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Arxiv:2103.14589V2 [Math.GR] 16 Jun 2021
FINITENESS PROPERTIES FOR RELATIVES OF BRAIDED HIGMAN–THOMPSON GROUPS RACHEL SKIPPER AND XIAOLEI WU Abstract. We study the finiteness properties of the braided Higman–Thompson group bVd,r(H) with labels in H ≤ Bd, and bFd,r(H) and bTd,r(H) with labels in H ≤ P Bd where Bd is the braid group with d strings and P Bd is its pure braid subgroup. We show that for all d ≥ 2 and r ≥ 1, the group bVd,r(H) (resp. bTd,r(H) or bFd,r(H)) is of type Fn if and only if H is. Our result in particular confirms a recent conjecture of Aroca and Cumplido. Introduction The family of Thompson’s groups and the many groups in the extended Thompson family have long been studied for their many interesting properties. Thompson’s group F is the first example of a type F∞, torsion-free group with infinite cohomological dimension [BG84] while Thompson’s groups T and V provided the first examples of finitely presented simple groups. More recently the braided and labeled braided Higman–Thompson groups have garnered attention in part due their connections with big mapping class groups. The braided version of Thompson’s group V , which we refer to here as bV , was first intro- duced independently by Brin and Dehornoy [Bri07], [Deh06]. Brady, Burillo, Cleary, and Stein introduced braided F , or bF . The groups bV and bF were shown to be finitely presented in [Bro06] and [BBCS08], respectively, and this was extended to show that both of these groups + + are of type F∞ in [BFM 16]. -
AXENT USA 2019 Product Catalog FINAL.Indd
2019 PRODUCT CATALOG THE BEST WAY TO SHAPE THE FUTURE IS TO DESIGN IT. What will the bathroom of the future look like? It is smarter. It is more connected to the environment and the digital world. It will be spacially conscious and environmentally friendly. Above all, it will offer comfort, luxury and convenience like we've never seen before. AXENT is pioneering the ever-evolving world of bathroom technology. For over 10 years we've paved the way for bathroom innovation including the development of the world's first truly intuitive intelligent toilets, a revolutionary smart mirror and design-forward bathroom fixtures that enrich the lives of our customers across the world. Our dedicated team of designers, engineers, R&D specialists, customer service experts and loyal customers are the key to our success and we are grateful for their continued support. We're committed to continuing to enrich the industry with beautiful bathroom fixtures and the latest in intuitive and convenient home technology. This catalog serves as a glimpse of AXENT's proven product excellence, stay tuned for even more to come. Daniel Grob CEO, AXENT Switzerland AG FROM THE LAND OF NATURAL BEAUTY… At the heart of Europe's picturesque countryside is the renowned beauty of Switzerland. Rich with cascading mountainsides and glittering lakes, Switzerland is abundant with a unique natural beauty that has attracted artists and merchants from around the world for centuries. Thanks to this history of diversity, the Swiss have become world leaders in cultivating the finest art, the richest chocolates, exceptional pocket knives and coveted watches. -
Thesis Strzelecka.Pdf (7.251Mb)
School of Engineering and Sustainable Development One Utility for Sustainable Communities Modelling and Optimisation of Utility–Service Provision Anna Strzelecka Submitted in partial fulfilment of the requirements for the degree of Doctor of Philosophy November, 2017 Abstract Utility–service provision is a process in which products such as water, electricity, food, gas are transformed by appropriate devices into services satisfying human needs such as nutrition, thermal comfort, and wants such as e.g. entertainment. Utility products required for these processes are usually delivered to households via separate infrastructures, i.e. real-world networks such as electricity grids, wa- ter distribution systems or gas distribution networks. Additionally, they can be supplemented sourced locally from natural resources, e.g. electricity can be ob- tained from sun or wind. The main objectives of the research are to numerically evaluate feasibility of alternative approaches to utility–service provision prob- lems and automatically generate suggestions of such alternative approaches, using knowledge base of present and future technologies and devices. These objectives are achieved via a simulation system implemented in C# and .NET 4.0 that is composed of the following blocks: an interface to define the utility–service provision problem (problem formulation), an interface to define candidate solu- tions (transformation graphs), a computational engine to analyse the feasibility of transformation graphs, a heuristic search algorithm to generate transformation graphs and a XML database. The core of the proposed approach is a simulation system that carries out a feasibility study of transformation graphs. A transformation graph describes direct and indirect transformations of products into defined services or other products using various devices. -
K-12 Workforce Development in Transportation Engineering at FIU (2012- Task Order # 005)
