'Featherstone's Complete Wargaming' by Donald Featherstone

Total Page:16

File Type:pdf, Size:1020Kb

'Featherstone's Complete Wargaming' by Donald Featherstone ‘Featherstone’s Complete Wargaming’ By Donald Featherstone Review by Paul Le Long f this were a record, it would be a greatest hits album – “The Very Best of Don Featherstone.” Like any greatest hits collection, it largely consists of material that Iappears elsewhere in Featherstone’s many books, plus a few bonus tracks – in this case, mainly lots of new photos. In fact, it is an interesting parlour game to identify from which Featherstone book various chapters and snippets of “Complete Wargaming” are taken from. This, by the way, is a review of the original book that came out in 1988, rather than the John Curry revised reprint which I don’t have. “Complete Wargaming” is jam-packed with material; I’ll try to cover most of it in this review. After a short introduction, Chapter 1, “Wargaming for Real,” deals with some familiar Featherstone tropes – military possibilities, classification of commanders, morale, time charts (keeping track of off-table movement) and chance cards. Tacked on at the end of the chapter is a section on surprise and concealment. (There are bits and pieces scattered around the book, sometimes in side panels, sometimes not, varying from a couple of hundred words to several pages.) Chapter 2, “Instant Wargaming,” is a good one, designed to get the novice going quickly with an American Civil War battle. We start with a potted history of the war, followed with a discussion of leaders, tactics, arms of service, uniforms and factors to include when thinking of rules for the period. Finally, we have some simple rules. This is a nice idea – an entire wargames period in potted form, enabling the beginner to pick up the period with minimum preparation. Chapter 3, “They Came in Like Great Birds…,” is an account of the German paratroop attack on fort Eben Emael in 1940, with ideas for setting up a wargame scenario to recreate the battle, together with some simple rules. Somewhat randomly, the chapter ends with a couple of pages on fog of war, which deals with smoke on the horse and musket battlefield. Chapter 4, “The Sand of the Desert,” is all about Victorian “colonial small wars” – this time, more of a narrative with no scenarios or rules. Chapter 5, “By Air to Battle,” is all about paratroopers and includes a discussion of the battles of Crete and Arnhem, as well as a few simple rules. Chapter 6. “The ‘Pure’ War,” focuses on World War II in the Western Desert 1940-42 – narrative, equipment, rules and so on. For Chapter 7, “Great Grandfather’s War,” we’re off to South Africa 1899-1902 for the Boer War. An overview of the war and wargaming aspects is followed by a wargame reconstruction of the battle of Modder River, complete with maps, terrain, ratings of commanders and a historical account of the battle. This is all followed by a few pages of advice on wargaming the Thirty Years War! Chapter 8, “A Battle for All Seasons,” is an interesting one – it is three scenarios, all involving a surprise attack; the scenarios are from the Hundred Years’ War, Peninsula War and WWII respectively. Another nice idea this. And what completely random subject do we have to finish off this chapter? Horse and musket period light infantry, of course. Chapter 9, “They Came in from the Sea,” is all about commando raids as wargames, with St. Nazaire presented as a scenario. Chapter 10 is a fully developed scenario for the Battle of Kadesh, complete with military possibilities, rating of leaders, styles of fighting and a narrative of the campaign, battle and the armies involved. This is followed by Chapter 11, which is all about chariot warfare from Ancient Egyptians to Ancient Britons. Then we have three pages on weather in wargames. Chapter 12, “Wellington in the Peninsula 1808-1814,” is actually more about British light infantry in the peninsula than the war as a whole. It’s a nice discussion of the famous 95th Rifles and includes a description of the British Light Brigade’s action on the River Coa in 1810, with advice on how to recreate the battle on the wargames table. We round off the chapter with a short section on built-up areas on the tabletop. Chapter 13, “The Macedonian Phalanx,” does what it says on the tin with a brief history of the Macedonian army under Philip II and Alexander the Great, followed by a detailed scenario for the Battle of Cynoscephalae. A discussion of elephants in wargames ends the chapter (and is unusual in being relevant to that chapter!). Then we have a similar (in style) chapter about medieval English longbowmen – background, tactics, style of fighting and so on, followed by a scenario: Morlaix 1342. Random end to the chapter? The depiction of civilians on the