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Automated Acceptance Testing on Macos – a Survey Study Focused On
ASSIGNMENT OF BACHELOR’S THESIS Title: Automated Acceptance Testing on macOS – A survey study focused on Avast Passwords for mac Student: David Mokoš Supervisor: MSc Felix Javier Acero Salazar Study Programme: Informatics Study Branch: Web and Software Engineering Department: Department of Software Engineering Validity: Until the end of summer semester 2018/19 Instructions 1] Survey the different technologies available for writing acceptance tests on macOS. 2] Select an appropriate test stack: GUI driving technology, testing framework, etc. 3] Prepare application for acceptance testing based on the selected test stack. 4] Implement a suite of acceptance tests to cover the most relevant requirements of Avast Passwords for mac. References Will be provided by the supervisor. Ing. Michal Valenta, Ph.D. doc. RNDr. Ing. Marcel Jiřina, Ph.D. Head of Department Dean Prague November 28, 2017 Czech Technical University in Prague Faculty of Information Technology Department of Software Engineering Bachelor’s thesis Automated Acceptance Testing on macOS – A survey study focused on Avast Passwords for Mac David Mokoˇs Supervisor: MSc. Felix Javier Acero Salazar May 14, 2018 Acknowledgements First and foremost, I would like to thank my thesis supervisor, MSc. Felix Javier Acero Salazar, for his patient guidance, advice and encouragement he has provided throughout the whole time I have been working in Avast. I have been lucky to meet such a hardworking, inspirative and helpful person who cares so much about my work and who always keeps his word. His curiosity and positive mindset inspired me and helped me particularly when exploring new ideas. His careful revising contributed hugely to the creation of the thesis. -
UPC Platform Publisher Title Price Available 730865001347
UPC Platform Publisher Title Price Available 730865001347 PlayStation 3 Atlus 3D Dot Game Heroes PS3 $16.00 52 722674110402 PlayStation 3 Namco Bandai Ace Combat: Assault Horizon PS3 $21.00 2 Other 853490002678 PlayStation 3 Air Conflicts: Secret Wars PS3 $14.00 37 Publishers 014633098587 PlayStation 3 Electronic Arts Alice: Madness Returns PS3 $16.50 60 Aliens Colonial Marines 010086690682 PlayStation 3 Sega $47.50 100+ (Portuguese) PS3 Aliens Colonial Marines (Spanish) 010086690675 PlayStation 3 Sega $47.50 100+ PS3 Aliens Colonial Marines Collector's 010086690637 PlayStation 3 Sega $76.00 9 Edition PS3 010086690170 PlayStation 3 Sega Aliens Colonial Marines PS3 $50.00 92 010086690194 PlayStation 3 Sega Alpha Protocol PS3 $14.00 14 047875843479 PlayStation 3 Activision Amazing Spider-Man PS3 $39.00 100+ 010086690545 PlayStation 3 Sega Anarchy Reigns PS3 $24.00 100+ 722674110525 PlayStation 3 Namco Bandai Armored Core V PS3 $23.00 100+ 014633157147 PlayStation 3 Electronic Arts Army of Two: The 40th Day PS3 $16.00 61 008888345343 PlayStation 3 Ubisoft Assassin's Creed II PS3 $15.00 100+ Assassin's Creed III Limited Edition 008888397717 PlayStation 3 Ubisoft $116.00 4 PS3 008888347231 PlayStation 3 Ubisoft Assassin's Creed III PS3 $47.50 100+ 008888343394 PlayStation 3 Ubisoft Assassin's Creed PS3 $14.00 100+ 008888346258 PlayStation 3 Ubisoft Assassin's Creed: Brotherhood PS3 $16.00 100+ 008888356844 PlayStation 3 Ubisoft Assassin's Creed: Revelations PS3 $22.50 100+ 013388340446 PlayStation 3 Capcom Asura's Wrath PS3 $16.00 55 008888345435 -
List of NMAP Scripts Use with the Nmap –Script Option
List of NMAP Scripts Use with the nmap –script option Retrieves information from a listening acarsd daemon. Acarsd decodes ACARS (Aircraft Communication Addressing and Reporting System) data in real time. The information retrieved acarsd-info by this script includes the daemon version, API version, administrator e-mail address and listening frequency. Shows extra information about IPv6 addresses, such as address-info embedded MAC or IPv4 addresses when available. Performs password guessing against Apple Filing Protocol afp-brute (AFP). Attempts to get useful information about files from AFP afp-ls volumes. The output is intended to resemble the output