Understanding Expressions of Internet of Things
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Nabaztag Lives: the Rebirth of a Bunny
Nabaztag Lives: The Rebirth of a Bunny An exploration of the Nabaztag as a social robot in a domestic environment Tanja Kampman, s1724185 Supervisor: dr. ir. Edwin Dertien Critical observer: dr. Angelika Mader 6th of July, 2018 Creative Technology, University of Twente Abstract The Nabaztag is a robot rabbit that this research has given a new purpose. The purpose is to help university students with generalized anxiety disorder symptoms or depressive symptoms, which are common in that group and often come together. The focus is on these students who are in therapy, specifically cognitive behavioural therapy. Current solutions for problems this target audience faces are found and the problems are analysed. The outcome of the ideation is a social robot companion that supports them both in their treatment and their studies by e.g. helping with sticking to a planning. This solution is then evaluated by peers from different fields according to a scenario of a student who struggles. Then, a prototype is created where the interaction is tested on whether the student could form a bond with the robot enough and on whether there are major problems in general. The result of these evaluations is that people believe there is potential for the concept if it was worked out further, but that there are many flaws currently in the system that would need to be fixed. 1 Acknowledgements I would like to give special thanks to my supervisor dr. ir. Edwin Dertien and my critical observer dr. Angelika H. Mader for guiding me on this journey. Also, special thanks to Richard Bults for organising the bachelor assignments. -
Designing the Internet of Things
Designing the Internet of Things Adrian McEwen, Hakim Cassimally This edition first published 2014 © 2014 John Wiley and Sons, Ltd. Registered office John Wiley & Sons Ltd, The Atrium, Southern Gate, Chichester, West Sussex, PO19 8SQ, United Kingdom For details of our global editorial offices, for customer services and for information about how to apply for permission to reuse the copyright material in this book please see our website at www.wiley.com. The right of the author to be identified as the author of this work has been asserted in accordance with the Copyright, Designs and Patents Act 1988. All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording or otherwise, except as permitted by the UK Copyright, Designs and Patents Act 1988, without the prior permission of the publisher. Wiley also publishes its books in a variety of electronic formats. Some content that appears in print may not be available in electronic books. Designations used by companies to distinguish their products are often claimed as trademarks. All brand names and product names used in this book are trade names, service marks, trademarks or registered trademarks of their respective owners. The publisher is not associated with any product or vendor mentioned in this book. This publication is designed to provide accurate and authoritative information in regard to the subject matter covered. It is sold on the under- standing that the publisher is not engaged in rendering professional services. If professional advice or other expert assistance is required, the services of a competent professional should be sought. -
Solving Human Centric Challenges in Ambient Intelligence Environments to Meet Societal Needs
Solving Human Centric Challenges in Ambient Intelligence Environments to Meet Societal Needs A Dissertation Presented to the Faculty of the School of Engineering and Applied Science University of Virginia In Partial Fulfillment of the requirements for the Degree Doctor of Philosophy (Computer Science) by Erin Griffiths December 2019 © 2019 Erin Griffiths Approval Sheet This dissertation is submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy (Computer Science) Erin Griffiths This dissertation has been read and approved by the Examining Committee: Kamin Whitehouse, Adviser Jack Stankovic, Committee Chair Mary Lou Soffa A.J. Brush John Lach Accepted for the School of Engineering and Applied Science: Dean, School of Engineering and Applied Science December 2019 i To everyone who has helped me along the way. ii Abstract In the world today there exists a large number of problems that are of great societal concern, but suffer from a problem called the tragedy of the commons where there isn`t enough individual incentive for people to change their behavior to benefit the whole. One of the biggest examples of this is in energy consumption where research has shown that we can reduce 20-50% of the energy used in buildings if people would consistently modify their behavior. However, consistent behavior modification to meet societal goals that are often low priority on a personal level is often prohibitively difficult in the long term. Even systems design to assist in meeting these needs may be unused or disabled if they require too much effort, infringe on privacy, or are frustratingly inaccurate. -
1 Thank You Very Much for Inviting Me, Kimiko. It's Always a Pleasure To