table. Chapter 15 is all about the American Revolution, with the bulk of the chapter consisting of notes for reconstructing the Battle of Guildford Courthouse 1781. Medieval mercenaries – what else? – finishes us off. Then we have some random bits and pieces – wargames magazines, figures, books, a long discussion about rules, terrain, clubs and shows and advice on forming a club. Ok, I know this is a long review but this is a big book with a lot of things packed in. Bear with me, we’re almost there. I’ll just round up the random bits scattered through the book. There are three longish anecdotes from “Down at the Wargames Club” – all entertaining. What else? Mostly very short pieces in side panels scattered among the chapters: The English in the Hundred Years’ War, Surrendering and POWs, (Napoleonic) infantry column attack, colours and battle honours, Indian Mutiny, Crimean War, several pieces on planning a wargame (representing things like surprise and realistic generalship), several pieces on famous historical formations like the ACW Iron Brigade, armour 1919-39, Thirty Years’ War, minefields, helicopters, Boer War, wargames scales, painting tanks, ambushes, casualties amongst the artillery, armoured cars, modern artillery fire, French Napoleonic tactics, medieval French armies, revolutionary French armies, couriers and communication, Roman battle tactics, the Spanish Civil War, Roman Civil War, Boadicea’s (sic) Revolt, Great Northern War, longbows at Agincourt, Napoleonic artillery, treachery in wargames, wargaming Pike and Shot, 18th century warfare, the Spanish-American War. Phew. As you can see, it’s all a bit random, with lots of information, some of it very brief, packed in, in no order at all. In a way that’s part of the charm. And the material itself is mostly very good. As I said earlier, it’s mostly lifted from Featherstone’s many books – if you own them all, then you don’t need this volume. This book is coffee-table format with lots of colour photos that don’t appear in the original books and various maps and pictures, which do feature in the originals. I own quite a lot (but not all) of the Featherstone books but I still love this one – it has an indefinable charm; the randomness only adds to that for me. All the usual criticisms and praise for the author’s work apply here – the analysis is a little dated, it feels very “old-school” throughout, all the old Featherstone tropes are present, but it’s well-written and engaging and just because the material is familiar that doesn’t mean it’s bad. There’s plenty that’s useful in here and the novice could find some useful nuggets – though it will take a lots of sifting due to the randomness of the organisation. For the seasoned campaigner, this book has bags of nostalgia value and the coffee-table format is very novel for classic wargames literature and has great appeal I think. Highly recommended. Details: Hardcover: 208 pages Publisher: David & Charles (27 Oct 1988) ISBN-10: 071539262X ISBN-13: 978-0715392621 The book is out of print but is currently selling on Amazon for £7. The John Curry reprint is £15.95. .
Recommended publications
  • Kriegsspiel 1824
    BRITISH ARMY ‘KRIEGSSPIEL’ (1815 Draft) Rules intended for ‘Kriegsspiel’ style military exercises to be fought on 8” to mile Ordnance Survey rough drawn drafts using British rather that Prussian forces. Written by Cptn John R Binmore R.E. Corps of Royal Military Surveyors & Draftsmen (1815) NAPOLEONIC ASSOCIATION Copyright © John Binmore, Napoleonic Association 2008 And are based on Kriegsspiel © published by TooFatLardies ™ Revised from the original translation published by Bill Leeson 1980 Permission is given to print a copy of these rules for personal use. Wider publication of the document will be a breach of the copyright of John Binmore and more importantly TooFatLardies ™ BRITISH ARMY KRIEGSSPIEL Page 1 of 79 FORWARD BY THE REVISORS OF THE ENGLISH TRANSLATION VON REISSWITZ ‘KRIEGSSPIEL’ TACTICAL OFFICER TRAINING RULES A few years back Mr Alan Leeson Esq returned from Germany with an English translation of Von Reisswitz draft ‘Kriegsspiel’ rules currently being used to train Prussian Officer Cadets in modern tactics and staff work at the Berlin Military Academy. For a number of years Reisswitz’s father has fought battles with friends using blocks on a sand-table. Reisswitz has come up with the innovative idea of translating his father’s game to large scale maps using small blocks with standard military symbols and a scientific set of rules that enable the movement and combat of formations to be reproduced with great precision. Reisswitz’ rules were written to enable a Blue Prussian Corps, Division or Brigade to pitched against a similar Red Prussian Corps or Division, on large scale maps, moderated by an umpire and assistants.
