Making Grants to Solve Social and Environmental Problems at Home and Around the World
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Open Content Licensing: Cultivating the Creative Commons
Open Content Licensing: Cultivating the Creative Commons Principal Editor Professor Brian Fitzgerald Head of School of Law, Queensland University of Technology, Australia With the assistance of Jessica Coates and Suzanne Lewis Sydney Unversity Press Published in Sydney by Sydney University Press University of Sydney NSW 2006 AUSTRALIA Publication date: March 2007 The material in this publication is based on papers presented at the Open Content Licensing: Cultivating the Creative Commons conference held by the Queensland University of Technology (http://www.qut.edu.au) in Brisbane, Australia in January 2005. This publication is an output of the ARC Centre of Excellence for Creative Industries and Innovation (http://www.cci.edu.au), Queensland University of Technology. Unless otherwise stated, the law and services represented in these papers are discussed as they existed in February 2005. ISBN 10 1-920898-51-4 ISBN 13 978-1-920898-51-9 This work is licensed under an Australian Creative Commons Attribution- NonCommercial-NoDerivs 2.5 License available at http://creativecommons.org/licenses/by-nc-nd/2.5/au/. For more information contact Professor Brian Fitzgerald, Faculty of Law, Queensland University of Technology. List of Contributors Richard Neville Professor Arun Sharma Mark Fallu Professor Barry Conyngham AM Greg Lane Professor Brian Fitzgerald Nic Suzor Professor Lawrence Lessig Professor Richard Jones Professor Greg Hearn Professor John Quiggin Dr David Rooney Neeru Paharia Michael Lavarch Stuart Cunningham Dr Terry Cutler Damien O’Brien -
Thick Description of Peer Review Is Required
Peer Review: Objectivity, Anonymity, Trust A Dissertation Presented by Hans Daniel Ucko to The Graduate School in Partial Fulfillment of the Requirements for the degree of Doctor of Philosophy in Philosophy Stony Brook University May 2020 Copyright by Hans Daniel Ucko 2020 Stony Brook University The Graduate School Hans Daniel Ucko We, the dissertation committee for the above candidate for the Doctor of Philosophy degree, hereby recommend acceptance of this dissertation. Robert Crease, Professor Department of Philosophy Anne O’Byrne Associate Professor Department of Philosophy Harvey Cormier Associate Professor Department of Philosophy George Sterman Distinguished Professor Department of Physics and Astronomy This dissertation is accepted by the Graduate School Eric Wertheimer Dean of the Graduate School ii Abstract of the Dissertation Peer Review: Objectivity, Anonymity, Trust by Hans Daniel Ucko Doctor of Philosophy in Philosophy Stony Brook University 2020 Objectivity is a concept that looms large over science. As a society we approve of objective approaches, methods, and attitudes. Objectivity can mean a lot of things: a correspondence with reality, a reliable epistemological process, or an attitude or stance of a scientist. Peer review is an important part of scientific evaluation. Results do not count as science until they are made public, or published. The means by which scientific manuscripts are found to be suitable for publication is peer review, in which usually an editor consults one or more referees to ask for a judgment on the scientific work by an author or authors. These referees are asked to be representatives of a community, that is, they are asked for an objective evaluation not only from their standpoint but instead standing in for an entire community. -
Open Gaming License, Version 1.0A
LEGAL INFORMATION Permission to copy, modify and distribute the files collectively known as the System Reference Document (“SRD”) is granted solely through the use of the Open Gaming License, Version 1.0a. This material is being released using the Open Gaming License Version 1.0a and you should read and understand the terms of that license before using this material. The text of the Open Gaming License itself is not Open Game Content. Instructions on using the License are provided within the License itself. The following items are designated Product Identity, as defined in Section 1(e) of the Open Game License Version 1.0a, and are subject to the conditions set forth in Section 7 of the OGL, and are not Open Content: Dungeons & Dragons, D&D, Dungeon Master, Monster Manual, d20 System, Wizards of the