<<

Evaluating the role of collage as a more effective representation in landscape architecture praxis

by

Tina George

A Thesis presented to The University of Guelph

In partial fulfilment of requirements for the degree of Master of Landscape Architecture in Landscape Architecture

Guelph, Ontario, Canada

© Tina George, June, 2021 ABSTRACT

EVALUATING THE ROLE OF COLLAGE AS A MORE EFFECTIVE REPRESENTATION IN LANDSCAPE ARCHITECTURE PRAXIS

Tina George Advisor: University of Guelph, 2021 Dr. Nadia Amoroso

Photomontage has evolved from traditional collages to highly photorealistic simulations

- the currently preferred style of landscape visual communication. These photorealistic graphics are popular, owing to their ease of interpretation, but limit discourse possibilities and fail to reveal the ideation process. On the other hand, traditional collage is credited with projecting the design process and promoting intelligent discourse. This research investigates the efficiencies of using traditional collage representation within current praxis. A literature review focused on the trajectory of landscape architecture graphics brought an understanding to why impressionist, realistic graphics are being used. A case-study analysis of fifteen graphic representations by landscape architecture practices and the results of a questionnaire tested for recognition of various graphic styles was used to consolidate information that led to the determination that collage techniques are superior and can be revived to be utilized effectively in praxis.

DEDICATION

Dedicated to the artists who see beyond borders to create awareness and change.

"Here's to the crazy ones, the misfits, the rebels, the troublemakers, the round pegs in the square holes ... the ones who see things differently -- they're not fond of rules, and they have no respect for the status quo. ... You can quote them, disagree with them, glorify or vilify them, but the only thing you can't do is ignore them because they change things. ... They push the human race forward, and while some may see them as the crazy ones, we see genius, because the people who are crazy enough to think that they can change the world, are the ones who do."- Steve Jobs.

iii

ACKNOWLEDGEMENTS

I acknowledge, appreciate, and affirm Providence's affordances to constantly place amazing people in my path to guide me in my quest for art, truth, and life. You were all highly impactful in the design of this thesis and the design of my life because of who you all are- the most wonderful of people!

iv

TABLE OF CONTENTS

Abstract ...... ii

Dedication ...... iii

Acknowledgements ...... iv

Table of Contents ...... v

List of Tables (if any) ...... ix

List of Figures ...... x

List of Appendices ...... xiv

1 Introduction ...... 1

Overview ...... 1

Research Problem ...... 3

Research Goal ...... 3

Objectives ...... 4

Literature review ...... 5

Overview ...... 5

Graphic expression in Landscape architecture ...... 5

Exploring the language of drawings and the power of simulacra ...... 6

The trajectory of design representation ...... 7

Various techniques of graphic representation in landscape architecture ... 12

Creativity vs analytics in landscape drawing ...... 22

Fine art and landscape architecture ...... 24

How did photorealism become a popular graphic expression? ...... 25

Familiarity and comfort in the old-world aesthetic of the Picturesque: ...... 25 v

Ease of interpretation ...... 26

Realism in visual communication ...... 27

Strategizing the next step by reviving montage ...... 31

The advantages of montage ...... 32

The direction of montage-making in current praxis ...... 33

Discussion ...... 36

Methods ...... 37

3.1 Overview ...... 37

3.2 Case Study Overview: ...... 39

3.3 Questionnaire Overview: ...... 39

Key informant 1- Samantha Solano ...... 40

Key informant 2- Simon M. Bussiere ...... 41

Key informant 3- Kirk Diamond ...... 41

Key informant 4- Pablo Pérez-Ramos ...... 41

Key informant 5- Nicholas Serrano ...... 42

Key informant 6- Danika Cooper ...... 42

Key informant 7- Jacob Mitchell ...... 43

Key informant 8- Rebecca Popowsky ...... 43

Analysis and discussion ...... 44

Overview ...... 44

Case-studies ...... 44

Case Study 1- Christophe Girot ...... 46

Case Study 2- Chip Sullivan ...... 47

Case Study 3- Claude Cormier ...... 48 vi

Case Study 4- Garett Eckbo ...... 49

Case Study 5- Grossmax...... 50

Case Study 6- James Corner ...... 51

Case Study 7- Kathryn Gustafson ...... 52

Case Study 8- Roberto Burle Marx ...... 53

Case Study 9- Rem Koolhaas ...... 54

Case Study 10- Piet Oudolf ...... 55

Case Study 11- EDSA ...... 56

Case Study 12- Thomas Church ...... 57

Case Study 13- Diana Balmori ...... 58

Case Study 14- Yves Brunier ...... 59

Case Study 15- Ken Smith ...... 60

Case study analysis table: ...... 61

Timeline of graphic representation ...... 62

Relationship of plan/perspective across time ...... 63

Legibility ...... 63

Chromatic range ...... 63

Questionnaire ...... 64

4.2.1 Question 1- Christopher Girot's graphic ...... 65

4.2.2 Question 2- Chip Sullivan's graphic ...... 66

4.2.3 Question 3- Claude Cormier's graphic ...... 67

4.2.4 Question 4- Garett Eckbo's graphic ...... 68

4.2.5 Question 5- Grossmax's graphic...... 69

4.2.6 Question 6- James Corner's graphic ...... 70 vii

4.2.7 Question 7- Kathryn Gustafson's graphic ...... 71

4.2.8 Question 8- Roberto Burle Marx's graphic ...... 72

4.2.9 Question 9- Bruce Mau/Rem Koolhaas's graphic ...... 73

4.2.10 Question 10- Piet Oudolf's graphic ...... 74

4.2.10 Question 11- EDSA's graphic ...... 75

4.2.12 Question 12- Thomas Church's graphic ...... 77

4.2.13 Question 13- Diana Balmori's graphic ...... 78

4.2.14 Question 14- Yves Brunier’s graphic ...... 79

4.2.15 Question 15- Ken Smith's graphic ...... 80

Questionnaire analysis table: ...... 81

Conclusion ...... 86

Overview ...... 86

Research summary ...... 86

Future research opportunities ...... 88

References or Bibliography ...... 90

Appendices ...... 96

Appendix 1: Questionnaire ...... 96

Appendix 2: Defence presentation ...... 104

viii

LIST OF TABLES (IF ANY)

Table 1- Case study analysis table with crucial data compiled (Source: Author) ...... 61

Table 2- Case study analysis of graphic across time (Source: Author) ...... 62

Table 3- Questionnaire analysis- bar graph (Source: Author) ...... 81

Table 4- Analysis of questionnaire- time, graphics, recognition (Source: Author) ...... 82

Table 5- Exploded analysis- time, graphics, recognition (Source: Author) ...... 83

Table 6- Consolidated table of data from case studies and questionnaires compiled (Source: Author) ...... 85

ix

LIST OF FIGURES

Figure 1- Eidetic photomontage employing generalized depiction of place, rough extractions, and an ambiguous frame (Corner & Hirsch, 2014)……………………….…..1

Figure 1- Grossmax's photomontage from the project Hofplein rotterdam (GrossMAX, n.d)………………………………………………………………………………………………..1

Figure 3- Dreamy photorealistic rendering by West 8 for Eco Spine Park Azalea Garden (Rosenfield, 2012)………………………………………………………………………………1

Figure 4- Photorealistic rendering by West 8 showing vague horizons and dream-like mood (Rosenfield, 2012)…………………………………………………………………….....1

Figure 5- Painting by Upper Rhenish Master depicting a rich landscape of symbols such as the fountain (representing life), the birds on the fences (sparrows depicting providence), Holy Child making music, Dragon of Evil lying on the ground (Unknown, 1410-1420)……………………………………………………………………………………….8

Figure 6- View of Delft by Vermeer depicting the sheer accuracy of atmosphere to high perfection, almost a real photograph (Vermeer, 1660-1661……………………………..…9

Figure 7- Altdorfer’s Countryside of wood with Saint George fighting the dragon depicting mystery and fantasy entwined in the painting- surreal and dark with a view on a far-away horizon marred by the woods (Altdorfer, 1510)……………………………….10

Figure 8- Timeline trajectory of landscape architecture visual graphics (Source: Author)……………………………………………………………………………………….….12

Figure 9- Hand drawing of Port of St. Maarten by EDSA (Amoroso, 2019)……………..13

Figure 10- Metacity/Datatown by MVRDV displays well-used infographics to convey key data (MVRDV, n.d)…………………………………………………………………………….14

Figure 11- Hybrid drawing by Rui Felix and Logan Littlefielf that displays preliminary hand sketch on trace paper over actual photograph. Collage with photoshop added later alongwith section in CAD and editing in Illustrator (Amoroso, 2019)…………………….15

Figure 12- Donnell Garden Plan by Thomas Church- an example of a typical plan drawing used as a sketch for presentation (TCLF, n.d)…………………………16

Figure 13- Sugar Beach, Toronto- perspective graphics by Claude Cormier using abstract art (Cormier, n.d)………………………………………………………………….…17 x

Figure 14- Refer Figure 1…………………………………………………………………….18

Figure 2-Axonomteric representation of Park and community building using ink on paper (cdlib A, 1997)………………………………………………………………………………….19

Figure 16- 3D modeling of Taikoo place in Hong Kong by Kathryn Gustfason used to conceive water flowing through the large site (gb-p, n.d)………………………………....20

Figure 3- Storyboarding the landscape with cartooning techniques by Chip Sullivan (BCU, 2020)…………………………………………………………………………………….21

Figure 48-Burnings exhibiting data associated with controlled burns for the large site in South Carolina and focussing on fire as a factor of design process to support renewal of the soil (Corner et.al., 1996)……………………………………………………………….....35

Figure 59-Windmill Topography exhibiting data associated with wind pressure and air temperature by the use of data interspersed within the drawings and calling to attention the importance of the windmill turbines for the production of design (Corner et al., 1996)…………………………………………………………………………………………….35

Figure 20- Overview of methods section of this thesis (Source: Author)……………………………………………………………………………………..……38

Figure 21- Template for case-study compilation (Source: Author)…………………………………………………………………………………………..39

Figure 6-Section through true-color point cloud, Brissago, Switzerland using point-cloud terrain model technology to understand and shape landscapes by Christophe, Girot (Girot, 2013)………………………….………………………..……………………………….46

Figure 23- Refer Figure 17……………………………………………………………….…..47

Figure 24- Refer Figure 13………………………………………………………….………..48

Figure 25 -Burden Garden plan by Eckbo using ink on paper (cdlib B, 1997)…...……..49

Figure 26- Refer Figure 2……………………………………………………………………..50

Figure 27- Refer Figure 1……………………………………………………………………..51

Figure 28- Refer Figure 16……………………………………………………………………52

Figure 79- Garden Design for Beach House for Mr. and Mrs. Burton Tremaine by Roberto Burle Marx (MOMA, 2002)………………………………………………………….53

Figure 30- Downsview Park, Toronto by Rem Koolhaas (OMA, n.d)…………………….54 xi

Figure 8- Serpentine Gallery Pavillion by Piet Oudolf (Weisz, 2018)……………..…...... 55

Figure 32- Refer Figure 9……………………………………………………………………..56

Figure 93- Refer Figure 12……………………………………………………………………57

Figure 104- Washington Mall perspective by Diana Balmori (Balmori, 2012)…...……...58

Figure 11- Euralille by Yves Brunier (Landscapetheory, 1996)……………………...…...59

Figure 36- 1271 Avenue of the Americas, NYC by Ken Smith (kensmithworkshop, n.d)...... 60

Figure 37- Refer Figure 22………………….………………..………………………………65

Figure 38- Christophe Girot's graphic recognition results (Source: Author)…………………………………………………………………………………..….…..65

Figure 39- Refer Figure 17……………………………………………………………………66

Figure 40- Chip Sullivan’s graphic recognition results (Source: Author)………………………………………………………………………………..…………66

Figure 41- Refer Figure 13……………………………………………………………………67

Figure 42- Claude Cormier’s graphic recognition results (Source: Author)…………………………………………………………………………………..……...67

Figure 123- Refer Figure 25……………………………………………………………………………………..…………68

Figure 44-Garrett Eckbo’s graphic recognition results (Source: Author)……………………………………………………………………………………..…...68

Figure 45- Refer Figure 2……………………………………………………………………..69

Figure 46- Grossmax’s graphic recognition results (Source: Author)………………………………………………………………………………….……….69

Figure 137- Refer Figure 1……………………………………………………….…………..70

Figure 48- James Corner’s graphic recognition results (Source: Author)…………………………………………………………………………………………..70

Figure 149- Refer Figure 16…………………………………………………….……………71 xii

Figure 50- Kathryn Gustafson’s graphic recognition results (Source: Author)……………………………………………………………………………………….….71

Figure 51- Refer Figure 29……………………………………………………………………72

Figure 52- Roberto Burle Marx’s graphic recognition results (Source: Author)……………………………………………………………………………………..……72

Figure 53- Refer Figure 30……………………………………………………………………73

Figure 154- Rem Koolhaas’s graphic recognition results (Source: Author)…………………………………………………………………………………..………73

Figure 55- Refer Figure 31……………………………………………………………………74

Figure 166- Piet Oudolf’s graphic recognition results (Source: Author)…………………………………………………………………………………………..74

Figure 57- Refer Figure 9……………………………………………………………………..75

Figure 58- EDSA’s graphic recognition results (Source: Author)………………………………………………………………………………..…………76

Figure 59- Refer Figure 12……………………………………………………………………77

Figure 60- Thomas Church’s graphic recognition results (Source: Author)…………………………………………………………………………………………..77

Figure 6117- Refer Figure 34……………………………………………………...…………78

Figure 62- Diana Balmori’s graphic recognition results (Source: Author)……………………………………………………………………………………….....78

Figure 63- Refer Figure 35……………………………………………………………………79

Figure 64- Yves Brunier's graphic recognition results (Source: Author)………………………………………………………………………………..…………79

Figure 185- Refer Figure 36…………………………………………………………….……80

Figure 66- Ken Smith's graphic recognition results (Source: Author)……………………………………………………………………………….………….80

xiii

LIST OF APPENDICES

Appendix 1 Questionnaire (Source: Author)………………………………………………96

Appendix 2 Defence presentation (Source: Author)…………………………………….104

xiv

1 Introduction

Overview

Graphic representation in landscape architecture is making a refreshingly

changed appearance in recent times. Examples of firms like GROSS.MAX and

James Corner (see Fig. 1 & 2) are observed to be using photomontage in their

representation.

