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UPC Platform Publisher Title Price Available 730865001347
UPC Platform Publisher Title Price Available 730865001347 PlayStation 3 Atlus 3D Dot Game Heroes PS3 $16.00 52 722674110402 PlayStation 3 Namco Bandai Ace Combat: Assault Horizon PS3 $21.00 2 Other 853490002678 PlayStation 3 Air Conflicts: Secret Wars PS3 $14.00 37 Publishers 014633098587 PlayStation 3 Electronic Arts Alice: Madness Returns PS3 $16.50 60 Aliens Colonial Marines 010086690682 PlayStation 3 Sega $47.50 100+ (Portuguese) PS3 Aliens Colonial Marines (Spanish) 010086690675 PlayStation 3 Sega $47.50 100+ PS3 Aliens Colonial Marines Collector's 010086690637 PlayStation 3 Sega $76.00 9 Edition PS3 010086690170 PlayStation 3 Sega Aliens Colonial Marines PS3 $50.00 92 010086690194 PlayStation 3 Sega Alpha Protocol PS3 $14.00 14 047875843479 PlayStation 3 Activision Amazing Spider-Man PS3 $39.00 100+ 010086690545 PlayStation 3 Sega Anarchy Reigns PS3 $24.00 100+ 722674110525 PlayStation 3 Namco Bandai Armored Core V PS3 $23.00 100+ 014633157147 PlayStation 3 Electronic Arts Army of Two: The 40th Day PS3 $16.00 61 008888345343 PlayStation 3 Ubisoft Assassin's Creed II PS3 $15.00 100+ Assassin's Creed III Limited Edition 008888397717 PlayStation 3 Ubisoft $116.00 4 PS3 008888347231 PlayStation 3 Ubisoft Assassin's Creed III PS3 $47.50 100+ 008888343394 PlayStation 3 Ubisoft Assassin's Creed PS3 $14.00 100+ 008888346258 PlayStation 3 Ubisoft Assassin's Creed: Brotherhood PS3 $16.00 100+ 008888356844 PlayStation 3 Ubisoft Assassin's Creed: Revelations PS3 $22.50 100+ 013388340446 PlayStation 3 Capcom Asura's Wrath PS3 $16.00 55 008888345435 -
Title: Digital Games and Biodiversity Conservation Authors
Title: Digital Games and Biodiversity Conservation Authors: Chris Sandbrook1, 2, William M. Adams2, Bruno Monteferri3 Affiliations: 1.) United Nations Environment Programme World Conservation Monitoring Centre, 219 Huntingdon Road, Cambridge, CB3 0DL, UK. 2.) Department of Geography, University of Cambridge, CB2 3EN, UK 3.) Sociedad Peruana de Derecho Ambiental (SPDA, Peruvian Society for Environmental Law), Prolongación Arenales 437 Lima 27, Perú Email addresses: Sandbrook [email protected] Adams [email protected] Monteferri [email protected] Running title: Digital games and biodiversity conservation Keywords: Biodiversity Conservation Citizen Science Digital games Games for good Gamification Nature Serious games Technology Type of article: Policy Perspective Words in abstract: 165 Words in manuscript (excluding abstract, acknowledgements, table and legend, & references):3000 Number of references: 35 Number of figures: 0 Number of tables: 1 in text, 1 supplementary information Corresponding author: Chris Sandbrook Department of Geography, University of Cambridge, Downing Place, Cambridge, CB2 3EN [email protected], tel: +441223 766574, fax: +441223 333392 This article has been accepted for publication and undergone full peer review but has not been through the copyediting, typesetting, pagination and proofreading process, which may lead to differences between this version and the Version of Record. Please cite this article as doi: 10.1111/conl.12113. This article is protected by copyright. All rights reserved. 1 Abstract Digital games play an important role in the lives of millions of peoples worldwide. The games industry is expanding rapidly, and games are developing in sophistication and complexity. Games (and gaming approaches to other activities) are increasingly being used for serious or social purposes in a wide range of fields, including biodiversity conservation. -
Killing the Competition
