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DIJ Gender and Sexuality Lecture Series: Rachael Hutchinsons on Female Bodies in Japanese Videogames on June 23 (Wed)
H-Japan DIJ Gender and Sexuality Lecture Series: Rachael Hutchinsons on Female Bodies in Japanese Videogames on June 23 (Wed) Discussion published by DIJ Hist&Hum Study Group (B. Geilhorn) on Thursday, June 17, 2021 You are cordially invited to the next DIJ Gender and Sexuality Lecture Series' online talk on June 23 (Wed), 2021, 7:30p.m. JST (ONE HOUR LATER THAN USUAL) Croft, Quiet, and Kantai Collection: Female Bodies in Japanese Videogames (dij.tokyo/croft) Rachael Hutchinson, University of Delaware This presentation examines the representation of women in Japanese videogames, situating the depiction of female bodies in terms of political discourse. I first briefly overview different kinds of depiction in a range of genres, from fighting and fantasy genres to shooters and war games, with examples drawn from Tomb Raider, Soul Calibur and Metal Gear Solid. I then focus on a case study, the online card-based wargame Kantai Collection (DMM.com, 2013), in which the player serves as Admiral of the Japanese imperial fleet. Sending historical battleships off to a nameless war in the Pacific, the player occupies a masculine subject-positioning where each battleship is anthropomorphized as a beautiful ‘ship girl’ (kanmusume). Attributes of the Japanese warships are directly reflected in the physical characteristics of the women: a large warship with high tonnage is represented by a mature, full-bodied woman, while a smaller ship is represented by a younger, girlish figure. The body of the woman is thus analogous to the body of the ship, with sexuality and fertility made synonymous with a ship’s destructive force. -
Kantai Collection Origin: Admiral Abilities: Captain's Orders Free
Kantai Collection Origin: Admiral Abilities: Captain’s Orders Free Yamato Damashii -100 Beacon of Hope -300 Memories Reborn -600 Gear: Admiral’s Uniform Free Marriage Ring and Documents Free Upgraded Gear (Armor, Armor, & Armor) Free Remodeling Equipment x3 -300 Shipgirls: Flagship: Queen Elizabeth Class Battleship Warspite -150 Type IXC U-boat (Submarine) U-511 ` -50 J Class Destroyer 'Lucky' Jervis Free Maestrale Class Destroyer Libeccio Free John C. Butler-class Destroyer Escort Samuel B. Roberts Free Tashkent Class Destroyer Tashkent Free Drawbacks: Iron & Blood +300 Shellshock +300 “So,” the darkened hall was filled with silence, “he’s been found. Admiral Ootori has been discovered.” “That rapscallion from the forward base actually made it out?” A voice asked. “How many shipgirls are with him.” “None.” The original speaker replied. “He wasn’t completely,” an hand moved through the air, “there when the scouts found him. He kept reporting his name and number, like he was being tortured.” Again the hand traced through the air. “One of the shipgirls reported that he manifested a broken wreck of a Yamato Class for a moment before it all fell apart and he’s been catatonic since..” “What?” Several shocked voices took to the air. “Indeed.” The original speaker said slowly. “An Admiral who lost every last ship he had under him, but he somehow survived. That could scar a man for life, especially one so young.” “Don’t be coy!” The table shook as a meaty fist hit it. “You said that he could manifest a ship, like the shipgirls?” “That is indeed what was implied by the reporting shipgirl’s brief, yes.” The first voice sighed. -
Sega Sammy Holdings Integrated Report 2019
