Andy Collins, Torah Cottrill Hilary Ross, Shelly Mazzanoble, Chris Lindsay Managing Editing Publishing Production Specialist Kim Mohan Erin Dorries Director of D&D R&D and Book Publishing Prepress Manager Bill Slavicsek Jefferson Dunlap D&D Creative Manager Imaging Technician Christopher Perkins Sven Bolen D&D Design Manager Production Manager James Wyatt Cynda Callaway D&D Development and Editing Manager Game rules based on the original DUNGEONS & DRAGONS® rules Andy Collins created by E. Gary Gygax and Dave Arneson, and the later editions by David “Zeb” Cook (2nd Edition); Jonathan Tweet, D&D Senior Art Director Monte Cook, Skip Williams, Richard Baker, and Jon Schindehette Peter Adkison (3rd Edition); and Rob Heinsoo, Andy Collins, and James Wyatt (4th Edition).
    [Show full text]
  • Sample File 620 88169 Epic Ch1 RP.Qxd 10/4/02 10:15 AM Page 2
    620_88169 Epic Ch1 RP.qxd 10/4/02 10:15 AM Page 1 Sample file 620_88169 Epic Ch1 RP.qxd 10/4/02 10:15 AM Page 2 EPIC LEVEL HANDBOOK Andy Collins, Bruce R. Cordell, Thomas M. Reid ADDITIONAL DESIGN ART DIRECTOR John D. Rateliff, James Wyatt Dawn Murin EDITORS COVER ART Gwendolyn F. M. Kestrel, David Noonan Arnie Swekel MANAGING EDITOR INTERIOR ARTISTS Kim Mohan Daren Bader, Brom, David Day, Brian Despain, Larry Dixon, Michael Dutton, CREATIVE DIRECTOR Jeff Easley, Lars Grant-West, Rebecca Ed Stark Guay, Jeremy Jarvis, Alton Lawson, BUSINESS MANAGER Todd Lockwood, David Martin, Raven Anthony Valterra Mimura, Matthew Mitchell, Vinod Rams, Wayne Reynolds, Darrell Riche, VICE PRESIDENT OF RPG R&D Richard Sardinha, Marc Sasso, Mark Bill Slavicsek Smylie, Arnie Swekel, Anthony Waters VICE PRESIDENT OF PUBLISHING GRAPHIC DESIGNERS Mary Kirchoff Robert Campbell, Cynthia Fliege, Sherry Floyd, Sean Glenn PROJECT MANAGER Martin Durham CARTOGRAPHER Todd Gamble PRODUCTION MANAGER Chas DeLong TYPOGRAPHER Erin Dorries Sample file Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This WIZARDS OF THE COAST® game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20™ System License, please visit www.wizards.com/d20. Sources include Defenders of the Faith by Rich Redman and James Wyatt; Monster Compendium: Monsters of Faerun by James Wyatt and Rob Heinsoo; Sword and Fist by Jason Carl; Tome and Blood by Bruce R.
    [Show full text]
  • Monster Manual
    CREDITS MONSTER MANUAL DESIGN MONSTER MANUAL REVISION Skip Williams Rich Baker, Skip Williams MONSTER MANUAL D&D REVISION TEAM D&D DESIGN TEAM Rich Baker, Andy Collins, David Noonan, Monte Cook, Jonathan Tweet, Rich Redman, Skip Williams Skip Williams ADDITIONAL DEVELOPMENT ADDITIONAL DESIGN David Eckelberry, Jennifer Clarke Peter Adkison, Richard Baker, Jason Carl, Wilkes, Gwendolyn F.M. Kestrel, William W. Connors, Sean K Reynolds Bill Slavicsek EDITORS PROOFREADER Jennifer Clarke Wilkes, Jon Pickens Penny Williams EDITORIAL ASSITANCE Julia Martin, Jeff Quick, Rob Heinsoo, MANAGING EDITOR David Noonan, Penny Williams Kim Mohan MANAGING EDITOR D&D CREATIVE DIRECTOR Kim Mohan Ed Stark CORE D&D CREATIVE DIRECTOR DIRECTOR OF RPG R&D Ed Stark Bill Slavicsek DIRECTOR OF RPG R&D ART DIRECTOR Bill Slavicsek Dawn Murin VISUAL CREATIVE DIRECTOR COVER ART Jon Schindehette Henry Higginbotham ART DIRECTOR INTERIOR ARTISTS Dawn Murin Glen Angus, Carlo Arellano, Daren D&D CONCEPTUAL ARTISTS Bader, Tom Baxa, Carl Critchlow, Brian Todd Lockwood, Sam Wood Despain, Tony Diterlizzi, Scott Fischer, Rebecca Guay-Mitchell, Jeremy Jarvis, D&D LOGO DESIGN Paul Jaquays, Michael Kaluta, Dana Matt Adelsperger, Sherry Floyd Knutson, Todd Lockwood, David COVER ART Martin, Raven Mimura, Matthew Henry Higginbotham Mitchell, Monte Moore, Adam Rex, Wayne Reynolds, Richard Sardinha, INTERIOR ARTISTS Brian Snoddy, Mark Tedin, Anthony Glen Angus, Carlo Arellano, Daren Waters, Sam Wood Bader, Tom Baxa, Carl Critchlow, Brian Despain, Tony Diterlizzi, Larry Elmore, GRAPHIC
