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CODEX SLAVORUM by Brian N

CODEX SLAVORUM by Brian N

CODEX SLAVORUM By Brian N. Young

Editor: LIBBIE OKEY

Front Cover: PETER BRADLEY Interior Art:

PETER BRADLEY, JASON WALTON

Art Direction/ Cartography: PETER BRADLEY

Produced By: THE CHENAULT BROTHERS

1818 North Taylor, #143, Little Rock, AR, 72207 email: [email protected] // website: www.trolllord.com // www.castlesandcrusades.com

©2016 Troll Lord Games. All Rights Reserved. Castles & Crusades® is a registered Trademark of Chenault & Gray Publishing LLC, d/b/a Troll Lord Games. SIEGE Engine™ is Trademark of Chenault & Gray Publishing LLC, d/b/a Troll Lord Games. Amazing Adventures is a Trademark of Chenault & Gray Publishing, d/b/a Troll Lord Games. The Troll Lord Games, Castles & Crusades, SIEGE Engine, Amazing Adventures and Troll Lord Games logos are Trademarks of Troll Lord Games. All Rights Reserved. 2016. Art, artwork, cover art, cartography is copyright Peter Bradley of Ravenchilde Illustrations, 2016 or Troll Lord Games. All Rights Reserved. All content copyright 2016 Troll Lord Games. All Rights Reserved. SampleFirst Printing file Printed in the United States of America Sample file TABLE OF CONTENTS

CHAPTER 1: IN BYGONE YEARS 6 From Misty History to Byzantium 6 The Early 6 The Wide World & All Below It 9

CHAPTER 2: THE WHOLE WORLD & THAT WHICH IS BEYOND 14 The Mythic Realms 21 Magical Isles 24

CHAPTER3: DID DWELL MANY PEOPLES 26 Monsters 26 The Magical Born 48 Zmajevit – The Dragon Born 48 Zduhać – The One 50 Vampirdzhija – The Vampire Hunter 53

CHAPTER 4: FILLED WITH GREAT 57 THE Kolduny (Intelligence) 57 THE Molfar (Wisdom) 59

CHAPTER 5: OF MIGHTY AND SPIRITS 64 Gods of Light and Dark 64 The Gods of Light 65 Pagan Religion 81

CHAPTER 6: BATTLE STRONG AND HEROIC 85 The Slavonic Warrior 85 The Bogatyri 88

CHAPTER 7: CASTLE KEEPER INFO 91 Old Slavic Societies 91 NSampleaming the Character file92 Social Bonding & Saga Building 94 CODEX SLAVORUM

