Annual Review2018
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Annual Review 2018 annual review 2018 1 Annual Review 20182018 THE BOARD 2017/18 NOIRIN CARMODY IAN LIVINGSTONE CBE DAVE GOULD Ukie Chair. COO Ukie Vice Chair. Chairman Ukie Treasurer. Snr Director Revolution Software Playmob Take 2 Interactive SIMON BARRATT KATHERINE BIDWELL NEIL BOYD Director Co-Founder European Anti-Piracy Counsel Barog Game Labs State of Play Games Nintendo Europe SEAN BRENNAN HELEN BURNILL SHAUN CAMPBELL European Managing Director Commercial Director UK Country Manager ZeniMax Bethesda Mediatonic Electronic Arts JOHN CLARK ROB COOPER SPENCER CROSSLEY EVP MD UK Sales & Marketing Director SEGA Europe Ubisoft Warner Bros. Interactive ANDY DAVIS STUART DINSEY HARVEY EAGLE Commercial Director Chairman Director CE Europe Curve Digital Microsoft VERONIQUE LALLIER WARWICK LIGHT PHIL MANSELL MD VP CEO Hirez Studios Sony Interactive Entertainment Jagex ANDY PAYNE OBE KIRSTY RIGDEN ELLA ROMANOS CEO Operations Director Director AppyNation FuturLab Rocket Lolly Games ROY STACKHOUSE DR JO TWIST OBE TIM WOODLEY VP CEO SVP Global Brand & Marketing Activision Blizzard Ukie 505 Games MILES JACOBSON Studio Director Sports Interactive Cover design — Ben Blethyn @ nDreams 2 Annual Review 2018 Contents OUR INITIATIVES 4 ministerial foreword 6 chair’s report askaboutgames.com 8 ceo’s report 10 a year in Westminster and Brussels 14 research and data digitalschoolhouse.org.uk 16 UK games map 18 2018 in numbers 20 acting locally, thinking globally games.london 22 global trade 24 digital schoolhouse 26 inspiring talent Students 28 promoting positive games 30 intellectual property ukie.org.uk/student-membership 31 business support 32 what our members say 34 our groups gamesambassadors.org.uk 3 Annual Review 2018 The games industry is at the cutting edge of innovation, seamlessly combining some of the most creative and cultural elements of the creative industries with some of the most advanced digital technologies available MARGOT JAMES MP — MINISTER OF STATE FOR DIGITAL AND THE CREATIVE INDUSTRIES 4 Annual Review 2018 2018: foreword MARGOT JAMES MP — MINISTER OF STATE FOR DIGITAL AND THE CREATIVE INDUSTRIES consider myself incredibly privileged to have 2018 in fact hosted a record 85 games companies for helping with access to finance, entrepreneurial skills the UK games industry in my brief. It is one the UK, helping show the world that we have the most and IP creation in the trailblazing games sector. of the fastest growing parts of our economy, talented and creative games developers and that the To date it has helped more than 75 games business- employing nearly 30,000 people in highly UK is the best place to make games. es and supported more than 170 graduates on the skilled and highly productive jobs. And it is journey to becoming entrepreneurs. The extended UK hugely relevant to my other ministerial re- Earlier this year we published the Industrial Strategy Games Fund programme is expected to deliver GVA of Isponsibilities as a champion of the tech sector and Sector Deal for the Creative Industries. This ground- £22 million, with other measurable benefits including the creative industries, through to data protection and breaking deal, a contract between the creative indus- the creation of at least another 300 jobs, development internet safety. tries and government, is the blueprint for continued of new IP, enhanced skills and job progression and growth in the sector. It is far more than a document. It an estimated £2.5m leverage of private finance over As Ukie’s UK Games Map shows, it is a sector that is has established a partnership and a process through the next two years. Meanwhile, the Video Games Tax truly spread across the UK, helping deliver further which we will build on the UK’s leading position and Relief continues to make a huge impact, accounting prosperity in all regions of our country. With growth reputation as a creative powerhouse. The games for over £1 billion UK expenditure by games companies in mind I am also fascinated to see the emergence of industry plays a central role in this process. It is at since it was introduced in 2014. esports in the UK. This rapidly developing part of the the cutting edge of innovation, seamlessly combining industry is already worth over $1bn globally. some of the most creative and cultural elements of the So we are absolutely committed in Government to creative industries with some of the most advanced helping secure the future successes of what is a fasci- The video games industry is very important to our digital technologies available. I look forward to working nating and thriving industry, including through Brexit ambitions for export growth. So I am delighted that closely with the sector to deliver on our sector and beyond. And I