Bard Spells 0—Level Bard Spells (Cantrips) Fourth—Level Bard Spells ______Known Save DC Known Save DC Per Day

Spells Known Notes Cast Today:  ______: ______Spells Known Notes ______: ______: ______: ______: ______: ______: ______: ______: ______: ______: ______: ______: ______: ______: ______: ______First—Level Bard Spells ______Fifth—Level Bard Spells Known Save DC Per Day ______Known Save DC Per Day Cast Today:  Spells Known Notes Cast Today:  ______: ______Spells Known Notes ______: ______: ______: ______: ______: ______: ______: ______: ______: ______: ______: ______: ______: ______: ______

Second—Level Bard Spells Sixth—Level Bard Spells ______Known Save DC Per Day Known Save DC Per Day

Cast Today:  Cast Today:  Spells Known Notes Spells Known Notes ______: ______: ______: ______: ______: ______: ______: ______: ______: ______: ______: ______: ______: ______: ______: ______Bardic Performances Third—Level Bard Spells Rounds per Day: ______Rounds Used:  Known Save DC Per Day   Cast Today:   Spells Known Notes Performance Save DC: ______: ______ ______: ______Bardic Performance Level Component ______: ______Countersong 1st Auditory ______: ______Distraction 1st Visual ______: ______Fascinate 1st Visual & Auditory ______: ______Inspire Courage +___ 1st Bard’s Choice ______: ______Inspire Competence +___ 3rd Auditory ______: ______Suggestion 6th Auditory 1 Dirge of Doom 8th Visual & Auditory Bard Spells Inspire Greatness 9th Visual & Auditory Soothing Performance 12th Visual & Auditory Frightening Tune 14th Auditory Inspire Heroics 15th Visual & Auditory Mass Suggestion 18th Auditory Deadly Performance 20th Visual & Auditory

