Clemson University TigerPrints All Theses Theses 5-2019 Narrative and Environmentally Based Character Expression System For Gameplay-Centric Video Games John C. Welter Clemson University,
[email protected] Follow this and additional works at: https://tigerprints.clemson.edu/all_theses Recommended Citation Welter, John C., "Narrative and Environmentally Based Character Expression System For Gameplay-Centric Video Games" (2019). All Theses. 3102. https://tigerprints.clemson.edu/all_theses/3102 This Thesis is brought to you for free and open access by the Theses at TigerPrints. It has been accepted for inclusion in All Theses by an authorized administrator of TigerPrints. For more information, please contact
[email protected]. NARRATIVE AND ENVIRONMENTALLY BASED CHARACTER EXPRESSION SYSTEM FOR GAMEPLAY-CENTRIC VIDEO GAMES A Thesis Presented to the Graduate School of Clemson University In Partial Fulfillment of the Requirements for the Degree Master of Fine Arts Digital Production Arts by John Chandler Welter May 2019 Accepted by: Dr. Victor Zordan, Committee Chair Dr. Eric Patterson Dr. David Donar ABSTRACT As technology progresses, so too does our ability to create visually stunning and incredibly immersive gaming experiences. With the power some consoles possess today, cinematic games have pushed the envelope of technology to deliver heavily animated, character driven stories not possible years ago. However, more “game-centric” games, in an effort to focus on gameplay and player projection, tend to neglect the possibilities of providing the same character driven experiences. In this paper, we present an animation system that would allow characters in traditionally gameplay-driven games to show the same amount of depth and growth as characters in other mediums.