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Open Thesis Final.Pdf
The Pennsylvania State University The Graduate School College of Communications EVALUATIO OF FOSS VIDEO GAMES I COMPARISO TO THEIR COMMERCIAL COUTERPARTS A Thesis in Media Studies By Jesse A. Clark © 2008 Jesse A. Clark Submitted in Partial Fulfillment of the Requirements for the Degree of Master of Arts August 2008 ii The thesis of Jesse A. Clark was reviewed and approved* by the following:: John Nichols Professor of Communications Associate Dean for Graduate Studies and Research Matt Jackson Associate Professor of Communications Head of Department of Telecommunications Thesis Advisor Robert Frieden Professor; Pioneers Chair in Telecommunications Ronald Bettig Associate Professor of Communications *Signatures are on file in the Graduate School. iii Abstract The topic of copyrights and copyright law is a crucial component in understanding today's media landscape. The purpose for having a copyright system as outlined in the U.S. Constitution is to provide content creators with an incentive to create. The copyright system allows revenue to be generated through sales of copies of works; thus allowing for works to be created which otherwise would not be created. Yet it is entirely possible that not all large creative projects require the same legal framework as an incentive. The so called “copyleft” movement (which will be defined and explained in depth later) offers an alternative to the industrial mode of cultural production. Superficially, “copylefted” works can be divided into two broad categories: artistic/creative works (which are often protected by “Creative Commons” licenses), and Free/Open Source Software. This thesis evaluates how open source video games compare to their commercial counterparts and discusses the reasons for any difference in overall quality. -
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JOURNAL FOR TRANSCULTURAL PRESENCES & DIACHRONIC IDENTITIES FROM ANTIQUITY TO DATE THERSITES 7/2018 www.thersites.uni-mainz.de CHRISTIAN ROLLINGER (Universität Trier) Battling the Gods An Interview with the Creators of “Apotheon” (2015): Jesse McGibney (Creative Director), Maciej Paprocki (Classical Scholar), Marios Aristopoulos (Composer) in: thersites 7 (2018), 11-29. KEYWORDS Game Studies, Game design, Ancient Mythology, Music design Christian Rollinger Introduction In 2015, Alientrap Games, a small, independent game studio based in To- ronto, released the video game Apotheon for Windows/PC, Mac OS X, Linux, and PlayStation 4. Apotheon is a visually striking side-scrolling ac- tion-adventure game, in which the player takes on the role of an ancient Greek hero fighting against Olympian deities.1 As Nikandreos, his mission is to wrest divine powers from the Gods, in the process becoming a deity himself. The game has received generally favourable reviews and holds an aggregated Metacritic score of 78/100.2 Reviews have lauded the game for its ‘old school’ appeal, being a classic scrolling action title in a time that almost exclusively focuses on 3D action games in the God of War vein.3 While reviews of the game were not universally favourable, with some crit- icising the game’s inventory system and combat modes,4 the distinctive graphics, inspired by Greek vase paintings, and soundtrack have garnered widespread applause, and reviewers praise the game’s “stunning look and feel”5, stating that playing Apotheon “is like being an archaeologist explor- ing and unearthing the mysteries of an unknown world. […] Like the ochre- stained walls of an Athenian temple circa 500 BC, Apotheon’s characters are little more than black silhouettes.”6 1 http://www.alientrap.com/presskit/sheet.php?p=apotheon (accessed 18.09.2018). -
Agents for Games and Simulations
