Sealed Headphone Group Test
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Schedule " " Content Protection
SCHEDULE " " CONTENT PROTECTION REQUIREMENTS (FOR AVOD TO OTT Devices) In addition to any security and content protection requirements set forth elsewhere in the Media Distribution Agreement, Licensee shall comply, and shall cause require the Authorized Third Parties to comply, with each of the requirements set forth in this Schedule. [Note to Crackle: The Authorized Third Parties will likely be your CDN unless there are others who are delivering content to the user for you. Because we don’t have privity with the CDN, we need you to push the requirements down to the CDN and be responsible for their compliance. In terms of the grace period, we are willing to give a grace period on the migration from RTMPe at least for this content. We were a bit surprised that you asked for a grace period on all the CP requirements – we have limited the grace period to the migration from RTMPe.] [Sony: We need to discuss further.] Capitalized terms used herein but not otherwise defined in this Schedule shall have the meanings, if any, given to them in the Media Distribution Agreement. The term “Licensed Program” as used herein shall mean any Episode of the Series. [Note to Crackle: Our intention is to use the definition of Distribution Channels in this CP Schedule and to conform the Media Distribution Agreement by deleting the “any device” definition in the Media Distribution Agreement. Per our last CP discussion, the Distribution Channels are the distribution that we are licensing for the Fox content and this distribution is defined by types of devices as defined in this CP Schedule. -
2021VTDPB.Pdf
2021 DIESEL MOTOR COACH VENTANA Catch of a Lifetime The Ventana keeps getting better. With thirteen floor plans, available on an optional Spartan® chassis or a Freightliner® chassis for all model lengths, there’s definitely a layout for you. Comfort Drive™ steering comes standard for smooth handling. The industry-exclusive full-paint Masterpiece™ finish always stands out. It’s the perfect coach to come home to after a day on a secluded brook—or anywhere else your travels take you. A Leader in Luxury 2021 Ventana The 2021 Ventana puts safety first with convex exterior mirrors to clearly see your surroundings—and also features a remote control, turn signal indicators, and defrost. An integrated Girard® power side awning and Carefree entrance door awning keep things cool outside. Models come in 34', 37', 40', and 43', all complete with a wide variety of floor plans including rear master and two-bedroom options. Belmont full-paint Masterpiece™ finish Float with Confidence The safety continues into the cockpit. The digital instrument panel keeps you informed, and side-view cameras come standard. Optional upgrades include a Rand McNally navigation system, in-coach Wi-Fi, and universal toll module. For comfort and entertainment, the Ventana captain’s chairs offer six-way power with lumbar support and a footrest and a workstation in the passenger seat. A JBL sound system with a subwoofer is ready to surround you with music or your favorite podcast. *The furniture in your coach will Floor plan 4037 with Belmont décor and differ slightly from the images. Carmel Glazed Maple cabinetry Wade into the Journey The cabin of the 2021 Ventana is made to make the journey easy. -
2018 Newmar Bay Star Sport Brochure 1
BAY STAR / NEWMAR | 2018 BAY STAR SPORT AND BAY STAR GAS MOTOR COACHES MOTOR GAS STAR BAY AND SPORT STAR BAY 2018 | NEWMAR SPORT 50 YEARS HAVE TAUGHT US... QUALITY RESULTS TAKE QUALITY TIME. LEADING THE WAY FORWARD At Newmar, our first 50 years have taught us that the brightest futures are realized by those willing to blaze a new trail. Lead rather than follow. And reject cookie-cutter imitation in favor of cutting-edge innovation. That’s why we are committed to spending the next half century creating handcrafted motor coaches that go above and beyond their batch-built competition. Coaches designed and engineered to help you live the RV lifestyle to the absolute fullest. Join us, and discover the Newmar difference for yourself. Matt Miller, President THE OPEN ROAD IS C A L L I NG Redesigned for 2018, Bay Star Sport combines unexpected extras with unmatched Newmar quality, the result of a 10-day assembly, paint, and inspection process. Inside, an all-new instrument panel houses a USB outlet, JBL® cockpit audio, and a rearview monitor with sound. There’s even an available Rand McNally® navigation system and a stowable passenger workstation. The industry’s best Mustang full-paint Masterpiece™ finish, frameless windows Tried and true Ford® F-53 chassis with a 320-HP V10 engine Full-paint Masterpiece™ Finish | Mustang Exterior | Floor Plan 3307 WHERE EVERYONE BELONGS From a Vizio® LED TV to the pair of optional Wi-Fi solutions, family-friendly accommodations are everywhere inside the Bay Star Sport. Select floor plans can be had with a dropdown bunk bed and either a Hide-A-Bed or Fold-N-Tumble sofa, while floor plan 3307 is available with both a dinette booth and a Flexsteel® couch that transforms into a set of bunk beds in seconds. -