K-12 Workforce Development in Transportation Engineering at FIU (2012- Task Order # 005) 2016 Final Report K-12 Workforce Development in Transportation Engineering at FIU (2012- Task Order # 005) Berrin Tansel, Ph.D., P.E., Florida International University August 2016 1 K-12 Workforce Development in Transportation Engineering at FIU (2012- Task Order # 005) This page is intentionally left blank. i K-12 Workforce Development in Transportation Engineering at FIU (2012- Task Order # 005) U.S. DOT DISCLAIMER The contents of this report reflect the views of the authors, who are responsible for the facts, and the accuracy of the information presented herein. This document is disseminated under the sponsorship of the U.S. Department of Transportation’s University Transportation Centers Program, in the interest of information exchange. The U.S. Government assumes no liability for the contents or use thereof. ACKNOWLEDGEMENT OF SPONSORSHIP This work was sponsored by a grant from the Southeastern Transportation Research, Innovation, Development and Education Center (STRIDE) at the University of Florida. The STRIDE Center is funded through the U.S. Department of Transportation’s University Transportation Centers Program. ii K-12 Workforce Development in Transportation Engineering at FIU (2012- Task Order # 005) TABLE OF CONTENTS ABSTRACT ...................................................................................................................................................... v CHAPTER 1: INTRODUCTION ........................................................................................................................ -
2 the Robo-Toilet Revolution the Actress and the Gorilla
George, Rose, 2014, The Big Necessity: The Unmentionable World of Human Waste and Why It Matters (pp. 39-64). Henry Holt and Co.. Kindle Edition. 2 THE ROBO-TOILET REVOLUTION THE ACTRESS AND THE GORILLA The flush toilet is a curious object. It is the default method of excreta disposal in most of the industrialized, technologically advanced world. It was invented either five hundred or two thousand years ago, depending on opinion. Yet in its essential workings, this everyday banal object hasn’t changed much since Sir John Harington, godson of Queen Elizabeth I, thought his godmother might like something that flushed away her excreta, and devised the Ajax, a play on the Elizabethan word jakes, meaning privy. The greatest improvements to date were made in England in the later years of the eighteenth century and the early years of the next by the trio of Alexander Cumming (who invented a valve mechanism), Joseph Bramah (a Yorkshireman who improved on Cumming’s valve and made the best lavatories to be had for the next century), and Thomas Crapper (another Yorkshireman who did not invent the toilet but improved its parts). In engineering terms, the best invention was the siphonic flush, which pulls the water out of the bowl and into the pipe. For the user, the S-bend was the godsend, because the water that rested in the bend created a seal that prevented odor from emerging from the pipe. At the height of Victorian invention, when toilets were their most ornate and decorated with the prettiest pottery, patents for siphonic flushes, for example, were being requested at the rate of two dozen or so a year. -
Simple Smart Beautiful
SIMPLE. SMART. BEAUTIFUL . Experience the latest innovations ushering in a new era of bathroom design and technology. Innovative Design Isn' t Just About What Looks Good. Design needs to enhance its surroundings by fulfilling a purpose in improving your daily life. AXENT's intelligent toilets are engineered to surpass your expectations for bathroom standards by offering the world's latest and greatest innovations in homeware techology. AXENT's bathroom suites are designed to make your life more comfortable with smart, predictive and personalized technologies without the unneccessary bulkiness and lackluster design of traditional bathroom products. Spray arm position Water Flow Rear Wash Water Temp Lady Wash MANY FEATURES ONE CONTROL AXENT's award-winning intelligent toilets introduce modern luxury into your home with the touch of a button. Each intelligent toilet can be personalized to regulate the bidet wand's position, water temperature and flow, dryer intensity and seat warmth. Each toilet is equipped with three mediums for single-touch feature management: the ONE.DIAL (located on the left side of the toilet seat), AXENT's intelligent toilet remote control, and the AXENT Smart Control iOS/Android compatible mobile app. Spray arm position Water Flow Rear Wash Water Temp Lady Wash AXENT'S INTELLIGENT TOILET REMOTE CONTROL AXENT’s intelligent toilet remote control provides easy to manage control of each toilet’s multifaceted washing functions. Every remote is equipped with personalization settings to ensure your preferred experience is programmed and ready for every use. AXENT SMART CONTROL APP Intelligent toilet personalization can also be managed through the AXENT’s Smart Control mobile app. -
Perancangan Game Multiplatform Menggunakan Scirra Construct 2 Dan Html 5