Versatile Performances Perform Skills Notes ______

2 Cleric Spells 0—Level Cleric Spells (Orisons) ______Save DC ______Prepared Notes ___ Bleed ______Second—Level Cleric Spells ___ Create Water ______Detect Magic ______Save DC Per Day ___ Detect Poison ______Domain Spell: ______Guidance ______Domain Spell: ______Light ______Mending ______# Prepared Notes ___ Purify Food and Drink ______Aid ______Read Magic ______Align Weapon ______Resistance ______Augury ______Spark* ______Bear’s Endurance ______Stabilize ______Blessing of Courage & Life* ______Virtue ______Bull’s Strength ______Calm Emotions ______Consecrate ______Cure Moderate Wounds ______Darkness ______Death Knell ______First—Level Cleric Spells ___ Delay Poison ______Desecrate ______Save DC Per Day ___ Eagle’s Splendor ______Domain Spell: ______Enthrall ______Domain Spell: ______Find Traps ______Gentle Repose ______# Prepared Notes ___ Ghostbane Dirge* ______Ant Haul* ______Grace* ______Bane ______Hold Person ______Bless ______Inflict Moderate Wounds ______Bless Water ______Instant Armor* ______Cause Fear ______Make Whole ______Command ______Owl’s Wisdom ______Comprehend Languages ______Remove Paralysis ______Cure Light Wounds ______Resist Energy ______Curse Water ______Restoration, Lesser ______Dancing Lantern* ______Share Language* ______Deathwatch ______Shatter ______Detect Chaos/Evil/Good/Law ______Shield Other ______Detect Undead ______Silence ______Divine Favor ______Sound Burst ______Doom ______Spiritual Weapon ______Endure Elements ______Status ______Entropic Shield ______Summon Monster II ______Hide from Undead ______Undetectable Alignment ______Inflict Light Wounds ______Weapon of Awe* ______Magic Stone ______Zone of Truth ______Magic Weapon ______Obscuring Mist ______Protection from Chaos/Evil/Good/Law ______Remove Fear ______Sanctuary ______Shield of Faith ______Third—-Level Cleric Spells ___ Summon Monster I ______Save DC Per Day 1 Cleric Spells ___ Domain Spell: ______Cure Critical Wounds ______Domain Spell: ______Death Ward ______Dimensional Anchor ______# Prepared Notes ___ Discern Lies ______Animate Dead ______Dismissal ______Bestow Curse ______Divination ______Blindness/Deafness ______Divine Power ______Blood Biography* ______Freedom of Movement ______Contagion ______Giant Vermin ______Continual Flame ______Holy Smite ______Create Food and Water ______Imbue with Spell Ability ______Cure Serious Wounds ______Inflict Critical Wounds ______Daylight ______Magic Weapon, Greater ______Deeper Darkness ______Neutralize Poison ______Dispel Magic ______Order’s Wrath ______Elemental Speech* ______Planar Adaptation* ______Enter Image* ______Planar Ally, Lesser ______Glyph of Warding ______Poison ______Guiding Star* ______Repel Vermin ______Helping Hand ______Rest Eternal* ______Inflict Serious Wounds ______Restoration ______Invisibility Purge ______Sending ______Locate Object ______Spell Immunity ______Magic Circle against Chaos/Evil/Good/Law ______Spiritual Ally* ______Magic Vestment ______Summon Monster IV ______Meld into Stone ______Tongues ______Nap Stack* ______Unholy Blight ______Obscure Object ______Prayer ______Protection from Energy ______Remove Blindness/Deafness ______Remove Curse ______Remove Disease ______Fifth—Level Cleric Spells ___ Sacred Bond* ______Searing Light ______Save DC Per Day ___ Speak with Dead ______Domain Spell: ______Stone Shape ______Domain Spell: ______Summon Monster III ______Water Breathing ______# Prepared Notes ___ Water Walk ______Atonement ______Wind Wall ______Break Enchantment ______Wrathful Mantle* ______Breath of Life ______Cleanse* ______Command, Greater: ______Commune ______Cure Light Wounds, Mass ______Dispel Chaos/Evil/Good/Law ______Fourth—Level Cleric Spells ___ Disrupting Weapon ______Flame Strike ______Save DC Per Day ___ Ghostbane Dirge, Mass* ______Domain Spell: ______Hallow ______Domain Spell: ______Inflict Light Wounds, Mass ______Insect Plague ______# Prepared Notes ___ Life Bubble* ______Air Walk ______Mark of Justice ______Blessing of Fervor* ______Pillar of Life* ______Chaos Hammer ______Plane Shift ______Control Water ______2 ___ Raise Dead ______Cleric Spells ___ Righteous Might ______Domain Spell: ______Scrying ______Domain Spell: ______Slay Living ______Snake Staff* ______# Prepared Notes ___ Spell Resistance ______Blasphemy ______Summon Monster V ______Control Weather ______Symbol of Pain ______Cure Serious Wounds, Mass ______Symbol of Sleep ______Destruction ______Treasure Stitching* ______Dictum ______True Seeing ______Ethereal Jaunt ______Unhallow ______Holy Word ______Wall of Stone ______Inflict Serious Wounds, Mass ______Refuge ______Regenerate ______Repulsion ______Restoration, Greater ______Resurrection ______Sixth—Level Cleric Spells ___ Scrying, Greater ______Summon Monster VII ______Save DC Per Day ___ Symbol of Stunning ______Domain Spell: ______Symbol of Weakness ______Domain Spell: ______Word of Chaos ______# Prepared Notes ______Animate Objects ______Antilife Shell ______Banishment ______Bear’s Endurance, Mass ______Eighth—Level Cleric Spells ___ Blade Barrier ______Bull’s Strength, Mass ______Save DC Per Day ___ Create Undead ______Domain Spell: ______Cure Moderate Wounds, Mass ______Domain Spell: ______Dispel Magic, Greater ______Eagle’s Splendor, Mass ______# Prepared Notes ___ Find the Path ______Antimagic Field ______Forbiddance ______Cloak of Chaos ______Geas/Quest ______Create Greater Undead ______Glyph of Warding, Greater ______Cure Critical Wounds, Mass ______Harm ______Dimensional Lock ______Heal ______Discern Location ______Heroes’ Feast ______Earthquake ______Inflict Moderate Wounds, Mass ______Euphoric Tranquility* ______Owl’s Wisdom, Mass ______Fire Storm ______Planar Adaption, Mass* ______Holy Aura ______Planar Ally ______Inflict Critical Wounds, Mass ______Summon Monster VI ______Planar Ally, Greater ______Symbol of Fear ______Shield of Law ______Symbol of Persuasion ______Spell Immunity, Greater ______Undeath to Death ______Stormbolts* ______Wind Walk ______Summon Monster VIII ______Word of Recall ______Symbol of Death ______Symbol of Insanity ______Unholy Aura ______Seventh—Level Cleric Spells ______Save DC Per Day 3 Cleric Spells Ninth—Level Cleric Spells ______Save DC Per Day ___ Domain Spell: ______Domain Spell: ______

# Prepared Notes ___ Astral Projection ______Energy Drain ______Etherealness ______Gate ______Heal, Mass ______Implosion ______Miracle ______Soul Bind ______Storm of Vengeance ______Summon Monster IX ______True Resurrection ______Winds of Vengeance* ______

Channel Energy ______Save DC Per Day Channel Damage

Domains Powers Domain #1: ______Notes: ______Granted Power ( ____ per Day) ______Granted Power ( ____ per Day) ______

Domain #2: ______Notes: ______Granted Power ( ____ per Day) ______Granted Power ( ____ per Day) ______