SEGA SAMMY HOLDINGS INTEGRATED REPORT 2019 Challenges & Initiatives Since fiscal year ended March 2018 (fiscal year 2018), the SEGA SAMMY Group has been advancing measures in accordance with the Road to 2020 medium-term management strategy. In fiscal year ended March 2019 (fiscal year 2019), the second year of the strategy, the Group recorded results below initial targets for the second consecutive fiscal year. As for fiscal year ending March 2020 (fiscal year 2020), the strategy’s final fiscal year, we do not expect to reach performance targets, which were an operating income margin of at least 15% and ROA of at least 5%. The aim of INTEGRATED REPORT 2019 is to explain to stakeholders the challenges that emerged while pursuing Road to 2020 and the initiatives we are taking in response. Rapidly and unwaveringly, we will implement initiatives to overcome challenges identified in light of feedback from shareholders, investors, and other stakeholders. INTEGRATED REPORT 2019 1 Introduction Cultural Inheritance Innovative DNA The headquarters of SEGA shortly after its foundation This was the birthplace of milestone innovations. Company credo: “Creation is Life” SEGA A Host of World and Industry Firsts Consistently Innovative In 1960, we brought to market the first made-in-Japan jukebox, SEGA 1000. After entering the home video game console market in the 1980s, The product name was based on an abbreviation of the company’s SEGA remained an innovator. Representative examples of this innova- name at the time: Service Games Japan. Moreover, this is the origin of tiveness include the first domestically produced handheld game the company name “SEGA.” terminal with a color liquid crystal display (LCD) and Dreamcast, which In 1966, the periscope game Periscope became a worldwide hit. -
Representations and Reality: Defining the Ongoing Relationship Between Anime and Otaku Cultures By: Priscilla Pham
Representations and Reality: Defining the Ongoing Relationship between Anime and Otaku Cultures By: Priscilla Pham Submitted to OCAD University in partial fulfillment of the requirements for the degree of Master of Arts in Contemporary Art, Design, and New Media Art Histories Toronto, Ontario, Canada, April 2021 © Priscilla Pham, 2021 Abstract This major research paper investigates the ongoing relationship between anime and otaku culture through four case studies; each study considers a single situation that demonstrates how this relationship changes through different interactions with representation. The first case study considers the early transmedia interventions that began to engage fans. The second uses Takashi Murakami’s theory of Superflat to connect the origins of the otaku with the interactions otaku have with representation. The third examines the shifting role of the otaku from that of consumer to producer by means of engagement with the hierarchies of perception, multiple identities, and displays of sexualities in the production of fan-created works. The final case study reflects on the 2.5D phenomenon, through which 2D representations are brought to 3D environments. Together, these case studies reveal the drivers of the otaku evolution and that the anime–otaku relationship exists on a spectrum that teeters between reality and representation. i Acknowledgements I would like to express my deepest gratitude to my primary advisor, Ala Roushan, for her continued support and confidence in my writing throughout this paper’s development. Her constructive advice, constant guidance, and critical insights helped me form this paper. Thank you to Dr. David McIntosh, my secondary reader, for his knowledge on anime and the otaku world, which allowed me to change my perspective of a world that I am constantly lost in. -
2.Overview of the SEGA SAMMY Group
2.Overview of the SEGA SAMMY Group The SEGA SAMMY Group consists of SEGA SAMMY HOLDINGS INC., 96 subsidiaries and 17 affiliates. The core business domain of the SEGA SAMMY Group is the comprehensive entertainment business, comprising pachislot and pachinko machines, amusement machine sales, amusement center operations, consumer business and the other business. Refer to the following chart for an overview of Group operations. 《In Japan》 AM machine sales machine AM ●SEGA Logistics Service Co., Ltd. ●DARTSLIVE Co., Ltd. Pachislot and Pachinko 《Overseas》 Sale Customers (DevelopmentCORPORATION SEGA Sale ●Sega Amusements U.S.A., Inc. ●RODEO Co., Ltd. ●Sega Amusements Europe Ltd. (Development・Manufacture・Sale ) SEGA SAMMY HOLDINGS INC.(HOLDING COMPANY) Other : 2 consolidated subusidiary Pachislot ・ 1 non-consolidatd subsidiary Users Sammy CorporationSammy 1 affiliated company using the equity method ●GINZA CORPORATION Sale ●GINZAHANBAI CORPORATION ・ ・ (Development Manufacture Sale ) Pachislot 《In Japan》 Pachinko center operationAM ●OASYS PARK Co., Ltd. Sales Agent Sales Agent ●SEGA Bee LINK Co., Ltd. 