Coast, d20 (when used as a trademark), Forgotten Realms, Faerûn, character names (including those used in the names of spells or items), places, Red Wizard of Thay, Heroic Domains of Ysgard, Ever-Changing Chaos of Limbo, Windswept Depths of Pandemonium, Infinite Layers of the Abyss, Tarterian Depths of Carceri, Gray Waste of Hades, Bleak Eternity of Gehenna, Nine Hells of Baator, Infernal Battlefield of Acheron, Clockwork Nirvana of Mechanus, Peaceable Kingdoms of Arcadia, Seven Mounting Heavens of Celestia, Twin Paradises of Bytopia, Blessed Fields of Elysium, Wilderness of the Beastlands, Olympian Glades of Arborea, Concordant Domain of the Outlands, Sigil, Lady of Pain, Book of Exalted Deeds, Book of Vile Darkness, beholder, gauth, carrion crawler, tanar’ri, baatezu, displacer beast, githyanki, githzerai, mind flayer, illithid, umber hulk, yuan-ti. -
This Material Is Covered by the Open Gaming License
LEGAL INFORMATION Permission to copy, modify and distribute the files collectively known as the System Reference Document (“SRD”) is granted solely through the use of the Open Gaming License, Version 1.0a. This material is being released using the Open Gaming License Version 1.0a and you should read and understand the terms of that license before using this material. The text of the Open Gaming License itself is not Open Game Content. Instructions on using the License are provided within the License itself. The following items are designated Product Identity, as defined in Section 1(e) of the Open Game License Version 1.0a, and are subject to the conditions set forth in Section 7 of the OGL, and are not Open Content: Dungeons & Dragons, D&D, Dungeon Master, Monster Manual, d20 System, Wizards of the Coast, d20 (when used as a trademark), Forgotten Realms, Faerûn, character names (including those used in the names of spells or items), places, Red Wizard of Thay, Heroic Domains of Ysgard, Ever-Changing Chaos of Limbo, Windswept Depths of Pandemonium, Infinite Layers of the Abyss, Tarterian Depths of Carceri, Gray Waste of Hades, Bleak Eternity of Gehenna, Nine Hells of Baator, Infernal Battlefield of Acheron, Clockwork Nirvana of Mechanus, Peaceable Kingdoms of Arcadia, Seven Mounting Heavens of Celestia, Twin Paradises of Bytopia, Blessed Fields of Elysium, Wilderness of the Beastlands, Olympian Glades of Arborea, Concordant Domain of the Outlands, Sigil, Lady of Pain, Book of Exalted Deeds, Book of Vile Darkness, beholder, gauth, carrion crawler, tanar’ri, baatezu, displacer beast, githyanki, githzerai, mind flayer, illithid, umber hulk, yuan-ti. -
Exploring Precision FDA, an Online Platform for Crowdsourcing Genomics Jordan Paradise Loyola University Chicago, School of Law, [email protected]
Loyola University Chicago, School of Law LAW eCommons Faculty Publications & Other Works 2018 Exploring Precision FDA, an Online Platform for Crowdsourcing Genomics Jordan Paradise Loyola University Chicago, School of Law, [email protected] Follow this and additional works at: https://lawecommons.luc.edu/facpubs Part of the Administrative Law Commons, and the Food and Drug Law Commons Recommended Citation Jordan Paradise, Exploring Precision FDA, an Online Platform for Crowdsourcing Genomics, 58 Jurimetrics J. 267-282 (2018) This Article is brought to you for free and open access by LAW eCommons. It has been accepted for inclusion in Faculty Publications & Other Works by an authorized administrator of LAW eCommons. For more information, please contact [email protected]. EXPLORING PRECISION FDA, AN ONLINE PLATFORM FOR CROWDSOURCING GENOMICS Jordan Paradise* ABSTRACT: The U.S. Food and Drug Administration has created an online platform for the next generation sequencing community, enabling users to evaluate biomarker in- formation and share resources. This article examines this online platform and offers sev- eral observations about potential legal and regulatory implications. CITATION: Jordan Paradise, Exploring PrecisionFDA, an Online Platform for CrowdsourcingGenomics, 58 JuRIMETRIcS J. 267-282 (2018). Precision medicine is here, with rapid advancements in the technologies, tools, and life-saving products entering the market for the treatment of serious and life-threatening disease. In May 2017, the United States Food and Drug Ad- ministration (FDA) approved the first cancer treatment for solid tumors based on a genetic biomarker rather than the tissue of origin.1 One month later, the agency approved a companion diagnostic panel that uses next generation se- quencing (NGS) to simultaneously screen a genetic sample for 23 cancer genes, three of which have FDA-approved therapies for non-small cell lung cancer.2 *Georgia Reithal Professor of Law, Loyola University Chicago School of Law. -