of ls. Detects the Mac OS X AFP directory traversal vulnerability, afp-path-vuln CVE-2010-0533. Shows AFP server information. This information includes the server's hostname, IPv4 and IPv6 addresses, and hardware type afp-serverinfo (for example Macmini or MacBookPro). Shows AFP shares and ACLs. afp-showmount Retrieves the authentication scheme and realm of an AJP service ajp-auth (Apache JServ Protocol) that requires authentication. Performs brute force passwords auditing against the Apache JServ protocol. The Apache JServ Protocol is commonly used by ajp-brute web servers to communicate with back-end Java application server containers. Performs a HEAD or GET request against either the root directory or any optional directory of an Apache JServ Protocol ajp-headers server and returns the server response headers. Discovers which options are supported by the AJP (Apache JServ Protocol) server by sending an OPTIONS request and lists ajp-methods potentially risky methods. ajp-request Requests a URI over the Apache JServ Protocol and displays the result (or stores it in a file). -
Evolution of Gamebots Project
Evolution of GameBots project Michal Bída, Martin Černý, Jakub Gemrot, Cyril Brom Charles University in Prague, Faculty of Mathematics and Physics, Department of Software and Computer Science Education Malostranské nám. 2/25, Prague, Czech Republic Abstract. GameBots is a project started in early 2000s by A. N. Marshall and G. A. Kaminka. The project aims at providing researchers a real-time virtual environment testbed for their agents. GameBots utilized environment of Unreal Tournament first-person shooter game providing several scenarios for the agents. GameBots project was continued by several research groups resulting in many interesting applications. In this paper we summarize evolution of the GameBots project and contributions made since the first appearance. We focus on Pogamut GameBots branch which has been steadily developed for six years with many improvements and optimizations. 1 Introduction The intelligent virtual agents (IVAs) research community grows increasingly interested in the use of computer games as primary evaluation testbeds. The advantage of this approach is that contemporary computer games provide ready-made rich environments with many properties of the real world without exposing developers to difficulties inherent to robotics. However, the implementation of interfaces between games and research software is a repetitive, time consuming task and introduces many caveats. The GameBots (GB) project [1] aimed at solving this problem regarding a 3D first-person shooter game. In particular, the original GB provided access to the environment of the first Unreal Tournament (UT) [2] by TCP/IP text-based protocol. This allowed the researchers to directly connect agents written in high level languages to a complex virtual environment. -
D4.6 Real-Time Executor Software Release Y3
D4.6 Real-time Executor Software Release Y3 Grant agreement no. 780785 Project acronym OFERA (micro-ROS) Project full title Open Framework for Embedded Robot Applications Deliverable number D4.6 Deliverable name Real-time Executor – Software Release Y3 Date December 2020 Dissemination level public Workpackage and task 4.2 Author Jan Staschulat (Bosch) Contributors Ralph Lange (Bosch) Keywords micro-ROS, robotics, ROS, microcontrollers, scheduling, executor Abstract This document provides links to the released software and documentation for deliverable D4.6 Real-time Execu- tor Software Release Y3 of the Task 4.2 Predictable Scheduling and Execution. D4.6: Real-time Executor – Software Release Y3 Contents 1 Overview to Results 2 2 Links to Software Repositories 2 3 Annex 1: Webpage on Real-Time Executor 3 3.1 Table of contents ....................................... 3 3.2 Introduction ......................................... 4 3.3 Analysis of rclcpp standard Executor ........................... 5 3.3.1 Architecture ..................................... 5 3.3.2 Scheduling Semantics ................................ 6 3.4 RCLC-Executor ........................................ 7 3.4.1 Requirement Analysis ................................ 7 3.4.2 Features ........................................ 12 3.4.3 Executor API ..................................... 13 3.4.4 Examples ....................................... 14 3.4.5 Summary ....................................... 17 3.4.6 Future work ..................................... 18 3.4.7 Download -
