Fifth Edition Fantasy 9: the Fallen Temple

Total Page:16

File Type:pdf, Size:1020Kb

Fifth Edition Fantasy 9: the Fallen Temple THE FALLEN TEMPLE By James Floyd Kelly • Cover Artist: David Griffith • Editor: Tim Wadzinski Art Director: Jeremy Mohler • Interior Artist: Rob Nix Cartographer: keith Curtis • Graphic Design: Jamie Wallis Playtesters: Jorg Quadrino, Edna Warren, Sean Steed, and Matt Cale. A special thanks to Titan Games & Comics for hosting the playtest event. visit us online at: www.goodman-games.com Get digital updates and corrections free! Use the coupon code below on this title at www.rpgnow. com to receive a free digital copy of this module plus any updated editions as they are published. Th is printing of Fift h Edition Fantasy #9: OPEN GAME LICENSE Version 1.0a places, locations, environments, creatures, that Your Contributions are Your original Content originally distributed under any Th e Fallen Temple is done under version Th e following text is the property of Wizards equipment, magical or supernatural abilities creation and/or You have suffi cient rights to version of this License. 1.0 of the Open Gaming License, and the of the Coast, Inc. and is Copyright 2000 or eff ects, logos, symbols, or graphic designs; grant the rights conveyed by this License. 10 Copy of this License: You MUST include System Reference Document by permission Wizards of the Coast, Inc (“Wizards”). All and any other trademark or registered trade- 6.Notice of License Copyright: You must a copy of this License with every copy of the from Wizards of the Coast, Inc.Designation Rights Reserved. mark clearly identifi ed as Product identity update the COPYRIGHT NOTICE portion Open Game Content You Distribute. of Product Identity: Th e following items are 1. Defi nitions: (a)”Contributors” means the by the owner of the Product Identity, and of this License to include the exact text of 11. Use of Contributor Credits: You may hereby designated as Product Identity in copyright and/or trademark owners who which specifi cally excludes the Open Game the COPYRIGHT NOTICE of any Open not market or advertise the Open Game accordance with Section 1(e) of the Open have contributed Open Game Content; Content; (f) “Trademark” means the logos, Game Content You are copying, modifying Content using the name of any Contributor Fift h Edition Game License, version 1.0: (b)”Derivative Material” means copyrighted names, mark, sign, motto, designs that are or distributing, and You must add the unless You have written permission from the Fantasy #9: Th e Fallen Temple, all proper material including derivative works and used by a Contributor to identify itself or title, the copyright date, and the copyright Contributor to do so. nouns, capitalized terms, italicized terms, translations (including into other computer its products or the associated products holder’s name to the COPYRIGHT NOTICE 12 Inability to Comply: If it is impossible for artwork, maps, symbols, depictions, and languages), potation, modifi cation, cor- contributed to the Open Game License by of any original Open Game Content you You to comply with any of the terms of this illustrations, except such elements that rection, addition, extension, upgrade, the Contributor (g) “Use”, “Used” or “Using” Distribute. License with respect to some or all of the already appear in the System Reference improvement, compilation, abridgment means to use, Distribute, copy, edit, format, 7. Use of Product Identity: You agree not Document or have been released as Open or other form in which an existing work modify, translate and otherwise create to Use any Product Identity, including as Open Game Content due to statute, judicial Content. may be recast, transformed or adapted; (c) Derivative Material of Open Game Content. an indication as to compatibility, except as order, or governmental regulation then You Designation of Open Content: Subject to the “Distribute” means to reproduce, license, (h) “You” or “Your” means the licensee in expressly licensed in another, independent may not Use any Open Game Material so Product Identity designation above, such rent, lease, sell, broadcast, publicly display, terms of this agreement. Agreement with the owner of each element aff ected. sections of creature and NPC statistics as transmit or otherwise distribute; (d)”Open 2. Th e License: Th is License applies to any of that Product Identity. You agree not to in- 13 Termination: Th is License will terminate derive from the SRD are designated as Open Game Content” means the game mechanic Open Game Content that contains a notice dicate compatibility or co-adaptability with automatically if You fail to comply with all Gaming Content. and includes the methods, procedures, indicating that the Open Game Content any Trademark or Registered Trademark in terms herein and fail to cure such breach Some of the portions of this book which are processes and routines to the extent such may only be Used under and in terms of conjunction with a work containing Open within 30 days of becoming aware of the delineated OGC originate from the System content does not embody the Product Iden- this License. You must affi x such a notice Game Content except as expressly licensed breach. All sublicenses shall survive the Reference Document and are copyright © tity and is an enhancement over the prior art to any Open Game Content that you Use. in another, independent Agreement with termination of this License. 