Behavioural State Machines: Agent Programming and Engineering
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Survey of Robot Programming Languages
Survey of Robot Programming Languages Seminar Report Submitted in partial fulfilment of the requirements for the degree of Master of Technology by Anirban Basumallik Roll No : 09305008 under the guidance of Prof. Kavi Arya Department of Computer Science and Engineering Indian Institute of Technology, Bombay April 2010 Abstract At the present moment the field of Robotics is extremely varied. The nature of tasks that robots can perform are very distributed and hence controlling or programming different robots need different methods. Many vendors have tried to provide a common platform by abstracting out the differences. In this report we carry out a survey of the different Robot Programming Languages available in the market and assess their pros and cons. Finally, we come up with the needs of a desirable robotics platform that can ease the task of programmers in programming a class of robots more succinctly and effectively. 1 CONTENTS CONTENTS Contents 1 Introduction 3 1.1 Robot Programming Platform . 3 1.2 Need for a Platform . 3 2 Microsoft Robotics Developer Studio 3 2.1 DSS . 4 2.2 CCR . 5 2.3 VPL . 6 2.4 VSE . 7 2.5 Others . 8 2.6 Pros, Cons and buzz . 8 3 Player/Stage 9 3.1 Player Goals and Design . 9 3.2 Stage simulation environment . 10 3.3 Working . 11 3.4 Pros, Cons and buzz . 12 4 URBI 12 4.1 Design philosophy . 12 4.2 URBI Technology . 13 4.3 Pros, Cons and buzz . 14 5 OROCOS 15 5.1 Design philosophy . 15 5.2 Pros, Cons and buzz . -
GNU/Linux AI & Alife HOWTO
GNU/Linux AI & Alife HOWTO GNU/Linux AI & Alife HOWTO Table of Contents GNU/Linux AI & Alife HOWTO......................................................................................................................1 by John Eikenberry..................................................................................................................................1 1. Introduction..........................................................................................................................................1 2. Symbolic Systems (GOFAI)................................................................................................................1 3. Connectionism.....................................................................................................................................1 4. Evolutionary Computing......................................................................................................................1 5. Alife & Complex Systems...................................................................................................................1 6. Agents & Robotics...............................................................................................................................1 7. Statistical & Machine Learning...........................................................................................................2 8. Missing & Dead...................................................................................................................................2 1. Introduction.........................................................................................................................................2 -
Unix Command Line; Editors
Unix command line; editors Karl Broman Biostatistics & Medical Informatics, UW–Madison kbroman.org github.com/kbroman @kwbroman Course web: kbroman.org/AdvData My goal in this lecture is to convince you that (a) command-line-based tools are the things to focus on, (b) you need to choose a powerful, universal text editor (you’ll use it a lot), (c) you want to be comfortable and skilled with each. For your work to be reproducible, it needs to be code-based; don’t touch that mouse! Windows vs. Mac OSX vs. Linux Remote vs. Not 2 The Windows operating system is not very programmer-friendly. Mac OSX isn’t either, but under the hood, it’s just unix. Don’t touch the mouse! Open a terminal window and start typing. I do most of my work directly on my desktop or laptop. You might prefer to work remotely on a server, instead. But I can’t stand having any lag in looking at graphics. If you use Windows... Consider Git Bash (or Cygwin) or turn on the Windows subsystem for linux 3 Cygwin is an effort to get Unix command-line tools in Windows. Git Bash combines git (for version control) and bash (the unix shell); it’s simpler to deal with than Cygwin. Linux is now accessible in Windows 10, but you have to enable it. If you use a Mac... Consider Homebrew and iTerm2 Also the XCode command line tools 4 Homebrew is a packaging system; iTerm2 is a Terminal replacement. The XCode command line tools are a must for most unixy things on a Mac. -
Open Thesis Final.Pdf