《Overseas》 ●Sega Entertainment U.S.A., Inc. Customers Service Management guidanceManagement guidanceManagement ●Sega Amusements Taiwan Ltd. ( Sale Pachinko Parlors ●Sega Korea, Ltd. Development ・ Pachislot Other : 6 consolidated subsidiaries Users Pachinko 2 affiliated companies using the equity method Service ・ Manufacture ●Sammy Rental Services Co., Ltd. (Rental lease and maintenance) ・ Sale 《Overseas》 Manufacture ●Shuko Electronics Co., Ltd. ●Sega of America, Inc. (Development・Manufacture・ ●Sega Europe Ltd. Sale of peripherals) ●The Creative Assembly Ltd. ●Sammy Design Co., Ltd. ・ Other : 16 consolidated subsidiaries (Design of pachinko parlors, etc.) Customers Sale ● Sale 2 non-consolidatd subsidiaries H-I System Corporation Service (Development・Manufacture・ ・ ・ 2 affiliated companies using the equity method Sale Consumer businessConsumer Operation) Facilities Sale of peripherals) 4 affiliated companies non-using the equity method △Japan Setup Service Co., Ltd. -
Free-Digital-Preview.Pdf
THE BUSINESS, TECHNOLOGY & ART OF ANIMATION AND VFX January 2013 ™ $7.95 U.S. 01> 0 74470 82258 5 www.animationmagazine.net THE BUSINESS, TECHNOLOGY & ART OF ANIMATION AND VFX January 2013 ™ The Return of The Snowman and The Littlest Pet Shop + From Up on The Visual Wonders Poppy Hill: of Life of Pi Goro Miyazaki’s $7.95 U.S. 01> Valentine to a Gone-by Era 0 74470 82258 5 www.animationmagazine.net 4 www.animationmagazine.net january 13 Volume 27, Issue 1, Number 226, January 2013 Content 12 22 44 Frame-by-Frame Oscars ‘13 Games 8 January Planner...Books We Love 26 10 Things We Loved About 2012! 46 Oswald and Mickey Together Again! 27 The Winning Scores Game designer Warren Spector spills the beans on the new The composers of some of the best animated soundtracks Epic Mickey 2 release and tells us how much he loved Features of the year discuss their craft and inspirations. [by Ramin playing with older Disney characters and long-forgotten 12 A Valentine to a Vanished Era Zahed] park attractions. Goro Miyazaki’s delicate, coming-of-age movie From Up on Poppy Hill offers a welcome respite from the loud, CG world of most American movies. [by Charles Solomon] Television Visual FX 48 Building a Beguiling Bengal Tiger 30 The Next Little Big Thing? VFX supervisor Bill Westenhofer discusses some of the The Hub launches its latest franchise revamp with fashion- mind-blowing visual effects of Ang Lee’s Life of Pi. [by Events forward The Littlest Pet Shop. -
Distinctive Difference Game Titles Between Japanese Context And
What is “Japanese video game” • Kohler, Chris. "Power-up: how Japanese video games gave the world an extra life." (2004). • Picard, Martin. "The foundation of geemu: A brief history of early Japanese video games." Game Studies 13.2 (2013). • Pelletier-Gagnon, Jérémie. Video Games and Japaneseness: An analysis of localization and circulation of Japanese video games in North America. Diss. McGill University, 2011. What is “Japanese video game” • Some famous “Made in Japan” games is not famous in Japan. Ex : “Zaxxon”(1982), “Jet Grind Radio” (2000), “Cooking Mama”(2006) (C)SEGA 1982 (C)SEGA 2000 (C)TAITO 2006 Some famous Japanese game is not famous in English context. Ex : “moon”(1997) (C) ASCII 1997 (C) ASCII 1997 Japanese gamer don’t know famous game titles. • For example, most of Japanese video game players don’t know “Tempest”(1981), “Canabalt”(2009) (C)ATARI 1981 (C)Semi-Secret Software 2009 Do you know the game ? https://goo.gl/forms/ZJr4iQqam95p9kcC2 1.Purpose of the study A) Today Japanese video game context and English video game context, each context have much local bias. We want to know local game history. B) Developing method to know characteristic history in each area. 2.Significance of the study A) Making basic resource for local game history research, and area studies. B) Extended use case trial of Media Art DB. # Now, This DB don’t include work – version relation.(at 2016/8) Media ART DB / Game Domain(Published by Agency for Cultural Affairs Japan) 3.Method 1. Picking up video game titles from a. video game books, awards, exhibitions about video games, and sales data. -
