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Directory P&E 2021X Copy with ADS.Indd
Annual Directory of Producers & Engineers Looking for the right producer or engineer? Here is Music Connection’s 2020 exclusive, national list of professionals to help connect you to record producers, sound engineers, mixers and vocal production specialists. All information supplied by the listees. AGENCIES Notable Projects: Alejandro Sanz, Greg Fidelman Notable Projects: HBO seriesTrue Amaury Guitierrez (producer, engineer, mixer) Dectective, Plays Well With Others, A440 STUDIOS Notable Projects: Metallica, Johnny (duets with John Paul White, Shovels Minneapolis, MN JOE D’AMBROSIO Cash, Kid Rock, Reamonn, Gossip, and Rope, Dylan LeBlanc) 855-851-2440 MANAGEMENT, INC. Slayer, Marilyn Manson Contact: Steve Kahn Studio Manager 875 Mamaroneck Ave., Ste. 403 Tucker Martine Email: [email protected] Mamaroneck, NY 10543 Web: a440studios.com Ryan Freeland (producer, engineer, mixer) facebook.com/A440Studios 914-777-7677 (mixer, engineer) Notable Projects: Neko Case, First Aid Studio: Full Audio Recording with Email: [email protected] Notable Projects: Bonnie Raitt, Ray Kit, She & Him, The Decemberists, ProTools, API Neve. Full Equipment list Web: jdmanagement.com LaMontagne, Hugh Laurie, Aimee Modest Mouse, Sufjan Stevens, on website. Mann, Joe Henry, Grant-Lee Phillips, Edward Sharpe & The Magnetic Zeros, Promotional Videos (EPK) and concept Isaiah Aboln Ingrid Michaelson, Loudon Wainwright Mavis Staples for bands with up to 8 cameras and a Jay Dufour III, Rodney Crowell, Alana Davis, switcher. Live Webcasts for YouTube, Darryl Estrine Morrissey, Jonathan Brooke Thom Monahan Facebook, Vimeo, etc. Frank Filipetti (producer, engineer, mixer) Larry Gold Noah Georgeson Notable Projects: Vetiver, Devendra AAM Nic Hard (composer, producer, mixer) Banhart, Mary Epworth, EDJ Advanced Alternative Media Phiil Joly Notable Projects: the Strokes, the 270 Lafayette St., Ste. -
Combined Book Exhibit® Xxxxxxxxxxxxxxxxxxxxxx
Sharjah Children’s Reading Festival 2021 7___FRANKIE FROG AND THE THROATY CROAKERS: Albert Whitman & Company Hartas, Freya, Hartas, Freya. Albert Whitman & #320, 250 S. Northwest Highway, Park Ridge, Illinois USA Company, Every frog dreams of their first croak, but 60068. Frankie's croak never comes! Without it, he's not sure Tel: 847-232-2800;Fax: 847-581-0039 how he fits into the world of the pond, until one day he Email: [email protected] hears a mysterious sound from a musical instrument. Is Web: www.albertwhitman.com this another way for Frankie to make his voice heard? Frankie Frog and the Throaty Croakers is a celebration of Key Contact Information music, determination, and creativity., $16.99, HC ISBN John Quattrocchi 13: (978-0-807-52543-2) 2019, JUVENILE FICTION > General [email protected] 1___BOXCAR #1: THE BOXCAR CHILDREN: Boxcar 8___HIDE AND PEEK: Animal Time Houran, Lori Haskins, Children Warner, Gertrude Chandler, Jessell, Tim. Albert Willmore, Alex. Albert Whitman & Company, Every time Whitman & Company, The Aldens begin their adventure Bird hears a noise, she says eek! and hides her head in by making a home in a boxcar. Their goal is to stay the sand. And every time, the noise turns out to be one together, and in the process they find a grandfather., of her friends playing nearby. Can Elephant convince her $6.99, PB ISBN 13: (978-0-807-50852-7) 1942, JUVENILE that there's nothing to be scared of?, $12.99, HC ISBN FICTION > General 13: (978-0-807-57208-5) 2019, JUVENILE FICTION > General 2___BOXCAR #2: SURPRISE ISLAND: Boxcar Children 9___HOW DO YOU LIFT A LION?: Wells Of Knowledge Warner, Gertrude Chandler, Jessell, Tim. -
Filmkrantindex 0-166