Figure 19- Eidetic photomontage employing Figure 20- Grossmax's photomontage from the generalized depiction of place, rough extractions, and project Hofplein rotterdam (GrossMAX, n.d) an ambiguous frame (Corner & Hirsch, 2014)

This collage-quality of expression varies considerably from the highly

photoshopped images (see Fig. 3 & 4) that have come to be accepted as a

standard in landscape architecture graphic representation.

Figure 21- Dreamy photorealistic rendering by West Figure 4- Photorealistic rendering by West 8 8 for Eco Spine Park Azalea Garden showing vague horizons and dream-like mood (Rosenfield, 2012) (Rosenfield, 2012) 1

This shift in graphic style is seen in the mid-to-late-1990s, where collages

were prevalent in the advent of Photoshop software. Photoshop in the 1990s was

a digital tool used to piece together "landscape elements' and "entourage,"

scanned from magazines. A search for articles on the history of graphics led to

disappointing results as there seemed to be less discourse on the visual

communication aspect. However, Amoroso (2016, pp. 1-2) discloses a prevalence

of dull 'sameness' in visual communication that calls for the hybridization of

analog with digital technology to maintain a unique, creative expression. A

majority of works sampled in her book consist of creative photomontages that are

attention-grabbing and thought-provoking.

The literature review introduces the origins and trajectory of visual/graphic

language in landscape architecture, its relationship with photorealism, and its

components. It also addresses why realistic landscapes are so popular with

audiences, making it also banal in expression (having been used repeatedly). One

significant influence contributing to its popularity is the subconscious fondness for

the old world Picturesque that influences these photorealistic landscape graphics.

The review covers the drawbacks and dangers of using photorealistic graphics.

Simultaneously, various design graphics from renowned landscape architecture

representations are studied to acknowledge their uniqueness. In studying these

graphics, the use of photorealistic graphics was observed diminishing fine art and

branding. In addition to this review, a new intention was formed to see how

reactive we are to understanding whose the more unique graphic works are.

2

Relevant gaps in pedagogy, literature, and scholarly articles in visual

communication are addressed that ascertain a need to further explore these

graphics' unique identity and other new approaches to holding the audience's

interest in today's changing social paradigms.

Research Problem

The trend of using photorealistic graphics in praxis is a lost opportunity for

viewer engagement and creativity. There is a general similarity in landscape

graphics which renders graphic representation in landscape architecture

unexciting. Subsequently, these realistic graphics present a flawed version of

reality to the viewer. During the research, a vast number and variety of unique

graphics were noted. Many of these graphic styles have the potential to be

studied for their artistic branding qualities. A growing number of avant-garde

designers are observed attempting to revitalize graphics as a primary language of

landscape. Amongst these efforts, it is noticed that collages are the most

memorable and efficient. This research addresses the need to elevate graphics to

fine art status, possibly using collages as the primary medium.

Research Goal

The main goal of the research is to enhance brand identity within praxis by

moving away from photorealistic visualizations. One way of achieving this

effectively is by reviving and utilizing collages in landscape graphic

representation. To achieve this goal, the following is a set of objectives:

3

Objectives

• To investigate the different art styles in the field of landscape architecture

representation and their trajectory of growth in recent times;

• To explore awareness and reactiveness to artistic branding and question its

prospect utilizing a closed questionnaire sent to key informants in landscape

architecture;

• To gain an understanding of the drawbacks and deficiencies of using photorealistic

graphics;

• To investigate the advantages of traditional collages with particular emphasis on

engagement and discourse;

• To evaluate fifteen graphic representations as case studies from landscape

architectural practices where unique styles have been identified; and,

• To explore the use of collages as an efficient strategy to achieve unique branding in

current praxis to add value to the practice of landscape architecture.

4

Literature review Overview

Gaining comprehension of different graphic styles was chosen as the most

conducive direction in commencing the review. A wide range of styles were explored,

studied and documented according to their relevance in praxis. Furthermore, a

timeline trajectory of styles was assembled to understand the trends in graphic

representation, especially with regard to their relationship with fine arts. This was

carried out to ascertain the status of landscape as a fine art or applied art to glean

the direction forward for appropriate graphic styles that respect and exalt those

characteristics. In order to do this, the onus on creativity vs analytics in the field of

landscape architecture was examined.

During the review, some representational techniques stood out as most

commonly used and recognized. These included hand-drawing, abstract, collage and

realism. Much of the literary reviews from practicing professionals lamented the use

of photorealism in representational material. Consequently, photorealism was

investigated for its likeability, advantages, and disadvantages. Upon confirming that

photorealism is unfavorable as a design expression, its origin, montages were

studied further to evaluate its efficiency as a better representational tool.

Graphic expression in Landscape architecture

Kingery-Page & Hahn (2012) have remarked that design representation is

heavily influential as a vendor of commerce- it is a primary language by which the

5

industry functions. This is an essential factor in reading into and understanding

drawings to aid better business decisions.

Exploring the language of drawings and the power of simulacra

Drawings are a standard form of graphic expression with many recognizable

interpretative drawing agencies viz. plans, birds-eye perspectives, eye-level

perspectives, axonometric, data scapes, and cartooning. The process of researching

each expression was immensely useful in understanding the artist's thinking process

and the range of advantages and shortcomings of each method. On the other hand,

the language of expression using symbols and colors and aesthetic adornments

found few obtainable results- this merits more study than is existing currently.

Not all agencies of expression are similar- it is advisable to pick the suitable

method of expression for the most desirable outcome. Andersson (2008) gives us a

glance into the relationship between client, builder and designer. The author states

that the most effective representation is developed based on the working knowledge

of the relationship between the client and the landscape architect. In that regard, the

need for the most appropriate expression is expressed by Raaphorst (2018) in his

paper that calls for knowing the audience before creating a landscape design. His

logic uses Peircean semiotic theory, where interpretation is guided by stimulus

objects and the time-wise socio-political context within which the landscape design

representation is based. Various visual semiotic resources such as symbols, icons,

and indexes stimulate and persuade the audience. Though this study is more

relevant to a participatory-process design, its application is found in a typical single-

6

client scenario as well. Raaphorst explains that design representations typically

consist of multiple signs, and some sign systems are so complex that they contain

signs within themselves. These signs are a language in itself, and landscape

architects ought to know their presence in representations, as they are commonly

cloaked within other signs.

A previous study by Raaphorst et al. (2017) further solidifies their intent on

creating more awareness of semiotic and sign languages by delving into

Baudrillard's philosophical treatise of simulacra and simulation. Their research brings

up the synthesis that the power of representational images is so real to audiences

(partly because of the ocular centrism of western society) that it is perceived as

already built. Moreover, this shifts power away from the designer by having the

audience expect a hyper-realistic and unrealistic outcome. Thus, it is essential to

choose visual representative methods which distinctively portray real and unreal

components. The use of digital imagery to produce hyper-real images deflects from

the ability of designers to convey the actual reality to the audience. In turn, this leads

to a lack of confidence in the designer's power to portray reality.

The trajectory of design representation

Landscape of symbols- middle ages 5th to 15th century

Clark's work commences with acknowledging that landscape representation in

the middle ages was about symbolism- that nature was a representation of divinity

and not meant to be controlled or used for enjoyment (1976, p. 3,6).

7

Figure 5- Painting by Upper Rhenish Master depicting a rich landscape of symbols such as the fountain (representing life), the birds on the fences (sparrows depicting providence), Holy Child making music, Dragon of Evil lying on the ground (Unknown, 1410-1420)

Landscape of facts- 15th century onwards

Realistic landscape paintings originated in the 15th century (Cosgrove, 1984).

These paintings attempted to capture reality by capturing the essence of an

enclosed space. Cosgrove reveals that he feels that the artists were trying to achieve

control of the space visually. They experimented with a platitude of ideas until

perspectives arrived on the scene. They were exalted as a pure technique to capture

reality as close as possible to the truth. In addition to this, the power shifted to the

eye of the spectator- their view was the only one that mattered, and it became, for

that moment in time, the center of the world.

The subject of realism was also suggested by Clark (1976, p. 39) in his essay

on landscape of facts- this era was a precedent to impressionist works, trying to

8

capture reality. The agenda of art seemed to be to record scenes and produce

naturalistic paintings.

Figure 6- View of Delft by Vermeer depicting the sheer accuracy of atmosphere to high perfection, almost a real photograph (Vermeer, 1660-1661)

Balmori suggests that such realistic landscape perspective views dominated

landscape design expression from the 1700's until the early twentieth century (2014,

p. 21).

Landscape of fantasy- 15th century response to landscape of facts

Sometime during the 15th century, Expressionist works also appeared as a

response to the domestication of landscapes. Artists tried to put the mystery back

into landscapes (refer Figure 7) by creating darker, brooding vistas by enveloping

elements. These works deployed the opposite of Impressionism and embraced the

9

telling of fantasy and feeling by eschewing reality completely (Clark, 1976, pp. 73-

107).

Figure 7- Altdorfer’s Countryside of wood with Saint George fighting the dragon depicting mystery and fantasy entwined in the painting- surreal and dark with a view on a far-away horizon marred by the woods (Altdorfer, 1510) Interestingly, there was a balance between Impressionist and Expressionist

works in the arts and landscape design representation. Going forward, landscape

design and arts progressed well together until the mid-19th century. As watercolors

came to be frequently used through the 19th century, Gertrude Jekyll and Claudius

10

Loudon used these continuously in their landscape representations (Balmori, 2014,

p. 150).

In the mid-1900's, when facts began to be prioritized with the advent of

scientific ideas and dissipation of scientific knowledge, this led to a gradual

separation of landscape architecture from the arts (p. 21). Therefore, landscape

design representation remained as realistic perspectival views (as earlier) until

landscape design representation went into deep silence and served only as a minor

supportive discipline for the major architecture projects into the early part of the 20th

century.

Abstractionism to photorealism- 20th-century expression

Roberto Burle Marx made an arrival on the scene in the early 20th century

with his modern interpretations of paintings- rich and saturated abstracts (p. 150).

Soon afterward, the mid-twentieth-century found realistic landscapes being

abandoned by American artists for more abstract and formal renditions (Kingery-

Page and Hahn, 2012).

Further observation in the late twentieth century found immersive art taking

over representational methods. This time, landscape architects sought to yearn for

perfection and purity by the use of realistic representation by digital means. This was

a significant shift back to early twentieth-century realism, forsaken for being too easy

and stereotypical. Kingery-Page and Hahn found themselves questioning why rich

sources of of earlier years were dropped entirely and the focus was laid

hugely on graphics borrowed from the film and game industry. Nevertheless, the

11

advent of these digital-heavy representations in popular culture certainly seems to

have revived realism.

The rise of impressionism also seemed to have heavily influenced landscape

representation- these works layer reality with feeling, very similar to immersive,

realistic landscapes.

Figure 8- Timeline trajectory of landscape architecture visual graphics (Source: Author) Various techniques of graphic representation in landscape architecture

Drawing

Drawing or freehand sketching is used extensively in landscape architecture

and has excellent power to present . An example of a typically finished

drawing is Figure 9- the use of pen and marker wash makes for a lively rendering

with details and gradients.

May (2017) explains that drawing is a mechanical gesture by hand that

inscribes/deposits geometric marks onto a stable surface. It results in a static result

but is always preceded by gesturing using a tool that becomes predictable over time

and regular and leads to data accumulation. This data that is collected becomes an

12

image, which is the output of an energetic process. Thus, data and images are

interlinked in the process of hand-drawing. May places emphasis on the mechanical

component of hand-drawing is what makes it so unique. The synchronicity between

, hand, and other tools such as compasses, squares etc., render an entirely

mechanistic outcome. This act of drawing is a stage within history as the mechanical

process of drawing took place in a past time; and, recorded in the current-present.

Therefore, it is the actual reality- there seems no ambiguity in its placement in time- it

is an imaging of the past.

Balmori harmonizes May's thoughts in her book when she remarks the

advantage of hand drawing is based on the remarkable collaboration of eye, mind and

hand. The layer of tactility and the movement of nervous impulses from mind into a

drawing instrument are applauded for its unparalleled skill against any other

representation method- none others are as efficient and effective (2014, p.37).

