MAKING REALITY REALLY REAL Ascott | Gangvik | Jahrmann TEKS
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(12) United States Patent (10) Patent No.: US 7,945,856 B2 Leahy Et Al
US007945856B2 (12) United States Patent (10) Patent No.: US 7,945,856 B2 Leahy et al. (45) Date of Patent: May 17, 2011 (54) SYSTEMAND METHOD FOR ENABLING (56) References Cited USERS TO INTERACT IN A VIRTUAL SPACE U.S. PATENT DOCUMENTS (75) Inventors: Dave Leahy, Oakland, CA (US); Judith 4.414,621 A 11/1983 Bown et al. Challinger, Santa Cruz, CA (US); B. 4,441,162 A 4, 1984 Lillie 4493,021 A 1/1985 Agrawal et al. Thomas Adler, San Francisco, CA (US); 4,503,499 A 3, 1985 Mason et al. S. Mitra Ardon, San Francisco, CA 4,531,184 A 7/1985 Wigan et al. (US) 4,551,720 A 11/1985 Levin 4,555,781 A 1 1/1985 Baldry et al. (73) Assignee: Worlds.com, Inc., Brookline, MA (US) (Continued) (*) Notice: Subject to any disclaimer, the term of this FOREIGN PATENT DOCUMENTS patent is extended or adjusted under 35 CA 2242626 C 10, 2002 U.S.C. 154(b) by 0 days. (Continued) (21) Appl. No.: 12/353,218 OTHER PUBLICATIONS Andrew Reese et al., Kesami Air Warrior, http://www. (22) Filed: Jan. 13, 2009 atarimagazines.com/startv3n2/kesamiwarrior.html, Jan. 12, 2009. (Under 37 CFR 1.47) (Continued) (65) Prior Publication Data Primary Examiner — Kevin M Nguyen US 2009/0228.809 A1 Sep. 10, 2009 (74) Attorney, Agent, or Firm — Anatoly S. Weiser, Esq.; Acuity Law Group Related U.S. Application Data (57) ABSTRACT (63) Continuation of application No. 1 1/591.878, filed on The present invention provides a highly scalable architecture Nov. -
About the Contributors
254 About the Contributors Dew Harrison is a Professor of Digital Media Art and works as the Associate Dean for Research and Postgraduate Study at the University of Wolverhampton, School of Art and Design, where she is also the Director of CADRE, Centre for Art, Design, Research, and Experimentation. She is a research- er and practitioner with a BA in Fine Art, an MA in Contemporary Art Theory, an MSc in Computer Science, and a PhD from the Planetary Collegium, CAiiA, in Interactive Art. Her practice undertakes a critical exploration of conceptual art, semantic media, and intuitive interfaces where she often works collaboratively and considers virtual curation a form of art practice. She continues to show her work internationally; most recently, two of her Digital Action Painting series were exhibited at the Centre for Contemporary Art in Poland, and has over 50 publications to date spanning digital art, consciousness studies, interactive games, art history, and museology. * * * Rina Arya is the Reader in Visual Communication at the University of Wolverhampton. Her research interests are interdisciplinary and include art theory and cultural studies. Her most recent monograph is Francis Bacon: Painting in a Godless World (Farnham, 2012). Forthcoming publications include Chila Kumari Burman: A Celebration of Shakti (KT Press) and Abjection and Representation (Palgrave Macmillan). Judith Aston was a pioneer in the emergent multimedia industry of the mid-1980s, working on projects with Apple Computing, the BBC Interactive Television Unit, and Virgin Publishing. Holding an MA in Social Science from the University of Cambridge, she went on to study for a PhD in Visual Anthropology and Computer-Related Design at the Royal College of Art, which she completed in 2003. -
Centre for Advanced Studies in Interactive Arts, Universi
