2017-2018 Academic Catalog
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The Poetics of Reflection in Digital Games
© Copyright 2019 Terrence E. Schenold The Poetics of Reflection in Digital Games Terrence E. Schenold A dissertation submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy University of Washington 2019 Reading Committee: Brian M. Reed, Chair Leroy F. Searle Phillip S. Thurtle Program Authorized to Offer Degree: English University of Washington Abstract The Poetics of Reflection in Digital Games Terrence E. Schenold Chair of the Supervisory Committee: Brian Reed, Professor English The Poetics of Reflection in Digital Games explores the complex relationship between digital games and the activity of reflection in the context of the contemporary media ecology. The general aim of the project is to create a critical perspective on digital games that recovers aesthetic concerns for game studies, thereby enabling new discussions of their significance as mediations of thought and perception. The arguments advanced about digital games draw on philosophical aesthetics, media theory, and game studies to develop a critical perspective on gameplay as an aesthetic experience, enabling analysis of how particular games strategically educe and organize reflective modes of thought and perception by design, and do so for the purposes of generating meaning and supporting expressive or artistic goals beyond amusement. The project also provides critical discussion of two important contexts relevant to understanding the significance of this poetic strategy in the field of digital games: the dynamics of the contemporary media ecology, and the technological and cultural forces informing game design thinking in the ludic century. The project begins with a critique of limiting conceptions of gameplay in game studies grounded in a close reading of Bethesda's Morrowind, arguing for a new a "phaneroscopical perspective" that accounts for the significance of a "noematic" layer in the gameplay experience that accounts for dynamics of player reflection on diegetic information and its integral relation to ergodic activity. -
Course Catalog 2018-2019
Course Catalog 2018-2019 4415 Warwick Blvd. Kansas City, MO 64111 kcai.edu Important Notice: The Kansas City Art Institute (KCAI) course catalog is published online annually and is primarily intended for use by students, faculty and staff. The catalog provides an overview of the college’s curriculum and academic programs and certain educational resources. Additional information about academic requirements, administrative departments, course offerings and content, degree requirements, and policies and procedures may be provided in other publications by the Registrar and relevant academic departments and faculty. The information contained in this catalog is subject to change by KCAI at any time, including prior to and during the academic year, without notice to affected persons. The catalog does not create a contract (express or implied) between the student and KCAI or an enforceable promise or representation. Changes authorized by KCAI apply to current and prospective students and to those previously enrolled. It is the responsibility of the individual student to monitor changes and confirm that all appropriate degree requirements are met. Academic advisors are also available to meet with students to assist with degree requirements. Table of Contents Important Notice 2 Table of Contents 2-3 Introduction 4 Contact Information 5 Faculty Information 5 Accreditation 5 Academic Calendar 6 Admission Criteria 6 Academic Resources 6-9 Advising and Career Services 6-7 Academic Support 7 Disability Services 7 Global Studies 7-8 Library 8-9 Academic -
Environmental & Ephemeral Art
ART LESSONS at HOME week 1- *optional* enrichment Environmental & Ephemeral Art ~with Mrs. Hemmis This week we will be learning about environmental and ephemeral art. We will become familiar with 3 environmental artists. We will learn to identify and define the characteristics of environmental art. We will learn what it means for art to be ephemeral. We will create a work of environmental art using materials that we find in our environments. *Optional: We can create a memory of our work of art using sketching or photography. We will create an artist statement to describe the process of creating a work of art. What is environmental art? Environmental art is art that is created using materials from our environments (the surroundings in which we live). Traditionally, environmental art is created using materials like: sticks rocks ice mud leaves nuts/seeds earth flowers What does it mean for art to be ephemeral? It means that it is not designed or meant to last forever. It is meant to change or fade away. You may have already created ephemeral art. Have you ever made a sandcastle, snowperson, lego sculpture, block tower? Those are all examples of ephemeral art, because they don’t last forever. 