DEFENSIVE POSITIONING: Part 2
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Kingsville Major (11-12) League Baseball Rules IN-HOUSE REFERENCE SHEET
Kingsville Major (11-12) League Baseball Rules IN-HOUSE REFERENCE SHEET Game Rules 1. Games will start at 6:00 p.m. on weeknights, and the assigned time scheduled on Saturdays. If a team is not able to field 7 players, at a minimum , within 15 minutes after the 6:00 p.m. start, then that team will forfeit the game. No innings in a game shall begin after 8:00 p.m. prior to June 1st. After June 1st, no inning shall begin after 8:15 p.m. A regulation game will be 7 innings with extra innings allowed due to a tie game at the umpire’s discretion . Games will be considered completed if due to weather conditions, or darkness, a minimum of 4 innings have been completed, regardless of the score. If the teams are tied after a regulation game, the score will revert back to the first previous inning that the score was not tied to determine the winner (if necessary). 2. A team may field ten players ; the pitcher, catcher, first, second and third baseman, short stop, left, left center, right center and right fielder. All players shall bat in a batting order until three outs have been achieved. 3. The infield fly rule will be used in this league . 4. Dropped 3 rd Strike is in effect . Batter may advance to 1 st Base if catcher drops the 3 rd strike and 1 st Base is unoccupied with less than 2 Outs. With 2 Outs the batter may advance to 1 st Base even if occupied. -
Baseball Pitch by Pitch Dice Game Instruction
Baseball Pitch By Pitch Dice Game By Michel Gaudet July 2021 This game is a dice-based baseball game for one or two players. It simulates a baseball game between two teams from history, modern day, or your own imagination. It’s play with a D4. D6, D8, D10 (0-9 or 1-10), D12 and a D20 dice. Player Positions Pitch Table D6 Swing Table D4 DP Table D6 1 Pitcher (P) 1-2 Strike 1 hit Double Play 2 Catcher (C) 3-4 Ball 2 no hit 1-3 DP 3 First baseman (1B) 5-6 Hit by Pitch 3-4 no swing 4-6 Single Out 4 Second baseman (2B) Base Stealing Table D8 5 Third baseman (3B) 1-3 Runner is Out Foul Table D12 TP Table D6 6 Shortstop (SS) 4-8 Runner is Safe 1 FO7 Triple play 7 Left fielder (LF) Base Double steals Table D8 2 FO5 1-2 TP 8 Center fielder (CF) 1-3 Lead runner is out 3 FO9 3-4 DP 9 Right fielder (RF) 4-5 Trailing runner is out 4 FO3 5-6 Single Out 6-8 Both runners reach safely 5-12 Foul Hit Table D20 Hit If Out Out Table 1 1-6 Foul ball Roll a D12 (Foul Table) Groundout to First (G-3) Roll a D6 Groundout to Second Base (4-3) Groundout to Third Base (5-3) 7-8 Pop Out P-D6 Number Groundout to Short (6-3) Ex. P1 Groundout to Pitcher (1-3) Single, Roll a D6 9-12 Groundout Groundout to Catcher (2-3) See Single Table Pop Out Pitcher (P1) 13 Single No Out Pop Out Catcher (P2) 14 Double, DEF (LF) F7 Fly out to Left Field (F7) 15 Double, DEF (CF) F8 Fly out to Center Field (F8) 16 Double, DEF (RF) F9 Fly out to Right Field (F9) 17 Double No Out Double Play (DP) Triple, Roll a D4, Triple Play (TP) 18 1-2 DEF RF F8 or F9 Error (E) 3-4 DEF CF 19-20 Home Run (HR) No Out Single Table D6 IF Out Defense (D12) 1 DEF (1B) 1-2 Error Runners take an extra base. -
Portland Baseball Club
Portland Baseball Club Fall Ball Workouts Week 3 - 14U-18U Indoor Practice First 45 Minutes Hitting - 8 minutes per group station Drillset 1 - Tee Stations - 1 - Wedges, 2 - Preset back foot, 3 - Open hips, 4 - Shuffles, 5 - Bands on the back knee Drillset 2 - Front Toss - 1 - Wedges, 2 - Open hips, 3 - Jump backs, 4 - Band on back knee Focus on back foot turn to allow the back side to work through the swing Second 30 Minutes Throwing - Arm Care Program Introduction Drillset 1 - 10 Toes, Step & Throw, QB Long Toss Drillset 2 - Reverse Throws, Pivot Picks, Rocker Throws Drillset 3 - Waiter Walks, Toss Ups, Band Series, Wrist Weight Scoops Learn components of our arm care program that builds a stronger and healthier arm for better recovery and increased velocity Third 15 Minutes Outfield - Pro Step Footwork for do or die plays Drill 1- Preset walkthrough - throwing foot forward, ball in glove, bring glove to throwing shoulder and step with glove side foot, step behind with throwing foot and throw Drill 2 - Rolled balls with a throw - Get low on approach and stay through the throw. Fol- low through towards target Learn the improved outfield throwing technique that puts the body in a better position to throw runners out. It’s faster than a traditional crow hop and is used by majoirty of MLBers Outdoor Practice 60 Minutes to Game Base Running - 3 groups with a coach hitting fungo and a coach at 3B box Time - 15 Total Home to first - peak 3-5 steps in, front of the base, break down inside line 1st to 3rd - Lead off 1st, ball in front make your -
Defensive Responsibilities
