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Menu of Volunteer Opportunities
Menu of Volunteer Opportunities For the Sherburne County, Minnesota Area Review the whole list or click on a desired category: MOST RECENTLY ADDED OPPORTUNITIES CHILDREN & YOUTH ACTIVITIES DISASTER SERVICES $ ECONOMIC OPPORTUNITY EDUCATION – ADULT & COMMUNITY EDUCATION – CHILDREN & YOUTH ENVIRONMENT & OUTDOORS FOOD & CLOTHING SERVICES GOVERNMENT & PUBLIC SAFETY HEALTH CARE HUMAN & VETERAN SERVICES MEAL SERVICE/DELIVERY OTHER NON-PROFIT SENIOR SERVICES Contact RSVP Sherburne County for more information: 763-635-4505 1 Heather.Brooks @ci.stcloud.mn.us MOST RECENTLY ADDED OPPORTUNITIES RSVP- Retired and Senior Volunteer Program 55+ Volunteers - If you are 55+, this is your invitation to volunteer service! Start with a discussion about your individual interests, skills and time available to volunteer. Explore the possibilities for service through a wide variety of local agencies, including many projects with limited or flexible commitments. End with a rewarding volunteer experience that fits perfectly into your lifestyle and comes with some additional perks because you’re experienced at life! Where to Help? Do you wonder where your volunteer time investment is needed most? What are all the choices? What will fill the time you have available and not more than you expected? Contact RSVP/Volunteer Bridge to explore the possibilities that will fit perfectly into your lifestyle and match your interests, skills and passions! Choose what works best for you and receive help getting connected. Extra perks for those 55+ because you’re experienced at life! One-time events – 55+ RSVP volunteers are asked to assist for a couple hours at a variety of one-time events in the community. From ticket taking at a performance to helping at a blood drive, from a school book sale to counting patrons at the public library. -
Are You What You Watch?
Are You What You Watch? Tracking the Political Divide Through TV Preferences By Johanna Blakley, PhD; Erica Watson-Currie, PhD; Hee-Sung Shin, PhD; Laurie Trotta Valenti, PhD; Camille Saucier, MA; and Heidi Boisvert, PhD About The Norman Lear Center is a nonpartisan research and public policy center that studies the social, political, economic and cultural impact of entertainment on the world. The Lear Center translates its findings into action through testimony, journalism, strategic research and innovative public outreach campaigns. Through scholarship and research; through its conferences, public events and publications; and in its attempts to illuminate and repair the world, the Lear Center works to be at the forefront of discussion and practice in the field. futurePerfect Lab is a creative services agency and think tank exclusively for non-profits, cultural and educational institutions. We harness the power of pop culture for social good. We work in creative partnership with non-profits to engineer their social messages for mass appeal. Using integrated media strategies informed by neuroscience, we design playful experiences and participatory tools that provoke audiences and amplify our clients’ vision for a better future. At the Lear Center’s Media Impact Project, we study the impact of news and entertainment on viewers. Our goal is to prove that media matters, and to improve the quality of media to serve the public good. We partner with media makers and funders to create and conduct program evaluation, develop and test research hypotheses, and publish and promote thought leadership on the role of media in social change. Are You What You Watch? is made possible in part by support from the Pop Culture Collaborative, a philanthropic resource that uses grantmaking, convening, narrative strategy, and research to transform the narrative landscape around people of color, immigrants, refugees, Muslims and Native people – especially those who are women, queer, transgender and/or disabled. -
The Resurrection of Permadeath: an Analysis of the Sustainability of Permadeath Use in Video Games