3 Significant Environmental Artists to know: Robert Smithson Andrew Goldsworthy Maya Lin Andrew Goldsworthy Andy Goldsworthy was born the 26th of July 1956, in Cheshire, England. He lives and works in Scotland in a village called Penpont. ... Andy Goldsworthy produces artwork using natural materials (such as flowers, mud, ice, leaves, twigs, pebbles, boulders, snow, thorns, bark, grass and pine cones) Maya Lin Maya Ying Lin (born October 10, 1959) is a Chinese-American architect and artist. -
Pitman, Sophie; Smith, Pamela ; Uchacz, Tianna; Taape, Tillmann; Debuiche, Colin the Matter of Ephemeral Art: Craft, Spectacle, and Power in Early Modern Europe
This is an electronic reprint of the original article. This reprint may differ from the original in pagination and typographic detail. Pitman, Sophie; Smith, Pamela ; Uchacz, Tianna; Taape, Tillmann; Debuiche, Colin The Matter of Ephemeral Art: Craft, spectacle, and power in early modern Europe Published in: RENAISSANCE QUARTERLY DOI: 10.1017/rqx.2019.496 Published: 01/01/2020 Document Version Publisher's PDF, also known as Version of record Please cite the original version: Pitman, S., Smith, P., Uchacz, T., Taape, T., & Debuiche, C. (2020). The Matter of Ephemeral Art: Craft, spectacle, and power in early modern Europe. RENAISSANCE QUARTERLY, 73(1), 78-131. [0034433819004962]. https://doi.org/10.1017/rqx.2019.496 This material is protected by copyright and other intellectual property rights, and duplication or sale of all or part of any of the repository collections is not permitted, except that material may be duplicated by you for your research use or educational purposes in electronic or print form. You must obtain permission for any other use. Electronic or print copies may not be offered, whether for sale or otherwise to anyone who is not an authorised user. Powered by TCPDF (www.tcpdf.org) The Matter of Ephemeral Art: Craft, Spectacle, and Power in Early Modern Europe PAMELA H. SMITH, Columbia University TIANNA HELENA UCHACZ, Columbia University SOPHIE PITMAN, Aalto University TILLMANN TAAPE, Columbia University COLIN DEBUICHE, University of Rennes Through a close reading and reconstruction of technical recipes for ephemeral artworks in a manu- script compiled in Toulouse ca. 1580 (BnF MS Fr. 640), we question whether ephemeral art should be treated as a distinct category of art. -
Power in the Discourse of Art: Ephemeral Arts As Counter-Monuments
Power in the Discourse of Art: Ephemeral Arts as Counter-Monuments Kuninori (Shoso) Shimbo, Monash University, Australia The Asian Conference on Arts & Humanities 2015 Official Conference Proceedings Abstract This study investigates how transience is articulated in contemporary sculpture, in particular ephemeral art. In the art industry, ephemeral art does not generally enjoy the similar prestige as archived art partly due to the difficulties in preserving it. There is discussion that ephemeral art is often relegated to the post-structuralist descendent position, as opposed to being in the traditionally powerful ascendent position for ar- chived art. However, such a relationship of power has been questioned in various dis- courses in contemporary art since ephemeral art provides contemporary artists with alternative visions and various possibilities. Especially with socio-cultural changes including the development of postcolonial consciousness and feminism, the role of monumental sculptures as effective carriers of memory and meaning in our time is disputed, whereas ephemeral art as anti-monument or counter-monument has been pointed out to be able to deconstruct traditional forms of monuments. Another strong contradiction to archived art is proposed by some artists who regard transience as a way of being. They generally investigate ephemerality as a central nature of their works. Their approaches often show an interesting proximity to the traditional Japa- nese aesthetics. This study shows that ephemeral art provides contemporary artists with alternative approaches and various possibilities. Keywords: Installation, Ephemeral art, Anti-monument, Transience, Ikebana iafor The International Academic Forum www.iafor.org Introduction This study investigated how transience is articulated in contemporary sculpture, spe- cifically in ephemeral art. -
