Midnight City Announces 2D Puzzler the Bridge Now Available on Xbox Live

Total Page:16

File Type:pdf, Size:1020Kb

Midnight City Announces 2D Puzzler the Bridge Now Available on Xbox Live November 13, 2013 Midnight City Announces 2D Puzzler The Bridge Now Available on Xbox Live Following Hugely Successful PC Launch, Award Winning Physics Puzzler Offers Mind-Bending Challenges to Xbox Live Players EDISON, NJ -- (Marketwired) -- 11/13/13 -- Midnight City, the recently founded indie label of Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of games for the mass market, is proud to announce The Bridge is now available on the Xbox Live online entertainment network from Microsoft for $9.99. The first console launch for the indie publishing super group, The Bridge brings a fresh take on physics games to the company's ever-growing portfolio. The Bridge offers a supremely cerebral 2D puzzle experience for those looking to bend their reality and perception of physics as they know it. Players join our stalwart, amnesiac protagonist through a journey into his heart, mind and soul to discover the life he's forgotten. Throughout the story, players progress through detail-oriented, hand-drawn environments with aesthetics reminiscent of M.C. Escher's artwork and style. In these fantastic puzzle rooms, players are asked to look beyond just the protagonist and into the world around them to solve each predicament. From the very start, The Bridge is designed to foster outside the box and critical thinking skills, leaving the player with a pronounced sense of intellectual accomplishment at the end of each level. Created to be both a stimulating experience and accessible game, The Bridge uses a minimalistic control scheme and effective, yet subtle tutorials through early gameplay to introduce new features. On his journey, our protagonist explores all 360 degrees of reality and is challenged with varying puzzles that literally turn his world upside down. Puzzles present themselves through five chapters, each containing six puzzle rooms to test your skills. As an added bonus, players who complete the core levels can return to master mirror versions of all 24 original levels, essentially doubling the content adding a major replay factor. New features and conundrums continually evolve and present themselves, keeping gameplay fresh and perplexing to even the most experienced puzzler fans. Critical thinking is key to player progress and is not limited to just the environment; players will face off with "The Menace," gravitational vortexes and parallel universes which add additional layers of content and strategy to this award winning title. Additionally, the rewind function lets players retry key moments in the game without having to reset the puzzle; a powerful tool that should not be underestimated. The Bridge was developed by game designer and programmer Ty Taylor with artist Mario Castañeda; together they are known as the Quantum Astrophysicists Guild. The Bridge is rated E for Everyone and is now available on the Xbox Live Games Store for the Xbox 360 games and entertainment system from Microsoft for the suggested price of $9.99. For more information, please visit our website: www.midnight-city.com For more on The Bridge, please visit: www.thebridgeisblackandwhite.com Follow Midnight City, Ty Taylor and The Bridge on: Twitter: @Midnight_City https://twitter.com/Midnight_City Casey Lynch Twitter: @Lynchtacular https://twitter.com/lynchtacular Facebook: https://www.facebook.com/midnightcitygames YouTube: https://www.youtube.com/user/MidnightCityEnt Ty Taylor Twitter: @IMakeIndieGames https://twitter.com/imakeindiegames The Bridge Twitter: @thebridgegame https://twitter.com/thebridgegame The Bridge Facebook: https://www.facebook.com/TheBridgeIsBlackAndWhite ABOUT MAJESCO ENTERTAINMENT COMPANY Majesco Entertainment Company is a provider of video games for the mass market. Building on more than 20 years of operating history, the company is focused on developing and publishing a wide range of casual and family oriented video games on all leading console and handheld platforms as well as mobile devices. Product highlights include Zumba® Fitness and Cooking Mama™. Majesco is headquartered in Edison, NJ and the company's shares are traded on the Nasdaq Stock Market under the symbol: COOL. More info can be found online at majescoent.com or on Twitter at twitter.com/majesco. ABOUT MIDNIGHT CITY Midnight City is Majesco's independent digital label dedicated to supporting indie development teams with customized publishing services, including public relations, marketing, and community content. Operated by former IGN Editor-in-chief Casey Lynch and longtime industry veteran Doug Kennedy, Midnight City focuses its efforts on the ever growing independent game development market and independent game studios. Assets: https://www.dropbox.com/sh/kyezoth3f48u303/Rw65whZ1jZ Media Contact John Kopp King Friday Head of Ministry of Propaganda [email protected] Source: Majesco Entertainment.
