An Autopsy in the Iot: Nabaztag, the Hare

Total Page:16

File Type:pdf, Size:1020Kb

An Autopsy in the Iot: Nabaztag, the Hare @SHA2017 Scoutinglandgoed in Zeewolde The Netherlands August 4th to 8th 2017 An autopsy in the IoT: Nabaztag, the Hare. Marco A. CALAMARI – [email protected] Progetto Winston Smith Hermes Center for Transparency and Digital Human Rights Copyleft 2017, Marco A. Calamari This material is released under licence Creative Commons Attribution–NonCommercial- ShareAlike 3.0 (CC BY-NC-SA 3.0) https://creativecommons.org/licenses/by-nc-sa/3.0/ Some images of this presentation are citation or “fair use” of copyrighted works, property of their respective owners. All trademarks are property of their owners. Your guest https://www.linkedin.com/in/marcocalamari/ ● Marco Calamari, born 1955, nuclear engineer, works as IT consultant, computer forenser and freelance writer. ● Some acronyms: IISFA, AIP, Opsi, HERMES, PWS. ● Passionate about privacy and cryptography, gave small contribution to several FOSS projects: Freenet, Mixmaster, Mixminion, Tor and Globaleaks. ● As Digital Rights activist, is amongst the founders of PWS - Winston Smith Project, and the Hermes Center for Transparency and Digital Human Rights. ● As freelance writer, since 2003 he is columnist of Punto Informatico, with the weekly column Cassandra Crossing,this year crossed the 400th issue (www.cassandracrossing.org) What this talk aim to cover IoT is too young and too fast to possess an history. Only a bunch of separated facts exists; because this, a definitions of IoT and a definition of what make a thing a ToIoT (Thing of Internet of Things) are not agreed, or do not exist at all, As already told in other talks, there is one founding characteristic of ToIoT; to be examples of ªUbiquitous Computingº and being objects that hide their internal complexity. To do an interesting autopsy, we identified the First of a Kind for IoT; the first gizmo that started the real IoT, having an impact on more than few people. Nabaztag (born 2003) is IMNSHO this First of a Kind. Created in 2005, in two years sold 150,000+ units. So I'll try to bother you with all the stuff and infos about Nabaztag that can be included in an hour! IoT start IoT: computers, software, Internet Objects, not Things is the right term to use. Smartphones, tablets, laptops, cars, TV-sets, washing machines, irons, all of those are objects possessing a single function, function that we use when we want to do what we want with it. Respect to this, we perceive the above objects being simple, because we identify them with their function, and do not consider them complex ones, computer stuffed with a quantity of software in excess of 10,000,000 lines of code. The above is the main characteristic for an object part of IoT, and is also the source of all problems and concerns that IoT rising created. Today’s IoT definition The Internet of Things is the materialization of what was once theoretically called Ubiquitous Computing and subsequently Pervasive Computing Both features were considered in the past positive and desirable aspects of computer technology. Most of people today still remains of this opinion... IoT issues The most important possibilities arise from being complex & powerful objects that hide their inner complexity, and contain a lot of sensors, computing power and software. And, not surprisingly, the most concerning problems arise from being complex & powerful objects that hide their inner complexity, and contain a lot of sensors, computing power and software. IoT issues - 2 Hiding complexity and being powerful are characteristics to be a ToIoT definition; we cannot consider the above as problems that need to be eradicated; you cannot do that without eliminating IoT completely OTOH software is a feature that can be changed to maintain IoT features reducing at the same time his problems Software is increasingly being included in IoT objects that we do not perceive as complex or different from the equivalent older ones, because they have mostly the same function, and so seem to be equal to the old ones, just a little more cool. IoT Software In a very rough way, the amount of software is measured in code lines, that is in the number of rows a programmer writes in a programming language. These lines, appropriately transformed, become the software we use every day using IoT objects. When we use software in programs, we perceive it, but in IoT objects we do not perceive it, and so strange an dangerous things can happen. How much software ● In 1969 we went to the Moon with less than 10,000 software lines, and for the Shuttle in the 90s, it was enough to have 400,000. ● A pacemaker can save our life with 100,000 lines, as many as Photoshop 1.0 had; today Photoshop have 