A Framework for Analyzing Playability Requirements Based on Game Reviews Zhaodong
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Mall För Examensarbete
nrik v He d a apa l sk Ma GAME NARRATIVE CONVEYED THROUGH VISUAL ELEMENTS IN DIGITAL GAMES Master Degree Project in Informatics One year Level 22.5 ECTS Spring term 2021 Chengyue Jin (Kimi) Supervisor:Per Backlund Examiner: Mikael Johannesson Abstract This thesis compares the different concepts of game narrative and traditional narrative, and aims to explore and analyze the relationship between visual elements and game narrative in video games. Game narrative is an emerging narrative based on digital media. It can not only include stories from traditional narratives, but also convey narratives through the virtual environment and mechanisms of games. This thesis discusses the concepts of traditional narrative and game narrative from the basic concepts of narrative, and lists different visual narrative elements and video games of different narrative types on this basis. In addition, this thesis designs a study that includes different dimensions of immersion to investigate the impact of narratives conveyed through visual elements on player immersion. Keywords: video games, game narrative, visual elements, immersion, game interaction Table of Contents 1 Introduction ........................................................................................................ 1 2 Background ........................................................................................................ 2 2.1 Narrative ...................................................................................................................... 2 2.1.1 Traditional -
Terra Nova: Enacting Videogame Development Through Indigenous-Led Creation and Submitted in Partial Fulfillment of the Requirements for the Degree Of
Terra Nova: Enacting Videogame Development through Indigenous-Led Creation Maize Longboat A Research Creation Thesis in The Department of Communication Studies Presented in Partial fulfilment of the Requirements for the Degree of Master of Arts (Media Studies) at Concordia University Tiohtiá:ke/Montréal, Quebec, Canada August 2019 © Maize Longboat, 2019 CONCORDIA UNIVERSITY School of Graduate Studies This is to certify that the thesis prepared By: Maize Longboat Entitled: Terra Nova: Enacting Videogame Development through Indigenous-Led Creation and submitted in partial fulfillment of the requirements for the degree of Master of Arts (Media Studies) complies with the regulations of the University and meets the accepted standards with respect to originality and quality. Signed by the final examining committee: ______________________________________ Chair Dr. Monika Gagnon ______________________________________ Examiner Dr. Elizabeth Miller ______________________________________ Examiner Dr. Elizabeth LaPensée ______________________________________ Supervisor Dr. Mia Consalvo _______________________________________ Professor Jason Edward Lewis Approved by ____________________________________________________ Dr. Charles Acland Chair of Department or Graduate Program Director Faculty of Arts and Science Dr. André G. Roy Dean Date ________________________________________________August 21, 2019 Abstract Terra Nova: Enacting Videogame Development through Indigenous-Led Creation Maize Longboat Indigenous peoples have had a rich tradition -
Family Friendly Magazine 129 in PDF Format
Family Friendly Gaming The VOICE of TM the FAMILY in GAMING Kingdom Hearts III, Ooblets, Monster Hunter World and more in this fabu- lous issue!! ISSUE #129 NI NO KUNI II REVENANT KING- DOM wants you to April 2018 role play. CONTENTS ISSUE #129 April 2018 CONTENTS Links: Home Page Section Page(s) Editor’s Desk 4 Female Side 5 Comics 7 Sound Off 8 - 10 Look Back 12 Quiz 13 Devotional 14 Helpful Thoughts 15 In The News 16 - 23 We Would Play That! 24 Reviews 25 - 37 Sports 38 - 41 Developing Games 42 - 67 Now Playing 68 - 83 Last Minute Tidbits 84 - 106 “Family Friendly Gaming” is trademarked. Contents of Family Friendly Gaming is the copyright of Paul Bury, and Yolanda Bury with the exception of