VICTORIA VESNA, Ph.D. victoriavesna.com EDUCATION 2000 Ph.D. CAiiA - Centre for Advanced Studies in Interactive Arts, University of Wales, UK Thesis: “Networked Public Spaces: An Investigation into Virtual Embodiment” 1984 Fine Arts Diploma -Faculty of Fine Arts, University of Belgrade, Yugoslavia 1976 HS of Art & Design, New York. PRINCIPAL FIELDS OF INTERESTS Practice | Theory of: Art + Science, Nano, Biotech + Art, Sonification, Corporate Culture + Technology, Social Networks + Education, Database Aesthetics, Context, Human Networks + Natural systems, Installations, Site- specific works, Performance and Audience Interaction. ACADEMIC POSITIONS 1999 – present Professor, Dept. of Design | Media Arts, UCLA 2005 – present Founder, Director, Art | Sci Center + Lab, UCLA School of the Arts + California NanoSystems Institute (CNSI) 2017 – present Visiting Professor, Interface Cultures, University of Linz, Austria 2014 – 2019 Visiting Professor, Empowerment Informatics Program, University of Tsukuba, Japan 2009 – 2012 Visiting Professor / Director of Research, Department of Art, Media + Technology, Parsons the New School for Design, NY 2011 – Fall Visiting Professor, School of Creative Media, Hong Kong 1999 – 2007 Chair, Dept. of Design | Media Arts, UCLA 2006 – 08 Founder, Director, D|MA Summer Institute, UCLA 2005 – 08 Director, UC Digital Arts Network (UC DARnet) 1995 – 99 Associate Professor, UC Santa Barbara 1992 – 95 Assistant Professor, UC Santa Barbara INDEPENDENT WORK EXPERIENCE 1988 Video production, Film/Video Arts, NY. (editor) -
Neoliberalism and Aesthetic Practice in Immersive Theatre
Masters i Constructing the Sensorium: Neoliberalism and Aesthetic Practice in Immersive Theatre A dissertation submitted by Paul Masters in partial fulfillment of the requirements for the degree of Doctor of Philosophy in Drama Tufts University May 2016 Adviser: Natalya Baldyga Masters ii Abstract: Associated with a broad range of theatrical events and experiences, the term immersive has become synonymous with an experiential, spectacle-laden brand of contemporary theatre. From large-scale productions such as Punchdrunk’s Sleep No More (2008, 2011) to small-scale and customizable experiences (Third Rail Projects, Shunt, and dreamthinkspeak), marketing campaigns and critical reviews cite immersion as both a descriptive and prescriptive term. Examining technologies and conventions drawn from a range of so-called immersive events, this project asks how these productions refract and replicate the technological and ideological constructs of the digital age. Traversing disciplines such as posthumanism, contemporary art, and gaming studies, immersion represents an extension of a cultural landscape obsessed with simulated realities and self-surveillance. As an aesthetic, immersive events rely on sensual experiences, narrative agency, and media installations to convey the presence and atmosphere of otherworldly spaces. By turns haunting, visceral, and seductive spheres of interaction, these theatres also engage in a neoliberal project: one that pretends to greater freedoms than traditional theater while delimiting freedom and concealing the boundaries -
Full Academic CV
EDWARD A. SHANKEN Digital Arts & New Media http://www.artexetra.com Digital Arts Research Center, 302 eshanken ‘at’ ucsc ‘dot’ edu University of California, Santa Cruz 95064 831.459.5485 EDUCATION Duke University Durham, North Carolina. Ph.D., Art History, 2001; M.A., Art History, 1999. Yale School of Organization and Management New Haven, Connecticut. M.B.A., 1990. HaverforD College Haverford, Pennsylvania. B.A., Fine Art, 1986. ACADEMIC APPOINTMENTS University of California, Santa Cruz, Associate Professor, Arts Division, 2016-present. Director, Digital Arts and New Media MFA program, 2016-17. RhoDe IslanD School of Design, Associate Professor, Digital+Media, 2015-16. University of Washington, Visiting Associate Professor, Digital Arts and Experimental Media, 2013-2015. University of Memphis, Dorothy Kayser Hohenberg Chair of Excellence in Art History, 2012-2013. VU University, AmsterDam, Netherlands. Docent, Comparative Arts and Media, 2011-12. University of AmsterDam, Netherlands. Universitair Docent, New Media and Culture, 2008-10. Donau University Krems, Austria. Graduate Faculty of Media Art History, 2007-10. Savannah College of Art & Design, Savannah, Georgia. Professor of Art History and Media Theory, 2004-07. Duke University, Durham NC • Executive Director, Information Science + Information Studies program (ISIS), 2001-04. • Adjunct Assistant Professor, Information Science + Information Studies (ISIS), 2002-4. • Lecturer, Art History, Comparative Area Studies, Markets and Management Studies, 1996-2001. Venice International University, Venice, Italy. Visiting Professor of Art History, 1999. FELLOWSHIPS AND GRANTS New Mexico Humanities Council, grant to lead art writing seminar at Currents New Media festival, 2015. University of Washington, Bergstrom Award for Art and Science (to fund Art & Brain Lab), Co-PI, 2014. -