Open Innovation and External Sources of Innovation. an Opportunity to Fuel
Schuhmacher et al. J Transl Med (2018) 16:119 https://doi.org/10.1186/s12967-018-1499-2 Journal of Translational Medicine REVIEW Open Access Open innovation and external sources of innovation. An opportunity to fuel the R&D pipeline and enhance decision making? Alexander Schuhmacher1* , Oliver Gassmann2, Nigel McCracken3 and Markus Hinder4 Abstract Historically, research and development (R&D) in the pharmaceutical sector has predominantly been an in-house activity. To enable investments for game changing late-stage assets and to enable better and less costly go/no-go decisions, most companies have employed a fail early paradigm through the implementation of clinical proof-of-con- cept organizations. To fuel their pipelines, some pioneers started to complement their internal R&D eforts through collaborations as early as the 1990s. In recent years, multiple extrinsic and intrinsic factors induced an opening for external sources of innovation and resulted in new models for open innovation, such as open sourcing, crowdsourc- ing, public–private partnerships, innovations centres, and the virtualization of R&D. Three factors seem to determine the breadth and depth regarding how companies approach external innovation: (1) the company’s legacy, (2) the company’s willingness and ability to take risks and (3) the company’s need to control IP and competitors. In addition, these factors often constitute the major hurdles to efectively leveraging external opportunities and assets. Conscious and diferential choices of the R&D and business models for diferent companies and diferent divisions in the same company seem to best allow a company to fully exploit the potential of both internal and external innovations. -
The Future Role of HPC in Medical Product Decision Making
The Future Role of HPC in Medical Product Decision Making LLNL-TR-690736 This document was prepared as an account of work sponsored by an agency of the United States government. Neither the United States government nor Lawrence Livermore National Security, LLC, nor any of their employees makes any warranty, expressed or implied, or assumes any legal liability or responsibility for the accuracy, completeness, or usefulness of any information, apparatus, product, or process disclosed, or represents that its use would not infringe privately owned rights. Reference herein to any specific commercial product, process, or service by trade name, trademark, manufacturer, or otherwise does not necessarily constitute or imply its endorsement, recommendation, or favoring by the United States government or Lawrence Livermore National Security, LLC. The views and opinions of authors expressed herein do not necessarily state or reflect those of the United States government or Lawrence Livermore National Security, LLC, and shall not be used for advertising or product endorsement purposes. This work performed under the auspices of the U.S. Department of Energy by Lawrence Livermore National Laboratory under Contract DE-AC52-07NA27344. 1 Summary Report on a Workshop on the Future Role of High Performance Computing in Medical Product Decision Making Abstract On September 10, 2015, Lawrence Livermore National Laboratory’s Center for Global Security Research1 and High Performance Computing Innovation Center2 hosted a workshop in Silver Spring, Maryland, on the “Future Role of High Performance Computing (HPC) in Medical Product Decision Making.” Stakeholders from academia, industry, national laboratories and government agencies attended and discussed the role of HPC in making regulatory decisions. -
Legal Framework for E-Research: Realising the Potential, Fitzgerald, Brian F., Eds