The Resurrection of Permadeath: An analysis of the sustainability of Permadeath use in Video Games. Hugh Ruddy A research paper submitted to the University of Dublin, in partial fulfilment of the requirements for the degree of Master of Science Interactive Digital Media 2014 Declaration I declare that the work described in this research paper is, except where otherwise stated, entirely my own work and has not been submitted as an exercise for a degree at this or any other university. Signed: ___________________ Hugh Ruddy 28th February 2014 Permission to lend and/or copy I agree that Trinity College Library may lend or copy this research Paper upon request. Signed: ___________________ Hugh Ruddy 28th February 2014 Abstract The purpose of this research paper is to study the the past, present and future use of Permadeath in video games. The emergence of Permadeath games in recent months has exposed the mainstream gaming population to the concept of the permanent death of the game avatar, a notion that has been vehemently avoided by game developers in the past. The paper discusses the many incarnations of Permadeath that have been implemented since the dawn of video games, and uses examples to illustrate how gamers are crying out for games to challenge them in a unique way. The aims of this are to highlight the potential that Permadeath has in the gaming world to become a genre by itself, as well as to give insights into the ways in which gamers play Permadeath games at the present. To carry out this research, the paper examines the motivation players have to play games from a theoretical standpoint, and investigates how the possibilty of failure in video games should not be something gamers stay away from. -
Family Activities to Do During COVID-19 for Additional Information, Please Visit Loganhealth.Org Or Coronavirus.Ohio.Gov
DISEASE FACT SHEET Family Activities to Do During COVID-19 For additional information, please visit loganhealth.org or coronavirus.ohio.gov. Here are so many things you can do during this time at home…you are only limited to your imagination! Get outside and play! • Take a nature walk at one of the 75 Ohio State Parks. Check the Ohio Department of Natural Resources website for more information. • Join your children outside for a game of hide and seek, kick the can, or a scanvenger hunt around the neighborhood. • Take your dog for a walk or visit the local playground. • Start planning your summer garden! • Go for a jog! • Create an obstacle course with toys and games from your garage. Explore More Indoors! • Have a local library card? Many local libraries, including the Ohio Digital Library, allow you to check out and download ebooks! Read aloud to each other, read silently, or take turns reading to each other. • Start a virtual book club! Choose a book and start an online chat with your friends. The State Library of Ohio, Ohioana Library Association and Ohio Center for the Book recommend these 20 books by Ohio authors. • Play games indoors! Games for younger children include Simon Says, Duck Duck Goose, or Follow the Leader. Older children can play “I Spy,” charades, indoor bowling, or make up new games. • Try a new recipe or make dinner as a family; find recipes and tips for cook with children safely on the Cooking with Kids webpage. • Read a chapter book together and discuss the characters and plot and ask questions to encourage critical thinking. -
Department of Film & Media Studies Hunter College
Department of Film & Media Studies Jeremy S. Levine Hunter College - CUNY 26 Halsey St., Apt. 3 695 Park Ave, Rm. 433 HN Brooklyn, NY 11216 New York, NY 10065 Phone: 978-578-0273 Phone: 212-772-4949 [email protected] Fax: 212-650-3619 jeremyslevine.com EDUCATION M.F.A. Integrated Media Arts, Department of Film & Media Studies, Hunter College, expected May 2020 Thesis Title: The Life of Dan, Thesis Advisor: Kelly Anderson, Distinctions: S&W Scholarship, GPA: 4.0 B.S. Television-Radio: Documentary Studies, Park School of Communications, Ithaca College, 2006 Distinctions: Magna Cum Laude, Park Scholarship EMPLOYMENT Hunter College, 2019 Adjunct Assistant Professor, Department of Film & Media Studies Taught two undergraduate sections of Intro to Media Studies in spring 2019, averaging 6.22 out of 7 in the “overall” category in student evaluations, and teaching two sections of Intro to Media Production for undergraduates in fall 2019. Brooklyn Filmmakers Collective, 2006 – Present Co-Founder, Advisory Board Member Co-founded organization dedicated to nurturing groundbreaking films, generative feedback, and supportive community. Recent member films screened at the NYFF, Sundance, and Viennale, broadcast on Showtime, HBO, and PBS, and received awards from Sundance, Slamdance, and Tribeca. Curators from Criterion, BAM, Vimeo, The Human Rights Watch Film Festival, and Art 21 programmed a series of 10-year BFC screenings at theaters including the Lincoln Center, Alamo, BAM, and Nitehawk. Transient Pictures, 2006 – 2018 Co-Founder, Director, Producer Co-founded and co-executive directed an Emmy award-winning independent production company. Developed company into a $500K gross annual organization. Directed strategic development, secured clients, managed production teams, oversaw finances, and produced original feature films. -