trademarks and related indicia (example Digital Praise); which are prop- erty of their individual owners. Use of anything in Family Friendly Gaming that Paul and Yolanda Bury claims copyright to is a violation of federal copyright law. Contact the editor at the business address of: Family Friendly Gaming 7910 Autumn Creek Drive Cordova, TN 38018 [email protected] Trademark Notice Nintendo, Sony, Microsoft all have trademarks on their respective machines, and games. The current seal of approval, and boy/girl pics were drawn by Elijah Hughes thanks to a wonderful donation from Tim Emmerich. Peter and Noah are inspiration to their parents. Family Friendly Gaming Page 2 Page 3 Family Friendly Gaming Editor’s Desk FEMALE SIDE this instance I feel wonderful. God has given God is my prize and my goal. -
Immersion and Worldbuilding in Videogames
Immersion and Worldbuilding in Videogames Omeragić, Edin Master's thesis / Diplomski rad 2019 Degree Grantor / Ustanova koja je dodijelila akademski / stručni stupanj: Josip Juraj Strossmayer University of Osijek, Faculty of Humanities and Social Sciences / Sveučilište Josipa Jurja Strossmayera u Osijeku, Filozofski fakultet Permanent link / Trajna poveznica: https://urn.nsk.hr/urn:nbn:hr:142:664766 Rights / Prava: In copyright Download date / Datum preuzimanja: 2021-10-01 Repository / Repozitorij: FFOS-repository - Repository of the Faculty of Humanities and Social Sciences Osijek Sveučilište J.J. Strossmayera u Osijeku Filozofski fakultet Osijek Studij: Dvopredmetni sveučilišni diplomski studij engleskog jezika i književnosti – prevoditeljski smjer i hrvatskog jezika i književnosti – nastavnički smjer Edin Omeragić Uranjanje u virtualne svjetove i stvaranje svjetova u video igrama Diplomski rad Mentor: doc. dr. sc. Ljubica Matek Osijek, 2019. Sveučilište J.J. Strossmayera u Osijeku Filozofski fakultet Osijek Odsjek za engleski jezik i književnost Studij: Dvopredmetni sveučilišni diplomski studij engleskog jezika i književnosti – prevoditeljski smjer i hrvatskog jezika i književnosti – nastavnički smjer Edin Omeragić Uranjanje u virtualne svjetove i stvaranje svjetova u video igrama Diplomski rad Znanstveno područje: humanističke znanosti Znanstveno polje: filologija Znanstvena grana: anglistika Mentor: doc. dr. sc. Ljubica Matek Osijek, 2019. University of J.J. Strossmayer in Osijek Faculty of Humanities and Social Sciences Study Programme: -
Social Media: /Gamingdotme Why Choose Gamingdotme
SOCIAL MEDIA: /GAMINGDOTME WHY CHOOSE GAMINGDOTME A solid proof of how we fit in the digital gaming and entertainment zone and compatible with the changing vision of the E-market, from original websites, mobile applications, digital marketing campaigns execution, B2B gift/gaming cards distribution, and sports data web solutions. Our grounded policies based on data analysis stats and skilled team grant us the trust of our clients and the success we look for. No matter what you need, we mediate the right product. Get everything quick, safe and comfortable from one platform with the best prices – GAMINGDOTME. Our greatest strengths are customer friendliness, the quickness in our business processes and our convenient sellers’ pricing. Our straight positive customer ratings are the best proof. Sellers support you 24 hours a day, starting before the order with useful information about all the products, through the process of the delivery, and even after the completion. GAMINGDOTME has evolved to be the Lebanese market leader and a top player in the Europian and US markets for game services including digital products, virtual goods, and shopping cards over the past few years. The range of products is constantly increasing, and thanks to regular special offers, the seller Deals, our customers and digital marketing services we strive to stay the best and provide the best for our partners and customers. GAMINGDOTME - Your partner in the world of games and online cards! You will be delighted with our quick delivery, our wide range of products, and our great service Notice of Confidentiality This document contains information that is confidential and proprietary forGaming DOT ME LTD. -
