Importance of Nothing Negative Space in Level Design

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Importance of Nothing Negative Space in Level Design The Importance of Nothing Negative Space in Level Design Jim Brown @EntropicDev 12 – 5 = 7 – = IV – IV = ? The Importance of Nothing Intro Negative Space and Facing Worlds Why “Nothing” Works Pharaoh's Curse Babylon and Beyond And Finally, We Have Nothing Facing Forward Intro 0 Photo Rendering Facing Worlds Face - UT Face 3 - UT 2003 Face Classic - UT 2004 Facing Worlds - UT3 The Importance of Nothing Intro Negative Space and Facing Worlds Why “Nothing” Works Pharaoh's Curse Babylon and Beyond And Finally, We Have Nothing Facing Forward Negative Space and Facing Worlds Design: de·sign [dih – zahyn] noun – an outline, plan, or a draft verb – to plan, to project, or to intend Call of Duty Counterstrike Halo Quake 3 League of Legends The Importance of Nothing Intro Negative Space and Facing Worlds Why “Nothing” Works Pharaoh's Curse Babylon and Beyond And Finally, We Have Nothing Facing Forward Why “Nothing” Works Call of Duty - Favela Words and numbers are processed sequentially… http://www.youtube.com/watch?v=ITuyMEPQso0 Facing Worlds Favela Shrinking Squinting Blurring Facing Worlds Favela Figure Ground Reversal Figure Ground Ambiguity The Importance of Nothing Intro Negative Space and Facing Worlds Why “Nothing” Works Pharaoh's Curse Babylon and Beyond And Finally, We Have Nothing Facing Forward Pharaoh's Curse Face - UT Face 3 - UT 2003 Face 3 - UT 2003 Face 3 - UT 2003 Face - UT Face 3 - UT 2003 Face - UT Face 3 - UT 2003 Face - UT Face 3 - UT 2003 Negative Space failures in UT2003: - Disruptive distribution of detail - Lack of Figure Ground contrast The Importance of Nothing Intro Negative Space and Facing Worlds Why “Nothing” Works Pharaoh's Curse Babylon and Beyond And Finally, We Have Nothing Facing Forward Babylon and Beyond 4 0 3 1 2 59 Total Navigation Points Face - UT 806 Total Navigation Points Face – UT2003 ? 13 different players on screen! 192 Total Navigation Points Face – UT2004 Negative Space failures in UT2004: - Poor use of scale meant a loss of contrast - Sensory overload with audio/visual detail The Importance of Nothing Intro Negative Space and Facing Worlds Why “Nothing” Works Pharaoh's Curse Babylon and Beyond And Finally, We Have Nothing Facing Forward And Finally, We Have Nothing Unreal Tournament: - 130 polys Unreal Tournament 2003/4: - 60,000 polys (280 x increase) Unreal Tournament 3: - 610,000 polys (4,700 x increase) 0 1 2 3 4 5 144 Total Navigation Points Face – UT3 Negative Space failures in UT3: success! - Focused Front Ground delineation - Organized presentation of detail - Balance of light/color/shapes - Appropriate scale of visual and audio space The Importance of Nothing Intro Negative Space and Facing Worlds Why “Nothing” Works Pharaoh's Curse Babylon and Beyond And Finally, We Have Nothing Facing Forward Facing Forward Face - UT Face 3 - UT 2003 Face Classic - UT 2004 Facing Worlds - UT3 The Importance of Nothing Thank You! Jim Brown @EntropicDev .
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