1999, 2000 Wizards of the Coast, Inc. Th e and any additional content clearly identifi ed No terms may be added to or subtracted the owner of such Trademark or Registered 14 Reformation: If any provision of this remainder of these OGC portions of these as Open Game Content by the Contributor, from this License except as described by the Trademark. Th e use of any Product Identity License is held to be unenforceable, such book are hereby added to Open Game and means any work covered by this License, License itself. No other terms or conditions in Open Game Content does not constitute provision shall be reformed only to the Content and, if so used, should bear the including translations and derivative may be applied to any Open Game Content a challenge to the ownership of that Product extent necessary to make it enforceable. Fift h Edition COPYRIGHT NOTICE “ works under copyright law, but specifi cally distributed using this License. Identity. Th e owner of any Product Identity 15 COPYRIGHT NOTICE Fantasy #9: Th e Fallen Temple, copyright © excludes Product Identity. (e) “Product Iden- 3.Off er and Acceptance: By Using the Open used in Open Game Content shall retain Open Game License v 1.0 Copyright 2000, 2016 Goodman Games, all rights reserved, tity” means product and product line names, Game Content You indicate Your acceptance all rights, title and interest in and to that Wizards of the Coast, Inc. visit www.goodman-games.com or contact logos and identifying marks including trade of the terms of this License. Product Identity. System Rules Document Copyright 2000 [email protected]” dress; artifacts; creatures characters; stories, 4. Grant and Consideration: In consideration 8. Identifi cation: If you distribute Open Fift h Edition Fantasy #9: Th e Fallen Tem- storylines, plots, thematic elements, dia- for agreeing to use this License, the Con- Game Content You must clearly indicate Wizards of the Coast, Inc.; Authors Jonathan ple is copyright © 2016 Goodman Games. logue, incidents, language, artwork, symbols, tributors grant You a perpetual, worldwide, which portions of the work that you are Tweet, Monte Cook, Skip Williams, based Open game content may only be used under designs, depictions, likenesses, formats, royalty-free, non-exclusive license with the distributing are Open Game Content. on original material by E. Gary Gygax and and in the terms of the Open Game License. poses, concepts, themes and graphic, photo- exact terms of this License to Use, the Open 9. Updating the License: Wizards or its Dave Arneson. Goodman Games is not affi liated with graphic and other visual or audio representa- Game Content. designated Agents may publish updated Fift h Edition Fantasy #9: Th e Fallen Tem- Wizards of the CoastTM. Goodman Games tions; names and descriptions of characters, 5.Representation of Authority to Contribute: versions of this License. You may use any ple, copyright © 2016 Goodman Games, all makes no claim to or challenge to any trade- spells, enchantments, personalities, teams, If You are contributing original material authorized version of this License to copy, rights reserved, visit www.goodman-games. marks held by Wizards of the CoastTM. personas, likenesses and special abilities; as Open Game Content, You represent modify and distribute any Open Game com or contact [email protected] FIFTH EDITION FANTASY • The fallen temple 1 The Fallen Temple By James Floyd Kelly he Fallen Temple is an adventure designed for use lethality of the traps encountered as well as the punish- with the 5th edition of the fi rst fantasy roleplay- ing weather conditions. Th ere are no specifi c language T ing game. It is intended for four to six 10th-level requirements but players should be made aware that characters and can be completed in a single ses- some armor types are diffi cult to wear or use in the cold- sion. A variety of character classes is suggested to tackle weather setting. Th e main adventure is set in a long-lost the challenges presented herein, but a character with the temple buried beneath the ice, but the action begins on a ability to heal large amounts of damage is useful given the desolate snow-covered trail between two mountains. Background urviving in the harsh wintry conditions of the day and guarded her as if she were their alpha. It seemed northern mountain ranges known as the Demon’s inevitable that young Phair would inherit the lone posi- S Teeth has never been easy for the hard-working tion of temple priestess, and on the girl’s 15th birthday Neej-ree, an ancient community of half-elven she was called to the side of the dying priestess where hunters.