Thank you very much for inviting me, Kimiko. It’s always a pleasure to speak at Berkeley and to speak to this class. Today I want to talk about how ubiquitous computing technology creates a fuzzy boundary between products and services and to look a handful of case studies that show a range of approaches for merging products and services.! 1! But first, let me tell you a little about who I am. I’m a user experience researcher and designer. I spend much of my time thinking about how technologies and people affect each other from social, economic, historical and technological perspectives, and how the technological side of that relationship can be made better, or at least more interesting, for the human side of it. ! 2! I spent a little more than 10 years doing design and research for the web. I worked with many dotcoms, some famous, some infamous. 3! I sat out the first dotcom crash writing a book based on the work I had been doing. It’s a cookbook of user research methods that some of you may have used in a class here at the iSchool. 4! In 2001 I co-founded a design and consulting company called Adaptive Path. Things went very well, Adaptive Path is doing very well, but I was interested in other ways that technology was changing society. 5! So I founded a company with Tod E. Kurt called ThingM to pursue these ideas commercially three years ago. We're a ubiquitous computing consumer electronics company, which sounds fancy, but we’re pretty small. -
List of Projects Using Raspberry Pi with Advance View: 1
List of Projects using Raspberry Pi with advance view: 1. Home/Hotel Monitoring System with Automated controls A cloud connected prototype to monitor and control any hotel or can be home, The system is connected to an android application. Story Everyday we see a changing trend in technology and no matter wh has changed the way we live today and…... Listed under: Metering - Instrument Projects, Sensor - Transducer - Detector Projects 2. JQR Quadruped Autonomous Robot With a lot of inspiration from Boston Dynamics projects, I'm trying to make something great w million dollars. Story JQR Quadruped Robot is a DIY project with the main objective to build an autonomous, legged robot that wi people in many activities. The project…... Listed under: Robotics - Automation Projects 3. Raspberry Pi Web-Controlled Robot with Video Simple Raspberry Pi web-controlled robot with video live streaming. Story gatoBo gato is the spanish translation for cat. A web controlled Raspberry Pi Zero W Robot with live video streaming. This is something I b order to bother my cats. About Raspberry Pi Wikipedia: The Raspberry Pi is a…... Listed under: Robotics - Automation Projects 4. Alexa Messenger for Whatsapp Text anyone at anytime without even holding your phone or type a single letter with Alexa Messen Story Alexa Messenger for Whatsapp Did you ever want to text your friend but you are always busy or just not comfortable wit phone small screen…... Listed under: Other Projects 5. Archimedes: The AI Robot Owl A wearable robotic owl familiar. Archimedes judges your emotions, via Google AIY. Story As feature in Make: Magazine! This is a robotic owl that looks around for cool people, and can tell whether you're happy or upset. -
Internet of Things Workshop with Arduino
A CC licensed workshop by @tamberg, first held 07.07.2012 at SGMK MechArtLab Zürich, Switzerland, in collaboraon with Zürich IoT Meetup, Perey Research & ConsulDng, Thomas Brühlmann and SGMK. Internet of Things Workshop with Arduino @tamberg, 11.09.2014 This work by h=p://tamberg.org/ is licensed under a Creave Commons A=ribuDon-ShareAlike 3.0 Unported License. Internet Computers, connected through Internet protocols Display or manipulate documents h=p://blog.com/2011-09-15/todays-post.html Internet of Things (IoT) Computers, sensors and actuators connected through Internet protocols Measure or manipulate physical proper:es h=p://e-home.com/tamberg/kitchen/light Internet-connected devices John Romkey’s Toaster (1990, Ethernet) BERG’s Li=le Printer (2011, ?) Ambient Orb (2002, via pager network) Supermechanical’s Twine (2012, Wifi) iPod (2001), iTunes Store (2003, via USB/PC) Olly & Polly (2012, via USB/PC) Nike+ iPod (2006), Bracelet (2008 via USB/PC) Koubachi Sensor (2012, Wifi) Rafi Haladjian’s Nabaztag (2006, Wifi) DescripDve Camera (2012, Ethernet) Rob Faludi’s Botanicalls (2006, Ethernet) Schulze&Webb Availabot (2006, via USB/PC) iPhone (2007, GSM) Amazon Kindle (2007, 3G) Wafaa Bilal’s Shoot an Iraqi (2007, ?) Withings BodyScale (2008, Wifi) Vitality GlowCap (2008, Wifi; 2011, 3G) BakerTweet (2009, 3G) Adrian McEwen’s Bubblino (2009, Ethernet) David Bowen’s Telepresent Water (2011, ?) Nest Thermostat (2011, Wifi) IoT reference model IoT hardware Any Internet-connected computer with an interface to the real world (sensors, actuators) Small => can be embedded into things Small computer = microcontroller (or board), e.g. Arduino, Netduino Plus, BeagleBone, … Note: connecDng your board to the Internet via a desktop PC and USB is also fine, just a bit overkill IoT hardware h=p://arduino.cc/ h=p://beagleboard.org/ h=p://netduino.com/ bone netduinoplus Note: Thanks to TCP/IP & HTTP, any client can talk to any service, no maer which hardware you choose IoT infrastructure services Thingspeak and Xively to store and use sensor measurements e.g. -
Coupling Interaction Resources in Ambient Spaces: There Is More Than Meets the Eye!