An Analysis of Hegemonic Social Structures in "Friends"
"I'LL BE THERE FOR YOU" IF YOU ARE JUST LIKE ME: AN ANALYSIS OF HEGEMONIC SOCIAL STRUCTURES IN "FRIENDS" Lisa Marie Marshall A Dissertation Submitted to the Graduate College of Bowling Green State University in partial fulfillment of the requirements for the degree of DOCTOR OF PHILOSOPHY August 2007 Committee: Katherine A. Bradshaw, Advisor Audrey E. Ellenwood Graduate Faculty Representative James C. Foust Lynda Dee Dixon © 2007 Lisa Marshall All Rights Reserved iii ABSTRACT Katherine A. Bradshaw, Advisor The purpose of this dissertation is to analyze the dominant ideologies and hegemonic social constructs the television series Friends communicates in regard to friendship practices, gender roles, racial representations, and social class in order to suggest relationships between the series and social patterns in the broader culture. This dissertation describes the importance of studying television content and its relationship to media culture and social influence. The analysis included a quantitative content analysis of friendship maintenance, and a qualitative textual analysis of alternative families, gender, race, and class representations. The analysis found the characters displayed actions of selectivity, only accepting a small group of friends in their social circle based on friendship, gender, race, and social class distinctions as the six characters formed a culture that no one else was allowed to enter. iv ACKNOWLEDGMENTS This project stems from countless years of watching and appreciating television. When I was in college, a good friend told me about a series that featured six young people who discussed their lives over countless cups of coffee. Even though the series was in its seventh year at the time, I did not start to watch the show until that season. -
Magicrealm.Net Forum Archive
WWW.MAGICREALM.NET FORUMS ARCHIVE This archive contains a complete record of all messages posted on the forums at MagicRealm.net The last message posted here is dated 14 Feb 2004. The archive is organized in the same manner as the forums were: two main sections, and seven subsections. Each discussion topic is linked to a bookmark. The discussion topics are sorted from oldest to newest within each subsection. This is the opposite of how they were sorted in the original forums, but it was easier to build and maintain the archive in this way. Known problems: The polls in the “Software” subsection could not be archived. Many of the URL’s came through as blank lines. The forum software had a flaw: at the start of each discussion topic, it lists the topic name followed by “started by [name]” – but instead of using the name of the person who started the topic, it used the name of the last person to post to that topic. MRNet Forums [Powered by Ikonboard] http://www.magicrealm.net/cgi-bin/ikonboard/ikonboard.cgi... Printable Version of Topic -MRNet Forums +--Forum: Expansions and Variants +---Topic: New Characters started by fiscused Posted by: fiscused on Sep. 04 2001,07:28 Thought I'd throw up the beginning of a new character idea here. Monk: A quiet, dedicated man, the monk is master of dealing damage, either with his bare hands or with weapons. advantages: Poverty: The monk begins with zero gold and may never gain gold in any way. He can barter with others using the gold value of items, but he may never acquire gold. -
NCA All-Star National Championship Wall of Fame