Figure 9- Hand drawing of Port of St. Maarten by EDSA (Amoroso, 2019) 13

Digital- Map drawings and Datascapes

Datascapes such as those created by MVRDV (Figure 10) discussed in

M'Closkey's essay have a remarkable ability to explain the impact of design

programs and issues (2013). However, they are rarely used as a means of design

ideation or invention- their place is more in provocation and starting a dialogue for

solutions on impending issues. Map drawings often are characterized by the

portrayal of data and facts over aesthetic quality (van Etteger et al., 2016)

Weller (2001) describes datascapes as a great tool for capturing complex

design programs that are continually changing. This method allows the depiction of

interconnected processes.

Figure 10- Metacity/Datatown by MVRDV displays well-used infographics to convey key data (MVRDV, n.d)

14

Hybrid

A comprehensive article by Sender Contell and Iñarra Abad (2019) examines

various hybrid representation methods by studying multiple firms that predominantly

use them. The use of hand drawings is praised heavily as a good starting point for

the base layer- these are scanned and worked graphically using digital techniques to

form powerful images. Computer tools are cherished, but the authors effuse

confidence when concluding that digital methods will not displace hand drawing.

Figure 11- Hybrid drawing by Rui Felix and Logan Littlefielf that displays preliminary hand sketch on trace paper over actual photograph. Collage with photoshop added later alongwith section in CAD and editing in Illustrator (Amoroso, 2019)

15

Plans

Andersson (2008) describes plan drawing as the most influential of all the

analog methods of representation. It conveys intent and does not seek to capture

emotion, rather only data and function. Moreover, it is considered the most standard

style of representation for landscape architects because of these qualities.

Figure 12- Donnell Garden Plan by Thomas Church- an example of a typical plan drawing used as a concept sketch for presentation (TCLF, n.d)

16

Perspectives: eye-level and bird's eye

In a study by van Etteger et al. (2016), perspectives almost always seek to adhere to the portrayal of aesthetic qualities, thus making it a highly creative process.

Balmori explores the origin of perspectives as simulacra of the theater in the garden and makes a compelling case (2014, pp. 152-155). Allen describes perspectives as best suited for representing already existing elements (2009, p.16).

Figure 13- Sugar Beach, Toronto- perspective graphics by Claude Cormier using abstract art (Cormier, n.d)

Collages and Montages

One of the greatest advocates for montages is Allen- he explains that

montage works as a composition of various surfaces and images fragmented

together to create a place that does not belong to any particular time or space. The

gaps between these fragments respect and convey the alluding of time. Montages

17

do not seek to display depth- it is the spaces that define the depth of the composition

(2009, 28).

Figure 14- Refer Figure 1

Axonometric

Allen (2009) discusses axonometric projection concerning its ability to convey

abstract data in a meaningful and precise manner. Axonometric constructs what is

non-existent and allows the artist to convey various views of the same project and

makes it easier to understand (pp. 16,28).

Imbert’s view is similar that axonometry is most suited to landscape

architecture representation for the 3D representation of space that it provides. Her

view is that landscape is a 3D plane and not just 2D, so it conveys the design intent

more by engaging the mind than just the eye (2008).

18

Figure 15- Axonomteric representation of Park and community building using ink on paper (cdlib A, 1997)

Models

The use of models is described as a fruitful exercise by Walker (2008) as an

excellent representational tool when verbal or written expression was complex.

Models could reveal dimensionality, space, usage, and scale. Projects where

audiences could not easily read plans or have the patience to understand

abstractionism highly benefitted from this expression, even for the most

sophisticated projects.

19

Figure 16- 3D modeling of Taikoo place in Hong Kong by Kathryn Gustfason used to conceive water flowing through the large site (gb-p, n.d)

Words

The use of words in published or incorporated form does not contribute

conducive to the language of landscape. They merely describe the physical form but

do not help in the formation of representational graphics themselves. The issue with

pedagogy seems to be that research academics provide narratives, which influences

the next generation of designers who rely heavily on text. This is a missed

opportunity to place down visual and material communication through graphics which

is the best medium/tool (Olin, 1988).

20

Cartooning

Sullivan (2012) describes storyboarding as an effective and robust art form

that allows the viewer to move through the design. It is both lively, entertaining and

captures detail. In cartooning, the movement of figures or ideas across the

landscape takes precedence. In doing so, the artist/designer starts to feel and

understand the sense of the design itself. It is most akin to a live sketchbook and is

an excellent tool for visualization, especially when sensations and expressions are

illustrated. In cartooning, the detail can be very high, making it an excellent derivative

of drawing (pp. 175-180).

Figure 17- Storyboarding the landscape with cartooning techniques by Chip Sullivan (BCU, 2020)

21

Creativity vs analytics in landscape drawing

In his paper, Gazvoda (2002) introduces the role of creativity in the landscape

drawing process. While it is essential to acknowledge that representation in

landscape architecture is similar to architecture in how high importance is placed on

graphical expression and both fields used drawings to present futuristic scenarios,

landscape drawing began to achieve high levels of finesse. This was denoted

creativity and detailing that seemed to originate from the field of fine art. In the

process of questioning whether landscape architecture is a branch of fine art,

Gazvoda acknowledges the difference between landscape architecture and

landscape painting by sharing that fine art is an entirely intimate and personal

exploration by the artist who is not hindered in their creative process by ever having

to explain inspiration or method. Whereas with landscape drawing, it is an

educational process that uses analysis and site interpretation to achieve a result that

solves a particular issue/s. Gazvoda goes on to covey strongly that landscape

architecture is more analytical rather than creative. He explains that a landscape

architect's primary role is to consolidate information through drawing, placing a

formidable emphasis on analysis. The creative part of drawing takes less

precedence in the landscape architecture field. He advises that graphic

representations using knowledge diagrams focussed on facts, defined graphics, and

less text are best for dialogue.

On the other hand, Foley and Tynan (2012) discuss that vague, unfinished

eye-level perspectives warrant the most efficient instantaneous expression. Such

22

eye-level perspectives warrant vagueness to appear unfinished, indeterminate, and

immersive, allowing viewers to feel the space. These perspectives conveyed the

atmosphere of the place and also allowed emotional engagement and instant

understanding. It seems that this is in direct contrast to Gazvoda's paper (2002) and

does not implore the use of analytics and fact-telling as much as a creative exercise.

There could be another explanation for the effectiveness of eye-level

perspectives in current praxis- recent landscape architecture projects lack a fixed

spatial composition that draws the eye from one point to another (as in the Baroque

gardens). Instead, present compositions are more like English gardens, which

encourages the viewers' attention to skim over surfaces. The lack of precise points

of interest supports eye-level perspectives with an indeterminate and vague

expression (Foley and Tynan, 2012). Creative graphic representation may be hence

more suited for projects which have an equalized component of spatial compositions.

Analytical representation would be more appropriately used in detail-oriented

projects, emphasizing attention-highlighting aesthetic and ecological value points.

On the subject of creativity, Sender Contell and Iñarra Abad (2019) explored

the theme of artistic branding. They call for mastery of both technical and artistic

language to create a distinguishable personal identity. They support hybrid

techniques that commence with hand drawings and trace to achieve defined stylistic

expressions that are attractive. Balmori makes mention of the process of producing

hyper-realistic images to produce banal images as a lost opportunity to create

unique artworks (2014, p.70). Kullmann (2014) mentions that landscape architects

23

have called for change since the late 1980s to break tradition and absorbing avant-

garde styles to add to their design expression. It is indicative of the ability and

amenability of landscape architects to change by adopting expressions from parallel

fields such as art, graphic design, and architectural graphics.

Fine art and landscape architecture

While the previous section has vacillated between creativity and analytics as

the primary goal of landscape representation, a body of research questions if

landscape architecture can be considered fine art. One of the critical papers that

examine this subject is by van Etteger et al. (2016). They connect Nick Zangwill's

aesthetic creation theory to landscape architecture by exploring the parameters of

the theory linking creation theory viz. high art with application and functions that were

extrapolated from analytics and data pertaining to the project; with the support of

non-aesthetic components. Priority was based on insight and intuition to create these

works of art, which can be considered to be 'high art.'

Therefore, the authors remark that as long as landscape architecture is high

art with functionality, it must not seek to eschew aesthetics and conform to creativity

as other art forms do. Another proponent of the high-art theory is Balmori. She

observes that it was in the 17th century that the field of landscape architecture was

first established as an artistic endeavor with a solid relationship to painting (Balmori,

2014, p. 20). In fact, numerous works by landscapers were inspired by the paintings

of Claude Lorrain (1600-1682) and Nicolas Poussin (1594-1665)- they were the first

to represent landscapes so artistically (p. 21), and this was followed suit by

24

Humphrey Repton (1752-1818) in his popular before-after representations of

landscapes. Balmori adds that many landscape architects were former artists like

Andre Le Notre (1613-1700).

On the other hand, the work of Robert Irwin speaks to the fundamental

intention of landscape architecture to elevate the habitat quality of space (Treib,

1993). Within the limits of this intention, aesthetics has a much lower place than

function. So, while abstract elements were used heavily in fine art and developed

into its genre, Irwin’s work concluded that landscape architecture does not follow the

rules of fine art because fine art does not take functionality into account. It only looks

to portray the artist's subconscious. Landscape architecture representation does not

have the same free reign as pure art as it has to stay within the limits of reason and

practicality.

Treib, however, also mentions that the definition of art is to provide an

of seeing an object in a new light. Therefore, it seems that perhaps

landscape architecture representation has its grounding in the arts more than was

concluded earlier. After all, landscape representation provides a new outlook or

perspective of space and allows the audience to engage in a fresh experience.

How did photorealism become a popular graphic expression?

Familiarity and comfort in the old-world aesthetic of the Picturesque:

The popularity of today's photorealistic (photo-fake) graphics lies in the still-

familiar territory of the picturesque that is vivid in audiences' . Lee & Pae

(2018) observed that landscape architecture is the most influenced by the

25

Picturesque amongst other fields, and we are so accustomed to seeing it so often

that it is what is come to be expected.

On the other hand, one of the few articles that tie in photorealism to a non-

Picturesque influence was by Belanger & Urton (2014). They make a convincing

case that the origin of photorealistic landscapes is within the Dadaism movement

that commenced in 1916. Upon reading their article, it is clear that Dadaism

influenced the landscape visuals and was adopted into many graphics. However,

these collages made a descent back into Picturesque and lost their abstract

qualities. It is not clear from the article (as that was not their mission) how this

influence diminished over time.

Ease of interpretation

Smallman & John (2005) theorize why people prefer highly realistic displays

despite their deviance from reality. They discuss that audiences find it effortless to

interpret realistic images as they are created on a footprint of a familiar photographic

scene. Such ready-made graphics are more comfortable to sell and require the least

explanation of the designer's part to convey the design intent. Since audiences are

primed to respond to the familiar, Kingery-Page & Hahn (2012) share that landscape

architecture graphic communication, like all other forms of art, is heavily influenced

by the media of today's present. It is, therefore, not surprising that we tend to favor

realistic simulations over abstract as a direct influence of the video game, 3D visual

arts prevalence in film and media.

26

Realism in visual communication

Having explored where the origins of realism lay and the salient influence of

Picturesque, which is here to stay, it was fascinating to read further about the issues

with the very concept of this fake realism. Many of the authors shared their concern

with the dominance of realism. They beseech designers to remember our obligation

to the audience and gather their respect by presenting the truth in the least flawed

manner. Moreover, realism can be so very flawed in its output despite its popularity.

Dee makes a case in her paper that realism has become the preferred mode

of representation as images can be easily 'shopped' on the internet to create hyper-

real collages (2010). However, this random collection of images forms an over-

loaded collage without careful discernment and curation as an outcome. She advises

thrift in such cases and implores other landscape architects to follow suit.

To make a fair case, an article by Sender Contell and Iñarra Abad (2019) was

studied that explored multiple projects of hybrid nature presented with high degrees

of realism. They seemed appreciative of realism that, in their opinion, allow the

viewer to move into the reality of the place. Lesser realistic projects have their place

in conveying the overall purpose of the project. In either case, the amount of realism

was not criticized. It is vital to note that even within the realistic expressions that the

authors highly admired, the technique of collage was extensively used and displayed

as such. Sketch lines were prominent; intensities and saturations in various parts of

the drawing were different from other areas; transparencies and silhouettes were

included etc. It can be assumed that perhaps the authors were not discussing hyper-

27

real works. Upon further examination of the works they described, it was concluded

that there were some projects which carried a high degree of reality, but none of

them were hyper-real.

Flawed perception and deceipt

The first article by Smallman & John (2005) cautions the reader that realistic

displays often overlook the three facts of perception psychology that human beings

tend to forget. The fact that perception is more complex than realized (realistic

graphics compete with the brain to want to know more information which is not

present but 'feels' present), that perception is somewhat flawed (in terms of depths

and heights and angle of the viewer) and that it is spartan (our brains give up trying

to understand the complex and end up sampling bits and pieces of the image)

Kullmann (2014) agrees with the perception angle in Smallman & John's article

(2005) and proposes abstract elements which would make for a more intelligent

discourse between designer and audience. Abstraction is blind to perception as it

does not follow the same rules as perfect realism. This paper also calls to attention

the fact that audiences do not typically care for as much realism as we expect them

to. The most critical aspect in this article is that Kullmann proceeds to share the

absence of degree of change in realistic displays and the designer having more

authority over the audience. This power shift leads to exploitation and amplifying the

input of the designer's ideas. He warns that an inaccurate representation of the

future through photorealistic montages runs the high risk of the audience feeling

deceived in terms of the outcome.

28

Furthermore, photorealistic design makes the audience feel that there is no

possibility for change as the concept is perceived as finished, rigid, and set in stone.