Recommended publications
  • Making Grants to Solve Social and Environmental Problems at Home and Around the World
    Making grants to solve social and environmental problems at home and around the world THE WILLIAM AND FLORA HEWLETT FOUNDATION 2008 Annual Report Forms of Philanthropic Support: The Centrality of Alignment* Paul Brest Nonprofit organizations are the core of civil society. Vibrant organizations require unrestricted capital and need excellent leaders with considerable autonomy to develop and implement their plans. But these organizations and their leaders also depend on funders, who have their own passions, goals, and ideas. How are the interests of donors and nonprofits reconciled in the philanthropic world? Some funders use the power of their purses to resolve the tension in a lopsided way that satisfies their egos but ultimately disserves society. They make small, short-term grants focused on narrowly defined concerns. They require organizations to jump through hoops during the application process, and then micromanage grantees’ activities. In fact, unrestricted, general operating support for organizations accounts for only about 19 percent of all foundation grant dollars.1 Concerned with the pervasive undercapitalization of nonprofit organizations, Independent Sector, Grantmakers for Effective Organizations, and the Nonprofit Finance Fund have strongly advocated that funders provide multi-year, renewable general support.2 At the same time, a small but increasing number of venture philanthropists are providing successful nonprofits the funds necessary to expand.3 Most venture philanthropists support organizations that provide services— education, after-school programs, visits by nurse practitioners. But general support is equally valuable for organizations engaged in research and advocacy, ranging from universities and think tanks to environmental organizations. For all of the value of general support, however, there are often good reasons to fund specific projects.
    [Show full text]
  • Open Content Licensing: Cultivating the Creative Commons
    Open Content Licensing: Cultivating the Creative Commons Principal Editor Professor Brian Fitzgerald Head of School of Law, Queensland University of Technology, Australia With the assistance of Jessica Coates and Suzanne Lewis Sydney Unversity Press Published in Sydney by Sydney University Press University of Sydney NSW 2006 AUSTRALIA Publication date: March 2007 The material in this publication is based on papers presented at the Open Content Licensing: Cultivating the Creative Commons conference held by the Queensland University of Technology (http://www.qut.edu.au) in Brisbane, Australia in January 2005. This publication is an output of the ARC Centre of Excellence for Creative Industries and Innovation (http://www.cci.edu.au), Queensland University of Technology. Unless otherwise stated, the law and services represented in these papers are discussed as they existed in February 2005. ISBN 10 1-920898-51-4 ISBN 13 978-1-920898-51-9 This work is licensed under an Australian Creative Commons Attribution- NonCommercial-NoDerivs 2.5 License available at http://creativecommons.org/licenses/by-nc-nd/2.5/au/. For more information contact Professor Brian Fitzgerald, Faculty of Law, Queensland University of Technology. List of Contributors Richard Neville Professor Arun Sharma Mark Fallu Professor Barry Conyngham AM Greg Lane Professor Brian Fitzgerald Nic Suzor Professor Lawrence Lessig Professor Richard Jones Professor Greg Hearn Professor John Quiggin Dr David Rooney Neeru Paharia Michael Lavarch Stuart Cunningham Dr Terry Cutler Damien O’Brien
    [Show full text]
  • Thick Description of Peer Review Is Required
    Peer Review: Objectivity, Anonymity, Trust A Dissertation Presented by Hans Daniel Ucko to The Graduate School in Partial Fulfillment of the Requirements for the degree of Doctor of Philosophy in Philosophy Stony Brook University May 2020 Copyright by Hans Daniel Ucko 2020 Stony Brook University The Graduate School Hans Daniel Ucko We, the dissertation committee for the above candidate for the Doctor of Philosophy degree, hereby recommend acceptance of this dissertation. Robert Crease, Professor Department of Philosophy Anne O’Byrne Associate Professor Department of Philosophy Harvey Cormier Associate Professor Department of Philosophy George Sterman Distinguished Professor Department of Physics and Astronomy This dissertation is accepted by the Graduate School Eric Wertheimer Dean of the Graduate School ii Abstract of the Dissertation Peer Review: Objectivity, Anonymity, Trust by Hans Daniel Ucko Doctor of Philosophy in Philosophy Stony Brook University 2020 Objectivity is a concept that looms large over science. As a society we approve of objective approaches, methods, and attitudes. Objectivity can mean a lot of things: a correspondence with reality, a reliable epistemological process, or an attitude or stance of a scientist. Peer review is an important part of scientific evaluation. Results do not count as science until they are made public, or published. The means by which scientific manuscripts are found to be suitable for publication is peer review, in which usually an editor consults one or more referees to ask for a judgment on the scientific work by an author or authors. These referees are asked to be representatives of a community, that is, they are asked for an objective evaluation not only from their standpoint but instead standing in for an entire community.
