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825499 825499 paizo.com #3960580, John Staples <[email protected]>, May 15, 2016 7928115 825499 paizo.com #3960580, John Staples <[email protected]>, May 15, 2016 7928115 7928115 825500 825500 paizo.com #3960580, John Staples <[email protected]>, May 15, 2016 7928116 825500 2 paizo.com #3960580, John Staples <[email protected]>, May 15, 2016 7928116 7928116 825501 825501 paizo.com #3960580, John Staples <[email protected]>, May 15, 2016 This book is dedicated to Isaac Ludwig, with whom I fought my first giant. 7928117 May your final plane be a holy one. 825501 -Adam Crockett 3 paizo.com #3960580, John Staples <[email protected]>, May 15, 2016 7928117 7928117 825502 825502 paizo.com #3960580, John Staples <[email protected]>, May 15, 2016 Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Inc.. See http://paizo. com/pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Inc. does not guarantee compatibility, and does not endorse this product. Pathfinder is a registered trademark of Paizo Inc., and the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Inc., and are used under the Pathfinder Roleplaying Game Compatibility License. See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license. Copyright 2012 ICOSA Entertainment, LLC All rights reserved Pure SteamTM is a registered trademark of ICOSA Entertainment, LLC 2nd Printing (5th revision): July 2014 Official product errata can be found on our website and forum: puresteamrpg.com Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks, proper names (characters, deities, etc.), dialogue, plots, storylines, locations, characters, artworks, and trade dress. (Elements that have previously been designated as Open Game Content are not included in this declaration.) Open Content: Except for material designated as Product Identity (see above), the game mechanics of this ICOSA Entertainment, 7928118 825502 LLC game product are Open Game Content, as defined in the Open Game License version 1.0a Section 1(d). No portion of this work other than the material designated as Open Game Content may be reproduced in any form without written permission. CREDITS Creative Director / Founder: Adam Crockett Lead Game Designer: Brennan Ashby Game Designers / Creative Developers: Davin Perry and L. James Wright Creative Input: Paul Crockett Cover Artist: Mates Laurentiu (Avatar Art) Editing and Development: Adam Crockett, Brennan Ashby, Benton Spiker, Davin Perry, and L. James Wright Maps: Alyssa Faden and Robert Altbauer Interior Artwork: Mates Laurentiu (Avatar Art), Alejandro Lee, and Chris DeHart Original Layout & Design: Jameson McMaster 4 paizo.com #3960580, John Staples <[email protected]>, May 15, 2016 7928118 7928118 825503 825503 paizo.com #3960580, John Staples <[email protected]>, May 15, 2016 Table of Contents RACES 8 Barbarian 49 Constructing a Contraption 87 Dwarf 8 Civil Bedlamite 49 Schematics 89 Dwarf, Brey 8 Bard 50 Dwarf, Drague 9 Gypsy 50 TECHNOLOGY 104 Elf 10 Fighter 51 Technological Arms and Shields 106 Elf, Amber 10 Pugilist 51 Technological Weapons 108 Elf, Jade 11 Ructioneer 53 Revolutionary Technology 111 Gnome Monk 54 Technological Item Creation 115 Gnome, Gentry 12 Widowman 54 Gnome, Sharper 13 Ranger 56 VEHICLES 118 Half-Elf 13 Blockade Runner 56 Half-Elf, Loci 13 Rogue 57 ULLERA 123 Half-Orc 14 Clydesman 57 The Bastion 131 Half-Orc, Avus 14 Grease Rat 58 Five Points 135 Half-Orc, Borndrin 15 Variant Rule: Class AC Bonus 60 Nivens’ Outlook 137 Halfling 16 140 7928119 Harmonia 825503 Halfling, Leatherfoot 16 FEATS 61 Charton 145 Halfling, Tenderfoot 17 Keystone 147 Human 18 EQUIPMENT 66 Galvanite City 157 Human, Mezoqua 18 Wealth 66 Sunderland 160 Human, Rauschite 18 Firearms in Pure Steam 66 Blackburn 166 Human, Ulleran 19 Weapons 66 Leacher’s Vale 168 Orc 19 Armor 72 Paddlewheel Bend 170 Orc, Jonnish 19 Special Materials 72 Beyond Ullera 173 Goods and Services 74 Monument 173 CLASSES 21 Manufacturing Signatures 74 FACTIONS Chaplain 27 Adventuring Gear 76 179 The Gatekeepers 34 Tools and Skill Kits 81 Trefoil Laurels 35 MONSTERS Clothing and Apparel 82 184 Magistracy 36 Wondrous Armature Construction 190 Transport 83 Gearhead 38 Accessories 83 Pneumatic Engineer 43 TROUBLE IN GRASSY SPUR 203 Communication 84 Electrical Engineer 45 Entertainment 84 Physicist 45 Periodicals 84 ARCHETYPES 46 SCIENCE 85 Alchemist 46 Fields of Science 85 Fumigant 46 Contraptions 86 Moonshiner 47 5 paizo.com #3960580, John Staples <[email protected]>, May 15, 2016 7928119 7928119 825504 825504 paizo.com #3960580, John Staples <[email protected]>, May 15, 2016 WHAT IN TARNATION?! BUT, CAN I...? In these pages is the Pure Steam Campaign Setting, the In a word: yes. Pure Steam contains everything needed to result of years of