<<

3 D OBJECT CARDS Text from Player’s Guide 1/29/2014

©2014 WizKids/NECA, LLC. © MARVEL PRINTING INSTRUCTIONS

These cards are only to be used in conjunction with their respective 3D objects. They cannot serve as proxies for said 3D objects.

1. From Adobe® Reader® or Adobe® Acrobat® open the print dialog box (File>Print or Ctrl/ Cmd+P).

2. Under Pages to Print>Pages input the pages you would like to print. (See Table of Contents)

3. Under Page Sizing & Handling>Size select Actual size.

©2014 WizKids/NECA, LLC. © MARVEL Text from Player’s Guide 1/29/2014. PRINTING INSTRUCTIONS (CONTINUED)

4. Under Page Sizing & Handling>Multiple> Pages per sheet select Custom and enter 3 by 3.

5. Under Page Sizing & Handling>Multiple> Orientation select Landscape.

6. If you want a crisp black border around each card as a cutting guide, click the checkbox next to Print page border (under Page Sizing & Handling>Multiple).

7. Click OK.

©2014 WizKids/NECA, LLC. © MARVEL Text from Player’s Guide 1/29/2014. TABLE OF CONTENTS

Angrir’s Hammer, 33 Fragment - , 47 Black Light, 44 Fragment - , 50 Broken Drone, 7 Fragment - Magik, 51 Cosmic Control Rod, 55 Fragment - , 48 Cosmic Cube, 22 Gamma Bomb, 13 Crimson Gem of , 9 Generator, 6 Disintegration Beam, 46 Globe of Ultimate Knowledge, 14 Dr. Octopus Arms, 26 Greithoth’s Hammer, 30 Blast, 45 Ice Blast, 42 Eye of Agamotto, 25 Impact Beam, 37 ’s Finger, 10 Briefcase Armor, 23 Flame Blast, 40 Kuurth’s Hammer, 27 Fragment - , 49 M’Kraan Sliver, 36

©2014 WizKids/NECA, LLC. © MARVEL Text from Player’s Guide 1/29/2014. TABLE OF CONTENTS (CONTINUED)

Matter Rearranger, 43 , 12 Mento-Intensifier, 41 Skadi’s Hammer, 34 Mind Gem, 20 Skirn’s Hammer, 29 , 8 Soul Gem, 15 Mokk’s Hammer, 28 Space Gem, 18 Nerkkod’s Hammer, 31 Straightjacket, 53 Helmet, 21 Tank Turret, 24 Nul’s Hammer, 31 Terrigen Crystal, 54 Omega Drive, 52 Time Gem, 17 Power Gem, 16 Uru Forge, 35 Pym Particles, 56 Vortex Beam, 38 Reality Gem, 19 White Light, 39 Scorpio Key, 11

©2014 WizKids/NECA, LLC. © MARVEL Text from Player’s Guide 1/29/2014. GENERATOR

This object is not destroyed when used in an attack. After the Generator is used as part of an attack, the attacker places it in any square adjacent to the target after the attack resolves.

S001

POINT VALUE: 0 ©2014 WizKids/NECA, LLC. S001 © MARVEL Text from Player’s Guide 1/29/2014. BROKEN DRONE

While a character is holding this object, you may choose to either (1) use this object normally in an attack, or (2) give this character a ranged combat action (treating the character’s range value as 4) and make a ranged combat attack against a single target opposing character. An attack using option 2 deals 1 damage but does not destroy this object. S002

POINT VALUE: 0 ©2014 WizKids/NECA, LLC. S002 © MARVEL Text from Player’s Guide 1/29/2014. MJOLNIR

Relic: 6. Modify the character’s attack and damage values by +2, and the character can use Quake, Energy Explosion, and the Flight ability.

S101

POINT VALUE: 0 ©2014 WizKids/NECA, LLC. S101 © MARVEL Text from Player’s Guide 1/29/2014. CRIMSON GEM OF CYTTORAK

Relic: 5-6. Modify the character’s damage value by +1 and the character can use Charge, Super Strength, and Toughness. (Characters can’t use more than one damage reduction power.)

S101

POINT VALUE: 5 ©2014 WizKids/NECA, LLC. S101 © MARVEL Text from Player’s Guide 1/29/2014. FIN FANG FOOM’S FINGER

This object is not a special object—it is a standard heavy object.

©2014 WizKids/NECA, LLC. © MARVEL Text from Player’s Guide 1/29/2014. SCORPIO KEY™

Relic: 5-6. Modify the character’s range value by +2, and the character can use Penetrating/Psychic Blast.

©2014 WizKids/NECA, LLC. 4 POINTS © MARVEL S101 Text from Player’s Guide 1/29/2014. SHIELD ™

This object is not a special object—it is a standard light object.