Introduction
Introduction ○ Make games. ○ Develop strong mutual relationships. ○ Go to conferences with reasons. ○ Why build 1.0, when building 1.x is easier? Why we use Unreal Engine? ○ Easier to stay focused. ○ Avoid the trap of development hell. ○ Building years of experience. ○ A lot of other developers use it and need our help! Build mutual relationships ○ Epic offered early access to Unreal Engine 2. ○ Epic gave me money. ○ Epic sent me all around the world. ○ Meeting Jay Wilbur. Go to conferences ○ What are your extrinsic reasons? ○ What are your intrinsic reasons? ○ PAX Prime 2013. Building 1.x ○ Get experience by working on your own. ○ Know your limitations. ○ What are your end goals? Conclusion ○ Know what you want and do it fast. ○ Build and maintain key relationships. ○ Attend conferences. ○ Build 1.x. Introduction Hello, my name is James Tan. I am the co-founder of a game development studio that is called Digital Confectioners. Before I became a game developer, I was a registered pharmacist with a passion for game development. Roughly five years ago, I embarked on a journey to follow that passion and to reach the dream of becoming a professional game developer. I made four key decisions early on that I still follow to this day. One, I wanted to make games. Two, I need to develop strong mutual relationships. Three, I need to have strong reasons to be at conferences and never for the sake of it. Four, I should always remember that building 1 point x is going to be faster and more cost effective than trying to build 1 point 0. -
By Breaking the Seal on This Package You Have Verified That All Items Arrived Undamaged and in Good Condition and Therefore Agree to the Following
STOP! By breaking the seal on this package you have verified that all items arrived undamaged and in good condition and therefore agree to the following: The TSS Product Exchange Policy Terra Soft Solutions, Inc. will be pleased to replace a product that is either defective or has been damaged during shipping. Please contact us at [email protected] in order to obtain a return authorization number. Upon receipt of your defective product, we will ship the replacement. Terra Soft reserves the right to make all final decisions on exchanges. The TSS Product Returns Policy Terra Soft Solutions, Inc. does not accept product returns due to the following: - if the plastic wrapper has been removed from the printed book; - product(s) purchased for a computer that is not supported; - an Install Support agreement that has been initiated; - for 3rd party products sold through the Yellow Dog Linux website, please contact the manufacturer directly. You MUST obtain a Return Authorization Number prior to returning a product from ship- [email protected]. Upon receipt of the returned product, we will either make appropriate compensation to your credit card or deliver a check within 30 days. Terra Soft reserves the right to make all final decisions on returns. Distribution The Yellow Dog Linux Champion Server Installation Manual is distributed by Terra Soft Solutions, Inc. (TSS) as a stand-alone product or as part of a bundle, either direct from TSS or via an official distributor/reseller. TSS may also offer this manual via the Yellow Dog Linux website in an electronic format. Refer to Notice of Rights for additional information. -
Gratis. Kalo Jauh Kena Ongkos Kirim Rp