3,500,000. ● In 1971, the first version of Unix had 10,000 lines, while Debian 5.0 (Lenny) in 2009 had 65,000,000 (including available applications). ● In 1991, Windows 3.1 accounted for 2,000,000 lines, in 2001 Windows XP 43,000,000 ● An "old" supersonic fighter F22 "Raptor" flied with 2,000,000, while a Boeing 787 transport aircraft require 9,000,000 and the well know F35 45,000,000 Iron From 1700 to now: 0 lines of code TV-set In 1935: 0 lines of code Today TV-set Listen & see you, and reports to his master. User manual say this, but you do not care. Has 30+ million lines of code embedded in it. How much software - 2 ● Mars "Curiosity" rover explores Mars with only 5,000,000 lines ● The Large Hadron Collider, the largest tool ever built by Man, found the Higgs boson with 50,000,000 lines ● But a recent high end car contains certainly more than 100,000,000 (say onehundredmillion) of code lines ● Think that the DNA of a mouse can be coded with about 120,000,000 of "lines" of code. Are they still "Objects"? Would not it be better to define them as "Subjects"? And anyway, why so much software? What does it do, and for who does it? It works for owner or for producers? The beginning 1991: Mark Weiser published on Scientific American the article `The Computer for the 21st Century" that describe, without giving a name to this, the process of the ªDisappearing Computerº. ªThe most profound technologies are those that disappear. They weave themselves into the fabric of everyday life until they are indistinguishable from it.º 1998: again Mark Weiser condensed the above in a short sentence, "Ubiquitous computingº The beginning - 2 1999 ± the term ªInternet of Thingsº is introduced by Kevin Ashton, an executive director of the ªAuto-ID Centerº: "I could be wrong, but I©m fairly sure the phrase "Internet of Things" started life as the title of a presentation I made at Procter & Gamble (P&G) in 1999. Linking the new idea of RFID in P&G©s supply chain to the then-red-hot topic of the Internet was more than just a good way to get executive attention. It summed up an important insight which is still often misunderstood." Սկիզբը, Նաբազթագ - 3 2003: Nabaztag is born Is the transliteration from Armenian word Hare - ªՆաբազթագ". Created in 2003 by Rafi Haladjian and Olivier Mével. Produced from 2005 in more than 100,000 pieces by the French company Violet; Violet then failed, victim of his own success, and was incorporated by Mindscape; Mindscape too shut off, and its assets (including Nabaztag design & software) were purchased by Aldebaran Robotics and became abandonware. My rabbit is the only computing thing that, in 30 years of coexistence, made me look good & smart in my girlfriend opinion. Nabaztag motto is "If you can even connect rabbits, then you can connect anything" (credit: @kinivazquez) Nabaztag on stage Նաբազթագ Nabaztag main features It has a button on the head, two ears with step-by-step motors, and encoders to detect ears position from software, 5 multicolored LEDs, an RFID reader, a sound card with microphone and a WiFi card. It is controlled by a cloud server, originally programmed in Ruby, where Nabaztag owners register their rabbits, and then load plugins to add actions. Nabaztag can move ears and play choreographies with color changing LED's, can read horoscopes and stock quotes from web sites, and tell the daytime with jokes or puzzles . You can "marry" two rabbits so that if they move their ears to one, the other starts to sing and blink, and position his ears in the same way. Նաբազթագ Opera Nabaztag genealogy During the IoT Hare saga, three versions of Nabaztag were produced. Nabaztag (or Nabaztag v1) contains: ● PIC18F6525 micro controller ● BenQ PC card 802.11b Wi-Fi adapter ● ml2870a Audio-PCM sound generator ● ADPCM converter ● two motors to activate the ears ● TLC5922 LED controller ● a really small amount of memory. The embedded software handles the TCP/IP stack and Wi- Fi driver. It also implements a virtual machine which is able to execute up to 64 kB of bytecode. A dedicated assembly language exists to program the different features of the device. Nabaztag genealogy - 2 Nabaztag:tag (or Nabaztag v2) Out on 12 December 2006, Nabaztag:tag support MP3 audio streaming for Internet radio and Podcasts. Has a microphone for voice activation of some of its services. Has a built-in RFID reader to detect special-purpose RFID tags (i.e. ISO/IEC 14443 Type B) to identify objects where tag was attached. In October 2008, Violet launched RFID Children©s Books with Penguin Publishing House. A market for Zstamps tags and Nano:ztags (little mini Rabbits with Zstamps inside them) was opened The Wi-Fi card was upgraded to support WPA encryption, and use a SoftMAC card which embedded its own 802.11 protocol stack.