Xiaoying (Juliette) Yuan
Xiaoying (Juliette) Yuan Female | lives and works in New York | Permanent resident in the United States of America Email: [email protected] Website: http://julietteyuan.net CURATORIAL | PRODUCTION Curator/Producer for Exhibitions Jul. 12 to Aug. 31, 2013 Lost in the Labyrinth: Sound Art in China group exhibition Cloud.Data interactive iPad installation for 2013 New York Electronic Art Festival, organized by Harvestworks Digital Media Arts Center (NYC) Oct. 1, 2012, to Mar. 31, 2013 Roy Ascott: Syncretic Cybernetics, the first retrospective for the British pioneer artist and theorist, commissioned by the 2012 Shanghai Biennial (Section Resources), Power Station of Art, Shanghai, China Oct. 1-3, 2011 Gravitational Field: 2011 Himalayas Cross-Media Festival, commissioned by Shanghai Himalayas Art Museum, Shanghai, China Jun. 18 to Aug. 28, 2011 Beijing International New Media Arts Festival, organized by Songzhuang Art Center [Beijing, China], Association of Digital Art China [Beijing, China], in collaboration with Ars Electronica [Linz, Austria] Anxiety: Chinese younG video artists Group exhibition, Xiaoping Gallery, Shanghai, China Sep. 28 to Oct. 1, 2006 PLAY(S) – International Digital & Multimedia Arts Exhibition, within The Third China Animation Film Festival, commissioned by the Ministry of Culture in China, Changzhou International Convention and Exhibition Center, Changzhou, China June to September, 2005 Tiles and Drawings, interactive installation by Dutch artist Geert Mul, supported by v2_Institute for the Unstable Media (the -
Contributors
Contributors Roy Ascott is the founding director of the international research network Planetary Collegium (CAiiA-STAR), Professor of Technoetic Arts at the University of Plymouth (England), and Adjunct Professor in Design/Media Arts at the University of California at Los Angeles. He conducts research in art, technology, and consciousness and edits Technoetic Arts. He pioneered the use of cybernetics and telematics in art at the Venice Biennale and Ars Elec- tronica, among others. His most recent publication is Telematic Embrace: Vi- sionary Theories of Art Technology and Consciousness, edited by Edward A. Shanken (University of California Press, 2003). The address of his Web site is <http://www.planetary-collegium.net/people/detail/ra>. Anna Freud Banana began her art career producing batik fabrics and wall hangings but switched to conceptual/performance work with her Town Fool Project in 1971. Through the Banana Rag newsletter, she discovered the In- ternational Mail Art Network (IMAN) which supplies her with banana ma- terial, a sense of community, and affirmation of her conceptual approach. Whether publishing or performing, her intention is to activate her audience and to question authorities and so-called sacred cows in a humorous way. In- ternational Performance/Events and exhibitions on walls, from 1975 to pres- ent, are detailed at <http://users.uniserve.ca/~sn0958>. Tilman Baumgärtel is a Berlin-based independent writer and critic. His re- cent publications include Games. Computerspiele von KünstlerInnen Ausstellungs- katalog (Games. Computergames by artists. Exhibition Catalogue) (2003); Install.exe: Katalog zur ersten Einzelausstellung des Künstlerpaars Jodi bei Plug-In, Basel, Büro Friedrich, Berlin, und Eyebeam, New York (Catalogue for the first solo show of the art duo Jodi at Plug-In, Basel, Büro Friedrich, Berlin, and Eyebeam, New York) (2002); net.art 2.0 Neue Materialien zur Netzkunst / net.art 2.0 (New Materials toward Art on the Internet) (2001); net.art Materi- alien zur Netzkunst (2nd edition, 2001); lettische Ausgabe: Tikla Maksla (2001). -