2.Overview of the SEGA SAMMY Group
2.Overview of the SEGA SAMMY Group The SEGA SAMMY Group consists of SEGA SAMMY HOLDINGS INC., 86 subsidiaries and 16 affiliates. The core business domain of the SEGA SAMMY Group is the comprehensive entertainment business, comprising pachislot and pachinko machines, amusement machine sales, amusement center operations, consumer business and the other business. Refer to the following chart for an overview of Group operations. 《In Japan》 AM machine sales ●SEGA Logistics Service Co., Ltd. ● DARTSLIVE Co., Ltd. Pachislot and Pachinko 《Overseas》 Sale Customers SEGA CORPORATION (Development CORPORATION SEGA Sale ●Sega Amusements U.S.A., Inc. ●RODEO Co., Ltd. ●Sega Amusements Europe Ltd. (Development・Manufacture・Sale ) SEGA SAMMY HOLDINGS INC.(HOLDINGCOMPANY) Pachislot Other : 2 consolidated subusidiary ・ 1 non-consolidatd subsidiary Users Sammy Corporation 1 affiliated company using the equity method ●GINZA CORPORATION Sale ●GINZAHANBAI CORPORATION ●TAIYO ELEC Co.,Ltd. Pachislot (Development・Manufacture・Sale ) 《In Japan》 Pachinko operation AM center ●OASYS PARK Co., Ltd. ●SEGA Bee LINK Co., Ltd. Sales Agent Sales Agent 《Overseas》 ●Sega Entertainment U.S.A., Inc. Customers Service Management guidance Management guidance ●Sega Amusements Taiwan Ltd. ( Sale ●Sega Korea Ltd. Development ・ Pachinko Parlors Other : 5 consolidated subsidiaries Users Pachislot 2 affiliated companies using the equity method Pachinko Service ・ Manufacture ・ Sale 《Overseas》 Manufacture ●Sammy Rental Services Co., Ltd. ●Sega of America, Inc. (Lease and maintenance) ●Sega Europe Ltd. ●Sammy Systems Co., Ltd. (Development・Manufacture・ ●The Creative Assembly Ltd. Sale of peripherals) ・ Other : 18 consolidated subsidiaries Customers Sale ●Sammy Design Co., Ltd. Sale 2 non-consolidatd subsidiaries (Planning, design, construction of) Service ・ ・ 2 affiliated companies using the equity method pachinko parlors.) Sale Consumer business Facilities Operation) △Japan Setup Service Co., Ltd. -
20-22 August 2018 the National Videogame Arcade REPLAYING JAPAN 2018
Replaying Japan 2018 20-22 August 2018 The National Videogame Arcade www.thenva.com REPLAYING JAPAN 2018 LOCAL ORGANISERS Alice Roberts, Iain Simons, James Newman and the team at The National Videogame Arcade CONFERENCE CO-ORGANISERS Ritsumeikan Center for Game Studies, Ritsumeikan University Philosophy and Humanities Computing, University of Alberta Institute of East Asian Studies / Japanese Studies, Leipzig University Digital Games Research Association (DiGRA) Japan CONFERENCE CHAIRS Geoffrey ROCKWELL, Philosophy and Humanities Computing, University of Alberta Akinori NAKAMURA, College of Image Arts and Sciences, Ritsumeikan University Jérémie PELLETIER-GAGNON, Comparative Literature and Humanities Computing, University of Alberta Martin PICARD, Institute of East Asian Studies / Japanese Studies, Leipzig University Martin ROTH, Institute of East Asian Studies / Japanese Studies, Leipzig University PROGRAMME COMMITTEE Koichi HOSOI, College of Image Arts and Sciences, Ritsumeikan University Kazufumi FUKUDA, Ritsumeikan Global Innovation Research Organization, Ritsumeikan University Akito INOUE, Graduate School of Core Ethics and Frontier Sciences, Ritsumeikan University Shuji WATANABE, College of Image Arts and Sciences, Ritsumeikan University Tsugumi OKABE, Comparative Literature, University of Alberta Mitsuyuki INABA, College of Policy Science, Ritsumeikan University Hiroshi YOSHIDA, Graduate School of Core Ethics and Frontier Science, Ritsumeikan University !2 of !56 THE NATIONAL VIDEOGAME ARCADE The National Videogame Arcade is a not-for-profit organisation that exists to develop the role of videogames in culture, education and society. It is funded by revenue generated by visitors, hospitality and events as well as generous patrons. The National Videogame Arcade opened in March 2015 and welcomes tens of thousands of visitors a year. As well as the core visitor attraction, we also deliver education programmes to school visits and informal learners. -
Even Bricks Look Cute!