Recommended publications
  • Nabaztag Lives: the Rebirth of a Bunny
    Nabaztag Lives: The Rebirth of a Bunny An exploration of the Nabaztag as a social robot in a domestic environment Tanja Kampman, s1724185 Supervisor: dr. ir. Edwin Dertien Critical observer: dr. Angelika Mader 6th of July, 2018 Creative Technology, University of Twente Abstract The Nabaztag is a robot rabbit that this research has given a new purpose. The purpose is to help university students with generalized anxiety disorder symptoms or depressive symptoms, which are common in that group and often come together. The focus is on these students who are in therapy, specifically cognitive behavioural therapy. Current solutions for problems this target audience faces are found and the problems are analysed. The outcome of the ideation is a social robot companion that supports them both in their treatment and their studies by e.g. helping with sticking to a planning. This solution is then evaluated by peers from different fields according to a scenario of a student who struggles. Then, a prototype is created where the interaction is tested on whether the student could form a bond with the robot enough and on whether there are major problems in general. The result of these evaluations is that people believe there is potential for the concept if it was worked out further, but that there are many flaws currently in the system that would need to be fixed. 1 Acknowledgements I would like to give special thanks to my supervisor dr. ir. Edwin Dertien and my critical observer dr. Angelika H. Mader for guiding me on this journey. Also, special thanks to Richard Bults for organising the bachelor assignments.
    [Show full text]
  • Designing the Internet of Things
    Designing the Internet of Things Adrian McEwen, Hakim Cassimally This edition first published 2014 © 2014 John Wiley and Sons, Ltd. Registered office John Wiley & Sons Ltd, The Atrium, Southern Gate, Chichester, West Sussex, PO19 8SQ, United Kingdom For details of our global editorial offices, for customer services and for information about how to apply for permission to reuse the copyright material in this book please see our website at www.wiley.com. The right of the author to be identified as the author of this work has been asserted in accordance with the Copyright, Designs and Patents Act 1988. All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording or otherwise, except as permitted by the UK Copyright, Designs and Patents Act 1988, without the prior permission of the publisher. Wiley also publishes its books in a variety of electronic formats. Some content that appears in print may not be available in electronic books. Designations used by companies to distinguish their products are often claimed as trademarks. All brand names and product names used in this book are trade names, service marks, trademarks or registered trademarks of their respective owners. The publisher is not associated with any product or vendor mentioned in this book. This publication is designed to provide accurate and authoritative information in regard to the subject matter covered. It is sold on the under- standing that the publisher is not engaged in rendering professional services. If professional advice or other expert assistance is required, the services of a competent professional should be sought.