his codex explores the diverse and unique Sla- Because there are so many groups within the Slavonic language vonic myths and pagan cosmography in gam- family only a few will represent the whole in this book, and ing terms. Just like the others in this series, new their orthographies will be modern as often as possible. Slavic character classes, monsters and other culturally and the many varieties of wizards and witches are relevant aspects will be carefully allotted out in discussed in detailed. The codex also outlines several new char- chapters and sections for reference. These peo- acter classes: the koldun, which presents a new take on the wiz- ples in this book are designated the ‘Old Slavs’, Eastern Eu- ard class entirely; the zduhać, intense super-humans born of the ropeans that lived before Christianization occurred (and the elements; the zmajevit, dragon born humans gifted immensely Tmedieval changes that will sweep Europe) and are the ancestors with powers unspeakable; and the molfar, or shamans, that use to the modern and diverse Slavic peoples in Europe and Russia. a different angle on calling the spirit world. Detailed also is the bogatyri or ‘heroes’ from Slavic tradition and how that trans- The Slavic myths present many similarities to Germanic and lates into Castles & Crusades. Heroes like Iiya Muromets and Celtic myths but at the same time also have a different perspec- Dobrynia Nikitich can be emulated and a new generation of tive and a that is organized along different lines to bogatyri can be played in an ancient Slavic cosmography, ran what was worshiped in the west of Europe. There is the and told in the manner of the byliny (‘oral epic’). The legendary World Tree cosmography, storm and gods, and fas- vampire hunter class, the djadadjii/vampirdzhija is provided in cinating and frightening monsters and magical beings. There is, this codex, placing the late medieval/early modern profession however, a cultural uniqueness that is only found in Slavonic into an older context for gaming. countries and peoples and nowhere else. This codex will explore these intricacies and put them into a context that is playable With this codex, you can immerse yourself in the Slavic other- into gaming at the table. world of (Vyriy), or its underworld of , and can be used with the others in the series to fully flesh out a “mythic Earth” Just as with the other codices in this series, there is some adjust- game setting where the many worlds from ancient beliefs can ment needed in places where the mythology varies (and often merge, and its inhabitants can blend. The gaming possibilities has large gaps) to explain more of the subject matter. Slavic my- expand with each volume in the series, and between the CK thology is more recent as far as belief and faded from practice and players, the stories and characters are limitless. In a related th and customs around the 12 century, and even later in some note, each of these codices is filled with countless story/game regions of Eastern Europe. Like the Nordic pagan religion, it hooks to be used by enterprising CKs that wish to develop them was able to be documented more thoroughly than the earlier further. It just requires a little research and time to turn them cultures and societies. Even so, this creates problems in pre- into an adventure or series of them. senting an accurate overview for those not already familiar with the mythos. This documentation also came from non-believers As with the other codices, the chapters in this book are organ- who, unfortunately, were in the process of Christianization and ized in a story-telling manner for reference and memory: already had a bias and thus produced a modified source. 1. IN BYGONE YEARS Many of the deities and magical beings from this pagan religion have been scarcely used, if at all, in roleplaying game statistics. 2. THE WHOLE WORLD & THAT WHICH IS BEYOND This book will do so for those who want to have frightening be- ings like (or Yezda Baba) or the in their adven- 3. DID DWELL MANY PEOPLES tures. This codex will fit happily alongside the previous books in FILLED WITH GREAT MAGIC the series to be used in campaigns and will be a valuable resource 4. when in need of a different being, character class, or idea taken 5. OF MIGHTY GODS AND SPIRITS from a culture in the real world to spice up a fantasy setting. 6. BATTLE STRONG AND HEROIC In the Slavic cosmic worldview of old, the ruled over everything and everyone in creation were at his mercy. He was 7. CASTLE KEEPER INFO able to throw his plentiful bolts of down on those who earned his disfavor. There are hints of another more powerful god (/) that might have reigned over Perun as well. This codex will offer a middle ground when these contradictive ~Brian N. Young, 2016 sources appearSample while still staying faithful to the belief. file

4 Castles & Crusades Sample file CHAPTER 1: IN BYGONE YEARS s with most ancient cultures whose pre-Chris- differ at all from one another in appearance. For they are all tian beliefs date into prehistory, Slavic creation exceptionally tall and stalwart men, while their bodies and stories are missing for the most part. There are hair are neither very fair nor blond, nor indeed do they incline many remnants of them in later lore and re- entirely to the dark type, but they are all slightly ruddy in color. written heroic tales, but they do not provide a And they live a hard life, giving no heed to bodily comforts...” consistent and seamless ‘story’ or complete the- -Procopius, History of the Wars VII ology. Thus, what is given here is going to be a delicate combi- nation of those tales and extant evidence. THE AThe Codex Slavorum will give two histories, one for the docu- It is not certain where the first Slavic peoples originated but mented and factual history of the Old Slavs into the Christian era Eastern Europe and around the Black Sea in the Eurasian ter- and secondly the mythological story. The mythical story will give ritories seems highly likely as a starting place. They likely began the origin of the universe, gods, and the living setting the stage for in the western reaches of what was later called , on the the next chapter “The Whole World & That Which Is Beyond” borders with the Celts to the west, Germans to the north, and where these places are detailed and given color. the Greeks and Italian tribes to the south.