4 Druid Spells 0—Level Druid Spells (Orisons) ___ Produce Flame ______Shillelagh ______Save DC Per Day ___ Speak with Animals ______Stone Fist* ______Prepared Notes ___ Summon Nature’s Ally I ______Create Water ______Touch of the Sea* ______Detect Magic ______Detect Poison ______Flare ______Guidance ______Know Direction ______Light ______Second—Level Druid Spells ___ Mending ______Purify Food and Drink ______Save DC Per Day ___ Read Magic ______Resistance ______# Prepared Notes ___ Spark* ______Accelerate Poison* ______Stabilize ______Animal Messenger ______Virtue ______Animal Trance ______Aspect of the Bear* ______Barkskin ______Bear’s Endurance ______Bull’s Strength ______Burning Gaze* ______First—Level Druid Spells ___ Campfire Wall* ______Cat’s Grace ______Save DC Per Day ___ Chill Metal ______Delay Poison ______# Prepared Notes ___ Eagle Eye* ______Alter Winds* ______Feast of Ashes* ______Ant Haul* ______Fire Trap ______Aspect of the Falcon* ______Flame Blade ______Bristle* ______Flaming Sphere ______Call Animal* ______Fog Cloud ______Calm Animals ______Glide* ______Charm Animal ______Gust of Wind ______Cloak of Shade* ______Heat Metal ______Cure Light Wounds ______Hold Animal ______Detect Aberration* ______Lockjaw* ______Detect Animals or Plants______Natural Rhythm* ______Detect Snares and Pits ______Owl’s Wisdom ______Endure Elements ______Pox Pustules* ______Entangle ______Reduce Animal ______Expeditious Excavation* ______Resist Energy ______Faerie Fire ______Restoration, Lesser ______Feather Step* ______Scent Trail* ______Flare Burst* ______Share Language* ______Goodberry ______Slipstream* ______Hide from Animals ______Soften Earth and Stone ______Hydraulic Push* ______Spider Climb ______Jump ______Stone Call* ______Keen Senses* ______Summon Nature’s Ally II ______Longstrider ______Summon Swarm ______Magic Fang ______Tree Shape ______Magic Stone ______Warp Wood ______Negate Aroma* ______Wood Shape ______Obscuring Mist ______Pass without Trace ______1 ______Druid Spells ______Dispel Magic ______Flame Strike ______Freedom of Movement ______Third—Level Druid Spells ___ Geyser* ______Giant Vermin ______Save DC Per Day ___ Grove of Respite* ______Ice Storm ______# Prepared Notes ___ Life Bubble* ______Aqueous Orb* ______Moonstruck* ______Call Lightning ______Reincarnate ______Cloak of Winds* ______Repel Vermin ______Contagion ______River of Wind* ______Create Treasure Map* ______Rusting Grasp ______Cup of Dust* ______Scrying ______Cure Moderate Wounds ______Spike Stones ______Daylight ______Strong Jaw* ______Diminish Plants ______Summon Nature’s Ally IV ______Dominate Animal ______Thorn Body* ______Feather Step, Mass* ______True Form* ______Hide Campsite* ______Hydraulic Torrent* ______Lily Pad Stride* ______Magic Fang, Greater ______Meld into Stone ______Nature’s Exile* ______Fifth—Level Druid Spells ___ Neutralize Poison ______Plant Growth ______Save DC Per Day ___ Poison ______Protection from Energy ______# Prepared Notes ___ Quench ______Animal Growth ______Remove Disease ______Aspect of the Wolf* ______Shifting Sand* ______Atonement ______Sleet Storm ______Awaken ______Snare ______Baleful Polymorph ______Speak with Plants ______Blessing of the Salamander* ______Spike Growth ______Call Lightning Storm ______Stone Shape ______Commune with Nature ______Summon Nature’s Ally III ______Control Winds ______Water Breathing ______Cure Critical Wounds ______Wind Wall ______Death Ward ______Fire Snake* ______Hallow ______Insect Plague ______Rest Eternal* ______Fourth—Level Druid Spells ___ Snake Staff* ______Stoneskin ______Save DC Per Day ___ Summon Nature’s Ally V______Threefold Aspect* ______# Prepared Notes ___ Transmute Mud to Rock ______Air Walk ______Transmute Rock to Mud ______Antiplant Shell ______Tree Stride ______Aspect of the Stag* ______Unhallow ______Ball Lightning* ______Wall of Fire ______Blight ______Wall of Thorns ______Bloody Claws* ______Command Plants ______Control Water ______Cure Serious Wounds ______2 ______Druid Spells Sixth—Level Druid Spells # Prepared Notes ______Animal Shapes ______Save DC Per Day ___ Control Plants ______Cure Serious Wounds, Mass ______# Prepared Notes ___ Earthquake ______Antilife Shell ______Euphoric Tranquility* ______Bear’s Endurance, Mass ______Finger of Death ______Bull’s Strength, Mass ______Repel Metal or Stone ______Cat’s Grace, Mass ______Reverse Gravity ______Cure Light Wounds, Mass ______Seamantle* ______Dispel Magic, Greater ______Stormbolts* ______Find the Path ______Summon Nature’s Ally VIII ______Fire Seeds ______Sunburst ______Ironwood ______Wall of Lava* ______Liveoak ______Whirlwind ______Move Earth ______Word of Recall ______Owl’s Wisdom, Mass ______Repel Wood ______Sirocco* ______Spellstaff ______Stone Tell ______Summon Nature’s Ally VI ______Ninth—Level Druid Spells ___ Swarm Skin* ______Transport via Plants ______Save DC Per Day ___ Wall of Stone ______# Prepared Notes ______Antipathy ______Clashing Rocks* ______Cure Critical Wounds, Mass ______Elemental Swarm ______Seventh—Level Druid Spells ___ Foresight ______Regenerate ______Save DC Per Day ___ Shambler ______Shapechange ______# Prepared Notes ___ Storm of Vengeance ______Animate Plants ______Summon Nature’s Ally IX ______Changestaff ______Sympathy ______Control Weather ______Tsunami* ______Creeping Doom ______Winds of Vengeance* ______Cure Moderate Wounds, Mass ______World Wave* ______Fire Storm ______Heal ______Rampart* ______Scrying, Greater ______Summon Nature’s Ally VII ______Sunbeam ______Wild Shape ___ Transmute Metal to Wood ______Times Per Day ______True Seeing ______Sizes Allowed ___ Vortex* ______Animal:  Dim  Tiny  Sml  Med  Lrg  Huge ___ Wind Walk ______Elemental:  Sml  Med  Lrg  Huge ______Plant:  Sml  Med  Lrg  Huge ______