The Pennsylvania State University The Graduate School College of Communications EVALUATIO OF FOSS VIDEO GAMES I COMPARISO TO THEIR COMMERCIAL COUTERPARTS A Thesis in Media Studies By Jesse A. Clark © 2008 Jesse A. Clark Submitted in Partial Fulfillment of the Requirements for the Degree of Master of Arts August 2008 ii The thesis of Jesse A. Clark was reviewed and approved* by the following:: John Nichols Professor of Communications Associate Dean for Graduate Studies and Research Matt Jackson Associate Professor of Communications Head of Department of Telecommunications Thesis Advisor Robert Frieden Professor; Pioneers Chair in Telecommunications Ronald Bettig Associate Professor of Communications *Signatures are on file in the Graduate School. iii Abstract The topic of copyrights and copyright law is a crucial component in understanding today's media landscape. The purpose for having a copyright system as outlined in the U.S. Constitution is to provide content creators with an incentive to create. The copyright system allows revenue to be generated through sales of copies of works; thus allowing for works to be created which otherwise would not be created. Yet it is entirely possible that not all large creative projects require the same legal framework as an incentive. The so called “copyleft” movement (which will be defined and explained in depth later) offers an alternative to the industrial mode of cultural production. Superficially, “copylefted” works can be divided into two broad categories: artistic/creative works (which are often protected by “Creative Commons” licenses), and Free/Open Source Software. This thesis evaluates how open source video games compare to their commercial counterparts and discusses the reasons for any difference in overall quality. -
Download Download
JOURNAL FOR TRANSCULTURAL PRESENCES & DIACHRONIC IDENTITIES FROM ANTIQUITY TO DATE THERSITES 7/2018 www.thersites.uni-mainz.de CHRISTIAN ROLLINGER (Universität Trier) Battling the Gods An Interview with the Creators of “Apotheon” (2015): Jesse McGibney (Creative Director), Maciej Paprocki (Classical Scholar), Marios Aristopoulos (Composer) in: thersites 7 (2018), 11-29. KEYWORDS Game Studies, Game design, Ancient Mythology, Music design Christian Rollinger Introduction In 2015, Alientrap Games, a small, independent game studio based in To- ronto, released the video game Apotheon for Windows/PC, Mac OS X, Linux, and PlayStation 4. Apotheon is a visually striking side-scrolling ac- tion-adventure game, in which the player takes on the role of an ancient Greek hero fighting against Olympian deities.1 As Nikandreos, his mission is to wrest divine powers from the Gods, in the process becoming a deity himself. The game has received generally favourable reviews and holds an aggregated Metacritic score of 78/100.2 Reviews have lauded the game for its ‘old school’ appeal, being a classic scrolling action title in a time that almost exclusively focuses on 3D action games in the God of War vein.3 While reviews of the game were not universally favourable, with some crit- icising the game’s inventory system and combat modes,4 the distinctive graphics, inspired by Greek vase paintings, and soundtrack have garnered widespread applause, and reviewers praise the game’s “stunning look and feel”5, stating that playing Apotheon “is like being an archaeologist explor- ing and unearthing the mysteries of an unknown world. […] Like the ochre- stained walls of an Athenian temple circa 500 BC, Apotheon’s characters are little more than black silhouettes.”6 1 http://www.alientrap.com/presskit/sheet.php?p=apotheon (accessed 18.09.2018). -
Unix/Linux Command Reference
Unix/Linux Command Reference .com File Commands System Info ls – directory listing date – show the current date and time ls -al – formatted listing with hidden files cal – show this month's calendar cd dir - change directory to dir uptime – show current uptime cd – change to home w – display who is online pwd – show current directory whoami – who you are logged in as mkdir dir – create a directory dir finger user – display information about user rm file – delete file uname -a – show kernel information rm -r dir – delete directory dir cat /proc/cpuinfo – cpu information rm -f file – force remove file cat /proc/meminfo – memory information rm -rf dir – force remove directory dir * man command – show the manual for command cp file1 file2 – copy file1 to file2 df – show disk usage cp -r dir1 dir2 – copy dir1 to dir2; create dir2 if it du – show directory space usage doesn't exist free – show memory and swap usage mv file1 file2 – rename or move file1 to file2 whereis app – show possible locations of app if file2 is an existing directory, moves file1 into which app – show which app will be run by default directory file2 ln -s file link – create symbolic link link to file Compression touch file – create or update file tar cf file.tar files – create a tar named cat > file – places standard input into file file.tar containing files more file – output the contents of file tar xf file.tar – extract the files from file.tar head file – output the first 10 lines of file tar czf file.tar.gz files – create a tar with tail file – output the last 10 lines -
Gscale: Scaling up GPU Virtualization with Dynamic Sharing of Graphics