    [Show full text]
  • Panzer Warrior
    Panzer Warrior Panzer Blitz/Panzer Leader Rules consolidation Consolidated by Fred Schwarz Incorporating Optional Rules by Byron Henderson, and some new rules by Fred Schwarz Developed by Byron Henderson and Keith Plymale V1.21 12-26-2016 Preface I have been playing PanzerBlitz and Panzer Leader since the early 1970s. PanzerBlitz was the first wargame I owned and I have great nostalgic feel for the game. At times it has sat on my shelf un- played for long but I come back to it now and then. The game has an elegant simplicity and is very good game of positioning and maneuver. But I have always been bothered that nuanced differences exist between PanzerBlitz and Panzer Leader; and I don’t like having to make the mental leap each time I change games. Also I have never really liked the lack of Indirect Fire ability in PB but don’t like the lethality and record keeping of those rules in PL. So I set about consolidating the two rule books into one, while integrating many of the excellent rule changes done by Mr. Byron Henderson. For a more detailed look at how I set about doing this consolidation and why I made certain decisions, please read the Consolidator’s notes at the end of the rules. This is my first endeavor at doing such a rules consolidation. I hope I have been successful. I ask the gaming community to take some time to play with these rules as written and to provide feedback to me. At some time down the road, I will take another look and see if your thoughts and suggestions should be incorporated.
    [Show full text]
  • Programprogram
    Want to Play a Game? WWorldorld Hunt Valley …Lancaster Host …Seven Springs Through thick and thin the two have always gone together. Others come and go, but Cafe Jay remains a fixture at WBC year after year. This year BBoardgamingoardgaming we’ve moved our tables from the food annex to the front row of the Open Gaming room in the Exhibit Hall …which seems only natural. Stop by and try some of our new games. Our host, Skip Maloney, will be your guide to CChampionshipshampionships more gaming fun. Once again Rio Grande has stepped up with three new tournament offer- ings for the WBC: 22016016 ScheduleSchedule & ProgramProgram Arctic Scavengers Elfenroads Tin Goose You will find multiple copies of those games in the BPA Games Library courte- sy of Rio Grande along with the following additional new games from the Rio Grande catalog. Take a moment during the next nine days to give them a try. For Crown & Kingdom Alan’s Adventureland Tiffin JJulyuly 223-31,3-31, 22016016 SSeveneven SSprings,prings, PPAA Power Grid: Dominion: Empires Roll for the Galaxy: wwww.boardgamers.orgww.boardgamers.org the Stock Companies Ambition [email protected]@boardgamers.org 37Auction Seminars37 WBC Seminars, Meetings & Discussions Condos, Chalets & Cabins Sandman Parade FSu 13, Tu13 & Sa10 • Snowfl ake Forum Th23 • Bavarian Lounge • Dave Dockter Get all the details on WBC 2017 group accommoda- What would WBC be without a celebration of fin- tions & make reservations now! ishing sixth led by the Grand Marshall of the sil- Youth Boardgaming League liest parade on record? No wonder—he’s a Twins fan! Embrace the burn and enjoy the suds.
    [Show full text]
  • Major Developments in the Evolution of Tabletop Game Design
    Major Developments in the Evolution of Tabletop Game Design Frederick Reiber Donald Bren School of Information and Computer Sciences University of California Irvine Irvine, USA [email protected] Abstract—Tabletop game design is very much an incremental these same concepts can and have been used in video game art. Designers build upon the ideas of previous games, often design. improving and combining already defined game mechanics. In Although some of these breakthroughs might be already this work, we look at a collection of the most impactful tabletop game designs, or games that have caused a significant shift in known by long time game designers, it is important to formally the tabletop game design space. This work seeks to record those document these developments. By doing so, we can not only shifts, and does so with the aid of empirical analysis. For each bridge the gap between experienced and novice game design- game, a brief description of the game’s history and mechanics ers, but we can also begin to facilitate scholarly discussion on is given, followed by a discussion on its impact within tabletop the evolution of games. Furthermore, this research is of interest game design. to those within the tabletop game industry as it provides Index Terms—Game Design, Mechanics, Impact. analysis on major developments in the field. It is also our belief that this work can be useful to academics, specifically I. INTRODUCTION those in the fields of game design, game analytics, and game There are many elements that go into creating a successful generation AI. tabletop game.
