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Sociedade Do Conhecimento E Meio Ambiente
ISBN 978-85-63651-12-9 9 7 8 8 5 6 3 6 5 1 1 2 9 > SOCIEDADE DO CONHECIMENTO E MEIO AMBIENTE SINERGIA CIENTÍFICA GERANDO DESENVOLVIMENTO SUSTENTÁVEL UNIVERSIDADE FEDERAL DO AMAZONAS REITORA Prof.ª Dr.ª Márcia Perales Mendes Silva Vice-Reitor Prof. Dr. Hedinaldo Narciso Lima INSTITUTO NACIONAL DE PESQUISAS DA AMAZÔNIA – INPA DIRETOR Dr. Adalberto Luis Val VICE-DIRETOR Dr. Wanderli Pedro Tadei FUNDAÇÃO CENTRO DE ANÁLISE, PESQUISA E INOVAÇÃO TECNOLÓGICA – FUCAPI DIRETORA-PRESIDEN TE Dra. Isa Assef PROGRAMAS DE PÓS-GRADUAÇÃO DE ENGENHARIA – COPPE DIRETOR Prof. Dr. Luiz Pinguelli Rosa VICE-DIRETOR Prof. Dr. Aquilino Senra FINANCIADORA DE ESTUDOS E PROJETOS – FINEP PRESIDENTE Prof. Dr. Glauco Antonio Truzzi Arbix COORDENAÇÃO GERAL – PIATAM-UFAM Prof. Dr. Alexandre Almir Ferreira Rivas Prof. Dr. Carlos Edwar de Carvalho Freitas COORDENAÇÃO INSTITUCIONAL – INPA Prof. Dra. Vera Maria Fonseca de Almeida e Val COORDENAÇÃO INSTITUCIONAL – FUCAPI Dr. Carlos Renato Santoro Frota COORDENAÇÃO INSTITUCIONAL – COPPE Prof. Dr. Luiz Landau ÁREA DE COMUNICAÇÃO, DESIGN E MULTIMÍDIA – PIATAM-UFAM Prof. Dr. Jackson Colares da Silva Os Coordenadores do Piatam agradecem à Universidade Federal do Amazonas – Ufam; ao Instituto Nacional de Pesquisas da Amazônia – INPA; ao Instituto Alberto Luiz Coimbra de Pós-Graduação e Pesquisa de Engenharia – COPPE; à Financiadora de Estudos e Projetos – FINEP e à universidade norte-americana Washington and Lee, instituições parceiras que consolidam a qualidade científica e o caráter interdisciplinar do Projeto e cujas contribuições foram essenciais à produção desta obra. Por sempre acreditarem no grande valor do Piatam como instrumento de produção do conhecimento e de desenvolvimento de tecnologias para o monitoramento e gestão ambiental, o nosso muito obrigado. -
Energyxt 2 5 Manual
Energyxt 2 5 Manual This program received 5 awards · XT Software AS. 2.5 Video tutorial and screenshots. Project Window Energyxt 2.6 free · Energyxt2.5 download full version energyXT2.5 (energyXT2.exe). energyXT is a program that enables you to create an unlimited number of MIDI, drums and audio Video tutorial & screenshots. energyXT2 is a fast-loading, cross-platform, modular VST host, which includes a full-featured This wiki will serve as an online manual, and a place to collect all useful information related to energyXT2. 5 x external VSTi, 4 x external FX In two years time when Phrases comes back to have outgunned both Cthulhu, software to make basic functionality in a daw 2013 available (energyXT, mini-vst-hosts, unameit). No, maybe I'll see you in version 4 or 5 lol These tools are unneccessary because we already have x, y and z (manual timewasting methods) energyXT2.5 gives you everything you need to create music on your PC or laptop, whether you're running Windows, Mac OS X, or Linux. Note: An online version of this user manual is available here. 2. Blue Cat's Page 5 These two sliders let you control the x and y zoom for the graphs in both views. EnergyXT. VST. Magix Samplitude. VST. Avid (Digidesign) Pro Tools. Energyxt 2 5 Manual Read/Download 5, Bad 4 energyXT is one of the most flexible VST sequencers available. energyXT was named the top three members of the Inquiry ecirc CCSP, too (generally tools/Other Office Tools (1), Office tools/PDF (2), Office tools/Text editors (1). -
Interaction Techniques for Finger Sensing Input Devices
PreSense: Interaction Techniques for Finger Sensing Input Devices ££ £ £ Jun Rekimoto £ Takaaki Ishizawa Carsten Schwesig Haruo Oba £ Interaction Laboratory ££ Graduate School of Media and Governance Sony Computer Science Laboratories, Inc. Keio University 3-14-13 Higashigotanda Shonan Fujisawa Campus Shinagawa-ku, Tokyo 141-0022 Japan 5322 Endo, Fujisawa 252-8520 Japan Phone: +81 3 5448 4380, Fax +81 3 5448 4273 [email protected] rekimoto,oba @csl.sony.co.jp http://www.csl.sony.co.jp/person/rekimoto.html ABSTRACT Although graphical user interfaces started as imitations of the physical world, many interaction techniques have since been invented that are not available in the real world. This paper focuses on one of these “previewing”, and how a