Printmgr File
Baron Funds® June 30, 2021 Quarterly Report “Texans would be without electricity for longer maintain that building. Champlain Towers you won’t need to spend your depreciation than three days to keep the federal government homeowners’ inability to commit to making reserve. Since depreciation is a cost, it should out of their business.” Former Texas Governor timely property investments was likely due to not have a multiple attached to it and be added and Former United States Energy Secretary sticker shock from increasingly costly repair to the value of a property. If you don’t spend Rick Perry. February 18, 2021. projections. Shockingly, an engineering report by depreciation in a given year, it is just deferred outside consultants in 2018 indicated maintenance. It is not eliminated maintenance,” President Trump’s former Energy Secretary Rick deterioration of that seaside building required an Jay continued. Perry made that remark during the severe immediate investment of at least $9 million by February 2021 winter storm that crippled Texas’ Baron has significantly outperformed markets and its middle class and retiree residents. This was to electric power grid. Due to that catastrophic most competitor funds over the long term. We repair the building’s crumbling concrete and electric utility failure, large segments of Texas’ believe one important reason is that Baron chooses rebar foundation that had been damaged by populace were without heat, power, and fresh to invest in businesses that make continual and water for several days. substantial investments in their businesses to make them durable. This is rather than trying The proximate cause of that outage was to maximize their businesses’ earnings in a Texas utilities’ under investment in current period. -
3D Modeling and the Role of 3D Modeling in Our Life
ISSN 2413-1032 COMPUTER SCIENCE 3D MODELING AND THE ROLE OF 3D MODELING IN OUR LIFE 1Beknazarova Saida Safibullaevna 2Maxammadjonov Maxammadjon Alisher o’g’li 2Ibodullayev Sardor Nasriddin o’g’li 1Uzbekistan, Tashkent, Tashkent University of Informational Technologies, Senior Teacher 2Uzbekistan, Tashkent, Tashkent University of Informational Technologies, student Abstract. In 3D computer graphics, 3D modeling is the process of developing a mathematical representation of any three-dimensional surface of an object (either inanimate or living) via specialized software. The product is called a 3D model. It can be displayed as a two-dimensional image through a process called 3D rendering or used in a computer simulation of physical phenomena. The model can also be physically created using 3D printing devices. Models may be created automatically or manually. The manual modeling process of preparing geometric data for 3D computer graphics is similar to plastic arts such as sculpting. 3D modeling software is a class of 3D computer graphics software used to produce 3D models. Individual programs of this class are called modeling applications or modelers. Key words: 3D, modeling, programming, unity, 3D programs. Nowadays 3D modeling impacts in every sphere of: computer programming, architecture and so on. Firstly, we will present basic information about 3D modeling. 3D models represent a physical body using a collection of points in 3D space, connected by various geometric entities such as triangles, lines, curved surfaces, etc. Being a collection of data (points and other information), 3D models can be created by hand, algorithmically (procedural modeling), or scanned. 3D models are widely used anywhere in 3D graphics. -
Carmel High School Program of Studies 2021-2022