gScale: Scaling up GPU Virtualization with Dynamic Sharing of Graphics Memory Space Mochi Xue, Shanghai Jiao Tong University and Intel Corporation; Kun Tian, Intel Corporation; Yaozu Dong, Shanghai Jiao Tong University and Intel Corporation; Jiacheng Ma, Jiajun Wang, and Zhengwei Qi, Shanghai Jiao Tong University; Bingsheng He, National University of Singapore; Haibing Guan, Shanghai Jiao Tong University https://www.usenix.org/conference/atc16/technical-sessions/presentation/xue This paper is included in the Proceedings of the 2016 USENIX Annual Technical Conference (USENIX ATC ’16). June 22–24, 2016 • Denver, CO, USA 978-1-931971-30-0 Open access to the Proceedings of the 2016 USENIX Annual Technical Conference (USENIX ATC ’16) is sponsored by USENIX. gScale: Scaling up GPU Virtualization with Dynamic Sharing of Graphics Memory Space Mochi Xue1,2, Kun Tian2, Yaozu Dong1,2, Jiacheng Ma1, Jiajun Wang1, Zhengwei Qi1, Bingsheng He3, Haibing Guan1 {xuemochi, mjc0608, jiajunwang, qizhenwei, hbguan}@sjtu.edu.cn {kevin.tian, eddie.dong}@intel.com [email protected] 1Shanghai Jiao Tong University, 2Intel Corporation, 3National University of Singapore Abstract As one of the key enabling technologies of GPU cloud, GPU virtualization is intended to provide flexible and With increasing GPU-intensive workloads deployed on scalable GPU resources for multiple instances with high cloud, the cloud service providers are seeking for practi- performance. To achieve such a challenging goal, sev- cal and efficient GPU virtualization solutions. However, eral GPU virtualization solutions were introduced, i.e., the cutting-edge GPU virtualization techniques such as GPUvm [28] and gVirt [30]. gVirt, also known as GVT- gVirt still suffer from the restriction of scalability, which g, is a full virtualization solution with mediated pass- constrains the number of guest virtual GPU instances. -
A Full GPU Virtualization Solution with Mediated Pass-Through
A Full GPU Virtualization Solution with Mediated Pass-Through Kun Tian, Yaozu Dong, David Cowperthwaite Intel Corporation Abstract shows the spectrum of GPU virtualization solutions Graphics Processing Unit (GPU) virtualization is an (with hardware acceleration increasing from left to enabling technology in emerging virtualization right). Device emulation [7] has great complexity and scenarios. Unfortunately, existing GPU virtualization extremely low performance, so it does not meet today’s approaches are still suboptimal in performance and full needs. API forwarding [3][9][22][31] employs a feature support. frontend driver, to forward the high level API calls inside a VM, to the host for acceleration. However, API This paper introduces gVirt, a product level GPU forwarding faces the challenge of supporting full virtualization implementation with: 1) full GPU features, due to the complexity of intrusive virtualization running native graphics driver in guest, modification in the guest graphics software stack, and and 2) mediated pass-through that achieves both good incompatibility between the guest and host graphics performance and scalability, and also secure isolation software stacks. Direct pass-through [5][37] dedicates among guests. gVirt presents a virtual full-fledged GPU the GPU to a single VM, providing full features and the to each VM. VMs can directly access best performance, but at the cost of device sharing performance-critical resources, without intervention capability among VMs. Mediated pass-through [19], from the hypervisor in most cases, while privileged passes through performance-critical resources, while operations from guest are trap-and-emulated at minimal mediating privileged operations on the device, with cost. Experiments demonstrate that gVirt can achieve good performance, full features, and sharing capability. -
Download Original Super Mario for Windows 10 Download Mario Forever for Windows 10 and Windows 7
download original super mario for windows 10 Download Mario Forever for Windows 10 and Windows 7. Download failed. Sorry for the inconvenience, we will fix the error as soon as possible. Thank you for your confidence. Success to download. Wait a few seconds until the download begins. Versión : Mario Forever 7.02 File Name : super-mario-forever-v702e.exe File Size : 29.87 MiB. You're downloading Mario Forever . File super-mario-forever-v702e.exe is compatible with: Windows 10 Windows 8.1 Windows 8 Windows 7. Mario Forever is one re lecture of the classic Nintendo game, Super Mario Bros 3 in which the main theme relates of a plumber that should rescue the princess of the "claws" of Koopa, a malicious dragon that will try. View More. Windows 10 was released on July 2015, and it's an evolution of Windows 8 operating system. Windows 10 fix many of the problems of the previous operating system developed by Miscrosoft. And now, it return the desktop as a fundamental element of this brand new Windows version. Windows 10 received many good reviews and critics. Thank you for downloading Mario Forever. Your download will start immediately. If the download did not start please click here: Download Mario Forever for Windows 10 and Windows 7. Clean File 0/54 Virus Total Report. Other programs in Games. Pioneers. Pioneers is a free board game based on The Settlers of Catan board game. Pioneers can be played online against other players, or locally, directly against the computer. In Pioneers settlers will find themselves in virgin places that man has. -