This runs the risk of concluding that the designer is not open to changes, and the

opportunity for further dialogue is curbed. Therefore it makes sense when Kullman

(2014) mentions in his paper that analog techniques are best suited to portraying the

possibility of changes.

Loss of dialogue and creative thought processes- an ethical conundrum

In a similar vein, Kingery-Page & Hahn (2012) prompts designers to remind

themselves of their ethics towards the land and people. They appeal for critical

dialogue and innovation. Realistic displays dull the palate and move toward cheap

kitsch styles with no room for discourse. On the other hand, they request designers

to revive abstraction and contemporary art. This prompts a selective choice in

inculcating rich, media-reminiscent graphics. In addition, there are more forms of art

that have been forgotten and laid aside- abstraction being the most significant. It is

essential to mention that Belanger & Urton's study (2014) agrees with Kingery-Page

& Hahn (2012) and adds that graphics have become oversimplified and uninspiring

in terms of discourse and expression. Allen explains that the lack of gaps in a

photorealistic rendering misses the opportunity to allow the viewer to see beyond the

'vision' and explore the piece's latent 'visuality.' The need for this unmediated

experience of the image is vital to encourage discourse. This "screen of signs" is

essential to portray depth and layers of covert information; removing the gaps results

in a single perspective outlook (2009, p. 30). M'Closkey agrees with Allen's findings

29

by acknowledging that the original function of "representing" with collage is lost over

merely imitating the scene with new elements that are so seamlessly juxtapositioned

that they cannot be distinguished separately (2013). Over and above this, Lee & Pae

(2018) have lamented a decay of 'aura' in the world of photo-fake landscape

representation. They define the 'aura' as the unique and creative essence of design,

which is lacking.

Illusion without reality, tending to uniform and non-inspirational images

Of all the articles cited, Lange (2011) has managed to compress the general

feedback of landscape representations leaning towards mere illusions. The article

advocates for an integrative multi-sensory approach to be taken so that the plan on-

screen will behave similarly in the real world. This feedback results from a

compilation of a body of literature that made an appearance in the Journal of

Landscape and Urban Planning from 1974-2011. In addition to this, Kullmann (2014)

consents that Kingery-Page & Hahn's article (2012) is entirely valid and mentions

that photorealism is fraught with cinematic special effects and is unjustly valorized

beyond its worth. It has been observed that photorealistic techniques culminate in

producing a 'perfect, futuristic' rendering of the site have occurred concurrent to the

availability and prevalence of digital media, which probes further discussion

(M'Closkey 2013).

Iliescu (2008) expresses apprehension that collages of current times are uniform

and purely aesthetic, not allowing a prospect for critical reading and different

interpretations- there is a lack of depth and emotion accompanying these cut-and-

30

paste collages that are a missed opportunity. She expresses further concern that

"what we lose is collage's power to summon feelings that span the fertile territory

between art and life" (Iliescu, 2008).

There is a growing number of similar, monotonous imagery prevalent in the global

marketplace- this is brought on by the process of firms competing for a higher

standard of photorealistic imagery- the level of realism continues to be raised higher

currently, and smaller firms are unable to match these standards (Kullmann, 2014).

This has proven to be yet another issue with selling hyper-real future scenarios and

the shift of power to bigger firms who have not created the imagery themselves and

possibly, not contemplated the site as much as the smaller firms. This creates

inequality amongst the resources of work available within the landscape architecture

industry. Balmori makes her discouragement known of this outsourcing process of

landscape design pieces to computer rendering companies to produce hyper-

realistic images to produce banal images (2014, p.70).

Strategizing the next step by reviving montage

The revival of abstraction and bringing them into photomontages to make

them eidetic (vivid, memorable, and reflexive) could be a step in the right direction.

This might fit with Balmori's prediction that the new landscape design representation

will apply an artistic process using drawing as a tool (hand or digital) (2014, p. 30).

Photomontage is both artistic in representation and processes.

31

The advantages of montage

M'Closkey (2013) upholds photorealistic montage as an excellent means to

communicate to audiences effectively. Furthermore, she is convinced of its power for

propaganda- it is easier to sway the viewer and present an immersive experience

with such a representation. Lee & Pae (2018) also seem to agree that collages

promote and encourage creativity in their article. Kingery-Page & Hahn (2012)

discuss using targeted abstraction strategically by using abstract graphics to create a

symbol-rich landscape visual. Abstraction, with its vivid colors and skewed angles,

will work well with landscapes of fantasy.

Moreover, abstract surface details can convey facts, such as exaggerated

topography or soil of an area. Loose realism promoted by Kullmann (2014) is a

method to 'loosen up' the graphics of the current photorealistic style. Techniques to

direct the change forward include incorporating freeform collage, freeform montage,

wireframe collage, total scene render, and wireframe montage. These methods differ

in its application, but nearly all of them use abstract elements in their creation.

The Smallman article (2005) deliberates to tackle the issue of perception by

simplifying graphics such that the complexity is reduced (remove the cinematic

effects); where there might be a possibility of error in perception, to point that out

(enhanced angles and such); and where perception brinks on sampling, to

supplement the graphics with tools (such as moving through seasons on a slider).

Belanger & Urton (2014) have made known their intense desire to see eidetic

photomontages or collages in abstract back in today's graphics. They discuss the

32

various ways in which it can be easily accommodated within the prevalent graphic

styles by use of an ambiguous frame, extracted image fragments and use of abstract

surfaces to turn away from reality for the creation of ideas and open discussions.

They have shared their firm belief that abstract collages have always performed as a

catalyst for intelligent discourse.

Another strong proponent of montage is Allen. He remarks that the abstract

nature of montage calls to the unpredictability and fluidity of design. There is no

emulation of false reality- it merely performs the function of informing the audience of

the design intent and is a placeholder for various options (2009, pp. 43-44).

The direction of montage-making in current praxis

M'Closkey notes that the direction of montage has taken a turn lately from

depicting analytical findings to a completely depictive endeavor. This has

emphasized juxtapositioning images to achieve a creative/aesthetic depiction as

raster-based perspectives. In doing so, the relationships between these images are

not explored well, and the analytical component is somewhat lost in the process

(2013).

Amoroso advises that her research has led her to conclude that collage/

montage is the most common and effective style of representation. Layering of

textures and borrowed elements with differences in opacity create depth. Ideally,

people should be slightly transparent to indicate temporality; when they are in

motion, adding a blur can suggest movement. These suggestions make for creative

33

yet straightforward and easily readable images that audiences can engage in

productively (2012, p. 250).

Early expressive collages in praxis- Yves Brunier’s angry collages

It is vital to introduce Yves Brunier with regard to the earliest proponent of

collages. In that respect, Brunier and Jacques (1996) is an excellent source for

understanding the creativity of Yves Brunier’s collages. He created evocative,

persuasive images that called for revisioning the world. Chaotic fragments of

different materials were collaged together with an underlying precision. His work was

fast, intelligent, and visually surprising. He always aimed at portraying the future of a

landscape which was raw and imaginative. Therefore, classical landscapes did not

appear in his works. His graphics are said to be refined yet rude, with as much

beauty as much as horror in their compositions. (pp. 15-23).

Current contemporary photomontage in praxis- James Corner's eidetic map-drawings

Corner is avid about educating the world about the advantages of composite

montage, which mainly incorporates multiple layers and types of information (maps,

pictographs, tracings, data etc) and represents the process of collection and

juxtaposition. This creative process culminates in images that avoid mere direct

solutions and decrease reduction (Corner 1999, p. 166).

He reintroduces the McHargian method of overlaying information. James also

mentions an essential fact that 'the landscape imagination is a power of

consciousness that transcends visualization' (Corner 1999, p.167). Essentially, the

34

limiting of human imagination with ready-made realistic images defeats the purpose

of the need for the human mind to engage and be part of the process of creativity.

M'Closkey (2013) shares Corner’s views on collage being a highly effective

medium to synthesize a design representation that uses systemic montage, that flat-

bed being the backdrop for putting down ideas. These eidetic images evoke dialogue

and are rich in data that is seen but unseen. In doing so, the resultant design

presents a new way of thinking to the viewer and forgoes imitation.

Figure 18-Burnings exhibiting data associated with Figure 19-Windmill Topography exhibiting data controlled burns for the large site in South Carolina associated with wind pressure and air and focussing on fire as a factor of design process to temperature by the use of data interspersed support renewal of the soil (Corner et.al., 1996) within the drawings and calling to attention the importance of the windmill turbines for the production of design (Corner et al., 1996)

35

On the other hand, M'Closkey also notes that Corner's works have shifted from eidetic montages to more imitative, convincing 'picturesque' images as he moved to commercial practice (2013). This might be a significant limiting factor of such eidetic montages- that it is a great tool to represent to fellow professionals. However, the typical client might find it tedious to assimilate and to read.

Discussion

It is interesting to note there is little literature and scholarship published (much

to the disdain of the professional looking to study graphic design trends).

Nevertheless, there has been a fair amount of discussion in the past decade which

appeals for a change from the current photorealistic representations. And there is a

common consensus of strategizing the placement of abstract graphics into

representative works. The article by Belanger & Urton (2014) was eye-opening and

reinstated a significant gap in discourse, and current inquiry is somewhat

inadequate. In terms of pedagogy, there were few books and resources that aimed

at digital representation itself. As well, the number of quality programs available is

restricted to Photoshop. There is a limited amount of scholarship, as evidenced by

Lange (2011). The number of articles that were connected with visual

communication in landscape architecture was few. Lange shares that since 1990,

there have been only three issues that helped spur interest in visualization and

modeling in the research community- 1992, 2001, and 2003. One can speculate that

Amoroso (2016) was right about her concern with the generic, same graphics that 36

are heightened via photorealistic illusions. It seems that she voices the opinions of

her peers in the advocacy of fresh graphic styles and turning back to abstract as a

form of expression.

Methods 3.1 Overview

Figure 20 provides a summary of the thesis methods. The methods have

been used to evaluate the study's research goal, objectives, and outcomes. The first

method developed keywords for Google Scholar and Primo (the University of Guelph

library search). The keywords were as follows:

visual communication, graphic communication, graphic identity, design

graphics, landscape architecture, landscape urbanism, graphic style, drawing

landscape, hyper-realism, photo-realism, design communication

These keywords were inputted into Google scholar and Primo (the University

of Guelph's online virtual library). The results were sifted for relevancy, and the

following material gathered for further review:

 Books (particularly key-expert publications)

 Original literature

 Original theories

 Anthologies

 Peer-reviewed journal articles

 Published theses

 37

 Furthermore, citations from significant research material were collected and studied for

inclusion in the literature review. A reverse search identified other authors who had cited

these significant materials. Pinterest boards aided the study of graphic language and

supported identifying similar and influenced design interpretation styles. Google image

searches for specific artists' works enabled identifying the most apparent design style of

that artist. These artists' online websites were studied for compliance (The Cultural

Landscape Foundation was referred to for the deceased artists). These selected images

were inserted into the questionnaire.

Figure 20- Overview of methods section of this thesis (Source: Author)

38

3.2 Case Study Overview:

The first analysis method was a visual study of a standard graphic

presentation from fifteen landscape architecture practices. This visual study seeked

to consolidate the following information about each selected graphic:

Figure 21- Template for case-study compilation (Source: Author)

3.3 Questionnaire Overview:

The second analysis method and data collection method was the creation of a

closed questionnaire. The questionnaire was sent to 10 key informants in the

landscape architecture profession to gather information on:

 The awareness of the presence of a branding style associated with a firm; and

 The knowledge of the branding style identified by the informants

The selection strategy for key informants was: 39

 Landscape Architecture professionals

 North Americas/Canada

 Both male and female

 Recent assistant professors engaged in the study of landscape architecture

visual communication

 Previously or currently in praxis

Ten key informants were identified based on the above selection criteria.

Of these, eight informants responded to the questionnaire survey with varying

results. A brief introduction of the eight respondents are covered below to allow for

an understanding of what makes these professionals relevant and appropriate with

reference to this study:

Key informant 1- Samantha Solano

The first Key informant, Samantha Solano holds a position as Assistant

Professor of Landscape Architecture at the University of Massachusetts, Amherst.

Solano teaches graduate and undergraduate studios and advanced representation

courses and is a licensed Landscape Architect in Utah. Her scholarship includes the

empowerment of design; Her research and design methodologies are centered on

using critical mapping to reveal unrecognized, unformalized, and unrepresented

relationships hidden throughout the landscape. Her research has seen multiple

publications, including one of the references for this study visualization-

Representing Landscape: Analogue. She holds a Master in Landscape Architecture

40

from the Harvard University Graduate School of Design and a Bachelor in

Landscape Architecture from UNLV.

Key informant 2- Simon M. Bussiere

The second Key informant, Simon M. Bussiere holds a position at the

University of Hawai'i at Mānoa as Assistant Professor of Landscape Architecture &

Urban Ecological Design. His academic work focuses on design and experimental

modes of design representation, and he writes regularly as a design reviewer for

many organizations (professional and academic). He is a registered Landscape

architect in Australia and has published numerous articles. Bussiere has an MLA

from the Harvard Graduate School of Design, BS Landscape Architecture, University

of Massachusetts Amherst.

Key informant 3- Kirk Diamond

The third key informant, Kirk Diamond teaches graduate-level design studios

at the University of Arizona as Assistant Professor of Landscape Architecture.