    [Show full text]
  • Open Gaming License, Version 1.0A
    LEGAL INFORMATION Permission to copy, modify and distribute the files collectively known as the System Reference Document (“SRD”) is granted solely through the use of the Open Gaming License, Version 1.0a. This material is being released using the Open Gaming License Version 1.0a and you should read and understand the terms of that license before using this material. The text of the Open Gaming License itself is not Open Game Content. Instructions on using the License are provided within the License itself. The following items are designated Product Identity, as defined in Section 1(e) of the Open Game License Version 1.0a, and are subject to the conditions set forth in Section 7 of the OGL, and are not Open Content: Dungeons & Dragons, D&D, Dungeon Master, Monster Manual, d20 System, Wizards of the Coast, d20 (when used as a trademark), Forgotten Realms, Faerûn, character names (including those used in the names of spells or items), places, Red Wizard of Thay, Heroic Domains of Ysgard, Ever-Changing Chaos of Limbo, Windswept Depths of Pandemonium, Infinite Layers of the Abyss, Tarterian Depths of Carceri, Gray Waste of Hades, Bleak Eternity of Gehenna, Nine Hells of Baator, Infernal Battlefield of Acheron, Clockwork Nirvana of Mechanus, Peaceable Kingdoms of Arcadia, Seven Mounting Heavens of Celestia, Twin Paradises of Bytopia, Blessed Fields of Elysium, Wilderness of the Beastlands, Olympian Glades of Arborea, Concordant Domain of the Outlands, Sigil, Lady of Pain, Book of Exalted Deeds, Book of Vile Darkness, beholder, gauth, carrion crawler, tanar’ri, baatezu, displacer beast, githyanki, githzerai, mind flayer, illithid, umber hulk, yuan-ti.
    [Show full text]
  • This Material Is Covered by the Open Gaming License
    LEGAL INFORMATION Permission to copy, modify and distribute the files collectively known as the System Reference Document (“SRD”) is granted solely through the use of the Open Gaming License, Version 1.0a. This material is being released using the Open Gaming License Version 1.0a and you should read and understand the terms of that license before using this material. The text of the Open Gaming License itself is not Open Game Content. Instructions on using the License are provided within the License itself. The following items are designated Product Identity, as defined in Section 1(e) of the Open Game License Version 1.0a, and are subject to the conditions set forth in Section 7 of the OGL, and are not Open Content: Dungeons & Dragons, D&D, Dungeon Master, Monster Manual, d20 System, Wizards of the Coast, d20 (when used as a trademark), Forgotten Realms, Faerûn, character names (including those used in the names of spells or items), places, Red Wizard of Thay, Heroic Domains of Ysgard, Ever-Changing Chaos of Limbo, Windswept Depths of Pandemonium, Infinite Layers of the Abyss, Tarterian Depths of Carceri, Gray Waste of Hades, Bleak Eternity of Gehenna, Nine Hells of Baator, Infernal Battlefield of Acheron, Clockwork Nirvana of Mechanus, Peaceable Kingdoms of Arcadia, Seven Mounting Heavens of Celestia, Twin Paradises of Bytopia, Blessed Fields of Elysium, Wilderness of the Beastlands, Olympian Glades of Arborea, Concordant Domain of the Outlands, Sigil, Lady of Pain, Book of Exalted Deeds, Book of Vile Darkness, beholder, gauth, carrion crawler, tanar’ri, baatezu, displacer beast, githyanki, githzerai, mind flayer, illithid, umber hulk, yuan-ti.