Recommended publications
  • Squeeze More Fun out of the Last Week of Summer with Majesco's Phineas and Ferb: Quest for Cool Stuff Available Now
    August 13, 2013 Squeeze More Fun Out of the Last Week of Summer With Majesco's Phineas and Ferb: Quest for Cool Stuff Available Now Join the Creative Stepbrothers on a Treasure Hunting Adventure on Xbox 360, Wii U, Wii, Nintendo 3DS and Nintendo DS EDISON, NJ -- (Marketwired) -- 08/13/13 -- Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of games for the mass market, along with Disney Interactive, announced today that Phineas and Ferb: Quest for Cool Stuff is available now in North America. Based on the top-rated Emmy Award-winning hit series, Phineas and Ferb: Quest for Cool Stuff brings outrageous fun and adventure to the Xbox 360® games and entertainment system from Microsoft, Wii U™ system, Wii™ system, Nintendo DS™ hand- held system and Nintendo 3DS™ hand-held system. Majesco will also release Agent P Doofendash later this fall, a unique Phineas and Ferb smartphone and tablet game. Featuring Agent P and the top agents of the O.W.C.A. (Organization Without a Cool Acronym), our teal-toned hero must save the Tri-State Area once again from the evil Dr. Doofenshmirtz. Download new Phineas and Ferb: Quest for Cool Stuff assets HERE. "Phineas and Ferb: Quest for Cool Stuff encompasses all the action, humor and imagination inherent in the Disney hit series," said Jesse Sutton, Chief Executive Officer, Majesco Entertainment. "We are excited to bring this multiplatform experience to kids and families who will enjoy the outlandish adventures playing as Phineas, Ferb and Agent P." Join the clever stepbrothers, Phineas and Ferb, as they travel to out-of-this-world places in their latest invention, the A.T.T.
    [Show full text]
  • The Videogame Style Guide and Reference Manual
    The International Game Journalists Association and Games Press Present THE VIDEOGAME STYLE GUIDE AND REFERENCE MANUAL DAVID THOMAS KYLE ORLAND SCOTT STEINBERG EDITED BY SCOTT JONES AND SHANA HERTZ THE VIDEOGAME STYLE GUIDE AND REFERENCE MANUAL All Rights Reserved © 2007 by Power Play Publishing—ISBN 978-1-4303-1305-2 No part of this book may be reproduced or transmitted in any form or by any means – graphic, electronic or mechanical – including photocopying, recording, taping or by any information storage retrieval system, without the written permission of the publisher. Disclaimer The authors of this book have made every reasonable effort to ensure the accuracy and completeness of the information contained in the guide. Due to the nature of this work, editorial decisions about proper usage may not reflect specific business or legal uses. Neither the authors nor the publisher shall be liable or responsible to any person or entity with respects to any loss or damages arising from use of this manuscript. FOR WORK-RELATED DISCUSSION, OR TO CONTRIBUTE TO FUTURE STYLE GUIDE UPDATES: WWW.IGJA.ORG TO INSTANTLY REACH 22,000+ GAME JOURNALISTS, OR CUSTOM ONLINE PRESSROOMS: WWW.GAMESPRESS.COM TO ORDER ADDITIONAL COPIES OF THE VIDEOGAME STYLE GUIDE AND REFERENCE MANUAL PLEASE VISIT: WWW.GAMESTYLEGUIDE.COM ACKNOWLEDGEMENTS Our thanks go out to the following people, without whom this book would not be possible: Matteo Bittanti, Brian Crecente, Mia Consalvo, John Davison, Libe Goad, Marc Saltzman, and Dean Takahashi for editorial review and input. Dan Hsu for the foreword. James Brightman for his support. Meghan Gallery for the front cover design.
