GURPS Classic Fantasy

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GURPS Classic Fantasy GURPS FANTASY The Magical World of Y rth SECOND EDITION By Kirk Tate and Janet Naylor Based on Material by Steve Jackson Edited by Loyd Blankenship, Steve Jackson and Creede Lambard Additional Material by Aaron Allston, Loyd Blankenship, Jeff George, Steve Jackson, Caroline Julian, Chris W. McCubbin, Sean Nicolson, Steffan O'Sullivan, Sean Punch and Alex von Thorn Cover by Kirk Reinert Illustrated by Guy Burwell Map by Mike Naylor; Colored by Rick Martin GURPS System Design by Steve Jackson Scott Haring, Managing Editor Page Layout and Typography b y Lillian Butler and Jeff Koke Interior and Color Production b y Jeff Koke Print Buying by Monica Stephens Art Direction by Lillian Butler Claudia Smith, Sales Manager Plavtesting and Comments: Anthony Affrunti, Marc Barnett, Whitney Blankenship, Duane Collins. Nancy Feldman, Neal Feldman, Dana Holm, Scott Paul Ma y krantz, Kathy McClure, Scott McClure. Mike Naylor, Brett Slocum and the Game Alliance of Salem GURPS and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. Pyramid and Illuminati Online and the names of all products published by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated, or used under license. GURPS Fantasy . Second Edition is copyright © 1990. 1995 by Steve Jackson Games Incorporated. All rights reserved. Printed in the U.S.A. ISBN 1-55634-177-6 PRINTED WITH 3 4 5 6 7 8 9 10 SOY INK STEVE JACKSON GAMES ONTENTS Hinduism and Buddhism 33 Raphael 55 4 INTRODUCTION Islamic Sects 34 Border Intrigue 55 4 About GURPS Judaism 35 Black Gold 55 4 About This Book History 35 New Jerusalem 56 Ytarria 4 The People of the Covenant 35 Sir Guildford Perrennius 56 Religion 5 Jewish Ceremonies 35 Sir Geoffry Freeman 56 About the Authors 5 Nonhuman Races 36 Araterre 57 The Elder Folk 36 History 57 6 1.HISTORY Greco-Roman Cults 36 Language and Names in Araterre 57 The Banestorm 6 The Dark Elf Cult 37 Geography, Flora and Fauna 58 The Spread of Humanity 7 Banestorm Revisited 37 Society 58 The Rise of Megalos 7 The Newcomers 38 The Ring Islands 58 Timeline 7 Paganism – The Old Religion 38 Sauvons 59 The Present 8 Giants 39 Adventuring in the Isles 59 Other Worlds, Other Folk 8 Ansonne 60 The Return of the Banestorm 9 3.KINGDOMS 40 Optional Rules: Fencing 60 Megalos 41 Weapon Skills 60 10 2.CULTURE History 41 Bilit Island 60 Technology and Magic 11 Names in Megalos 41 Prince Arnod de Sauvons 61 Magic 11 Geography, Flora and Fauna 42 Archbishop Jacques-Jude LeBlanc.. 61 Feudal Society 11 Society 42 Initial Carving 62 Languages 11 Social Rank in Megalos 43 New Maneuvers 63 Pronunciations 11 Arms Control 43 Fast-Talk During Battle 63 Fealty, Homage and Land Ownership 12 The Arena 44 64 Life in a Feudal Society 12 Caithness The Northern Marches 45 64 Chivalry 14 History The Emperor's Guard 45 64 The Feudal Economy 15 Names in Caithness Ah'ziranthl Dbansis Rxtivin 45 64 Becoming a Knight 15 The Great Desert Teridar 46 The Great Forest 65 Towns 15 Myrgan 46 Geography, Flora and Fauna 66 Guilds 16 Kethalos 46 Women in Caithness 66 Arms and Devices 16 Brennan 46 67 The City Guard 17 Society Walsham, Guildmanster of Myrgan. 