    [Show full text]
  • Exploring Precision FDA, an Online Platform for Crowdsourcing Genomics Jordan Paradise Loyola University Chicago, School of Law, [email protected]
    Loyola University Chicago, School of Law LAW eCommons Faculty Publications & Other Works 2018 Exploring Precision FDA, an Online Platform for Crowdsourcing Genomics Jordan Paradise Loyola University Chicago, School of Law, [email protected] Follow this and additional works at: https://lawecommons.luc.edu/facpubs Part of the Administrative Law Commons, and the Food and Drug Law Commons Recommended Citation Jordan Paradise, Exploring Precision FDA, an Online Platform for Crowdsourcing Genomics, 58 Jurimetrics J. 267-282 (2018) This Article is brought to you for free and open access by LAW eCommons. It has been accepted for inclusion in Faculty Publications & Other Works by an authorized administrator of LAW eCommons. For more information, please contact [email protected]. EXPLORING PRECISION FDA, AN ONLINE PLATFORM FOR CROWDSOURCING GENOMICS Jordan Paradise* ABSTRACT: The U.S. Food and Drug Administration has created an online platform for the next generation sequencing community, enabling users to evaluate biomarker in- formation and share resources. This article examines this online platform and offers sev- eral observations about potential legal and regulatory implications. CITATION: Jordan Paradise, Exploring PrecisionFDA, an Online Platform for CrowdsourcingGenomics, 58 JuRIMETRIcS J. 267-282 (2018). Precision medicine is here, with rapid advancements in the technologies, tools, and life-saving products entering the market for the treatment of serious and life-threatening disease. In May 2017, the United States Food and Drug Ad- ministration (FDA) approved the first cancer treatment for solid tumors based on a genetic biomarker rather than the tissue of origin.1 One month later, the agency approved a companion diagnostic panel that uses next generation se- quencing (NGS) to simultaneously screen a genetic sample for 23 cancer genes, three of which have FDA-approved therapies for non-small cell lung cancer.2 *Georgia Reithal Professor of Law, Loyola University Chicago School of Law.
    [Show full text]
  • Open Innovation and External Sources of Innovation. an Opportunity to Fuel
    Schuhmacher et al. J Transl Med (2018) 16:119 https://doi.org/10.1186/s12967-018-1499-2 Journal of Translational Medicine REVIEW Open Access Open innovation and external sources of innovation. An opportunity to fuel the R&D pipeline and enhance decision making? Alexander Schuhmacher1* , Oliver Gassmann2, Nigel McCracken3 and Markus Hinder4 Abstract Historically, research and development (R&D) in the pharmaceutical sector has predominantly been an in-house activity. To enable investments for game changing late-stage assets and to enable better and less costly go/no-go decisions, most companies have employed a fail early paradigm through the implementation of clinical proof-of-con- cept organizations. To fuel their pipelines, some pioneers started to complement their internal R&D eforts through collaborations as early as the 1990s. In recent years, multiple extrinsic and intrinsic factors induced an opening for external sources of innovation and resulted in new models for open innovation, such as open sourcing, crowdsourc- ing, public–private partnerships, innovations centres, and the virtualization of R&D. Three factors seem to determine the breadth and depth regarding how companies approach external innovation: (1) the company’s legacy, (2) the company’s willingness and ability to take risks and (3) the company’s need to control IP and competitors. In addition, these factors often constitute the major hurdles to efectively leveraging external opportunities and assets. Conscious and diferential choices of the R&D and business models for diferent companies and diferent divisions in the same company seem to best allow a company to fully exploit the potential of both internal and external innovations.
