Player's Handbook II

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Player's Handbook II D D UNGEONS UNGEONS & D & D Supplement RAGONS RAGONS ® MAKE YOUR ® CHARACTERS THE BEST THEY CAN BE ™ Whether you’re creating a new character or improving an existing one, the Player’s HandbookTM II supplement has something you need. This volume provides new character options for players, including: j New class features for all of your favorite classes j A rebuilding system that allows you to update existing characters j New advancement options and affi liations j New starting equipment packages j New teamwork benefi ts j New feats and spells Featuring Additional Design by Richard Baker, Bruce R. Cordell, Frank Brunner, Luke Johnson, ™ Christopher Lindsay, Robert J. Schwalb, and Matthew Sernett For use with these DUNGEONS & DRAGONS® core books Player’s HandbookTM, Dungeon Master’s Guide®, and Monster Manual®. ISBN 13: 978-0-7869-3918-3 EAN Sug. Retail U.S. $34.95 CAN $44.00 953747200 Visit our website at www.wizards.com/dnd Printed in the U.S.A. David Noonan Players Handbook II.indd 1 2/16/07 2:20:19 PM CREDITS DESIGN SENIOR ART DIRECTOR D&D DAVID NOONAN STACY LONGSTREET ADDITIONAL DESIGN ART DIRECTOR D&D FRANK BRUNNER, LUKE JOHNSON, KARIN JAQUES ROBERT J. SCHWALB COVER ARTIST DEVELOPMENT TEAM DAN SCOTT ANDY COLLINS, JESSE DECKER, MIKE MEARLS, INTERIOR ARTISTS TEPHEN CHUBERT S S STEVE BELLEDIN, STEVE ELLIS, EDITORS EMILY FIEGENSCHUH, CARL FRANK, RALPH HORSLEY, DAVID HUDNUT, MICHELE CARTER, JOHN D. RATELIFF, MICHAEL KOMARCK, HOWARD LYON, M. ALEXANDER JURKAT, PENNY WILLIAMS MIKE MAY, JIM NELSON, LUCIO PARILLO, EDITING MANAGER ERIC POLAK, STEVE PRESCOTT, MIKE SCHLEY, RON SPENCER, FRANZ VOHWINKEL, KIM MOHAN EVA WIDERMANN DESIGN MANAGER CARTOGRAPHER CHRISTOPHER PERKINS MIKE SCHLEY DEVELOPMENT MANAGER GRAPHIC DESIGNERS JESSE DECKER DEE BARNETT, KARIN JAQUES DIRECTOR OF RPG R&D GRAPHIC PRODUCTION SPECIALIST BILL SLAVICSEK ERIN DORRIES PRODUCTION MANAGERS IMAGE TECHNICIAN JOSH FISCHER, RANDALL CREWS CHRISTINA WILEY Some information in this book is taken from or derived from these sources: Complete Adventurer by Jesse Decker; Complete Ar- cane by Richard Baker; Complete Divine by David Noonan; Complete Warrior by Andy Collins, David Noonan, and Ed Stark; and Defenders of the Faith by Rich Redman and James Wyatt. Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson, and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This product uses updated material from the v.3.5 revision. This WIZARDS OF THE COAST® game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www. wizards.com/d20 U.S., CANADA, ASIA, PACIFIC, EUROPEAN HEADQUARTERS & LATIN AMERICA Hasbro UK Ltd Wizards of the Coast, Inc. Caswell Way P.O. Box 707 Newport, Gwent NP9 0YH Renton, WA 98057-0707 GREAT BRITAIN +1-800-324-6496 620–95374720–001–EN Please keep this address for your records 9 8 7 6 5 4 3 2 1 ISBN-10: 0-7869-3918-4 First Printing: May 2006 ISBN-13: 978-0-7869-3918-3 DUNGEONS & DRAGONS, D&D, DUNGEON MASTER, d20, d20 System, WIZARDS OF THE COAST, Player’s Handbook, Dungeon Master’s Guide, Monster Manual, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast, Inc., in the U.S.A. and other countries. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast, Inc. This product is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental. Printed in the U.S.A. ©2006 Wizards of the Coast, Inc. Visit our website at www.wizards.com/dnd Martyr . 137 Brightmantle Weapon Forge Contents Mercenary . 137 and Trading Consortium . 168 Introduction . .4 Orphan . 138 Caravan of Shadows . .169 What You Need to Play . .4 Prophet . 138 Castle Mairo . .169 Chapter 1: New Classes . .5 Rebel . 138 The Chalice . 170 New Starting Packages . .5 Renegade . 138 Darkspire College of Thaun . 171 Beguiler . .6 Royalty . 138 Dragon Island . 172 Beguiler Spell List . .11 Sage. 138 Elves of the High Forest . 173 Dragon Shaman . .11 Savage . 139 The Golden Helm Guild . .174 Duskblade . .19 Seeker . 139 The Land of Honor . .175 Knight . .24 Simple Soul . 139 Merata Kon . .175 CONTENTS Ex-Knights . .30 Strategist . 140 The One and the Five . .176 TABLE OF Theorist . 140 Restenford Guild of Insurers, Chapter 2: Expanded Classes . .31 Trickster . 140 Solicitors, and Beggars . 177 New Starting Packages . .31 Wanderer . 140 Restenford Sewerworkers Guild . 178 Barbarian . .32 Personality Traits . 140 Sharulhensa, the Alabaster Towers . 179 Bard . .34 Being a Good Player at the Table . .143 Sun Fane . 180 Cleric . .36 Managing the Paperwork . .143 The Thunder Sail Argosy . 180 Druid . .38 Rolling Conventions . 144 Wintervein Dwarves . 181 Favored Soul . .42 Respect the Spotlight . .145 Creating Your Own Affi liations . 182 Fighter . 44 Other Concerns . .145 Example of Play . 189 Hexblade . .46 Talk About Your Character . 146 Marshal . .48 Chapter 8: Rebuilding Your Character . 191 Monk . .50 Chapter 6: The Adventuring Group . .147 Retraining . 192 Paladin . .52 Party Backgrounds . .147 Class Feature Retraining . 192 Ranger . .54 Charter . .147 Feat Retraining . 193 Rogue . .56 Childhood Friendship . .148 Language Retraining . 194 Scout . .58 Chosen . .149 Skill Retraining . 194 Sorcerer . .60 Circumstance . .149 Spell or Power Retraining . 194 Swashbuckler . .62 Organization . .149 Substitution Level Retraining . 194 Warlock . .64 Building the Party . .149 Rebuilding . 196 Warmage . .66 Adventuring Party Basics . 150 Ability Score Rebuilding . 196 Wizard . .68 Being a Team Player . 155 Class Level Rebuilding . 197 Teamwork Benefi ts . 157 Race Rebuilding . 198 Chapter 3: New Feats . .71 What is a Teamwork Benefi t? . 157 Template Rebuilding . 199 General Feats . .71 The Team Roster . 158 Rebuild Quests . 199 Ceremony Feats . .86 Teamwork Benefi t Descriptions . 158 Rebuild Quests in the Game . 199 Combat Form Feats . .86 Awareness . 159 The Gates of Dawn (Levels 6–8) . 200 Divine Feats . .88 Camp Routine . 159 The Necrotic Cradle (Levels 13–15) . 203 Heritage Feats . .89 Circle of Blades . 159 Appendix: Quick PC and NPC Creation . 207 Metamagic Feats . .91 Crowded Charge . 159 1. Choose a Class . ..
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