Eighth—Level Druid Spells ______Save DC Per Day 3 Druid Spells Nature’s Bond Domain: ______Notes: ______Granted Power ( ____ per Day) ______Granted Power ( ____ per Day) ______Spells 1st ______2nd ______3rd ______4th ______5th ______6th ______7th ______8th ______9th ______

Animal Companion Name: ______Align: _____ Size ______Type: ______Init: _____ Senses: ______Defense AC _____ touch _____ flat-footed _____ Hp _____ HD ___d8____ Fort _____ Ref _____ Will _____ Special Defenses: ______Offense Speed ______Other Move ______Atk #1 +_____ Damage/Crit ______Atk #2 +_____ Damage/Crit ______Atk #3 +_____ Damage/Crit ______Atk #4 +_____ Damage/Crit ______Special Atks ______Statistics Str ____ Dex ____ Con ____ Int ____ Wis ____ Cha ____ Base Atk ______CMB _____ CMD ______SQ ______Feats ______Skills ______Gear ______Notes ______4 Ranger Spells First—Level Ranger Spells ___ Chameleon Stride* ______Create Treasure Map* ______Save DC Per Day ___ Cure Light Wounds ______Eagle Eye* ______# Prepared Notes ___ Guiding Star* ______Alarm ______Hide Campsite* ______Animal Messenger ______Hold Animal ______Ant Haul* ______Hunter’s Eye* ______Aspect of the Falcon* ______Lockjaw* ______Call Animal* ______Owl’s Wisdom ______Calm Animals ______Perceive Cues* ______Charm Animal ______Protection from Energy ______Cloak of Shade* ______Protective Spirit* ______Dancing Lantern* ______Slipstream* ______Delay Poison ______Snare ______Detect Aberration* ______Speak with Plants ______Detect Animals or Plants______Spike Growth ______Detect Poison ______Stone Call* ______Detect Snares and Pits ______Summon Nature’s Ally II ______Endure Elements ______Versatile Weapon* ______Entangle ______Wind Wall ______Feather Step* ______Glide* ______Gravity Bow* ______Hide from Animals ______Hunter’s Howl* ______Jump ______Third—Level Ranger Spells ___ Keen Senses* ______Lead Blades* ______Save DC Per Day ___ Longstrider ______Magic Fang ______# Prepared Notes ___ Negate Aroma* ______Aspect of the Stag* ______Pass without Trace ______Bloody Claws* ______Read Magic ______Cloak of the Winds* ______Residual Tracking* ______Command Plants ______Resist Energy ______Cure Moderate Wounds ______Speak with Animals ______Darkvision ______Summon Nature’s Ally I ______Diminish Plants ______Tireless Pursuit* ______Feather Step, Mass* ______Instant Enemy* ______Life Bubble* ______Magic Fang, Greater ______Neutralize Poison ______Plant Growth ______Second—Level Ranger Spells ___ Reduce Animal ______Remove Disease ______Save DC Per Day ___ Repel Vermin ______Strong Jaw* ______# Prepared Notes ___ Summon Nature’s Ally III ______Accelerate Poison* ______Tireless Pursuers* ______Allfood* ______Tree Shape ______Arrow Eruption* ______Venomous Bolt* ______Aspect of the Bear* ______Water Walk ______Barkskin ______Bear’s Endurance ______Bloodhound* ______Campfire Wall* ______Cat’s Grace ______1 Ranger Spells Fourth—Level Ranger Spells Favored Terrains ______Terrain Total Bonus Notes Save DC Per Day ______# Prepared Notes ______Aspect of the Wolf* ______Animal Growth ______Blessing of the Salamander* ______Bow Spirit* ______Commune with Nature ______Cure Serious Wounds ______Freedom of Movement ______Grove of Respite* ______Nondetection ______Summon Nature’s Ally IV ______Tree Stride ______