    [Show full text]
  • The Future Role of HPC in Medical Product Decision Making
    The Future Role of HPC in Medical Product Decision Making LLNL-TR-690736 This document was prepared as an account of work sponsored by an agency of the United States government. Neither the United States government nor Lawrence Livermore National Security, LLC, nor any of their employees makes any warranty, expressed or implied, or assumes any legal liability or responsibility for the accuracy, completeness, or usefulness of any information, apparatus, product, or process disclosed, or represents that its use would not infringe privately owned rights. Reference herein to any specific commercial product, process, or service by trade name, trademark, manufacturer, or otherwise does not necessarily constitute or imply its endorsement, recommendation, or favoring by the United States government or Lawrence Livermore National Security, LLC. The views and opinions of authors expressed herein do not necessarily state or reflect those of the United States government or Lawrence Livermore National Security, LLC, and shall not be used for advertising or product endorsement purposes. This work performed under the auspices of the U.S. Department of Energy by Lawrence Livermore National Laboratory under Contract DE-AC52-07NA27344. 1 Summary Report on a Workshop on the Future Role of High Performance Computing in Medical Product Decision Making Abstract On September 10, 2015, Lawrence Livermore National Laboratory’s Center for Global Security Research1 and High Performance Computing Innovation Center2 hosted a workshop in Silver Spring, Maryland, on the “Future Role of High Performance Computing (HPC) in Medical Product Decision Making.” Stakeholders from academia, industry, national laboratories and government agencies attended and discussed the role of HPC in making regulatory decisions.
    [Show full text]
  • Legal Framework for E-Research: Realising the Potential, Fitzgerald, Brian F., Eds
    QUT Digital Repository: http://eprints.qut.edu.au/ (2008) Legal Framework for E-Research: Realising the Potential, Fitzgerald, Brian F., Eds. Sydney University Press. © Copyright 2008 Sydney University Press (Collection) / Individual authors (Papers) This work (with the exception of Chapter 2: The Fifth Dimension and Chapter 9: NIH Data and Resource Sharing, Data Release and Intellectual Property Policies for Genomics Community Resource Projects) is licensed under an Australian Creative Commons 'By Attribution', 'Non Commercial', 'No Derivative Works.' 2.5 Licence <http://creativecommons.org/licenses/by-nc-nd/2.5/au/>. See http://creativecommons.org.au/licences for more details. Chapter 2: The Fifth Dimension Licence Information Where copyright subsists in this chapter, which is a United States Government Work under s 105 of the U.S. Copyright Act, the work is licensed under a United States Creative Commons 'By Attribution' 3.0 License <http://creativecommons.org/licenses/by/3.0/us/>. Chapter 9: NIH Data and Resource Sharing, Data Release and Intellectual Property Policies for Genomics Community Resource Projects Licence Information Where copyright subsists in this chapter, which is a United States Government Work under s 105 of the U.S. Copyright Act, the work is licensed under a United States Creative Commons 'By Attribution' 3.0 License <http://creativecommons.org/licenses/by/3.0/us/>. LEGAL FRAMEWORK FOR e-RESEARCH: REALISING THE POTENTIAL EDITED BY BRIAN FITZGERALD BA (Griff), LLB (Hons) (QUT), BCL (Oxon), LLM (Harv), PhD (Griff)
    [Show full text]
  • 1 Niva Elkin-Koren* Creative Commons Is a Non-Profit US-Based
    ELKIN-KOREN – DRAFT FEBRUARY 14, 2006 2006 EXPLORING CREATIVE COMMONS 1 EXPLORING CREATIVE COMMONS: A SKEPTICAL VIEW OF A WORTHY PURSUIT THE FUTURE OF THE PUBLIC DOMAIN (P. Bernt Hugenholtz & Lucie Guibault, eds.) Kluwer Law International, forthcoming 2006. Niva Elkin-Koren* I. INTRODUCTION Creative Commons is a non-profit US-based organization, which operates a licensing platform to promote free use of creative works. This innovative initiative is using license agreements for the purpose of strengthening the public domain. The high cost associated with securing a license to use works becomes a serious obstacle for the use and reuse of works created by others. By reducing the legal costs associated with the use of creative content, Creative Commons seeks to make it easier for non-profit players to engage in creative enterprises. The licensing platform aims at lowering the transaction costs of both licensing and acquiring a license for reuse. At the producer's end, authors are offered a licensing scheme for distributing their works for non-commercial use while at the same time safeguarding those works against abuse and misappropriation of their efforts by asserting copyrights. The idea is to facilitate the release of creative works under generous license terms that would make works available for sharing and reuse. At the users' end, the platform is expected to make it easier for prospective creators to identify works, which are available under generous terms, for subsequent creation. Creative Commons advocates the use of copyrights in a rather subversive way that would ultimately change their meaning. Its strategy does not aim at creating a public domain, at least not in the strict legal sense of a regime that is free of any exclusive proprietary rights.
