Foundations of Digital Archaeoludology
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Game Board Rota
GAME BOARD ROTA This board is based on one found in Roman Libya. INFORMATION AND RULES ROTA ABOUT WHAT YOU NEED “Rota” is a common modern name for an easy strategy game played • 2 players on a round board. The Latin name is probably Terni Lapilli (“Three • 1 round game board like a wheel with 8 spokes (download and print pebbles”). Many boards survive, both round and rectangular, and ours, or draw your own) there must have been variations in play. • 1 die for determining who starts first • 3 playing pieces for each player, such as light and dark pebbles or This is a very simple game, and Rota is especially appropriate to play coins (heads and tails). You can also cut out our gaming pieces and with young family members and friends! Unlike Tic Tac Toe, Rota glue them to pennies or circles of cardboard avoids a tie. RULES Goal: The first player to place three game pieces in a row across the center or in the circle of the board wins • Roll a die or flip a coin to determine who starts. The higher number plays first • Players take turns placing one piece on the board in any open spot • After all the pieces are on the board, a player moves one piece each turn onto the next empty spot (along spokes or circle) A player may not • Skip a turn, even if the move forces you to lose the game • Jump over another piece • Move more than one space • Land on a space with a piece already on it • Knock a piece off a space Changing the rules Roman Rota game carved into the forum pavement, Leptis Magna, Libya. -
Games Ancient and Oriental and How to Play Them, Being the Games Of
CO CD CO GAMES ANCIENT AND ORIENTAL AND HOW TO PLAY THEM. BEING THE GAMES OF THE ANCIENT EGYPTIANS THE HIERA GRAMME OF THE GREEKS, THE LUDUS LATKUNCULOKUM OF THE ROMANS AND THE ORIENTAL GAMES OF CHESS, DRAUGHTS, BACKGAMMON AND MAGIC SQUAEES. EDWARD FALKENER. LONDON: LONGMANS, GEEEN AND Co. AND NEW YORK: 15, EAST 16"' STREET. 1892. All rights referred. CONTENTS. I. INTRODUCTION. PAGE, II. THE GAMES OF THE ANCIENT EGYPTIANS. 9 Dr. Birch's Researches on the games of Ancient Egypt III. Queen Hatasu's Draught-board and men, now in the British Museum 22 IV. The of or the of afterwards game Tau, game Robbers ; played and called by the same name, Ludus Latrunculorum, by the Romans - - 37 V. The of Senat still the modern and game ; played by Egyptians, called by them Seega 63 VI. The of Han The of the Bowl 83 game ; game VII. The of the Sacred the Hiera of the Greeks 91 game Way ; Gramme VIII. Tlie game of Atep; still played by Italians, and by them called Mora - 103 CHESS. IX. Chess Notation A new system of - - 116 X. Chaturanga. Indian Chess - 119 Alberuni's description of - 139 XI. Chinese Chess - - - 143 XII. Japanese Chess - - 155 XIII. Burmese Chess - - 177 XIV. Siamese Chess - 191 XV. Turkish Chess - 196 XVI. Tamerlane's Chess - - 197 XVII. Game of the Maharajah and the Sepoys - - 217 XVIII. Double Chess - 225 XIX. Chess Problems - - 229 DRAUGHTS. XX. Draughts .... 235 XX [. Polish Draughts - 236 XXI f. Turkish Draughts ..... 037 XXIII. }\'ci-K'i and Go . The Chinese and Japanese game of Enclosing 239 v. -
The Game of Ur: an Exercise in Strategic Thinking and Problem Solving and a Fun Math Club Activity
Pittsburg State University Pittsburg State University Digital Commons Open Educational Resources - Math Open Educational Resources 2019 The Game of Ur: An Exercise in Strategic Thinking and Problem Solving and A Fun Math Club Activity Cynthia J. Huffman Ph.D. Pittsburg State University, [email protected] Follow this and additional works at: https://digitalcommons.pittstate.edu/oer-math Part of the Other Mathematics Commons Recommended Citation Huffman, Cynthia J. Ph.D., "The Game of Ur: An Exercise in Strategic Thinking and Problem Solving and A Fun Math Club Activity" (2019). Open Educational Resources - Math. 15. https://digitalcommons.pittstate.edu/oer-math/15 