First International Workshop on Agents for Games and Simulations Budapest May 11, 2009 i Table of Contents Preface iii Avi Rosenfeld and Sarit Kraus. Modeling Agents through Bounded Rationality Theories 1 Jean-Pierre Briot, Alessandro Sordoni, Eurico Vasconcelos, Gustavo Melo, Marta de Azevedo Irving and Isabelle Alvarez. Design of a Decision Maker Agent for a Distributed Role Playing Game - Experience of the SimParc Project 16 Michael Köster, Peter Novák, David Mainzer and Bernd Fuhrmann. Two Case Studies for Jazzyk BSM 31 Joost Westra, Hado van Hasselt, Frank Dignum and Virginia Dignum. Adaptive serious games using agent organizations 46 D.W.F. van Krevelen. Intelligent Agent Modeling as Serious Game 61 Gustavo Aranda, Vicent Botti and Carlos Carrascosa. The MMOG Layer: MMOG based on MAS 75 Ivan M. Monteiro and Luis O. Alvares. A Teamwork Infrastructure for Computer Games with Real-Time Requirements 90 Barry Silverman, Deepthi Chandrasekaran, Nathan Weyer, David Pietrocola, Robert Might and Ransom Weaver. NonKin Village: A Training Game for Learning Cultural Terrain and Sustainable Counter-Insurgent Operations 106 Mei Yii Lim, Joao Dias, Ruth Aylett and Ana Paiva. Intelligent NPCs for Education Role Play Game 117 Derek J. Sollenberger and Munindar P. Singh. Architecture for Affective Social Games 129 Jakub Gemrot, Rudolf Kadlec, Michal Bída, Ondřej Burkert, Radek Píbil, Jan Havlíček, Juraj Šimlovič, Radim Vansa, Michal Štolba, Lukáš Zemčák and Cyril Brom. Pogamut 3 Can Assist Developers in Building AI for Their Videogame Agents 144 Daniel Castro Silva, Ricardo Silva, Luís Paulo Reis and Eugénio Oliveira. Agent-Based Aircraft Control Strategies in a Simulated Environment 149 ii Preface Multi Agent System research offers a promising technology to implement cognitive intelligent Non Playing Characters. -
OMC | Data Export
Nanci Santos, "Entry on: Apotheon by Marios Aristopoulos, Jesse McGibney, Maciej Paprocki, Lee Vermeulen", peer-reviewed by Susan Deacy and Elżbieta Olechowska. Our Mythical Childhood Survey (Warsaw: University of Warsaw, 2018). Link: http://omc.obta.al.uw.edu.pl/myth-survey/item/173. Entry version as of September 28, 2021. Marios Aristopoulos , Jesse McGibney , Maciej Paprocki , Lee Vermeulen Apotheon Canada (2015) TAGS: Acheron (River) Aesop’s Fables Aphrodite Apollo Ares Argonauts Artemis Athena/ Athene Atlantis Bacchus Black Figure Pottery Charon Chimaera Cocytus (River) Cyclops / Cyclopes Daphne Demeter Dionysus Greek music Greek mythology Hades Hephaestus Hera Heracles / Herakles Heraclitus (of Ephesus) Hermes Homer Hydra Iliad Immortality Kastor Labyrinth Lethe (River) Midas Mythology Nymphs Odyssey Olympus Persephone Phlegethon (River) Poseidon Satyrs Statues Styx Thetis Trident Tyrants Underworld Zeus Zeus' Throne Copyright belongs to Alientrap. General information Title of the work Apotheon Studio/Production Company Alientrap Country of the First Edition Canada Country/countries of Worldwide popularity Original Language English First Edition Date 2015 First Edition Details February 3, 2015 Platform Steam, PlayStation 4 Official Website apotheongame.com (accessed: August 13, 2018). Available Onllne Trailer: youtube.com (accessed: August 13, 2018). 1 This Project has received funding from the European Research Council (ERC) under the European Union’s Horizon 2020 Research and Innovation Programme under grant agreement No 681202, Our Mythical Childhood... The Reception of Classical Antiquity in Children’s and Young Adults’ Culture in Response to Regional and Global Challenges, ERC Consolidator Grant (2016–2021), led by Prof. Katarzyna Marciniak, Faculty of “Artes Liberales” of the University of Warsaw. Nanci Santos, "Entry on: Apotheon by Marios Aristopoulos, Jesse McGibney, Maciej Paprocki, Lee Vermeulen", peer-reviewed by Susan Deacy and Elżbieta Olechowska. -
Nerves of Iron Alumni Ironmen and Women
