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Sega Sammy Holdings Inc
2014 summer Contents SEGA SAMMY P 1 Key Points of Financial Results by the Numbers REPORT SEGA SAMMY in 2013 A Message from P 3 Management Segment P 5 Information Looking back with a “Key Person” P9 Review of Activities Launch of pachinko and pachislot game for Bakemonogatari Making of ATLUS.CO.,LTD into a subsidiary P12 Latest News P13 Group Information Business Report for the fiscal Summer year ended March 31, 2014 Edition From April 1, 2013 to March 31, 2014 SEGA SAMMY HOLDINGS INC. Stock Code 6460 010_0324402982606.indd 2 2014/06/13 21:17:31 Key Points of Financial Results by the Numbers FY2014 (Fiscal year ended March 31, 2014) SEGA SAMMY in 2013 Net sales Unit of pachislot machines sold Due to strong sales of mainstay titles in the Pachislot and Pachinko Machine Business and strong performance in the digital areas in the Fiscal year ended billion Consumer Business, both sales and operating income increased March 31, 2013 units year on year significantly. However, due to effects of a delay in the 202,221 ¥378.0 sales schedule for some pachislot titles and the weak perfor- (up 18% year on year) mance of the Amusement Machine Sales Business, net sales and operating income fell short of initial forecasts. The Fiscal year ended Operating income Company recorded extraordinary income of approxi- March 31, 2014 mately ¥15.7 billion due to factors including a gain on 301,575 units sales of investment securities, while an extraordi- nary loss of approximately ¥8.7 billion resulting While the initial forecast was not achieved due to the revision of the sales from factors including a loss on liquidation of schedule for multiple titles including Pachislot SOUTEN-NO-KEN 2, subsidiaries and affiliates from the comple- particularly for the mainstay titles of the Sammy brand such as tion of the liquidation of some of the Pachislot Hokuto No Ken Chapter of Resurrection, Pachislot billion subsidiaries in the U.S. -
Programmed Moves: Race and Embodiment in Fighting and Dancing Videogames
UC Berkeley UC Berkeley Electronic Theses and Dissertations Title Programmed Moves: Race and Embodiment in Fighting and Dancing Videogames Permalink https://escholarship.org/uc/item/5pg3z8fg Author Chien, Irene Y. Publication Date 2015 Peer reviewed|Thesis/dissertation eScholarship.org Powered by the California Digital Library University of California Programmed Moves: Race and Embodiment in Fighting and Dancing Videogames by Irene Yi-Jiun Chien A dissertation submitted in partial satisfaction of the requirements for the degree of Doctor of Philosophy in Film and Media and the Designated Emphasis in New Media in the Graduate Division of the University of California, Berkeley Committee in charge: Professor Linda Williams, Chair Professor Kristen Whissel Professor Greg Niemeyer Professor Abigail De Kosnik Spring 2015 Abstract Programmed Moves: Race and Embodiment in Fighting and Dancing Videogames by Irene Yi-Jiun Chien Doctor of Philosophy in Film and Media Designated Emphasis in New Media University of California, Berkeley Professor Linda Williams, Chair Programmed Moves examines the intertwined history and transnational circulation of two major videogame genres, martial arts fighting games and rhythm dancing games. Fighting and dancing games both emerge from Asia, and they both foreground the body. They strip down bodily movement into elemental actions like stepping, kicking, leaping, and tapping, and make these the form and content of the game. I argue that fighting and dancing games point to a key dynamic in videogame play: the programming of the body into the algorithmic logic of the game, a logic that increasingly organizes the informatic structure of everyday work and leisure in a globally interconnected information economy. -
Dual-Forward-Focus