Diamond’s research involves landscape performance by evaluating social and

ecological synergies and tradeoffs in design decisions relating to ecology, energy,

and water.

Diamond has an MS in Landscape Architecture from Penn State University.

Key informant 4- Pablo Pérez-Ramos

Pablo Pérez-Ramos is a licensed architect from the Escuela Técnica Superior

de Arquitectura de Madrid (ETSAM) and holds a Doctor of Design and Master in

41

Landscape Architecture degrees from the GSD. Pérez-Ramos is currently an

Assistant Professor of Landscape Architecture at the Harvard Graduate School of

Design where he supports key coursework such as the Independent thesis for the

Degree Master in Design Studies and Theories and Practices of Landscape

Architecture.

Key informant 5- Nicholas Serrano

The fifth key informant, Nicholas Serrano has previous experience working in

landscape construction and design consulting and served on the Executive

Committee of the NCASLA. He is currently an Assistant Professor at Louisiana State

University. Serrano’s research project looks at the history of landscape architecture

and urban development of the American South. KI5’s writing spans Landscape and

Environmental History, Southern Studies, and Material Culture to consider the

construction of racial identity through the built environment. A secondary research

and teaching interest of Serrano is in the field of contemporary planting design and

horticultural technologies in landscape architecture.

He has a Bachelor of Science in horticulture from North Carolina State University, a

Master of landscape architecture from Ball State University, and is a doctoral

candidate in the Ph.D. in design program at North Carolina State University.

Key informant 6- Danika Cooper

Danika Cooper is an Assistant Professor of Landscape Architecture and

Environmental Planning at the University of Berkeley. She incorporates

historiographical research methods, landscape architecture visualization, and 42

theories of urban infrastructure to evaluate and design for environmentally and

socially just landscapes. Cooper teaches the following courses focusing on

landscape representation: Representation as Research, Introduction to Drawing for

Landscape Architects & Contemporary Approaches to Visualization in Landscape

Architecture. She also has a Master of Landscape Architecture, Harvard University

Graduate School of Design; a Master in Design Studies, Harvard University

Graduate School of Design and a Bachelor of Arts in Architecture, Washington

University, St Louis.

Key informant 7- Jacob Mitchell

Jacob Mitchell teaches various coursework at the Rhode Island School of

Design as an Assistant Professor of Landscape Architecture. The courses taught by

Mitchell focus on design education and specializes in Cities and Cartography. This

comes from his background as a landscape designer, visualization specialist, and

researcher whose work focuses on the convergence of environmental processes,

infrastructural systems, public space, and how we represent these things. Mitchell’s

pursuit of design methods for large-scale projects using remote sensing technology,

geographic information systems, and landscape visualization is informed by a

background in landscape architecture, urban design, environmental studies, and

information technology. He holds an MLA from the University of Toronto.

Key informant 8- Rebecca Popowsky

Rebecca Popowsky is a Lecturer at the University of Pennsylvania. Previous

to that, she had been a practicing landscape architect with the OLIN Partnership 43

since 2009, making a wide range of contributions to the studio's project work. She

has an M.L.A. and M.Arch. from the University of Pennsylvania; and a B.A. in

Architecture and Urban Studies from Yale University.

Analysis and discussion Overview

A three-pronged approach was adopted to conduct a comprehensive analysis:

1- Literature review was consulted back and forth while analyzing both the

case studies and the questionnaire results. In particular, graphic features

and the trajectory of representation (ref. section 2.2) were crucial in this

part of the research.

2- Case studies were analyzed with respect to the questionnaire results to

arrive at relevant conclusions about the efficiency and movement of

graphic representation from 1945 till date.

3- Questionnaire results were analyzed with respect to the efficiency of each

type of graphic representation at being recognized by professionals. As

well, to ascertain if any particular method of representation was more

efficient than the rest.

Case-studies

The case studies were marked using the Kaplan (1979) attributes of coherence,

complexity, legibility, and mystery. Kaplan describes coherence as the presence of

repeated elements that bring the piece together, complexity as the variety of

44

elements, legibility is the clarity of function of that designed space and, mystery is

the element that leaves the viewer wanting more. In addition to these attributes, the

graphics were also studied for their visual attributes.

45

Case Study 1- Christophe Girot

Kaplan & Kaplan’s characteristics:

ARCHITECT PROFILE Coherence Low Complexity High Company name: atelier girot Location: Zurich, Switzerland Legibility Low Project name: Brissago Garden Mystery High Project

Year: 2012

Description of similar Visual study: projects: Christophe Girot Christophe Plan/Perspective? Perspective Aiming for high precision and Main technique used Point cloud technology intelligent data Time invested in High Sifting is essential graphic School of art Urban, Datascaping Similar to Ian McHargian overlay Chromatic range Low techniques, with the added Saturation Low advantage of capturing inter- relations of surfaces and Contrast High environmental forces Presence of trees Yes Presence of people No Graphics produced are wafer- thin, rich in detail, luminescent Presence of Yes Figure 24-Section through true-color point cloud, Brissago, Switzerland using point-cloud terrain model technology infographics and highly aesthetic (Girot, 2013) to understand and shape landscapes by Christophe, Girot (Girot, 2013) Range of line- Yes weights Repeated patterns No Presence of shadows No Materiality Yes

46

Case Study 2- Chip Sullivan

Kaplan & Kaplan’s characteristics:

ARCHITECT PROFILE Coherence High Complexity High Company name: None Location: Berkely, California Legibility High Project name: Illustration for Mystery High book, Cartooning the landscape

Year: 2016 Chip Sullivan Chip Description of similar Visual study: projects: Plan/Perspective? Perspective Aiming at capturing fragile Main technique used Pen and ink with watercolor wash balance between nature and human beings by using Time invested in High illustrative cartooning styles that graphic are high-fantasy and filled with School of art Comic, Cartooning energy (Richmond Art Center, Chromatic range Low 2013) Saturation Low

Contrast Low Presence of trees Yes Presence of people No Presence of Yes infographics Range of line- Yes Figure 23- Refer Figure 17 weights Repeated patterns No Presence of shadows Yes Materiality Yes

47

Case Study 3- Claude Cormier

Kaplan & Kaplan’s characteristics:

ARCHITECT PROFILE Coherence High Complexity High Company name: Claude Cormier + associates Legibility Moderate Location: Montreal, Quebec Mystery Moderate Project name: Sugar Beach

Year: 2008-2010

Description of similar Visual study:

Claude Cormier Claude projects: Plan/Perspective? Perspective Bold images that promote Main technique used Illustrator company branding Time invested in High Celebration of manmade nature- graphic no hiding that it is constructed School of art Abstract, Modernist Chromatic range Moderate Loud, clear and complex designs Saturation Moderate that promote interaction Contrast Moderate Sensual, playful, physical design Presence of trees Yes Figure 24- Refer Figure 13 (Cormier, n.d) Presence of people Yes

Presence of No infographics Range of line- Yes weights Repeated patterns Yes Presence of shadows Yes Materiality No

48

Case Study 4- Garett Eckbo

Kaplan & Kaplan’s characteristics:

ARCHITECT PROFILE Coherence High Complexity Moderate Company name: EDAW Location: San Francisco Legibility High Project name: Burden garden Mystery Low Year: 1945

Garett Eckbo Garett Description of the project:

Visual study: California garden style Plan/Perspective? Plan Heavily influenced by the Beaux Main technique used Ink on tracing paper Arts style prevalent at the University of California Time invested in Moderate graphic School of art Beaux Arts Sun and wind patterns important to the design concept Chromatic range Low Saturation Low Often added explanatory notes Contrast Low to each project Presence of trees Yes Importance given to spatial Presence of people No design for experiencing the Presence of No outdoors effectively infographics

Range of line- Yes Circles prevalent in design weights influenced by Kandinsky (Treib Repeated patterns Yes Figure 25 -Burden Garden plan by Eckbo using ink on paper (cdlib B, 1997) and Eckbo, 1997) Presence of shadows No

Materiality No

49

Case Study 5- Grossmax

Kaplan & Kaplan’s characteristics:

ARCHITECT PROFILE Coherence Low Complexity High Company name: Gross Max Location: Edinburgh, Scotland Legibility Low Project name: Installation- Mystery High

Grossmax hofplein rotterdam

Year: 2003

Description of the project: Visual study:

Perspectival views Plan/Perspective? Perspective

Main technique used Photoshop Termed as ‘new picturesque’ Time invested in High Design portrays changing graphic School of art Collage, Loose realism tendencies in future owing to the movements and the differing Chromatic range Moderate transparencies Saturation Moderate

Contrast High Highly influenced by collage Presence of trees Yes Open and inclusive visualizations Presence of people Yes portraying loose realism Presence of No (Kullmann, 2014) infographics

Figure 26- Refer Figure 2 Range of line- No weights Repeated patterns No Presence of shadows No Materiality Yes

50

Case Study 6- James Corner

Kaplan & Kaplan’s characteristics:

ARCHITECT PROFILE Coherence Low Complexity High Company name: James Corner Field Operations Legibility Low Location: New York Mystery High Project name: n.d

Year: n.d

James Corner James Description of the project: Visual study:

Eidetic photomontage Plan/Perspective? Perspective

Boundaries and frames are Main technique used Photoshop ambiguous- describing vacillating Time invested in High future scenarios graphic School of art Collage, Loose realism Highly imaginative Chromatic range High Possibilities of dialogue Saturation High enhanced (Belanger and Urton, 2014) Contrast High

Presence of trees Yes Presence of people Yes Presence of No infographics Range of line- No Figure 27- Refer Figure 1 weights Repeated patterns No Presence of shadows No Materiality Yes

51

Case Study 7- Kathryn Gustafson

Kaplan & Kaplan’s characteristics:

ARCHITECT PROFILE Coherence High Complexity Low Company name: Gustafson Porter + Bowman Legibility Low Location: London, UK Mystery High Project name: Rhine Terrace

Year: 2012

Description of similar Visual study: projects: Plan/Perspective? Perspective 3D

Kathryn Gustafson Kathryn Simplified, achromatic landscape models (Kingery-Page and Hahn , Main technique used 3D model 2012) Time invested in High graphic Modelling in clay allows to bring School of art Model making, Modernist out the sensuality and simplicity, working with landforms (Kathryn Chromatic range Low Gustafson, n.d.) Saturation Low Contrast Low Presence of trees No Presence of people No Presence of No infographics Range of line- No weights Figure 28- Refer Figure 16 Repeated patterns No Presence of shadows No Materiality No

52

Case Study 8- Roberto Burle Marx

Kaplan & Kaplan’s characteristics:

ARCHITECT PROFILE Coherence Low Complexity Low Company name: Burle Marx & Cia. Ltda Legibility High Location: Caracas, Venezuela Mystery Low Project name: Garden Design for

Beach House for Mr. and Mrs. Burton Tremaine Year: 1948 Visual study:

Description of the project: Plan/Perspective? Plan

Main technique used Hand drawing

Roberto Burle Marx Burle Roberto Color was prominent Time invested in High Asymmetrical plans graphic School of art Avantgarde, Modernist, Abstract Use of rich variety of plant Chromatic range High material- materiality was given high importance Saturation High

Painting-like expression Contrast High Presence of trees Yes Fluid amoebic shapes Presence of people No Contoured planting beds but not Presence of No able to be captured in plan infographics (Lorch, 2002) Range of line- No Figure 29- Garden Design for Beach House for Mr. and Mrs. Burton Tremaine by Roberto Burle Marx (MOMA, 2002) weights Repeated patterns No Presence of shadows No Materiality No

53

Case Study 9- Rem Koolhaas

Kaplan & Kaplan’s characteristics:

ARCHITECT PROFILE Coherence High Complexity Low Company name: OMA Location: Rotterdam, Legibility Low Netherlands

Koolhaas Mystery Low Project name: Downsview Park,

Toronto Year: 2000 Rem Rem Visual study: Description of the project: Plan/Perspective? Plan Trees will be the primary design Main technique used Geometric shapes, lines element, scattered in clusters. Time invested in Low Sustainable design layout graphic School of art Pop, Abstract needing less maintenance. Chromatic range Low Promoting environmental Saturation High expansion (OMA, n.d) Contrast High against light background

Presence of trees Undecipherable Presence of people Undecipherable Presence of No infographics Range of line- Yes weights Repeated patterns Yes Figure 30- Downsview Park, Toronto by Rem Koolhaas (OMA, n.d) Presence of shadows No Materiality No

54

Case Study 10- Piet Oudolf

Kaplan & Kaplan’s characteristics: lf o ARCHITECT PROFILE Coherence High Complexity High Company name: Private practice Location: Netherlands Legibility Low Project name: Rectangular Mystery Low garden, Serpentine Gallery

Piet Oud Piet pavilion Year: 2011 Visual study: Description of the project: Plan/Perspective? Plan Intense design that benefits Main technique used Hand drawing, very distinct, less butterflies, birds and bees finessed Time invested in Low Numerous codes and shapes graphic School of art None in particular- freehand Lots of notes (Weisz, 2018) drawing Chromatic range Low Saturation High Contrast High against light background Presence of trees Undecipherable Presence of people Undecipherable Presence of Yes Figure 3125- Serpentine Gallery Pavillion by Piet Oudolf (Weisz, 2018) infographics Range of line- No weights Repeated patterns Yes Presence of shadows No Materiality No

55

Case Study 11- EDSA

Kaplan & Kaplan’s characteristics:

