The State of Responsible Iot 2020
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The State of Responsible IoT 2020 From Good Things to Good Systems We don’t despair. (Michelle Thorne) ThingsCon Report: The State of Responsible Internet of Things 2020 Published by ThingsCon e.V., Berlin, December 2020 This Text Is Meant for Sharing. The report is published by ThingsCon e.V. and licensed under Creative Commons (attribution/non-commercial/share-alike: CC BY-NC-SA). Images are provided by the author and used with permission. All rights lie with the individual authors. Please reference the author(s) when referencing any part of this report. This Means You Can: • Share — copy and redistribute the material in any medium or format • Adapt — remix, transform, and build upon the material • All You Have to Do Is to Follow this Terms: • Attribution — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. • NonCommercial — You may not use the material for commercial purposes. • ShareAlike — If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original. ThingsCon e.V. c/o The Waving Cat GmbH Prinzenstr. 84 10969 Berlin Germany More about ThingsCon: https://thingscon.org/home/contact/ 3 Preface Andrea Krajewski In Search of the Good Every year, our report explores the state of the art in the development and design of responsible networked living environments. This year’s report is dedicated to the search for the good. J. Lund, founder of the Lianeon Project, described 2020 as the actual start of the 21st century (cf. Lund,J., 2020) at the beginning of the year, referring to the state of the art in space technology that we have achieved. But is it really the technology that will bring us a desirable future? And if yes, what for? In an extreme situation like a pandemic, we are often literally alone with ourselves and hope for technology to rescue us. Read with a wink the article by Davide Gomba “At Least the Sex is Better?”. Here he explores this unusual moment of living through a pandemic and how this might impact intimacy through connected technology. After all, in times of social distancing, an increased reliance on intimate technol- ogy means that these technologies need to be reliably good. Follow Davide on a whirlwind tour of the history of sex tech, the role of pat- ents, the ethical issues of hackable chastity belts and the impact these technologies might have on long distance empathy. At present, the pandemic seems to force the world to reflect: What is really helpful and good under these conditions? Long overdue re- forms, such as the introduction of digitalisation in schools and the world of work, are now being accelerated by necessity, but in times of lockdown we are also becoming aware of the importance of our own The image of a world that social relationships and social responsibility. The image of a world that we used to believe we could we used to believe we could control through constant technological control through constant progress and economic growth is crumbling. technological progress and Why now? Environmental problems, surveillance capitalism, social economic growth is crumbling. inequality, wars, flight, hunger have been known for years and have a firm place in our news reports, but the root causes are not being vigor- ously and consistently addressed. It seems that the world has become irreversibly stuck between the belief in progress and capitalism. And this year, on top of it all, we sit isolated at home and look at pandemic deniers right on our doorstep. To write about the good in such a situa- tion seems absurd. But if we want to eliminate the bad, we must necessarily think about what the good is. And when could this be done better than in a crisis that calls into question everything we are used to anyway? So what is good? Harald Welzer, sociologist and social psychologist, director of the FuturZwei Foundation and co-founder of the Council for 4 Digital Ecology, doubts in his contribution “What are Promising Defini- tions of the Good in the Interaction of Society, Design and Technology?” that our perfected optimisation drive leads to good. Better is not nec- essarily good – on the contrary. It sometimes makes more sense to prevent products than to improve them. Elise Marcus, designer and founder of the Mother Earth Network is an advocate of Planetary Cen- tred Design. In her contribution “Re-Generative Design” she explains The status quo that traditional that there is really no time left for circular design. The status quo that sustainability thinking attempts traditional sustainability thinking attempts to maintain is detrimental to maintain is detrimental to the survival of the earth. We need to not just prevent things from to the survival of the earth. getting worse, but improve them: Elise Marcus pleads for a design that helps to repair the environmental damage of the earth. Here the con- cept of re-generation is particularly interesting. By “generative design“ we mean a design generated by rules and algorithms based on data, beyond any human-creative interpretation. And perhaps it is also quite reasonable to focus on the facts rather than selling dreams and iden- tity illusions by product design. Marcus says that the goal of regener- ating the earth could be helped by giving citizens access to their own data to give them insights and conclusions for their own environmen- tally improving behaviour. This is a first step, but it means that people are opening up to the uncomfortable truths and no longer see them- selves as the centre of the universe circled by over-zealous designers. Designers are, as Alexandra Deschamps-Sonsino explains in her ar- ticle “Doing Good: a Design Impossibility?”, in any case badly placed for creating good things. On the one hand, too many — often bad — decisions have already been made by the time designers enter the process. On the other hand, as service providers, designers are almost by necessity caught in the capitalist framework. But wait, aren’t we designers the good guys, the advocates of the users? The answer is This idea of the designer simple and frightening. This idea of the designer whose very task it is whose very task it is to represent the interests of users has nothing to do with the reality to represent the interests that most professional designers experience, in which they can only of users has nothing to do survive by equating users with target markets. with the reality that most So designers alone won’t save the world, especially designers who professional designers create more and more products for the sake of the product life cycle. experience, in which they can Then again, there will not be one profession that will achieve this goal, only survive by equating users it will take a concerted effort. with target markets. Perhaps the objectives of design and development should be re- considered anyway. The present report provides some suggestions for this. In their article “Ludicrious IoT Dreams”, Dries De Roeck and Iskander Smit argue for democratising design, i.e. taking it out of the hands of companies and giving it back to people as a ground for experimenting with their own desired lifestyles. In other words, less planned efficiency, less perfection and optimisation for the masses, but more responsibility and self-determination by the citizens. In his 5 contribution “What Designers can Learn from Political Science”, Peter Bihr suggests that design should cut off the old pigtail of creative genius and allow many more voices to be heard in a holistically con- sidered design process. The parallel with political science here is that any form of governance is more just if those who will be subject to the decisions, rules and laws are represented in the decision-making pro- cess. Having a voice is seen as more important than the results of the decisions. According to Simon Höher and his article “Designing good Systems after 2020 - What to make of a Year of Crisis”, designers should stop offering solutions to problems anyway. This is just because there are no longer any simple solutions to the increasingly wicked problems. Instead, designers should start to explore the gaps that prevent solu- tions to problems together with other disciplines, not to keep them secret, but to consider their existence as part of a solution. Courage to leave a gap, Courage to leave a gap, no more paternalism, no more nudging, no no more paternalism, more behavioural design, no “I know what’s best for you”. No govern- no more nudging, no more ing. behavioural design, no “I know what’s best for you”. No governing. Gabriele Zipf and Antja Karoli curate the exhibitions at the futurium Berlin. In “What’s the Next Good Thing?” they describe this idea of per- sonal responsibility further, that the question of the next good thing must be answered by each individual. In the exhibitions in the Haus der Zukünfte — the house of futures — design ensures that people can engage with possible futures, understand and question technologies and their impact on the environment and society, and make informed Accessible, easy-to-understand decisions for their own future wishes. Accessible, easy-to-understand research, education and research, education and selectable options may be the best that can selectable options may be the be offered by designers and developers now to help people make their best that can be offered by own informed decisions.