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Université Du Québec Mémoire Présenté À L'université Du Québec À Chicoutimi Comme Exigence Partielle De La Maîtrise En
UNIVERSITÉ DU QUÉBEC MÉMOIRE PRÉSENTÉ À L'UNIVERSITÉ DU QUÉBEC À CHICOUTIMI COMME EXIGENCE PARTIELLE DE LA MAÎTRISE EN LETTRES PAR NICOLAS CÔTÉ FICTION, RÉCIT ET LECTURE VIDÉOLUDIQUES : UNE APPROCHE LITTÉRAIRE AU JEU ÉLECTRONIQUE JANVIER 2012 Library and Archives Bibliothèque et Canada Archives Canada Published Héritage Direction du Branch Patrimoine de l'édition 395 Wellington Street 395, rue Wellington Ottawa ON K1A0N4 Ottawa ON K1A 0N4 Canada Canada Your file Votre référence ISBN: 978-0-494-91054-2 Our file Notre référence ISBN: 978-0-494-91054-2 NOTICE: AVIS: The author has granted a non- L'auteur a accordé une licence non exclusive exclusive license allowing Library and permettant à la Bibliothèque et Archives Archives Canada to reproduce, Canada de reproduire, publier, archiver, publish, archive, preserve, conserve, sauvegarder, conserver, transmettre au public communicate to the public by par télécommunication ou par l'Internet, prêter, télécommunication or on the Internet, distribuer et vendre des thèses partout dans le loan, distrbute and sell theses monde, à des fins commerciales ou autres, sur worldwide, for commercial or non- support microforme, papier, électronique et/ou commercial purposes, in microform, autres formats. paper, electronic and/or any other formats. The author retains copyright L'auteur conserve la propriété du droit d'auteur ownership and moral rights in this et des droits moraux qui protégé cette thèse. Ni thesis. Neither the thesis nor la thèse ni des extraits substantiels de celle-ci substantial extracts from it may be ne doivent être imprimés ou autrement printed or otherwise reproduced reproduits sans son autorisation. without the author's permission. -
Pillars of Ethernity
PRODUKCJA GIER WIDEO Trudności w produkcji gier 1 1.GRY SĄ INTERAKTYWNE –Alternatywne wybory ścieżki sterowania –Ustalanie kontekstu przez dobór przedmiotów lub działań 2.TECHNIKA SIĘ ZMIENIA –Konieczność korzystania z najnowszego postępu technicznego dla uzyskania lepszych wizualnie gier 3.NARZĘDZIA NIGDY NIE SĄ TAKIE SAME –Muszą być najnowsze i nigdy nie są idealne Trudności w produkcji gier 2 4.PLANOWANIE JEST NIEMOŻLIWE –Gra to dzieło sztuki –Można przejść dalej gdy gra jest atrakcyjna i dobrze wygląda 5.NIE SPOSÓB POWIEDZIEĆ CZY GRA JEST „FAJNA” DOPÓKI SIĘ W NIĄ NIE ZAGRA –Dopóki nie chwyci się kontrolera nie można stwierdzić jakie to uczucie biegać, skakać, walczyć Kaliforniskie Irvine Jak za to zapłacimy? ●Na początku 2012 Feargus Urquhart, SEO Obsidian Entertainment, nie miał odpowiedzi ●Obsidian było niewielkim studiem developerskim ●Przez ostatni rok praca nad RPG w klimatach fantasy „Stormlands” opłacanym przez Microsoft na Xbox One ●Ze 115 pracowników pracowało nad tym 50 ●Urquhart pracował wcześniej nad „Fallout”, „Baldur's Gate” Jak za to zapłacimy? ●Na początku 2012 Feargus Urquhart, SEO Obsidian Entertainment, nie miał odpowiedzi ●Obsidian było niewielkim studiem developerskim ●Przez ostatni rok praca nad RPG w klimatach fantasy „Stormlands” opłacanym przez Microsoft na Xbox One ●Ze 115 pracowników pracowało nad tym 50 ●Urquhart pracował wcześniej nad „Fallout”, „Baldur's Gate” Na lodzie ●12 marca 2012 złowieszczy SMS z Microsoft ●Microsoft chciał by RPG „Stormlands” „sprzedało” Xbox One, lecz pomysły były wydumane i niepraktyczne ●Wykorzystanie Kinect i przetwarzania w chmurze dla rozbudowanego trybu multiplayer, co nie było takie oczywiste czy się da wcielić ●Koszty 10tys.USD od pracownika, co daje 1/2 mln miesiecznie, a studio pracowano jeszcze tylko nad „South Park:Kijek prawdy” Armageddon ●Rzeczywiście, Microsoft natychmiastowo kasował projekt „Stormlands” ●Zebranie z 4 pozostałymi współwłaścicielami w Starbucks ●Kogo zwolnić? Zwolniono 26 ludzi. -