Digital Audio
Digital Audio Prior to the advent of computers, sound recordings were made using exclusively analog systems, where the instantaneous signal amplitude was continuously conveyed by a voltage we could measure at any time. With computers using binary arithmetic, signals must be encoded from continuous analog representations into discrete digital measurements that can be stored as binary number streams, describing the signal amplitude at specific times. We therefore know the amplitude only at the times we make the conversion to digital measurements, referred to as samples. If we sample frequently enough, the information we store is fully adequate to describe the signal accurately even though we have periods of time in which the signal is not sampled. Motion pictures work similarly: we perceive continuous movement even though the displayed frames are only occurring 24 times a second. There are numerous potential shortcomings in the process of converting continuous analog voltages to sampled discrete binary measurements and these will determine the quality of sound reproduction we are able to deliver with digital audio technologies. The initial and potentially most important aspect of digital audio is the conversion from analog to digital signal representation. Any error created at this stage will persist throughout the recording and playback process. Early analog-to-digital (A/D) converters had serious limitations that reduced the quality of the sound reproduced, giving digital audio a bad reputation among audiophiles. In the intervening years, most of the limitations have been corrected and modern digital recorders are greatly improved. We will investigate the improvements from the simplest digital audio systems to the newest digital technologies. -
PS3 Videogames Put Players Into the Action 18 March 2011, by Glenn Chapman
PS3 videogames put players into the action 18 March 2011, by Glenn Chapman Sony is certain that console videogame lovers assistant producer for product development Victor want to be more immersed than ever in big, bold Harris showed off play in an "Uncharted 3: Drake's on-screen adventures. Deception" title featuring an Indiana Jones-style action hero. The Japanese electronics and entertainment giant is backing its belief with blockbuster 3D titles, The videogame was slated for release in motion-based controls, and a Sharp Shooter faux November. assault rifle which players can use to pick off in- game enemies. In-game protagonist Nathan Drake climbed, jumped, brawled, and shot his way out of a burning "We see it as the holy grail of gaming," Sony chateau in vivid 3D. spokesman Al de Leon told AFP in a PlayStation Lounge set up at the South By Southwest Glowing embers, flickering dust, and gray smoke Interactive festival this week in Texas. swirled in the air around the character as he leapt for handholds that seemed to jut from flame-licked "To be completely immersed in the gaming walls. Running up to ledges triggered touches of experience whether it is visually with the addition of vertigo in a player. 3D or physically with PlayStation Move you are getting a realistic experience." "We are always striving for more cinematic experiences," Harris said. Sony has sold more than 4.1 million Move accessories for PlayStation 3 (PS3) consoles since "People don't want to feel like they are playing a the motion-sensing controls hit the market in game," he added. -
Historical Development of Magnetic Recording and Tape Recorder 3 Masanori Kimizuka
Historical Development of Magnetic Recording and Tape Recorder 3 Masanori Kimizuka ■ Abstract The history of sound recording started with the "Phonograph," the machine invented by Thomas Edison in the USA in 1877. Following that invention, Oberlin Smith, an American engineer, announced his idea for magnetic recording in 1888. Ten years later, Valdemar Poulsen, a Danish telephone engineer, invented the world's frst magnetic recorder, called the "Telegraphone," in 1898. The Telegraphone used thin metal wire as the recording material. Though wire recorders like the Telegraphone did not become popular, research on magnetic recording continued all over the world, and a new type of recorder that used tape coated with magnetic powder instead of metal wire as the recording material was invented in the 1920's. The real archetype of the modern tape recorder, the "Magnetophone," which was developed in Germany in the mid-1930's, was based on this recorder.After World War II, the USA conducted extensive research on the technology of the requisitioned Magnetophone and subsequently developed a modern professional tape recorder. Since the functionality of this tape recorder was superior to that of the conventional disc recorder, several broadcast stations immediately introduced new machines to their radio broadcasting operations. The tape recorder was soon introduced to the consumer market also, which led to a very rapid increase in the number of machines produced. In Japan, Tokyo Tsushin Kogyo, which eventually changed its name to Sony, started investigating magnetic recording technology after the end of the war and soon developed their original magnetic tape and recorder. In 1950 they released the frst Japanese tape recorder. -