Scroll Back The Theory and Practice of Cameras in Side-Scrollers Itay Keren Untame [email protected] @itayke Scrolling Big World, Small Screen Scrolling: Neural Background Fovea centralis High cone density Sharp, hi-res central vision Parafovea Lower cone density Perifovea Lowest density, Compressed patterns. Optimized for quick pattern changes: shape, acceleration, direction Fovea centralis High cone density Sharp, hi-res central vision Parafovea Lower cone density Perifovea Lowest density, Compressed patterns. Optimized for quick pattern changes: shape, acceleration, direction Thalamus Relay sensory signals to the cerebral cortex (e.g. vision, motor) Amygdala Emotional reactions of fear and anxiety, memory regulation and conditioning "fight-or-flight" regulation Familiar visual patterns as well as pattern changes may cause anxiety unless regulated Vestibular System Balance, Spatial Orientation Vestibulo-Ocular Reflex Natural image stabilizer Conflicting sensory signals (Visual vs. Vestibular) may lead to discomfort and nausea* * much worse in 3D (especially VR), but still effective in 2D Scrolling with Attention, Interaction and Comfort Attention: Use the camera to provide sufficient game info and feedback Interaction: Make background changes predictable, tightly bound to controls Comfort: Ease and contextualize background changes Attention The Elements of Scrolling Interaction Comfort Scrolling Nostalgia Rally-X © 1980 Namco Scramble © 1981 Jump Bug © 1981 Defender © 1981 Konami Hoei/Coreland (Alpha Denshi) Williams Electronics Vanguard -
Sega Sammy Holdings Integrated Report 2019
SEGA SAMMY HOLDINGS INTEGRATED REPORT 2019 Challenges & Initiatives Since fiscal year ended March 2018 (fiscal year 2018), the SEGA SAMMY Group has been advancing measures in accordance with the Road to 2020 medium-term management strategy. In fiscal year ended March 2019 (fiscal year 2019), the second year of the strategy, the Group recorded results below initial targets for the second consecutive fiscal year. As for fiscal year ending March 2020 (fiscal year 2020), the strategy’s final fiscal year, we do not expect to reach performance targets, which were an operating income margin of at least 15% and ROA of at least 5%. The aim of INTEGRATED REPORT 2019 is to explain to stakeholders the challenges that emerged while pursuing Road to 2020 and the initiatives we are taking in response. Rapidly and unwaveringly, we will implement initiatives to overcome challenges identified in light of feedback from shareholders, investors, and other stakeholders. INTEGRATED REPORT 2019 1 Introduction Cultural Inheritance Innovative DNA The headquarters of SEGA shortly after its foundation This was the birthplace of milestone innovations. Company credo: “Creation is Life” SEGA A Host of World and Industry Firsts Consistently Innovative In 1960, we brought to market the first made-in-Japan jukebox, SEGA 1000. After entering the home video game console market in the 1980s, The product name was based on an abbreviation of the company’s SEGA remained an innovator. Representative examples of this innova- name at the time: Service Games Japan. Moreover, this is the origin of tiveness include the first domestically produced handheld game the company name “SEGA.” terminal with a color liquid crystal display (LCD) and Dreamcast, which In 1966, the periscope game Periscope became a worldwide hit. -
2.Overview of the SEGA SAMMY Group
2.Overview of the SEGA SAMMY Group The SEGA SAMMY Group consists of SEGA SAMMY HOLDINGS INC., 96 subsidiaries and 17 affiliates. The core business domain of the SEGA SAMMY Group is the comprehensive entertainment business, comprising pachislot and pachinko machines, amusement machine sales, amusement center operations, consumer business and the other business. Refer to the following chart for an overview of Group operations. 《In Japan》 AM machine sales machine AM ●SEGA Logistics Service Co., Ltd. ●DARTSLIVE Co., Ltd. Pachislot and Pachinko 《Overseas》 Sale Customers (DevelopmentCORPORATION SEGA Sale ●Sega Amusements U.S.A., Inc. ●RODEO Co., Ltd. ●Sega Amusements Europe Ltd. (Development・Manufacture・Sale ) SEGA SAMMY HOLDINGS INC.(HOLDING COMPANY) Other : 2 consolidated subusidiary Pachislot ・ 1 non-consolidatd subsidiary Users Sammy CorporationSammy 1 affiliated company using the equity method ●GINZA CORPORATION Sale ●GINZAHANBAI CORPORATION ・ ・ (Development Manufacture Sale ) Pachislot 《In Japan》 Pachinko center operationAM ●OASYS PARK Co., Ltd. Sales Agent Sales Agent ●SEGA Bee LINK Co., Ltd. 《Overseas》 ●Sega Entertainment U.S.A., Inc. Customers Service Management guidanceManagement guidanceManagement ●Sega Amusements Taiwan Ltd. ( Sale Pachinko Parlors ●Sega Korea, Ltd. Development ・ Pachislot Other : 6 consolidated subsidiaries Users Pachinko 2 affiliated companies using the equity method Service ・ Manufacture ●Sammy Rental Services Co., Ltd. (Rental lease and maintenance) ・ Sale 《Overseas》 Manufacture ●Shuko Electronics Co., Ltd. ●Sega of America, Inc. (Development・Manufacture・ ●Sega Europe Ltd. Sale of peripherals) ●The Creative Assembly Ltd. ●Sammy Design Co., Ltd. ・ Other : 16 consolidated subsidiaries (Design of pachinko parlors, etc.) Customers Sale ● Sale 2 non-consolidatd subsidiaries H-I System Corporation Service (Development・Manufacture・ ・ ・ 2 affiliated companies using the equity method Sale Consumer businessConsumer Operation) Facilities Sale of peripherals) 4 affiliated companies non-using the equity method △Japan Setup Service Co., Ltd. -