SPRING 2012 Nerves of Iron Alumni Ironmen and Women The Science of Suds Gaming Goes Global Bill Waiser on the Chilkoot Trail live & learn Centre for Continuing & Distance Education Brad started his career in the heart of Canada’s Parliament and now works for the Associate Vice- President, Information and Communications Technology. In his spare time, you’ll find him waxing show cars. He recently took our Business Writing and Grammar Workout to help polish his skills outside the garage. Brad Flavell 2007: BA History & Philosophy (U of S) 2006-07: VP Academic (USSU) 2004-06: Member of Student Council (Arts & Science Students’ Union) Each year, many University of Saskatchewan alumni, like Brad, take CCDE classes. Whether you want to enhance your career or explore your creativity, our programs are flexible—allowing you to maintain life-balance as you fulfil your educational goals. Work toward your certificate or degree from anywhere in the world. Learn a new language or take courses for personal interest and professional development. We have programs for everyone from all walks of life—from birth to seniors. To learn more visit ccde.usask.ca or call 306.966.5539. ccde.usask.ca CCDE-MISC-11052-DIVERTAS.indd 1 11-11-30 1:32 PM SPRING 2012 | CONTENTS inside this issue 12 Nerves of Iron Three alumni reflect on what drives them to compete in Ironman triathalons 2 In conversation with Dean Peter Stoicheff 4 News briefs 6 A Toolkit for Treatment | by John Lagimodiere (BA‘06) After struggling with substance abuse, Jenny Gardipy is now part of the solution -
Games / Linux / a Allison Road Ash of Gods: Redemption Albion
Games / linux / A Glossary A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z - 0 - 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 Allison Road 2018 (12/31/2018) Genre: Horreur, Survie Publishers: Far From Home Allison Road is an upcoming first-person survival horror video game for Linux, Microsoft Windows, OS X by Lilith Ltd and formerly to be published by Team17. It was considered to be a spiritual successor to P.T., the playable teaser for the cancelled video game Silent Hills. Before being funded by Team17, the game's development was fan- based. On 4 June 2016, the Allison Road Twitter account announced the game's cancellation. On August 22, 2016 an announcement was made on the Twitter account indic… Ash of Gods: Redemption 2018 (03/23/2018) Genre: Cartes, Roman, Jeu de rôle, Stratégie, Tour par tour Publishers: Buka Entertainment Ash of Gods: Redemption is a dark fantasy tactical role-playing video game developed AurumDust. The game is self-published on PC, Mac and Linux (except China, Hongkong, Taiwan and Macao where it is published by WhisperedGames), console publisher is Buka Entertainment. Gameplay blends elements of the visual novel, roguelike, and computer card game elements. The game is written by Russian author Sergey Malitsky. Albion Online 2017 (07/19/2017) Genre: Multi-joueurs, En ligne, Jeu de rôle Publishers: Sandbox Interactive Albion Online est un jeu vidéo de rôle en ligne massivement multijoueur édité, développé, conçu et distribué par Sandbox Interactive, sorti sur Linux, macOS, Windows, Android, iOS le 17 juillet 2017. -
Implementation of I/O Servers Using
RICtr IJNIVtrRSITY Design and Implementation of I/O Servers Using the Device File Boundary by Ardalan Amiri Sani A Tupsrs SueNarrrED rx Panrral FUIFTLLMENT oF THtr RBeurnnMtrNTS FoR THE DpcRBp Doctor of Philosophy Appnovpo, THnsrs Co MITTEtr: in Zhong, Chair Associate Professor of Electrical and Computer Engineering and Computer Science Dan S. Wallach Professor of Computer Science and trlectric4l and Computer Engineering MJ P"t"t J/ar-a" Professor of Electrical and Computer Engineering and Computer Science ru qUL^,w.fs-pq_t Venu Vasudevan Adjunct Professor of Electrical and Computer Engineering . Houston, Texas July, 2015 ABSTRACT Design and Implementation of I/O Servers Using the Device File Boundary by Ardalan Amiri Sani Due to historical reasons, today's computer systems treat I/O devices as second- class citizens, supporting them with ad hoc and poorly-developed system software. As I/O devices are getting more diverse and are taking a central role in modern systems from mobile systems to servers, such second-class system support hinders novel system services such as I/O