This Book is brought to you for free and open access by the Open Educational Resources at Pittsburg State University Digital Commons. It has been accepted for inclusion in Open Educational Resources - Math by an authorized administrator of Pittsburg State University Digital Commons. For more information, please contact [email protected]. The Game of Ur An Exercise in Strategic Thinking and Problem Solving and A Fun Math Club Activity by Dr. Cynthia Huffman University Professor of Mathematics Pittsburg State University The Royal Game of Ur, the oldest known board game, was first excavated from the Royal Cemetery of Ur by Sir Leonard Woolley around 1926. The ancient Sumerian city-state of Ur, located in the lower right corner of the map of ancient Mesopotamia below, was a major urban center on the Euphrates River in what is now southern Iraq. Mesopotamia in 2nd millennium BC https://commons.wikimedia.org/wiki/File:Mesopotamia_in_2nd_millennium_BC.svg Joeyhewitt [CC BY-SA 3.0 (https://creativecommons.org/licenses/by-sa/3.0)] Dr. -
100 Games from Around the World
PLAY WITH US 100 Games from Around the World Oriol Ripoll PLAY WITH US PLAY WITH US 100 Games from Around the World Oriol Ripoll Play with Us is a selection of 100 games from all over the world. You will find games to play indoors or outdoors, to play on your own or to enjoy with a group. This book is the result of rigorous and detailed research done by the author over many years in the games’ countries of origin. You might be surprised to discover where that game you like so much comes from or that at the other end of the world children play a game very similar to one you play with your friends. You will also have a chance to discover games that are unknown in your country but that you can have fun learning to play. Contents laying traditional games gives people a way to gather, to communicate, and to express their Introduction . .5 Kubb . .68 Pideas about themselves and their culture. A Game Box . .6 Games Played with Teams . .70 Who Starts? . .10 Hand Games . .76 All the games listed here are identified by their Guess with Your Senses! . .14 Tops . .80 countries of origin and are grouped according to The Alquerque and its Ball Games . .82 similarities (game type, game pieces, game objective, Variations . .16 In a Row . .84 etc.). Regardless of where they are played, games Backgammon . .18 Over the Line . .86 express the needs of people everywhere to move, Games of Solitaire . .22 Cards, Matchboxes, and think, and live together. -
Temporal Difference Learning Algorithms Have Been Used Successfully to Train Neural Networks to Play Backgammon at Human Expert Level
USING TEMPORAL DIFFERENCE LEARNING TO TRAIN PLAYERS OF NONDETERMINISTIC BOARD GAMES by GLENN F. MATTHEWS (Under the direction of Khaled Rasheed) ABSTRACT Temporal difference learning algorithms have been used successfully to train neural networks to play backgammon at human expert level. This approach has subsequently been applied to deter- ministic games such as chess and Go with little success, but few have attempted to apply it to other nondeterministic games. We use temporal difference learning to train neural networks for four such games: backgammon, hypergammon, pachisi, and Parcheesi. We investigate the influ- ence of two training variables on these networks: the source of training data (learner-versus-self or learner-versus-other game play) and its structure (a simple encoding of the board layout, a set of derived board features, or a combination of both of these). We show that this approach is viable for all four games, that self-play can provide effective training data, and that the combination of raw and derived features allows for the development of stronger players. INDEX WORDS: Temporal difference learning, Board games, Neural networks, Machine learning, Backgammon, Parcheesi, Pachisi, Hypergammon, Hyper-backgammon, Learning environments, Board representations, Truncated unary encoding, Derived features, Smart features USING TEMPORAL DIFFERENCE LEARNING TO TRAIN PLAYERS OF NONDETERMINISTIC BOARD GAMES by GLENN F. MATTHEWS B.S., Georgia Institute of Technology, 2004 A Thesis Submitted to the Graduate Faculty of The University of Georgia in Partial Fulfillment of the Requirements for the Degree MASTER OF SCIENCE ATHENS,GEORGIA 2006 © 2006 Glenn F. Matthews All Rights Reserved USING TEMPORAL DIFFERENCE LEARNING TO TRAIN PLAYERS OF NONDETERMINISTIC BOARD GAMES by GLENN F. -