Carmel High School Program of Studies 2021-2022 TABLE OF CONTENTS Graduation Requirements 2 Graduation Pathways 8 Scheduling Procedures 9 Post-Secondary Preparation & Planning 11 Graduation & Transcript Information 15 Special Programs 20 Transition to College Program 22 AP Capstone Diploma Program 26 International Baccalaureate Diploma Program 28 Career & Technical Education 40 J. Everett Light Career Center 41 Summer School Information 178 Art 42 Business 51 Communications 58 Engineering & Technology 66 English 72 English as a New Language 88 Family & Consumer Science 89 Mathematics 99 Performing Arts 111 Physical Education 132 Science 138 Social Studies 150 World Language 162 1 CARMEL HIGH SCHOOL GRADUATION REQUIREMENTS CORE 40 DIPLOMA Indiana’s Core 40 curriculum provides the academic foundation all students need to succeed in college and the workforce. Earn the Core 40 by earning 40 credits and completing the following requirements: ENGLISH 8 CREDITS ● English 9, 1-2 or English 9, Honors, 1-2 or Eng9, Honors 1-2/World History Honors 1-2 (block) 2 credits ● English 10, 1-2 or English 10, 12, Honors Or English Lit & Comp, AP 1-2, Capstone Seminar, AP 1-2 2 credits ● Grades 11 and 12 4 credits ○ One semester (1 credit) of Adv. Composition or W131 ACP Composition OR ○ One full year (2 credits) of: ■ AP Lit and Composition OR ■ AP Language and Composition OR ■ AP Seminar OR ■ AP Research OR ■ AP Research/AP Statistics OR ■ IB English 1-2 (Juniors Only) OR ■ IB English 3-4 (Seniors Only) OR ■ American Literature/US History ○ Remaining credits -
Manga Vision: Cultural and Communicative Perspectives / Editors: Sarah Pasfield-Neofitou, Cathy Sell; Queenie Chan, Manga Artist
VISION CULTURAL AND COMMUNICATIVE PERSPECTIVES WITH MANGA ARTIST QUEENIE CHAN EDITED BY SARAH PASFIELD-NEOFITOU AND CATHY SELL MANGA VISION MANGA VISION Cultural and Communicative Perspectives EDITED BY SARAH PASFIELD-NEOFITOU AND CATHY SELL WITH MANGA ARTIST QUEENIE CHAN © Copyright 2016 Copyright of this collection in its entirety is held by Sarah Pasfield-Neofitou and Cathy Sell. Copyright of manga artwork is held by Queenie Chan, unless another artist is explicitly stated as its creator in which case it is held by that artist. Copyright of the individual chapters is held by the respective author(s). All rights reserved. Apart from any uses permitted by Australia’s Copyright Act 1968, no part of this book may be reproduced by any process without prior written permission from the copyright owners. Inquiries should be directed to the publisher. Monash University Publishing Matheson Library and Information Services Building 40 Exhibition Walk Monash University Clayton, Victoria 3800, Australia www.publishing.monash.edu Monash University Publishing brings to the world publications which advance the best traditions of humane and enlightened thought. Monash University Publishing titles pass through a rigorous process of independent peer review. www.publishing.monash.edu/books/mv-9781925377064.html Series: Cultural Studies Design: Les Thomas Cover image: Queenie Chan National Library of Australia Cataloguing-in-Publication entry: Title: Manga vision: cultural and communicative perspectives / editors: Sarah Pasfield-Neofitou, Cathy Sell; Queenie Chan, manga artist. ISBN: 9781925377064 (paperback) 9781925377071 (epdf) 9781925377361 (epub) Subjects: Comic books, strips, etc.--Social aspects--Japan. Comic books, strips, etc.--Social aspects. Comic books, strips, etc., in art. Comic books, strips, etc., in education. -
The People's Liberation Army's 37 Academic Institutions the People's
The People’s Liberation Army’s 37 Academic Institutions Kenneth Allen • Mingzhi Chen Printed in the United States of America by the China Aerospace Studies Institute ISBN: 9798635621417 To request additional copies, please direct inquiries to Director, China Aerospace Studies Institute, Air University, 55 Lemay Plaza, Montgomery, AL 36112 Design by Heisey-Grove Design All photos licensed under the Creative Commons Attribution-Share Alike 4.0 International license, or under the Fair Use Doctrine under Section 107 of the Copyright Act for nonprofit educational and noncommercial use. All other graphics created by or for China Aerospace Studies Institute E-mail: [email protected] Web: http://www.airuniversity.af.mil/CASI Twitter: https://twitter.com/CASI_Research | @CASI_Research Facebook: https://www.facebook.com/CASI.Research.Org LinkedIn: https://www.linkedin.com/company/11049011 Disclaimer The views expressed in this academic research paper are those of the authors and do not necessarily reflect the official policy or position of the U.S. Government or the Department of Defense. In accordance with Air Force Instruction 51-303, Intellectual Property, Patents, Patent Related Matters, Trademarks and Copyrights; this work is the property of the U.S. Government. Limited Print and Electronic Distribution Rights Reproduction and printing is subject to the Copyright Act of 1976 and applicable treaties of the United States. This document and trademark(s) contained herein are protected by law. This publication is provided for noncommercial use only. Unauthorized posting of this publication online is prohibited. Permission is given to duplicate this document for personal, academic, or governmental use only, as long as it is unaltered and complete however, it is requested that reproductions credit the author and China Aerospace Studies Institute (CASI). -
