Unreal Tournament 2003 - 2004 [ UT2003 - UT2004 ] - Unreal 2 XMP - Unreal Saga & Unreal Engine Francophone

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Unreal Tournament 2003 - 2004 [ UT2003 - UT2004 ] - Unreal 2 XMP - Unreal Saga & Unreal Engine Francophone Unreal.fr : Unreal Tournament 2003 - 2004 [ UT2003 - UT2004 ] - Unreal 2 XMP - Unreal Saga & Unreal Engine Francophone UNREAL TOURNAMENT 2004 / GUIDE MENU FORUMS Plan du guide : Informations Accueil Preview Le forum du site ● Installation Interview La saga Unreal ● Paramètres Unreal Engine ❍ Affichage Galerie Créations ❍ Audio Fiche Clans Histoire ❍ Personnage Armes ❍ Partie Mon compte Equipes ❍ Commandes Mon assistant Items ❍ Armes Maps ❍ HUD Modes de jeu DOSSIERS ● Les fichiers .ini Véhicules ❍ USER.ini ■ Annonces Binds ■ Listes des messages écrit et vocaux préenregistrés Astuces ■ La console et ses commandes FAQ ❍ UT2004.ini Guides ● Benchmark Techniques ● Chercher et choisir les serveurs ● Installer les mods, mutators, maps... ● Prendre une capture d'écran et enregistrer une démo FICHIERS Patch Sources : Bonus Packs - TweakGuides Démos - Keybinding & Aliases Serveur - Le forum Unreal.fr - ...et mon expérience personnelle ;p Maps Modèles Mods Autres : Mutators Skins Réaliser de belles captures d'écran (saVTRonic 16/04/04 ) Utilitaires Guides des cartes Onslaught (saVTRonic 30/03/04 ) Vidéos AS-Convoy (keyboard_junky 23/02/04 ) Voice Packs ONS-Torlan (keyboard_junky 15/02/04 ) Wallpapers Vidéos et Demos mIRC http://www.unreal.fr/unrealtournament2004/guide.php (1 of 2)12/06/2004 15:04:02 Unreal.fr : Unreal Tournament 2003 - 2004 [ UT2003 - UT2004 ] - Unreal 2 XMP - Unreal Saga & Unreal Engine Francophone UNREAL TOURNAMENT 2004 / GUIDE / INSTALLATION MENU FORUMS Informations Accueil Preview Avant de commencer Le forum du site Interview La première à chose à faire après avoir installer votre jeu, vérifier la disponibilité de patch et de bonus La saga Unreal Unreal Engine packs et les installer. Galerie Créations Fiche Clans Histoire Les mutators de compétitions Armes Mon compte Certains serveurs sont également équipés d’outils « dit de compétitions ». Ces outils proposent Equipes différentes options tel que les BrightSkins (texture de modèles plus voyante), des statistiques Mon assistant Items améliorées, des outils d'administrations... Maps Leur installation est facultative mais il est préférable de vous familiariser avec et de les configurer avant Modes de jeu de vous lancer dans l'arène. DOSSIERS Véhicules - TTM Annonces - UTComp Astuces FAQ Nous allons commencer par la configuration d'Unreal Tournament 2004 via l'interface du jeu. Cliquez sur Guides suivant... Techniques Suivant FICHIERS Patch Bonus Packs Démos Serveur Maps Modèles Mods Mutators Skins Utilitaires Vidéos Voice Packs Wallpapers http://www.unreal.fr/unrealtournament2004/installation.php (1 of 2)11/06/2004 22:19:31 Unreal.fr : Unreal Tournament 2003 - 2004 [ UT2003 - UT2004 ] - Unreal 2 XMP - Unreal Saga & Unreal Engine Francophone UNREAL TOURNAMENT 2004 / GUIDE / PARAMETRES / AFFICHAGE MENU FORUMS Informations Accueil Périphérique de rendu : Direct 3D ou logiciel. A laisser sur Direct 3D. Preview Le forum du site Interview Résolution : Détermine le nombre de pixels affichés à l’écran. Plus la résolution est élevée, plus l’image La saga Unreal est nette, mais cela demande donc plus de ressource à votre CPU ainsi qu’à votre carte vidéo et fait Unreal Engine Galerie donc baisser le nombre d’images par seconde. Cette option est déterminante sur les performances. Créations Fiche Clans Histoire Qualité de couleurs : Détermine le nombre de couleurs affichées à l’écran. 32 bits est le maximum et Armes permet d’avoir la meilleure qualité d’image. 16 bits permet de gagner quelques images par seconde au Mon compte Equipes détriment de la qualité d’image, notamment en ce qui concerne les dégradés (ciels, nuages, fumées, Mon assistant Items sang…). Maps Plein écran : Cocher cette option pour jouer en plein écran. Décocher pour jouer en mode fenêtré. Modes de jeu DOSSIERS Véhicules Luminosité, Gamma, Contraste : ajuste la luminosité, le contraste... Annonces Détail textures : Détermine le niveau de détail des textures du jeu (personnages exclus). Plus vous montez en détail, plus les textures seront nettes, bien entendu au détriment de quelques images par Astuces seconde. Si votre carte vidéo ne possède pas assez de mémoire une trop grande valeur vous coûtera FAQ également quelques accès disque. Cette option est déterminante sur les performances. Guides Techniques Détail personnage : Equivalent à « Détail textures ». Détermine le niveau de détail des textures des modèles. Cette option est déterminante sur les performances. FICHIERS Détail monde : Détermine le nombre d’objets 3D facultatifs du décor. Encore une fois, pour une meilleure qualité visuelle, monter la valeur, pour de meilleures performances, baisser la valeur. Mettre Patch cette option au minimum