    [Show full text]
  • Sample File Masters, Or Merchants
    CREDITS Design Art Director Logan Bonner (lead), Matt James, Jeff Morgenroth, Kate Irwin Robert J. Schwalb, Matt Sernett Cover Illustrations Development Wayne Reynolds (front) Jeremy Crawford, Tanis O’Connor, Tom LaPille, Ralph Horsley (back) Chris Sims, Rodney Thompson, Jennifer Clarke Wilkes Graphic Designers Editing Soe Murayama, Emi Tanji Jennifer Clarke Wilkes (lead), Scott Fitzgerald Gray, Ray Vallese, Miranda Horner Interior Illustrations Dave Allsop, Eric Belisle, Noah Bradley, Clyde Caldwell, Managing Editor Milivoj Ceran,´ Julie Dillon, Jesper Ejsing, Wayne England, Kim Mohan Ralph Horsley, Tyler Jacobson, William O’Connor, Adam Paquette, Wayne Reynolds, Craig J Spearing, Stephen Producer Tappin, Eva Widermann, Ben Wootten, Kieran Yanner Greg Bilsland Cartographer D&D R&D Senior Producer Mike Schley Christopher Perkins Publishing Production Manager D&D R&D Group Manager Angelika Lokotz Mike Mearls Prepress Manager D&D Senior Creative Director Jefferson Dunlap Jon Schindehette Imaging Technician D&D Brand Team Carmen Cheung Liz Schuh, Laura Tommervik, Shelly Mazzanoble, Chris Lindsay, Hilary Ross Production Manager SampleCynda file Callaway Playtesters Jim Auwaerter, Jeff Barnes, Jordan Conrad, Tom Dale, D&D 4th Edition Design Greg Hartman, Todd Keck, Mark Knobbe, Sarah LaValle, Rob Heinsoo, Andy Collins, James Wyatt Steven Martin, Shawn Merwin, Galen Mullins, Patrick Neal, Ian Ramsey, C.J. Thrasher, Renout van Rijn, Building on the design of previous editions by Gareth Wallace, Nick Wolfanger E. Gary Gygax, Dave Arneson, David “Zeb” Cook, Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter Adkison For customer service, contact: 620-39865000-001-EN U.S., CANADA, ASIA, PACIFIC, U.K., EIRE, & SOUTH AFRICA EUROPE ISBN: 978-0-7869-6032-3 & LATIN AMERICA Wizards of the Coast LLC Wizards of the Coast Wizards of the Coast LLC c/o Hasbro UK Ltd.
    [Show full text]
  • Savage Species, Playing Monstrous Characters
    SAVAGE SPECIES DAVID ECKELBERRY, RICH REDMAN, JENNIFER CLARKE WILKES ADDITIONAL DESIGN ART DIRECTOR Eric Cagle, Jesse Decker, Jeff Quick, Dawn Murin Sean Reynolds, Skip Williams COVER ART Jeff Easley DEVELOPER Rich Redman INTERIOR ARTISTS Dennis Cramer, Brian Despain, Emily EDITORS Fiegenschuh, Jeremy Jarvis, John and Jennifer Clarke Wilkes, Gwendolyn Laura Lakey, Alan Pollack, Vinod Rams, F.M. Kestrel, Penny Williams Wayne Reynolds, David Roach, Scott Roller, Mark Sasso, MANAGING EDITOR Arnie Swekel, Sam Wood Kim Mohan GRAPHIC DESIGNERS DESIGN MANAGER Sean Glenn, Sherry Floyd, Dawn Murin Ed Stark GRAPHIC PRODUCTION SPECIALIST Angelika Lokotz MANAGING DEVELOPER Richard Baker PROJECT MANAGER Martin Durham CATEGORY MANAGER PRODUCTION MANAGER Anthony Valterra Chas DeLong DIRECTOR OF RPG R&D VICE PRESIDENT OF PUBLISHING Bill Slavicsek Mary Kirchoff Playtesters: Paul Barclay, Randy Buehler, Michael Donais, Andrew Finch, Curt Gould, Robert Kelly, Todd Meyer, Jon Pickens, Monica Shellman, Christine Tromba, Michael S. Webster, Penny Williams Based on the original Dungeons & Dragons® rules created by E. Gary Gygax and Dave Arneson and the new Dungeons & Dragons game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This WIZARDS OF THE COAST® game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System® License, please visit www.wizards.com/d20. ® Sources: Dragon magazine #45, FORGOTTEN REALMS® Campaign Setting, Magic of Faerûn, Sword and Fist, Masters of the Wild, Monster Manual, Monster Manual II, Monsters of Faerûn, Oriental Adventures, and Reverse Dungeon. U.S., CANADA, EUROPEAN HEADQUARTERS ASIA, PACIFIC, & LATIN AMERICA Wizards of the Coast, Belgium Wizards of the Coast, Inc.