Université Du Québec Mémoire Présenté À L'université Du
UNIVERSITÉ DU QUÉBEC MÉMOIRE PRÉSENTÉ À L'UNIVERSITÉ DU QUÉBEC À CHICOUTIMI COMME EXIGENCE PARTIELLE DE LA MAÎTRISE EN LETTRES PAR NICOLAS CÔTÉ FICTION, RÉCIT ET LECTURE VIDEOLUDIQUES : UNE APPROCHE LITTÉRAIRE AU JEU ÉLECTRONIQUE JANVIER 2012 RÉSUMÉ Le jeu électronique constitue désormais une industrie culturelle majeure, qui n'a de cesse de croître. Ce mémoire propose de l'étudier sous un angle qui, jusqu'à tout récemment, lui était contesté : la fiction, le récit et la lecture, un angle issu du paradigme littéraire. Car le jeu électronique, s'il s'agit d'abord d'un jeu, peut aussi présenter et développer un monde fictionnel complexe, comme ce mémoire cherche à le défendre et à le détailler. Le travail ici présenté se concentre sur l'établissement d'un cadre théorique de référence, et sur l'application de ce dernier à un éventail restreint de cas, servant à illustrer une diversité d'approches aux jeux électroniques embrassant leur dimension fictionnelle et narrative. Divisé en trois chapitres, ce mémoire traite séparément de trois aspects essentiels de l'expérience de la fiction, et de la façon dont ils se déploient dans les trois jeux analysés : Fallout 3, World of Warcraft : Wrath of tlte Lich King ainsi que Valkyria Chronicles. Le premier chapitre est consacré à la dimension des règles de la fiction. Il cherche à défendre une pensée holistique du jeu électronique, qui comprend une dimension ludique et une dimension fictionnelle. Le cadre d'analyse qui y est développé se base essentiellement sur la littérature concernant le jeu, ainsi que sur une approche systémique du texte inspirée de Lector in Fabula d'Umberto Eco. -
Jual Game Pc / Laptop Beli 10 Dvd Game - Gratis 1 Dvd
JUAL GAME PC / LAPTOP BELI 10 DVD GAME - GRATIS 1 DVD BISA COD Pdlrng-cmi-Bdg, ketentuan berlaku. HUB : 081910564177 ”ALEXSYAM GAMES” Paket dvd pake label + cover : RP. 7000,-/ DVD (UNTUK PEMBELIAN DI ATAS 50 DVD) RP. 8000,-/ DVD (UNTUK PEMBELIAN DI ATAS 25 DVD) RP. 10000,-/ DVD (UNTUK PEMBELIAN DI BAWAH 25 DVD) Paket dvd polos tanpa label/cover : RP. 4000,-/ DVD (UNTUK PEMBELIAN DI ATAS 50 DVD) RP. 5000,-/ DVD (UNTUK PEMBELIAN DI ATAS 25 DVD) RP. 6000,-/ DVD (UNTUK PEMBELIAN DI BAWAH 25 DVD) Cara Pemesanan : - Tulis Game yang akan dipesan (SMS atau langsung ditempat) - Cantumkan Nama, Alamat Lengkap buat pengiriman paket. Ketentuan : - Garansi 5 hari dari tanggal pembelian.(tidak berlaku untuk game yang gagal instalasi dikarenakan spek komputer yang kurang cukup) - Penggantian DVD garansi akan dikirim pada next order. –TRANSFER VIA BANK BNI GAME UPDATE Per tgl 1 SEPTEMBER 2013 : ACE COMBAT ASSAULT HORIZON 2 DVD (2013) ARMA 3 2 DVD (2013) ASSASINS CREED 3 4 DVD (2013) BATTLEFIELD BAD COMPANY 3 4 DVD BIOSHOCK INFINITE 5 DVD (2013) CALL OF DUTY_Black Ops 2 4 DVD (2013) CALL OF JUAREZ GUNSLINGER 2 DVD (2013) CASTLEVANIA 4 DVD (2013) C.O.H 2 3 DVD (2013) CRYSIS 3 4 DVD (2013) DARK 1 DVD (2013) DARK SIDERS 2 2 DVD (2013) DEAD ISLAND RIPTIDE 2 DVD (2013) DEADPOOL 2 DVD (2013) DEAD SPACE 3 3 DVD (2013) DEVIL MAY CRY 5 3 DVD (2013) DIRT SHOWDOWN 2 DVD (2013) FAR CRY 3 4 DVD (2013) GRID 2 2 DVD (2013) HITMAN ABSOLUT 4 DVD LOST PLANET 3 3 DVD (2013) MARK OF THE NINJA 1 DVD (2013) MASS EFFECT 3 2012 4 DVD METRO LAST LIGHT -
Polish Game Industry