Black Characters in the Street Fighter Series |Thezonegamer
10/10/2016 Black characters in the Street Fighter series |TheZonegamer LOOKING FOR SOMETHING? HOME ABOUT THEZONEGAMER CONTACT US 1.4k TUESDAY BLACK CHARACTERS IN THE STREET FIGHTER SERIES 16 FEBRUARY 2016 RECENT POSTS On Nintendo and Limited Character Customization Nintendo has often been accused of been stuck in the past and this isn't so far from truth when you... Aug22 2016 | More > Why Sazh deserves a spot in Dissidia Final Fantasy It's been a rocky ride for Sazh Katzroy ever since his debut appearance in Final Fantasy XIII. A... Aug12 2016 | More > Capcom's first Street Fighter game, which was created by Takashi Nishiyama and Hiroshi Tekken 7: Fated Matsumoto made it's way into arcades from around late August of 1987. It would be the Retribution Adds New Character Master Raven first game in which Capcom's golden boy Ryu would make his debut in, but he wouldn't be Fans of the Tekken series the only Street fighter. noticed the absent of black characters in Tekken 7 since the game's... Jul18 2016 | More > "The series's first black character was an African American heavyweight 10 Things You Can Do In boxer." Final Fantasy XV Final Fantasy 15 is at long last free from Square Enix's The story was centred around a martial arts tournament featuring fighters from all over the vault and is releasing this world (five countries to be exact) and had 10 contenders in total, all of whom were non year on... Jun21 2016 | More > playable. Each character had unique and authentic fighting styles but in typical fashion, Mirror's Edge Catalyst: the game's first black character was an African American heavyweight boxer. -
SEGA SAMMY HOLDINGS INC. Name of Representative: Hajime Satomi, Chairman, President and Representative Director (CEO) (Code No
June 23, 2010 (Translation) Dear Sirs, Name of Company: SEGA SAMMY HOLDINGS INC. Name of Representative: Hajime Satomi, Chairman, President and Representative Director (CEO) (Code No. 6460, Tokyo Stock Exchange 1st Section) Further Inquiry: Koichiro Ueda, General Manager, Group Executive Office and General Manager, Group Communications Office (TEL: 03-6215-9955) Notice of the Management Systems of SEGA SAMMY HOLDINGS INC. and its Major Subsidiaries (SEGA CORPORATION and Sammy Corporation) Notice is hereby given that at the meeting of the Board of Directors of SEGA SAMMY HOLDINGS INC. (the “Company”) held after the close of its Ordinary General Meeting of Shareholders held on June 23, 2010 at which Directors and Corporate Auditors were elected, the following Representative Directors, Directors with specific titles, Corporate Auditors and Executive Officers were appointed and assumed office as of the same day. Notice is also given of the new management systems of its important subsidiaries SEGA CORPORATION and Sammy Corporation, as described below: Description SEGA SAMMY HOLDINGS INC. 1.Directors and Corporate Auditors New Title Name Former Title Chairman, President and Chairman, President and Hajime Satomi Representative Director (CEO) Representative Director (CEO) Executive Vice President and Executive Vice President and Keishi Nakayama Representative Director Representative Director Director Okitane Usui Director Director and CCO Director and CCO Hisao Oguchi (Chief Creative Officer) (Chief Creative Officer) Director Yuji Iwanaga Director -
2.Overview of the SEGA SAMMY Group