    [Show full text]
  • Inc. in the US Only. © 2011 Twentieth Century
    ALVINCW 360 MANUAL-EN_. 12/13/12 9:04 PM Page 2 © 2011 Twentieth Century Fox Film Corporation and Regency Entertainment (USA), Inc. in the U.S. only. © 2011 Twentieth Century Fox Film Corporation and Monarchy Enterprises S.a.r.l. in all other territories.Alvin and the Chipmunks: Chipwrecked. Alvin and the Chipmunks, the Chipettes and Characters TM & © 2011 Bagdasarian Productions, LLC. All rights reserved. Published by Majesco Entertainment Company. Developed by Behaviour Interactive, Inc. KINECT, Xbox, Xbox 360, Xbox LIVE, and the Xbox logos are trademarks of the Microsoft group of companies and are used under license from Microsoft. ALVINCW 360 MANUAL-EN_. 12/13/12 9:04 PM Page 4 WARNING Before playing this game, read the Xbox 360® console instructions, KINECT sensor manual, and any other peripheral manuals for Table of Contents importanttant safety and health information. Keep all manuals for future reference. For replacement hardware manuals, go to wwww.xbox.com/support or call Xbox Customer Support. Controls ............................................2 ForFor additional safety information, see the inside back coveroverr.. On Screen Display ...........................2 Importanttant Health Warning About Playing Video Games PPhotosensitivehotosensitive seizurseizureses Questionnaire ..................................3 A very small percentage of people may experience a seizure when exposed to FHUWDLQYLVXDO LPDJHV LQFOXGLQJ ÁDVKLQJ OLJKWV RU SDWWHUQV WKDW PD\ DSSHDU LQ videovideo games. Even people who have no history of seizures or epilepsy may have anan undiagnosed condition that can cause these “photosensitive epileptic seizures” Main Menu ......................................3 while watching video games. These seizureess may have a variety of symptoms, including lightheadedness, altered vvision,ision, eye or face twitching, jerking or shaking of arms or legs, disorientation, Co-Op ...............................................4 confusion, or momentary loss of awareness.
    [Show full text]
  • Openbsd Gaming Resource
    OPENBSD GAMING RESOURCE A continually updated resource for playing video games on OpenBSD. Mr. Satterly Updated August 7, 2021 P11U17A3B8 III Title: OpenBSD Gaming Resource Author: Mr. Satterly Publisher: Mr. Satterly Date: Updated August 7, 2021 Copyright: Creative Commons Zero 1.0 Universal Email: [email protected] Website: https://MrSatterly.com/ Contents 1 Introduction1 2 Ways to play the games2 2.1 Base system........................ 2 2.2 Ports/Editors........................ 3 2.3 Ports/Emulators...................... 3 Arcade emulation..................... 4 Computer emulation................... 4 Game console emulation................. 4 Operating system emulation .............. 7 2.4 Ports/Games........................ 8 Game engines....................... 8 Interactive fiction..................... 9 2.5 Ports/Math......................... 10 2.6 Ports/Net.......................... 10 2.7 Ports/Shells ........................ 12 2.8 Ports/WWW ........................ 12 3 Notable games 14 3.1 Free games ........................ 14 A-I.............................. 14 J-R.............................. 22 S-Z.............................. 26 3.2 Non-free games...................... 31 4 Getting the games 33 4.1 Games............................ 33 5 Former ways to play games 37 6 What next? 38 Appendices 39 A Clones, models, and variants 39 Index 51 IV 1 Introduction I use this document to help organize my thoughts, files, and links on how to play games on OpenBSD. It helps me to remember what I have gone through while finding new games. The biggest reason to read or at least skim this document is because how can you search for something you do not know exists? I will show you ways to play games, what free and non-free games are available, and give links to help you get started on downloading them.
    [Show full text]
  • Majesco Entertainment Ships 'Left Brain Right Brain 2' for Nintendo DS(TM)
    December 9, 2008 Majesco Entertainment Ships 'Left Brain Right Brain 2' for Nintendo DS(TM) Sequel Features Improved Graphics and All New Games to Help Players Develop Ambidexterity EDISON, N.J., Dec. 9 /PRNewswire-FirstCall/ -- Exercising the hands and mind has never been more fun or rewarding! Majesco Entertainment Company (Nasdaq: COOL), an innovative provider of video games for the mass market, today announced that Left Brain Right Brain 2 for Nintendo DS(TM) has shipped to retail outlets nationwide. Using the same DS rotation mechanic as the original hit, the sequel introduces all-new challenges to train both hemispheres of the brain and help players become truly ambidextrous. Left Brain Right Brain 2 includes an updated graphic presentation and 20 new mini-games based on speed, accuracy, association, recognition, memory and strategy. Each game strengthens the left and right hemispheres of the brain by requiring players to switch hands between games as they rotate the DS in book style play. Afterwards, players can monitor personal progress and assess improvement by reviewing development percentages for each hand. Gamers can also tailor their favorite mental-training routine in the new Exercises mode, while testing 'good' and 'weak' hands via three random games in Ambidexterity Check. Finally, players can compete with a friend in both single and multi-card multiplayer mode to prove who has the mental skills to be truly ambidextrous. Developed by Kokolo Corporation, Left Brain Right Brain 2 is rated E for Everyone and is now available on Nintendo DS(TM) at $19.99 SRP. For additional information about Majesco's exciting line of products, please visit www.majescoentertainment.com.