The Penguin Book of Card Games
PENGUIN BOOKS The Penguin Book of Card Games A former language-teacher and technical journalist, David Parlett began freelancing in 1975 as a games inventor and author of books on games, a field in which he has built up an impressive international reputation. He is an accredited consultant on gaming terminology to the Oxford English Dictionary and regularly advises on the staging of card games in films and television productions. His many books include The Oxford History of Board Games, The Oxford History of Card Games, The Penguin Book of Word Games, The Penguin Book of Card Games and the The Penguin Book of Patience. His board game Hare and Tortoise has been in print since 1974, was the first ever winner of the prestigious German Game of the Year Award in 1979, and has recently appeared in a new edition. His website at http://www.davpar.com is a rich source of information about games and other interests. David Parlett is a native of south London, where he still resides with his wife Barbara. The Penguin Book of Card Games David Parlett PENGUIN BOOKS PENGUIN BOOKS Published by the Penguin Group Penguin Books Ltd, 80 Strand, London WC2R 0RL, England Penguin Group (USA) Inc., 375 Hudson Street, New York, New York 10014, USA Penguin Group (Canada), 90 Eglinton Avenue East, Suite 700, Toronto, Ontario, Canada M4P 2Y3 (a division of Pearson Penguin Canada Inc.) Penguin Ireland, 25 St Stephen’s Green, Dublin 2, Ireland (a division of Penguin Books Ltd) Penguin Group (Australia) Ltd, 250 Camberwell Road, Camberwell, Victoria 3124, Australia -
History Bible Literature G 4-Day Sample.Pdf
HISTORY / BIBLE / LITERATURE INSTRUCTOR’S GUIDE WORLD HISTORY Year 1 of 2 The Colosseum G Rome, Italy FUN FACT Hatshepsut was the f rst female pharaoh. 4-DAY G Ages 12–14 Grades 7–9 History Bible Literature (4-Day) World History, Year 1 of 2 By the Sonlight Team Train up a child in the way he should go, And when he is old he will not depart from it Proverbs 22:6 (NKJV) INSTRUCTOR’S GUIDE Thank you for downloading this sample of Sonlight’s History / Bible / Literature G Instructor’s Guide (what we affectionately refer to as an IG). In order to give you a full perspective on our Instructor’s Guides, this sample will include parts from every section that is included in the full IG. Here’s a quick overview of what you’ll find in this sample. Ҍ A Quick Start Guide Ҍ A 3-week Schedule Ҍ Discussion questions, notes and additional features to enhance your school year Ҍ A Scope and Sequence of topics and and skills your children will be developing throughout the school year Ҍ A schedule for Timeline Figures Ҍ Samples of the full-color laminated maps included in History / Bible / Literature IGs to help your children locate key places mentioned in your history, Reader and Read-Aloud books SONLIGHT’S “SECRET” COMES DOWN TO THIS: We believe most children respond more positively to great literature than they do to textbooks. To properly use this sample to teach your student, you will need the books that are scheduled in it. -
Names-In-Myfarog1.Pdf