Sven Dwulecki, ''I Am Thou… Thou Art I…''—How Persona 4'S Young Adult
“I am thou… Thou art I…”—How Persona 4’s Young Adult Fiction Communicates Japanese Values Sven Dwulecki Abstract Life is Strange, INSIDE, Oxenfree—all these video games represent a seem- ingly entirely new genre. Young Adult videogames diverge from the male, gloomy grown-up stereotypes and replace them with adolescent protago- nists in their coming of age stories. Their commercial success seem to val- idate their endeavors. However, YA narratives are hidden in plain sights for many years within JRPGs. Shin Megami Tensei – Persona 4 (short Persona 4 or P4) is a cultural ambassador. This paper examines how the game’s pro- cedural rhetoric in combination with its Young Adult story advocate in fa- vor of specific Japanese values. The time structure of P4 reinforces a long- term orientation and requires strategic planning as well as tactical flexibil- ity. So-called “Social Links” represents Japan unique take on collectivism. Each link encapsulates a small YA narrative and offers different benefits to social-active protagonist. Finally, grinding mechanics reflect the notion of repetition-based learning. Japanese schools teach through engaging with developing several solutions to a singular problem. The same holds true for the grinding process. All these elements combined create a game rhet- oric promoting these aspects of Japanese culture. Sven Dwulecki is a PhD candidate at the University of Tübingen and former market researcher at Crytek; his research is focused on the rhetoric of video games and their influence upon consumers; in his field of expertise he combines business and digital rhetoric with a focus on marketing strategy, innovation, and the role of entertainment industry. -
Featured Trade Values
Featured Trade Values Last Updated 06/05/19 Nintendo Switch Trade Value 1-2-SWITCH $ 22.00 ARMS $ 19.00 ATTACK ON TITAN 2 $ 9.00 AXIOM VERGE SE $ 9.00 AZURE STRIKER GUNVOLT SP $ 16.00 BAYONETTA 2 $ 22.00 BINDING OF ISAAC: AFTR+ $ 9.00 CRASH BANDICOOT NSW $ 19.00 DARK SOULS REMASTERED $ 20.00 DBZ XENOVERSE 2 $ 9.00 DOOM $ 21.00 DRAGON QUEST BUILDERS $ 22.00 ELDER SCROLLS V: SKYRIM $ 20.00 KIRBY STAR ALLIES $ 33.00 LEGO DC SUPER VILLAINS $ 19.00 LEGO HARRY POTTER $ 20.00 LEGO INCREDIBLES NSW $ 18.00 LEGO MARV SPR HEROES 2 $ 9.00 LITTLE DEW 2 $ 8.00 LOZ:BREATH OF WILD $ 30.00 MARIO KART 8 DELUXE $ 30.00 MARIO TENNIS ACES NSW $ 35.00 MINECRAFT STORY COMP $ 9.00 MONSTER BOY & CURSED KINGDOM $ 22.00 OVERCOOKED 2 NSW $ 20.00 OVERCOOKED! SE $ 9.00 OWLBOY NSW $ 9.00 PARTY ARCADE $ 9.00 PAYDAY 2 $ 9.00 POKEMON LETS GO EEVEE $ 33.00 POKEMON LETS GO PIKACHU $ 33.00 POKKEN TOURNAMENT DX $ 26.00 PORTAL KNIGHTS GOLD ED $ 9.00 PUYO PUYO TETRIS $ 9.00 RBI BASEBALL 2017 $ 9.00 ROCKET LEAGUE $ 9.00 SCRIBBLENAUTS SHOWDOWN $ 9.00 SINE MORA EX $ 6.00 SNIPPERCLIPS PLUS $ 9.00 SONIC FORCES BONUS ED $ 9.00 SPLATOON 2 $ 22.00 SUPER BOMBERMAN R $ 14.00 SUPER SMASH BROS $ 33.00 Some Restrictions Apply. This is only a guide. Trade values are constantly changing. Please consult your local EB Games for the most updated trade values. Featured Trade Values Last Updated 06/05/19 SUPERBEAT XONIC $ 7.00 ULTRA STREET FIGHTER 2 $ 12.00 WOLFENSTEIN NEW COLOSSUS NS $ 29.00 WONDER BOY DT $ 9.00 XENOBLADE CHRONICLES 2 $ 25.00 YOKUS ISLAND EXPRESS NSW $ 19.00 Playstation 4 Trade -
Uma Animação Como Estudo Da Arte Em Pixel
UNIVERSIDADE FEDERAL DO RIO DE JANEIRO CENTRO DE LETRAS E ARTES ESCOLA DE BELAS ARTES CATÓPTRICA: UMA ANIMAÇÃO COMO ESTUDO DA ARTE EM PIXEL RUBENS TORÉ CAL RODRIGUES Orientação Elizabeth Jacob . RIO DE JANEIRO 2020.22021 RUBENS TORÉ CAL RODRIGUES CATÓPTRICA: UMA ANIMAÇÃO COMO ESTUDO DA ARTE EM PIXEL Monografia apresentada ao Curso de Graduação em Comunicação Visual Design da Universidade Federal do Rio de Janeiro como requisito para obtenção do título de Bacharel em Comunicação Visual Design Orientação Elizabeth Jacob AGRADECIMENTOS Em primeiro lugar gostaria de agradecer à minha familia, sem ela não teria o su- porte que tive para conseguir correr atras do que quero ou investir em minha produ- ção e estudo. A meu amigo João Luiz Maia Leite por toda a leitura, dica, apoio e noites em sur- to conversando sobre meu tema. Queria agradecer também a Camilo Martins e Analia Vencioneck, por mais noites em surto e apoio emocional. A Arthur Medeiros por todo o suporte dado, e paciência nesse processo. E a Elizabeth Jacob, por me deixar criar o que quisesse, e pelos puxões de ore- lha extremamente necessários. Sem todas essas pessoas, e mais amigos próximos, eu não teria a força para produzir esse trabalho. Obrigade. RESUMO TORÉ, Rubens C. R. Catóptrica: Uma animação como estudo da arte em pixel. 