development, a successful Kickstarter delve into its immersive campaign setting without significant campaign, and countless hours of playtesting. Pure Steam content generation by the GM or the players. But it is not is a steampunk campaign setting compatible with the our desire to disallow anything in the game world. Those Pathfinder Roleplaying Game. We’ve endeavored to mesh decisions are up to the GM. If you want a low magic, high- our vision of a gritty, greasy, springy, cog-laden campaign tech campaign, Pure Steam is perfect for you. If you want world with the premier RPG rules system. mages slinging fireball spells next to a chaplain on an ironclad steamship, Pure Steam is equally fitting. But don’t be fooled. Pure Steam isn’t your grandma’s steampunk. While there are certainly nods and winks to By way of compatibility, we’ve ensured you can mix a little the established steampunk aesthetic (if such a thing can medieval fantasy in your steampunk, or vice versa. All the be pinned down), this setting is anything but ordinary. way down to the in-game economy, this book is designed Hillbillies and Yankees scatter the landscape, which is with seamless compatibility in mind. Your wizard and our more Appalachian than Victorian. In the age of steam, coal chaplain can adventure together because they should scale is king. And the old, tired mountains rich in coal veins are in power the same way a wizard scales with a cleric. You’ll home to the economic powerhouses of the setting. notice we didn’t eliminate magic completely from even our ‘low-magic’ options. The truth is, that was a necessary choice This book focuses on the Federated States of Ullera, a to maintain system compatibility and keep the rules simple. relatively young nation born out of the Abolition War, founded on freedom from oppression and learning to cope While the rules for magic are used for characters such as the with newfound economic prosperity. chaplain, it’s important to note that spells are not actually being cast. These effects manifest as a near supernatural influence of In Ullera, science, technology, and reason have all but personality on the recipient. From a rules standpoint, there isn’t extinguished religion, magic, and superstition. That is much difference, but while roleplaying, the difference is huge. not to say you can’t find a cleric, druid, or wizard in Pure Steam. Magic is not outlawed. The religious are not heavily 7928120 persecuted (at least not in the Federation). The fact is that EUREKA! 825504 technology made the lives of the common folk so comfortable As detailed in the preceding journal entry, Pure Steam that they simply ceased crying out for higher powers. Mages describes a hypothetical form of energy thought to be able had trouble finding apprentices willing to study for years to to solve many of the issues of humanity. The hypothesis was accomplish effects which a musket or a steam engine could found some time ago, but it was regarded by most as the evoke in the hands of even an unskilled wielder. twilight ramblings of an intelligent—yet unrealistic—scholar. As a result, nearly every town in Ullera now hosts at least On his last expedition to the Eastern Continents, however, one house of worship in disuse. Many of these churches Viktor Renz Etrau went missing. Years passed, and memory serve as government buildings, or hotbeds for crime. Magic of him faded. All that changed some time ago when a items from a bygone era sit in museums without competent crude, foreign sea vessel docked at a harbor in North Fork, wielders. Spellbooks lie in rotting wizard towers, with ages of Harmonia. A crew of dark-skinned seafarers delivered a powerful knowledge left untaught. lead box to the nearest dockworker. Unable to converse in the same tongue, the seafarers simply set sail toward the East again. The dockworker read the affixed note: HEY, THIS MAP LOOKS FAMILIAR... “Eureka! –V.R.Etrau” Most certainly, it does. From its inception, Pure Steam was to He opened the box, shrugged, and warehoused it pending a take place on our earth. With trivial changes, the geography claim by any owner. of the game world mirrors that of the real world. The intent is a fresh, new setting with an ‘old shoe’ familiarity. Word spread of the note, and a scientist and friend of Etrau claimed the package. He filed a scholarly journal entry on his That is where the mirroring ends, however. There are preliminary findings after rudimentary study. He concluded parallels in politics and historical events, but Pure Steam is the contents were in fact clues to a strange new energy source. not simply a fantasy remix of real world history. In creating The journal entry was quickly classified by the Federation the campaign setting, we did not simply go back 120 years or government.