THE GAME INDUSTRY REPORT 2020 OF POLAND W ASD Enter Shift Alt Ctrl W A S D The game industry of Poland — Report 2020 Authors: Eryk Rutkowski Polish Agency for Enterprise Development Jakub Marszałkowski Indie Games Poland, Poznan University of Technology Sławomir Biedermann Polish Agency for Enterprise Development Edited by Sławomir Biedermann, Jakub Marszałkowski Cooperation: Ministry of Development Ministry of Culture and National Heritage Expert support: Game Industry Conference Published by the Polish Agency for Enterprise Development Pańska 81/83, 00-834 Warsaw, Poland www.parp.gov.pl © Polish Agency for Enterprise Development 2020 ISBN 978-83-7633-434-9 The views expressed in this publication are those of the authors and do not necessarily coincide with activities of the Polish Agency for Enterprise Development. All product names, logos and brands mentioned in this publication are the property of their respective owners. Printing of this publication has been co-financed from the European Regional Development Fund in the framework of the Smart Growth Operational Programme. 4 Table of contents Overview of the gaming sector .............................................................................................................. 7 A game has to stir up emotions Success story of 11 bit studios ............................................................................................................... 11 Global game market growth estimates and drivers ................................................................... 13 To diversify -
Saints Raw 2 Cheats
Saints raw 2 cheats Saint's Row 2 cheats, codes, walkthroughs, guides, FAQs and more for Playstation te Ammo: # For Saints Row 2 on the Xbox , GameFAQs has cheat codes and secrets. Unlimited Rockets Beat the Corporate Warfare DLC mission Ultor Family Fun Day to unlock unlimited rockets Ultor Exposed DLC. Xbox Cheats - Saints Row 2: This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Saints Row 2 for Xbox Get all the inside info, cheats, hacks, codes, walkthroughs for Saints Row 2 on GameSpot. This is a list of all Cheats in Saints Row 2. In Saints Row 2, cheats are activated through the. Saint's Row 2 Cheats - Saints Row 2 Guide, walkthrough, faq, unlockables, cheats, videos. These are all the Saints Row 2 cheats (the game I used to play on my xbox before it got stolen), but anyway. Saints Row 2 Cheat Codes Cheat mode Pause the game, then access the cell phone. Select "Dial", then. Find all our Saints Row 2 Cheats for Xbox Plus great forums, game help and a special question and answer system. All Free. Saints Row 2 is a video game developed by Volition Inc. and released on Xbox View game sales, statistics, release dates, characters, credits, discussion. Cheats, codes, and secrets for Saints Row 2 on the Xbox video game system. A list of achievements is also included within this article. In this guide, I will show you some cheat codes and ways to unlock things in the game Saints Row 2. Be aware that using any cheats will cause. -
GOG-API Documentation Release 0.1
GOG-API Documentation Release 0.1 Gabriel Huber Jun 05, 2018 Contents 1 Contents 3 1.1 Authentication..............................................3 1.2 Account Management..........................................5 1.3 Listing.................................................. 21 1.4 Store................................................... 25 1.5 Reviews.................................................. 27 1.6 GOG Connect.............................................. 29 1.7 Galaxy APIs............................................... 30 1.8 Game ID List............................................... 45 2 Links 83 3 Contributors 85 HTTP Routing Table 87 i ii GOG-API Documentation, Release 0.1 Welcome to the unoffical documentation of the APIs used by the GOG website and Galaxy client. It’s a very young project, so don’t be surprised if something is missing. But now get ready for a wild ride into a world where GET and POST don’t mean anything and consistency is a lucky mistake. Contents 1 GOG-API Documentation, Release 0.1 2 Contents CHAPTER 1 Contents 1.1 Authentication 1.1.1 Introduction All GOG APIs support token authorization, similar to OAuth2. The web domains www.gog.com, embed.gog.com and some of the Galaxy domains support session cookies too. They both have to be obtained using the GOG login page, because a CAPTCHA may be required to complete the login process. 