Hunter’s Bond: Animal Companion Name: ______Align: _____ Size ______Type: ______Init: _____ Senses: ______Defense AC _____ touch _____ flat-footed _____ Hp _____ HD ___d8____ Fort _____ Ref _____ Will _____ Special Defenses: ______Offense Speed ______Other Move ______Atk #1 +_____ Damage/Crit ______Atk #2 +_____ Damage/Crit ______Special Atks ______Statistics Str ____ Dex ____ Con ____ Int ____ Wis ____ Cha ____ Base Atk ______CMB _____ CMD ______SQ ______Feats ______Skills ______Gear ______Notes ______

Favored Enemies Enemy Total Bonus Notes ______2 Paladin Spells First—Level Paladin Spells ___ Zone of Truth ______Save DC Per Day ______# Prepared Notes ______Bless ______Bless Water ______Third—Level Paladin Spells ___ Bless Weapon ______Challenge Evil* ______Save DC Per Day ___ Create Water ______Cure Light Wounds ______# Prepared Notes ___ Detect Poison ______Cure Moderate Wounds ______Detect Undead ______Daylight ______Divine Favor ______Discern Lies ______Endure Elements ______Dispel Magic ______Ghostbane Dirge* ______Divine Transfer* ______Hero’s Defiance* ______Fire of Judgment* ______Honeyed Tongue* ______Ghostbane Dirge, Mass* ______Knight’s Calling* ______Heal Mount ______Magic Weapon ______Holy Whisper* ______Protection from Chaos/Evil ______Magic Circle against Chaos/Evil ______Rally Point* ______Magic Weapon, Greater ______Read Magic ______Marks of Forbiddance* ______Resistance ______Prayer ______Restoration, Lesser ______Remove Blindness/Deafness ______Veil of Positive Energy* ______Remove Curse ______Virtue ______Sanctify Armor* ______Wrathful Mantle* ______Second—Level Paladin Spells ______Fourth—Level Paladin Spells Save DC Per Day ______Save DC Per Day # Prepared Notes ___ Aura of Greater Courage* ______# Prepared Notes ___ Bestow Grace* ______Blaze of Glory* ______Blessing of Courage & Life* ______Break Enchantment ______Bull’s Strength ______Cure Serious Wounds ______Corruption Resistance* ______Death Ward ______Delay Poison ______Dispel Chaos ______Eagle’s Splendor ______Dispel Evil ______Fire of Entanglement* ______Fires of Vengeance* ______Instant Armor* ______Forced Repentance* ______Light Lance* ______Holy Sword ______Owl’s Wisdom ______King’s Castle* ______Paladin’s Sacrifice* ______Mark of Justice ______Remove Paralysis ______Neutralize Poison ______Resist Energy ______Oath of Peace* ______Righteous Vigor* ______Resounding Blow* ______Sacred Bond* ______Restoration ______Saddle Surge* ______Sacrificial Oath* ______Shield Other ______Stay the Hand* ______Undetectable Alignment ______Wake of Light* ______Weapon of Awe* ______1 Paladin Spells ______Channel Positive Energy ______Divine Bond: Mount Save DC Per Day Channel Damage Name: ______Align: _____ Size ______Type: ______Init: _____ Senses: ______Defense AC _____ touch _____ flat-footed _____ Hp _____ HD ___d8____ Fort _____ Ref _____ Will _____ Special Defenses: ______Offense Speed ______Other Move ______Atk #1 +_____ Damage/Crit ______Atk #2 +_____ Damage/Crit ______Special Atks ______Statistics Str ____ Dex ____ Con ____ Int ____ Wis ____ Cha ____ Base Atk ______CMB _____ CMD ______SQ ______Feats ______Skills ______Gear ______Notes ______

Divine Bond: Weapon ______Minutes Per Day Total Bonus Weapon Properties Cost ___ Axiomatic +2 ___ Brilliant energy +4 ___ Defending +1 ___ Disruption +2 (B only) ___ Flaming +1 ___ Flaming burst +2 ___ Holy +2 ___ Keen +1 (P/S only) ___ Merciful +1 ___ Speed +3

Lay on Hands ______Hp Healed Per Day Mercies Notes ______

2 Sorcerer Spells 0—Level Sorcerer Spells (Cantrips) ______: ______: ______Known Save DC ______: ______Spells Known Notes Bloodline Spell ______: ______: ______Fourth—Level Sorcerer Spells ______: ______: ______Known Save DC Per Day ______: ______: ______Cast Today:  ______: ______Spells Known Notes ______: ______: ______: ______: ______: ______: ______: ______: ______: ______: ______: ______First—Level Sorcerer Spells ______: ______Bloodline Spell ______Known Save DC Per Day Fifth—Level Sorcerer Spells Cast Today:  ______Spells Known Notes Known Save DC Per Day ______: ______: ______Cast Today:  ______: ______Spells Known Notes ______: ______: ______: ______: ______: ______: ______: ______: ______: ______Bloodline Spell ______Bloodline Spell ______Sixth—Level Sorcerer Spells ______Second—Level Sorcerer Spells Known Save DC Per Day ______Known Save DC Per Day Cast Today:  Cast Today:  Spells Known Notes Spells Known Notes ______: ______: ______: ______: ______: ______: ______: ______: ______: ______: ______: ______: ______Bloodline Spell ______: ______: ______Seventh—Level Sorcerer Spells Bloodline Spell ______Known Save DC Per Day Third—Level Sorcerer Spells Cast Today:  ______Known Save DC Per Day Spells Known Notes ______: ______Cast Today:  ______: ______Spells Known Notes ______: ______: ______: ______: ______: ______: ______: ______: ______1 Bloodline Spell ______Sorcerer Spells