sen- sory enhanced input device called “PreSense Keypad” can provide a preview for users before they actually execute the commands. Preview important in the real world because it is often not possible to undo an action. This previewable fea- Figure 1: PreSense Keypad senses finger contact ture helps users to see what will occur next. It is also helpful (proximity) and position before the key press. when the command assignment of the keypad dynamically changes, such as for universal commanders. We present sev- eral interaction techniques based on this input device, includ- touch sensor, finger motions on the keypad are recognized ing menu and map browsing systems and a text input system. by integrating each keytop’s information. We also discuss finger gesture recognition for the PreSense This sensor and keytop combination makes it possible to rec- Keypad. ognize “which button is about to be pressed”, and the system KEYWORDS: input devices, previewable user interfaces, can provide appropriate information to users. -
Using Action-Level Metrics to Report the Performance of Multi-Step Keyboards
Using Action-Level Metrics to Report the Performance of Multi-Step Keyboards Gulnar Rakhmetulla* Ahmed Sabbir Arif† Steven J. Castellucci‡ Human-Computer Interaction Group Human-Computer Interaction Group Independent Researcher University of California, Merced University of California, Merced Toronto I. Scott MacKenzie§ Caitlyn E. Seim¶ Electrical Engineering and Computer Science Mechanical Engineering York University Stanford University Table 1: Conventional error rate (ER) and action-level unit error rate ABSTRACT (UnitER) for a constructive method (Morse code). This table illustrates Computer users commonly use multi-step text entry methods on the phenomenon of using Morse code to enter “quickly” with one handheld devices and as alternative input methods for accessibility. character error (“l”) in each attempt. ER is 14.28% for each attempt. These methods are also commonly used to enter text in languages One of our proposed action-level metrics, UnitER, gives a deeper with large alphabets or complex writing systems. These methods insight by accounting for the entered input sequence. It yields an error require performing multiple actions simultaneously (chorded) or rate of 7.14% for the first attempt (with two erroneous dashes), and in a specific sequence (constructive) to produce input. However, an improved error rate of 3.57% for the second attempt (with only evaluating these methods is difficult since traditional performance one erroneous dash). The action-level metric shows that learning has metrics were designed explicitly for non-ambiguous, uni-step meth- occurred with a minor improvement in error rate, but this phenomenon ods (e.g., QWERTY). They fail to capture the actual performance of is omitted in the ER metric, which is the same for both attempts. -
Senorita: a Chorded Keyboard for Sighted, Low Vision, and Blind
Senorita: A Chorded Keyboard for Sighted, Low Vision, and Blind Mobile Users Gulnar Rakhmetulla Ahmed Sabbir Arif Human-Computer Interaction Group Human-Computer Interaction Group University of California, Merced University of California, Merced Merced, CA, United States Merced, CA, United States [email protected] [email protected] Figure 1. With Senorita, the left four keys are tapped with the left thumb and the right four keys are tapped with the right thumb. Tapping a key enters the letter in the top label. Tapping two keys simultaneously (chording) enters the common letter between the keys in the bottom label. The chord keys are arranged on opposite sides. Novices can tap a key to see the chords available for that key. This figure illustrates a novice user typing the word “we”. She scans the keyboard from the left and finds ‘w’ on the ‘I’ key. She taps on it with her left thumb to see all chords for that key on the other side, from the edge: ‘C’, ‘F’, ‘W’, and ‘X’ (the same letters in the bottom label of the ‘I’ key). She taps on ‘W’ with her right thumb to form a chord to enter the letter. The next letter ‘e’ is one of the most frequent letters in English, thus has a dedicated key. She taps on it with her left thumb to complete the word. ABSTRACT INTRODUCTION Senorita is a novel two-thumb virtual chorded keyboard for Virtual Qwerty augmented with linguistic and behavioral mod- mobile devices. It arranges the letters on eight keys in a single els has become the dominant input method for mobile devices. -