Inhoud/Toelichting 1 INDEX NR 0 T/M 166 T/M 0 INDEX NR Deze index op de nummers 0 tot en met 166 van de Filmkrant is ingedeeld in de hieronder vermelde categorieën. Elke categorie is gealfabetiseerd: op trefwoord, op titel of op naam. De alfabetisering volgt het 'computer-systeem', d.w.z. dat begonnen wordt met leestekens ('Crocodile' Dundee), vervolgens cijfers (06) en daarna letters (A demain). Artikelen .............................................................................. 2 Filmrecensies ................................................................... 20 U vindt hier artikelen en series (b.v. Flashback) die buiten In deze categorie vindt u uitsluitend echte recensies met alle andere categorieën vallen. Géén filmbesprekingen of credits. de inhoud van de rubrieken 'Nieuws' of 'Geruchten- machine'. Films op video ................................................................ 37 Sinds kort de rubriek waar films worden besproken die Boekrecensies ................................................................... 8 wel op video maar niet in de bioscoop worden uitge- Hier vindt u echte boekrecensies, niet de rubrieken van bracht. U vindt hier geen credits, alleen de uitbreng- Jan Hilkemeijer en Anita Snoek. datum en de distributeur. Columns ............................................................................... 10 Interviews .......................................................................... 39 Persoonlijke notities van Jan Beijsterbos, Jan Heijs, Ian U treft hier, naast interviews met filmmakers over hun Kerkhof, -
Entropiatimes DECEMBER 2010
EntropiaPlanets presents EntropiaTimes DECEMBER 2010 ROCKtropia - Interview Jon NEVERDIE Jacobs Ed Robles 3rd Creative Director - Planet Cyrene How to become a Planet Partner David Dobson, CEO - Planet Arkadia JOHN K. BATES & DAVID SIMMONDS MindArk ROCKtropian Societies Society Spotlight 4 EntropiaPlanets Crew & Info 52 David Simmonds - MindArk 5 Welcome to EntropiaTimes Planet Partner Questions 6 City of Dreams - City Focus and Answers 8 September Contest Results 54 David Dobson’s Guide to 10 Daisy ColdFinger - Player Profile Becoming a Planet Partner 16 Entropian Horoscopes 56 Lemmy’s Crypt & Kevin Rudolf’s 18 John K. Bates - MindArk Nose 25 The Quest for the Black Outfit 58 ROCKtropia - New Arrivals 26 Jon NEVERDIE Jacobs: 62 Tony Twotoes Taglia - ANF profile The Path to Virtual Destiny and 64 The E-Files - We Want To Believe Fame 66 Planetary Motions 38 What You Wish For Christmas 68 Universal Links & Information 40 ROCKtropian Societies 70 Magazine Information 44 Ed Robles 3rd - Planet Cyrene INDEX www.entropiaplanets.com Lykke (TheNun) Peter (NewShoes) Co-Owner, EntropiaPlanets.com Co-Owner, EntropiaPlanets.com EntropiaTimes Chief Editor SchmitzIT Layout & Design/News Reporter Technician/Coder/Writer [email protected] [email protected] EP Media Center EP Tech Crew MindStar9 Karv Media Manager Technician Writer/Storyteller Coder News Reporter [email protected] [email protected] GeorgeSkywalker TheMZ Writer/News Reporter Technician [email protected] Coder [email protected] -
Massively Multiplayer Online Games Industry: a Review and Comparison
Massively Multiplayer Online Games Industry: A Review and Comparison From Middleware to Publishing By Almuntaser Alhindawi Javed Rafiq Sim Boon Seong 2007 A Management project presented in part consideration for the degree of "General and Financial MBA". CONFIDENTIALITY STATEMENT This project has been agreed as confidential between the students, university and sponsoring organisation. This agreement runs for five years from September, 14 th , 2007. ii Acknowledgements We would like to acknowledge Monumental Games management for giving us this opportunity to gain an insight of this interesting industry. Special thanks for Sarah Davis, Thomas Chesney and the University of Nottingham Business School MBA office personnel (Elaine, Kathleen and Christinne) for their assistance and support throughout this project. We would also like to thank our families for their constant support and patience; - Abdula Alhindawi - Fatima Alhindawi - Shatha Bilbeisi - Michelle Law Seow Cha - Sim Hock Soon - Yow Lee Yong - Mohamed Rafiq - Salma Rafiq - Shama Hamid Last but not least, our project supervisor Duncan Shaw for his support and guidance throughout the duration of this management project. i Contents Executive Summary iv Terms and Definition vi 1.0 Introduction 1 1.1 Methodology 1 1.1.1 Primary Data Capture 1 1.1.2 Secondary Data Capture 2 1.2 Literature Review 4 1.2.1 Introduction 4 1.2.2 Competitive Advantage 15 1.2.3 Business Model 22 1.2.4 Strategic Market Planning Process 27 1.2.5 Value Net 32 2.0 Middleware Industry 42 2.1 Industry Overview 42 2.2 -
CUP Sping Cat Corrected.Pdf