Eighth—Level Sorcerer Spells ______Known Save DC Per Day

Cast Today:  Spells Known Notes ______: ______: ______: ______: ______: ______: ______Bloodline Spell ______

Ninth—Level Sorcerer Spells ______Known Save DC Per Day

Cast Today:  Spells Known Notes ______: ______: ______: ______: ______: ______: ______Bloodline Spell ______

Bloodline: ______Bloodline Arcana: ______

Bloodline Powers Level Power Notes 1st ______3rd ______9th ______15th ______20th ______

2 Wizard Spells 0-Level Wizard Spells (Cantrips) Second-Level Wizard Spells ______Save DC Per Day Save DC Per Day

Prepared Notes # Prepared Notes ______

First-Level Wizard Spells Third-Level Wizard Spells ______Save DC Per Day Save DC Per Day

# Prepared Notes # Prepared Notes ______Fourth-Level Wizard Spells ______Save DC Per Day ______# Prepared Notes ______1 ______Wizard Spells ______Seventh-Level Wizard Spells ______Save DC Per Day ______# Prepared Notes ______Fifth-Level Wizard Spells ______Save DC Per Day ______# Prepared Notes ______Eighth-Level Wizard Spells ______Save DC Per Day ______# Prepared Notes ______Sixth-Level Wizard Spells ______Save DC Per Day ______# Prepared Notes ______Ninth-Level Wizard Spells ______Save DC Per Day ______# Prepared Notes ______2 ______Wizard Spells ______Skills ______Gear ______Notes ______Arcane Bond: Object School Specialization Object Type: ______School Specialized: ______Enchantments Placed: ______Opposition School: ______Opposition School: ______School Abilities Charges Left (if wand): ______: ______Note: Casting a spell without your Bonded Object requires a Con- ______centration check DC 20+ spell level. ______: ______: ______

Arcane Bond: Familiar Name: ______Align: _____ Size ______Type: ______Init: _____ Senses: ______Defense AC _____ touch _____ flat-footed _____ Hp _____ HD ___d8____ Fort _____ Ref _____ Will _____ Special Defenses: ______Offense Speed ______Other Move ______Atk #1 +_____ Damage/Crit ______Atk #2 +_____ Damage/Crit ______Atk #3 +_____ Damage/Crit ______Atk #4 +_____ Damage/Crit ______Special Atks ______Statistics Str ____ Dex ____ Con ____ Int ____ Wis ____ Cha ____ Base Atk ______CMB _____ CMD ______SQ ______Feats ______3 Alchemist Extracts First-Level Alchemist Extracts ______Save DC Per Day Fourth-Level Alchemist Extracts ______# Prepared Notes Save DC Per Day ______# Prepared Notes ______

Second-Level Alchemist Extracts Fifth-Level Alchemist Extracts ______Save DC Per Day Save DC Per Day

# Prepared Notes # Prepared Notes ______Sixth-Level Alchemist Extracts ______Third-Level Alchemist Extracts Save DC Per Day ______Save DC Per Day # Prepared Notes ______# Prepared Notes ______1 Alchemist Extracts Bombs ______Per Day Damage Notes

Discoveries Notes ______

Mutagen ______Min Per Day Physical Bonus Nat. Armor Notes

2 Inquisitor Spells First—Level Inquisitor Spells Cast Today:  ______Spells Known Notes Known Save DC Per Day ______: ______: ______Cast Today:  ______: ______Spells Known Notes ______: ______: ______: ______: ______: ______: ______: ______Sixth—Level Inquisitor Spells ______: ______: ______Known Save DC Per Day ______: ______Cast Today:  Second—Level Inquisitor Spells Spells Known Notes ______: ______Known Save DC Per Day ______: ______: ______Cast Today:  ______: ______Spells Known Notes ______: ______: ______: ______: ______: ______Judgments ______: ______: ______Per Day ______: ______Destruction: +1 sacred bonus on all weapon damage rolls, +1 every ______: ______three levels. Healing: Gain fast healing 1, plus 1 point every three levels. Justice: +1 sacred bonus on all attack rolls, +1 every five levels. 10th Third—Level Inquisitor Spells level: bonus is doubled on attack rolls made to confirm critical hits. ______Piercing: +1 sacred bonus on concentration checks and caster level Known Save DC Per Day checks made to overcome spell resistance, +1 every three levels. Protection: +1 sacred bonus to Armor Class, +1 every five levels. 10th Cast Today:  level: bonus is doubled against attack rolls made to confirm critical hits against the inquisitor. Spells Known Notes Purity: +1 sacred bonus on all saving throws, +1 every five levels. 10th ______: ______level: bonus is doubled against curses, diseases, and poisons. ______: ______Resiliency: DR 1/magic, increases by 1 every five levels. 10th level, the ______: ______DR changes from magic to an alignment (chaotic, evil, good, or lawful) that is ______: ______opposite the inquisitor’s. Resistance: 2 points of energy resistance against one energy type (acid, ______: ______cold, electricity, fire, or sonic) chosen, increases by 2 every three levels. ______: ______Smiting: The inquisitor’s weapons count as magic for the purposes of ______: ______bypassing DR. 6th level: the weapons also count as one alignment type (chaotic, evil, good, or lawful). 10th level: the weapons also count as adamantine for the Fourth—Level Inquisitor Spells purpose of overcoming DR. ______Known Save DC Per Day