    [Show full text]
  • Understanding Expressions of Internet of Things
    Understanding Expressions of Internet of Things Kuo Chun, Tseng*, Rung Huei, Liang ** * Department of Industrial and Commercial Design, National Taiwan University of Science and Technology, Taipei, Taiwan, [email protected] ** Department of Industrial and Commercial Design, National Taiwan University of Science and Technology, Taipei, Taiwan, [email protected] Abstract: A recent surge of research on Internet of Things (IoT) has given people new opportunities and challenges. Unfortunately, little research has been done on conceptual framework, which is a crucial aspect to envision IoT design. We found that designers usually felt helpless when designing smart objects in contrast to traditional ones and needed more resources for potential expressions of interactive embodiment with this new technology. Moreover, it appears to be unrealistic to expect the designer to follow the programming thinking and theory of MEMS (Micro Electro Mechanical Systems) field. Therefore, instead of focusing on exploring the technology, this paper proposes an analytical framing and investigates interactive expressions of embodiment on smart objects that help designers understand and handle the technology as design material to design smart objects during the coming era of IoT. To achieve this goal, first we conceptualize an IoT artifact as an object that has four capabilities and provide a clear framework for understanding a thing and multiple things over time and space in ecology of IoT things powered by a cloud-based mechanism. Second, we show the analytical results of three categories: smart things and design agenda over cloud in respect of time and space. Third, drawing on the taxonomy of embodiment in tangible interfaces by Fishkin K.
    [Show full text]
  • 1 Thank You Very Much for Inviting Me, Kimiko. It's Always a Pleasure To
    Thank you very much for inviting me, Kimiko. It’s always a pleasure to speak at Berkeley and to speak to this class. Today I want to talk about how ubiquitous computing technology creates a fuzzy boundary between products and services and to look a handful of case studies that show a range of approaches for merging products and services.! 1! But first, let me tell you a little about who I am. I’m a user experience researcher and designer. I spend much of my time thinking about how technologies and people affect each other from social, economic, historical and technological perspectives, and how the technological side of that relationship can be made better, or at least more interesting, for the human side of it. ! 2! I spent a little more than 10 years doing design and research for the web. I worked with many dotcoms, some famous, some infamous. 3! I sat out the first dotcom crash writing a book based on the work I had been doing. It’s a cookbook of user research methods that some of you may have used in a class here at the iSchool. 4! In 2001 I co-founded a design and consulting company called Adaptive Path. Things went very well, Adaptive Path is doing very well, but I was interested in other ways that technology was changing society. 5! So I founded a company with Tod E. Kurt called ThingM to pursue these ideas commercially three years ago. We're a ubiquitous computing consumer electronics company, which sounds fancy, but we’re pretty small.
    [Show full text]
  • List of Projects Using Raspberry Pi with Advance View: 1
    List of Projects using Raspberry Pi with advance view: 1. Home/Hotel Monitoring System with Automated controls A cloud connected prototype to monitor and control any hotel or can be home, The system is connected to an android application. Story Everyday we see a changing trend in technology and no matter wh has changed the way we live today and…... Listed under: Metering - Instrument Projects, Sensor - Transducer - Detector Projects 2. JQR Quadruped Autonomous Robot With a lot of inspiration from Boston Dynamics projects, I'm trying to make something great w million dollars. Story JQR Quadruped Robot is a DIY project with the main objective to build an autonomous, legged robot that wi people in many activities. The project…... Listed under: Robotics - Automation Projects 3. Raspberry Pi Web-Controlled Robot with Video Simple Raspberry Pi web-controlled robot with video live streaming. Story gatoBo gato is the spanish translation for cat. A web controlled Raspberry Pi Zero W Robot with live video streaming. This is something I b order to bother my cats. About Raspberry Pi Wikipedia: The Raspberry Pi is a…... Listed under: Robotics - Automation Projects 4. Alexa Messenger for Whatsapp Text anyone at anytime without even holding your phone or type a single letter with Alexa Messen Story Alexa Messenger for Whatsapp Did you ever want to text your friend but you are always busy or just not comfortable wit phone small screen…... Listed under: Other Projects 5. Archimedes: The AI Robot Owl A wearable robotic owl familiar. Archimedes judges your emotions, via Google AIY. Story As feature in Make: Magazine! This is a robotic owl that looks around for cool people, and can tell whether you're happy or upset.