look forward to working with Ukie on the partnership between Government and Ukie has deal’s ambitions. the continued growth and prosperity for the interac- delivered another year of successful trade and invest- tive entertainment sector. ment missions and events, with a great UK presence I was pleased through the sector deal that we were at shows including GDC, China Joy and Gamescom. able to increase the support we are providing through Ukie’s fantastic funfair-themed stand at Gamescom the UK Games Fund, a highly successful programme 5 Annual Review 2018 2018: chair’s report NOIRIN CARMODY — COO REVOLUTION SOFTWARE t’s been yet another exciting year for the the sector and our growing Student Membership, foot with informing the media about games. games sector. More games being made and helping to nurture and inspire the talented more players enjoying them show that the workforce of the future. Whilst this investment has seen direct costs industry in the UK remains strong creatively increase by 14% to £1,193,857, from £1,051,807 in and economically. But with continued growth This still fast-growing membership enables us to 2017, due to strong commercial focus the team has comes increased scrutiny from the public, truly represent the diverse scale of the UK games yet again generated a profit of £74,000 that gives Ipoliticians and regulators and Ukie continues to be sector but with so many members we recognise the Ukie both operational security in uncertain times at the absolute heart of the debates and issues that importance of being able to better engage with you and that can be reinvested in projects that benefit the industry is facing at the moment. all. So we have been looking at ways of improving Ukie’s members and the wider sector. member engagement – including investing in a new The good news is that your trade body is in the very website that will be revealed soon, that has been There were also some one-off costs to note best shape to represent your voice, to promote designed to help you get the best out of this year, including the costs of the office move. games in all their positive and diverse forms, to your membership. However, the overall costs of the move and the rent present the responsible approach that the sector on the new office were negotiated to make sure that takes to consumers and to help support the We are also looking at other ways that we can make they were less than Ukie would have paid if we had continued growth of the UK games industry. sure we give members as many opportunities as stayed in the old office. possible to engage with the work that we do on your We have had yet another strong year financially as behalf – from influencing our strategic thinking What this adds up to is that Ukie continues to have turnover has increased by 14% to £1,836,047, from and lobbying to developing new initiatives that will a strong foundation to represent you and offer £1,611,333 in 2017. This performance was partly as a benefit UK games sector. valuable services that will help your businesses. result of yet more solid membership growth. Ukie only exists because of you, our members, so A strong financial result has enabled us to invest thank you all for your ongoing support. The team Ukie now has over 410 members (up from 360 more in projects like our global trade and investment here is committed to championing the confident this time last year), ranging from multinational events which have helped UK games businesses voice of the UK sector and to working tirelessly on publishers, platform holders, esports businesses generate £113m in business wins over the last twelve your behalf. As the sector grows and its cultural and globally recognised studios to super-talented months. These results have also ensured that reach expands ever further, we will see more indie teams. We also have our incredibly strong Ukie has people in key positions such as PR and scrutiny and more challenges but Ukie is well Partner Membership whose services underpin Communication, to help the sector get on the front prepared to face these positively and openly and we will continue to do everything we can to help make the UK the best place in the world to make, sell and play games. 6 Annual Review 2018 your trade body is in the very best shape to represent your voice and to help support the continued growth of the UK games industry NOIRIN CARMODY — COO REVOLUTION SOFTWARE 7 Annual Review 2018 We are committed to making a difference to how modern creative work places are shaped to recruit and retain the right people, making even better games. DR JO TWIST OBE — CEO UKIE 8 Annual Review 2018 2018: ceo’s report DR JO TWIST OBE — CEO UKIE t’s been a typical year of the unexpected in global colleagues at what is the most critical time in important to improve home-grown skills.