permet également de mieux discerner les joueurs dans la map. Bonus Packs Démos Physique détaillée : Détermine le niveau de simulation physique. Plus la valeur est haute plus les Serveur effets « ragdolls » sont réalistes (l’eau, les démembrements, les chutes…). Affecte également le nombre d’image par seconde. Maps Détail traçage dyn. : Détermine le niveau de détail (LOD) des « Dynamic Mesh Objetcs » (les Modèles personnages, les véhicules…) selon leur distance. Une valeur élevée augmente la distance à laquelle les Mods détails sont dégradés. Mutators Skins Délai décalage : Cette option, si les options « Projecteurs » et « Traces de tir » sont cochées, Utilitaires détermine le temps d’affichage des « Decals » (marques de tirs…) sur les différentes surfaces. Peu Vidéos influencer sur le nombre d’image par seconde de façon non négligeable lorsque cette valeur est réglée Voice Packs sur High. Normal recommandé. Wallpapers Détail ombres persos : Détermine le type d’ombre projetée par les joueurs. 3 niveaux possibles, « Désactivé » (pas d’ombre), « Blob » (une ombre ronde générique) et « Total » (des ombres réalistes). Blob recommandé. http://www.unreal.fr/unrealtournament2004/parametres_affichage.php (1 of 2)11/06/2004 22:20:58 Unreal.fr : Unreal Tournament 2003 - 2004 [ UT2003 - UT2004 ] - Unreal 2 XMP - Unreal Saga & Unreal Engine Francophone TUTORIAUX Traces de tir : Appelé aussi Decals, cette option active/désactive les marques dynamiques laissées par les armes, les explosions… Les activer augmente le réalisme mais peut affecter les performances sur de Maps « vieilles » machines. Modèles Musiques et sons Eclairage dynamique : Cocher cette option permet aux différentes sources lumineuses de réagir de Skins façon réaliste sur l’environnement, les objets, les armes, les personnages... U-Script Textures détaillées : Ajoute une seconde couche « granuleuse » aux textures. Elle apparaît au fur et a Vidéos et Démos mesure que l’on s’approche de ces dernières. Utilise beaucoup de RAM. Couronnes : Une couronne, ou corona, est le halo lumineux qui se dégage des sources de lumière. Purement esthétique, cette option n’aura que peu d’influence sur vos performances. Néanmoins, une lumière rouge dégageant un halo rouge peut « cacher » un joueur rouge. Filtrage trilinéaire : Méthode de rendu donnant un résultat visuel plus propre. Peu réduire ne façon non négligeable les performances, notamment avec de « vieilles » cartes vidéo (type GForce 2). Projecteurs : Projette les ombres et les « Decals » sur les textures environnante. Décocher cette option désactive également les ombres et les « Decals ». Feuillage : Comme son nom l’indique, cette option active l’affichage de l’herbe et de toutes autres décorations de l’environnement. Désactiver cette option peu améliorer grandement les performances sur certaines maps mais aussi vous aider a mieux discerner les joueurs sur la carte. Effets météo : Active les effets météo tel que la pluie, les éclairs, la neige… Désactiver cette option peu améliorer grandement les performances sur certaines maps mais aussi vous aider a mieux discerner les joueurs sur la carte. Distance brouillard : Rège la distance d’affichage du brouillard. Plus la valeur est petite, plus le brouillard se rapproche et meilleures sont les performances. Précédent Suivant http://www.unreal.fr/unrealtournament2004/parametres_affichage.php (2 of 2)11/06/2004 22:20:58 Unreal.fr : Unreal Tournament 2003 - 2004 [ UT2003 - UT2004 ] - Unreal 2 XMP - Unreal Saga & Unreal Engine Francophone UNREAL TOURNAMENT 2004 / GUIDE / PARAMETRES / AUDIO MENU FORUMS Informations Accueil Volume musique, volume effets, volume annonceur : Ces options, indépendantes les unes des Preview Le forum du site autres, déterminent le volume de la musique, des voix des personnages, de la voix de l’annonceur, des Interview armes... La saga Unreal Unreal Engine Galerie Mode Audio : Créations Fiche Clans Histoire - Mode sans échec : Choisir cette option si vous avez des problèmes de sons. Armes Mon compte Equipes - 3D : Mode de son par défaut. Utilise le CPU pour générer les sons. C’est le meilleur compromis Mon assistant performances/rendu. Items Maps - 3D matérielle : Si vous avez une carte son, cette option fera utiliser cette dernière plutôt que le CPU DOSSIERS Modes de jeu pour générer les sons. Paradoxalement cela est souvent à l’origine de mauvaises performances. Véhicules - 3D mat. + EAX : Si vous avez une carte son Creative Lab's EAX 3.0 (Environmental Audio), telle la Annonces SoundBlaster Audigy, vous pouvez essayer cette option. Le son sera de bien meilleure qualité et vous permettra de déterminer avec précision d’où proviennent les sons et ainsi repérer les joueurs (sous Astuces l’eau, derrière un mur…) plus facilement. Il est à noter que cette option est souvent à l’origine de FAQ mauvaises performances. Guides Techniques Faible détail audio : Amoindri
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