Dungeon Crawl Classics 35: Gazetteer of the Known Realms
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The Triad Name Align. Portfolio Gender Domains Centivus N Creation, Artistry, Possibility m Creation, Knowledge, Protection, Travel Choranus LN Creation, Destiny, Magic m Creation, Knowledge, Magic, Protection, Strength, Travel Ildavir N Creation, Life, Nature, Animals f Animal, Creation, Earth, Plant, Protection Greater Gods Ahriman CE Death, Disease,Darkness, m Chaos, Death, Destruction, Evil Suffering Amun Tor N Mysteries, Riddles m Air, Fire, Knowledge, Magic, Weather Auzarr N The Transitive Planes, f Knowledge, Magic, Travel Teleportation, Psionics Daenthar LG Earth, Industry, Vows, Trust m Earth, Good, Law, Protection Ireth CG Astronomy, Forestry, Wizardry f Air, Animal, Earth, Good, Knowledge, Magic Madrah N Earth, Sky m Air, Earth, Magic, Travel, Weather Olidyra N(g) Travel, Exploration, Adventure f Luck, Plant, Trickery, Travel Ormazd LG Creation,the Sun, Prophecy m Creation, Good, Law, Sun Poderon NG Earth, Commerce, Festivity m Animal, Earth, Good, Trickery Zhühn CE Deception, Corruption, Falsehood m Destruction, Evil, Magic, Trickery Lesser Gods Delvyr NG Knowledge, Learning, Light m Glory, Good, Knowledge, Sun Denithae N Agriculture, Harvest f Earth, Plant, Protection Elyr CG Healing, Life, Succor f Good, Healing, Liberation, Luck Fenwar N Fire, Lightning, the Hearth m Air, Fire, Sun Gil’Mâridth CE Nightmares, Fear, Night Terrors f Dream, Evil, Trickery Gorhan LG Valor, War, Chivalry m Good, Healing, Strength, War Hidden Lord CE Secrets, Misdirection, Forbidden m Darkness, Evil, Knowledge, Trickery Lore, Shadows Justicia LG Justice, Mercy, Defense f Good, Healing, Law, Protection Klazath LE War, Subjugation m Destruction, Evil, Law, Strength Lasheeva NE Undeath, Murder, Affliction f Death, Destruction, Evil Myna CN Chance, Circumstance, Fortune f Chaos, Luck, Trickery Neshti CG Thievery, Trickery, Vigilantism f Chaos, Good, Luck, Trickery Ôæ NG Dreams, Imagination, Storytelling m Dream, Good, Protection Pelagia N Oceans, Seas, Music, Travel f Protection, Travel, Water Rathul CN Lies, Dissimilation m Chaos, Knowledge, Trickery Shul LN The Moon, Measurement, m Air, Knowledge, Law Tradition, Literacy Soleth LN Peaceful Death, Solitude m Healing, Law, Protection, Repose Tororthun N/CE Subterrane, Denizens of the f Drow*, Earth, Poison*, Spider* / Drow*, Underdeep / Malice, Spiders Evil, Poison*, Spider* Ulesh LG Peace, Pacifism m Good, Knowledge, Law, Protection Valdreth LN Time, Longevity, Integrity m Law, Magic, Protection Variag N Ice, Winter, War m Air, Strength, War, Water Wyshalar CN Survival, Vitality f Protection, Travel, Trickery Xeluth NE Violence, War, Strife m Destruction, Evil, Strength, War Yvyn NE Conspiracy, Holy War, Rebellion f Evil, Trickery, War 18 Demigods Ahpuchac N Maras, the Underworld m Earth, Protection, Repose Anahuara NG Amoya, the Moons f Good, Healing, Magic, Repose Ankharet NE Khonsuria, Sphinxes f Destruction, Evil, Knowledge, Trickery Aristemis NG Strategy, Diplomacy f Good, Knowledge, War Axaluatl LE Zimala, Nagas, Reptiles m Evil, Death, Law Bargúl LE Death, Undead, Drow f Death, Drow*, Law, Undead* Bobugbubilz CE Evil Amphibians m Chaos, Evil, Water Cadixtat CE Chaos m Chaos, Destruction Calchoti CG Kaatlan, Rain, Charity f Good, Healing, Plant, Water Chondri NG Marine Life, Aggression m Good, Strength, Water Coatlimict NE Kaatlan, War, Carnage, Undeath m Death, Evil, War Cynhuara LG Zimala, Nagas, Reptiles f Good, Healing, Magic Elas NE Marine Life, Ambush f Evil, Trickery, Water Gadraak CE Territorialism, Violence m Chaos, Evil, Strength, War Huamext NG Xulmec, Protection m Earth, Good, Protection Ilhuicatl NG Athua, the Sea m Good, Protection, Travel, Water Ilquot CN Cold Waters, Marine Predators, m Protection, War, Water Retribution Kagnar CE Savagery, Animality m Destruction, Evil, Strength Lagos CE Antagonism, Reptiles, Savagery m Chaos, Destruction, Evil, Strength Malotoch CE Scavengers, Ruin, Cannibalism f Air, Chaos, Death, Evil Molgrem LE Militarism, War m Evil, Destruction, Law, War Narrimunâth LE Disease, Vermin m Death, Destruction, Evil Nimlurun CE Filth, Pollution m Death, Destruction, Evil Septych LE Avarice, Tyranny m Evil, Law, Trickery (current) Sothulth CN(e) Paranoia, Insanity m Chaos, Destruction, Knowledge, Trickery Teleus LG Law m Good, Law, War Thalass N Terrestrial Waters, Music m Animal, Protection, Water Tlachinozal LE Chuzec, Fire m Earth, Evil, Fire Thormyr LN(g) Honor, Duty, Protection m Healing, Law, Protection, Strength Traitor CE Betrayal, Chaos, Madness m Chaos, Healing, Madness, Trickery Urath CE Terror, Voracity m Chaos, Destruction, Evil Infernal Powers Lords of Hell Amzolol LE Deception m Bei’thor LE Cruelty, Sadism m Jezuel LE Pain, Torture, Indignity f Nethruel LE Obsession, Addiction m Sestyruas LE Envy, Covetousness m Lords of the Abyss Azi Dahaka CE Storms, Waste m Izmaledt CE Obscenity, Malformation m Obitu-que CE Domination, Prepotency m Qäyaqiq CE Curiosity, Desperation, Suicide ? Tzitzimitl CE Destruction, Ruin f * Domains introduced in The Complete Guide to Drow from Goodman Games. 