Parting Ways Jewishness and the Critique of Zionism JUDITH BUTLER Judith Butler THE PROVOCATIVE THEORIST ARGUES FOR THE SEPARA- TION OF JEWISHNESS FROM ZIONISM, ENGAGING A NUM- BER OF THINKERS WHO OFFER IMPORTANT RESOURCES FOR THINKING ABOUT DISPOSSESSION, STATE VIOLENCE, W YS AND POSSIBILITIES OF COHABITATION. Judith Butler follows Edward Said’s suggestion that only TING through a consideration of Palestinian dispossession in R relation to Jewish diasporic traditions will a new ethos for a one-state solution emerge. Butler engages forms of A Jewish intellectual criticism of political Zionism and its P practices of illegitimate state violence, nationalism, and state-sponsored racism. At the same time, she moves beyond communitarian frameworks, including Jewish ones, that fail to arrive at a radical democratic notion of JEWISHNESS AND THE CRITIQUE OF ZIONISM political cohabitation. As important as it is to dispute Is- rael’s claim to represent the Jewish people, it is equally important, Butler argues, to show that a narrowly Jew- ish framework cannot suffice as a basis for an ultimate “This is an incredibly important and critique of Zionism. She promotes an ethical position in timely book. As always, Butler gen- which the obligations of cohabitation do not derive from erates a brilliant and rich argument cultural sameness but from the unchosen character of through a series of readings, in this social plurality. Recovering the arguments of Jewish case, complex and nuanced engage- thinkers who offered criticisms of Zionism or whose ments with the work of Said, Levinas, work could be used for such a purpose, Butler disputes Benjamin, Arendt, Levi, and Darwish. -
Proposal to Study Virtual World Terrorism
Unclassified Information & Behavior Exploitation in Virtual Worlds An Overview Dr. Rita Bush and Kenneth Kisiel IARPA/ DTO Virtual worlds are the next great information frontiers. Today’s primitive environments will quickly be replaced with more realistic versions of the real world (i.e., 3D Internet) for an enhanced user experience and a virtual environment that is tightly integrated with the real world. As with any environment, users can exploit it in both a positive and negative way. As usual, the bad guys are figuring out ways to exploit the synthetic world for personal gain. If we hope to exploit the information in virtual worlds to defeat our adversaries then it is time for us to make the investment to understand and utilize this environment for our benefit. This paper describes this evolving disruptive technology and proposes research that will ultimately assist us in understanding and influencing this information rich world. Introduction- A Scenario relayed this new information back to the The small team of soldiers moved in a Intelligence Analysis Center and requested somewhat uncoordinated fashion towards the background information on the new recruit. southeast gate. Their intention is clear – they are going to try to break into the military base As I watched the team approach the gate, the but their motivation is still a mystery. This requested information appeared in floating course of events began a few hours ago when billboards (that only I could see) next to each the Recruiter approached one of the soldiers soldier. The information was not good. I have in a local hangout and asked if they wanted to once again been investigating kids who have have some fun while sticking it to Big been trying unsuccessfully for many months Brother. -
Measuring Inflation Within Virtual Economies Using Deep
Measuring Inflation within Virtual Economies using Deep Reinforcement Learning Conor Stephens1;2 and Chris Exton1;2 1Computer Systems and Information Science, University of Limerick, Ireland 2Lero, Science Foundation Ireland Centre for Software Research, Ireland Keywords: Reinforcement, Learning, Games Design, Economies, Multiplayer, Games. Abstract: This paper proposes a framework for assessing economies within online multiplayer games without the need for extensive player testing and data collection. Players have identified numerous exploits in modern online games to further their collection of resources and items. A recent exploit within a game-economy would be in Animal