GROSIR GAMES Rp.5rb per disk/kaset/dvd bisa di kirim ke tempat / Cash on delivery ( COD ) gratis. kalo jauh kena ongkos kirim Rp.5rb :) Contact Person : - 0896 5606 5690 ================================================================= --> Update Games 2014 s/d Juni 2014 : Murdered Souls Suspect 3dvd State of Decay Lifeline 1dvd Wolf Among Us episode 4 1dvd Watch Dogs 4dvd Killer Is Dead 4dvd Wolfenstein New Order 10dvd Van Helsing 2 6dvd Tropico 5 1dvd Hegemony of Rome Rise of Caesar 1dvd Transistor 1dvd Dinasty Warrior 8 4dvd Dread Out full version 1dvd Walking Dead Season 2 Episode 3 1dvd Outlast Whistleblower 2dvd Bound By Flame 2dvd Amazing Spiderman 2 3dvd Daylight 1dvd Dark Souls 2 3dvd Child of Light 1dvd Trial Fusion 2dvd Warlock 2 1dvd Strike Suit Zero 2dvd Wargame Red Dragon 4dvd Agarest Generations of War Zero 2dvd Lego Hobbit 2dvd Halo Spartan Assault 1dvd Age Of Wonders III 1dvd Batman Arkham Origins Blackgate 1dvd Wolf Among Us episode 3 1dvd Simcity Digital Deluxe 2014 1dvd Bioshock Infinite DLC Burial at Sea episode 2 6dvd Castlevania Mirror of Fate 1dvd Total War Rome 2 Hannibal at the Gate 3dvd MXGP 1dvd Cabelas Big Game Pro Hunter 1dvd Castlevania 2 Lord of Shadow DLC Revelations 2dvd Ether One 1dvd Breach And Clear 1dvd IHF Handball Challenge 1dvd Betrayer 1dvd Devil May Cry 2013 Complete Edition 3dvd ARMA III Full Campaign 3dvd Ninja Gaiden Yaiba 2dvd Deus Ex The Fall 1dvd Typing of Dead Overkill 2dvd Walking Dead 2 episode 1-2 1dvd Southpark Stick of Truth 1dvd Resident Evil 4HD 3dvd Thief 4dvd Castlevania Lord -
A/UX® Toolbox: Macintosh® ROM Interface
A/UX®Toolbox: Macintosh®ROM Interface .® A/UX® Toolbox: Macintosh® ROM Interface 030-0787-A • APPLE COMPUTER, INC. © 1990, Apple Computer, Inc. POSTSCRIPT is a registered trademark, All rights reserved. and Illustrator is a trademark of Adobe No part of this publication may be Systems, Incorporated. reproduced, stored in a retrieval UNIX is a registered trademark of system, or transmitted, in any form or AT&T. by any means, mechanical, electronic, Simultaneously published in the photocopying, recording, or United States and Canada. otherwise, without prior written permission of Apple Computer, Inc. Printed in the United States of America. The Apple logo is a registered trademark of Apple Computer, Inc. Use of the "keyboard" logo (Option Shift-K) for commercial purposes without the prior written consent of Apple may constitute trademark infringement and unfair competition in violation of federal and state laws. Apple Computer, Inc. 20525 Mariani Ave. Cupertino, California 95014 (408) 996-1010 Apple, the Apple logo, AppleLink, AppleShare, AppleTalk, A!UX, LaserWriter, LocalTalk, Macintosh, MacTCP, MPW, MultiFinder and SANE are registered trademarks of Apple Computer, Inc. APDA, Finder, MacX, QuickDraw, ResEdit and SuperDrive are trademarks of Apple Computer, Inc. Ethernet is a registered trademark of Xerox Corporation. ITC Garamond and ITC Zapf Dingbats are registered trademarks of International Typeface Corporation. Microsoft is a registered trademark of ¥icrosoft Corporation. NuBus is a trademark of Texas Instruments. 030-0787-A LIMITED WARRAN1Y ON MEDIA Even though Apple has reviewed this AND REPLACEMENT manual, APPLE MAKES NO WARRANTY OR REPRESENTATION, If you discover physical defects in the EITHER EXPRESS OR IMPLIED, manual or in the media on which a WITH RESPECT TO THIS MANUAL, software product is distributed, Apple ITS QUALITY, ACCURACY, will replace the media or manual at MERCHANTABIllTY, OR FITNESS no charge to you provided you return FOR A PARTICULAR PURPOSE. -
Paths to Being Epic: Finding Your Role in the Industry
Paths to being Epic: Finding your role in the Industry Andy Bayle - Apr 18, 2012 Who is this guy? • Production Team – Localization Coordinator – Production Assistant – Test Expert • Shipped Title Experience – UDK – Shadow Complex – Unreal Tournament 3 – Bulletstorm – Gears of War 3 • Raam’s Shadow • Fenix Rising • Forces of Nature I love Video Games! What next? Administration Business/Marketing • Operations • Sales • HR • Advertising • Public Relations Animation • Rigging Design • MoCap • Game Designer Audio Production • Music • Project planning/Scheduling • SFX Programming Talent • Platform/Engine • VO Designer • Level Designer – Visual Environments – England • High School hobby • Long Break in toying with this stuff – University • Studied Illustration • Concept Art Designer • Level Designer – Visual Environments – Unreal Tournament 3 Launches in 2007 • Posts every stage of his level development • Call from Mark Rein – Entered the Make Something Unreal Contest • Won! 3 Stages – These were collaborative efforts with a small team • No prior “real” experience – Internship • After 10 months, hired Artist • Modeling and Texture Art – India, High School • 3D not available in schools – Had a gap in interest • Worked saving money for College – College in California • Realized that school wasn't everything that was needed – Find additional information on his own • 3 yrs, No breaks - No summer holidays - No Christmases • Slept 2 hours per night - seriously – Because he loves Art Artist • Modeling and Texture Art – Polycount.com • Just putting up -