DEFENSIVE RESPONSIBILITIES http://www.baseballpositive.com/ "Baseball is a Game of Movement". This is a foreign concept for most youth baseball and softball players. If we could dig into the brain of ballplayers ages 5-12 right next to the idea of 'Baseball' we would find the phrase 'a game where you stand around a lot and don't do anything' (and we wonder why participation is dwindling). When the game is played properly each player on defense is moving (sprinting) the moment the ball comes off the bat. We can do a better job of teaching kids how to play the game. This section is dedicated to helping coaches teach kids their defensive responsibilities on each play regardless of where the ball is hit or where the runners are. Before digging in, let's add something to the old coaching comment, "Be sure you know what to do if the ball is hit to you". But the ball is hit to one player; what about the other eight? The must also teach our players, "Know what you are going to do when the ball is NOT hit to you". The first part of this section outlines in clear and simple terms, the 'Rules for Defensive Movement'. These rules form the foundation for the drills and concepts in the rest of this section. Some of the plays found here are not consistent with player responsibilities on the larger 80' or 90' diamonds. The game on the smaller diamond is slower and the players are not as strong. These facts combined with the shorter distance between the players and the bases makes this game quite different than the one played on the large diamond. -
Defensive Baseball – the Finer Details (By Position)
Defensive Baseball – The Finer Details (by position) Shortstop • Yells out, while signaling, the number of outs to these teammates and in this order – center fielder, left fielder, second baseman, third baseman, and pitcher • Likes to be the engineer of the double play (6-4-3) and takes pride in accurate throws to the second baseman • Wants every ground ball hit to him • Helps to “manage” the pitcher (motions to him to slow down or calm down, or directly tells him to do certain things, “hey, roll us a pair,” etc.) • Likes to read the ground ball up the middle with a runner on first, attack it, and initiate the (6U-3) double play • Takes great pride in his ability to cover the left-side of the infield from the third base hole to behind second base • Lives for the tag play at second on potential doubles to right or right-center, and the steal attempt with a left-handed hitter, and the daylight pick from the pitcher when the runner on second has taken too much of a lead • Understands and executes his role as the relay man on balls hit to deep left, left-center, and center field, making his presence known (giving a target with two hands up) and then always opens up to the glove side • Is vocal in taking the piggy-back trailer behind the second baseman on balls hit deep to right and right-center • Works on jumping to catch the high throw, coming off the bag, or diving to block an errant throw to prevent the overthrow from the second baseman, first baseman, pitcher or the catcher on a throw to second base • Asks for timeout and initiates a mound -
How to Maximize Your Baseball Practices
ALL RIGHTS RESERVED No part of this book may be reproduced in any form without permission in writing from the author. PRINTED IN THE UNITED STATES OF AMERICA ii DEDICATED TO ••• All baseball coaches and players who have an interest in teaching and learning this great game. ACKNOWLEDGMENTS I wish to\ thank the following individuals who have made significant contributions to this Playbook. Luis Brande, Bo Carter, Mark Johnson, Straton Karatassos, Pat McMahon, Charles Scoggins and David Yukelson. Along with those who have made a contribution to this Playbook, I can never forget all the coaches and players I have had the pleasure tf;> work with in my coaching career who indirectly have made the biggest contribution in providing me with the incentive tQ put this Playbook together. iii TABLE OF CONTENTS BASEBALL POLICIES AND REGULATIONS ......................................................... 1 FIRST MEETING ............................................................................... 5 PLAYER INFORMATION SHEET .................................................................. 6 CLASS SCHEDULE SHEET ...................................................................... 7 BASEBALL SIGNS ............................................................................. 8 Receiving signs from the coach . 9 Sacrifice bunt. 9 Drag bunt . 10 Squeeze bunt. 11 Fake bunt and slash . 11 Fake bunt slash hit and run . 11 Take........................................................................................ 12 Steal ....................................................................................... -