    [Show full text]
  • The Role of Wargames in the Development of Game Design
    The role of wargames in the development of game design Luiz Cláudio S. Duarte∗ Thiago Schaedler Uhlmann2 1PUCPR Figure 1: Playing Second Front: Sicily in 1943. Abstract ical representation of information. During the third quarter of the XX century, board wargames led the way in innovation in game design. Although small 1 Playing at war in comparison with present-day digital games industry, the Games are probably older than civilization [15]; however, as wargames industry was far from inconsequential, and several far as we know, game designers are a much younger breed. leading digital game designers started their careers playing Indeed, it is only from the 17th century onwards that we can or creating board wargames. Even the term “game designer” identify any game authors at all, such as Sir John Suckling was first used about the creators of board wargames. Noneof (Cribbage, 1630) [18] or John Jefferys (A Journey Through Eu- the information in this paper is new or unknown. However, rope, 1759). [6] But they did not think of themselves as game we believe that, as in any other human endeavour, game designers; even George S. Parker, founder and lead game designers can benefit from knowing some of the history from designer of the former Parker Brothers game company, did their field. Accordingly, in this paper we present some in- not identify himself as such during his lifetime (1866–1952). formation on board wargames, with special attention to the [16] influential role played by Redmond A. Simonsen, a graphic This comes as no surprise, since the concept of design as designer.
    [Show full text]
  • Donald Featherstone's Air War Games: Wargaming Aerial Warfare 1914
    Donald Featherstone’s Air War Games Wargaming Aerial Warfare 1914-1975 Revised Edition Edited by John Curry This book was first published in 1966 as Air War Games by Stanley and Paul. This edition 2015 Copyright © 2015 John Curry and Donald Featherstone Sturmstaffel: Defending the Reich is copyright of Tim Gow; Rolling Thunder is copyright Ian Drury, and On a Wing and Prayer is copyright John Armatys. All three sets of rules are reproduced with permission. With thanks to all three of these people who kindly contributed to this new edition. The right of John Curry and Donald Featherstone to be identified as Author of this Work has been asserted by him in accordance with the Copyright, Designs and Patents Act 1988. All rights reserved. No part of this book may be reproduced or transmitted in any form by any means, electronic, mechanical, photocopying, recording, or otherwise without the prior written permission of the authors in writing. More than 30 books are currently in the History of Wargaming Project Army Wargames: Staff College Exercises 1870-1980. Charlie Wesencraft’s Practical Wargaming Charlie Wesencraft’s With Pike and Musket Donald Featherstone’s Lost Tales Donald Featherstone’s War Games Donald Featherstone’s Skirmish Wargaming Donald Featherstone’s Naval Wargames Donald Featherstone’s Advanced Wargames Donald Featherstone’s Wargaming Campaigns Donald Featherstone’s Solo Wargaming Paddy Griffith’s Napoleonic Wargaming for Fun Sprawling Wargames: Multi-player wargaming by Paddy Griffith Verdy’s ‘Free Kriegspiel’ including the Victorian Army’s 1896 War Game Tony Bath’s Ancient Wargaming Phil Dunn’s Sea Battles Joseph Morschauser’s How to Play War Games in Miniature And many others See The History of Wargaming Project for other publications.