A large part of surviving creation stories deriving from the The Wielbark Culture, in what later became Poland, is a con- Slavic world is found in Russian folktales and, minus the Chris- tender for the source of early Slavic cultures. This early society tianity, provides some idea of what the Old Slavs might have dates to the 1st century C.E. and displaced an earlier unknown generally believed. The presence of dualism is in evidence in culture that is one of many that once existed between Poland , and this is not completely unusual, because and Kiev going back to 3,000 B.C.E into prehistory. most cultures shared the ideology of ‘good vs. evil’. In this case, Perhaps it was the pressure from the eastern Steppe peoples it may have been inspired from the Semitic religions from Meso- (Alans, Sarmatians, Scythians and later Huns) that pushed the potamia and their early influence through contacts with Rome Slavic tribes into Eastern Europe by the time of Rome’s fall in and Muslim relations in Arabia. A Persian influence is evident 475 C.E. Whatever the forces were that propelled them into as well in the religion of the Old Slavs, but this is lost in time Europe sent them into the territories of the Carpathians and and had evolved alongside native traditions. around the Black Sea before they moved westward again. This early cosmic story centers on the two deities Czernobog (or Tacitus mentions a people in his Germania (1st century C.E.) ‘Tsar Santanail’) and his equal and rival (of questionable authen- called the Venedi that were said to dwell in the wilderness be- ticity and worship) Svarog that waged a war over the destiny of tween the Carpathians and Eastern Russia. They were said to mankind after they were first created by Czernobog from the earth. be little more than brigands and robbers, while another Roman Although there are large gaps of missing tales and explanations of source, Pliny the Elder, also gives hint to their whereabouts. this dualistic story, many scholars insist that Svarog was merely an Pliny calls them the and records that they inhabit the invention by later scribes to place a Semitic religious aspect in an region around the Sea of Azov and the Caspian Sea. otherwise unrelated belief system. Whether or not this is true, it fits neatly in the later Russian lore about Tsar Santanail (where the In the 2nd century C.E., the Greek writer Claudius Polemaeus creation of mankind mythos is recorded by sources). speaks of a people called the Soubenoi who lived near the Ural Mountains. Claudius says they lived next to many Asiatic peo- Regardless of the many heated academic debates and schools of ples in the region and were sometimes also called Serboi. His thought on this and many other aspects of the religion of the Old writings, though vague at many points, tell that these Serboi Slavs, this codex will do its best to provide a playable setting that inhabit land around the Caucasus, on its northern edge. agrees with all sides and existing lore. Just as with the other codices, this book was not put together lightly or frivolously. It is a careful The introduction of the Old Slavs into history truly begins analysis of the given evidence and filled with plenty of supposition with the in the 6th century as recorded by the and ideas that cling to the idiom of the culture it represents. historian Jordanes. He mentions similar tribes as given by the earlier Roman authors, the Antes and another, the Sklaveni FROM MISTY HISTORY TO BYZANTIUM that dwelled in an area between the Carpathians, the Vistula River in Poland, and what is today the . According to “They live in pitiful hovels which they set up far apart from one Jordanes, the lands of the Sklaveni were almost impossible to another, but, in general, every man is constantly changing his travel due to the thick forests, difficult rivers, and dangerous place of abode. When they enter battle, the majority of them go beasts that prowled the wilderness. against their enemy on foot carrying little shields and javelins in their hands, but they never wear corselets. Indeed, some of Many other Byzantine writers also commented on these mysteri- Sampleous peoples in a similar manner. Procopiusfile stated that these Antes them do not wear even a shirt or a cloak, but gathering their trews up as far as to their private parts they enter into battle and Sklaveni peoples were tall, not entirely white, and tough from with their opponents. And both the two peoples have also the an austere life. Another Eastern Roman Empire author, Pseudo- same language, an utterly barbarous tongue. Nay, they do not Mauricus, noted that these peoples farmed millet, wheat, and other 6 Castles & Crusades