WALL OF FAME DIVISION YEAR TEAM CITY, STATE L1 Tiny 2019 Cheer Force Arkansas Tiny Talons Conway, AR 2018 Cheer Athletics Itty Bitty Kitties Plano, TX 2017 Cheer Athletics Itty Bitty Kitties Plano, TX 2016 The Stingray All Stars Grape Marietta, GA 2015 Cheer Athletics Itty Bitty Kitties Plano, TX 2014 Cheer Athletics Itty Bitty Kitties Plano, TX 2013 The Stingray All Stars Marietta, GA 2012 Texas Lonestar Cheer Company Houston, TX 2011 The Stingray All Stars Marietta, GA 2010 Texas Lonestar Cheer Company Houston, TX 2009 Cheer Athletics Itty Bitty Kitties Dallas, TX 2008 Woodlands Elite The Woodlands, TX 2007 The Pride Addison, TX __________________________________________________________________________________________________ L1.1 Tiny Prep D2 2019 East Texas Twisters Ice Ice Baby Canton, TX __________________________________________________________________________________________________ L1.1 Tiny Prep 2019 All-Star Revolution Bullets Webster, TX __________________________________________________________________________________________________ L1 Tiny Prep 2018 Liberty Cheer Starlettes Midlothian, TX 2017 Louisiana Rebel All Stars Faith (A) Shreveport, LA Cheer It Up All-Stars Pearls (B) Tahlequah, OK 2016 Texas Legacy Cheer Laredo, TX 2015 Texas Legacy Cheer Laredo, TX 2014 Raider Xtreme Raider Tots Lubbock, TX __________________________________________________________________________________________________ L1 Mini 2008 The Stingray All Stars Marietta, GA 2007 Odyssey Cheer and Athletics Arlington, TX 2006 Infinity Sports Kemah, -
GUÍA De Creación De Personaje CTHULHU
Foundation for Archeological Research Guía para nuevos miembros Una guía no-oficial para crear investigadores para el juego de rol “La Llamada de Cthulhu” ” publicado en España por Edge Entertainment bajo licencia de Chaosium. Para ser utilizado principalmente en “Los Misterios de Bloomfield”-“The Bloomfield Mysteries”, una adaptación de “La Sombra de Saros”, campaña escrita por Xabier Ugalde, para su uso en las aulas de Primaria en las áreas de Ciencias Sociales, Lengua Castellana y Lengua Extranjera: Inglés Adaptado para Educación Primaria por: ÓscarRecio Coll [email protected] https://jueducacion.com/ El Copyright de las ilustraciones de La Llamada de Cthulhu y de La Sombra de Saros además de otras presentes en este material así como la propiedad intelectual/comercial/empresarial y derechos de las mismas son exclusiva de sus autores y/o de las compañías y editoriales que sean propietarias o hayan comprado los citados derechos sobre las obras y posean sobre ellas el derecho a que se las elimine de esta publicación de tal manera que sus derechos no queden vulnerados en ninguna forma o modo que pudiera contravenir su autoría para particulares y/o empresas que las hayan utilizado con fines comerciales y/o empresariales. Esta compilación no tiene ningún uso comercial ni ánimo de lucro y está destinada exclusivamente a su utilización dentro del ámbito escolar y su finalidad es completamente didáctica como material de desarrollo y apoyo para la dinamización de contenidos en las diferentes áreas que componen la Educación Primaria. Bienvenidos/as a la F.A.R. (Fundación de Investigaciones Arqueológicas), en este sencillo manual encontrarás las instrucciones para ser parte de nuestra fundación y completar tu registro como miembro. -
Video Games: Changing the Way We Think of Home Entertainment
Rochester Institute of Technology RIT Scholar Works Theses 2005 Video games: Changing the way we think of home entertainment Eri Shulga Follow this and additional works at: https://scholarworks.rit.edu/theses Recommended Citation Shulga, Eri, "Video games: Changing the way we think of home entertainment" (2005). Thesis. Rochester Institute of Technology. Accessed from This Thesis is brought to you for free and open access by RIT Scholar Works. It has been accepted for inclusion in Theses by an authorized administrator of RIT Scholar Works. For more information, please contact [email protected]. Video Games: Changing The Way We Think Of Home Entertainment by Eri Shulga Thesis submitted in partial fulfillment of the requirements for the degree of Master of Science in Information Technology Rochester Institute of Technology B. Thomas Golisano College of Computing and Information Sciences Copyright 2005 Rochester Institute of Technology B. Thomas Golisano College of Computing and Information Sciences Master of Science in Information Technology Thesis Approval Form Student Name: _ __;E=.;r....;...i S=-h;....;..;u;;;..;..lg;;i..;:a;;...__ _____ Thesis Title: Video Games: Changing the Way We Think of Home Entertainment Thesis Committee Name Signature Date Evelyn Rozanski, Ph.D Evelyn Rozanski /o-/d-os- Chair Prof. Andy Phelps Andrew Phelps Committee Member Anne Haake, Ph.D Anne R. Haake Committee Member Thesis Reproduction Permission Form Rochester Institute of Technology B. Thomas Golisano College of Computing and Information Sciences Master of Science in Information Technology Video Games: Changing the Way We Think Of Home Entertainment L Eri Shulga. hereby grant permission to the Wallace Library of the Rochester Institute of Technofogy to reproduce my thesis in whole or in part. -
