The Importance of Nothing Negative Space in Level Design

Jim Brown @EntropicDev

12 – 5 = 7 – = IV – IV = ? The Importance of Nothing

Intro Negative Space and Facing Worlds Why “Nothing” Works Pharaoh's Curse Babylon and Beyond And Finally, We Have Nothing Facing Forward

Intro

0

Photo Rendering Facing Worlds

Face - UT

Face 3 - UT 2003 Face Classic - UT 2004

Facing Worlds - UT3 The Importance of Nothing

Intro Negative Space and Facing Worlds Why “Nothing” Works Pharaoh's Curse Babylon and Beyond And Finally, We Have Nothing Facing Forward

Negative Space and Facing Worlds

Design: de·sign [dih – zahyn]

noun – an outline, plan, or a draft

verb – to plan, to project, or to intend

Call of Duty Counterstrike

Halo Quake 3 League of Legends The Importance of Nothing

Intro Negative Space and Facing Worlds Why “Nothing” Works Pharaoh's Curse Babylon and Beyond And Finally, We Have Nothing Facing Forward

Why “Nothing” Works Call of Duty - Favela

Words and numbers are processed sequentially… http://www.youtube.com/watch?v=ITuyMEPQso0

Facing Worlds Favela Shrinking

Squinting

Blurring Facing Worlds Favela Figure Ground Reversal Figure Ground Ambiguity

The Importance of Nothing

Intro Negative Space and Facing Worlds Why “Nothing” Works Pharaoh's Curse Babylon and Beyond And Finally, We Have Nothing Facing Forward

Pharaoh's Curse Face - UT Face 3 - UT 2003 Face 3 - UT 2003 Face 3 - UT 2003 Face - UT Face 3 - UT 2003 Face - UT Face 3 - UT 2003

Face - UT Face 3 - UT 2003

Negative Space failures in UT2003:

- Disruptive distribution of detail

- Lack of Figure Ground contrast

The Importance of Nothing

Intro Negative Space and Facing Worlds Why “Nothing” Works Pharaoh's Curse Babylon and Beyond And Finally, We Have Nothing Facing Forward

Babylon and Beyond

4 0 3 1 2

59 Total Navigation Points

Face - UT

806 Total Navigation Points

Face – UT2003

?

13 different players on screen!

192 Total Navigation Points

Face – UT2004

Negative Space failures in UT2004:

- Poor use of scale meant a loss of contrast

- Sensory overload with audio/visual detail

The Importance of Nothing

Intro Negative Space and Facing Worlds Why “Nothing” Works Pharaoh's Curse Babylon and Beyond And Finally, We Have Nothing Facing Forward

And Finally, We Have Nothing

Unreal Tournament: - 130 polys

Unreal Tournament 2003/4: - 60,000 polys (280 x increase)

Unreal Tournament 3: - 610,000 polys (4,700 x increase)

0 1 2 3 4 5

144 Total Navigation Points Face – UT3

Negative Space failures in UT3: success!

- Focused Front Ground delineation

- Organized presentation of detail

- Balance of light/color/shapes

- Appropriate scale of visual and audio space

The Importance of Nothing

Intro Negative Space and Facing Worlds Why “Nothing” Works Pharaoh's Curse Babylon and Beyond And Finally, We Have Nothing Facing Forward

Facing Forward

Face - UT

Face 3 - UT 2003 Face Classic - UT 2004

Facing Worlds - UT3 The Importance of Nothing

Thank You!

Jim Brown @EntropicDev