Even Bricks look cute! Building Your Own Anime Style Figurine By Mike Dung The Beginning While I started playing with LEGO® bricks at the end of 2010, I was far from a MOC builder. Until I saw a wonderful anime style MOC in a blog, I never thought that an anime fgurine could be made with bricks. MOKO, a Japanese LEGO builder, built a senior high school girl, it inspired me to build something by using bricks as you can see in picture 1. I was continuing to build small fgurines with bricks and I thought it was time to start building something different! Picture 1. Snow Miku in mini scaling. Vocaloid Bricks My frst fgurine is a 1/7 scaled version of Hatsune Miku, who is a humanoid persona voiced by a singing synthesizer application developed by Crypton Future Media. As a virtual Picture 2. Hatsune Miku singer, she has a great amount of fans from the entire world, There are many characters in the vocaloid family, and each and I am one of them. Deeply addicted to her songs, I tried to one has its own characteristics and voice. Just like Miku, build my own LEGO Miku. After two weeks, I fnally completed they also have many great songs. After making Miku, I also it and posted the photos on my fickr account. Fortunately built Megurine Luka, Kagamine Rin, and Gumi. Since their some LEGO brick lovers saw my MOC and gave me a lot of main feature is music, I also built some proper instruments for positive feedback, thus I decided to build the next one. -
Sejarah Perkembangan Kantai Collection Di Jepang
SEJARAH PERKEMBANGAN KANTAI COLLECTION DI JEPANG Diajukan sebagai salah satu syarat untuk memperoleh gelar Sarjana Sastra SKRIPSI STELLA VANIA FREDERICA 2012110012 PROGRAM STUDI SASTRA JEPANG FAKULTAS SASTRA UNIVERSITAS DARMA PERSADA JAKARTA 2018 HALAMAN PERNYATAAN KEASLIAN SKRIPSI Skripsi ini adalah hasil karya tulis penulis sendiri dan semua sumber baik yang dikutip maupun dirujuk telah penulis nyatakan dengan benar. Nama : Stella Vania Frederica NIM : 2012110012 Program Studi : S1/Sastra Jepang Fakultas : Sastra Jakarta, 11 Februari 2018 Yang Menyatakan, Stella Vania Frederica NIM: 2012110012 KATA PENGANTAR Puji syukur penulis panjatkan kepada Tuhan Yang Maha Esa karena atas rahmat dan anugerah-Nya penulis dapat menyelesaikan skripsi dengan judul “Sejarah Perkembangan Kantai Collection di Jepang”. Penulisan skripsi ini disusun sebagai salah satu syarat untuk memperoleh gelar Sarjana Sastra Universitas Darma Persada. Penulisan skripsi ini tidak terlepas dari dorongan dan bantuan dari berbagai belah pihak. Oleh karena itu, pada kesempatan kali ini penulis dengan senang hati mengucapkan terimakasih sebesar-besarnya kepada: 1. Ibu Dr. Nani Dewi Sunengsih, S.S., M. Pd selaku Dekan Fakultas Sastra merangkap dosen pembimbing yang telah meluangkan waktu, tenaga dan pikiran untuk membimbing penulis dalam penyusunan skripsi ini. 2. Ibu Erni Puspitasari S.S., M. Pd. selaku Dosen Pembimbing Akademik dan pembaca skripsi atas segala bantuan, saran dan waktu yang diberikan kepada penulis. 3. Bapak Dr. Ari Artadi, M, Si, M.A selaku Ketua Jurusan Sastra Jepang, Fakultas Sastra Universitas Darma Persada. 4. Seluruh staff pengajar program studi Sastra Jepang Universitas Darma Persada yang selama ini telah mengajar dan membagikan ilmunya kepada penulis. 5. Seluruh staff dan karyawan Universitas Darma Persada. 6. -
June 24-August 31, 2015
June 24-August 31, 2015 Kimi ni Todoke: From Me to You / M Aikatsu! / G Mama ha Tenparist / M No. Title / M Manga、A Anime、G Game HATSUNE MIKU YELL FOR THE BLUE SKY / M Section 1 Contemporary Heroes and Heroines 34 APPLESEED / A ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・ HATSUNE MIKU EXPO in NEW YORK Hana ni Somu / M 1 NARUTO / A 35 Knights of Sidonia / A ("Sharig The World," BIGHEAD) / live performance video ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・ ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・ Blue Spring Ride / M 2 The Seven Deadly Sins / A HATSUNE MIKU V3 / Figurine / ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・ Section 3 The Fruits of a Network Society MY love STORY!! M 3 The Seven Deadly Sins / M Uta no * Prince-Sama: Repeat / G ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・ 36 Voices of a Distant Star / A Tera Girl / M 4 Detective Conan / M ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・ THE IDOLM@STER ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・ 37 Mekakucity Actors / A OUR FIELD OF DREAMS / M 5 Puella Magi Madoka Magica / A ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・ THE IDOLM@STER MILLION LIVE! ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・ 38 Higurashi When They Cry / G Henshu-oh / M 6 MAGI