PC-Based Aviation Training Devices for Pilot Training in Visual Flight Rules Procedures; Development, Validation and Effectiveness
Copyright is owned by the Author of the thesis. Permission is given for a copy to be downloaded by an individual for the purpose of research and private study only. The thesis may not be reproduced elsewhere without the permission of the Author. PC-Based Aviation Training Devices for Pilot Training in Visual Flight Rules Procedures; Development, Validation and Effectiveness A thesis presented in partial fulfillment of the requirements for the degree of Doctor of Philosophy in Aviation at Massey University, Palmerston North, New Zealand Savern Reweti 2014 Abstract Flying is a difficult and complex activity that requires a significant level of attention from the pilot as well as a lengthy training period to gain sufficient competency. For issues of both cost and safety, flight simulation has been an integral part of flight training from its earliest beginnings. There have been a number of technological developments and improvements in both the level of fidelity and the training effectiveness of flight simulators. As a result, flight simulators in use today are the result of this technological, psychological, and engineering evolution. Indeed, simulator cockpits can now accurately replicate all of the functions of flight controls and instrumentation found in real aircraft. Furthermore, the development of high- resolution display systems utilising computer-generated imagery (CGI), means that flight simulators can now display very realistic terrain and environmental effects. The high cost of modern full motion flight simulators (FFSs) has meant that their use has generally been restricted to commercial airlines, military forces, and government agencies. More recently, rapid advances and decreasing costs in PC-based computer technology has enabled flight-training organisations to conduct more training with less expensive fixed-base flight training devices (FTDs). -
In- and Out-Of-Character
Florida State University Libraries 2016 In- and Out-of-Character: The Digital Literacy Practices and Emergent Information Worlds of Active Role-Players in a New Massively Multiplayer Online Role-Playing Game Jonathan Michael Hollister Follow this and additional works at the FSU Digital Library. For more information, please contact [email protected] FLORIDA STATE UNIVERSITY COLLEGE OF COMMUNICATION & INFORMATION IN- AND OUT-OF-CHARACTER: THE DIGITAL LITERACY PRACTICES AND EMERGENT INFORMATION WORLDS OF ACTIVE ROLE-PLAYERS IN A NEW MASSIVELY MULTIPLAYER ONLINE ROLE-PLAYING GAME By JONATHAN M. HOLLISTER A Dissertation submitted to the School of Information in partial fulfillment of the requirements for the degree of Doctor of Philosophy 2016 Jonathan M. Hollister defended this dissertation on March 28, 2016. The members of the supervisory committee were: Don Latham Professor Directing Dissertation Vanessa Dennen University Representative Gary Burnett Committee Member Shuyuan Mary Ho Committee Member The Graduate School has verified and approved the above-named committee members, and certifies that the dissertation has been approved in accordance with university requirements. ii For Grandpa Robert and Grandma Aggie. iii ACKNOWLEDGMENTS Thank you to my committee, for their infinite wisdom, sense of humor, and patience. Don has my eternal gratitude for being the best dissertation committee chair, mentor, and co- author out there—thank you for being my friend, too. Thanks to Shuyuan and Vanessa for their moral support and encouragement. I could not have asked for a better group of scholars (and people) to be on my committee. Thanks to the other members of 3 J’s and a G, Julia and Gary, for many great discussions about theory over many delectable beers.