ARCHITECT PROFILE Coherence High Complexity High EDSA Company name: EDSA Location: Fort Lauderdale, Florida Legibility High Project name: Port of St. Mystery Moderate Maarten, St. Maarten

Year: 1989

Description of similar Visual study: projects: Plan/Perspective? Plan Prioritized hand graphic Main technique used Hand drawing, pen and marker expressions and less computer wash, very distinct, highly finessed rendering Time invested in High graphic Distinctive design generation School of art Impressionist-like leading to elaborate details Chromatic range High

Strong branding and artistic Saturation High, but balanced legacy Contrast High

Presence of trees Yes Flavorful representations (Gray, 2019) Presence of people No Presence of No infographics Range of line- Yes weights Repeated patterns Yes Presence of shadows Yes Figure 32- Refer Figure 9 Materiality Yes

Figure 263- Refer Figire 12Figure 32- Refer Figure 9

56

Case Study 12- Thomas Church

Kaplan & Kaplan’s characteristics:

ARCHITECT PROFILE Coherence High Complexity Moderate Company name: Private practice Location: San Francisco, Legibility High California Mystery Low Project name: Donnell Garden

Plan Year: 1947 Visual study:

Thomas Church Thomas Description of the project: Plan/Perspective? Plan California look- both Main technique used Hand drawing, watercolors sophisticated but relaxed distinct, moderately finessed Time invested in Low Priority to create a relaxing space graphic that can entertain just as well School of art Avant garde, Modernist

Chromatic range Low Exploring new forms by creating the Biomorphic pool which was Saturation Low the highlight Contrast Low (“Thomas Dolliver Church,“ n.d) Presence of trees Yes

Presence of people No Presence of No infographics Range of line- Yes weights Repeated patterns Yes Presence of shadows Yes Figure 33- Refer Figure 12 Materiality Yes

Figure 274- Washington Mall perspective by Diana Balmori (Balmori, 2012)Figure 283- Refer Figire 12

57

Case Study 13- Diana Balmori

Kaplan & Kaplan’s characteristics:

ARCHITECT PROFILE Coherence High Complexity High Company name: Private practice Location: New York Legibility Moderate Project name: Washington Mall Mystery High Year: 2012

Description of the project:

Diana Balmori Diana Visual study: Curving and curling lines and landforms Plan/Perspective? Perspective

Main technique used Photoshop rendering Hardy landscape focussed on public space use Time invested in High graphic School of art Photorealism, Impressionism Preservation of historical elements, introduction of Chromatic range Moderate contemporary elements (Balmori Saturation Moderate Associates, 2017) Contrast Moderate

Presence of trees Yes Presence of people Yes- transparent Presence of No infographics Range of line- No weights Repeated patterns No Figure 34- Washington Mall perspective by Diana Balmori (Balmori, 2012) Presence of shadows Yes

Materiality Yes Figure 29- Euralille by Yves Brunier (Landscapetheory, 1996)Figure 304- Washington Mall perspective by Diana

Balmori (Balmori, 2012)

58

Case Study 14- Yves Brunier

Kaplan & Kaplan’s characteristics:

ARCHITECT PROFILE Coherence Low Complexity Moderate Company name: None Location: Rotterdam Legibility Moderate Project name: Euralille Mystery High Year: 1987

Yves Brunier Yves Description of similar projects: Visual study:

Anguish-provoking smattering of Plan/Perspective? Perspective assorted materials to create Main technique used Collage distinct collages Time invested in High Free thinking design pieces graphic School of art Expressionism, Abstract Initial visual shock gave rise to Chromatic range Moderate noting the hidden precision Saturation Moderate

Not classical landscapes at all and Contrast High contained great predictive nature Presence of trees Yes (Brunier and Jacques, 1996) Presence of people Yes- blurry

Presence of No infographics Range of line- No weights Repeated patterns No Presence of shadows Yes Figure 35- Euralille by Yves Brunier (Landscapetheory, 1996) Materiality Yes

Figure 31- Euralille by Yves Brunier (Landscapetheory, 1996)

59

Case Study 15- Ken Smith

Kaplan & Kaplan’s characteristics:

ARCHITECT PROFILE Coherence High Complexity High Company name: Ken Smith Workshop Legibility High Location: New York Mystery Low

Ken Smith Ken Project name: 1271 Avenue of

the Americas Year: 2014 Visual study: Description of similar projects: Plan/Perspective? Perspective

Main technique used Photoshop rendering Focus on symbolic content Time invested in High Priority given to landscape being graphic a vehicle for art School of art Realistic, Abstract Chromatic range Moderate New expressions constantly Saturation Moderate being explored Contrast High Use of hybrid techniques specific Presence of trees Yes to individual projects (Ken Smith, Presence of people Yes Principal, n.d) Presence of No infographics Range of line- Yes weights Figure 36- 1271 Avenue of the Americas, NYC by Ken Smith (kensmithworkshop, n.d) Repeated patterns Yes Presence of shadows Yes Figure 36- 1271 Avenue of the Americas, NYC by Ken Smith (kensmithworkshop, n.d) Materiality Yes

60

Case study analysis table:

Legibility was chosen as a significant Kaplan characteristic to gauge

understanding and hence, the promise of dialogue. Amongst the visual

characteristics, layout of the drawing, type of graphic and chromatic range were used

as markers to create Table 1:

Table 1- Case study analysis table with crucial data compiled (Source: Author)

61

Timeline of graphic representation

Sorting the case studies by year of production into Table 2 proved to be a

fruitful exercise that led to a better understanding of how design evolved between

1945 and 2020.

Artist/architect Year Span Type of graphic

Eckbo, Church, Burle 1945- 45 years Hand graphics Marx, Brunier, EDSA 1990 Koolhaas, Corner, 1999- 20 years Abstract and Collage Grossmax, Claude, Oudolf 2011 Kathryn, Girot, Diana, Ken 2012- 10 years Varying new forms of Smith, Chip Sullivan 2020 representation

Table 2- Case study analysis of graphic across time (Source: Author)

The use of hand graphics was prevalent in the earlier part of the period as

digital expression was still nascent. And it is assumed that this was also the golden

age of hand graphics, having been used for a much lengthier period compared to

digital technology. Next, the period where abstract design was used (2000-2011)

coincided with the highest design recognition. These were the early proponents of

abstractionism. Star architects such as Koolhaas took upon delivering the graphic to

the audiences through various competitions. This raised awareness for abstract

graphic representation. Between 2012 and now, the advent of new technology

allowed for greater variety of experimentation. From the 3D models of Kathryn

Gustafson to the realistic-abstractionism of Ken Smith. Being quite avant-garde,

these new forms of expression are still undergoing shifts in representational styles.

62

Relationship of plan/perspective across time

It was found that there were more plan graphics in the earlier times as

compared to more current times, which used perspectives as a major vehicle for

design representation. The appearance of perspectives in the later part of the

timeline allowed artists to gain control over visual-spatial imaging. Where plans

afforded them only one dimension to work with, perspectives accommodated more

ways of representing key elements. In turn, artists would find them to be an excellent

vehicle to represent facts and realism. Probably why it is used more currently- these

perspectival images better represent realism.

Legibility

According to the observation table, hand graphics is highly proportional to

legibility or ease of interpretation. Furthermore, collages were observed to be less

understood. The use of abstract graphics had varying responses to legibility.

Legibility, in general, did not increase or decrease over time, despite the

changes in graphics over time. Therefore, it is assumed that the range of

understanding and expectation that audiences desire has remained constant.

Chromatic range

There did not seem to be any correlations between chromatic range with any

of the other characteristics. It was expected that brighter, more colorful images would

retain attention and become more memorable. E.g. pop art graphics in art history

gained prominence because of their vivid chromatic ranges. It is possible that

landscape graphics are conditioned to emulate nature, which has a shorter 63

chromatic range under natural conditions. Therefore, audiences might perceive lower

chromatic ranges as more sustainable and less ‘manufactured gardens’. In

photorealistic graphics, this dreamy state of perfect nature is emulated to good effect

and is desired by audiences.

Questionnaire

The questionnaire was well received, and 80% of the respondents responded

within hours. The general comments were that it was fun, brought back design

memories, and was quite easy to fill out considering the informants' time to reply with

their answers. An important observation from 3 of the 8 respondents was the

concern that most of the graphics would easily be identified by the projects

themselves, and there was an overall worry that it would skew the results. After

compiling the data analysis, this was found to be a clear possibility, especially in

Graphic 13 (ref. Diana Balmori). In addition to this, respondents also pointed out that

Graphic 9 (ref. Bruce Mau/Rem Koolhaas) and Graphic 10 (ref. Piet Oudulf) was not

created by landscape architects (Bruce Mau and Rem Koolhaas- architects; Piet

Oudulf- Horticulturist). However, this was found to be less significant to this study

because these non-landscape architects were supporters and significant contributors

to landscape architecture and had a good basal knowledge of landscape processes

for their designs to be accepted as landscape architecture works.

64

4.2.1 Question 1- Christopher Girot's graphic

Figure 37- Refer Figure 22

Figure50% 37 of- Refer respondents Figure 22 got this right. 25% got it wrong and another 25% were

unable to identify the graphic.

Considering that Girot's graphic

is very unique, it was expected

that it is recognized easily.

Among the wide array of

graphic representations, he is

the only one that displays the

point-cloud technology sketelal

graphics within the

diagrammatic representation. Figure 38- Christophe Girot's graphic recognition results (Source: Author)

65

Figure 38- Christophe Girot's graphic recognition results (Source: Author)

4.2.2 Question 2- Chip Sullivan's graphic

Figure 39- Refer Figure 17

Chip Sullivan's graphic

has received more correct

entries. His style is undeniably

fun, comic style of

representation was identified

correctly by 75% of the

respondents. 13% of the

respondents got it wrong and

thought it might be a Jencks

work. It is possible that the

Figure 40- Chip Sullivan’s graphic recognition results respondent thought of the (Source: Author) overall built form as very fluid and Jenck's-like in appearance. The other 13% was

not able to recognize the graphic form at all. 66

4.2.3 Question 3- Claude Cormier's graphic

Figure 41- Refer Figure 13

63% of respondents Figure 41- Refer Figure 13 recognized this as Claude's

work. At least one of them

disclosed that they were able to

recognize his graphic because

of the pink umbrellas in the

background. 34% of the

respondents were unable to

recognize this work. This called Figure 42- Claude Cormier’s graphic recognition results for the need to study the rest of (Source: Author)

Claude's graphics over his project profile to recognize if the graphic sent out in the

67

questionnaire was indeed a good representative sample. On the other hand, none of

the respondents answered it wrong. This meant that the responses were confident,

and those who know his work might see the elements in common (e.g. The

umbrellas, the willow-tree silhouettes, vector people, city skyline etc).

4.2.4 Question 4- Garett Eckbo's graphic

Figure 4323- Refer Figure 25

This graphic received a

88% correct response and only 13% got it wrong. Incidentally, two responses thought this could be

James Rose, but I failed to see the connection, having gone through

Figure 44-Garrett Eckbo’s graphic recognition results (Source: Author) 68

Rose's works. However, further reading concluded that Rose and Eckbo collaborated, and their graphic style was somewhat similar. Hence, this may be a common mistake.

4.2.5 Question 5- Grossmax's graphic

Figure 45- Refer Figure 2

This graphic by GrossMAX

is one of their most recognized

works. 75% of respondents

instantly recognized this as

GrossMAX. The other 25%

recognized this is Kate Orff's

work. Looking through Kate's style

of representation, it was observed

that she has used juxtapositioning Figure 46- Grossmax’s graphic recognition results (Source: Author) 69

Figure 337- Refer Figure 1Figure 46- Grossmax’s graphic recognition results (Source: Author)

of layers of graphic elements with varying transparencies in a few of her works.

However, her works are undeniably associated with ecological backgrounds, and

data is mingled within the design. GrossMAX graphics nearly always have the city as

the background, making it visibly different and unique.

4.2.6 Question 6- James Corner's graphic

Figure 47- Refer Figure 1

This graphic by James

Corner was one of his commercial

representations as opposed to the

academic works (viz. the more

popular and very identifiable map-

drawings). Though it was expected

that this would not be as well-

recognized, 88% of respondents

recognized this confidently. Figure 48- James Corner’s graphic recognition results (Source: Author) 70

Only 13% (1 respondent) did not get it right- it was instead recognized as

Michael van Valkenburgh's work (presumably due to its similarity to Valkenburgh's

plant collages).

4.2.7 Question 7- Kathryn Gustafson's graphic

Figure 49- Refer Figure 16

Kathryn Gustafson's white

models hold an esteemed place in

the history of landscape visual

representation. Therefore, when

only 63% of respondents were

able to recognize this correctly

(25% drew a blank on this), it

might be because it is not as Figure 50- Kathryn Gustafson’s graphic recognition typical for the current generation of results (Source: Author)

71

landscape architects (2000-2021) to be aware of model making as it is not a very

commonly used form of interpretation in today's practice.

4.2.8 Question 8- Roberto Burle Marx's graphic

Figure 51- Refer Figure 29

100% of respondents

answered this correctly, proving

that it is undeniably a unique

language of graphics and a further

exploration on Roberto's reason

for selecting this style of

interpretation could be useful for a

successful branding identity study. Figure 52- Roberto Burle Marx’s graphic recognition Marx's graphic style is highly results (Source: Author)

unique, this can account for the perfect response.