virtualization and sharing. The goal of this thesis is to tackle these challenges by rethinking the system support for I/O devices. For years, research for I/O devices is limited largely to network and storage de- vices. However, a diverse set of I/O devices are increasingly important for emerging computing paradigms. For modern mobile systems such as smartphones and tablets, I/O devices such as sensors and actuators are essential to the user experience. At the same time, high-performance computers in datacenters are embracing hardware spe- cialization, or accelerators, such as GPU, DSP, crypto accelerator, etc., to improve the system performance and efficiency as the Dennard scaling has ended. -
Linux Game Servers
Fun and Games Linux Game Servers Joseph Guarino Owner/Sr. Consultant Evolutionary IT www.evolutionaryit.com Objectives ? Copyright © Evolutionary IT 2008 2 Objectives FUN!FUN! Copyright © Evolutionary IT 2008 3 What is that!? 1. Something that brings us joy, laughter or amusement. 2. Something we need more of in our complex adult lives.. 3. Video games! Copyright © Evolutionary IT 2008 4 Let's Play! Identify the game. Copyright © Evolutionary IT 2008 5 Example Copyright © Evolutionary IT 2008 6 Example ©Atari 1972 Copyright © Evolutionary IT 2008 7 Example ©Atari 1980 Copyright © Evolutionary IT 2008 8 Example ©Namco 1980 Copyright © Evolutionary IT 2008 9 Example Copyright © Evolutionary IT 2008 10 Example © ID Software 1993 Copyright © Evolutionary IT 2008 11 Example © Apogee 1996 Copyright © Evolutionary IT 2008 12 Example ©Jaleco 1998 Copyright © Evolutionary IT 2008 13 Example © ID Software 1999 Copyright © Evolutionary IT 2008 14 Example © Epic Games 2004 Copyright © Evolutionary IT 2008 15 Example © Epic Games 2007 Copyright © Evolutionary IT 2008 16 Ok... Now some real objectives... Copyright © Evolutionary IT 2008 17 Objectives ● Demystify FOSS (Free and Open Source Software) ● Have some fun with FOSS and show you how you can build nearly ANYTHING with it. In particular a home game server. ● FOSS Security and Networking Options (UFW/Pfsense) ● Quick overview of FOSS Virtualization choices. ● 2 Example game setups Copyright © Evolutionary IT 2008 18 Who am I? ● Joseph Guarino ● Working in IT for last 15 years: Systems, Network, Security Admin, Technical Marketing, Project Management, IT Management ● CEO/Sr. IT consultant with my own firm Evolutionary IT ● CISSP, LPIC, MCSE, PMP ● www.evolutionaryit.com Copyright © Evolutionary IT 2008 19 ? How many of you are familiar with or use Linux or Free and Open Source Software in some way? Copyright © Evolutionary IT 2008 20 What is FOSS/FLOSS? Free and Open Source Software Alternative term to describe software spectrum from free to open. -
Shooter-Spiele
Kein anderes Computerspiel-Genre wird in der Öffentlichkeit so kontrovers diskutiert wie Shooter-Spiele. In der politischen und pädagogischen Rhetorik ist seit einiger Zeit sogar von ›Killerspielen‹ die Rede. Dieser Band will einen Beitrag zum Verständnis dieser umstrittenen Spielformen leisten. Dabei geht es den hier versammelten Aufsätzen nicht allein um die Frage der möglichen ›Wirkungen‹ gewalthaltiger Spiele wie etwa Doom, Quake, Half-Life, GTA oder Counterstrike. Es geht darüber hinaus auch um die wissenschaftliche Analyse konkreter Spielformen, um Einsichten in die Ästhetik populärer Spiele sowie um die Frage nach den Diskursen, Aus- drucksformen und sozialen Gemeinschaften, die Shooter als Phänomene Shooter. Eine Multidisziplinäre Einführung Eine Multidisziplinäre Shooter. der zeitgenössischen audiovisuellen Kultur kennzeichnen. Damit gibt der Band einen Einblick in die Vielfalt aktueller Ansätze der Computerspiel- forschung und macht dadurch die Konturen eines noch jungen Forschungs- Matthias Bopp / Rolf F. Nohr / Serjoscha Wiemer (Hg.) feldes anschaulich. Berücksichtigt werden beispielsweise, pädagogische, psychologische, kunst- und kulturwissenschaftliche, enthnologische, dis- Shooter kursanalytische und medientheoretische