The Press, Christchurch March 3, 2009 7 Gun happy: Steven ter Heide and Eric Boltjes, of Killzone 2.If you die and restart, the artifical intelligence is different. Killing the competition Gerard Campbell: So, the game’s in test it in game’’. The whole immers- ter Heide: It also comes down to ter Heide: At certain times it is Gerard Campbell the bag. How are you feeling now ion and being in first person really replayability. If you die and restart maxing out the PS3, but I think in caught up with the game is finished? started to work for people. It sounds and the AI is predictable and moves five or six years time people will be Steven ter Heide (senior producer really simple but a lot of other games in the same way, that’s a problem. doing things on PS3 that people Steven ter Heide at Guerrilla Games): We’ve been are branching out to other genres, We wanted the AI to appear (can) not imagine now. It is still early working on this for a good long time but we just wanted to go back to the natural. We wanted every play days. and Eric Boltjes of now and to finally have a boxed copy basics and polish it until we could see through to be different. in our hands is a good feeling. our faces in it and give an experience GC: Who is harder on game top game Killzone 2 that was fun. GC: The first Killzone was hyped up developers: the media or gamers GC: Who put more pressure on as a Halo killer (Halo being the themselves? to talk about self- you to succeed with Killzone 2: GC: The original Killzone seemed successful first-person shooter on Boltjes: Gamers can be brutally imposed pressure, yourselves or Sony executives? an ambitious title for the ageing Microsoft’s Xbox platform). -
Game Console Rating
Highland Township Public Library - Video Game Collection Updated January 2020 Game Console Rating Abzu PS4, XboxOne E Ace Combat 7: Skies Unknown PS4, XboxOne T AC/DC Rockband Wii T Age of Wonders: Planetfall PS4, XboxOne T All-Stars Battle Royale PS3 T Angry Birds Trilogy PS3 E Animal Crossing, City Folk Wii E Ape Escape 2 PS2 E Ape Escape 3 PS2 E Atari Anthology PS2 E Atelier Ayesha: The Alchemist of Dusk PS3 T Atelier Sophie: Alchemist of the Mysterious Book PS4 T Banjo Kazooie- Nuts and Bolts Xbox 360 E10+ Batman: Arkham Asylum PS3 T Batman: Arkham City PS3 T Batman: Arkham Origins PS3, Xbox 360 16+ Battalion Wars 2 Wii T Battle Chasers: Nightwar PS4, XboxOne T Beyond Good & Evil PS2 T Big Beach Sports Wii E Bit Trip Complete Wii E Bladestorm: The Hundred Years' War PS3, Xbox 360 T Bloodstained Ritual of the Night PS4, XboxOne T Blue Dragon Xbox 360 T Blur PS3, Xbox 360 T Boom Blox Wii E Brave PS3, Xbox 360 E10+ Cabela's Big Game Hunter PS2 T Call of Duty 3 Wii T Captain America, Super Soldier PS3 T Crash Bandicoot N Sane Trilogy PS4 E10+ Crew 2 PS4, XboxOne T Dance Central 3 Xbox 360 T De Blob 2 Xbox 360 E Dead Cells PS4 T Deadly Creatures Wii T Deca Sports 3 Wii E Deformers: Ready at Dawn PS4, XboxOne E10+ Destiny PS3, Xbox 360 T Destiny 2 PS4, XboxOne T Dirt 4 PS4, XboxOne T Dirt Rally 2.0 PS4, XboxOne E Donkey Kong Country Returns Wii E Don't Starve Mega Pack PS4, XboxOne T Dragon Quest 11 PS4 T Highland Township Public Library - Video Game Collection Updated January 2020 Game Console Rating Dragon Quest Builders PS4 E10+ Dragon -
Zoo Tycoon 2001 Manual
HOT KEYS CTRL+B Hide/show buildings CTRL+F Hide/show foliage CTRL+V Hide/show guests CTRL+G Hide/show grid CTRL+S Save a game CTRL+L Load a saved game CTRL+LEFT ARROW Rotate counter-clockwise CTRL+RIGHT ARROW Rotate clockwise CTRL+UP ARROW Zoom in CTRL+DOWN ARROW Zoom out SPACEBAR Pause/resume game PLUS SIGN (+) Increase grid DELETE Clear MINUS SIGN (-) Decrease grid BACKSPACE Undo C Construct exhibit O Display scenario objectives D Adopt animal Z Display Zoo Status H Hire staff G Display Guest Info B Buy buildings/objects E Display Exhibit Info M Show messages A Display Animal Info F Display file options S Display Staff Info Sybex strategy guide included on CD 0603 Part No. X09-78135 SAFETY WARNING GETTING STARTED ..........................................................................................2 PLAYING ZOO TYCOON ...................................................................................3 About Photosensitive Seizures A very small percentage of people may experience a seizure when exposed to certain USING THE ZOO TOOLS .................................................................................4 visual images, including flashing lights or patterns that may appear in video games. Construction ............................................................................................................................................................................5 Contents of Table Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these “photosensitive epileptic -
LUNCH BREAK Looks Andfeelsgood