    [Show full text]
  • Internet of Things Workshop with Arduino
    A CC licensed workshop by @tamberg, first held 07.07.2012 at SGMK MechArtLab Zürich, Switzerland, in collaboraon with Zürich IoT Meetup, Perey Research & ConsulDng, Thomas Brühlmann and SGMK. Internet of Things Workshop with Arduino @tamberg, 11.09.2014 This work by h=p://tamberg.org/ is licensed under a Creave Commons A=ribuDon-ShareAlike 3.0 Unported License. Internet Computers, connected through Internet protocols Display or manipulate documents h=p://blog.com/2011-09-15/todays-post.html Internet of Things (IoT) Computers, sensors and actuators connected through Internet protocols Measure or manipulate physical proper:es h=p://e-home.com/tamberg/kitchen/light Internet-connected devices John Romkey’s Toaster (1990, Ethernet) BERG’s Li=le Printer (2011, ?) Ambient Orb (2002, via pager network) Supermechanical’s Twine (2012, Wifi) iPod (2001), iTunes Store (2003, via USB/PC) Olly & Polly (2012, via USB/PC) Nike+ iPod (2006), Bracelet (2008 via USB/PC) Koubachi Sensor (2012, Wifi) Rafi Haladjian’s Nabaztag (2006, Wifi) DescripDve Camera (2012, Ethernet) Rob Faludi’s Botanicalls (2006, Ethernet) Schulze&Webb Availabot (2006, via USB/PC) iPhone (2007, GSM) Amazon Kindle (2007, 3G) Wafaa Bilal’s Shoot an Iraqi (2007, ?) Withings BodyScale (2008, Wifi) Vitality GlowCap (2008, Wifi; 2011, 3G) BakerTweet (2009, 3G) Adrian McEwen’s Bubblino (2009, Ethernet) David Bowen’s Telepresent Water (2011, ?) Nest Thermostat (2011, Wifi) IoT reference model IoT hardware Any Internet-connected computer with an interface to the real world (sensors, actuators) Small => can be embedded into things Small computer = microcontroller (or board), e.g. Arduino, Netduino Plus, BeagleBone, … Note: connecDng your board to the Internet via a desktop PC and USB is also fine, just a bit overkill IoT hardware h=p://arduino.cc/ h=p://beagleboard.org/ h=p://netduino.com/ bone netduinoplus Note: Thanks to TCP/IP & HTTP, any client can talk to any service, no maer which hardware you choose IoT infrastructure services Thingspeak and Xively to store and use sensor measurements e.g.
    [Show full text]
  • Coupling Interaction Resources in Ambient Spaces: There Is More Than Meets the Eye!
    Coupling Interaction Resources in Ambient Spaces: There is More than Meets the Eye! Nicolas Barralon, Joëlle Coutaz Université Joseph Fourier 385 rue de la Bibliothèque, BP 53, 38041 Grenoble Cedex France {nicolas.barralon,joelle.coutaz}@imag.fr Abstract. Coupling is the action of binding two entities so that they can operate together to provide new functions. In this article, we propose a formal definition for coupling and present two complementary conceptual tools to reason about coupling interaction resources. The first tool is a graph theoretic and algebraic notation that can be used to identify the consequents of causal couplings so that the side-effects of the creation of a coupling can be analyzed in a formal and systematic way. The second tool formulates the problem of coupling using an 8 state automaton that models the life cycle of a coupling and provides designers with a structure to verify that usability properties have been satisfied for each state. We conclude with the concept of meta-UI, an overarching interactive system that shows that coupling is only one aspect of a larger problem space. Keywords: Ubiquitous computing, ambient intelligence, ambient interactive spaces, devices assembly, devices coupling, meta-UI. 1 Introduction Man is a natural builder. Babies love assembling cubes and objects into complex constructs. TV sets are augmented with high-fidelity loud speakers and wall-size screens to enhance the feeling of “being there”. Computer displays are increasingly augmented with additional external screens and exotic input devices such as iStuffs [1], etc. But as of today, human constructs are elaborated from (and for) two different worlds separated with clear boundaries: the computer world (with millions of PC’s interconnected over the planet) and the physical world (places, artifacts of all sorts, including cars fitted with hundreds of processors, but still insulated from the computer world).