Chinese Female Graduate Students' Academic Socialization Across Disciplines - Perspectives on Language, Culture, and Gender
University of Mississippi eGrove Electronic Theses and Dissertations Graduate School 2013 Chinese Female Graduate Students' Academic Socialization Across Disciplines - Perspectives On Language, Culture, And Gender Sheng Bi University of Mississippi Follow this and additional works at: https://egrove.olemiss.edu/etd Part of the Education Commons Recommended Citation Bi, Sheng, "Chinese Female Graduate Students' Academic Socialization Across Disciplines - Perspectives On Language, Culture, And Gender" (2013). Electronic Theses and Dissertations. 1170. https://egrove.olemiss.edu/etd/1170 This Thesis is brought to you for free and open access by the Graduate School at eGrove. It has been accepted for inclusion in Electronic Theses and Dissertations by an authorized administrator of eGrove. For more information, please contact [email protected]. CHINESE FEMALE GRADUATE STUDENTS’ ACADEMIC SOCIALIZATION ACROSS DISCIPLINES - PERSPECTIVES ON LANGUAGE, CULTURE, AND GENDER A Thesis presented in partial fulfillment of requirements for the degree of Master of Arts in the Department of Modern Languages The University of Mississippi by SHENG BI December 2013 Copyright Sheng Bi 2013 ALL RIGHTS RESERVED ABSTRACT From the mid-1950s, international education in the United States has witnessed stupendous growth. China boasts the largest number of English language learners in the world, and contributes to an increasingly large share of the global international student market. Being informed by a community of practice perspective and poststructuralist conceptualization of identity, the present study aims to explore the academic socialization experience of three female Chinese graduate students in the United States. The ethnographic case study collected data from various sources such as classroom observations, open-ended questionnaires, interviews with participants and with their course instructors, and written documents. -
CHAPTER ONE 1.0 INTRODUCTION 1.1 PROJECT BACKGROUND 1.1.1 Computer Graphics
CHAPTER ONE 1.0 INTRODUCTION 1.1 PROJECT BACKGROUND Computer graphics and animation is a very broad and wide aspect of computer science, and has effects on our everyday living. Dissemination of information with good graphical user interface becomes very important when very important information have to be passed across. This project would be split into the two aspects (graphics and animation) sometimes during the course of discussion. 1.1.1 Computer Graphics Computers have become a powerful tool for the rapid and economical production of pictures. There is virtually no area in which graphical displays cannot be used to some advantage, and so it is not surprising to find the use of computer graphics so widespread. Although early applications in engineering and science had to rely on expensive and cumbersome equipment, advances in computer technology have made interactive computer graphics a practical tool. Today, we find computer graphics used routinely in such diverse areas as science, Engineering, medicine, business, industry, government, art, entertainment, advertising, Education and training. Before we get into the details of how to do computer graphics, we first take a short tour through a gallery of graphics applications. A major use of computer graphics is in design processes, particularly for engineering and architectural systems, but almost all products are now computer designed. Generally referred to as CAD, computer-aided design methods are now routinely used in the design of buildings, automobiles, aircraft, watercraft, spacecraft, computers, textiles, and many, many other products. For some design applications; object are first displayed in a wireframe outline form that shows the overall sham and internal features of objects.