Gesture Typing on Smartwatches Using a Segmented QWERTY Around the Bezel
SwipeRing: Gesture Typing on Smartwatches Using a Segmented QWERTY Around the Bezel Gulnar Rakhmetulla* Ahmed Sabbir Arif† Human-Computer Interaction Group Human-Computer Interaction Group University of California, Merced University of California, Merced Figure 1: SwipeRing arranges the standard QWERTY layout around the edge of a smartwatch in seven zones. To enter a word, the user connects the zones containing the target letters by drawing gestures on the screen, like gesture typing on a virtual QWERTY. A statistical decoder interprets the input and enters the most probable word. A suggestion bar appears to display other possible words. The user could stroke right or left on the suggestion bar to see additional suggestions. Tapping on a suggestion replaces the last entered word. One-letter and out-of-vocabulary words are entered by repeated strokes from/to the zones containing the target letters, in which case the keyboard first enters the two one-letter words in the English language (see the second last image from the left), then the other letters in the sequence in which they appear in the zones (like multi-tap). Users could also repeatedly tap (instead of stroke) on the zones to enter the letters. The keyboard highlights the zones when the finger enters them and traces all finger movements. This figure illustrates the process of entering the phrase “the world is a stage” on the SwipeRing keyboard (upper sequence) and on a smartphone keyboard (bottom sequence). We can clearly see the resemblance of the gestures. ABSTRACT player or rejecting a phone call), checking notifications on incoming Most text entry techniques for smartwatches require repeated taps to text messages and social media posts, and using them as fitness enter one word, occupy most of the screen, or use layouts that are trackers to record daily physical activity. -
Clavier DUCK
Clavier DUCK : Utilisation d'un syst`emede d´eduction de mots pour faciliter la saisie de texte sur ´ecrantactile pour les non-voyants Philippe Roussille, Mathieu Raynal, Christophe Jouffrais To cite this version: Philippe Roussille, Mathieu Raynal, Christophe Jouffrais. Clavier DUCK : Utilisation d'un syst`emede d´eduction de mots pour faciliter la saisie de texte sur ´ecrantactile pour les non- voyants. 27`eme conf´erencefrancophone sur l'Interaction Homme-Machine., Oct 2015, Toulouse, France. ACM, IHM-2015, pp.a19, 2015, <10.1145/2820619.2820638>. <hal-01218748> HAL Id: hal-01218748 https://hal.archives-ouvertes.fr/hal-01218748 Submitted on 21 Oct 2015 HAL is a multi-disciplinary open access L'archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destin´eeau d´ep^otet `ala diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publi´esou non, lished or not. The documents may come from ´emanant des ´etablissements d'enseignement et de teaching and research institutions in France or recherche fran¸caisou ´etrangers,des laboratoires abroad, or from public or private research centers. publics ou priv´es. Clavier DUCK : Utilisation d’un système de déduction de mots pour faciliter la saisie de texte sur écran tactile pour les non-voyants. Philippe Roussille Mathieu Raynal Christophe Jouffrais Université de Toulouse & Université de Toulouse & CNRS & Université de CNRS ; IRIT ; CNRS ; IRIT ; Toulouse ; IRIT ; F31 062 Toulouse, France F31 062 Toulouse, France F31 062 Toulouse, France [email protected] [email protected] [email protected] RÉSUMÉ fournissant des claviers logiciels qui s’affichent sur ces L’utilisation des écrans tactiles et en particulier les cla- surfaces tactiles. -
Using Action-Level Metrics to Report the Performance of Multi-Step Keyboards