QUT Digital Repository: http://eprints.qut.edu.au/ (2008) Legal Framework for E-Research: Realising the Potential, Fitzgerald, Brian F., Eds. Sydney University Press. © Copyright 2008 Sydney University Press (Collection) / Individual authors (Papers) This work (with the exception of Chapter 2: The Fifth Dimension and Chapter 9: NIH Data and Resource Sharing, Data Release and Intellectual Property Policies for Genomics Community Resource Projects) is licensed under an Australian Creative Commons 'By Attribution', 'Non Commercial', 'No Derivative Works.' 2.5 Licence <http://creativecommons.org/licenses/by-nc-nd/2.5/au/>. See http://creativecommons.org.au/licences for more details. Chapter 2: The Fifth Dimension Licence Information Where copyright subsists in this chapter, which is a United States Government Work under s 105 of the U.S. Copyright Act, the work is licensed under a United States Creative Commons 'By Attribution' 3.0 License <http://creativecommons.org/licenses/by/3.0/us/>. Chapter 9: NIH Data and Resource Sharing, Data Release and Intellectual Property Policies for Genomics Community Resource Projects Licence Information Where copyright subsists in this chapter, which is a United States Government Work under s 105 of the U.S. Copyright Act, the work is licensed under a United States Creative Commons 'By Attribution' 3.0 License <http://creativecommons.org/licenses/by/3.0/us/>. LEGAL FRAMEWORK FOR e-RESEARCH: REALISING THE POTENTIAL EDITED BY BRIAN FITZGERALD BA (Griff), LLB (Hons) (QUT), BCL (Oxon), LLM (Harv), PhD (Griff) -
1 Niva Elkin-Koren* Creative Commons Is a Non-Profit US-Based
ELKIN-KOREN – DRAFT FEBRUARY 14, 2006 2006 EXPLORING CREATIVE COMMONS 1 EXPLORING CREATIVE COMMONS: A SKEPTICAL VIEW OF A WORTHY PURSUIT THE FUTURE OF THE PUBLIC DOMAIN (P. Bernt Hugenholtz & Lucie Guibault, eds.) Kluwer Law International, forthcoming 2006. Niva Elkin-Koren* I. INTRODUCTION Creative Commons is a non-profit US-based organization, which operates a licensing platform to promote free use of creative works. This innovative initiative is using license agreements for the purpose of strengthening the public domain. The high cost associated with securing a license to use works becomes a serious obstacle for the use and reuse of works created by others. By reducing the legal costs associated with the use of creative content, Creative Commons seeks to make it easier for non-profit players to engage in creative enterprises. The licensing platform aims at lowering the transaction costs of both licensing and acquiring a license for reuse. At the producer's end, authors are offered a licensing scheme for distributing their works for non-commercial use while at the same time safeguarding those works against abuse and misappropriation of their efforts by asserting copyrights. The idea is to facilitate the release of creative works under generous license terms that would make works available for sharing and reuse. At the users' end, the platform is expected to make it easier for prospective creators to identify works, which are available under generous terms, for subsequent creation. Creative Commons advocates the use of copyrights in a rather subversive way that would ultimately change their meaning. Its strategy does not aim at creating a public domain, at least not in the strict legal sense of a regime that is free of any exclusive proprietary rights. -
Open Content - Bestandsaufnahme Und Versuch Einer Definition
Open Content - Bestandsaufnahme und Versuch einer Definition Diplomarbeit im Fach Informatik Vorgelegt von Andreas John Waldeyerstr. 12, 10247 Berlin Matrikelnummer: 181939 Angefertigt am Institut für Wirtschaftsinformatik und Quantitative Methoden der Technischen Universität Berlin, Fakultät IV (Informatik) Prof. Dr. iur. Bernd Lutterbeck Betreuer: Matthias Bärwolf Abgabe der Arbeit: 14.02.2006 Open Content - Seite 2 I. Zusammenfassung Unter dem Schlagwort Open Content soll der Erfolg von Open-Source-Software auf andere Werkgattungen übertragen werden. Aufwind erhält die Idee des Open Content durch die zunehmende Ausweitung und Befestigung des geistigen Eigentums durch Recht und Architektur, die sich konträr zu den Möglichkeiten digitaler Technologien und weltweiten Networkings verhält. Um Autoren und Künstlern eine klar erkennbare Alternative zu diesen Entwicklungen zu bieten, soll diese Arbeit helfen, den immer noch verschwommenen Begriff Open Content zu schärfen. Anhand einer strukturierten Beobachtung potenzieller Open-Content- Phänomene und eines Vergleiches mit Open-Source-Software wird gezeigt: Hauptthese: Die Prinzipien von Open-Source-Software lassen sich nur dann sinnvoll auf andere Werkgattungen übertragen, wenn die Eigenschaften von OSS nicht formal übernommen, sondern in den Kontext der anderen Werkgattungen übersetzt werden. Auf Basis der gewonnenen Erkenntnisse wird ein Definitionsentwurf im Sinne einer Übersetzung zur Diskussion gestellt. Konsequenz dieser Übersetzung ist u.a., dass Modifizierbarkeit und kommerzielle Nutzung und Verwertung keine konstituierenden Eigenschaften von Open Content sind. Der Definitionsentwurf lautet im Volltext: Definitionsentwurf: Open Content sind schöpferische Werke, wie z.B. Bilder, Musik oder Artikel, mit Ausnahme von Software, die derart veröffentlicht wurden, dass sie ohne die Erlaubnis eines anderen oder durch eine neutral erteilte Erlaubnis an jedermann konsumiert, zitiert und mindestens nichtkommerziell kopiert und verbreitet werden können. -