2021. 71 folhas. Trabalho de Conclusão de Curso (Graduação em Comunicação Visual e Design) - Centro de Letras e Artes, Escola de Belas Artes, Universidade Federal do Rio de Janeiro, Rio de Janeiro, 2021. A presente monografia conta com um resumo da história da arte em pixel, di- vidindo-a em momentos cronológicos e técnicos a fim de facilitar o estudo, propor formas de pensar, separar e entender o desenvolvimento desta estética nos últimos cinquenta anos, levantando a discussão da importância deste estilo nos dias de hoje e de seu registro formal. -
Swedish Game Developer Index 2017-2018 Second Edition Published by Swedish Games Industry Research, Text & Design: Jacob Kroon Cover Illustration: Anna Nilsson
Swedish Game Developer Index 2017-2018 Second Edition Published by Swedish Games Industry Research, text & design: Jacob Kroon Cover Illustration: Anna Nilsson Dataspelsbranschen Swedish Games Industry Klara norra kyrkogata 31, Box 22307 SE-104 22 Stockholm www.dataspelsbranschen.se Contact: [email protected] 2 Table of Contents Summary 4 Preface 5 Revenue & Profit 8 Key Figures 10 Number of Companies 14 Employment 14 Gender Distribution 16 Employees & Revenue per Company 18 Biggest Companies 20 Platforms 22 Actual Consumer Sales Value 23 Game Developer Map 24 Globally 26 The Nordic Industry 28 Future 30 Copyright Infringement 34 Threats & Challenges 36 Conclusion 39 Method 39 Timeline 40 Glossary 42 3 Summary The Game Developer Index analyses Swedish game few decades, the video game business has grown developers’ operations and international sector trends from a hobby for enthusiasts to a global industry with over a year period by compiling the companies’ annual cultural and economic significance. The 2017 Game accounts. Swedish game development is an export Developer Index summarizes the Swedish companies’ business active in a highly globalized market. In a last reported business year (2016). The report in brief: Revenue increased to EUR 1.33 billion during 2016, doubling in the space of three years Most companies are profitable and the sector reports total profits for the eighth year in a row Jobs increased by 16 per cent, over 550 full time positions, to 4291 employees Compound annual growth rate since 2006 is 35 per cent Small and medium sized companies are behind 25 per cent of the earnings and half of the number of employees More than 70 new companies result in 282 active companies in total, an increase by 19 per cent Almost 10 per cent of the companies are working with VR in some capacity Game development is a growth industry with over half Swedish game developers are characterized by of the companies established post 2010. -
Deus Ex Machina
001 002 Cuaderno de máquinas y juegos | Nº 1 | Año 2017 003 DEUS EX MACHINA Cuaderno de máquinas y juegos N.º 1 | Año 2017 | Madrid [España] Publicado por Plataforma Editorial Sello ArsGames [sello.arsgames.net] [[email protected]] Edita: Asociación ArsGames [coord.: José Andrés Fernández] Diseño y producción gráfica: Sello ArsGames [Mr. Moutas] Ilustración de cubiertas: Díaz-Faes Compilación de textos: Deus Ex Machina [Guillermo G. M.] [deusexmachina.es] [[email protected] ] ISSN: 2529-9662 Depósito legal: M-23110-2016 Se permite la reproducción total o parcial de la obra y su di- fusión telemática para uso personal de los lectores siem- pre y cuando no sea con fines comerciales. Creative Commons-Atribución-NoComercial-CompartirIgual 3.0 España (CC BY-NC-SA 3.0 ES) AGRADECIMIENTOS — María Pérez Recio — Ricardo Suárez — Carmen Suárez — — Alicia Guardeño — Guillermo G. M. — Rodrigo Aliende — — Pablo Algaba — Galamot Shaku — Paula Rivera Donoso — — Israel Fernández — Isidoro Vélez — Alonso & Moutas — — David Rodríguez — Vctr_Seleucos — Toni Gomariz — — Ignasi Meda Calvet — Jenn Scarlett — Isa Pirracas — — Jorge González Sánchez — Marçal Mora — Díaz-Faes — — Eva Cid — Isi Cano — Rutxi García — Start-t Magazine Books — ARCHIVO EN CLAVE DE SOMRA LA FÓRMULA DE GEOFF CRAMMOND Eva Cid ................................................ 012 Isidoro Vélez ............................................060 ‘READY PLAYER ONE’: UN POCO DE INTELIGENCIA ARTIFICIAL UNA NOVELA SOBRE VIDEOJUEGOS David Rodríguez ........................................064 -