Table of Contents Installation
Table of Contents Installation Installation . 2 To install Unreal Tournament 3™ to your computer, follow these steps: Controls . 3 - 4 Login . 5 1. Insert your “Unreal Tournament 3™” DVD in your DVD-ROM drive. Create Profile . 6 Single Player . 7 2. The install program will automatically begin. If not, browse to your DVD-ROM drive and double-click on SetupUT3.exe. Campaign . 7 Instant Action . 7 3. Select the language you would like to install and select OK. Multiplayer . 8 4. Read the End User License Agreement and if you agree, select Quick Match . 8 YES. Join Game . 8 Host Game . 9 - 10 5. Select Browse to change the directory to install the game to, other- Community & Settings . 11 wise select Next. Community . 11 6. Unreal Tournament 3 will now begin installation. Settings . 11 - 14 Deathmatch HUD . 15 7. Once the installation has completed, select Finish. Team Deathmatch HUD . 16 8. The first time you run Unreal Tournament 3 following installation, Duel Deathmatch HUD . 16 the game will prompt you to enter your Product Key. The Product Capture the Flag HUD . 17 Key can be found in the game’s packaging. Vehicle Capture the Flag HUD . 18 Warfare . 19 - 21 Warfare HUD . 22 Unreal Characters . 23 - 25 Weapons . 26 - 29 Vehicles . 30 - 34 Pickups . 35 Powerups . 36 Deployables . 37 MODS/Unreal Editor 3 . 38 End User LIcense Agreement . 39 - 42 Credits . 43 - 45 Notes . 46 Warranty . 50 Installation Key Code 1 2 UT3_PC_Manual2.indd 2-3 10/26/07 11:32:59 AM Controls Controls Action Key Set 1 Key Set 2 Action Key Set 1 Key Set 2 Move Forward -
Thesis Explores How to Bridge the Gap Between the Power Provided by Current Desktop Com- Puter Interfaces and the Fluid Use of Whiteboards and Pin-Boards
FLUID INTERACTION FOR HIGH RESOLUTION WALL-SIZE DISPLAYS A DISSERTATION SUBMITTED TO THE DEPARTMENT OF COMPUTER SCIENCE AND THE COMMITTEE ON GRADUATE STUDIES OF STANFORD UNIVERSITY IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF DOCTOR OF PHILOSOPHY François Guimbretière January 2002 2002 by François Guimbretière All Rights Reserved ii I certify that I have read this dissertation and that in my opinion it is fully ade- quate, in scope and quality, as a dissertation for the degree of Doctor of Philoso- phy. __________________________________ Terry Winograd (Principal Advisor) I certify that I have read this dissertation and that in my opinion it is fully ade- quate, in scope and quality, as a dissertation for the degree of Doctor of Philoso- phy. __________________________________ Pat Hanrahan I certify that I have read this dissertation and that in my opinion it is fully ade- quate, in scope and quality, as a dissertation for the degree of Doctor of Philoso- phy. __________________________________ David Kelley I certify that I have read this dissertation and that in my opinion it is fully ade- quate, in scope and quality, as a dissertation for the degree of Doctor of Philoso- phy. __________________________________ Maureen Stone (StoneSoup Consulting) Approved for the University Committee on Graduate Studies: __________________________________ iii Abstract As computers become more ubiquitous, direct interaction with wall-size, high-resolution dis- plays will become commonplace. The familiar desktop computer interface is ill-suited to the affor- dances of these screens, such as size, and capacity for using pen or finger as primary input device. Current Graphical User Interfaces (GUIs) do not take into account the cost of reaching for a far- away menu bar, for example, and they rely heavily on the keyboard for rapid interactions.