72

4.2.9 Question 9- Bruce Mau/Rem Koolhaas's graphic

Figure 53- Refer Figure 30

An architect created this

graphic as opposed to a

landscape architect. 25% of

respondents raised concerns

about selecting this graphic as it

was created by OMA (Office for

Metropolitan Architecture, by

Rem Koolhaas), not a landscape

architect. This graphic was Figure 5344- Rem Koolhaas’s graphic recognition chosen as it was part of results (Source: Author)

collection, since this graphic helped secure the winning submission of the first

federal urban design competition in Toronto. Also OMA worked with landscape

73

architecture firm Inside/Outside of Petra Blaisse. On exploring the efficiency and

knowledge base of this artist collaboration, it was concluded that the artists who

worked on this graphic were well versed in its conception, analysis, and knowledge

base. 25% of respondents incorrectly identified the artist, but 50% did so correctly.

4.2.10 Question 10- Piet Oudolf's graphic

Figure 55- Refer Figure 31

This was yet another

graphic that a non-landscape

architect created. Piet was, in

fact, a horticulturist. However,

the support and advancement,

and knowledge that Piet has

brought to the field of

landscape architecture make it Figure 56- Piet Oudolf’s graphic recognition results 74 (Source: Author)

worthy of being used in this study. 88% respondents were able to tell it is a Piet

Oudolf right away. Only 13% (1 respondent) could not recognize it. This is yet

another graphic style that is distinctive and undoubtedly resplendent with unique

visuals.

4.2.10 Question 11- EDSA's graphic

Figure 57- Refer Figure 9

75

EDSA graphics are

quite varied in appearance,

given that there are multiple

artists working over an array

of projects over different

tenures. Graphic needs

would be varied spread out

over time and place-

requirements (cultural

preferences). Even so, 50% Figure 58- EDSA’s graphic recognition results (Source: Author) of respondents correctly

recognized this graphic. One respondent thought it might be Design Workshop, and

it was not strange to be associated with Design Workshop's graphics, given that both

firms operate on near-similar processes. 38% of respondents were unable to

recognize this graphic. As explained earlier, it was expected that this graphic might

be a difficult one to spot.

76

4.2.12 Question 12- Thomas Church's graphic

Figure 59- Refer Figure 12

This was most likely a most

interesting observation of the

respondent identification. 63%

answered this correctly, 25% were

wrong, and 13% could not answer it.

Of the 25% who were wrong, one

respondent answered that it looked

like an Eckbo graphic. This was

great feedback because it turns out

that Thomas Church was a professor Figure 60- Thomas Church’s graphic recognition results (Source: Author)

77

and mentor of Eckbo at Berkeley and no doubt influenced the young Eckbo's graphic

style. Church and Eckbo worked together, and therefore some of their graphic styles

may be mixed.

4.2.13 Question 13- Diana Balmori's graphic

Figure 61- Refer Figure 34

Diana's graphics were only

recognized by 13% of respondents.

50% of respondents thought it was

a Laurie Olin graphic. The obelisk

in the background skewed the

respondent's identification by

paying more attention to the project

rather than the graphics Figure 62- Diana Balmori’s graphic recognition themselves. results (Source: Author)

78

4.2.14 Question 14- Yves Brunier’s graphic

Figure 63- Refer Figure 35

50% of respondents got this

right. 38% couldn't recognize it, and

13% answered it incorrectly. The

limited exposure of Yves's works to

the current practicing professionals

might need to be explored. His work

is often recognized by his crude,

child-like drawings using a mix of Figure 64- Yves Brunier's graphic recognition results colored and black and white (Source: Author)

photocopies collaged in a non-precise format.

79

4.2.15 Question 15- Ken Smith's graphic

Figure 65- Refer Figure 36

Ken Smith's graphic was

recognized correctly only by

13% of respondents. 50%

guessed incorrectly as Peter

Walker's style, and a further

38% could not place the artist's

name to this graphic. This was

yet another exciting observation Figure 66- Ken Smith's graphic recognition results because Ken Smith was (Source: Author)

influenced by Peter Walker at the beginning of his career while working as an intern

80

with Peter Walker and Martha Schwartz at their offices. This also meant that Ken's

graphic style might need more branding to be easily recognized.

Questionnaire analysis table:

Table 3- Questionnaire analysis- bar graph (Source: Author)

81

This exercise involved pulling in data from the questionnaire results from

Table 3 to find the recognition parameter (Ref. Table 4- column 4).

Artist/architect Year Span Type of Recognition- high (H), graphic moderate (M), low (L)

Eckbo, Church, 1945- 45 years Hand graphics 2H, 2M, 1L Burle Marx, 1990 Brunier, EDSA Koolhaas, 1999- 20 years Abstract and 3H, 2M Corner, 2011 Collage Grossmax, Claude, Oudolf Kathryn, Girot, 2012- 10 years Varying new 1H, 2M, 2L Diana, Ken 2020 forms of Smith, Chip representation Sullivan

Table 4- Analysis of questionnaire- time, graphics, recognition (Source: Author)

Table 5 helped arrive at the following conclusions:

Recognition of graphics was highest for abstract art, followed by hand

graphics and new graphics were least recognized. The explanation for the low

recognition of these new graphics might be because of less exposure as these

representations have been around only in the past 10 years. In comparison, hand

graphics and abstract, on the other hand, have been circulating for the past

45+20=65 years.

However, in current years, it is worthy to note that Chip Sullivan’s hand

drawing was the highest recognized amongst the others. It brings to question that

perhaps the hand rendering and hybrid-styles could be a good direction for future

practitioners. 82

It was found necessary to break Table 5 down further and analyze each

graphic carefully to see the recognition pattern in Table 6:

Artist/architect Year Type of Recognition- graphic high (H), moderate (M), low (L)

Eckbo 1945 Hand graphic H

Church 1947 Hand graphic M

Burle Marx 1948 Hand graphic H

Brunier 1987 Collage M

EDSA 1989 Hand graphic M

Koolhaas 2000 Abstract M

Corner 2000 Collage H

Grossmax 2003 Collage H

Claude 2010 Abstract M

Oudolf 2011 Hand graphics H

Kathryn 2012 Abstract M

Girot 2012 Abstract M

Diana 2012 Abstract L

Ken Smith 2014 Abstract L

Chip Sullivan 2016 Hand graphics H

Table 5- Exploded analysis- time, graphics, recognition (Source: Author)

83

According to the Table 6,

 Hand graphics- 6 representations- 4H, 2M

 Collage- 3 representations- 2H, 1M

 Abstract- 6 representations- 4M, 2L

Considering that the hand graphic images were double the number of

collages in the case study selections and distributed over double the period, the

recognition factor for hand graphics and collages are comparable. Pure abstract was

only half as effective in being recognized. By consolidating all of the data together

from both the questionnaires, we arrive at Table 7.

During the case-study analysis, it was concluded that chromatic range had no

direct correlation to any of the other characteristics. It was assumed that

perspectives would have been an optimum medium to display a better range of

chromatic colors. However, this was not the case. The use of color over time has not

increased. On the other hand, it has become less saturated; and, the tone has

shifted to green hues (perhaps this is a color preferred by audiences who like photo-

realistic representations, as discussed in section 2.3).

Moreover, the use of color has always been linked to a more attractive and

memorable image. Upon testing this against the tabular results, there was no such

correlation found. This meant that in the field of landscape architecture, the use of

color is not warranted for better appreciation from the audience. This also confirms

why abstract art, which is generally brighter, is not preferred as much as less

saturated art.

84

Table 6- Consolidated table of data from case studies and questionnaires compiled (Source: Author)

85

Conclusion Overview

A summary of the research, limitations, and identified future opportunities is

presented based on the literature review, case studies, and questionnaire analysis.

Research summary

This research study seeked to provide a pedagogical perspective on graphic

representation in landscape architecture that holds relevance in practice. A void in

literature concerning branding identity called out for the explorative assimilation of a

body of knowledge on representational styles and the trajectory of design exploration

in the last 80 years.

The study captured the movement of graphic styles from plan to perspectival

views over the time-period and observed the shift from hand graphics to alternative

modes of representation such as datascapes. The longevity of graphic styles and

recognition by audiences was explored and recorded by way of case studies and

questionnaires.

The limitations of this research were the lack of time available to explore the

origins and trajectory of architecture and urban representational drawing to draw

parallels and predict outcomes. Another limitation was the scale of drawings- the

plan views that were studied were small-medium scale, whereas some of the

perspectives were part of a larger scale. Though it seems that the vantage points

and the size of the image captured in the perspectival views are somewhat similar,

larger sites may have more public audiences asserting their opinion compared with a 86

single client for smaller scales. Therefore, the graphic used by the designer for a

larger project might have lesser details and more mystery to aid better business

decisions and curb the range of comments by being slightly vaguer than if one were

to design for a specific client who might want to see precise details.

The type of analysis undertaken in this research was highly qualitative and

subject to nuances such as personal biases and external influences (such as clarity

of images, unknown textures that might not be evident in the image, lack of complete

understanding under which that image was created etc).

The main inferences were that photorealistic graphics are a lost opportunity

for dialogue and creativity. They need to be replaced by a more efficient mode of

representation, which embodies the culture of landscape architecture methods and

practices. Photorealistic renders disappoint audiences when the final result does not

look like the finished image, replete with magical visual effects. It was concluded that

collage is an efficient representational vehicle that audiences can easily assimilate

and are well regarded. It is known for its power as a piece of artist interpretation, and

many award-winning architects are starting to return to the collaging method in their

visualization. Collages have the advantage of an unpredictable conclusion of the

design process. This makes the audience more accepting of it as an opportunity for

them to wield power over the final decision. In addition, collages frequently represent

images imperfectly stitched together, making the undertone of the final product very

mutable and raw. These images are far from perfect and are becoming very popular

with audiences, especially in the public realm. For the artist who creates such

87

collages, the onus is not on achieving perfection as much as reliving the project site

and encapsulating its core sense of place- one that is not pure and fictional, but one

which is real and has character. The value of collages extends beyond academic

pursuits with the various techniques such as freeform collages, wireframe collages,

eidetic collages etc- this diversity of graphics within collage can be effectively used to

create templates for branding identities within landscape architecture practice. It was

observed that the use of collage is currently limited to ideation and concept graphics

where it is constructively used. It can be considered as a good means of

experimentation. In that regard, it must be remembered that the use of collages in

competitions runs the risk of not being accepted well if the general public cannot

comprehend what the collages represent. (Considering that legibility of collages is

lesser – refer section 4.3.3).

Future research opportunities

Further research in collage representation would entail gathering knowledge

in the trajectory of design representation in allied fields such as urban design and

architecture, followed by drawing parallels in how graphic representation changed in

recent times.

Considering that techniques using hand drawings such as cartooning and

hybrid representation have gathered interest and are well accepted by audiences, it

is worthwhile to improve the production of hand drawings. This might be achieved by

the survey and test-driving the wide range of tablets and pens and the software

88

associated with them specifically for landscape architecture . E.g, Procreate on the

iPad Pro, Krita on the Wacom, Morpholio etc.

Following the growth of other sources of graphic representation such as

vector graphics, data scapes, and storyboarding could add immense value to the

field of collage making, using these techniques in hybrid within collages.

89

REFERENCES OR BIBLIOGRAPHY

Allen, S. (2009). Practice: architecture, technique + representation (Expanded 2nd ed.). Routledge.

Altdorfer, A. (1510). Countryside of wood with Saint George fighting the dragon [Painting]. WAF 29, Alte Pinakothek, Bavarian State Painting Collections, Munich, Germany.

Amoroso, N. (2016). Hybrid drawing by Rui Felix and Logan Littlefield. Adapted from Representing landscapes: hybrid (p. 18). Routledge, Taylor & Francis Group. Reprinted with permission.

Amoroso, N. (2016). Representing landscapes: hybrid. Routledge, Taylor & Francis Group.

Amoroso, N. (2019). Representing landscapes: analogue (p. 211). Routledge, Taylor & Francis Group. Copyright by EDSA. Reprinted with permission.

Andersson, T. (2008). From Paper to Park. In M. Treib (Ed), Representing landscape architecture. Routledge. Taylor and Francis Group.

Balmori Associates. (2017, August 28). Washington Mall. Retrieved May 23, 2021, from http://www.balmori.com/portfolio/washington-mall#anchor

Balmori (2012). [Washington Mall perspective]. Retrieved May 23, 2021, from http://www.balmori.com/portfolio/washington-mall

Balmori, D. (2014). Drawing and reinventing landscape. John Wiley & Sons.

BCU_LandscapeArchitecture (2020). Storyboarding the landscape using cartooning techniques. Twitter post. Nov 7,2020 (6:12pm). https://twitter.com/bcu_mala

Belanger, B., & Urton, E. (2014). Situating Eidetic Photomontage In Contemporary Landscape Architecture. Landscape Journal, 33(2), 109–126. https://doi.org/10.3368/lj.33.2.109

Brunier, Y., & Jacques, M. (1996). Yves Brunier, landscape architect = Yves Brunier, paysagiste . Arc en rêve centre d’architecture. cdlib (1997) A. Axonometric representation of Park and community building by Garrett Eckbo. Park and community building. Harlingen, Texas, 1940]. Retrieved May 23, 2021, from

90

https://publishing.cdlib.org/ucpressebooks/view?docId=ft6g50073x;chunk.id=0;do c.view=print cdlib (1997) B. Burden Garden by Garrett Eckbo. [Burden garden. Plan. Westchester County, New York, 1945. Harrison & Abramo witz, architects]. Retrieved May 23, 2021, from https://publishing.cdlib.org/ucpressebooks/view?docId=ft6g50073x;chunk.id=0;do c.view=print

Clark, K. (1976). Landscape into art (New ed.). J. Murray.

