Lesson Plan Created by Tina Corri on Behalf of Sunderland Culture
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Lesson plan created by Tina Corri on behalf of Sunderland Culture STEAM Teachers Notes and Lesson Plans for KS2/KS3 Teachers STEAM Teachers Notes and Lesson Plans for KS2/KS3 Teachers Welcome to Sunderland Culture’s Cultural Toolkit for STEAM activities! This resource contains notes and lesson plans linking to STEAM education. They are created for KS2 and KS3 teachers, and are editable. They are designed to be easy to use, adaptable and creative - ready to plug in and play. The activities have been developed in partnership with teachers, and take Sunderland’s people and places as their inspiration. Teacher Notes - Introduction to STEAM What is STEAM? STEAM stands for Science, TechnologyWelcome, Engineering to Sunderland, Art and Maths. By placing art at theCulture’s heart of STEM Cultural Toolkit education, it recognises the vitalfor role STEAM of the arts activities!and This resource contains notes and lesson plans linking creativity in scientific discoveries,to STEAM inno education.vative design, They are createdand for KS2 and KS3 ground-breaking engineering. teachers, and are editable. They are designed to be easy to use, adaptable and creative - ready to plug in and play. The activities STEAM education explores whahavet happens been developed when in ypartnershipou combine with teachers,these different subjects together and take Sunderland’s people and places as their as a way to explore real-world situainspiration.tions and challenges. It is an approach which encourages invention and curiosity throughTeacher creative, Noteshands-on - Introductionand experimen tot STEAMal learning. At the core of STEAM education are two key concepts: What is STEAM? STEAM stands for Science, Technology, Engineering, Art and Maths. By placing art at the 1) Integration - teaching subjectsheart ofin STEM an ineducation,tegrat edit recognises way ra thether vital than role of separ the artsa andtely creativity, with in scientific project-based and inquiry-baseddiscoveries, lessons, innovative wher design,e andsubjects ground-breakingsupport engineering. and complement each STEAM education explores what happens when you combine these different subjects other. together as a way to explore real-world situations and challenges. It is an approach which encourages invention and curiosity through creative, hands-on and experimental learning. At the core of STEAM education are two key concepts: 2) Linking with real-life situations – using knowledge and approaches from the different 1. Integration - teaching subjects in an integrated way rather than separately, with project- STEAM subjects and applyingbased them and t inquiry-basedo everyda ylessons, scenarios where subjectsor futur supporte pr andoblems. complement each other. 2. Linking with real-life situations – using knowledge and approaches from the different STEAM subjects and applying them to everyday scenarios or future problems. Why is STEAM important?Why is STEAM important? STEAM education helps children to develop skills that are important in their daily lives now, STEAM education helps childrenbut t oalso de equipsvelop themskills for thetha futuret ar e- for import how wean willt live,in theirlearn, work daily and liv helpes each now other, but in the 21st century. In particular, STEAM activities can support children’s skills in: - st also equips them for the future• -critical for ho thinkingw w e will live, learn, work and help each other in the 21 century. In particular, STEAM activities• creative thinking can support children’s skills in: - • teamwork and communication • problem solving • risk taking and experimentation critical thinking ● Most situations and jobs don’t tend creative thinking to rely on just one subject or skill, but ● require various areas of knowledge teamwork and comandm perspectives.unication STEAM celebrates ● the coming together of these different disciplines to find new ways ● problem solving of doing things. ● risk taking and exp e r i m e n t a t i o n STEAM Teachers Notes and Lesson Plans for KS2/KS3 Teachers MosSolvingt situations and jobproblemss don’t tend to rely on just one subject or skill, but require various areas of knoForwledg example,e and architects perspectiv usees. 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STEAM education can helpSTE AMto inspir educatione the can help to inspire the Inspiringdesigner Peoples and inventors of theS futurTEAMe! education can help to inspire the designerOur interests,s and inven liketor subjects,s of the futur don’te! designers and inventors of the future! always fit into neat Suboxesnderlan d- Briwedge uaren’tnder Co nstruction, 1795, unknown artist necessarily scientists or artists, writers or Sunderland Bridge under Construction, 1795, Sunderland Bridge under ConIsntrsupcitriionng, P17e9o5p,l uenknown arStuinstderlunknownand Bridge u artistnder Construction, 1795, unknown artist mathematicians, engineers or musicians. Inspiring People Inspiring People Our interests, like subjects, don’t always fit into neat boxes - we aren’t necessarily scientists or artists, writers or mathematicians, engineers or musicians. 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