    [Show full text]
  • Inside the Video Game Industry
    Inside the Video Game Industry GameDevelopersTalkAbout theBusinessofPlay Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman Downloaded by [Pennsylvania State University] at 11:09 14 September 2017 First published by Routledge Th ird Avenue, New York, NY and by Routledge Park Square, Milton Park, Abingdon, Oxon OX RN Routledge is an imprint of the Taylor & Francis Group, an Informa business © Taylor & Francis Th e right of Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman to be identifi ed as authors of this work has been asserted by them in accordance with sections and of the Copyright, Designs and Patents Act . All rights reserved. No part of this book may be reprinted or reproduced or utilised in any form or by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying and recording, or in any information storage or retrieval system, without permission in writing from the publishers. Trademark notice : Product or corporate names may be trademarks or registered trademarks, and are used only for identifi cation and explanation without intent to infringe. Library of Congress Cataloging in Publication Data Names: Ruggill, Judd Ethan, editor. | McAllister, Ken S., – editor. | Nichols, Randall K., editor. | Kaufman, Ryan, editor. Title: Inside the video game industry : game developers talk about the business of play / edited by Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman. Description: New York : Routledge is an imprint of the Taylor & Francis Group, an Informa Business, [] | Includes index. Identifi ers: LCCN | ISBN (hardback) | ISBN (pbk.) | ISBN (ebk) Subjects: LCSH: Video games industry.
    [Show full text]
  • Pokémon Consolidates North American and European
    Check out the table for a look into some of the games coming soon for Nintendo 3DS & Wii U: Nintendo 3DS Packaged Games Publisher Release date Paper Mario: Sticker Star Nintendo 7th December 2012 Scribblenauts Unlimited Nintendo 8th February 2013 Wreck-It Ralph Activision 8th February 2013 Super Black Bass Koch Media 15th February 2013 Viking Invasion 2 – Tower Defense Bigben Interactive 22nd February 2013 Crash City Mayhem Ghostlight Ltd 22nd February 2013 Shin Megami Tensei: Devil Survivor Overclocked Ghostlight Ltd 22nd February 2013 Imagine™ Champion Rider 3D UBISOFT February 2013 Sonic & All-Stars Racing Transformed SEGA February 2013 Dr Kawashima’s Devilish Brain Training: Can you stay focused? Nintendo 8th March 2013 Puzzler World 2013 Ideas Pad Ltd 8th March 2013 Jewel Master: Cradle of Egypt 2 Just for Games 13th March 2013 The Hidden Majesco Entertainment Europe 13th March 2013 Pet Zombies Majesco Entertainment Europe 13th March 2013 Face Racers Majesco Entertainment Europe 13th March 2013 Nano Assault Majesco Entertainment Europe 13th March 2013 Hello Kitty Picnic with Sanrio Friends Majesco Entertainment Europe 13th March 2013 Monster High™: Skultimate Roller Maze Little Orbit Europe Ltd 13th March 2013 Mystery Murders: Jack the Ripper Avanquest Software Publishing Ltd 15th March 2013 Puzzler Brain Games Ideas Pad Ltd 29th March 2013 Funfair Party Games Avanquest Software Publishing Ltd 29th March 2013 Midnight Mysteries: The Devil on the Mississippi Avanquest Software Publishing Ltd 29th March 2013 Luigi’s Mansion 2 Nintendo
    [Show full text]
  • E N Te Rta in M E N T: S O Ftw a Re
    Equity Research L O S ANGELES | S A N FRANCISCO | NEW Y O R K | B O S T O N | SEATTLE | MINNEAPOLIS | M I L W A U K E E Entertainment: Software May 13, 2013 Michael Pachter Nick McKay (213) 688-4474 (213) 688-4343 [email protected] [email protected] April 2013 NPD Preview: Expecting a Slight SW Sales Decline, Despite Stronger Recent Releases and Easy Comp; Sustained Growth Unlikely Before 2014 • We expect April U.S. retail video game software sales data to be released by the NPD Group after the market close on Thursday, May 16. • We expect console/handheld software sales of $300 million, down 2% compared to last year’s $307 million, as a strong new release schedule, solid catalog sales from a slew of high-profile releases last month (most notably late- March release Take-Two’s BioShock Infinite ) and an easy comparison (down 39%) mitigate continuing declines in a transition year. We expect these factors to almost offset the deterioration of catalog sales at this late stage of the console cycle. The industry hasn’t seen a month of true growth (based on the same number of weeks in the month and its comparison period) since November 2011, and we expect sustained positive growth to remain elusive until 2014. Exhibit 1: Estimated Console/Handheld Software Sales (by Publisher) By publisher ($ millions) YoY MoM Apr-13E % change % change Activision Blizzard $40 -6% -37% Electronic Arts $42 -5% -21% Majesco $4 -37% -14% Nintendo $40 -3% -31% Take Two Interactive $45 89% -53% Ubisoft Entertainment $16 -13% -38% Covered Publishers $187 6% -38% Overall Industry $300 -2% -46% Publishers as % of Market 62% Source: The NPD Group/Retail Track and Wedbush Securities estimates.