A Brief Introduction to Unix-2019-AMS
A Brief Introduction to Linux/Unix – AMS 2019 Pete Pokrandt UW-Madison AOS Systems Administrator [email protected] Twitter @PTH1 Brief Intro to Linux/Unix o Brief History of Unix o Basics of a Unix session o The Unix File System o Working with Files and Directories o Your Environment o Common Commands Brief Intro to Unix (contd) o Compilers, Email, Text processing o Image Processing o The vi editor History of Unix o Created in 1969 by Kenneth Thompson and Dennis Ritchie at AT&T o Revised in-house until first public release 1977 o 1977 – UC-Berkeley – Berkeley Software Distribution (BSD) o 1983 – Sun Workstations produced a Unix Workstation o AT&T unix -> System V History of Unix o Today – two main variants, but blended o System V (Sun Solaris, SGI, Dec OSF1, AIX, linux) o BSD (Old SunOS, linux, Mac OSX/MacOS) History of Unix o It’s been around for a long time o It was written by computer programmers for computer programmers o Case sensitive, mostly lowercase abbreviations Basics of a Unix Login Session o The Shell – the command line interface, where you enter commands, etc n Some common shells Bourne Shell (sh) C Shell (csh) TC Shell (tcsh) Korn Shell (ksh) Bourne Again Shell (bash) [OSX terminal] Basics of a Unix Login Session o Features provided by the shell n Create an environment that meets your needs n Write shell scripts (batch files) n Define command aliases n Manipulate command history n Automatically complete the command line (tab) n Edit the command line (arrow keys in tcsh) Basics of a Unix Login Session o Logging in to a unix -
College Holiday : May 24
Sp21 CIS -18A-41Z: Introduction to Linux/Unix Midterm ONE: Apr 28, Midterm TWO: May 26 , Finals: Jun 21 CENSUS DATE: Apr 19 College Holiday : May 24 Assignment Due dates : Apr 12,19,26, May 3,10,17,25,31, Jun 7,14 No Makeups for any of the above. If you miss, you lose points. Plan accordingly. (Zoom, synchronous M/W, 6PM - 7 PM - Window ) (See http://www.deanza.edu/calendar/finalexams.html) Instructor communicates with student ONLY. • Zoom lectures attendance is not mandatory. Sessions will be recorded and shared in Canvas. • Students need to take midterms and finals -in-the-alloted-time-date. If student does not show up for midterm/finals then 0 points. • FINALS will be on Jun 21, via CANVAS. All times PDT. • If you have questions on assignment grade, email me and we will discuss and resolve it. Any feedback about your work is going to be via email M/W 6 thru 750PM • Do not use Shell programming/Sed/Awk/Perl/Python/Posix expressions for this class in your assignments. Stick to Syllabus. Refer to CANVAS for assignments ! College academic Calendar:Spring 2021 http://deanza.fhda.edu/calendar/springdates.html Instructor Information • Name: Lalitha Krishnamurthy • Email: krishnamurthylalitha at fhda dot edu • Email only in canvas please. • Online Lab Hours: Wednesdays 845pm - 10pm (via Canvas) • Office Hours: Available via synchronous zoom: Mondays 830-930pm PDT. • Lecture timings for CIS18A : M/W 6 PM - 750 PM - Online/Zoom via CANVAS Students, please read the following and plan accordingly • All communication with instructor is via Canvas for assignments and quizzes. -
Introduction to Unix Part I: the Essentials
Introduction to Unix Part I: The Essentials Frederick J Tan Bioinformatics Research Faculty Carnegie Institution of Washington, Department of Embryology 9 April 2013 Unix, Linux, Ubuntu, Oh My! 2 A Three Hour Tour Part I: The Essentials client-server model, command-line interface, navigation, viewing files, searching, finding help Part II: Special Topics account settings, multi-tasking, programming, installing programs, file systems, system administration 3 The Awesome Power of the Client-Server Model 4 A Tale of Two Interfaces Command Line Graphical Terminal.app, Unix shell Finder.app, Galaxy breadth, cutting-edge discovery, visualization 5 Running Programs Using the Command-Line Interface command-line graphical type in the name of the to run a program program and hit <ENTER> double click on an icon (e.g. bowtie2) type in options after the program, to modify how a click on check boxes, before hitting <ENTER> program operates select from pull-down menus (e.g. bowtie2 --very-sensitive) 6 The Anatomy of a Shell Prompt workshop@ubuntu:~$ The text in between the colon (:) The $ symbol indicates The symbol and the dollar sign ($) indicates that the server is ready to indicates where what what directory you are in. perform a command. you type in will appear. /home/workshop$ $ ssh [email protected] 7 Task 1: Connect to your server and start top with -i option Start VirtualBox Start Ubuntu Secure SHell $ ssh [email protected] <ENTER> <SPACE> Shell Prompt /home/workshop$ <TAB> Start top -i $ top -i <CTRL> <UP> <DOWN> 8 Task 2: Figure