Simposium Nasional RAPI XIII - 2014 FT UMS ISSN 1412-9612 PERANCANGAN GAME MULTIPLATFORM MENGGUNAKAN SCIRRA CONSTRUCT 2 DAN HTML 5 Anggit Dwi Hartanto1 , Windha Mega Pradnya Dhuhita2 , Alfian Tinangon1 1Jurusan Teknik Informatika STMIK AMIKOM Yogyakarta Jl. Ringroad Utara Depok Sleman Yogyakarta Telp 0274 884201 2 Jurusan Sistem Informasi STMIK AMIKOM Yogyakarta Jl. Ringroad Utara Depok Sleman Yogyakarta Telp 0274 884201 Email: [email protected] Abstrak Saat ini perkembangan teknologi game berkembang sangatlah pesat, terbukti dengan munculnya berbagai macam game engine yang dapat memfasilitasi pengembang untuk mengembangkan suatu game dengan lebih mudah. Makalah ini membahas tentang pengembangan sebuah game multiplatform dengan menggunakan game engine scirra construct2 dan HTML5 . Engine game tersebut digunakan agar pengembang lebih mudah dalam pengelolaan animasi, suara, layout, layer, kamera, kontrol, dan pengelolaan kecerdasan buatan. Game yang dikembangan bergenre casual game yang bertemakan pertempuran bajak laut untuk menemukan harta karun. Game yang dikembangkan merupakan game mutipaltform yang artinya game tersebut dapat berjalan di lebih dari satu platform, yaitu sistem operasi android mobile, sistem operasi desktop antara lain (Ms. Windows, Mac OS, Linux), dan browser yang mendukung HTML5. Salah satu platform yang menjadi fokus pengembangan game ini adalah android yang merupakan platform yang saat ini mempunyai pengguna sangat banyak. Dengan berjalannya game di platform android, pengguna dapat memainkan game ini kapan saja dan dimana saja. Kata kunci: game, html5, scirra construct 2 Pendahuluan Perkembangan teknologi software selalu mengiringi perkembangan teknologi dari masa kemasa, yang mendorong pertumbuhan industri kreatif yang terus meningkat. Terbukti dengan banyaknya engine maupun tools yang diciptakan untuk mempermudah pengembang dalam mengembangkan software dari masa kemasa. -
Intelligent Toilet Instructions
Intelligent toilet instructions The Product Model: Contents Overall sketch 1 Safety precautions 2 Function introduction 4 Thanks for choosing our product. And please read the instructions Installation guide Carefully before properly using. Toilet bowl installation 5 Remote control bracket installation 8 Operations Operation introduction 9 Preparations before use 9 Product use manual 10 Troubleshooting 16 Cleaning and Maintenance 17 Appendix Product pscification 21 Packing list 22 Overall sketch Safety Precautions All the safety precautions listed can prevent the users from the physical hurts or property losses. Cushion Please read all the safety items and warnings, using the product in the right way. Toilet seat lid Power plug WARNING Ignoring the sign may lead to serious injury or death. Damper Don’t disassemble, repair, Don’t immerse the product into LED indicator panel alter the product. the water. If the operating Environment has a quite high humidity, please install scavenging port and seal the attaching Control panel All the behaviors above may plug with rubber. lead to fire or electric shock. Warm air dryer duct Instant heat seat The product needs to be repaired professionals. Rear wash nozzle Bowl Don’t touch the plug with the Connect the grounding wire Front wash nozzle wet hand. with the product to prevent electric leakage or electric shock. It may lead to If the grounding wire is not connected with the electric shock. product, it may lead to electric leakage or shock. The grounding wire needs to be connected with the product by a professional. Don’t power on before pouring Don’t use the loosening plug. -
2D Multiplayer Game Development Using Unity
Vol-6 Issue-2 2020 IJARIIE-ISSN(O)-2395-4396 2D MULTIPLAYER GAME DEVELOPMENT USING UNITY Kumaresan G1, Sharath A2, Sheshanth B P3, Somesh A4 1 Assistant Professor, Department of Computer Science and Engineering, SRM Valliammai Engineering College, Tamil Nadu, India 2 UG Student, Department of Computer Science and Engineering, SRM Valliammai Engineering College, Tamil Nadu, India 3 UG Student, Department of Computer Science and Engineering, SRM Valliammai Engineering College, Tamil Nadu, India 4 UG Student, Department of Computer Science and Engineering, SRM Valliammai Engineering College, Tamil Nadu, India ABSTRACT Video games are common these days. The games have been developed for various purposes including entertainment, informational purposes, marketing, and advertising purposes. Game developers are continually developing multi- platform games that can be played on computers, mobile devices like iPads and smartphones and other video game devices. Today, mobile games consume a huge market share within the games industry. Considering that nearly two billion mobile devices are running a Unity-made game, it is probable that quite a large majority of these new companies will be using Unity to develop mobile games. Mobile games are becoming more and more popular and well-received by different types of users around the world. A lot of frameworks that allow developers to create the games in a faster and easier way. The Unity 3D engine is employed by an outsized majority of developers to make games. It owns a forty-five percent market share and is considered one of the biggest development tools today This project involves the approach of creating a 2D mobile game using Unity. -
The Undergraduate Games Corpus: a Dataset for Machine Perception of Interactive Media