PS4 Bundle Description Playstation 4: Playstation 4 Is the Best Place To
PS4 Bundle Description PlayStation 4: PlayStation 4 is the best place to play with dynamic, connected gaming, powerful graphics and speed, intelligent personalization, deeply integrated social capabilities, and innovative second- screen features. Combining unparalleled content, immersive gaming experiences, all of your favorite digital entertainment apps, and PlayStation exclusives, PS4 centers on gamers, enabling them to play when, where and how they want. PS4 enables the greatest game developers in the world to unlock their creativity and push the boundaries of play through a system that is tuned specifically to their needs. Includes PlayStation 4 System with 500 Gb Hard Drive, PlayStation 4 DualShock 4 Controller, HDMI Cable, Power Cable, Wired Mono Headset, and USB Charging Cable. (Please see Spec Sheet for additional details) Call of Duty: Ghosts: The franchise that has defined a generation of gaming is set to raise the bar once again with the all-new Call of Duty: Ghosts. Published by Activision and developed by Infinity Ward, the studio that created the original Call of Duty and the critically-acclaimed Call of Duty: Modern Warfare series, Call of Duty: Ghosts ushers in the next generation of the franchise, delivering a riveting all-new gameplay experience built on an entirely new story, setting and cast, powered by a new next-generation Call of Duty engine. For the first time in Call of Duty, gamers play as the underdog, fighting as part of a single squad against an enemy that has superior numbers and firepower. Call of Duty: Ghosts' genre-defining multiplayer delievers gameplay innovations throughout, including dynamic map events, character customization, and more. -
United States District Court District of New Jersey
Case 2:18-cv-08494-JMV-JBC Document 56 Filed 05/19/20 Page 1 of 39 PageID: 544 UNITED STATES DISTRICT COURT DISTRICT OF NEW JERSEY RICHARD GRISAFI, on behalf of Case No. No.18-8494-JMV-JBC himself and the Putative Class Civil Action Plaintiff, SECOND AMENDED v. CLASS ACTION COMPLAINT AND JURY DEMAND SONY ELECTRONICS INC. Defendant. Plaintiff, by his attorney, Nagel Rice LLP, on behalf of himself and all others similarly situated, make the following allegations on personal knowledge and information and belief: I. IDENTIFICATION OF PARTIES (Local Rule 10.1) 1. The names and addresses of the named parties to this action are (i) Richard Grisafi, 47 Rose Avenue, Woodcliff Lake, New Jersey 07677; and (ii)Sony Electronics, Inc., 16530 Via Esprillo, San Diego, California 92127. II. NATURE OF THE ACTION 2. Plaintiff brings this action on behalf of himself and all similarly-situated individuals (the “Class”) and entities who purchased the Sony Dash, a personal internet viewer manufactured by Sony Electronics, Inc. (“SONY”). 3. All of the claims asserted herein arise out of SONY’s decision to unilaterally and without recourse cut off its support of the SONY Dash (the “Dash”) and terminate its functionality as 1 Case 2:18-cv-08494-JMV-JBC Document 56 Filed 05/19/20 Page 2 of 39 PageID: 545 of July 2017 through a forced firmware update which resulted in the device being “bricked.”1 As many disgruntled purchasers have posted on the internet, they are left with a paperweight, which cost between $100 and $200. 4. -
Tactical Position Selection: an Architecture and Query Language
26 Tactical Position Selection An Architecture and Query Language Matthew Jack 26.1 Introduction 26.6 Group Techniques 26.2 Motivation 26.7 Performance 26.3 Fundamentals 26.8 Tools 26.4 Architecture 26.9 Future Work 26.5 Best Practices and 26.10 Conclusion Specific Criteria 26.1 Introduction Agent movement is arguably the most visible aspect of AI in any game, and this is par- ticularly true of shooters. Choosing between positions—and generating those positions to consider in the first place—is critical to the success of these games. Not only is it key to an agent’s effectiveness in combat, but it also visibly communicates his role and status in that combat. More generally in games, an agent’s movement helps define his personality and often much of the core gameplay. In this article, we describe a complete architecture for choosing movement positions as part of sophisticated AI behavior. We outline a query language for specifying those posi- tions, consider how position selection integrates with our behaviors, and give some specific building blocks and best practices that will allow us to develop queries quickly and to the best effect. Performance is given special attention, both to ensure our results reach the final game and to allow us to employ more powerful query criteria. We also discuss techniques for handling group movement behavior and the tools required for effective development. Techniques developed for the Tactical Position Selection (TPS) system, a CryEngine component used in Crysis 2 and other upcoming titles, provide the core of this chapter [Crytek 11]. -
Analysis of Proposed Consent Order to Aid Public Comment