    [Show full text]
  • Boy and His Blob Wii Review
    Boy and his blob wii review click here to download Metacritic Game Reviews, A Boy and His Blob for Wii, In a boy and his blob, an evil emperor has seized the throne of Blobolonia, and the fate of its inhabitants. A Boy and His Blob for Wii is a fun and smart platformer / puzzler that usually succeeds and proves enjoyable in Reviewed on Wii / 9 Oct AM PDT . A Boy and His Blob, a "re-imagining" of the NES game of the same A Boy and His Blob (Linux, PC, Mac, PS4, PS Vita, Wii, Xbox One. The relationship between the titular boy and his blob friend is at the heart of this beautiful reimagining of the NES classic. Hand-drawn visuals. A Boy and His Blob is a re-release of the Wii game, making it finally The Wii game is getting a rerelease on PlayStation 4, Xbox One, Vita, and PC. A Boy and his Blob is one that does, and one that makes you want to use it. An amiable platform adventure that first appeared on the Wii in. Originally released in on the NES console, A Boy and His Blob was quickly praised for its originality and unique gameplay ideas. heroes around. Read Common Sense Media's A Boy and His Blob review, age rating, and parents guide. Nintendo Wii; $; Save · Rate game. The Wii remake of the NES classic finally gets released on other formats, but is there A Boy And His Blob PS4 review – bean there, done that. The Boy is a fragile thing though, and not exactly athletic, so he needs all the A Wii review without Donnie's childlike, Xbox-humping bitching.
    [Show full text]
  • Management Forecasts Revenue Impact of 30 Million Euros for the Current Fiscal Year
    PRESS RELEASE 505 GAMES AND MAJESCO ENTERTAINMENT COMPANY SIGN NEW AGREEMENT FOR ZUMBA® FITNESS 2 AND 12 OTHER TITLES FOR PAL TERRITORIES Management forecasts revenue impact of 30 Million Euros for the current fiscal year Milan, October 26th, 2011 - 505 Games S.r.l., a fully owned subsidiary of Digital Bros S.P.A., Italian listed company in the Milan Stock Exchange, and Majesco Entertainment Company, International provider of mass market video games, signed an agreement for the manufacturing and distribution of Zumba®Fitness 2 on Nintendo Wii™, Zumba® Fitness Rush on Kinect® for Xbox 360™ and 12 other titles (for PAL territories: EMEA & Australia). Following the incredible worldwide success of the first Zumba® Fitness video game, released on Kinect for Xbox 360, PlayStation Move® Motion Controller, and Nintendo Wii™, both 505 Games and Majesco Entertainment believe in the extremely high potential of this brand. The first Zumba® Fitness game gained a great success in Europe and the other PAL territories with more than 1.5 million copies sold since the November 2010 launch, and topping the UK GFX Chart-Track All-Formats chart for thirteen weeks. The Zumba® Fitness video games are inspired by the international phenomenon of the Zumba® dance- fitness program, which pairs easy-to-follow choreographies with contagious international rhythms to create an exhilarating fitness-party. The Zumba® program is available all over the world: more than 12 million people attend live, weekly Zumba® classes across 125 different countries. Additional Majesco titles to be distributed by 505 Games in the PAL territories include Hulk Hogan’s Main Event, Twister Mania™, Alvin and the Chipmunks: Chipwrecked and more.