GOG-API Documentation Release 0.1
GOG-API Documentation Release 0.1 Gabriel Huber Jun 05, 2018 Contents 1 Contents 3 1.1 Authentication..............................................3 1.2 Account Management..........................................5 1.3 Listing.................................................. 21 1.4 Store................................................... 25 1.5 Reviews.................................................. 27 1.6 GOG Connect.............................................. 29 1.7 Galaxy APIs............................................... 30 1.8 Game ID List............................................... 45 2 Links 83 3 Contributors 85 HTTP Routing Table 87 i ii GOG-API Documentation, Release 0.1 Welcome to the unoffical documentation of the APIs used by the GOG website and Galaxy client. It’s a very young project, so don’t be surprised if something is missing. But now get ready for a wild ride into a world where GET and POST don’t mean anything and consistency is a lucky mistake. Contents 1 GOG-API Documentation, Release 0.1 2 Contents CHAPTER 1 Contents 1.1 Authentication 1.1.1 Introduction All GOG APIs support token authorization, similar to OAuth2. The web domains www.gog.com, embed.gog.com and some of the Galaxy domains support session cookies too. They both have to be obtained using the GOG login page, because a CAPTCHA may be required to complete the login process. 1.1.2 Auth-Flow 1. Use an embedded browser like WebKit, Gecko or CEF to send the user to https://auth.gog.com/auth. An add-on in your desktop browser should work as well. The exact details about the parameters of this request are described below. 2. Once the login process is completed, the user should be redirected to https://www.gog.com/on_login_success with a login “code” appended at the end. -
The Mummy Expands Beyond the Big Screen with New Digital Experiences in Vr, Mobile and Console Games
NEWS RELEASE UNIVERSAL PICTURES’ THE MUMMY EXPANDS BEYOND THE BIG SCREEN WITH NEW DIGITAL EXPERIENCES IN VR, MOBILE AND CONSOLE GAMES Tickets on Sale Now for The Mummy Prodigium Strike VR Experience from Starbreeze Studios Night School Studio’s The Mummy Dark Universe Stories Mobile Game Arrives Later This Month The Mummy Demastered Console Game from WayForward Launches in Late August UNIVERSAL CITY, CA, June 8, 2017 — Universal Brand Development announced today that fans will be able to continue the epic-adventure of The Mummy beyond the big screen with three new digital experiences: The Mummy Prodigium Strike location-VR game; The Mummy Dark Universe Stories mobile game; and The Mummy Demastered console game. The Mummy arrives in theaters this Friday. “As Universal makes a strategic push into gaming, we felt The Mummy was the perfect place to start,” said Chris Heatherly, Executive Vice President of Worldwide Games and Digital Platforms, Universal Brand Development. “We worked with the best developers in their fields and took creative risks to imagine exciting new ways for fans to enter the Dark Universe.” The Mummy Prodigium Strike is a groundbreaking location-based experience developed by VR pioneer Starbreeze Studios, in which players take on the role of a Prodigium agent and are tasked with capturing the ancient princess Ahmanet—all the while battling hordes of ravens, spiders and the undead. From a helicopter hovering above to the intense action on the ground, players must protect their fellow agents as the Mummy grows in power, battling to the finish to either capture her, or be her slave for eternity.