9:30 KILLZONE: SHADOW FALL Arjan Bak • Guerrilla Games Misja Baas • Guerrilla Games ic PRO OUT WITH THE OLD AND IN WITH THE OWL: Principal game-Designer and Environment Art Art Director, Killzone Shadow Fall BUILDING A BRIGHT NEW FUTURE Director, Killzone Shadow Fall An alumnus of the Willem de Kooning Academy of Arts in 2 An industry veteran at age 29, Arjan Bak worked in design and art Rotterdam, Misja Baas first entered the games industry in 2001 as In “Out With The Old And In With The Owl: Building A Bright New roles for Valve and Ubisoft before joining Guerrilla in 2007. Since an Artist for Frontier Developments. After rising to the position of Future”, Arjan Bak and Misja Baas will talk about the new direction then he has played a pivotal role in the graphical realization of Senior Artist at Elixir Studios, he joined Guerrilla in 2005 to initially of Killzone Shadow Fall. Their presentation provides insight into the Killzone series, rising from Senior Artist on Killzone 2 to Lead work on the environments, and later on the vehicles and weapons, the challenges of developing a new direction for a franchise while Environment Artist on Killzone 3 and Environment Art Director on of Killzone 2. In 2009 Misja became the Assistant Art Director on 9:30 remainingKILLZONE: true to SHADOW its roots, using FALL the implementation of new key KillzoneArjan BakShadow • Guerrilla Fall. In addition, Games Arjan was one of the Principal KillzoneMisja Baas3, assuming • Guerrilla responsibility Games for all outsourcing and internal ic PRO featuresOUT WITH like the THE OWL andOLD the ANDconstruction IN WITH of a believable THE OWL: futuristic GamePrincipal Designers game-Designer responsible for Killzone and Environment Shadow Fall’s new Art assetArt Director, development. -
PS3 Videogames Put Players Into the Action 18 March 2011, by Glenn Chapman
PS3 videogames put players into the action 18 March 2011, by Glenn Chapman Sony is certain that console videogame lovers assistant producer for product development Victor want to be more immersed than ever in big, bold Harris showed off play in an "Uncharted 3: Drake's on-screen adventures. Deception" title featuring an Indiana Jones-style action hero. The Japanese electronics and entertainment giant is backing its belief with blockbuster 3D titles, The videogame was slated for release in motion-based controls, and a Sharp Shooter faux November. assault rifle which players can use to pick off in- game enemies. In-game protagonist Nathan Drake climbed, jumped, brawled, and shot his way out of a burning "We see it as the holy grail of gaming," Sony chateau in vivid 3D. spokesman Al de Leon told AFP in a PlayStation Lounge set up at the South By Southwest Glowing embers, flickering dust, and gray smoke Interactive festival this week in Texas. swirled in the air around the character as he leapt for handholds that seemed to jut from flame-licked "To be completely immersed in the gaming walls. Running up to ledges triggered touches of experience whether it is visually with the addition of vertigo in a player. 3D or physically with PlayStation Move you are getting a realistic experience." "We are always striving for more cinematic experiences," Harris said. Sony has sold more than 4.1 million Move accessories for PlayStation 3 (PS3) consoles since "People don't want to feel like they are playing a the motion-sensing controls hit the market in game," he added. -
Cutscenes, Agency and Innovation Ben Browning a Thesis In
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Concordia University Research Repository Should I Skip This?: Cutscenes, Agency and Innovation Ben Browning A Thesis in The Mel Hoppenheim School of Cinema Presented in Partial Fulfillment of the Requirements for the Degree of Master of Arts (Film Studies) at Concordia University Montreal, Quebec, Canada April 2016 © Ben Browning CONCORDIA UNIVERSITY School of Graduate Studies This is to certify that the thesis prepared By: Ben Browning Entitled: Should I Skip This?: Cutscenes, Agency and Innovation and submitted in partial fulfillment of the requirements for the degree of Master of Arts (Film Studies) complies with the regulations of the University and meets the accepted standards with respect to originality and quality. Signed by the final examining committee: Chair Darren Wershler