<<

Adam Harvey | 3D Artist www.adamharvey3d.co.uk Location: Lincoln, UK Telephone: (+44) 07557 789819 Email: [email protected] Professional profile A dedicated and creative 3D artist with great technical abilities in 3DS Max, Adobe Photoshop and Substance Painter. A co-operative and engaged team member who also knows how to take responsibility for solo tasking.

Main strengths fall under Environmental and Mechanical assets but I am flexible to suit the needs of the project and always willing to learn new skills. With over 7 years of modelling under my belt, I am well versed in current industry-standard methods and pipelines and strive to create the best assets possible within the limitations set.

Software Knowledge  3ds Max  Adobe Photoshop  Marmoset Toolbag  Substance Painter  Marvellous Designer  Substance Designer  Unreal Engine 4  Zbrush  Substance Alchemist

Career summary August 2017 – Present , Lincoln (UK) - QA Tester

Outline Operated as a Quality Assurance tester on several large projects through development and in post-release. I was active in multiple areas during my time, testing on a range of teams including Art, Multiplayer and Singleplayer, coordinating with developers around the globe to resolve technical issues within the games.

Key responsibilities  Lead a small team testing Online for the PC release of 2  Organised tasking for the team, aided developers and compiled reports for senior management  Coached several new team members as they joined the PC team, aiding with the transition to the new project and teaching them how to use the tools required.  Was a Key Contact for update packs after release of the console versions of , becoming an expert on specific areas of these packs.  I’ve spent most of my time as part of the Multiplayer team working on , making sure the online portion of the game is balanced, functional and enjoyable.  Spent 4 months as part of the Art QA Team, identifying visual and technical issues with the game art in Red Dead Redemption 2 using in-house tools.  Worked as part of the Singleplayer team, focussing on finding gamebreaking issues within the Singleplayer campaign for an additional 4 months.  Became familiar with in-house tools and the industry processes used during the creation of a AAA title.

Titles Shipped  Red Dead Redemption 2  Red Dead Online (including subsequent updates/packs)

1 Other Experience

May 2019 – Present Freelance, Lincoln (UK) - Weapon Artist

Outline I spent several months working as a weapon artist for a client project, working towards the brief of creating a realistic, modular assault rifle with multiple attachments and moving pieces, ready to be implemented into an FPS title with a modular weapon customisation system, allowing for a vast range of customisability and gameplay options.

Key responsibilities  Created a highly detailed, realistic and modular AK-47 Assault Rifle from real life references.  Used industry standard techniques to keep the model detailed yet under the industry standard polycount for an FPS weapon.  Textured the weapon using PBR materials within Substance Painter to achieve a photo-realistic looking weapon.  All components/attachments had to be created to be modular and work with every combination possible to enable the best possible experience.

Education and qualifications BA (Hons) Games Art, First Class Honours – Teesside University – 2014 -2017

Key areas of Study: - High/Low Poly Modelling - Texture Creation - Environmental Studies - Mechanical Asset Creation - Concept Art Production - Character Production - Animation

References

Name: Matthew Timewell Company Name: (Rockstar Games) Job Title: Lead tester Company Email Address: [email protected] Company Telephone Number: +44 (1522) 668711

Name: Joseph Higgins Company Name: (Rockstar Games) Job Title: Development Assistant Company Email Address: [email protected] Company Telephone Number: N/A

2