0 POINTS ©2014 WizKids/NECA, LLC. © MARVEL S102 Text from Player’s Guide 1/29/2014. GAMMA BOMB™

The Gamma Bomb can’t be destroyed and begins on the green starting line. At the beginning of each player’s turn, if it’s not disarmed, click the dial once to the right. Once per game per character, a character occupying this square can be given a free action to roll a d6. On a result of 4 or 5, click the dial 4 clicks to the left (12 is the maximum), and on a result of 6, disarm it. When the red line is crossed, deal 3 damage to each character and destroy each object, wall, and square of blocking terrain within 8 squares and then remove this object from the map.

5 POINTS ©2014 WizKids/NECA, LLC. © MARVEL S101 Text from Player’s Guide 1/29/2014. GLOBE OF ULTIMATE KNOWELDGE™

Relic: 6. Character can use Outwit.

10 POINTS ©2014 WizKids/NECA, LLC. © MARVEL S102 Text from Player’s Guide 1/29/2014. SOUL GEM™

Relic: 5-6. Character can use Steal Energy. When character KO’s an opposing character, heal character of 2 damage.

10 POINTS ©2014 WizKids/NECA, LLC. © MARVEL S101 Text from Player’s Guide 1/29/2014. POWER GEM™

Relic: 5-6. If character’s printed range value is 4 or less, character can use Close Combat Expert. If character’s printed range value is 5 or more, character can use Ranged Combat Expert.

10 POINTS ©2014 WizKids/NECA, LLC. © MARVEL S102 Text from Player’s Guide 1/29/2014. TIME GEM™

Relic: 5-6. Character can use Incapacitate and Super Senses.

10 POINTS ©2014 WizKids/NECA, LLC. © MARVEL S103 Text from Player’s Guide 1/29/2014. SPACE GEM™

Relic: 5-6. Character can use Phasing/Teleport and the Carry ability. Modify character’s speed value by +2.

10 POINTS ©2014 WizKids/NECA, LLC. © MARVEL S104 Text from Player’s Guide 1/29/2014. REALITY GEM™

Relic: 5-6. Character can use Probability Control, but only during character’s turn.

10 POINTS ©2014 WizKids/NECA, LLC. © MARVEL S105 Text from Player’s Guide 1/29/2014. MIND GEM™

Relic: 5-6. Character can use Mind Control and Telekinesis.

10 POINTS ©2014 WizKids/NECA, LLC. © MARVEL S106 Text from Player’s Guide 1/29/2014. NOVA HELMET™

Relic: 5-6. This character can use Charge and the Flight ability and possesses the Nova Corps keyword.

Crash Course in the Nova Corps!

6 POINTS ©2014 WizKids/NECA, LLC. © MARVEL S101 Text from Player’s Guide 1/29/2014. COSMIC CUBE™

Relic: 4-6. Character can use Perplex and Probability Control. Each time a character uses one of these powers, after actions resolve, roll a d6 that can’t be rerolled. On a roll of 1-2, place the Cosmic Cube in the square that character occupies.

As fickle with their masters as they are with their boons.

12 POINTS ©2014 WizKids/NECA, LLC. © MARVEL S102 Text from Player’s Guide 1/29/2014. IRON MAN BRIEFCASE ARMOR™

Relic: 5-6.

This character can use Force Blast and Invulnerability

12 POINTS ©2014 WizKids/NECA, LLC. © MARVEL S101 Text from Player’s Guide 1/29/2014. TANK TURRET

Ultra Heavy Object When used in a close combat attack, modify the attacker’s damage value by +3 instead of +2. This object can’t be thrown. Characters less than 100 points can’t hold this object. This object can’t be the target of Telekinesis. This object can’t be destroyed by an attack targeting it for 3 damage; it requires 4 or more.

2 POINTS ©2014 WizKids/NECA, LLC. © MARVEL S102 Text from Player’s Guide 1/29/2014. EYE OF AGAMOTTO™

Relic: 5-6.

Characters that are attacked by a character with the Eye of Agamotto on its card can’t use Shape Change and Super Senses for the attack. A character with the Eye of Agamotto on its card can use Probability Control when it attacks. If a character with the Eye of Agamotto on its card has the Mystical keyword, it can use Perplex.

12 POINTS ©2014 WizKids/NECA, LLC. © MARVEL S101 Text from Player’s Guide 1/29/2014. DR. OCTOPUS ARMS™

Relic: 5-6.

A character with Dr. Octopus Arms on its character card has a minimum range value of 4, has , and can use Perplex twice during your turn, but only to target itself.

8 POINTS ©2014 WizKids/NECA, LLC. © MARVEL S102 Text from Player’s Guide 1/29/2014. KUURTH’S HAMMER™

Relic: 5-6.