Names Mythic Fantasy Role-playing Game Below is a list of common Jarlaætt and Þulaætt first Hâvamâl stanza 43 names in Þulê. Most of the masculine names can be turned into feminine names by adding a feminine “Vin sînum ending or by exchanging the masculine (-us, -i et cetera) ending with a feminine ending. E. g. Axius skal maðr vinr vera, becomes Axia and Ailill becomes Aililla. Players with religious characters can come up with a name for their þeim ok þess vin; character's father and then add “-son” or “-dôttir” (“daughter”) to find his or her surname. Players with en ôvinir sîns traditional characters can come up with a name for their character's mother and then add “-son” or “- skyli engi maðr dôttir” to find his or her surname. vinar vinr vera.” The common name combination in Þulê includes: First Name+Surname+(af) Tribe name+(auk) Nationality. (You shall be friend E. g.; Rhemaxa (a woman) Acciusdôttir (her father's with your friend name+dôttir, so we know she is religious) af Zumi (her and his friends; but no man shall ever tribe) auk Tawia (her nationality). (“Af” means “of” be friend and “auk” means “and”.) It is in Þulê expected from with the friend of an enemy.) everyone that when they meet strangers they first of all introduce themselves with their full name. Jarlaætt & Þulaætt Ailill (-a) Annius (-a) Atilius (-a) From A to Æ Ainstulfus (-a) Ansprandus (-a) Atreus (-a) Aburius (-a) Airgetmar (-a) Api (♀ ) Atrius (-a) Acamas (-a) Alahisus (-a) Appuleius (-a) Atrius (-a) Accius (-a) Alalius (-a) Aquillius (-a) Atronius (-a) Acilius -
Introduction
Introduction When we study history from its beginning, one of the first civilizations we find is Ancient Egypt. While there are many other ancient peoples, Egypt is always listed as one of the most important. It endured longer than any of its neighbors, and in so doing, it estab- lished itself as a foundation that the story of ancient history could be built on. For century after century, the Egyptians built stone monuments and pyramids, carved countless pictures and hieroglyphs, recorded stories and important information on papyrus scrolls, and in the process preserved for future generations pieces of a story that would otherwise barely be remembered. The stability of their geographic location — surrounded by deserts but living along the fertile Nile River — allowed them to maintain their culture comparatively undisturbed for long periods of time. Here they farmed, built, and raised their families. They also, importantly, figured prominently in several stories from the Bible, making them an integral part of God’s divine plan as it was laid out in the Old Testament. For these reasons and many others, they are one of the most important civilizations we can take time to study. Each lesson in this Project Passport includes fact-filled, engaging text, created to be all you need for a compact assignment. Should you or your child wish to expound on a subject, a variety of books, videos, and further avenues of research are available in the “Additional Resources” section. This study can also act as an excellent accompaniment to any world history program. You will want to print out the “Travel Tips” teacher helps beforehand and brief yourself on the lessons and supplies needed. -
CELTIC MYTHOLOGY Ii
i CELTIC MYTHOLOGY ii OTHER TITLES BY PHILIP FREEMAN The World of Saint Patrick iii ✦ CELTIC MYTHOLOGY Tales of Gods, Goddesses, and Heroes PHILIP FREEMAN 1 iv 1 Oxford University Press is a department of the University of Oxford. It furthers the University’s objective of excellence in research, scholarship, and education by publishing worldwide. Oxford is a registered trade mark of Oxford University Press in the UK and certain other countries. Published in the United States of America by Oxford University Press 198 Madison Avenue, New York, NY 10016, United States of America. © Philip Freeman 2017 All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, without the prior permission in writing of Oxford University Press, or as expressly permitted by law, by license, or under terms agreed with the appropriate reproduction rights organization. Inquiries concerning reproduction outside the scope of the above should be sent to the Rights Department, Oxford University Press, at the address above. You must not circulate this work in any other