Eindhoven University of Technology MASTER Bokode Based Fiducial
Eindhoven University of Technology MASTER Bokode based fiducial augmented reality system Salunkhe, H.L. Award date: 2011 Link to publication Disclaimer This document contains a student thesis (bachelor's or master's), as authored by a student at Eindhoven University of Technology. Student theses are made available in the TU/e repository upon obtaining the required degree. The grade received is not published on the document as presented in the repository. The required complexity or quality of research of student theses may vary by program, and the required minimum study period may vary in duration. General rights Copyright and moral rights for the publications made accessible in the public portal are retained by the authors and/or other copyright owners and it is a condition of accessing publications that users recognise and abide by the legal requirements associated with these rights. • Users may download and print one copy of any publication from the public portal for the purpose of private study or research. • You may not further distribute the material or use it for any profit-making activity or commercial gain Department of Mathematics and Computer Science Den Dolech 2, 5612 AZ Eindhoven P.O. Box 513, 5600 MB Eindhoven The Netherlands Author Hrishikesh Salunkhe Bokode Based Fiducial Augmented Reality Date System August 25, 2011 Author: Hrishikesh Salunkhe Supervisors: Prof. Dr. Gerard de Haan (TU/e) Ir. Frits de Bruijn(Philips Research) Ing. Harold Schmeitz(Philips Research) Where innovation starts Acknowledgments I have worked with a great number of people whose contribution in assorted ways to the research and the making of the thesis deserve special mention. -
Victoria Vesna Is an Artist, Professor and Chair of the Departm
VICTORIA VESNA University of California, Los Angeles Professor, Department of Design | Media Arts Director, Art | Science center Broad Art Center Los Angeles, CA 90095 http://vv.arts.ucla.edu [email protected] tel: 310.794.2118 DOB: 6.9.59, Washington D.C. EDUCATION 2000 Ph.D. - CAiiA - Centre for Advanced Studies in Interactive Arts, University of Wales, UK. Thesis: Networked Public Spaces: An Investigation into Virtual Embodiment 1984 Fine Arts Diploma - Faculty of Fine Arts, University of Belgrade, Yugoslavia 1976 HS of Art & Design, New York. PRINCIPAL FIELDS OF INTERESTS Practice | Theory of: Art & Science, Fashion & Technology, Corporate Culture & Technology, Social Networks, Data Visualization, Database Aesthetics, Context, Human Networks, Natural systems, Installations, Performance. ACADEMIC POSITIONS 1992-95, Assistant Professor, UC Santa Barbara 1995-99, Associate Professor, UC Santa Barbara 2000-present, Professor, UCLA 2004-07, Director, UC Digital Arts Network 2005-07, Director, D|MA Summer Institute, UCLA 2006-present, Director, Art | Sci center / lab, Art & Architecture / California Nanosystems Institute SOLO / COLLABORATIVE EXHIBITIONS & PERFORMANCES 2007 “Blue Morph.” Installation. In collaboration with James Gimzewski. ENTERmultimediale festival 3. May 11, 2007 – July 1, 2008. “Blue Morph.” Installation, Tesla: Extraterrestrial Vibrations. The Integratron, Joshua Tree, June 9. “Blue Morph.” Happening. The Integratron, Joshua Tree. June 9. 2005 “Nanomandala.” Location One Gallery, New York. Dec 16, 2004- Jan 29, 2005. 2004 "Nanomandala", NOTT MEMORIAL, New York. April 11 - April 24. “Nanomandala.” Stefania Miscetti Studio, Rome, Italy. March 30 - April 30; “Any/Nano/Body”. In collaboration with choreographers Norah Zuniga-Shaw, Marianne Kim. LACMA West, L. A., CA. Sept 5. “Nano Fashion”. The Annual Otis Scholarship Benefit and fashion Show. -
Emergent Form Emergent Mind Arte Na Vanguarda Da Net O Futuro Será Úm Ido!