This character can use Charge, , and Toughness. This character modifies its attack value by +2.

8 POINTS ©2014 WizKids/NECA, LLC. © MARVEL S101 Text from Player’s Guide 1/29/2014. MOKK’S HAMMER™

Relic: 5-6.

This character can use Plasticity and Running Shot with a minimum range of 4. This character modifies its attack value by +2.

8 POINTS ©2014 WizKids/NECA, LLC. © MARVEL S102 Text from Player’s Guide 1/29/2014. SKIRN’S HAMMER™

Relic: 5-6.

This character can use Charge, , and Toughness. This character modifies its attack value by +2.

8 POINTS ©2014 WizKids/NECA, LLC. © MARVEL S103 Text from Player’s Guide 1/29/2014. GREITHOTH’S HAMMER™

Relic: 5-6.

This character can use and Running Shot with a minimum range of 4. This character modifies its attack value by +2.

8 POINTS ©2014 WizKids/NECA, LLC. © MARVEL S104 Text from Player’s Guide 1/29/2014. NERKKOD’S HAMMER™

Relic: 5-6.

This character can use and Running Shot with a minimum range of 4. This character modifies its attack value by +2.

8 POINTS ©2014 WizKids/NECA, LLC. © MARVEL S105 Text from Player’s Guide 1/29/2014. NUL’S HAMMER™

Relic: 5-6.

This character can use Running Shot with a minimum range of 4 and Willpower. This character modifies its attack value by +2.

8 POINTS ©2014 WizKids/NECA, LLC. © MARVEL S106 Text from Player’s Guide 1/29/2014. ANGRIR’S HAMMER™

Relic: 5-6.

This character can use Charge, Regeneration, Steal Energy, and Toughness. This character modifies its attack value by +2.

8 POINTS ©2014 WizKids/NECA, LLC. © MARVEL S107 Text from Player’s Guide 1/29/2014. SKADI’S HAMMER™

Relic: 5-6.

This character can use Charge, Exploit Weakness, and Toughness. This character modifies its attack value by +2.

8 POINTS ©2014 WizKids/NECA, LLC. © MARVEL S201 Text from Player’s Guide 1/29/2014. URU FORGE™

Relic: 3-6.

When a character would place this relic on its character card, choose one: Modify this character’s speed or range value by +3 this game; Modify this character’s attack, defense, or damage value by +1 this game; or remove this relic from the game and replace it with another relic of equal or less points in the same square.

10 POINTS ©2014 WizKids/NECA, LLC. © MARVEL S301 Text from Player’s Guide 1/29/2014. M’KRAAN CRYSTAL SLIVER™

Relic: 4–6.

When character would be KO’d, instead turn its dial to its last non-KO click, and then heal it of 2 damage, then remove this relic from the game.

8 POINTS ©2013 WizKids/NECA LLC. S101 © MARVEL Text from Player’s Guide 1/29/2014. ™ IMPACT BEAM (RIGHT INDEX)

Relic: 4–6. This character can use Force Blast. A target is knocked back equal to twice the d6 roll for Force Blast. Knock back damage dealt by this character is increased by 1 and is penetrating.

8 POINTS ©2013 WizKids/NECA LLC. S001 © MARVEL Text from Player’s Guide 1/29/2014. ™ VORTEX BEAM (RIGHT MIDDLE)

Relic: 4–6. This character can use Telekinesis and the Flight ability.

8 POINTS ©2013 WizKids/NECA LLC. S002 © MARVEL Text from Player’s Guide 1/29/2014. ™ WHITE LIGHT (LEFT THUMB)

Relic: 4–6. When this character hits a single opposing character with a ranged combat attack, until your next turn, modify the target’s attack value by -2 and its damage value by -1.

8 POINTS ©2013 WizKids/NECA LLC. S003 © MARVEL Text from Player’s Guide 1/29/2014. ™ FLAME BLAST (LEFT INDEX)

Relic: 4–6. This character can use Penetrating/Psychic Blast with a minimum range value of 4. If it only targets a single character, it can use Energy Explosion as well.

8 POINTS ©2013 WizKids/NECA LLC. S004 © MARVEL Text from Player’s Guide 1/29/2014. ™ MENTO-INTENSIFIER (LEFT RING)

Relic: 4–6. This character can use Mind Control. It can use it as a free action, but may only target a single character that took damage from this character’s attack this turn.

8 POINTS ©2013 WizKids/NECA LLC. S005 © MARVEL Text from Player’s Guide 1/29/2014. ™ ICE BLAST (LEFT PINKY)

Relic: 4–6. This character can use Barrier and Incapacitate. When it uses Incapacitate and hits, it may use Barrier as a free action but may only place blocking terrain markers adjacent to the target.