External Examiner Peter Rist Examiner Marc Steinberg Supervisor Approved by Haidee Wasson Graduate Program Director Catherine Wild Dean of the Faculty of Fine Arts Date ___________________________________ iii ABSTRACT Should I Skip This?: Cutscenes, Agency and Innovation Ben Browning The cutscene is a frequently overlooked and understudied device in video game scholarship, despite its prominence in a vast number of games. Most gaming literature and criticism concludes that cutscenes are predetermined narrative devices and nothing more. Interrogating this general critical dismissal of the cutscene, this thesis argues that it is a significant device that can be used to re-examine a number of important topics and debates in video game studies. Through an analysis of cutscenes deriving from the Metal Gear Solid (Konami, 1998) and Resident Evil (Capcom, 1996) franchises, I demonstrate the cutscene’s importance within (1) studies of video game agency and (2) video game promotion. -
In-Game, In-Room, In-World: Reconnecting Video Game Play to the Rest of Kids’ Lives." the Ecology of Games: Connecting Youth, Games, and Learning
Citation: Stevens, Reed, Tom Satwicz, and Laurie McCarthy. “In-Game, In-Room, In-World: Reconnecting Video Game Play to the Rest of Kids’ Lives." The Ecology of Games: Connecting Youth, Games, and Learning. Edited by Katie Salen. The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning. Cambridge, MA: The MIT Press, 2008. 41–66. doi: 10.1162/dmal.9780262693646.041 Copyright: c 2008 Massachusetts Institute of Technology. Published under Creative Commons Attribution-Noncommercial-No Derivative ⃝ Works Unported 3.0 license. In-Game, In-Room, In-World: Reconnecting Video Game Play to the Rest of Kids’ Lives Reed Stevens University of Washington, LIFE Center, College of Education Tom Satwicz University of Georgia, Learning and Performance Support Laboratory Laurie McCarthy University of Washington, LIFE Center, College of Education Introduction One of the burning questions that people ask about video games, including most parents we’ve told about our study of young people playing video games in their homes, is whether playing these games affects kids’ lives when the machine is off. In particular, people want to understand what young people learn playing games that they use, or adapt, in the rest of their lives. This question is the focus of our chapter. Learning scientists use the term transfer to refer to the phenomenon of taking what you have learned in one context and transferring it to another. Without getting into the technical details, we note that academic discussions about transfer are fraught with theoretical confu- sions and fierce debate. Not only do learning scientists disagree about what causes transfer or what prevents it from happening, they disagree even about what counts as transfer (i.e., knowing when they see it) and how to assess it when they think it might be taking place. -
PS4 Bundle Description Playstation 4: Playstation 4 Is the Best Place To
PS4 Bundle Description PlayStation 4: PlayStation 4 is the best place to play with dynamic, connected gaming, powerful graphics and speed, intelligent personalization, deeply integrated social capabilities, and innovative second- screen features. Combining unparalleled content, immersive gaming experiences, all of your favorite digital entertainment apps, and PlayStation exclusives, PS4 centers on gamers, enabling them to play when, where and how they want. PS4 enables the greatest game developers in the world to unlock their creativity and push the boundaries of play through a system that is tuned specifically to their needs. Includes PlayStation 4 System with 500 Gb Hard Drive, PlayStation 4 DualShock 4 Controller, HDMI Cable, Power Cable, Wired Mono Headset, and USB Charging Cable. (Please see Spec Sheet for additional details) Call of Duty: Ghosts: The franchise that has defined a generation of gaming is set to raise the bar once again with the all-new Call of Duty: Ghosts. Published by Activision and developed by Infinity Ward, the studio that created the original Call of Duty and the critically-acclaimed Call of Duty: Modern Warfare series, Call of Duty: Ghosts ushers in the next generation of the franchise, delivering a riveting all-new gameplay experience built on an entirely new story, setting and cast, powered by a new next-generation Call of Duty engine. For the first time in Call of Duty, gamers play as the underdog, fighting as part of a single squad against an enemy that has superior numbers and firepower. Call of Duty: Ghosts' genre-defining multiplayer delievers gameplay innovations throughout, including dynamic map events, character customization, and more. -