The Thirty-Fifth AAAI Conference on Artificial Intelligence (AAAI-21) The Undergraduate Games Corpus: A Dataset for Machine Perception of Interactive Media Barrett R. Anderson, Adam M. Smith Design Reasoning Lab, University of California Santa Cruz [email protected], [email protected] Abstract of machine perception techniques that directly address the unique features of interactive media. Machine perception research primarily focuses on process- ing static inputs (e.g. images and texts). We are interested This paper contributes a new, annotated corpus of 755 in machine perception of interactive media (such as games, games. We provide full game source code and assets, in apps, and complex web applications) where interactive au- many cases licensed for reuse, that were collected with in- dience choices have long-term implications for the audience formed consent for their use in AI research. In comparison experience. While there is ample research on AI methods for to lab-created game clones intended as AI testbeds, these the task of playing games (often just one game at a time), this games are complete works intended as human experiences, work is difficult to apply to new and in-development games and they represent a range of design polish rather than being or to use for non-playing tasks such as similarity-based re- filtered to only commercially successful games. By offering trieval or authoring assistance. In response, we contribute a games for a variety of platforms (from micro-games in Bitsy corpus of 755 games and structured metadata, spread across and text-oriented stories in Twine to the heavyweight games several platforms (Twine, Bitsy, Construct, and Godot), with full source and assets available and appropriately licensed built in the Godot Engine), we set up future research with a for use and redistribution in research. -
Transaction / Regular Paper Title
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by University of South Wales Research Explorer IEEE TRANSACTIONS ON LEARNING TECHNOLOGIES 1 Design of Large Scale Virtual Equipment for Interactive HIL Control System Labs Yuxin Liang and Guo-Ping Liu, Fellow, IEEE Abstract—This paper presents a method to design high-quality 3D equipment for virtual laboratories. A virtual control laboratory is designed on large-scale educational purpose with merits of saving expenses for universities and can provide more opportunities for students. The proposed laboratory with more than thirty virtual instruments aims at offering students convenient experiment as well as an extensible framework for experiments in a collaborative way. hardware-in-the-loop (HIL) simulations with realistic 3D animations can be an efficient and safe way for verification of control algorithms. Advanced 3D technologies are adopted to achieve convincing performance. In addition, accurate mechanical movements are designed for virtual devices using real-time data from hardware-based simulations. Many virtual devices were created using this method and tested through experiments to show the efficacy. This method is also suitable for other virtual applications. The system has been applied to a creative automatic control experiment course in the Harbin Institute of Technology. The assessment and student surveys show that the system is effective in student’s learning. Index Terms—control systems, 3D equipment design, virtual laboratory, real-time animation, control education, hardware- based simulation —————————— —————————— 1 INTRODUCTION N the learning of control systems, students not only have by static pictures with augmented reality animation in the I to acquire theoretical knowledge, but also the ability to recent work of Chacón et at. -
OVE INTELLIGENT TOILET Model 735H
OVE INTELLIGENT TOILET Model 735H INSTRUCTION MANUAL Thank you for choosing OVE INTELLIGENT TOILET. Please read and understand this entire manual before attempting to assemble, operate or install this product. p. 1 CONTENT SAFETY NOTICE ............................................................................................. p.3 WARNINGS ...................................................................................................... p.4 PART LIST ........................................................................................................ p.5 INSTALLATION INSTRUCTIONS ................................................................. p.6-8 FIRST TIME USE .............................................................................................. p.9 CONTROLS DESCRIPTION ..................................................................... p.10-12 FEATURES .................................................................................................... p.13 INTELLIGENT FEATURES ............................................................................. p.14 CHANGING THE FILTER ............................................................................... p.15 LONG TERM STORAGE ................................................................................ p.16 SPECIFICATION SHEET ............................................................................... p.17 MAINTENANCE & CONSUMER RESPONSIBILITIES ................................... p.18 LIMITED 1 YEAR WARRANTY ......................................................................