    [Show full text]
  • Warps Inventory
    name type condition notes location location details star trek the next generation roleplaying game core game book rpg core book slightly damaged library WOD box ars magica 4th ed the fallen angel scenaria rpg scenario book undamaged library WOD box ars magica third edition core book rpg core book significantly damaged library WOD box The book of nod rpg supplement undamaged vampire: the mascarade setting book library WOD box random notebook plain pages misc undamaged library WOD box laws of elysium rpg rules supplement undamaged minds eye theatre book for elder charecters library WOD box minds eye theatre laws of the night rpg core book undamaged minds eye theatre book for vampires library WOD box the book of madness rpg supplement undamaged beastiary for mage the ascencion library WOD box world of darkness: sorcorer rpg supplement undamaged book for playing hedge wizards in world of darkness chronicles, can stand alone library WOD box dark ages mage rpg supplement undamaged dark ages book for mages, requires dark ages vampires to use library WOD box vampire the dark ages rpg core book undamaged library WOD box book of the weaver rpg supplement undamaged supplement fore werewolf the apocalypse library WOD box necropolis atlanda rpg supplement undamaged a regional sourcebook for wraith the oblivion and vampire the masquerade library WOD box saviours and destroyers rpg supplement undamaged supplement for demon: the fallen library WOD box chicago chronicles volume 2 rpg supplement undamaged supplement for vempire the mascarade library WOD
    [Show full text]
  • From Wargaming to Peacegaming: Digital Simulations with Peacekeeper Roles Needed A
    INTERNATIONAL PEACEKEEPING 2020, VOL. 27, NO. 2, 289–310 https://doi.org/10.1080/13533312.2020.1721287 From Wargaming to Peacegaming: Digital Simulations with Peacekeeper Roles Needed A. Walter Dorna, Stewart Webbb and Sylvain Pâquetc aRoyal Military College and the Canadian Forces College, Toronto, Canada; bDefence Report, Salt Spring Island, Canada; cCanada Border Services Agency, Ottawa, Canada ABSTRACT Militaries around the world have benefited from computerized games. Many recruits have been attracted to the military through military-style video games. After recruitment, games and simulations provide an important means of soldier training, including before actual deployments. However, electronic games are lacking for UN peace operations. The multidimensionality of peacekeeping has yet to be simulated in serious games to complement the many games that too often depict a binary battlefield of blue-team versus red-team (or, often in public games, good versus evil). Not only could soldiers benefit from nuanced and ambitious peace-related games, so too could civilian peacekeepers, and the public at large. Peacekeeping gaming should not be merely at the tactical level; the operational and strategic levels can be gamed as well. The decision-making in future peacekeeping simulations could help instruct conflict-resolution and critical thinking skills. The paper posits that such digital games could be an important tool for current and future peacekeepers, both military and civilian. Commercial games could also help educate the public on UN peacekeeping. The paper suggests that the United Nations partner with some member states and perhaps the video game industry to provide in-depth training simulations that mirror the challenges and complexities of modern peace operations.
    [Show full text]
  • Models of War 17701830
    History of European Ideas ISSN: 0191-6599 (Print) 1873-541X (Online) Journal homepage: http://www.tandfonline.com/loi/rhei20 Models of war 1770–1830: the birth of wargames and the trade-off between realism and simplicity Paul Schuurman To cite this article: Paul Schuurman (2017): Models of war 1770–1830: the birth of wargames and the trade-off between realism and simplicity, History of European Ideas, DOI: 10.1080/01916599.2017.1366928 To link to this article: http://dx.doi.org/10.1080/01916599.2017.1366928 © 2017 The Author(s). Published by Informa UK Limited, trading as Taylor & Francis Group Published online: 07 Sep 2017. Submit your article to this journal Article views: 60 View related articles View Crossmark data Full Terms & Conditions of access and use can be found at http://www.tandfonline.com/action/journalInformation?journalCode=rhei20 Download by: [Erasmus University] Date: 29 September 2017, At: 02:24 HISTORY OF EUROPEAN IDEAS, 2017 https://doi.org/10.1080/01916599.2017.1366928 Models of war 1770–1830: the birth of wargames and the trade-off between realism and simplicity Paul Schuurman Faculty of Philosophy, Erasmus University Rotterdam, Rotterdam, Netherlands ABSTRACT KEYWORDS The first sophisticated wargames (military board games) were developed History of ideas 1770–1830; between 1770 and 1830 and are models of military conflict. Designers of wargames; models and these early games experimented fruitfully with different concepts that simulations; Napoleonic wars; were formulated in interaction with the external dynamics of the military philosophy of war systems that they tried to represent and the internal dynamics of the design process itself.
