Adam Harvey | 3D Artist www.adamharvey3d.co.uk Location: Lincoln, UK Telephone: (+44) 07557 789819 Email: [email protected] Professional profile A dedicated and creative 3D artist with great technical abilities in 3DS Max, Adobe Photoshop and Substance Painter. A co-operative and engaged team member who also knows how to take responsibility for solo tasking. Main strengths fall under Environmental and Mechanical assets but I am flexible to suit the needs of the project and always willing to learn new skills. With over 7 years of modelling under my belt, I am well versed in current industry-standard methods and pipelines and strive to create the best assets possible within the limitations set. Software Knowledge 3ds Max Adobe Photoshop Marmoset Toolbag Substance Painter Marvellous Designer Substance Designer Unreal Engine 4 Zbrush Substance Alchemist Career summary August 2017 – Present Rockstar Games, Lincoln (UK) - QA Tester Outline Operated as a Quality Assurance tester on several large projects through development and in post-release. I was active in multiple areas during my time, testing on a range of teams including Art, Multiplayer and Singleplayer, coordinating with developers around the globe to resolve technical issues within the games. Key responsibilities Lead a small team testing Red Dead Online for the PC release of Red Dead redemption 2 Organised tasking for the team, aided developers and compiled reports for senior management Coached several new team members as they joined the PC team, aiding with the transition to the new project and teaching them how to use the tools required. Was a Key Contact for update packs after release of the console versions of Red Dead Redemption 2, becoming an expert on specific areas of these packs. I’ve spent most of my time as part of the Multiplayer team working on Red Dead Online, making sure the online portion of the game is balanced, functional and enjoyable. Spent 4 months as part of the Art QA Team, identifying visual and technical issues with the game art in Red Dead Redemption 2 using in-house tools. Worked as part of the Singleplayer team, focussing on finding gamebreaking issues within the Singleplayer campaign for an additional 4 months. Became familiar with in-house tools and the industry processes used during the creation of a AAA title. Titles Shipped Red Dead Redemption 2 Red Dead Online (including subsequent updates/packs) 1 Other Experience May 2019 – Present Freelance, Lincoln (UK) - Weapon Artist Outline I spent several months working as a weapon artist for a client project, working towards the brief of creating a realistic, modular assault rifle with multiple attachments and moving pieces, ready to be implemented into an FPS title with a modular weapon customisation system, allowing for a vast range of customisability and gameplay options. Key responsibilities Created a highly detailed, realistic and modular AK-47 Assault Rifle from real life references. Used industry standard techniques to keep the model detailed yet under the industry standard polycount for an FPS weapon. Textured the weapon using PBR materials within Substance Painter to achieve a photo-realistic looking weapon. All components/attachments had to be created to be modular and work with every combination possible to enable the best possible experience. Education and qualifications BA (Hons) Games Art, First Class Honours – Teesside University – 2014 -2017 Key areas of Study: - High/Low Poly Modelling - Texture Creation - Environmental Studies - Mechanical Asset Creation - Concept Art Production - Character Production - Animation References Name: Matthew Timewell Company Name: Rockstar Lincoln (Rockstar Games) Job Title: Lead tester Company Email Address: [email protected] Company Telephone Number: +44 (1522) 668711 Name: Joseph Higgins Company Name: Rockstar Leeds (Rockstar Games) Job Title: Development Assistant Company Email Address: [email protected] Company Telephone Number: N/A 2.
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