1.1.2 Auth-Flow 1. Use an embedded browser like WebKit, Gecko or CEF to send the user to https://auth.gog.com/auth. An add-on in your desktop browser should work as well. The exact details about the parameters of this request are described below. 2. Once the login process is completed, the user should be redirected to https://www.gog.com/on_login_success with a login “code” appended at the end. -
Lighting & Simplifying Saints Row: the Third
Lighting & Simplifying Saints Row: The Third Scott Kircher Volition, Inc. Saints Row: The Third Saints Row 2 vs. “The Third” ● Nighttime flight in Saints Row 2 Saints Row 2 vs. “The Third” Main Topics ● Latest iteration of inferred lighting ● Saints Row: The Third vs. Red Faction: Armageddon ● New optimizations and features ● Automated LOD Pipeline ● Mesh simplification ● Practical implementation issues Main Topics ● Latest iteration of inferred lighting ● Saints Row: The Third vs. Red Faction: Armageddon ● New optimizations and features ● Automated LOD Pipeline ● Mesh simplification ● Practical implementation issues The light! It blinds me! INFERRED LIGHTING, THE NEXT ITERATION Inferred Lighting, Related Work ● Developed at Volition, Inc. ● Originally published in SIGGRAPH 2009 ● [Kircher, Lawrance 2009] ● Version used in Red Faction: Armageddon ● Presented at GDC last year [Flavin 2011] ● Variation of Deferred Lighting/Light-prepass ● [Engel 2008] ● [Lee 2008] ● And many others Inferred Lighting Refresher Inferred Lighting Refresher Normals Low-res MRT Geometry Pass (800x450 on consoles) DSF ID Depth Inferred Lighting Refresher Low-res Lighting Pass (800x450) Normals DSF ID Depth Inferred Lighting Refresher Low-res Lighting Pass (800x450) Normals DSF ID Depth Full-res Material Pass (1280x720, 2x MSAA) Saints Row: The Third vs. Red Faction: Armageddon ● RF:A ● Single resolution ●960x540 ● Discontinuity “patching” ● SR:TT ● Multi-resolution ●800x450 for lighting ●1280x720 for main scene ● Bilinear Discontinuity Sensitive Filter Saints -
Tekan Bagi Yang Ingin Order Via DVD Bisa Setelah Mengisi Form Lalu
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Thesis Template
Antti Elias Allén CREATING AN EFFECTIVE ATMOSPHERE FOR A HORROR GAME SETUP Bachelor’s thesis Degree programme in Game Design 2021 Author (authors) Degree title Time Antti Allén Bachelor of Culture March 2021 and Arts, Game Design Thesis title 40 pages Creating an effective atmosphere for a horror game setup 3 pages of appendices Commissioned by - Supervisor Marko Siitonen Abstract An important factor of what makes a video game memorable and impactful to the player lies within its atmosphere. Atmosphere is not a concept that could be effortlessly implemented into games by just creating content without thought. Building an effective game atmosphere requires thorough subject study and careful technical implementation. One genre where atmosphere plays a central part is horror. This bachelor’s thesis explores what is required for the implementation of an effective horror game atmosphere that is both interesting and immersive for the player, as well as able to provoke feelings of fear and anticipation. The study of horror includes research in the fields of psychology and game design alike, which will be explored and discussed in this thesis. In addition to the aforementioned, subject study and analysis is also examined about related media and video games. In support of this thesis study, the author has built a small game in unity engine, comprising of two separate scenes. This thesis follows through the process and study of creating game content and building the game into a playable entity. The outcome of the playtesting is discussed in its designated chapter while keeping in mind the studies and solutions for building atmospheric horror games. -