    [Show full text]
  • In Re: Majesco Securities Litigation 05-CV-3557-Amended Consolidated
    Lisa J. Rodriguez TRUJILLO RODRIGUEZ & RICHARDS, LLC 8 Kings Highway West Haddonfield, NJ 08033 Tel : (856) 795-9002 Fax : (856) 795-9887 -and- Robert N. Kaplan Donald R. Hall Jeffrey P. Campisi KAPLAN FOX & KILSHEIMER LL P 805 Third Avenue, 22nd Floor New York, NY 10022 Tel : (212) 687-1980 Fax: (212) 687-771 4 Attorneysfor Lead PlaintiffDiker Management, LLC, Diker Micro and Small Cap Fund LP, Diker M&S Cap Master LTD, Diker Micro- Value Fund LP and Diker Micro Value QP Fund LP (" Diker ") [Additional counsel listed on signature page] UNITED STATES DISTRICT COURT DISTRICT OF NEW JERSE Y CASE NO. 2 :05-cv-03557-FSH-PS In Re Majesco Securities Litigation AMENDED CONSOLIDATED CLASS ACTION COMPLAIN T JURY TRIAL DEMANDED TABLE OF CONTENTS 1 . NATURE OF THE CLAIMS . .. .. .. .. .. .. .. .......... .. ............ .. .. .. .. .. .. .. .. .. .. .. .. .. 1 II. JURISDICTION AND VENUE . .. .......................... .......................... .... .. .. .. .. .. .... ........... 5 III. CLAIMS AGAINST DEFENDANTS UNDER §§ 11, 12, AND 15 OF THE SECURITIES ACT ....... .. ...................... .. .. .. .. .. .. .. ............................ ............ .. .... 5 A. Securities Act Plaintiffs ............... .. .. .. .. .. .. .. .. .. .. .. .... ................ .... .. .. .. 5 B. Securities Act Defendants .......... .. .. .... .... ...... .. 6 C. Majesco's Registration Statement . .. .. .. .. .. .. .. .9-1 7 IV . SECURITIES ACT COUNTS . .. .17-20 V. CLAIMS AGAINST DEFENDANTS UNDER § 10(b) AND RUL E 10(b)-5 AND UNDER § 20(a) OF THE EXCHANGE ACT .
    [Show full text]
  • Best Practices for Cataloging Video Games
    Best Practices for Cataloging Video Games Using RDA and MARC21 Version 1.0 June 2015 * incorporates the October 2014 RDA updates Prepared by the Online Audiovisual Catalogers, Inc. Cataloging Policy Committee Video Game RDA Best Practices Task Force Best Practices for Cataloging Video Games Acknowledgements Video Games Best Practices Task Force Members: Greta de Groat1, Chair Stanford University Marcia Barrett 1 University of California, Santa Cruz Julie Renee Moore California State University, Fresno Robert Freeborn Penn State University Libraries Emma Cross Carleton University Library Junghae Lee University of Washington Libraries Jared Cowing California State University, Northridge Violet Fox University of Illinois at Chicago Neil Robinson University of Michigan Library Advisors: Andrea Leigh Library of Congress Jin Ha Lee University of Washington Information School Jay Weitz OCLC Editors: Marcia Barrett University of California, Santa Cruz Julie Renee Moore California State University, Fresno The Task Force wishes to thanks the members of the Game Metadata and Citation Project (GAMECIP) for their support and feedback on this document. 1Supported by IMLS Grant LG-06-13-0205-13 2 Best Practices for Cataloging Video Games Table of Contents I. Introduction and Scope 5 II. General Characteristics of Video Games 6 III. Resource Description and Access (RDA) 8 A. Introduction 8 B. Major Differences between RDA & AACR2 9 C. Navigating RDA 10 D. Tools & Resources 12 E. Identification of RDA Records 13 F. Hybrid Records 13 G. List of Core Elements 14 1. RDA Core Elements 14 2. LC/PCC Core Elements 18 IV. Describing the Resource 20 A. Attributes of Manifestation and Item (RDA Section 1) 21 1.
    [Show full text]