E-MATERIALISATION WET physics of bio information technology emergent form emergent mind Arte na vanguarda da Net O futuro será úm ido! Roy Asc ott o artigo apresenta os fundamentos para a compreensão de termos como "m idiaúmida" e do atributo que Roy Ascott vem a chamar de "pra gma tismo visionário", bases paro o desenvolvimento de um orga nismo planetário de pesquisa em arte, tecnologia e consciência. Midiaúmida ; pragmatismo vi sionário: Plane wry Collegium. Manifesto úmidol Assim como o desenvolvime nto da mídia interativa no século passado transformou o o Espaço Úmido é para onde pixe/s secos e mundo da impressão e da transmissão de moléculas molhadas convergem. informação e substituiu o culto ao objeto de arte por uma cultura baseada em processo, no início A Arte Úmida é digitalmente seca, deste século vemos mais uma mudança artística, biologicamente molhada e espiritualmente à medida que silício e pixe/s fundem-se com transcendente. moléculas e matéria. Entre o mundo seco da virtualidade e o mundo molhado da biologia A Realidade Úmida combina Realidade Virtual encontra-se um domínio úmido, um novo com Realidade Vegetal. interespaço de potencialidade e promessa. A midiaúmida (incluindo bits, átomos, neurônios e A Mídia Úmida compreende bits, átomos, genes em todos os tipos de combinação) irá neurônios e genes. constituir o substrato da arte de nosso novo século, uma arte transformadora, preocupada A Mídia Úmida é interativa e psicoativa. com a construção de uma realidade fiuida. Isso significará o alastramento da inteligência para A Vida Úmida abarca identidade digital e ser cada parte do ambiente construído e o biológico. -
Why Governments Aren't Gods 1 Bartle, Richard A.: Why
Why Governments aren’t Gods 1 Bartle, Richard A.: Why Governments aren’t Gods and Gods aren’t Governments . In First Monday , Special Issue #7: Command Lines: the Emergence of Governance in Global Cyberspace . 4 th September, 2006. http://firstmonday.org/htbin/cgiwrap/bin/ojs/index.php/fm/article/view/1612 Why Governments aren’t Gods 2 Why Governments aren’t Gods and Gods aren’t Governments Dr Richard A. Bartle University of Essex United Kingdom Abstract Virtual worlds (also known as MMORPGs, MMOGs and assorted other acronyms i) raise awkward questions concerning how they are governed, central to which is the status of the developers of such worlds. The currently-solidifying view of the legal establishment is that developers themselves are the de facto government of their respective creations, while being in turn subject to the laws of whatever real-world government asserts jurisdiction. The players of virtual worlds, however, while agreeing that real-world governments take precedence, have traditionally not considered developers to be acting as governments; rather they regard them as deities for their (virtual) reality. This paper argues that the players’ view is the better metaphor, insofar as it leads to better virtual worlds (experientially and artistically) than does the developers-as-government model. Introduction There are three parties involved in the governance of a virtual world: the real-world government; the virtual world’s developer ii ; the virtual world’s players. The power relationship that exists between them can be described as follows: Why Governments aren’t Gods 3 • Real-world government prevails in the real world. -
Tracciabilità Automatica
Tracciabilità automatica Davide Quaglia Sommario • Introduzione • Tag attivi – Definizioni – Standard esistenti – Problematiche • Lo standard EPCGlobal • I codici a barre – Principio di funzionamento – Standard esistenti • Tag passivi o RFID – Principio di funzionamento – Tipologie – Limiti 2 Definizioni • norma ISO 8402 e ISO 9000 dove per tracciabilità si intende: – “la capacità di risalire alla storia ed all’uso o alla localizzazione di una entità mediante identificazioni registrate” 3 Definizioni • Determinazione dell'evoluzione dello stato di un oggetto nel tempo – Identificazione automatica di un oggetto – Raccolta di dati dell'oggetto → stato • posizione • altre informazioni dipendenti dall'applicazione (es. lotto di produzione, temperatura, ecc...) – Tracciamento del cambiamento di stato • istante di tempo – Immissione automatica in un sistema di elaborazione – Eventuale validazione dell'evoluzione rispetto ad un modello 4 Definizioni (2) • Terminologia internazionale – Automatic Identification & Data Capture (AIDC) – Real Time Location Systems (RTLS) – Traceability 5 Vantaggi di AIDC • Affidabilità – Si evitano errori di inserimento manuale di dati • Efficienza – Acquisizione dati con velocità maggiore rispetto all'immissione manuale --> maggiore throughput • Pervasività – Il tracciamento non interferisce con le attività principali (guida, manipolazione, ecc...) – Limitazione della manipolazione, ad es., per evitare contaminazione (in entrambe le direzioni) 6 Tracciabilità in laboratorio • Identificazione – reagenti (per non confondersi)