Cast Today:  Spells Known Notes ______: ______: ______: ______: ______: ______: ______: ______

Fifth—Level Inquisitor Spells ______Known Save DC Per Day 1 Oracle Spells 0—Level Oracle Spells (Oriosons) Mystery Spell ______Known Save DC Fourth—Level Oracle Spells ______Spells Known Notes Known Save DC Per Day ______: ______: ______Cast Today:  ______: ______Spells Known Notes ______: ______: ______: ______: ______: ______: ______: ______: ______: ______: ______: ______: ______: ______Mystery Spell ______: ______Fifth—Level Oracle Spells First—Level Oracle Spells ______Known Save DC Per Day Known Save DC Per Day Cast Today:  Cast Today:  Spells Known Notes Spells Known Notes ______: ______: ______: ______: ______: ______: ______: ______: ______: ______: ______: ______: ______Mystery Spell ______: ______Sixth—Level Oracle Spells Mystery Spell ______Known Save DC Per Day Second—Level Oracle Spells  ______Cast Today: Known Save DC Per Day Spells Known Notes ______: ______Cast Today:  ______: ______Spells Known Notes ______: ______: ______: ______: ______: ______: ______Mystery Spell ______: ______: ______Seventh—Level Oracle Spells ______: ______: ______Known Save DC Per Day Mystery Spell ______Cast Today:  Third—Level Oracle Spells Spells Known Notes ______: ______Known Save DC Per Day ______: ______Cast Today:  ______: ______Spells Known Notes ______: ______: ______: ______: ______Mystery Spell ______: ______: ______Eighth—Level Oracle Spells ______: ______Known Save DC Per Day ______: ______1 Oracle Spells Cast Today:  Spells Known Notes ______: ______: ______: ______: ______: ______Mystery Spell ______

Ninth—Level Oracle Spells ______Known Save DC Per Day

Cast Today:  Spells Known Notes ______: ______: ______: ______: ______: ______Mystery Spell ______

Mystery: ______Curse ______

Revelations Level Power Notes 1st ______3rd ______7th ______11th ______15th ______19th ______

2 Summoner Spells First—Level Summoner Spells Cast Today:  ______Spells Known Notes Known Save DC Per Day ______: ______: ______Cast Today:  ______: ______Spells Known Notes ______: ______: ______: ______: ______: ______: ______: ______: ______: ______Sixth—Level Summoner Spells ______: ______: ______Known Save DC Per Day ______: ______Cast Today:  Second—Level Summoner Spells Spells Known Notes ______: ______Known Save DC Per Day ______: ______: ______Cast Today:  ______: ______Spells Known Notes ______: ______: ______: ______: ______: ______: ______: ______Summon Monster ______: ______: ______Summon Level Duration Per Day ______: ______: ______Eidolon

Third—Level Summoner Spells Name: ______Align: _____ Size ______Type: ______Known Save DC Per Day Init: _____ Senses: ______Defense Cast Today:  AC _____ touch _____ flat-footed _____ Spells Known Notes Hp _____ HD ___d10______: ______Fort _____ Ref _____ Will ______: ______Special Defenses: ______: ______: ______Offense ______: ______Speed ______Other Move ______: ______Atk #1 +_____ Damage/Crit ______Atk #2 +_____ Damage/Crit ______Fourth—Level Summoner Spells Atk #3 +_____ Damage/Crit ______Known Save DC Per Day Atk #4 +_____ Damage/Crit ______Special Atks ______Cast Today:  Spells Known Notes ______: ______Statistics ______: ______Str ____ Dex ____ Con ______: ______Int ____ Wis ____ Cha ______: ______Base Atk ______CMB _____ CMD ______: ______SQ ______: ______Feats ______Fifth—Level Summoner Spells ______Known Save DC Per Day 1 Summoner Spells Skills ______Gear ______Notes ______

Initial Form: ______Evolution Points ______Evolutions Purchased Cost Notes ______

2 Witch Spells 0-Level Witch Spells (Cantrips) Save DC Per Day ______Save DC Per Day # Prepared Notes ______Prepared Notes ______Patron Spell ______

First-Level Witch Spells Third-Level Witch Spells ______Save DC Per Day Save DC Per Day