Davis Double Play”: Making Money in Durable Businesses
How to Use the “Davis Double Play”: Making Money in Durable Businesses (Sign up for Geoff’s free weekly “Gannon on Investing” emails to make sure you never miss an article) The book “The Davis Dynasty” talks about 3 generations of Davis family investors. The one that interests us here is the first generation: “Shelby Davis”. Shelby Davis made a fortune investing – on margin – in insurance stocks. That fortune really came from a “triple play” of returns – each working with the next in a multiplicative rather than an additive way – that led him to compound his money at more than 20% a year for many decades. Davis focused on insurers – businesses unlikely to become obsolete – that were growing and had a low P/E ratio. Not growing too fast. And not stocks with too low a P/E ratio. But, stocks where the growth was high enough to give him some return just from growth and where the P/E ratio expansion could be high enough to give him some return from that too. He also used leverage. A lot of it. I won’t be discussing that part of his returns here. But, obviously, it was a big part of it. If you buy – as he did – about half the shares you own on margin, you’ll amplify your returns (good or bad). Margin loans are a pretty cheap source of debt. However, they’re also a pretty high risk source of debt, because of the constant risk of calls for more collateral. The book – “The Davis Dynasty” – goes into some, but not a lot, of detail on how he managed this. -
First and Third
Cutoffs and Relays • Every player on the field, including the pitcher, has a responsibility and a place to be on every cutoff and relay situation. • The voice commands we use are: We will not say anything if we want the ball to come through to the base we are directing to – we will say the number of the base that we wants the ball “cut and relayed” to (2-2-2,3-3-3,4-4-4) • “Cut” means “cut the ball” and “control the play” • The catcher will direct the play as it develops to home plate. • The third baseman will direct the play as it develops to third base. • On a double, possible triple, the trail infielder will direct the play for the lead infielder. • We want the outfielders to make longer throw and “hit the first cutoff man in the chest.” • Infielders STOP moving when the outfielder picks up the ball. We want the outfielder to throw to a stationary target: open and give with good throws. NEVER jump or short hop relay throw. • All sure doubles, possible triples, with nobody on first base, we line up with a double cut to third. • All SURE doubles, possible triples, with nobody on first base, we ine up with a double cut to home plate. • Trail infielder lines up the play and directs the play. • Infielders must know your outfielders arm strength and position yourself accordingly. • Trail infielder must position yourself to catch a high throw and/or a throw that will short hop the lead infielder so you can catch it on one bounce. -
Teaching Bunt Defenses Progression
Teaching Bunt Defense Many coaches make bunt defense too difficult and confusing by having ten different plays and having an intricate naming system. The defenses below are standard bunt defenses, nothing revolutionary. The real success of defending bunts lies in the team performing the general principals of the bunt defense. The numbering system below is just one possible naming system. It is entirely plausible to simply name your bunt defenses and not use a numbering system since it really doesn’t matter if the other team knows what defense your team is in. Initial Tactical Game: Set up a full infield including a pitcher. The offense starts with a runner on first base. Pitcher delivers the pitch and the hitter sacrifice bunts to advance the runner. Give no instruction to your defense and see how many of the rules and defenses they can come up with on their own. General principals of bunt defense 1.) Communicate “BUNT!” as soon as you see it 2.) Sprint to your assignment as soon as you see bunt 3.) Be under control when you get to the ball 4.) The quicker you get to the ball, the less rushed you are to make the play 5.) Pitcher must hop off to his responsibility after he finishes his pitch 5.) Set your feet! 6.) Cover every base (whoever doesn’t field bunt between P/3B has to cover 3rd) 7.) GET AN OUT!!!! Calling system: There are many numbers of ways to communicate bunt defenses to your team. This is just one system that may work for you The number 1 represents the first baseman charging The number 3 represents the third baseman charging The number 13 represents both the first and third baseman charging Call a three digit number, the first number represents who is charging. -
Usssa Fastpitch Rule Book