Cormier (n.d.). Sugar Beach. Retrieved May 23, 2021, from https://www.claudecormier.com/en/projet/sugar-beach/

Cormier, C. (n.d). Sugar Beach perspective [Sugar Beach]. Retrieved May 23, 2021, from https://www.claudecormier.com/en/projet/sugar-beach/

Corner, J., MacLean, A., & Van Valkenburgh, M. (1996) A. Burnings exhibiting data associated with controlled burns by Corner et. al. Adapted from Taking measures across the American landscape (p. 109), Yale University Press. Copyright (1999) by James Corner Field Operations. Reprinted with permission

Corner, J., MacLean, A., & Van Valkenburgh, M. (1996) B. Windmill Topography exhibiting data associated with wind pressure and air temperature by Corner et al. Adapted from Taking measures across the American landscape (p. 83), Yale University Press. Copyright (1999) by James Corner Field Operations. Reprinted with permission

Corner, J. (1999). Eidetic operations and new landscapes. Recovering landscape: essays in contemporary landscape architecture, 153-169.

Corner, J. & Hirsch, A.B. (2014). Eidetic photomontage employing generalized depiction of place, rough extractions, and an ambiguous frame. Adapted from The landscape imagination: collected essays of James Corner, 1990-2010 (p. 12), Princeton Architectural Press. Copyright (1999) by James Corner Field Operations. Reprinted with permission

Cosgrove, D. (1984). Social formation and symbolic landscape. Croom Helm.

Dee, C. (2010). Form, Utility, and the Aesthetics of Thrift in Design Education. Landscape Journal, 29(1), 21–35. https://doi.org/10.3368/lj.29.1.21

91

Foley, D., & Tynan, E. (2012). The relationship between landscape representation and landscape design. Journal of Architecture (London, England), 17(1), 119–129. https://doi.org/10.1080/13602365.2012.659916

Gazvoda, D. (2002). Characteristics of modern landscape architecture and its education. Landscape and Urban Planning, 60(2), 117–133. https://doi.org/10.1016/S0169-2046(02)00064-6 gp-b (n.d). 3D modelling of Taikoo place. Retrieved May 23, 2021, from http://www.gp- b.com/taikoo-place

Girot, C. (2013): The Elegance of Topology. In: GIROT, Christophe et al.: Landscript 3. Topology. Topical Thoughts on the Contemporary Landscape, Berlin, S. 79–115.

Girot,C. (2013). Section through true-color point cloud, Brissago, Switzerland using point-cloud terrain model technology to understand and shape landscapes by Christophe, Girot. Adapted from The Elegance of Topology. In: GIROT, Christophe et al.: Landscript 3. Topology. Topical Thoughts on the Contemporary Landscape, Berlin, S. 79–115

Gray, K (2019). The hallmark of evocative design- EDSA hand graphics. In N, Amoroso (Ed), Representing landscapes: Analogue. Routledge, Taylor & Francis Group.

GrossMAX (n.d.). [Hofplein rotterdam]. Retrieved May 23, 2021, from http://www.grossmax.com/projects.asp?n=Installations&x=6

Iliescu, S. (2008). Research and Debate--Beyond Cut-and-Paste: The Promise of Collage in Contemporary Design. Places, 20(1).

Imbert, D. (2008). Skewed Realities: The Garden and the Axonometric Drawing. In M. Treib (Ed), Representing landscape architecture. Routledge. Taylor and Francis Group.

Kaplan, S. (1979). Perception and landscape: conceptions and misconceptions. In In: Elsner, Gary H., and Richard C. Smardon, technical coordinators. 1979. Proceedings of our national landscape: a conference on applied techniques for analysis and management of the visual resource [Incline Village, Nev., April 23- 25, 1979]. Gen. Tech. Rep. PSW-GTR-35. Berkeley, CA. Pacific Southwest Forest and Range Exp. Stn., Forest Service, US Department of Agriculture: p. 241-248 (Vol. 35).

Kathryn Gustafson. (n.d.). Retrieved May 23, 2021, from http://www.gp-b.com/kathryn- gustafson

92

Ken Smith Workshop (n.d). 1271 Avenue of the Americas, NYC by Ken Smith. Retrieved May 23, 2021, from http://www.kensmithworkshop.com/1271-aoa.html

Kingery-Page, K., & Hahn, H. (2012). The aesthetics of digital representation: realism, abstraction and kitsch. Journal of Landscape Architecture (Wageningen, Netherlands), 7(2), 68–75. https://doi.org/10.1080/18626033.2012.746091

Kullmann, K. (2014). Hyper-realism and loose-reality: the limitations of digital realism and alternative principles in landscape design visualization. Journal of Landscape Architecture (Wageningen, Netherlands), 9(3), 20–31. https://doi.org/10.1080/18626033.2014.968412

Landscapetheory (1996). Euralille by Yves Brunier [Digital image]. Retrieved May 23, 2021, from https://landscapetheory1.wordpress.com/1996/01/

Lee, M., & Pae, J. (2018). Photo-fake conditions of digital landscape representation. Visual Communication (London, England), 17(1), 3–23. https://doi.org/10.1177/1470357217734825

Lorch, L. (2002). Roberto Burle Marx. Garden Design for Beach House for Mr. and Mrs. Burton Tremaine, project, Santa Barbara, California (Site plan). 1948: MoMA. Retrieved May 23, 2021, from https://www.moma.org/collection/works/78?artist_id=6934&page=1&sov_referrer =artist

May, J. (2017). Everything Is Already an Image. Log (New York, N.Y. 2003), 40, 9–26.

M'Closkey, K. (2013). Structuring relations: From montage to model in composite imaging. Composite Landscapes: Photomontage and Landscape Architecture. Ostfildern: Hatje Cantz Verlag, 116-131.

MOMA (2002). Garden Design for Beach House for Mr. and Mrs. Burton Tremaine by Roberto Burle Marx [Digital image]. Retrieved May 23, 2021, from https://www.moma.org/collection/works/78?artist_id=6934&page=1&sov_referrer =artist

MVRDV (n.d). Metacity/Datatown. Retrieved May 23, 2021 from https://www.mvrdv.nl/projects/147/metacity--datatown-. Copyright (n.d) by MVRDV. Reprinted with permission

Olin, L. (1988). Form, Meaning, and Expression in Landscape Architecture. Landscape Journal, 7(2), 149–168. https://doi.org/10.3368/lj.7.2.149

OMA. (n.d). Downsview Park. https://oma.eu/projects/downsview-park 93

OMA (n.d). Downsview Park [Digital Image]. Retrieved May 23, 2021, from https://oma.eu/projects/downsview-park

Raaphorst, K., Duchhart, I., van der Knaap, W., Roeleveld, G., & van den Brink, A. (2017). The semiotics of landscape design communication: towards a critical visual research approach in landscape architecture. Landscape Research, 42(1), 120–133. https://doi.org/10.1080/01426397.2016.1257706

Raaphorst, K. (2018). Knowing your audience: the contingency of landscape design interpretations. Journal of Urban Design, 23(5), 654–673. https://doi.org/10.1080/13574809.2018.1426986

Richmond Art Center (2015, April 27). Retrieved May 23, 2021, from https://richmondartcenter.org/exhibitions/slusky-sullivan-sculptures-drawings- related-antics/

Rosenfield, K. (2012). Photorealistic images by West 8. Retrieved May 23, 2021 from Archdaily, by K. Rosenfield, 2012, https://www.archdaily.com/229398/west-8- iroje-wins-yongsan-park-competition-in-seoul. Copyright (n.d) by West 8 urban design & landscape architecture. Reprinted with permission

Sender Contell, M., & Iñarra Abad, S. (2019). Graphic styles for the representation of the landscape.

Smallman, H., & John, M. (2005). Naive Realism: Misplaced Faith in Realistic Displays. Ergonomics in Design, 13(3), 6–13. https://doi.org/10.1177/106480460501300303

Sullivan, C. (2012). The Art of Representing Landscapes. In N, Amoroso (Ed), Representing Landscapes: A Visual Collection of Landscape Architectural Drawings. Taylor and Francis Group.

TCLF (n.d). [Donnell Garden Plan]. Retrieved May 23, 2021, from https://tclf.org/pioneer/thomas-church

Thomas Dolliver Church. (n.d.). Retrieved May 23, 2021, from https://tclf.org/pioneer/thomas-church

Treib, M. (1993). Pointing a finger at the moon: The work of Robert Irwin. In M. Treib (Ed), Modern landscape architecture: a critical review.

Treib, M., Eckbo, G., & Imbert, D. (1997). Garrett Eckbo : Modern Landscapes for Living (Reprint 2019). University of California Press. https://doi.org/10.1525/9780520932548 94

Unknown. (1410-1420). Paradiesgärtlein [Painting]. HM 54, Städel, Frankfurt am Main. van Etteger, R., Thompson, I., & Vicenzotti, V. (2016). Aesthetic creation theory and landscape architecture. Journal of Landscape Architecture (Wageningen, Netherlands), 11(1), 80–91. https://doi.org/10.1080/18626033.2016.1144688

Vermeer, J. (1660-1661). View of Delft [Painting]. The Hague, Korte Vijverberg 8, The Hague.

Walker, P. (2008). Modeling the Landscape. In M. Treib (Ed), Representing landscape architecture. Routledge. Taylor and Francis Group.

Weisz, C. (2018, September 24). Claire Weisz On the Vibrant Drawings of Landscape Architect Piet Oudolf. Retrieved May 23, 2021, from https://www.metropolismag.com/architecture/claire-weisz-piet-oudolf-noteworthy/

Weisz, C. (2018). Serpentine Gallery Pavillion [Digital Image]. Retrieved May 23, 2021, from https://www.metropolismag.com/architecture/claire-weisz-piet-oudolf- noteworthy/

Weller, R. (2001) Between hermeneutics and datascapes: A critical appreciation of emergent landscape design theory and praxis through the writings of James Corner 1990–2000 (Part Two). Landscape Review 7(1): 24-43.

95

APPENDICES

Appendix 1: Questionnaire

Hi ______,

My name is Tina George, and I am a Master's candidate in Landscape Architecture under the guidance of Prof. Nadia Amoroso at the University of Guelph.

My Master's thesis explores design vocabulary that is distinguishable amongst some Landscape architects.

The main question I seek an answer to is:

Is there a distinct graphic style that allows the viewer to identify the landscape architect?

The direct application is within pedagogy to help develop one's unique style of representation. More importantly, to sway away from popular, homogeneous 'photorealism.'"

START of the Design questionnaire

Below are a set of graphic images taken from landscape architects/firms in active practice from the 1930s till 2021- do you recognize the architect/firm who created this graphic?

GRAPHIC 1 NAME OF LANDSCAPE ARCHITECT

96

GRAPHIC 2 NAME OF LANDSCAPE ARCHITECT

GRAPHIC 3 NAME OF LANDSCAPE ARCHITECT

97

GRAPHIC 4 NAME OF LANDSCAPE ARCHITECT

GRAPHIC 5 NAME OF LANDSCAPE ARCHITECT

GRAPHIC 6 NAME OF LANDSCAPE ARCHITECT

98

GRAPHIC 7 NAME OF LANDSCAPE ARCHITECT

GRAPHIC 8 NAME OF LANDSCAPE ARCHITECT

99

GRAPHIC 9 NAME OF LANDSCAPE ARCHITECT

GRAPHIC 10 NAME OF LANDSCAPE ARCHITECT

100

GRAPHIC 11 NAME OF LANDSCAPE ARCHITECT

GRAPHIC 12 NAME OF LANDSCAPE ARCHITECT

101

GRAPHIC 13 NAME OF LANDSCAPE ARCHITECT

GRAPHIC 14 NAME OF LANDSCAPE ARCHITECT

102

GRAPHIC 15 NAME OF LANDSCAPE ARCHITECT

END of the Design questionnaire- Thank you for your much-appreciated contribution to my thesis-work. It is my desire that unique representational styles gain prominence and Landscape architecture graphics could elevate back to Fine arts standards!

103

Appendix 2: Defence presentation

104

105

106

107

108

109

110

111

112

113

114

115

116

117

118

119

120

121

122

123

Autocad base, imported into photoshop on typical workstation- extraction, inversion and saturation changes to arrive at unique ‘blueprint’ graphic

Figure 36- 1271 Avenue of the Americas, NYC by Ken Smith (kensmithworkshop, n.d)

Colored hand rendering base, imported into photoshop on typical workstation- extraction, inversion and saturation changes to arrive at unique ‘coffee-stain’ graphic

Figure 36- 1271 Avenue of the Americas, NYC by Ken Smith (kensmithworkshop, n.d)

124

Sketchup base, imported into Krita- filled and colored to highlight contours, added data as linework using Wacom pen using a Wacom tablet to arrive at a informational graphic

Figure 36- 1271 Avenue of the Americas, NYC by Ken Smith (kensmithworkshop, n.d)

Color rendering from UVision, imported into Krita and added filter for night time effect, color dodge for lighting and added fragrments of found images to place collages. Finished with subtle line work with Wacom pen using an Intuos tablet

Figure 36- 1271 Avenue of the Americas, NYC by Ken Smith (kensmithworkshop, n.d)

125

126