    [Show full text]
  • Sourcebinder: Community-Based Visual and Physical Prototyping
    Bettina Conradi, Balázs Serényi, Miriam Kranz, Heinrich Hussmann (2010): SourceBinder: Community-based Visual and Physical Prototyping. In Steffen Budweg, Sebastian Draxler, Steffen Lohmann, Asarnusch Rashid, Gunnar Stevens (Eds.), International Reports on Socio-Informatics (IRSI), Proceedings of the 2nd International Workshop on Open Design Spaces (ODS 2010) (Vol. 7, Iss. 2, pp. 23-35) SourceBinder: Community-based Visual and Physical Prototyping Bettina Conradi°, Balázs Serényi*, Miriam Kranz°, Heinrich Hussmann° University of Munich°, Visual MINDS* {bettina.conradi, hussmann}@ifi.lmu.de, [email protected], [email protected] Abstract. Physical interfaces broaden the entrance into the virtual world through sensors and actuators in our surrounding. Prototyping these interfaces demands expertise in hardware and software development – skills that are rarely found in end users, hobbyists or designers. If those users want to build a rapid prototype for a quick exploration of an idea, they are often troubled with learning the necessary programming and hardware engineering skills. The entry barriers for these target users can be lowered by providing suitable hardware and software toolkits. SourceBinder is a web-based visual programming tool that enables users to create projects and share them in a community. Users can test and adapt existing projects and even become developers by creating new nodes that can be used by the community. We want to present our extensions of SourceBinder which enables hardware to be connected to the visual programming environment, and show some example projects that can be realized in such a setting. Problem statement & motivation In biological systems, there is a tendency for specialised organisms to win out over generalised ones.
    [Show full text]
  • The Internet of Things
    Paper Prepared for the 1st Berlin Symposium on Internet and Society October 25-27, 2011 The Internet of Things Rob van Kranenburg [email protected] Erin Anzelmo [email protected] Alessandro Bassi [email protected] Dan Caprio [email protected] Sean Dodson [email protected] Matt Ratto [email protected] 1 Abstract This paper traces the challenges and nature of the impact posed by the developments termed the ’Internet of Things (IoT)’. The Internet of Things is comprised of a number of technological protocols that aim to connect things to other things, to databases and to in- dividuals. The speed with which the paradigm of connecting communicating objects has taken over the full range of connectivity protocol (IPv6), hardware (from cheap sensors to smart phones, iPads, tablets that are full blown computers), software (either proprietary in the cloud or collaborative open source), applications (ranging from location based services that link up to social networks to your car linked up to a particular brand network) and ser- vices (from car sharing with RFID (Radio Frequency Identification) cards (Buzzcar), to blinds texting you or your service layer that they are out of battery power (Designer) is determined by the collaborative power of the internet. In this paper, we outline the Internet of Things’ recent history, technological challenges and policy ecology. We end by sketching a possible framework for grasping its impact in four domains: (1) the value chain where all objects can be tracked, logged and traced, (2) the service layer that can be built upon this, (3) the smart city layer and (4) its ultimate limit and scope of the Sensing Planet notion that aims to capture natural processes by globally dis- tributed sensor grids to have counterparts in the cloud.