8 POINTS ©2013 WizKids/NECA LLC. S006 © MARVEL Text from Player’s Guide 1/29/2014. ™ MATTER REARRANGER (RIGHT THUMB)

Relic: 4–6. When this character has no action tokens, give it a free action, and choose a square of blocking, hindering, water, or clear terrain within range and line of fire. You may replace that square with one of the other three types listed.

8 POINTS ©2013 WizKids/NECA LLC. S007 © MARVEL Text from Player’s Guide 1/29/2014. ™ BLACK LIGHT (RIGHT PINKY)

Relic: 4–6. This character can use Smoke Cloud as a free action. Opposing characters that begin their turn in a square with one of these terrain markers placed by this ability modify their speed and range values by -2. This character and adjacent friendly characters can use Stealth if they occupy a square with a terrain marker placed by this ability.

8 POINTS ©2013 WizKids/NECA LLC. S008 © MARVEL Text from Player’s Guide 1/29/2014. ™ ELECTRO BLAST (LEFT MIDDLE)

Relic: 4–6. When making a ranged combat attack, this character modifies its damage and range values by +1 and has an additional .

8 POINTS ©2013 WizKids/NECA LLC. S009 © MARVEL Text from Player’s Guide 1/29/2014. ™ DISINTEGRATION BEAM (RIGHT RING)

Relic: 4–6. When this character hits an opposing character with a relic or resource assigned to it, or holding an object, and the attack roll is 10 or more, remove that relic, resource or object from the game. When this character hits an opposing character that is 150 points or less, until your next turn, any time the hit character can use Impervious, Invincible, or Invulnerability, it uses Toughness instead.

8 POINTS ©2013 WizKids/NECA LLC. S101 © MARVEL Text from Player’s Guide 1/29/2014. FRAGMENT - CYCLOPS™

Relic: 5–6. This character can use Poison, Ranged Combat Expert and the Flight ability.

10 POINTS ©2013 WizKids/NECA LLC. S101 © MARVEL Text from Player’s Guide 1/29/2014. FRAGMENT - NAMOR™

Relic: 5–6. This character can use Poison, the Flight ability, and the , Defenders, and X-Men team abilities.

10 POINTS ©2013 WizKids/NECA LLC. S102 © MARVEL Text from Player’s Guide 1/29/2014. FRAGMENT - COLOSSUS™

Relic: 5–6. This character can use Invulnerability, Poison, and the Flight ability.

10 POINTS ©2013 WizKids/NECA LLC. S103 © MARVEL Text from Player’s Guide 1/29/2014. FRAGMENT - EMMA FROST™

Relic: 5–6.

This character can use Poison, Telekinesis, and the Flight ability.

10 POINTS ©2013 WizKids/NECA LLC. S104 © MARVEL Text from Player’s Guide 1/29/2014. FRAGMENT - MAGIK™

Relic: 5–6. This character can use Poison, the Flight ability, and the Mystics team ability.

10 POINTS ©2013 WizKids/NECA LLC. S105 © MARVEL Text from Player’s Guide 1/29/2014. OMEGA DRIVE

Relic: 3-6 When this character uses Outwit, it can target any character within its range regardless of line of fire, and may use its Outwit to counter powers that can’t normally be countered.

3 POINTS ©2014 WizKids/NECA LLC. S101 ©MARVEL STRAIGHTJACKET

Relic: 1-6 This character can’t make ranged combat attacks and deals no damage when making a close combat attack. When this character hits with an attack, place this relic on the hit character’s card.

3 POINTS ©2014 WizKids/NECA LLC. S102 ©MARVEL TERRIGEN CRYSTAL™

Relic: 4-6 Characters with the keyword modify the relic roll for this object by +1. Give this character a free action and roll a d6 that can’t be rerolled. Modify the following combat value by +2 until your next turn. 1: Range 2: Speed 3: Attack 4: Defense 5: Damage 6: Your Choice

5 POINTS ©2014 WizKids/NECA LLC. S101 ©MARVEL Text from Player’s Guide 1/29/2014. COSMIC CONTROL ROD™

Relic: 5-6 This character can use the Power Cosmic team ability. If this character can already use the Power Cosmic team ability, instead modify their combat values except damage by +1.

8 POINTS ©2014 WizKids/NECA LLC. S102 ©MARVEL Text from Player’s Guide 1/29/2014. PYM PARTICLES™

At the beginning of the game, choose either or . A single-based character with holding this object or in the same square as this object may be given a power action to equip it. This object can’t be targeted by an attack. Effect: Character possesses the chosen symbol this game. When unequipped: KO Pym Particles

2 POINTS ©2015 WizKids/NECA LLC. S100 ©MARVEL Text from Player’s Guide 1/29/2014.