# Prepared Notes # Prepared Notes ______Patron Spell ______Fourth-Level Witch Spells ______Save DC Per Day ______Patron Spell ______# Prepared Notes ______Second-Level Witch Spells ______1 ______Witch Spells ______Patron Spell ______Seventh-Level Witch Spells ______Save DC Per Day ______# Prepared Notes ______Patron Spell ______Fifth-Level Witch Spells ______Save DC Per Day ______# Prepared Notes ______Patron Spell ______Eighth-Level Witch Spells ______Save DC Per Day ______# Prepared Notes ______Patron Spell ______Sixth-Level Witch Spells ______Save DC Per Day ______# Prepared Notes ______Patron Spell ______Ninth-Level Witch Spells ______Save DC Per Day ______2 Witch Spells # Prepared Notes Int ____ Wis ____ Cha ______Base Atk ______CMB _____ CMD ______SQ ______Feats ______Skills ______Gear ______Notes ______Patron Spell ______

Witch Hexes Hex Notes ______

Patron Theme: ______

Familiar Name: ______Align: _____ Size ______Type: ______Init: _____ Senses: ______Defense AC _____ touch _____ flat-footed _____ Hp _____ HD ___d8____ Fort _____ Ref _____ Will _____ Special Defenses: ______Offense Speed ______Other Move ______Atk #1 +_____ Damage/Crit ______Atk #2 +_____ Damage/Crit ______Atk #3 +_____ Damage/Crit ______Atk #4 +_____ Damage/Crit ______Special Atks ______Statistics Str ____ Dex ____ Con ____ 3 Magnus Spells 0-Level Magnus Spells (Cantrips) ______Save DC Per Day ______Prepared Notes ______Third-Level Magnus Spells ______Save DC Per Day ______# Prepared Notes ______First-Level Magnus Spells ______Save DC Per Day ______# Prepared Notes ______Fourth-Level Magnus Spells ______Save DC Per Day ______# Prepared Notes ______Second-Level Magnus Spells ______Save DC Per Day ______# Prepared Notes ______1 Magnus Spells Fifth-Level Magnus Spells ______Save DC Per Day

# Prepared Notes ______

Sixth-Level Magnus Spells ______Save DC Per Day

# Prepared Notes ______

Arcane Pool ______Points Max Bonus Weapon Properties Cost ___ Dancing +4 ___ Flaming +1 ___ Flaming burst +2 ___ Frost +1 ___ Icy Burst +2 ___ Keen +1 (P/S only) ___ Shock +1 ___ Shocking Burst +2 ___ Speed +3 ___ Vorpal +5 (S only)

2 Antipaladin Spells First-Level Antipaladin Spells ___ Magic Circle against Good/Law ______Magic Weapon, Greater ______Save DC Per Day ___ Nondetection ______Summon Monster III (Evil creatures only)______# Prepared Notes ___ Vampiric Touch ______Bane ______Cause Fear ______Command ______Curse Water ______Death Knell ______Detect Poison ______Fourth-Level Antipaladin Spells ___ Disguise Self ______Doom ______Save DC Per Day ___ Inflict Light Wounds ______Magic Weapon ______# Prepared Notes ___ Protection from Good/Law ______Dispel Good ______Read Magic ______Dispel Law ______Summon Monster I (Evil creatures only)______Fear ______Inflict Serious Wounds ______Invisibility, Greater ______Poison ______Resounding Blow* ______Slay Living ______Second-Level Antipaladin Spells ___ Summon Monster IV (Evil creatures only)______Save DC Per Day ______# Prepared Notes ______

___ Blindness/Deafness ______Fiendish Boon: Servant ___ Bull’s Strength ______Name: ______Corruption Resistance* ______Align: _____ Size ______Type: ______Darkness ______Init: _____ Senses: ______Darkvision ______Defense ___ Desecrate ______AC _____ touch _____ flat-footed ______Eagle’s Splendor ______Hp _____ HD ___d10______Hold Person ______Fort _____ Ref _____ Will ______Invisibility ______Special Defenses: ______Scare ______Silence ______Offense ___ Summon Monster II (Evil creatures only)______Speed ______Other Move ______Undetectable Alignment ______Atk #1 +_____ Damage/Crit ______Atk #2 +_____ Damage/Crit ______Special Atks ______Statistics Str ____ Dex ____ Con ____ Third-Level Antipaladin Spells Int ____ Wis ____ Cha ______Base Atk ______CMB _____ CMD ______Save DC Per Day SQ ______Feats ______# Prepared Notes ______Animate Dead ______Skills ______Bestow Curse ______Contagion ______Gear ______Deeper Darkness ______Defile Armor* As sanctify armor, but DR good Notes ______Dispel Magic ______Inflict Moderate Wounds ______1 Antipaladin Spells Fiendish Boon: Weapon ______Minutes Per Day Total Bonus Weapon Properties Cost ___ Anarchic +2 ___ Flaming +1 ___ Flaming burst +2 ___ Keen +1 (P/S only) ___ Speed +3 ___ Unholy +2 ___ Vicious +1 ___ Vorpal +5 (S only) ___ Wounding +2

Touch of Corruption ______Damage Done Per Day Cruelties Notes ______

Channel Negative Energy ______Save DC Per Day Channel Damage

2