OFFICIAL FASTPITCH PLAYING RULES and BY-LAWS Fourteenth Edition USSSA, LLC 611 Line Dr Kissimmee, FL 34744 (800) 741-3014 www.usssa.com USSSA National Offices will relocate April 17, 2017: USSSA, LLC 5800 Stadium Parkway Viera, FL 32940 (800) 741-3014 www.usssa.com 14th Edition (2-18 Online revision) 1 USSSA FASTPITCH RULES & BY-LAWS FOURTEENTH EDITION Table of Contents Classifications and Age Requirements ................................................................................4 Changes in Fourteenth Edition Playing Rules ....................................................................5 USSSA Official Fastpitch Playing Rules FOURTEENTH EDITION .............................6 RULE 1. PLAYING FIELD ................................................................................................6 RULE 2. EQUIPMENT ......................................................................................................8 RULE 3. DEFINITIONS ...................................................................................................16 RULE 4. THE GAME .......................................................................................................25 RULE 5. PLAYERS AND SUBSTITUTES ....................................................................28 RULE 6. PITCHING RULE .............................................................................................33 RULE 7. BATTING ...........................................................................................................37 RULE 8. BASE RUNNING ..............................................................................................40 -
Mt. Airy Baseball Rules Majors: Ages 11-12
______________ ______________ “The idea of community . the idea of coming together. We’re still not good at that in this country. We talk about it a lot. Some politicians call it “family”. At moments of crisis we are magnificent in it. At those moments we understand community, helping one another. In baseball, you do that all the time. You can’t win it alone. You can be the best pitcher in baseball, but somebody has to get you a run to win the game. It is a community activity. You need all nine players helping one another. I love the bunt play, the idea of sacrifice. Even the word is good. Giving your self up for the whole. That’s Jeremiah. You find your own good in the good of the whole. You find your own fulfillment in the success of the community. Baseball teaches us that.” --Mario Cuomo 90% of this game is half mental. --- Yogi Berra Table of Contents A message from the “Comish” ……………………………………… 1 Mission Statement ……………………………………………………… 2 Coaching Goals ……………………………………………………… 3 Basic First Aid ……………………………………………………… 5 T-Ball League ……………………………………………………… 7 Essential Skills Rules Schedule AA League ………………………………………………………. 13 Essential Skills Rules Schedule AAA League ………………………………………………………… 21 Essential Skills Rules Schedule Major League …………………………………………………………. 36 Essential Skills Rules Schedule Playoffs Rules and Schedule…………………………………………….. 53 Practice Organization Tips ..…………………………… ………………….. 55 Photo Schedule ………………………………………………………………….. 65 Welcome to Mt. Airy Baseball Mt. Airy Baseball is a great organization. It has been providing play and instruction to boys and girls between the ages of 5 and 17 for more than thirty years. In that time, the league has grown from twenty players on two teams to more than 600 players in five age divisions, playing on 45 teams. -
Iscore Baseball | Training
| Follow us Login Baseball Basketball Football Soccer To view a completed Scorebook (2004 ALCS Game 7), click the image to the right. NOTE: You must have a PDF Viewer to view the sample. Play Description Scorebook Box Picture / Details Typical batter making an out. Strike boxes will be white for strike looking, yellow for foul balls, and red for swinging strikes. Typical batter getting a hit and going on to score Ways for Batter to make an out Scorebook Out Type Additional Comments Scorebook Out Type Additional Comments Box Strikeout Count was full, 3rd out of inning Looking Strikeout Count full, swinging strikeout, 2nd out of inning Swinging Fly Out Fly out to left field, 1st out of inning Ground Out Ground out to shortstop, 1-0 count, 2nd out of inning Unassisted Unassisted ground out to first baseman, ending the inning Ground Out Double Play Batter hit into a 1-6-3 double play (DP1-6-3) Batter hit into a triple play. In this case, a line drive to short stop, he stepped on Triple Play bag at second and threw to first. Line Drive Out Line drive out to shortstop (just shows position number). First out of inning. Infield Fly Rule Infield Fly Rule. Second out of inning. Batter tried for a bunt base hit, but was thrown out by catcher to first base (2- Bunt Out 3). Sacrifice fly to center field. One RBI (blue dot), 2nd out of inning. Three foul Sacrifice Fly balls during at bat - really worked for it. Sacrifice Bunt Sacrifice bunt to advance a runner.