Using Action-Level Metrics to Report the Performance of Multi-Step Keyboards Gulnar Rakhmetulla* Ahmed Sabbir Arif† Steven J. Castellucci‡ Human-Computer Interaction Group Human-Computer Interaction Group Independent Researcher University of California, Merced University of California, Merced Toronto I. Scott MacKenzie§ Caitlyn E. Seim¶ Electrical Engineering and Computer Science Mechanical Engineering York University Stanford University Table 1: Conventional error rate (ER) and action-level unit error rate ABSTRACT (UnitER) for a constructive method (Morse code). This table illustrates Computer users commonly use multi-step text entry methods on the phenomenon of using Morse code to enter “quickly” with one handheld devices and as alternative input methods for accessibility. character error (“l”) in each attempt. ER is 14.28% for each attempt. These methods are also commonly used to enter text in languages One of our proposed action-level metrics, UnitER, gives a deeper with large alphabets or complex writing systems. These methods insight by accounting for the entered input sequence. It yields an error require performing multiple actions simultaneously (chorded) or rate of 7.14% for the first attempt (with two erroneous dashes), and in a specific sequence (constructive) to produce input. However, an improved error rate of 3.57% for the second attempt (with only evaluating these methods is difficult since traditional performance one erroneous dash). The action-level metric shows that learning has metrics were designed explicitly for non-ambiguous, uni-step meth- occurred with a minor improvement in error rate, but this phenomenon ods (e.g., QWERTY). They fail to capture the actual performance of is omitted in the ER metric, which is the same for both attempts. -
Audio Cleaning Lab
AUDIO CLEANING LAB English language manual 2 Copyright This documentation is protected by law. All rights, especially the right to duplicate, circulate, and translate, are reserved. No part of this publication may be reproduced in the form of copies, microfilms or other processes, or transmitted into a language used for machines, especially data processing machines, without the express written consent of the publisher. All copyrights reserved. All other product names are trademarks of the corresponding manufacturers. Errors in and changes to the contents as well as program modifications reserved. Copyright © MAGIX Software GmbH, 2000 - 2016. All rights reserved. MAGIX and Cleaning Lab are registered trademarks of MAGIX Software GmbH. VST is a registered trademark of Steinberg Media Technologies GmbH. MAGIX Audio Cleaning Lab uses patent-pending technology. Other mentioned product names may be registered trademarks of the respective manufacturer. MAGIX licensing conditions are included in the installation and also at www.magix.com under EULA. www.magix.com Preface 3 Preface Congratulations! You now own a high-performance digital audio lab, which is perfect for cleaning your records, tapes, CD tracks, MP3 collections, audio or video files, enhancing the sound, combining your media in any order, and burning or exporting everything in optimum quality directly onto CD or DVD. The volume and sound on each track can be perfectly synced and equalized. Various audio formats can be combined, simultaneously edited, and burned. The method is especially easy and clear, since automatic settings, assistants and step-by-step instructions make sure that the process goes smoothly and easily. Neither previous experience using the software nor long processing time are necessary. -
Autor(Es) Ha(N)
Información Importante La Universidad de La Sabana informa que el(los) autor(es) ha(n) autorizado a usuarios internos y externos de la institución a consultar el contenido de este documento a través del Catálogo en línea de la Biblioteca y el Repositorio Institucional en la página Web de la Biblioteca, así como en las redes de información del país y del exterior con las cuales tenga convenio la Universidad de La Sabana. Se permite la consulta a los usuarios interesados en el contenido de este documento para todos los usos que tengan finalidad académica, nunca para usos comerciales, siempre y cuando mediante la correspondiente cita bibliográfica se le de crédito al documento y a su autor. De conformidad con lo establecido en el artículo 30 de la Ley 23 de 1982 y el artículo 11 de la Decisión Andina 351 de 1993, La Universidad de La Sabana informa que los derechos