Chris Riddell
84 Greville Road, Cambridge, Chris Cambridgeshire, CB1 3QL Mobile: +44 (0)7395 484351 Riddell E-Mail: [email protected] Portfolio: www.axisphere.art -3D Artist- Profile As a highly motivated and self-taught CG artist I have always pushed the industries current tools to produce real-time art work of the upmost quality. Being interested in game engines, I have always enjoyed working with cutting edge technology to push the envelope of real- time graphics. I continue to provide creative input into producing some of the industry's best tools and rendering technology to produce work of excellent merit. As a keen learner and avid tech fanatic I always seek and pursue innovation. Experience Virtual Arts Limited 2017 - Present - Principal Artist/Tech Art I joined a new startup in Cambridge for a fresh challenge in Mobile VR/AR. My role at Virtual Arts Limited is creating shader networks, Unity tech art, content creation, inputting into creating our own engine/tool pipeline and to schedule artwork. Sony Interactive Entertainment 2004-2017 - Principal Artist I joined SCEE/SIE as a standard level artist and progressed to principal level. My 13-year period saw a lot of projects with some very challenging situations creating games for brand new platforms/technology, the toughest challenge being to create a Virtual Reality title (RIGS) which would be fast paced without creating nausea and achieve a solid 60 FPS throughout the experience. In my career at Sony I’ve inputted into developing our internal engines and tools, create 2D/3D graphics for our products, produce basic concept art to focus prototypes for future projects, write technical documentation and tutorials to educate the art team, worked closely with marketing to provide resources to advertise and create online social media presence, entertained VIP visitors, and educated myself in legal issues regarding design and copyright issues. -
Horizon Zero Dawn: the Frozen Wilds: Svelata La Data Di Uscita
Horizon Zero Dawn: The Frozen Wilds: svelata la data di uscita È stata annunciata la data di uscita di Horizon Zero Dawn: The Frozen Wilds, primo DLC della nuova IP, esclusiva PlayStation 4, prodotta da Guerrilla Games. L’espansione uscirà il 7 novembre 2017, ma ancora, dall’E3 di Los Angeles, non sono stati forniti molti dettagli, tranne che questo DLC amplierà il mondo di gioco, aggiungendo una nuova area, e che ci saranno nuove minacce da affrontare e nuovi misteri. Per saperne di più, con molta probabilità dovremmo aspettare il Gamescom di Colonia. La nuova esclusiva Microsoft potrebbe essere in stile Horizon: Zero Dawn I principali annunci di lavoro oggi passano da LinkedIn, e il mondo videoludico non fa eccezione; e quando si tratta di tecnici qualificati gli annunci lavorativi nel settore sono spesso forieri di un titolo work in progress. E pare proprio lasciare pochi dubbi l’annuncio dell’Head of Recruitment di Microsoft, Sandor Roberts, il quale scrive che a Redmond un Lead Environment Artist per un titolo nextgen tripla A in pieno stile Horizon: Zero Dawn. L’ultimo titolo di Guerrilla Games sembra aver già lasciato il segno nel mercato videoludico e, considerando anche le dichiarazioni rilasciate al Telegraph da Shawn Layden, secondo il quale il marchio Horizon: Zero Dawn ci accompagnerà per lungo tempo, possiamo ormai affermare con una certa sicurezza che la storia di Aloy è già entrata di diritto nell’Olimpo dei videogame più rilevanti di sempre. La saga di Horizon: Zero Dawn avrà un sequel Durante un’intervista rilasciata al Telegraph, il Presidente e CEO di Sony Interactive Entertainment America, Shawn Layden, ha tracciato un personale resoconto dell’E3, parlato di Death Stranding, affermando di averlo già provato in anteprima, e di tanto altro riguardo il futuro del console gaming e di Playstation.