    [Show full text]
  • Internet of Things: Smart Things
    International Journal of Future Computer and Communication, Vol. 4, No. 4, August 2015 Internet of Things: Smart Things Somayya Madakam B. Things Abstract—Research study on the Internet of Things and Smart Things has been going on for more than a decade and Thing can be defined as an entity, an idea, a quality reaches back to Mark Weiser’s original dream of ubiquitous perceived, or thought to have its own existence in the world. computing. Bruce Sterling recently popularized the idea of Things are also often interchanged with the word “Objects”. Smart Objects and the IoT. Smart Things is another paradigm When we are talking about things, they could be both Living shift in IT world. Smart Things are the things that are having Things and Non-Living Things. Things, in this context, can be embedding smartness or intelligence, identification, automation, monitoring and controlling calibre. Smart Things are assisting people, animals, plants, birds, servers, applications, shampoo human life a lot, nowadays without their applications life is bottles, cars, steering wheels, coffee machines, electronic becoming cumbersome. This paper exhibits systematically on devices, park benches or just about any other random item Internet, Things, and then explores on Internet of Things and that comes to our mind, even which could be vicinity dust also. finally Smart Things from researchers’, and corporate’s Everyday objects include not only electronic devices we perspective. Moreover, this article focuses on the state of Smart Things and its applications. This in turn would help the new encounter but also use daily, and technologically advanced researchers, who want to do research in this IoT domain.
    [Show full text]
  • Social Networking Sites As Platforms to Persuade Behaviour Change in Domestic Energy Consumption
    Social Networking Sites as Platforms to Persuade Behaviour Change in Domestic Energy Consumption Derek Foster An MSc project submitted in partial fulfilment of the requirements for the degree of MSc in Human-Centred Interactive Technologies Department Of Computer Science University of York September 2009 Word Count: 41907 ACKNOWLEDGMENTS The author wishes to express their sincere appreciation to the project participants and their families for their invaluable assistance in the research and development of this project’s Facebook applications. Particular thanks also go to Crispin Proctor for giving permission and assistance in accessing energy data online from the myenergyusage.org web service. Thanks also goes to the staff of the Lincoln Social Computing Research centre for offering their valuable opinions on various aspect of the project’s work. 1 ABSTRACT Social Networking Sites as Platforms to Persuade Behaviour Change in Domestic Energy Consumption This MSc project addresses the following research question – “Can online social networks such as Facebook facilitate the motivation and behaviour change to reduce energy consumption in the home?” An investigation into the role of social interaction in social networks provides evidence to support the research question. The project undertook an extensive literature review and identified a gap in current knowledge regarding energy monitoring systems that are socially enabled. A participatory design workshop was then held to generate initial concept ideas and prototype interfaces. A final system using the Facebook application platform was designed and implemented by the author called Wattsup. An experimental design was then developed to evaluate the system which involved recruiting eight households for an eighteen day trial.
    [Show full text]
  • Anatomy of the Deployment Pipeline
    Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in this book, and the publisher was aware of a trademark claim, the designations have been printed with initial capital letters or in all capitals. The authors and publisher have taken care in the preparation of this book, but make no expressed or implied warranty of any kind and assume no responsibility for errors or omissions. No liability is assumed for incidental or consequential damages in connection with or arising out of the use of the information or programs contained herein. The publisher offers excellent discounts on this book when ordered in quantity for bulk purchases or special sales, which may include electronic versions and/or custom covers and content particular to your business, training goals, marketing focus, and branding interests. For more information, please contact: U.S. Corporate and Government Sales (800) 382–3419 [email protected] For sales outside the United States please contact: International Sales [email protected] Visit us on the Web: informit.com/aw Library of Congress Cataloging-in-Publication Data: Humble, Jez. Continuous delivery : reliable software releases through build, test, and deployment automation / Jez Humble, David Farley. p. cm. Includes bibliographical references and index. ISBN 978-0-321-60191-9 (hardback : alk. paper) 1. Computer software--Development. 2. Computer software--Reliability. 3. Computer software--Testing. I. Farley, David, 1959- II. Title. QA76.76.D47H843 2010 005.1--dc22 2010022186 Copyright © 2011 Pearson Education, Inc. All rights reserved. Printed in the United States of America.
    [Show full text]