Crossing New Horizons a multiplayer game released in 2020 which featured bugs that allowed users to generate infinite money (Sudario, 2020); this has impacted the player experience in multiple negative ways such as causing hyperinflation within the economy and scarcity of resources within the particular confines of any game. The framework proposed by this paper can aid game developers and designers when testing their game systems for potential exploits that could lead to issues within the larger game economies. Assessing game systems is possible by leveraging reinforcement learning agents to model player behaviour; this is shown and evaluated in a sample multiplayer game. This research is designed for game designers and developers to show how multi-agent reinforcement learning can help balance game economies. The project source code is open source and available at: https://github.com/Taikatou/economy research. 1 INTRODUCTION our to avoid these taxes and attempt to amass vast amounts of currency and items as quickly as possi- Video game economies suffer from a massive inter- ble. -
A Typology of Virtual Worlds: Historical Overview and Future Directions by Paul R
Vol. 1. No. 1 ISSN: 1941-8477 “Virtual Worlds Research: Past, Present & Future” July 2008 A Typology of Virtual Worlds: Historical Overview and Future Directions By Paul R. Messinger,School Business, University of Alberta; Eleni Stroulia, Department of Computing Science, University of Alberta; Kelly Lyons,Faculty of Information Studies, University of Toronto. Abstract Virtual worlds constitute a growing space for collaborative play, learning, work, and e-commerce. To promote study of this emerging realm of activity, we suggest a typology adapted from C. Porter’s (2004) typology of virtual communities. The five elements of the proposed typology include (1) purpose (content of interaction), (2) place (location of interaction), (3) platform (design of interaction), (4) population (participants in the interaction), and (5) profit model (return on interaction). We argue that this five-element typology facilitates identification of (a) the historic antecedents of virtual worlds in gaming and social networking, (b) future applications of virtual worlds for society, education, and business; and (c) topics for future research. Keywords: virtual worlds, typology, electronic gaming, online social networking. This work is copyrighted under the Creative Commons Attribution-No Derivative Works 3.0 United States License by the Journal of Virtual Worlds Research. Journal of Virtual Worlds Research:-Typology of Virtual Worlds 2 A Typology of Virtual Worlds: Historical Overview and Future Directions By Paul R. Messinger,School Business, University of Alberta; Eleni Stroulia, Department of Computing Science, University of Alberta; Kelly Lyons,Faculty of Information Studies, University of Toronto. Virtual worlds are playing an increasingly important role in the lives of many adults, teens, and children. -
Communities and Criminal Justice: a Powerful Alignment
August 1996 Communities: Mobilizing Against Crime Making Partnerships Work The Latest Criminal Justice Videotape Series From NIJ: Research in Progress Learn about the latest developments in criminal justice research from prominent criminal justice experts. Each 60-minute VHS tape presents a well-known scholar discussing his or her current studies and how they relate to existing criminal justice research and includes the lecturer’s responses to audience questions. Law Enforcement Sentencing Policy NCJ 159739 NCJ 159740 Joel H. Garner, Ph.D., Use of Force By and Against Kim English, Ph.D. Managing Adult Sex Offenders in Police. Community Settings: A Containment Approach. NCJ 153273 NCJ 152236 Wesley Skogan, Ph.D. Community Policing in Peter W. Greenwood, Ph.D. Three Strikes, You’re Out: Chicago: Fact or Fiction? Benefits and Costs of California’s New Mandatory Sentencing Law. NCJ 153730 Lawrence W. Sherman, Ph.D. Reducing Gun Violence: NCJ 152237 Community Policing Against Gun Crime. Christian Pfeiffer, Ph.D. Sentencing Policy and Crime Rates in Reunified Germany. Drug AbuseTreatment NCJ 152692 Violence Prevention James Inciardi, Ph.D. A Corrections-Based Continuum NCJ 152235 of Effective Drug Abuse Treatment. Alfred Blumstein, Ph.D. Youth Violence, Guns, and Illicit Drug Markets. High-Risk Youth/ NCJ 152238 Arthur L. Kellermann, M.D., M.P.H. Understanding Child Abuse and Preventing Violence: A Public Health Perspective. NCJ 153270 NCJ 153850 Adele Harrell, Ph.D. Intervening With High-Risk Scott H. Decker, Ph.D., and Susan Pennell. Monitoring Youth: Preliminary Findings From the Children At- the Illegal Firearms Market. Risk Program. NCJ 153271 NCJ 153272 Marvin Wolfgang, Ph.D. -