Coupling Interaction Resources in Ambient Spaces: There is More than Meets the Eye! Nicolas Barralon, Joëlle Coutaz Université Joseph Fourier 385 rue de la Bibliothèque, BP 53, 38041 Grenoble Cedex France {nicolas.barralon,joelle.coutaz}@imag.fr Abstract. Coupling is the action of binding two entities so that they can operate together to provide new functions. In this article, we propose a formal definition for coupling and present two complementary conceptual tools to reason about coupling interaction resources. The first tool is a graph theoretic and algebraic notation that can be used to identify the consequents of causal couplings so that the side-effects of the creation of a coupling can be analyzed in a formal and systematic way. The second tool formulates the problem of coupling using an 8 state automaton that models the life cycle of a coupling and provides designers with a structure to verify that usability properties have been satisfied for each state. We conclude with the concept of meta-UI, an overarching interactive system that shows that coupling is only one aspect of a larger problem space. Keywords: Ubiquitous computing, ambient intelligence, ambient interactive spaces, devices assembly, devices coupling, meta-UI. 1 Introduction Man is a natural builder. Babies love assembling cubes and objects into complex constructs. TV sets are augmented with high-fidelity loud speakers and wall-size screens to enhance the feeling of “being there”. Computer displays are increasingly augmented with additional external screens and exotic input devices such as iStuffs [1], etc. But as of today, human constructs are elaborated from (and for) two different worlds separated with clear boundaries: the computer world (with millions of PC’s interconnected over the planet) and the physical world (places, artifacts of all sorts, including cars fitted with hundreds of processors, but still insulated from the computer world). -
Sourcebinder: Community-Based Visual and Physical Prototyping
Bettina Conradi, Balázs Serényi, Miriam Kranz, Heinrich Hussmann (2010): SourceBinder: Community-based Visual and Physical Prototyping. In Steffen Budweg, Sebastian Draxler, Steffen Lohmann, Asarnusch Rashid, Gunnar Stevens (Eds.), International Reports on Socio-Informatics (IRSI), Proceedings of the 2nd International Workshop on Open Design Spaces (ODS 2010) (Vol. 7, Iss. 2, pp. 23-35) SourceBinder: Community-based Visual and Physical Prototyping Bettina Conradi°, Balázs Serényi*, Miriam Kranz°, Heinrich Hussmann° University of Munich°, Visual MINDS* {bettina.conradi, hussmann}@ifi.lmu.de, [email protected], [email protected] Abstract. Physical interfaces broaden the entrance into the virtual world through sensors and actuators in our surrounding. Prototyping these interfaces demands expertise in hardware and software development – skills that are rarely found in end users, hobbyists or designers. If those users want to build a rapid prototype for a quick exploration of an idea, they are often troubled with learning the necessary programming and hardware engineering skills. The entry barriers for these target users can be lowered by providing suitable hardware and software toolkits. SourceBinder is a web-based visual programming tool that enables users to create projects and share them in a community. Users can test and adapt existing projects and even become developers by creating new nodes that can be used by the community. We want to present our extensions of SourceBinder which enables hardware to be connected to the visual programming environment, and show some example projects that can be realized in such a setting. Problem statement & motivation In biological systems, there is a tendency for specialised organisms to win out over generalised ones. -
The Internet of Things
Paper Prepared for the 1st Berlin Symposium on Internet and Society October 25-27, 2011 The Internet of Things Rob van Kranenburg [email protected] Erin Anzelmo [email protected] Alessandro Bassi [email protected] Dan Caprio [email protected] Sean Dodson [email protected] Matt Ratto [email protected] 1 Abstract This paper traces the challenges and nature of the impact posed by the developments termed the ’Internet of Things (IoT)’. The Internet of Things is comprised of a number of technological protocols that aim to connect things to other things, to databases and to in- dividuals. The speed with which the paradigm of connecting communicating objects has taken over the full range of connectivity protocol (IPv6), hardware (from cheap sensors to smart phones, iPads, tablets that are full blown computers), software (either proprietary in the cloud or collaborative open source), applications (ranging from location based services that link up to social networks to your car linked up to a particular brand network) and ser- vices (from car sharing with RFID (Radio Frequency Identification) cards (Buzzcar), to blinds texting you or your service layer that they are out of battery power (Designer) is determined by the collaborative power of the internet. In this paper, we outline the Internet of Things’ recent history, technological challenges and policy ecology. We end by sketching a possible framework for grasping its impact in four domains: (1) the value chain where all objects can be tracked, logged and traced, (2) the service layer that can be built upon this, (3) the smart city layer and (4) its ultimate limit and scope of the Sensing Planet notion that aims to capture natural processes by globally dis- tributed sensor grids to have counterparts in the cloud. -
Emerging Edge Computing Technologies for Distributed Iot Systems