19 Enemy for their mutual benefit— The Powers Ahriman although both mighty gods know that (the Deathbringer ) should their schemes of destruction break apart the world, they will vie Ahpuchac Greater god, CE —Death, for dominance. While Zhühn seeks (the Black Jaguar ) Disease, Darkness, Suffering the annihilation of existence itself, Ahriman seeks destruction for its Demigod, N — The Ahriman, the Fiendish Spirit, the own sake, intending to rebuild again Underworld, Maras Deathbringer, is the ancient god of under his administration. darkness and destruction, suffering, Ahpuchac ( oh -pu-chak), the Black and disease—and some believe, one When Ahriman is depicted in reli- Jaguar, is the patron god of the of the authors of evil itself. Like gious art, he takes the form of a Xulmec city-state of Maras and the Ormazd, his radiant twin, Ahriman is giant-sized demon with a pair of guardian of Mictlan, the believed to have spawned from an massive black horns and wielding an Underworld. He is the bringer of bal- obscure, if powerful, neutral deity oversized kukri. The Fiendish Spirit ance, ushering good and evil into named Zurvan. Ahriman merely and his hateful clerics weave hidden death and the afterlife that awaits. It watched as the Triad and the other alliances among many evil factions, is believed by the people of Xulmec deific powers coalesced the world, sewing destruction from the darkness that one’s destination is determined studying its creation so he could and hiding from the followers of as much by the journey through the learn how to destroy it again and Ormazd until Ahriman’s return, Underworld as by the life one led. remake it in his own nightmarish when he will raze the mortal world Ahpuchac prowls Mictlan to ensure image. undisguised. all are given a fair chance on this momentous quest. The Fiendish Spirit has given rise to The domains associated with many infernal beings and darkened Ahriman are Chaos, Death, Once the tribal chieftain of Maras the hearts of many mortals. During Destruction, and Evil. His favored and the founder of its city-state, the Reign of Dragons, he sowed the weapon is the kukri, and his symbol Ahpuchac gained the mantle of god- desire for destruction among the is a demonic visage with two black hood when he was lured into the mightiest of dragons to bring about horns. depths by a spiritual jaguar sent by their own civil war. When Ahriman’s Madrah, the Lord of the Earth and worship was at its most profound, Amun Tor (the Sky. Fulfilling a spiritual need for the the desert-dwelling people of Abylos ) Xulmec people, the Black Jaguar named him Angra Mainyu, the Father of Riddles now oversees mortality itself, guard- Deathbringer. Although the faith of Greater god, N —Mystery, ing the Underworld from the sabo- the Fiendish Spirit has waned, his Riddles tage of other divinities. few remaining followers wait patiently for signs of his return. They Amun Tor ( ah -mun-TOR), the Lord The domains associated with cling to the prophesied age when Ahpuchac are Earth, Protection, and of Mystery, the Father of Riddles, is Angra Mainyu slays his twin, the a mysteriarch among gods, the deity Repose. His favored weapon is the god Ormazd, Lord of Wisdom. razor glove, and his symbol is the of knowledge, the known and depiction of himself in perfect pro- Ahriman is the only god willing to unknown. He is the god once file. treat with Zhühn openly, forging the charged by the Triad to oversee the occasional alliance with the Great realms now known as the Lostlands. It was Amun Tor who first led the sphinxes to the majesty that was the Khonsurian Empire, and it was Amun Tor who warned his daughter, the immortal Queen Ankharet, from the path that led to its ruin. He watches still over the wind, hills, and deserts of the Lostlands, the unseen lord of every city and desolation. The Father of Riddles has many fol- lowers, mostly among the peoples of the Lostlands, but few real priests 20 devote their lives to his enigmatic guile to swindle, outwit, or frame Anahuara is depicted as she was in dogma. True worship of Amun Tor is their enemies, little realizing that the life, a tall woman with very long, a mystery in itself; an acolyte must deepest deception and greatest loss is unbound hair. The mantle of her god- study the hieroglyphs of his mazelike their own. The Lord of Deceit sus- hood is represented in the suit of temples for many years to discover pends his trickery for his most prom- bone armor she wears, and in her his doctrines. One of Amun Tor’s ising mortal thralls that they might hands she carries a mace that glows only known tenets is that true power grow in worldly power to carry out with the violet light of the Spectral is worth searching for and is there- Amzolol’s will—though the artful Moon. She is often shown with a fore hidden in riddles. The greatest promises of the Lord of Deceit are nimbus of the moon behind her.