46 Gaming Social Climbing 67 Slavery 17 Azer 47 68 Guild Adventures 19 The Order of the Stone The Midlands 47 69 The Michaelites 20 The Northlands Megalos 47 69 Christianity 21 Carrick Sir Darius of Kethalos 47 69 History 21 King Conall VI Antiochus the Firemage 47 Baron Deneral of Mershall 69 Views on Magic 21 Jordan Siegebreaker 48 Lady Bronwyn of Durham 69 The One True Faith 21 Hidelban 49 70 The Sacraments 21 Mershall Mehan 49 The Order of St. George The Cult of the Virgin Mary 21 Claudius Maskill 49 70 Crime and Punishment 22 of the Dragon The Southlands 50 The Midlands 71 Canon Law 22 Ekhans 50 71 Crime and Punishment 22 Durham The Repentant Pious John 50 Photius 71 Saints 23 Poachers in the Forest 50 71 Relics and Pilgrimage 24 Sterling Dakamera 51 Lord Bruce of Sterling 71 Sin for Sale 24 Serrun 51 Magic in Caithness 71 Church Hierarchy and the Earl Gavin Magnus 51 72 Holy Orders 25 The West Count Sergius of Shambray 51 Wallace, Ferrier and Blythe 72 Heresy 25 Min 52 The Southlands 72 The Arrival of the Templars 26 Sho'joor and Zehan 52 72 The Jesuits 27 Denton Captain Rashid al-Marqab 52 Simonton 72 Monastic Orders 28 The Western Empire 53 Lord William of Wallace 72 Islam 29 Yibyorak 53 Baron Cabbie of Denton 72 Sufis 29 Hyrnan 53 Lord Walton of Simonton 72 The Kharijites 30 Shuuv'kopekk 53 History 30 AI-Haz 73 Bannock 54 The Message of the Prophet 30 History 73 Quartedec 54 The Assassins 31 Islamic Names 73 Madness in the Forest 54 Islamic Orders of Chivalry 32 Geography, Flora and Fauna 75 Arvey 55 The Clergy 32 Society 75 Craine 55 The Sharia 32 Adventuring in Al-Haz 75 CONTENTS Beyond God's FenceɁ76 The Heavenking Ɂ 100 Goblins 121 The Maelstrom Ɂ77 The Nomad Lands 101 Hobgoblins 121 The Coast 78 Histor y 11)1 Hal-flings 121 Al-Ab'ra 78 Geograph y , Flora and Fauna 101 Kobolds 121 Al-Ahvad 78 Society 101 M inotaurs 122 Balik AbdaIlah al-Firuz Ɂ78 Nomad NamesɁ 101 Ogres 122 Rhajid al-Garyhan Ɂ78 Adventuring in the Nomad Lands . Ɂ 101 Ores 122 The Mountains 79 Nomad Religion Ɂ 102 Half-Orcs 122 Gebel al-Hikmah 79 Heolford 103 Reptile Men 122 Geb'al-Din 79 BardsɁ 103 Vampires 123 Sultan Mamoun al-Mansur Ɂ79 Blind Lars Ɂ 103 Weres 124 Firuz 80 Zarak 104 Creating New Races 124 The Plains 80 History 104 The Viziers Ɂ80 Geography, Flora and Fauna 104 5. CREATURES 125 Alhallabad 81 Seven Brother Kings Ɂ 104 Dragons 126 West Tredroy 81 Society 1(15 Wild and Fantastic Creatures 127 The Three Sons of Alhallabad Ɂ81 Seven Brother Kings 106 Basilisk 127 Al-Wazif 82 Thulin's Folk 106 Bushwol t 127 History 82 The Elves 107 Caustigus 127 Geography, Flora and Fauna 82 History 107 Gryphon 128 Sunni versus Shi'ite Ɂ82 Society 107 Harpy 128 Society 81 Death of a Nation Ɂ 107 Hellshark 128 The Plague Ɂ83 Elven Ruins Ɂ 108 Hippogriff 128 Al-Siyassi 84 Lasaril of Sterling, Wood Elf Ɂ 109 Hydra 128 129 Adventuring in Al-Wazif Ɂ84 The Orclands 110 Kraken 129 Qazr al-Sawh 