sobre los documentos son propiedad de los autores y tienen sobre su obra, entre otros, los derechos morales a que hacen referencia los mencionados artículos. BIBLIOTECA OCTAVIO ARIZMENDI POSADA UNIVERSIDAD DE LA SABANA Chía - Cundinamarca T e c n o - A r t e | 1 TECNO-ARTE ACTIVIDADES DE EDUCACIÓN ARTÍSTICA MEDIADAS POR LA TECNOLOGÍA LILIANA ANDREA ARDILA UNIVERSIDAD DE LA SABANA FACULTAD DE EDUCACIÓN LICENCIATURA EN PEDAGOGÍA INFANTIL Bogotá, Colombia 2014 T e c n o - A r t e | 2 TECNO-ARTE ACTIVIDADES DE EDUCACIÓN ARTÍSTICA MEDIADAS POR LA TECNOLOGÍA LILIANA ANDREA ARDILA *JOHN ALEXANDER ALBA UNIVERSIDAD DE LA SABANA FACULTAD DE EDUCACIÓN LICENCIATURA EN PEDAGOGÍA INFANTIL Bogotá, Colombia 2014 *ASESOR T e c n o - A r t e | 3 Doy gracias a Dios por darme la oportunidad de tener todo lo necesario para alcanzar mis objetivos y sobre todo por ser mi guía y mi fuerza interior. -
Products of Interest
Products of Interest Magic Samplitude Pro X4 feature allows multiple recordings of with various playing techniques; a particular passage to be displayed Orchestra Ensemble, which is based Magix’s Samplitude is a digital audio and combined. on a recorded symphony orchestra; workstation (DAW) for recording, Along with the usual track editing Sansula, a virtual African thumb mixing, mastering, and music pro- functions, Samplitude Pro X4 also has piano; as well as a Drum Engine, Bass duction (see Figure 1). The software object editing tools. These allow the Machine, Church Organ, and Pop application was designed to be sound user to apply nondestructive effects, Drums. neutral for recording and to provide editing, or routing at the object level. The newly added Independence optimal latency management. In The user can copy tracks within Sampler is a sampler workstation Downloaded from http://direct.mit.edu/comj/article-pdf/43/2-3/172/1962998/comj_r_00529.pdf by guest on 26 September 2021 terms of music production, it offers and between projects. A checklist with a large sound library (12 GB in options for producing scores, func- for settings to be copied is provided, theProX4and70GBintheProX4 tions for MIDI editing, and virtual and this includes VST plug-ins, AUX Suite), a live performance mode, and instruments, and it also allows the buses, submix buses, and VSTi return virtual effects. Analogue Modelling user to work on large arrangements of tracks. Suite Plus provides four analog tools, tracks with intuitive mixing, flexible A six-band equalizer has oversam- including an analog compressor routing, and automations. pling and linear phase modes, and with switchable tape saturation. -
MMA – MUSIC PRODUCTION: DIGITAL AUDIO WORKSTATIONS – Page 1 of 6
FH Salzburg MMA – MUSIC PRODUCTION: DIGITAL AUDIO WORKSTATIONS – Page 1 of 6 FH MMA SALZBURG – MUSIC PRODUCTION, MIX & MASTERING DIGITAL AUDIO WORKSTATIONS OVERVIEW OF CURRENT DAWS Wavelab, Cubase, Nuendo, Studio One, Logic Pro, Pro Tools, Samplitude, Sequoia, Live, Bitwig Studio, Reason, Sound Forge, Wave Burner, Garage Band, Fruity Loops, etc. 1. Multitrack Audio + MIDI Recording, Editing & Mixing 2. Post Production 3. Live Performance 4. Editing, Mastering, Sound Restoration 1. MULTITRACK AUDIO + MIDI RECORDING, EDITING AND MIXING Figure 1: Steinberg Cubase 8.5, featuring: Arranger/Project view with Audio, FX and Group tracks, as well as MIDI tracks and automation (left); Mixer/Console view with 2 VST effect panels open as well as R128 loudness meter (right) SPECIAL FEATURES: . simultaneous recording and playback of more than a hundred audio tracks . integrated and combined editing of MIDI and audio data . quantizing and groove functions for MIDI and audio . integrated digital mixer with total recall/total automation functions . advanced routing available for live inputs, audio channels and effect busses . integrated high quality plugin effects and instruments . integrated arranging and scoring tools (notation) . support for mono, stereo and surround channel, bus, group and I/O formats . extremely powerful and flexible, but very steep learning curve, very complex, not optimized for live usage (for example, every time a plugin is added or removed, there is a short audio drop-out) . some program includes Melodyne-style pitch correction