form and you must impose this same condition on any acquirer. CIP data is on file at the Library of Congress ISBN 978–0–19–046047–1 9 8 7 6 5 4 3 2 1 Printed by Sheridan Books, Inc., United States of America v CONTENTS Introduction: Who Were the Celts? ix Pronunciation Guide xvii 1. The Earliest Celtic Gods 1 2. The Book of Invasions 14 3. The Wooing of Étaín 29 4. Cú Chulainn and the Táin Bó Cuailnge 46 The Discovery of the Táin 47 The Conception of Conchobar 48 The Curse of Macha 50 The Exile of the Sons of Uisliu 52 The Birth of Cú Chulainn 57 The Boyhood Deeds of Cú Chulainn 61 The Wooing of Emer 71 The Death of Aife’s Only Son 75 The Táin Begins 77 Single Combat 82 Cú Chulainn and Ferdia 86 The Final Battle 89 vi vi | Contents 5. -
Fatehpur Sikri
Fatehpur Sikri Fatehpur Sikri Fort Fatehpur Sikri fort and city was built by Mughal Emperor Akbar. He made it his capital and later shifted his capital to Agra. It was the same place where Akbar declared his nine jewels or Navaratna. The city is built on Mughal architecture. This tutorial will let you know about the history of Fatehpur Sikri along with the structures present inside. You will also get the information about the best time to visit it along with how to reach the city. Audience This tutorial is designed for the people who would like to know about the history of Fatehpur Sikri along with the interiors and design of the city. This city is visited by many people from India and abroad. Prerequisites This is a brief tutorial designed only for informational purpose. There are no prerequisites as such. All that you should have is a keen interest to explore new places and experience their charm. Copyright & Disclaimer Copyright 2016 by Tutorials Point (I) Pvt. Ltd. All the content and graphics published in this e-book are the property of Tutorials Point (I) Pvt. Ltd. The user of this e-book is prohibited to reuse, retain, copy, distribute, or republish any contents or a part of contents of this e-book in any manner without written consent of the publisher. We strive to update the contents of our website and tutorials as timely and as precisely as possible, however, the contents may contain inaccuracies or errors. Tutorials Point (I) Pvt. Ltd. provides no guarantee regarding the accuracy, timeliness, or completeness of our website or its contents including this tutorial. -
Whose Game Is It Anyway? Board and Dice Games As an Example of Cultural Transfer and Hybridity Mark Hall
Whose Game is it Anyway? Board and Dice Games as an Example of Cultural Transfer and Hybridity Mark Hall To cite this version: Mark Hall. Whose Game is it Anyway? Board and Dice Games as an Example of Cultural Transfer and Hybridity. Archimède : archéologie et histoire ancienne, UMR7044 - Archimède, 2019, pp.199-212. halshs-02927544 HAL Id: halshs-02927544 https://halshs.archives-ouvertes.fr/halshs-02927544 Submitted on 1 Sep 2020 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. ARCHIMÈDE N°6 ARCHÉOLOGIE ET HISTOIRE ANCIENNE 2019 1 DOSSIER THÉMATIQUE : HISTOIRES DE FIGURES CONSTRUITES : LES FONDATEURS DE RELIGION DOSSIER THÉMATIQUE : JOUER DANS L’ANTIQUITÉ : IDENTITÉ ET MULTICULTURALITÉ GAMES AND PLAY IN ANTIQUITY: IDENTITY AND MULTICULTURALITY 71 Véronique DASEN et Ulrich SCHÄDLER Introduction EGYPTE 75 Anne DUNN-VATURI Aux sources du « jeu du chien et du chacal » 89 Alex DE VOOGT Traces of Appropriation: Roman Board Games in Egypt and Sudan 100 Thierry DEPAULIS Dés coptes ? Dés indiens ? MONDE GREC 113 Richard. H.J. ASHTON Astragaloi on Greek Coins of Asia Minor 127 Véronique DASEN Saltimbanques et circulation de jeux 144 Despina IGNATIADOU Luxury Board Games for the Northern Greek Elite 160 Ulrich SCHÄDLER Greeks, Etruscans, and Celts at play MONDE ROMAIN 175 Rudolf HAENSCH Spiele und Spielen im römischen Ägypten: Die Zeugnisse der verschiedenen Quellenarten 186 Yves MANNIEZ Jouer dans l’au-delà ? Le mobilier ludique des sépultures de Gaule méridionale et de Corse (Ve siècle av.