85 The Tribes 110 Nightstalker The Great Games Ɂ85 Paladin 129 Shaniyabad 86 Pegasus 129 Caliph Hafsa al-Talib ibn Ishaq Reek 129 al- Wazif ҟ 86 Strider 130 Emir Harun abd Ishaq Ɂ86 Treetipper 130 North Tredroy 87 Troll 130 Sa'Azraq 87 Unicorn 130 Gebel Thamad 87 Wyvern 131 Bev Hisham al-Sharib Ɂ87 Domestic Animals 131 Emir Ayyub ibn Qasim al-Azraq ɁɁ87 Harding 131 The Pillars of Heaven 88 Horses 131 The Lost City of Autheuil Ɂ88 Milkfish 131 Cardiel 89 Woolens or Blacksheep 131 History 89 Names in Cardiel Ɂ89 6. CAMPAIGNS 132 Adventuring in Cardiel Ɂ89 Setting 133 Geography, Flora and Fauna 90 Crossover CampaignsɁ113 Sailing Ships Ɂ90 Magic 134 Society 91 Mana Strength 134 Prince Vincent of Calder Ɂ91 Magery 115 The Council of Lords 92 Character PointsɁ135 Calder 93 Types of Magic 136 East Tredroy 93 Op TeamsɁ136 Hadaton 94 Magic Items 137 Aliar 94 Magic as an Alternative Technology 137 Count Faramon of Aliar Ɂ94 Predestination Ɂ137 Maron Howarth of Albnar Ɂ94 Battle Magic 138 Alimar 95 Is There a God in the House ? 138 Allan MicardeneɁ95 . CHARACTERS 111 Society 139 Minder 96 Advantages 112 Tech Level 139 Ten-Tiri 96 Disadvantages 112 Fish Out of Water Ɂ139 Viscount Guillaume of Lurnan Ɂ96 Skills 113 Magic and Society 140 Baron Adrien Dorilis Ɂ96 New Skills 113 Races 140 114 Sahud 97 Social Status and Wealth Where Did You Want This Dragon?. 14)) Jobs and Income 114 141 Histor y 97 Campaigns Job Table 115 141 Geography, Flora and Fauna 97 Campaign Style Character Types 116 Learning From History Ɂ141 Society 97 Nonhuman Characters 119 Required Reading Ɂ141 Names in Sah ud Ɂ97 Centaurs 119 Women in Sah u d Ɂ97 Campaign Scope 142 Dwarves 120 Adventuring in Sahud Ɂ98 The Final Goal 142 Elves 12)) Sahudese Religion Ɂ99 Money in a Fantasy World Ɂ142 Dark Elves 120 Kinkaku Half-Elves 120 INDEX H3 Uulinn Giants 120 Tsushuo 100 foldout Gnomes 121 MAP CONTENTS 3 NTRODUCTION he world you are about to enter will appear both familiar and strange. Yrth (pronounced "eerth") is a world much like our own. Its About GURPS sun and solitary moon appear the same, although the stars are totally Steve Jackson Games is committed to different. The year is the same length and the seasons come and go full support of the GURPS system. Our just as they do on Earth. The flora and fauna of Yrth are, for the most part, identi- address is SJ Games, Box 18957, Austin, cal to Earth's. Even the human cultures of Yrth have their roots in our own past — TX 78760. Please include a self- addressed, stamped envelope (SASE) any the countryside is dotted with great mosques and towering cathedrals. Indeed, time you write us! Resources now avail- there is much here that a modern Earthling would recognize. able include: Yet Yrth is different. It is a magical place, rich in mana. The wilds of Yrth Pyramid. Our bimonthly magazine includes new rules and articles for are prowled not only by lions, tigers and bears, but by gryphons, dragons and GURPS, as well as information on our other magical beasts.
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