2.Overview of the SEGA SAMMY Group The SEGA SAMMY Group consists of SEGA SAMMY HOLDINGS INC., 86 subsidiaries and 16 affiliates. The core business domain of the SEGA SAMMY Group is the comprehensive entertainment business, comprising pachislot and pachinko machines, amusement machine sales, amusement center operations, consumer business and the other business. Refer to the following chart for an overview of Group operations. 《In Japan》 AM machine sales ●SEGA Logistics Service Co., Ltd. ● DARTSLIVE Co., Ltd. Pachislot and Pachinko 《Overseas》 Sale Customers SEGA CORPORATION (Development CORPORATION SEGA Sale ●Sega Amusements U.S.A., Inc. ●RODEO Co., Ltd. ●Sega Amusements Europe Ltd. (Development・Manufacture・Sale ) SEGA SAMMY HOLDINGS INC.(HOLDINGCOMPANY) Pachislot Other : 2 consolidated subusidiary ・ 1 non-consolidatd subsidiary Users Sammy Corporation 1 affiliated company using the equity method ●GINZA CORPORATION Sale ●GINZAHANBAI CORPORATION ●TAIYO ELEC Co.,Ltd. Pachislot (Development・Manufacture・Sale ) 《In Japan》 Pachinko operation AM center ●OASYS PARK Co., Ltd. ●SEGA Bee LINK Co., Ltd. Sales Agent Sales Agent 《Overseas》 ●Sega Entertainment U.S.A., Inc. Customers Service Management guidance Management guidance ●Sega Amusements Taiwan Ltd. ( Sale ●Sega Korea Ltd. Development ・ Pachinko Parlors Other : 5 consolidated subsidiaries Users Pachislot 2 affiliated companies using the equity method Pachinko Service ・ Manufacture ・ Sale 《Overseas》 Manufacture ●Sammy Rental Services Co., Ltd. ●Sega of America, Inc. (Lease and maintenance) ●Sega Europe Ltd. ●Sammy Systems Co., Ltd. (Development・Manufacture・ ●The Creative Assembly Ltd. Sale of peripherals) ・ Other : 18 consolidated subsidiaries Customers Sale ●Sammy Design Co., Ltd. Sale 2 non-consolidatd subsidiaries (Planning, design, construction of) Service ・ ・ 2 affiliated companies using the equity method pachinko parlors.) Sale Consumer business Facilities Operation) △Japan Setup Service Co., Ltd. -
SEGA SAMMY HOLDINGS INC. Name of Representative: Hajime Satomi, Chairman, President and Representative Director (Code No
December 25th, 2006 (Translation) Name of Company: SEGA SAMMY HOLDINGS INC. Name of Representative: Hajime Satomi, Chairman, President and Representative Director (Code No. 6460, Tokyo Stock Exchange 1st Section) Further Inquiry: Michael Masakimi Hotta, Executive Officer (TEL: 03-6215-9955) Notice regarding strategic alliance with Sanrio Company, Ltd. Today, SEGA SAMMY HOLDINGS INC. (Head office: Minato-ku, Tokyo, Chairman, President and Representative Director: Hajime Satomi; hereinafter the "Company") announced it has reached an agreement with Sanrio Company, Ltd. (Head office: Shinagawa-ku, Tokyo, President and Chief Executive Officer: Shintaro Tsuji; hereinafter "Sanrio") to pursue a strategic alliance over a broad range of businesses as described in the following articles. 1.Purpose of the strategic alliance The Company’s core businesses range from the amusement machine, amusement facility and consumer related businesses operated by SEGA CORPORATION to the pachinko and pachislot related businesses run by Sammy Corporation, as well as those of the Company’s listed subsidiaries which include SEGA TOYS CO., LTD., which is involved in the toy industry, Sammy NetWorks Co., Ltd., which is involved in the mobile phone content industry, and TMS Entertainment Ltd., which is involved in the animation industry. Thereby, as a group, the Company provides a broad variety of entertainment related products and services. Sanrio has many internally developed highly valuable characters such as Hello Kitty which enjoy worldwide popularity. Additionally, -
June 17, 2015 (Translation) Dear Sirs, Name of Company: SEGA
June 17, 2015 (Translation) Dear Sirs, Name of Company: SEGA SAMMY HOLDINGS INC. Name of Representative: Hajime Satomi Chairman of the Board and Chief Executive Officer (Code No. 6460, Tokyo Stock Exchange 1st Section) Further Inquiry: Seiichiro Kikuchi Executive Officer Division Manager, Group Executive Office (TEL: 03-6215-9955) Notice of the Management Systems of SEGA SAMMY HOLDINGS INC. and its Major Subsidiaries (SEGA Holdings Co., Ltd. and Sammy Corporation) Notice is hereby given that at the meeting of the Board of Directors of SEGA SAMMY HOLDINGS INC. (the “Company”) held after the close of its Ordinary General Meeting of Shareholders held on June 17, 2015 at which Directors were elected, the following Representative Directors, Directors with specific titles and Executive Officers were appointed and assumed office as of the same day. Notice is also given of the new management systems of its important subsidiaries SEGA Holdings Co., Ltd. and Sammy Corporation, as described below: Description SEGA SAMMY HOLDINGS INC. 1. Directors and Audit & Supervisory Board Members New Title Name Former Title Chairman of the Board and Chairman of the Board and Hajime Satomi Chief Executive Officer Chief Executive Officer Senior