    [Show full text]
  • 27999-Sample.Pdf
    Sample file 620_17862_Chp1.indd 1 4/19/05 3:50:57 PM CREDITS DESIGN SENIOR ART DIRECTOR, D&D BRUCE R. CORDELL, KOLJA RAVEN LIQUETTE, STACY LONGSTREET TRAVIS STOUT COVER ARTIST ADDITIONAL DESIGN HENRY HIGGINBOTHAM JENNIFER CLARKE WILKES INTERIOR ARTISTS DEVELOPMENT TEAM STEVEN BELLEDIN, DENNIS CRABAPPLE, ANDY COLLINS, BRUCE R. CORDELL, JEFF EASLEY, WAYNE ENGLAND, FRED STEPHEN SCHUBERT HOOPER, DOUG KOVACS, DAVID MARTIN, JIM NELSON, WILLIAM O’CONNOR, EDITORS MICHAEL PHILLIPPI, WAYNE REYNOLDS, JENNIFER CLARKE WILKES, CHRIS SIMS DAN SCOTT, FRANZ VOHWINKEL MANAGING EDITOR GRAPHIC DESIGNERS CHRIS THOMASSON DEE BARNETT, KARIN JAQUES EDITING MANAGER CARTOGRAPHER KIM MOHAN MIKE SCHLEY DESIGN MANAGER GRAPHIC PRODUCTION SPECIALIST CHRISTOPHER PERKINS ERIN DORRIES DEVELOPMENT MANAGER IMAGE TECHNICIAN JESSE DECKER JASON WILEY DIRECTOR OF RPG R&D PRODUCTION MANAGERS BILL SLAVICSEK JOSH FISCHER, RANDALL CREWS Special Thanks: Andre “Ziggy” Byrne, Barbara Liquette, Andy Poon, Richard Stephenson. Resources: Complete Adventurer by Jesse Decker; Complete Arcane by Richard Baker; Complete Warrior by Andy Collins, David Noonan, and Ed Stark; EBERRON Campaign Setting by Keith Baker, Bill Slavicsek, and James Wyatt; Epic Level Handbook by Andy Collins and Bruce R. Cordell; Expanded Psionics Handbook by Bruce R. Cordell; Faiths and Pantheons by Eric L. Boyd and Erik Mona; FORGOTTEN REALMS Campaign Setting by Ed Greenwood, Sean K Reynolds, Skip Williams, and Rob Heinsoo; Player’s Guide to Faerûn by Richard Baker, Travis Stout, and James Wyatt; Races of Stone by David Noonan, Jesse Decker, and Michelle Lyons; Races of the Wild by Skip Williams; Unapproachable East by Richard Baker, Matt Forbeck, and Sean K Reynolds; Underdark by Bruce R.
    [Show full text]
  • 50000-Sample.Pdf
    Sample file 95365720_ToM_Chp1.indd 1 1/4/06 9:59:37 AM CREDITS DESIGNERS ART DIRECTOR D&D MATTHEW SERNETT, ARI MARMELL, KARIN JAQUES DAVID NOONAN, ROBERT J. SCHWALB COVER ARTIST DEVELOPMENT TEAM TODD LOCKWOOD ANDY COLLINS, JESSE DECKER, MIKE DONAIS, STEVE SCHUBERT, ROB WATKINS INTERIOR ARTISTS ED COX, CARL CRITCHLOW, DAARKEN, EDITORS WAYNE ENGLAND, CARL FRANK, BRIAN HAGAN, CHRIS THOMASSON, M. ALEXANDER JURKAT, MICHAEL KOMARCK, HOWARD LYON, PENNY WILLIAMS CHRIS MALIDORE, RAVEN MIMURA, LUCIO PARRILLO, MICHAEL PHILLIPPI, ERIC POLAK, EDITING MANAGER STEVE PRESCOTT, SCOTT ROLLER, JOEL THOMAS, KIM MOHAN FRANCIS TSAI, FRANZ VOHWINKEL, DESIGN MANAGER JAMES ZHANG CHRISTOPHER PERKINS CARTOGRAPHER DEVELOPMENT MANAGER MIKE SCHLEY JESSE DECKER GRAPHIC DESIGNER DIRECTOR OF RPG R&D KARIN JAQUES BILL SLAVICSEK GRAPHIC PRODUCTION PRODUCTION MANAGERS SPECIALIST JOSH FISCHER, RANDALL CREWS ANGELIKA LOKOTZ SENIOR ART DIRECTOR RPG R&D IMAGE TECHNICIAN STACY LONGSTREET CHRISTINA WYLIE Some information in this book is taken from or derived from “Lord of Darkness” by Nicholas J. Thalasinos and “Shadow’s City” by Phillip Larwood, both originally presented in issue #322 of Dragon Magazine. Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson, and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This product uses updated material from the v.3.5 revision. This WIZARDS OF THE COAST® game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www.
    [Show full text]