    [Show full text]
  • Open Content - Bestandsaufnahme Und Versuch Einer Definition
    Open Content - Bestandsaufnahme und Versuch einer Definition Diplomarbeit im Fach Informatik Vorgelegt von Andreas John Waldeyerstr. 12, 10247 Berlin Matrikelnummer: 181939 Angefertigt am Institut für Wirtschaftsinformatik und Quantitative Methoden der Technischen Universität Berlin, Fakultät IV (Informatik) Prof. Dr. iur. Bernd Lutterbeck Betreuer: Matthias Bärwolf Abgabe der Arbeit: 14.02.2006 Open Content - Seite 2 I. Zusammenfassung Unter dem Schlagwort Open Content soll der Erfolg von Open-Source-Software auf andere Werkgattungen übertragen werden. Aufwind erhält die Idee des Open Content durch die zunehmende Ausweitung und Befestigung des geistigen Eigentums durch Recht und Architektur, die sich konträr zu den Möglichkeiten digitaler Technologien und weltweiten Networkings verhält. Um Autoren und Künstlern eine klar erkennbare Alternative zu diesen Entwicklungen zu bieten, soll diese Arbeit helfen, den immer noch verschwommenen Begriff Open Content zu schärfen. Anhand einer strukturierten Beobachtung potenzieller Open-Content- Phänomene und eines Vergleiches mit Open-Source-Software wird gezeigt: Hauptthese: Die Prinzipien von Open-Source-Software lassen sich nur dann sinnvoll auf andere Werkgattungen übertragen, wenn die Eigenschaften von OSS nicht formal übernommen, sondern in den Kontext der anderen Werkgattungen übersetzt werden. Auf Basis der gewonnenen Erkenntnisse wird ein Definitionsentwurf im Sinne einer Übersetzung zur Diskussion gestellt. Konsequenz dieser Übersetzung ist u.a., dass Modifizierbarkeit und kommerzielle Nutzung und Verwertung keine konstituierenden Eigenschaften von Open Content sind. Der Definitionsentwurf lautet im Volltext: Definitionsentwurf: Open Content sind schöpferische Werke, wie z.B. Bilder, Musik oder Artikel, mit Ausnahme von Software, die derart veröffentlicht wurden, dass sie ohne die Erlaubnis eines anderen oder durch eine neutral erteilte Erlaubnis an jedermann konsumiert, zitiert und mindestens nichtkommerziell kopiert und verbreitet werden können.
    [Show full text]
  • What Contracts Cannot Do: the Limits of Private Ordering in Facilitating a Creative Commons
    Fordham Law Review Volume 74 Issue 2 Article 3 2005 What Contracts Cannot Do: The Limits of Private Ordering in Facilitating a Creative Commons Niva Elkin-Koren Follow this and additional works at: https://ir.lawnet.fordham.edu/flr Part of the Law Commons Recommended Citation Niva Elkin-Koren, What Contracts Cannot Do: The Limits of Private Ordering in Facilitating a Creative Commons , 74 Fordham L. Rev. 375 (2005). Available at: https://ir.lawnet.fordham.edu/flr/vol74/iss2/3 This Article is brought to you for free and open access by FLASH: The Fordham Law Archive of Scholarship and History. It has been accepted for inclusion in Fordham Law Review by an authorized editor of FLASH: The Fordham Law Archive of Scholarship and History. For more information, please contact [email protected]. What Contracts Cannot Do: The Limits of Private Ordering in Facilitating a Creative Commons Cover Page Footnote Professor, University of Haifa School of Law. I wish to thank Yochai Benkler, Michael Birnhack, Julie Cohen, Rochelle Dryfuss, Kevin Davis, Bernt Hugenholtz, Mathias Klang, Lawrence Lessig, Jessica Litman, Neil Netanel, David Nimmer, Helen Nissenbaum, Gideon Parchomovsky, Eli Salzberger, Anthony Reese, Pamela Samuelson, Katrina Wyman, and Diane Zimmerman for their comments and criticism on an earlier draft. I also thank the participants at the IViR workshop on Commodification of Information, Amsterdam, July 2004, the Colloquium on Information Technology and Society, Information Law Institute, NYU School of Law and UCLA, and the participants of faculty workshops at the University of Connecticut Law School, Georgetown University Law Center, and NYU School of Law for helpful comments and discussions.
    [Show full text]