Analysis of Proposed Consent Order to Aid Public Comment In the Matter of Sony Computer Entertainment America LLC, File No. 122-3252 The Federal Trade Commission (“FTC” or “Commission”) has accepted, subject to final approval, an agreement containing consent order from Sony Computer Entertainment America LLC (“SCEA” or “respondent”). The proposed consent order has been placed on the public record for thirty (30) days for receipt of comments by interested persons. Comments received during this period will become part of the public record. After thirty (30) days, the Commission will again review the agreement and the comments received, and will decide whether it should withdraw from the agreement and take appropriate action or make final the agreement’s proposed order. This matter involves respondent’s advertising of the PlayStation Vita (“PS Vita”), a gaming console. Respondent first offered the PS Vita for sale in the United States on February 22, 2012, for approximately $250. The PS Vita is part of respondent’s line of game consoles, including the PlayStation 3 video game console (“PS3”), which allows consumers to play video games on their television sets. Unlike the PS3, the PS Vita is a handheld, portable game console that allows consumers to play games away from their television sets. In addition to selling game consoles, respondent is one of the many game developers writing game titles for use on its PS3 and PS Vita game consoles. At the time the PS Vita was launched, “MLB 12: The Show,” and “Killzone 3,” were popular SCEA game titles for the PS3. According to the complaint, respondent advertised several notable features of the PS Vita. -
“E” Refer to Equa- Tions. Page Numbers Ending In
Index Note: Page numbers ending in “e” refer to equa- control-based architecture for, 531–538 tions. Page numbers ending in “f” refer to figures. game extensions, 536–537 Page numbers ending in “t” refer to tables. gosling control system, 537 A hierarchical control system, 535–536, 535f introduction to, 531–532 academic AI, 3–5, 8, 66. See also Game AI negative feedback controller, 533–537, 533f, action potential, 15–21, 16f, 17f, 18f 534f agent threat response, 391–398 perceptual control system, 533–535 AI Game Programming Wisdom, 437 purposeful behavior, 531–532 AI Techniques for Game Programming, 391 animation-driven locomotion. See also alibi generation locomotion background of, 460 action-stack, 328–330, 329f choosing alibis, 465–466 commercial implementation, 334 computing, 464e executing actions, 331–333 deleting characters, 466–467 implementing, 331–332, 334 distribution, 463, 465 introduction to, 325 fooling players, 459–467 inverse kinematic (IK) controllers, 333 generating, 464–467 locomotion planning, 325–334 hybrid generation, 466 movement architectures, 326 ideal world, 460–462, 462f, 465 navigation paths, 327–328, 328f initial generation, 462–463 nontransfer actions, 331–332 introduction to, 459–460 performance of, 333–334 maintaining characters, 466–467 preparation for, 326–327 necessity of, 463–464 transfer actions, 325, 330–333 options for, 465–466 architectures perturbation, 466 for animal behavior, 531–538 population size, 462–463 for background characters, 453–455 position selection, 463 for blackboards, 61, 66–67, -
Killzone Shadow Fall
Killzone Shadow Fall Creating art tools for a new generation of games Sander van der Steen Senior Technical Artist Guerrilla Games Intro •Guerrilla Games is based in Amsterdam •First party Sony studio since 2005 •Killzone Shadow Fall •Launch title for the Playstation 4 •Pipeline build around Maya Takeaway •Maya in the Guerrilla Games pipeline •Integrating a game-engine in Maya •Maya scene file considerations for next-gen •New possibilities of viewport 2.0 Maya in the Guerrilla Games pipeline Simple Killzone Shadow Fall pipeline overview Asset creation Maya, Mudbox, Motion builder etc. Simple Killzone Shadow Fall pipeline overview Environment Asset creation Art • All assets are imported into Maya and placed in environment • Individual assets are tweaked Simple Killzone Shadow fall pipeline overview Environment Asset creation Lighting Game Art • The levels with geometry transfer to the lighting team • “Complete” levels will be exported to game Simple Killzone Shadow Fall pipeline overview Environment Game Asset creation Art Lighting • Many iterations required to reach production quality Autodesk Maya advantages •Artist friendly + familiar •A lot of editing for free •Mesh edits (polygon tools) •Material edits (hypershade) •Less need to import/export to/from applications Autodesk Maya in-engine viewport demo: Autodesk maya in-engine viewport demo: Autodesk Maya in-engine viewport demo: Integrating a game-engine in Maya A lot of tools coding! Maya needs to know how: •To render •Game engine specific •To communicate attribute changes •Mesh edits, position updates etc. •To read game data •Maya scene usage A game-engine in Maya: Deferred rendering Deferred rendering: Killzone 3 Initial implementation: •Brute force updates each frame (CPU limited) •Knowing what to update can be difficult •Limited integration •View selected, draw overrides, etc.