Volition 2014 Gdc Session Info
VOLITION 2014 GDC SESSION INFO Super Powering the Saints: Animation Direction of Saints Row IV’s Super Jumping Zach Lowery – Saints Row IV Animation Director Thursday, March 20 – 12:05pm to 12:30pm Room 3016, West Hall Format Tracks Session Visual Arts, Design Talk Description What do you do when your animation direction conflicts directly with a key feature being added within your game? How do you Bio Zach was born and raised in the mean approach gathering reference material when the animations streets of Ponchatoula, Louisiana, and Zach requested aren't even humanly possible? These are two of the always had aspirations of holding a career unique challenges that faced the Volition animation team during that never felt like he was actually working. After failed attempts of becoming a bass the early development of Saints Row IV's super jumping movement pro fisherman, illusionist and professional system. This presentation will cover how the Saints Row IV animation wrestler, Zach chased after his true love, video game development. Zach has team took a different approach to gathering reference material worked on the entire Saints Row franchise, when traditional methods were not working, and how they applied starting out as an animator focused on cinematics on SR1, transitioning to an their "comfortable and confident" animation direction to a world in-game animator for SR2, and then leading filled with superpowers, without making a super hero game. animation teams for SR3 and now SR4. While some days certainly do feel like work, most days are spent living a childhood Takeaway dream, and he wouldn't trade that for This presentation will give attendees insight into what it was like to anything. -
Shine Light, More Light
Lawrence Scholars: An Insider’s Look Saturday, February 4, 2012 LAWRENCE SCHOLARS IN ARTS AND ENTERTAINMENT Faculty Moderator: Rob Neilson, associate professor of Art and Frederick R. Layton Professor of Art Thomas Callaway ’68 Owner and Principal Designer of Thomas Callaway Associates, Inc. Thomas Callaway Associates, Inc. is an architectural and interior design firm specializing in custom, residential home design and development. With projects located coast to coast, the firm has an enviable list of celebrity clients including Steve Martin, Larry David, Pat Riley, Michelle Pfeiffer, Alan Ladd, Jr., Mike Farrell, and Ambassador Joe Wilson and Valerie Plame Wilson. Thomas Callaway ’68 also has designed a line of custom furnishings and lighting, and is currently designing a line of fabrics that will be available in 2012. His work has been published in many shelter magazines including Architectural Digest, House Beautiful, Town and Country, House and Garden, Traditional Home, Metropolitan Home, Martha Stewart Living and Vanity Fair. He has been chosen for several years as one of House Beautiful’s top 100 designers in America. He has also been featured in eight books of interior design. Tom has appeared on HGTV on several design shows, most recently on an episode of “Selling New York.” Tom was born and raised in Appleton. Grant Gustafson ’99 Film Editor and Partner, Cutters Studios Grant Gustafson ’99 is a commercial film editor. He has worked on numerous major campaigns and several Super Bowl spots. He is a partner with Cutters Studios, a full-service production/post production company in Chicago. Kärin Simonson Kopischke ’80 Freelance Costume Designer U.S.A.A.