Managing Director and Senior Managing Director and Naoya Tsurumi Representative Director Representative Director (Newly Elected) Director Koichi Fukazawa Senior Executive Officer Director Haruki Satomi Director Director Shigeru Aoki Director Director Hideki Okamura Director Director and CCO Director and CCO Hisao Oguchi (Chief Creative Officer) (Chief Creative Officer) Director Yuji Iwanaga Director Director Takeshi Natsuno Director Standing Audit & Supervisory Board Standing Audit & Supervisory Board Tomio Kazashi Member Member Audit & Supervisory Board Member Toshio Hirakawa Audit & Supervisory Board Member Audit & Supervisory Board Member Yukito Sakaue Audit & Supervisory Board Member Audit & Supervisory Board Member Mineo Enomoto Audit & Supervisory Board Member (Retired) Akira Sugano Director 2. -
Street Fighter
HENDERSHOT 3, 2, 1... ¡EL COMBATE CONTINÚA! DURANTE 30 AÑOS, la saga Street Fighter ha ido creciendo sin STREET FIGHTER te sumerge en el diseño, la jugabilidad y la parar, gracias a su sensacional combinación de creatividad, estilo narrativa de Street Fighter y explora el impacto de la saga en la y técnica. Las innovadoras aportaciones del primer Street Fighter cultura popular y en el mundo de los juegos. STREET FIGHTER definieron el género de los juegos de lucha, con sus combos úni- incluye imágenes icónicas, información entre bastidores y con- cos y personajes tan entrañables como Ryu, Chun-Li o Akuma. sejos estratégicos exclusivos de campeones mundiales. Son Street Fighter no solo se convirtió en un fenómeno global masivo más de 300 páginas de entrevistas, arte e historia del universo en los años noventa, sino que dio lugar a una de las franquicias Street Fighter... ¡Un título imprescindible para cualquier amante más perdurables e influyentes de la historia de los videojuegos. de los juegos de lucha! El arte y la innovación detrás de la saga que lo cambió todo STEVE HENDERSHOT 10209304 Prólogo de Tim Lapetino, autor de Art of Atari 9 7 8 8 4 4 5 0 0 5 1 7 0 dynamite.com El arte y la innovación detrás de la saga que lo cambió todo STEVE HENDERSHOT Prólogo de Tim Lapetino, autor de Art of Atari UNDISPUTED STREET FIGHTER™ Author: Steve Hendershot Editor/Co-Art Director: Tim Lapetino Designer/Co-Art Director: Jason Adam Production Designer: Norine Lukaczyk Editorial Consultants: Adam Harvey, Dan Maresca, Artavan Mkhikian, Chris “Bahn” Scantleberry Project Manager: Rich Young Production Supervisor: Jason Ullmeyer Deluxe Edition Prints: “Yoga Inferno” by Chuck Anderson / @NoPattern “Arms Race” by Zack Anderson “Perfect Rivals” by Billy Baumann of Delicious Design League “Versus Arcade” Antonio García / Neon Relish UNDISPUTED STREET FIGHTER™ is set using the following typefaces: Mark Simonson’s Proxima Nova type family (2005), TapeFont by Vladimir Mickovic (2011) and Fresh Paint by Matthew Napolitano (2006). -
Csr Booklet 2019
CSR BOOKLET 2019 ©SEGA ©Sammy ©TMS ©DARTSLIVE Co., Ltd. ©SEGATOYS CONTENTS 01 Company Profile and Group Overview 11 Management 02 Editorial Paolicy, Scope of this Report, and Performance Data (Consolidated) 21 With Customers 03 Executive Messages 28 With Partners Hajime Satomi 33 With Employees Chairman of the Board and Chief Executive Officer SEGA SAMMY HOLDINGS, INC. Haruki Satomi 40 With Shareholders and Investors President and Chief Operating Officer SEGA SAMMY HOLDINGS, INC. 42 With Society—Environment Feature SEGA SAMMY Group’s Dialogue on Diversity Management 05 With Society—Serving Society Transforming the perception of diversity into a natural state to create a 46 society in which everyone is truly happy 07 SEGA SAMMY Group’s Reconstruction Support Company Profile Company name SEGA SAMMY HOLDINGS INC. Chairman and Group CEO (Representative Director) Hajime Satomi Address Sumitomo Fudosan Osaki Garden Tower, 1-1-1 President and Group COO (Representative Director) Haruki Satomi Nishi-Shinagawa, Shinagawa-ku, Tokyo 141-0033, Japan Principal Business Management and related operations as the holding Established October 1, 2004 company of the SEGA SAMMY Group, a multi- Capital 29.9 billion yen dimensional entertainment company group Number of employees 7,993 (consolidated) As of March 31, 2019 Group Overview The SEGA SAMMY Group continuously creates moving experiences for customers of all ages in Japan and overseas by providing creative entertainment as a multi-dimensional entertainment company group engaged in a wide range of business