ACCEPTED FROM OPEN CALL Emerging Edge Computing Technologies for Distributed IoT Systems Ali Alnoman, Shree Krishna Sharma, Waleed Ejaz and Alagan Anpalagan ABSTRACT This remarkable increase in the number of con- nected devices needs to be accompanied by an The ever-increasing growth of connected equivalent increase in resource provisioning to avoid smart devices and IoT verticals is leading to the any sort of service disruption. Although the existing crucial challenges of handling the massive amount cloud computing paradigm is highly capable of han- of raw data generated by distributed IoT systems dling the massive amount of data, it is not suitable and providing timely feedback to the end-users. for distributed IoT systems due to the potentially Although the existing cloud computing paradigm incurred delays [2]. For this reason, providing com- has an enormous amount of virtual computing puting, storage, and communication functionalities power and storage capacity, it might not be able at the network edge helps not only in reducing the to satisfy delay-sensitive applications since com- end-to-end delay, but also can alleviate the burdens puting tasks are usually processed at the distant on cloud-servers and backhaul links. Furthermore, cloud-servers. To this end, edge/fog computing due to the physical proximity of edge devices with has recently emerged as a new computing par- end-users, edge computing can support distributed adigm that helps to extend cloud functionalities IoT applications that require location awareness and to the network edge. Despite several benefits of higher Quality of Service (QoS) [2, 3]. edge computing including geo-distribution, mobil- In contrast to the conventional IoT architec- ity support and location awareness, various com- ture, where storage and computing operations munication and computing related challenges are mostly performed in the cloud-center, distrib- need to be addressed for future IoT systems. -
An Autopsy in the Iot: Nabaztag, the Hare
@SHA2017 Scoutinglandgoed in Zeewolde The Netherlands August 4th to 8th 2017 An autopsy in the IoT: Nabaztag, the Hare. Marco A. CALAMARI – [email protected] Progetto Winston Smith Hermes Center for Transparency and Digital Human Rights Copyleft 2017, Marco A. Calamari This material is released under licence Creative Commons Attribution–NonCommercial- ShareAlike 3.0 (CC BY-NC-SA 3.0) https://creativecommons.org/licenses/by-nc-sa/3.0/ Some images of this presentation are citation or “fair use” of copyrighted works, property of their respective owners. All trademarks are property of their owners. Your guest https://www.linkedin.com/in/marcocalamari/ ● Marco Calamari, born 1955, nuclear engineer, works as IT consultant, computer forenser and freelance writer. ● Some acronyms: IISFA, AIP, Opsi, HERMES, PWS. ● Passionate about privacy and cryptography, gave small contribution to several FOSS projects: Freenet, Mixmaster, Mixminion, Tor and Globaleaks. ● As Digital Rights activist, is amongst the founders of PWS - Winston Smith Project, and the Hermes Center for Transparency and Digital Human Rights. ● As freelance writer, since 2003 he is columnist of Punto Informatico, with the weekly column Cassandra Crossing,this year crossed the 400th issue (www.cassandracrossing.org) What this talk aim to cover IoT is too young and too fast to possess an history. Only a bunch of separated facts exists; because this, a definitions of IoT and a definition of what make a thing a ToIoT (Thing of Internet of Things) are not agreed, or do not exist at all, As already told in other talks, there is one founding characteristic of ToIoT; to be examples of ªUbiquitous Computingº and being objects that hide their internal complexity. -
Emerging Edge Computing Technologies for Distributed Internet of Things (Iot) Systems
IEEE WIRELESS COMMUNICATIONS MAGAZINE (DRAFT) 1 Emerging Edge Computing Technologies for Distributed Internet of Things (IoT) Systems Ali Alnoman, Shree Krishna Sharma, Waleed Ejaz, and Alagan Anpalagan Abstract The ever-increasing growth in the number of connected smart devices and various Internet of Things (IoT) verticals is leading to a crucial challenge of handling massive amount of raw data generated from distributed IoT systems and providing real-time feedback to the end-users. Although existing cloud- computing paradigm has an enormous amount of virtual computing power and storage capacity, it is not suitable for latency-sensitive applications and distributed systems due to the involved latency and its centralized mode of operation. To this end, edge/fog computing has recently emerged as the next generation of computing systems for extending cloud-computing functions to the edges of the network. Despite several benefits of edge computing such as geo-distribution, mobility support and location awareness, various communication and computing related challenges need to be addressed in realizing edge computing technologies for future IoT systems. In this regard, this paper provides a holistic view on the current issues and effective solutions by classifying the emerging technologies in regard to the joint coordination of radio and computing resources, system optimization and intelligent resource management. Furthermore, an optimization framework for edge-IoT systems is proposed to enhance various performance metrics such as throughput, delay, resource utilization and energy consumption. Finally, a Machine Learning (ML) based case study is presented along with some numerical results to illustrate the significance of edge computing. arXiv:1811.11268v1 [cs.NI] 26 Oct 2018 I.