What Contracts Cannot Do: the Limits of Private Ordering in Facilitating a Creative Commons
Fordham Law Review Volume 74 Issue 2 Article 3 2005 What Contracts Cannot Do: The Limits of Private Ordering in Facilitating a Creative Commons Niva Elkin-Koren Follow this and additional works at: https://ir.lawnet.fordham.edu/flr Part of the Law Commons Recommended Citation Niva Elkin-Koren, What Contracts Cannot Do: The Limits of Private Ordering in Facilitating a Creative Commons , 74 Fordham L. Rev. 375 (2005). Available at: https://ir.lawnet.fordham.edu/flr/vol74/iss2/3 This Article is brought to you for free and open access by FLASH: The Fordham Law Archive of Scholarship and History. It has been accepted for inclusion in Fordham Law Review by an authorized editor of FLASH: The Fordham Law Archive of Scholarship and History. For more information, please contact [email protected]. What Contracts Cannot Do: The Limits of Private Ordering in Facilitating a Creative Commons Cover Page Footnote Professor, University of Haifa School of Law. I wish to thank Yochai Benkler, Michael Birnhack, Julie Cohen, Rochelle Dryfuss, Kevin Davis, Bernt Hugenholtz, Mathias Klang, Lawrence Lessig, Jessica Litman, Neil Netanel, David Nimmer, Helen Nissenbaum, Gideon Parchomovsky, Eli Salzberger, Anthony Reese, Pamela Samuelson, Katrina Wyman, and Diane Zimmerman for their comments and criticism on an earlier draft. I also thank the participants at the IViR workshop on Commodification of Information, Amsterdam, July 2004, the Colloquium on Information Technology and Society, Information Law Institute, NYU School of Law and UCLA, and the participants of faculty workshops at the University of Connecticut Law School, Georgetown University Law Center, and NYU School of Law for helpful comments and discussions. -
4 Tabletop Role-Playing Games
This is an Accepted Manuscript of a book chapter published by Routledge in Role-Playing Game Studies: Transmedia Foundations on April 4, 2018, available online: https://www.routledge.com/Role-Playing-Game-Studies-Transmedia- Foundations/Deterding-Zagal/p/book/9781138638907 Please cite as: William J. White; Jonne Arjoranta; Michael Hitchens; Jon Peterson; Evan Torner; Jonathan Walton (2018). Tabletop Role-Playing Games. In Zagal, José P. and Deterding, S. (eds.), Role-Playing Game Studies: Transmedia Foundations. New York: Routledge, 63-86. 4 Tabletop Role-Playing Games William J. White; Jonne Arjoranta; Michael Hitchens; Jon Peterson; Evan Torner; Jonathan Walton This chapter discusses tabletop role-playing games (TRPGs), sometimes also called “pen and paper” RPGs to distinguish them from their compatriot media, primarily the computer role-playing game (CRPG) and live action role-playing game (LARP). Once some preliminary matters of definition and description are taken care of, the discussion in this chapter proceeds largely along historical lines, presenting TRPGs as (1) originating in the early 1970s with the publication of Dungeons & Dragons and its early offshoots, imitators, and derivations and (2) developing in variety through the 1980s and 1990s as designers sought to emulate different fictional settings and genres as well as explore various game-mechanical approaches before (3) experiencing a period of “mainstream” consolidation and 1 countervailing “indie” experimentation in the first years of the 21st century. It concludes with an attempt to discern the direction of future developments, as the arrival of crowdfunding, print-on-demand, and other Internet-enabled publishing tools change the face of the industry. The historical arc traced here draws in large measure upon two recent histories of the origins of TRPGs, Peterson’s Playing at the World (Peterson 2012) and Appelcline’s multi-volume Designers and Dragons (Appelcline 2013).