Jackson Estate Licenses Virtual 'Planet Michael' 21 September 2010, by RYAN NAKASHIMA , AP Business Writer
Jackson estate licenses virtual 'Planet Michael' 21 September 2010, By RYAN NAKASHIMA , AP Business Writer (AP) -- The man who made the moonwalk famous Sony Music based on unreleased recordings and a will soon be getting a planet of his own. movie based on concert rehearsal footage have brought the estate more than $250 million in the The Michael Jackson estate has entered a year since his death. licensing deal with a Los Angeles company that will create an online virtual world based on the King of T.J. Keitt, a virtual world analyst with Forrester Pop called "Planet Michael." Research, said a deal between a major artist and a virtual world is "not too far out of the fold." Last The planet will live inside the Entropia Universe, a year, hip-hop artist Jay-Z licensed his Rocawear so-called "massively multiplayer online" game that clothing line to the WeeWorld virtual game targeted has about 100,000 active users and is run by the at teenagers. Swedish company Mind Ark. But the analyst questioned whether Jackson fans The estate will work with game publisher SEE would want to use a virtual world, which is mostly Virtual Worlds to develop the game for release in populated by preteens and teenagers, he said. late 2011. In it, fans will be able to collect and trade virtual Jackson merchandise, and earn Jackson fans are likely "older adults who came of credits by performing challenges related to his age in the '80s," he said. "Those people aren't music and dance moves. frequenting virtual worlds." As in other virtual worlds, players can replenish ©2010 The Associated Press. -
Virtual Reality: an Ethnographic Study of Sociality, Being, and Money in a Multi-Player Online Game-World
ResearchOnline@JCU This file is part of the following reference: Morgan, Rhian (2014) Virtual reality: an ethnographic study of sociality, being, and money in a multi-player online game-world. PhD thesis, James Cook University. Access to this file is available from: http://researchonline.jcu.edu.au/41004/ The author has certified to JCU that they have made a reasonable effort to gain permission and acknowledge the owner of any third party copyright material included in this document. If you believe that this is not the case, please contact [email protected] and quote http://researchonline.jcu.edu.au/41004/ Virtually Reality An Ethnographic Study of Sociality, Being, and Money in a Multi- Player Online Game-world Thesis submitted by Rhian Morgan B.A.(Hons) U.K., M.A. James Cook University, Australia in June 2014 for the degree of Doctor of Philosophy (Anthropology) in the School of Arts & Social Sciences James Cook University i Statement on the Contribution of Others This thesis has been made possible through the support of the following people: Supervisors: Primary supervisor: Dr Robin Rodd, School of Arts & Social Sciences, James Cook University Secondary Supervisor: Associate Professor Ian Atkinson, Faculty of Science & Engineering, James Cook University Permissions granted by: David Simmonds, CEO, MindArk PE AB Screenshots are included with the permissions of MindArk PE AB and the society hierarchy template included in figure 7 was obtained from the Entropia Planets Wiki and used under a creative commons attribution-sharealike 3.0 license. ii Ethics Declaration The research presented and reported in this thesis was conducted within the guidelines for research ethics outlined in the National Statement on Ethics Conduct in Research Involving Humans (1999), the Joint NHMRC/AVCC Statement and Guidelines on Research Practice (1997), the James Cook University Policy on Experimentation Ethics.