Zugangsweisen. Eine Multidisziplinäre Einführung Bopp / Nohr / Wiemer Bopp / Nohr / Medien' Welten LIT Matthias Bopp / Serjoscha Wiemer / Rolf F. Nohr Shooter Shooter_Endversion.indd 1 05.05.2009 13:14:39 Medien ’ Welten Braunschweiger Schriften zur Medienkultur, herausgegeben von Rolf F. Nohr Band 12 Lit Verlag Münster/Hamburg/Berlin/London Lit Shooter_Endversion.indd 2 05.05.2009 13:14:55 Matthias Bopp / Serjoscha Wiemer / Rolf F. Nohr (Hg.) Shooter. Eine multidisziplinäre Einführung Lit Shooter_Endversion.indd 3 05.05.2009 13:14:55 Bucheinbandgestaltung: Tonia Wiatrowski / Rolf F. Nohr unter Verwendung einer Werbe- anzeige des Spiels Keeney´s Anti-Aircraft Machine Gun © J.H. -
Feit Versus Fictie
Feit versus fictie Een onderzoek naar het belang van historische geloofwaardigheid in recensies van historische videogames ---- Master thesis Hein Rietveld Begeleider: prof. dr. C. R. Ribbens Tweede lezer: P.J.B. Van den Heede 31-07-2018 ---- # woorden (exclusief tekstvakken, voorblad, koppen, inhoudsopgave en bibliografie): 29.344 ----- *Bron illustratie voorblad: http://static.upcoming.nl/static/images/ea22731d42_1495117932_De-12-geschiedenislessen-die-Age- of-Empires-ons-leerde__main-main.jpg, laatst bezocht op 27 juli 2018, 15:51. Inhoudsopgave Hoofdstuk 1 Inleiding .......................................................................................................................................... 1 1.1 Introductie ........................................................................................................................................................... 1 1.1.1 Introductie hoofdvraag en verantwoording ........................................................................................... 2 1.1.2 Introductie deelvragen en verantwoording ............................................................................................ 2 1.2 Overzicht van literatuur ..................................................................................................................................... 5 1.2.1 Historische geloofwaardigheid en de subjectieve ervaring van game ................................................ 5 1.2.2 Historische geloofwaardigheid en verwante concepten ...................................................................... -
A Portfolio of Recombinant Compositions for the Videogame Apotheon
City Research Online City, University of London Institutional Repository Citation: Aristopoulos, M. (2017). A portfolio of recombinant compositions for the videogame Apotheon. (Unpublished Doctoral thesis, City, University of London) This is the accepted version of the paper. This version of the publication may differ from the final published version. Permanent repository link: https://openaccess.city.ac.uk/id/eprint/19298/ Link to published version: Copyright: City Research Online aims to make research outputs of City, University of London available to a wider audience. Copyright and Moral Rights remain with the author(s) and/or copyright holders. URLs from City Research Online may be freely distributed and linked to. Reuse: Copies of full items can be used for personal research or study, educational, or not-for-profit purposes without prior permission or charge. Provided that the authors, title and full bibliographic details are credited, a hyperlink and/or URL is given for the original metadata page and the content is not changed in any way. City Research Online: http://openaccess.city.ac.uk/ [email protected] A portfolio of recombinant compositions for the videogame Apotheon By Marios Aristopoulos, student number: 100038079 Ph.D. thesis Word count: 43.621 & 68 minutes of original music Department of Music City, University of London September 2017 Supervisor: Dr. Miguel Mera 1 TABLE OF CONTENTS ACKNOWLEDGEMENTS ................................................................................................................................. -
Back-To-School
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