    [Show full text]
  • On a Brisk March Morning, I Visited Noted Game Designer Mark Herman in His Office in Crystal City, a High-Tech Corporate Distric
    there on Wednesday nights and listen On a brisk March morning, I while Dunnigan lectured on what games visited noted game designer were all about and how you designed them. Quite frankly, that was really Mark Herman in his office in where I got started. Ultimately, when I got out of college, I was working as a Crystal City, a high-tech tree expert in the summer of 1976 and I called Howie Barasch, who told me the corporate district in Northern receptionist job at SPI had just become available. Which, by the way, was a Virginia. From his llth floor $5200 a year salary. The reason I took the job was because if you sold games office, he commands a view of over the counter, you had to be knowl- edgeable about games. And the way the Potomac River, as well as they (SPI) were organized, the reception- ist in reality was the lowest job on the many of the monuments R&D staff. The agreement was that I could go to R&D meetings on Tuesday, which make up the and I took the job. These were the days Washington, D.C. skyline. We of the monster games, and Highway to the Reich (SPI, 1977) was going belly up. spent the next hour discussing playtesting sessions. 'After we get to It was late, it wasn't happening, and Jay know you, maybe you'll write some Nelson - the other guy who was laugh- Mark's background in game articles for Moves magazine, and that's ing back at the SPI booth at Origins - also how you start the process.' I started had all these S&T games to design on design and his thoughts on the showing up on Friday nights, and the schedule.
    [Show full text]
  • Diplomacy World #121, Spring 2013 Issue
    Notes from the Editor Welcome to the latest issue of Diplomacy World, the send one to me. Remember, as I mentioned, we are Spring 2013 issue. This is one of the more melancholy actively looking for the right candidate to fill the vacancy! columns I’ve had to write, but it seems that we’re In this case, active includes being proactive. encountering this issue more frequently as the first generation of Diplomacy players reach advanced age. So what else do we have for you in this issue? Well, let’s see. Jim Burgess has a fun time reviewing the Many of you have probably heard, but just to make it great Lewis Pulsipher’s book Game Design: How to official, Allan Calhamer – the inventor of Diplomacy – Create Video and Tabletop Games, Start to Finish. passed away on February 25th at the age of 81. The timing of the review seems quite appropriate given the passing of Mr. Calhamer. I never met Mr. Calhamer personally. But his creation, simple on the surface but so special in its design, has We also have an article by W.H. Seward, which was touched tens of thousands of lives and continues to do written as a response to a previous article by our S&T so. Through “The Game” and the hobby which grew Editor Joshua Danker-Dake. This sort of back and forth around it, lifelong friendships have been born, marriages is one thing I love, and something I’d love to see more of developed, and hundreds of thousands of pages have in Diplomacy World.
    [Show full text]
  • {TEXTBOOK} Wargame: the American Civil
    WARGAME: THE AMERICAN CIVIL WAR PDF, EPUB, EBOOK Peter Dennis | 48 pages | 30 Oct 2017 | Helion & Company | 9781912174126 | English | Solihull, United Kingdom Wargame: the American Civil War PDF Book Products found in this section Naval warfare is highly abstracted, but the land war is well represented. We've put this here though so that you're aware they also exist, and are considered pretty good ACW war games for what they are. National Colors American Civil War 25mm Flag Sheet Flags played a prominent role in the American Civil War, and the colors carried by the individual regiments were often considered by the men to be the heart and soul of the unit. Sail and Steam Navies Sail and Steam Navies is a miniatures rules system for fighting naval battles during the period of to Warlords of Erehwon - Getting Started. Some firms have tried to address this by selling pre-assembled and pre-painted models, but these are rare because, with current technologies, it's hard to mass-produce ready-to-play miniatures that are both cheap and match the beauty of hand-painted models. Most miniature wargames do not have a fixed time scale i. For full posting functionality, view this post in our forum. Clock Tower 2 Paper Model This paper model kit is easy to assemble, requiring just 13 cardstock paper sheets to print on lb. American Civil War. All you need to do is print it off on some cardstock or regular paper and glue it to a piece of Poster American Civil War. In one game as the Union, I filled out an army at Washington and never moved.
    [Show full text]