See discussions, stats, and author profiles for this publication at: https://www.researchgate.net/publication/254257109 Designing tangibles for children: Games to think with Conference Paper · January 2007 CITATIONS READS 2 245 1 author: Alissa Antle Simon Fraser University 113 PUBLICATIONS 1,178 CITATIONS SEE PROFILE Some of the authors of this publication are also working on these related projects: MInd-Full: Brain Computer Application for Children View project PhonoBlocks: Tangible Reading System for Children with Dyslexia View project All content following this page was uploaded by Alissa Antle on 03 February 2015. The user has requested enhancement of the downloaded file. All in-text references underlined in blue are added to the original document and are linked to publications on ResearchGate, letting you access and read them immediately. Tangible Play Research and Design for Tangible and Tabletop Games Workshop at the 2007 Intelligent User Interfaces Conference January 28, 2007 Honolulu, Hawaii, USA Organized By Elise van den Hoven Ali Mazalek User-Centered Engineering Group Synaesthetic Media Lab Industrial Design Department LCC Digital Media & GVU Center Eindhoven University of Technology Georgia Institute of Technology
[email protected] [email protected] Workshop Proceedings Tangible Play Research and Design for Tangible and Tabletop Games Workshop at the 2007 Intelligent User Interfaces Conference January 28, 2007 Honolulu, Hawaii, USA Abstract Many people of all ages play games, such as board games, PC games or console games. They like game play for a variety of reasons: as a pastime, as a personal challenge, to build skills, to interact with others, or simply for fun.